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  • Javascript resizing with window.open and WebBrowser control

    - by Raj
    I'm using WPF WebBrowser control and handling NewWindow3 events using following code: IServiceProvider serviceProvider = (IServiceProvider)webBrowser.Document; Guid serviceGuid = SID_SWebBrowserApp; Guid iid = typeof(SHDocVw.WebBrowser).GUID; SHDocVw.WebBrowser wb = (SHDocVw.WebBrowser)serviceProvider.QueryService(ref serviceGuid, ref iid); wb.NewWindow3 += new SHDocVw.DWebBrowserEvents2_NewWindow3EventHandler(wb_NewWindow3); How to handle javascript resizing when navigating using window.open, something like this: window.open('Sample.htm',null,'height=200,width=400,status=yes,toolbar=no,menubar=no,location=no'); Is there anyway to get height and width requested by caller in NewWindow3 event handler?

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  • Is there a Drupal module for Forms with powerful CRUD style behaviour?

    - by Petras
    We are building a website that contains a large number of database tables that need to be edited by the CMS administrator. Some of the tables are fed by form submissions from users on the front end of the website. Some of the tables are purely in the CMS and are used to create custom modules on the front end of the website. Although there is a forms module in Drupal, I think our requirements cannot be met by it. Does anyone know of a system that allows forms to be saved to a CRUD style database with the following features? Export of all database fields. View a summary of the records in a filterable table. With paging You can have one to many relationships in records eg To code this manually for 10 forms is A LOT of work. Particularly the one to many relationships. If there is a powerful module available it would save us writing one.

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  • Is there any way, short of "copy and paste inheritence" to share a .net class with a Silverlight app

    - by Jekke
    I have a project in two parts: a Silverlight front end and a WCF duplex service. Ideally, I would like to pass a message of a custom type (call it TradeOffer) from the WCF service to be consumed by the Silverlight application. When I try to, I get an error that indicates I can't pass an object of an unknown type across the wire like that and that, maybe, I could do so if I used the InternalsVisibleTo attribute on the server component. I'm not sure if that would work in this environment and know it would be messy in development. I originally put the message definition in a library to be used by both the service and the client, but couldn't add a reference to the library from the Silverlight client (because it's not a Silverlight assembly.) Is there some way I can access the definition of a message class from both the Silverlight client that consumes it and the service that publishes it without using the InternalsVisibleTo attribute or should I write the application another way?

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  • Reading Active Directory group users in SharePoint

    - by Faiz
    Hi, Say that i have an active directory group called "Group1". I add this Group1 to a SharePoint site ( People and Group New User). All the users that are part of Group1 can now access sharepoint site. Now,for a specific custom webpart, i need to target to only users who belong to Group1. But when a user who belongs to Group1 logs into the sharepoint site, i am not finding a way to determine from within SharePoint context if this user belongs to Group1. Any thoughts? Thanks, Faiz

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  • Simple image server

    - by Joel
    I have a bunch of images that I need others to browse via a web browser in pretty much the same way as Apache-Gallery. I'd be able to dump all my images in a directory so that users hitting: http://server:port/directory would see small thumbnails and selecting an image would load it full size on a page with options to browse the previous or next image. I'm looking for a non Apache solution, much like the wonderfull Python simple http server, that can be launched anywhere with minimal configuration & fuss e.g. python -m SimpleHTTPServer 8000 In fact, the python solution above is pretty much want I want except it doesn't thumbnail the images but just a simple directory listing. Happy to use an app written in any common language so long as it is self contained and can run on linux on a custom port (and to re-iterate, not an Apache module).

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  • How to smooth an image loaded with FileReference?

    - by Lost_in_code
    Been trying to smooth images loaded with FileReferece with no luck. Below is the code I'm using: fileRef = new FileReference(); fileRef.addEventListener(Event.COMPLETE, fileLoaded); private function fileLoaded(e:Event):void{ var ldr:Loader = new Loader(); ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, function(e:Event):void{ var bm:Bitmap = Bitmap(e.target.content as Bitmap); bm.smoothing = true; img.load(bm) }); ldr.loadBytes(fileRef.data); } <custom:SWFLoaderAdvanced id="img"/> bm.smoothing should've smoothened the loaded image, but for some reason it doesn't. Am I missing something here? Note: SWFLoaderAdvanced automatically smoothens any image that's loaded inside it. It works perfectly with loaded images other than the ones loaded with FileReference.

