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  • wpf Image resources and visual studio 2010 resource editor

    - by Berryl
    Hello My motivation for this question is really just to specify an image to be used in a user control via a dependency property for ImageSource. I'm hitting some pain points involving the management, access, and unit testing for this. Is the resource editor a good tool to use to maintain images for the application? What is the best way to translate the Bitmap from the editor to an ImageSource? How can I grab the resource Filename from the editor? Cheers, Berryl

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  • How to run 64 bit apps on 32 bit os

    - by Sirish Kumar
    Hi, I am using 32 bit openSUSE OS, and I am using a cross compiler to build 64 bit application( it does not support building 32 apps) as our software will be deployed on a machine which is 64 bit OS. As testing on target is not always possible, is there anyway to run this applications on my 32 bit OS.

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  • Opengl-es android best way to preload images

    - by lacas
    I have a game app, and i have many screens. The first screen will be the SCREEN.LOADING screen. When the app starting, I want to show a picture "loading please wait" while the images, menus, etc loaded succesfull. I tried asynctask to do this, but its not work in GLThread. What is the way to do this in opengl-es? 03-06 12:46:35.282: ERROR/AndroidRuntime(32736): Caused by: java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare() Thanks, Leslie

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  • XNA Track rotated pixel positions

    - by jonny adams
    Hi, Im making a game in xna where a tank has to move over a landscape. I need to be able find the bottom of the tank when it is rotated so I can make it move up and down as the player goes over the landscape. for example if i have a sprite at with its top left corner at 400,300 and i rotate it around its center by 45 degrees around its center, how do i find the new locations of the bottom track. Thanks

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  • Catching multiple keystrokes simultaneously in Cocoa

    - by Vinod Kumar
    I have used 4 NSButtons and assigned them to the 4 arrow keys separately to move in four different directions. Now I want to use two keystrokes, left arrow and up arrow together simultaneously, for north east movement, how can I do it? I am only able to use one keystroke at a time , I need to catch two key strokes simultaneously, I need it for my game project.

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  • Runtime exception when creating Bundle in JUnit test

    - by Shane Fulmer
    I'm testing some Java code that uses an android Bundle, and am getting a runtime exception whenever I create a Bundle in the unit test. The error I'm getting is java.lang.runtimeException at android.os.Bundle when I create the Bundle. It is running with the android SDK in the run configuration. Has anyone run into this problem before? Thanks!

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  • Using StructureMap, when a default concrete type is defined in one registry, can it be redefined in

    - by Mark Rogers
    In the project I'm working on I have a StructureMap registry for the main web project and another registry for my integration tests. During some of the tests I wire up the web project's registry, so that I can get objects out of the container for testing. In one case I want to be able to replace a default concrete type from the web registry with one in the test registry. Is this possible? How do you do it?

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  • NUnit: Assert.Throws

    - by epitka
    How do I use Assert.Throws to assert type of the exception and the actual message workding. Something like this: Assert.Throws<Exception>( ()=>user.MakeUserActive()).WithMessage("Actual exception message") Method I am testing throws multiple messages of the same type, with different message and I need a way to test that correct message is thrown depending on the context.

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  • cocos2d 2.x scene retainCount

    - by Shefy Gur-ary
    I'm pushing a scene to the game I'm working on, after pressing a button in the main menu. This scene is a gameplayScene which should have two layers ad childs: boardLayer and hudLayer. for now I'm testing with the boardLayer, I'm using block to call the gameplayScene to close both itself and the boardLayer, but by the time I get there the retain count of both layer is 3 (seems to be increasing after setting the block to 2, and I'm not sure when it is going up to 3) What cause this, and how should it be handled?

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  • Why do I get a WCF timeout even though my service call and callback are successful?