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  • Javascript: Do processing when user has stopped typing

    - by Midhat
    I have a text box on a web page, whose value I want to send to a XMLHttpRequest. Now I want the user to just type the value, without pressing a button. But If i just send the request int he keyboard events, it will fire every time a key is pressed. So basically I want something liek this function KeyUpEvent() { if (user is still typing) return; else do processing } It would be great if the solution could come from plain javascript or mootools. I dont want to use any other library.

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  • Show all series' values in stacked bars mouseover (ASP.NET CHART)

    - by Dynde
    Hi... I'm using the asp.net Chart control to present a stacked bars chart. I can create a mouseover custom tooltip using this code: series.MapAreaAttributes = "onmouseover=\"showTooltip('#VALY');\""; ... which works fine. But I can't seem to find a way to show the rest of the values for the other series in that column. Example: I have 2 series (Paid and Unpaid) making up a single column in the chart. When I mouseover any of the series, I want to show both the value of the moused-over series, but also the other series contained in that particular stacked column. Can anyone point me in the right direction?

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  • Is there any project estimation tool to give estimate for web design/ development work?

    - by jitendra
    Is there any project estimation tool which gives estimates for web design/ development work? I don't have to calculate Price just want to calculate estimated time. Just for example, for things like: Page creation (layout in XHTML) CSS creation Content creation (Word to HTML, including images in some pages) Bulk PDF upload PHP Script for Form Testing all pages I need like Items Quantity Time for each task(min) Estimated total (in hour) PDF upload x 30 = 2 min = 60 Min pages with images x 30 = 15 min for each = 60 Min Is there any simple JQuery calculator power with JQuery? Where we can add add/remove custom thing to calculate time? Or any other free online/offline tool ?

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  • Jersey (Jax-RS) & EL

    - by smeg4brains
    Hi there! im trying to get a controller to return a view through a Expression Language-Filter, but have no idea on how to get jersey to use EL for filtering a view. View with EL-tags: <html> <title>%{msg}</title> </html> Controller: @GET @Produces("text/html") public Response viewEventsAsHtml(){ String view=null; try { view=getViewAsString("events"); }catch(IOException e){ LOG.error("unable to load view from file",e); return null; } Response.ResponseBuilder builder=Response.ok(view, MediaType.TEXT_HTML); return builder.build(); } How would one go about in order to get the controller to replace the ${msg} part in the view by some arbitrary value?

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  • Repeater ItemDataBound Complete Trigger

    - by OliverS
    Hi I have a Repeater and I am doing various things during the ItemDataBound event. My Repeater is in a control. What I am noticing is that the things that are supposed to happen in the ItemDataBound event happen after the Page_Load of the page hosting the control. Is there a way to use some sort of ItemDataBoundComplete trigger so I can do other things on my page after the events of the ItemDataBound have taken place? Thanks, please let me know if I have not been clear. [Edit] I have controls that are being bound to the ItemDataBound and they are not available until after the Page_Load for the page hosting the control. [Solution] (In my case): In my page I used the following: Control.Page.LoadComplete += new EventHandler(Control_LoadComplete); Then I performed what I had to do in that event.

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • How to monitor screen updates?

    - by user299600
    I am trying to write a program that monitors when the screen has been redrawn. Meaning if any part of any window is redrawn, then the program is notified. As far as I understand I should use a journal record hook like at http://www.vbaccelerator.com/home/vb/code/libraries/Hooks/Journal_Record_Hooks/article.asp However, I do not understand which MSG type would get me the WM_PAINT events (WH_CALLWNDPROC and WH_CALLWNDPROCRET do not seem to do the job). I'm not even sure that WM_PAINT is what I'm looking for... Basically, if I knew when the DC associated with GetDesktopWindow() has changed then my problem would be solved. Question is: How do you monitor screen updates?

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  • Microcontroller to Microcontroller SPI communication

    - by onaclov2000
    Hello again, I was doing some reading and have even gotten a "master" SPI working on my microcontroller. Here is my question, basically if the master wants to initialize a write to the slave we write to the SSPBUF, how do we control what the slave responds with? The datasheet doesn't seem really clear to me the order of events in that case. I.E. Master puts a char into the SSPBUF, this initiates the SPI module to send data to the slave, during the shift, the slave returns a byte. In the slave side, is there something that tells you you have incoming data, and you can write to your SSPBUF first, THEN accept the data? OR Do you have to write to the SSPBUF the first "return value" you want sent back before the master can have an opportunity to initiate a transfer?

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  • Hidden Features of Visual Studio winforms designer

    - by CodingBarfield
    One of the most loved and hated feautures of visual studio must be the form designer. Creating a simple form/user control layout usually is a breeze. Setting properties and adding events is easy. Setting up the toolbox to use you own controls can be a bit harder and getting the ToolBoxIcons to show up can be a pain. Using third party components by visual inheritance can throw of the designer. And using multiple inheritance on designerables can be really hard. So what are your favorite 'hidden' and or obvious visual studio designer features.

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  • Change Toast Font

    - by mgpyone
    Currently, I'm trying to develop an app. and I don't know how to change the Toast font. . final OnClickListener clickListener = new OnClickListener() { public void onClick(View v) { try { Toast.makeText(nova.this,"Hello", 500000).show(); } catch (Exception e) { Toast.makeText(nova.this,"Exception:" +e, 500000); } } }; I want to change the text "Hello" with custom font I've tried with TypeFace. and Then, I want to set a variable at the place "TextClicked" .. I've tried with a local variable .. but it doesn't work any help with example source code will be really great for me.

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  • Round prices up to nearest 5 after conversion in oscommerce

    - by Rhyso
    Hi there, A conversion question relating to prices in oscommerce: I am needing for a custom currency conversion to round the USD prices up to the nearest 5$ to avoid prices being displayed at silly prices such as $263. I am trying to convert to an int and round the following line : $curr-display_price($listing['products_price'], tep_get_tax_rate($listing['products_tax_class_id'])); ( as for some reason the price is displayed as a string, im guessing to include the currency sign) However not having much luck. Does anybody know where the root conversion takes place as it might be easier for me to round() or ceil() from there when it is a raw integer Or any other ideas of how I can round the conversion? Thanks for any help Rhys Thomas

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  • How many cron jobs are too many?

    - by guitar-
    I have a couple of cron jobs for basic maintenance which aren't very resource-intensive. I also have custom task scheduling (which is just calling a .php file and passing information via GET, ie: cronjob.php?param1=param ...). These can add up pretty quickly. These just call system commands and run external programs (Nmap is one of them). They usually don't take long either. Anyway, can anyone tell me, roughly what point is too many? I know it's hard to say since it depends on what job is being run and how often, but at what point does the crontab program start "struggling"? Anyone have any idea? Thanks.

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  • ExpressionEngine: Why is this {exp:query} tag producing an error?

    - by Josh Brown
    Hi. I have this code in place to pull some relation data from the database based on a ID of another weblog entry. The relationship custom field would not work for my situation. I have tested the SQL with MySQL and get no errors. But I get an error when I pull up the page. {exp:query sql="SELECT entry_id,field_id_16,field_id_19 FROM exp_weblog_data WHERE field_id_15='2' AND weblog_id='6'"} Also, I want to populate the “field_id_15” from the url. I have tried using the “segment_*” tag, but nothing. Maybe it is something else. Any help is greatly appreciated. Thanks, Josh

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  • Managing web.config for teams in VS2010 & TFS

    - by Jarrett
    With VS2010's mandate that web.config be included in the project, how do we allow everyone to keep their own custom config file without getting into source control problems? Previously, we would simply leave web.config out of our project, allowing everyone to keep their own local version of web.config on their machine. We moved to VS2010, and it is now forcing me to add web.config to my project in order to run debug mode. Because our project is linked to TFS, it automatically adds web.config to source control and tries to maintain it that way. Is there a way to run in debug mode without including web.config in your project? Or is there a better way to manage config files?