    - by KallDrexx
    I'm playing around with hooking up an in-game console to a WCF interface, so an external application can send console commands and receive console output. To accomplish this I created the following service contracts: public interface IConsoleNetworkCallbacks { [OperationContract(IsOneWay = true)] void NewOutput(IEnumerable<string> text, string category); } [ServiceContract(SessionMode = SessionMode.Required, CallbackContract = typeof(IConsoleNetworkCallbacks))] public interface IConsoleInterface { [OperationContract] void ProcessInput(string input); [OperationContract] void ChangeCategory(string category); } On the server I implemented it with: public class ConsoleNetworkInterface : IConsoleInterface, IDisposable { public ConsoleNetworkInterface() { ConsoleManager.Instance.RegisterOutputUpdateHandler(OutputHandler); } public void Dispose() { ConsoleManager.Instance.UnregisterOutputHandler(OutputHandler); } public void ProcessInput(string input) { ConsoleManager.Instance.ProcessInput(input); } public void ChangeCategory(string category) { ConsoleManager.Instance.UnregisterOutputHandler(OutputHandler); ConsoleManager.Instance.RegisterOutputUpdateHandler(OutputHandler, category); } protected void OutputHandler(IEnumerable<string> text, string category) { var callbacks = OperationContext.Current.GetCallbackChannel<IConsoleNetworkCallbacks>(); callbacks.NewOutput(text, category); } } On the client I implemented the callback with: public class Callbacks : IConsoleNetworkCallbacks { public void NewOutput(IEnumerable<string> text, string category) { MessageBox.Show(string.Format("{0} lines received for '{1}' category", text.Count(), category)); } } Finally, I establish the service host with the following class: public class ConsoleServiceHost : IDisposable { protected ServiceHost _host; public ConsoleServiceHost() { _host = new ServiceHost(typeof(ConsoleNetworkInterface), new Uri[] { new Uri("net.pipe://localhost") }); _host.AddServiceEndpoint(typeof(IConsoleInterface), new NetNamedPipeBinding(), "FrbConsolePipe"); _host.Open(); } public void Dispose() { _host.Close(); } } and use the following code on my client to establish the connection: protected Callbacks _callbacks; protected IConsoleInterface _proxy; protected void ConnectToConsoleServer() { _callbacks = new Callbacks(); var factory = new DuplexChannelFactory<IConsoleInterface>(_callbacks, new NetNamedPipeBinding(), new EndpointAddress("net.pipe://localhost/FrbConsolePipe")); _proxy = factory.CreateChannel(); _proxy.ProcessInput("Connected"); } So what happens is that my ConnectToConsoleServer() is called and then it gets all the way to _proxy.ProcessInput("Connected");. In my game (on the server) I immediately see the output caused by the ProcessInput call, but the client is still stalled on the _proxy.ProcessInput() call. After a minute my client gets a JIT TimeoutException however at the same time my MessageBox message appears. So obviously not only is my command being sent immediately, my callback is being correctly called. So why am I getting a timeout exception? Note: Even removing the MessageBox call, I still have this issue, so it's not an issue of the GUI blocking the callback response.

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  • Symfony sfMail not delivering emails

    - by Cav
    Hi, somehow sfMail doesn't want to send emails and I can't find the reaseon why. send() simply returns 0, here is my code: $message = $this->getMailer()->compose("[email protected]", "[email protected], "test", "testing"); echo $this->getMailer()->send($message); factories.yml: all: mailer: class: sfMailer param: logging: %SF_LOGGING_ENABLED% charset: %SF_CHARSET% delivery_strategy: realtime transport: class: Swift_SmtpTransport param: host: smtp.email.com port: 25 encryption: ~ username: [email protected] password: mytestpass and I simply get "0" as result. Any ideas what am I doing wrong?

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  • What is the recomended setup for a small .net/php development shop?

    - by JaSk
    First of all I don't know if it this question belongs here if not please tell me. I've recently evolved from freelancer to a small .net/php development shop and we're trying to figure out what the best tools for team development will be (code repository, continuos integration server, automated testing, etc.). Do you have some recommendations, preferible open source or low cost since we are starting out. (We already have visual studio for all the team members). Thanks

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  • Data files from development machine to iOS device

    - by StoneBreaker
    My app has created a bunch of data files as development has progressed through the simulator. Their location is obtained by this function: NSString *pathInDocumentDirectory(NSString *fileName) { NSArray *documentDirectories = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentDirectory = [documentDirectories objectAtIndex: 0]; return [documentDirectory stringByAppendingPathComponent: fileName]; } The files are now required on the device as testing of the app is moving from the simulator to actual devices. How do I transfer the data files from my current working environment to the devices?