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  • [VBA] Create a recurrent event in Outlook

    - by CFP
    Hello everyone! I'm trying to create annual, all-day events with VBA in outlook 2007. I use the following code, but no matter which conbination of Start, StartDate, End, etc I use, it won't create a whole-day event. Either it gives it default start/end times, or it remove the all-day attribute... Dim Birthday As Date 'Get the birthday '... Dim BDay As AppointmentItem Dim Pattern As Outlook.RecurrencePattern Set BDay = Application.CreateItem(olAppointmentItem) Set Pattern = BDay.GetRecurrencePattern Pattern.RecurrenceType = olRecursYearly Pattern.DayOfMonth = Day(Birthday) Pattern.MonthOfYear = Month(Birthday) Pattern.PatternStartDate = Birthday Pattern.NoEndDate = True BDay.AllDayEvent = True BDay.Subject = Contact.FullName BDay.Save When created directly in outlook, entries start on the birth day and end 24 hours later. Yet trying to set Start and End this way results in errors. Plus, entries created outlook have no start/end time in the recurrence pattern (well, they are all-day entries...) Ideas, anybody? Thanks!

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  • Binding scattered/overlapping images to a WPF Canvas

    - by bufferz
    I am porting a GDI application over to WPF, where I displayed several dozen images onto Form, then drew polygons, circles, rectangles, etc over the top of these images using GDI Pens and Brushes. I'm starting to get the hang of WPF binding and would like to store all of these images and markup graphics in my ViewModel. My VM contains an ObservableCollection of my custom DrawingEntitys, DrawingEntity contains DependencyProperties for BitmapSource, Height, Width, CanvasTopLeftY, and CanvasTopLeftX, that I update frequently in the collection. I know my binding is working, I just can't figure out how to bind and draw this collection onto a Canvas. I've played around with ItemsControl and ItemsSource to death, too many different ways to list here. I can display the DrawingEntity.Bitmaps onto the canvas but Canvas.Top won't bind to CanvasTopLeftY in the DrawingEntity, everything is overlapped at 0,0. I think I'm missing an obvious strategy. Any ideas?

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  • Passing complex objects to javascript via IScriptControl

    - by Jeff Dege
    I'm playing around with a asp.net page that's using the IScriptControl interface to pass data from the code-behind to the custom javascript object running on the browser. I'm passing a number of properties via IScriptControl.GetScriptDescriptors(), and they're all working fine, except for one. That one is a class derived from System.Collections.Generic.Dictionary<. And even that one has been working for me, so long as the elements in the collection were scalars - ints, doubles, and strings. But when I tried to pass a member of a class, it showed up as a null object in the javascript. The class in question is marked [Serializable]. I changed it to a struct, and got the same behavior. It looks as if the serializer used in IScriptControl does a shallow copy. I need a deep copy. Any ideas?

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  • .NET MVC: How to use .NET controls with MVC?

    - by aximili
    I am very new to MVC. I've been learning to use plain HTML or HtmlHelpers, eg. for textbox, and get the value back in the Controller using Request.Form. But how do I use .NET controls with MVC? (eg. FileUpload) (The reason I ask is I am trying to use a custom control for uploading multiple files - it's Flajaxian File Uploader, if anyone knows about it. It works with webforms, but I have no idea how this thing is gonna work with MVC.) Thanks in advance

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  • How do I get real integer overflows in MATLAB/Octave?

    - by marvin2k
    I'm working on a verification-tool for some VHDL-Code in MATLAB/Octave. Therefore I need data types which generate "real" overflows: intmax('int32') + 1 ans = -2147483648 Later on, it would be helpful if I can define the bit width of a variable, but that is not so important right now. When I build a C-like example, where a variable gets increased until it's smaller than zero, it spins forever and ever: test = int32(2^30); while (test > 0) test = test + int32(1); end Another approach I tried was a custom "overflow"-routine which was called every time after a number is changed. This approach was painfully slow, not practicable and not working in all cases at all. Any suggestions?

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