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  • how to get post content with groovy listening on a port?

    - by Amir Raminfar
    I wrote the following simple groovy code that handles a request. if (init) data = "" if (line.size() > 0) { data += "--> " + line + "\n" } else { println "HTTP/1.1 200 OK\n" println data println "----\n" return "success" } I then run it by doing groovy -l 8888 ServerTest.groovy However, it doesn't seem to print any POST data. I am testing it by doing curl -d "d=test" http://localhost:8888/ Does anybody know how to get that data in groovy?

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  • warcraft3 packet infromation [closed]

    - by ajay009ajay
    Hello All, I have made a program which is fetching data from server to and game to server. I want to keep these record in my file. But my problem is this is not in good format that i can read easily. I am reading all data as "Byte" (from java). Can anybody explain header or data info of packet. so I can read it in human manner Huh thanks.

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  • Globally disable Ext JS Animations

    - by ifwdev
    I'm testing an intranet web app in the iPad but the animations to open "windows" and show message boxes are horribly slow. I've tried setting the global Ext.enableFx to false, and confirmed that flag is still false after page load in Firebug. The animations are still occurring though so I must be doing something wrong. Thanks...

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  • Abstract classes and Pod::Coverage

    - by Ken Williams
    I've recently started to try to use Dist::Zilla for maintaining Path::Class. I added the [PodCoverageTests] plugin, and it's reporting some failures in the Path::Class::Entity class, which is the abstract base class for Path::Class::File and Path::Class::Dir. What I'd like is some way to tell the testing code that Entity doesn't need docs, but its two derived classes do - even though the methods are only defined in the parent class. Anyone know some way to do that?

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  • replace NA in an R vector with adjacent values

    - by pssguy
    I have a dataframe which has merged player and team data for soccer seasons So for a particular player in a specific season I have data like df <- data.frame(team=c(NA,"CRP",NA,"CRP","CRP",NA), player=c(NA,"Ed",NA,"Ed","Ed",NA), playerGame= c(NA,1,NA,2,3,NA), teamGame =c(1,2,3,4,5,6)) Where the NA's indicate that the player did not appear in that specific team game How would I most efficiently replace the team and player NA's with "CRP" and "Ed" respectively and have a plGame output of, in this instance, 0,1,1,2,3,3

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  • Looking for interesting formula

    - by Thinker
    I'm creating a game where players can make an alloy. To make it less predictable and more interesting, I thought that the durability and hardness of an alloy should not be calculated by a simple formula, because it will be extremely easy to find extrema, where alloy have best statistics. So the questions is, is there any formula for a function where extrema can be found only by investigating all points? Input values will be in percents: 0.0%-100.0%. I think it should look like this: half sound wave

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  • What is the funniest bug you've ever experienced?

    - by friol
    I remember testing a geographical data normalizer written in Java that had concurrency problems. So, when you tried to normalize a city (say "Rome") and another guy did that too (say "New york"), you would get the other guy's data normalized ("NEW YORK") instead of your query. What's the bug that mostly made you smile in your career?

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  • Which location to save uploaded files

    - by chupinette
    hello! I am using php and i have written codes to allow a user upload a file. For testing purposes, i have saved the file to D:/final/temp/test.xls. Then i generate another file and save it to the same location. This file can be downloaded by the user. But if an actual user would be using my application, where should the location point to? Thanks!

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  • Entity Data Model Wizzard not creating tables in EDMX file

    - by Shawn
    I'm trying the database first approach by creating an ADO.NET Entity Data Model using the Wizard with the Adventureworks2012 DB. Testing DB connection works, and the connection string is added to the App.Config. I'm selecting all the tables except the ones marked as (dbo) AWBuildVersion, DatabaseLog, and ErrorLog. When the Wizard finishes the .edmx file is blank, and if I view the file in XML view the EntityContainer is empty. I'm using VS 2010 & .NET Framework 4.0

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