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  • Dolphin Smalltalk - adding method

    - by bialpio
    Hi, I am trying to create a custom class in Dolphin Smalltalk. When I open the Workspace, type in and evaluate the code: Object subclass: #Sudoku instanceVariableNames: 'board' classVariableNames: '' poolDictionaries: '' category: 'JiPP SudokuSolver'. everything works fine and the class is created and visible from Class Browser. The problem is, I want to add custom member method to this class, but without using Class Browser. Is it possible from the Workspace? I want to have one file with all the source code, so I don't have to worry about saving entire image.

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  • How do I change the frame position for a custom MKAnnotationView?

    - by andrei
    I am trying to make a custom annotation view by subclassing MKAnnotationView and overriding the drawRect method. I want the view to be drawn offset from the annotation's position, somewhat like MKPinAnnotationView does it, so that the point of the pin is at the specified coordinates, rather than the middle of the pin. So I set the frame position and size as shown below. However, it doesn't look like I can affect the position of the frame at all, only the size. The image ends up being drawn centered over the annotation position. Any tips on how to achieve what I want? MyAnnotationView.h: @interface MyAnnotationView : MKAnnotationView { } MyAnnotationView.m: - (id)initWithAnnotation:(id <MKAnnotation>)annotation reuseIdentifier:(NSString *)reuseIdentifier { if (self = [super initWithAnnotation:annotation reuseIdentifier:reuseIdentifier]) { self.canShowCallout = YES; self.backgroundColor = [UIColor clearColor]; // Position the frame so that the bottom of it touches the annotation position self.frame = CGRectMake(0, -16, 32, 32); } return self; } - (void)drawRect:(CGRect)rect { [[UIImage imageNamed:@"blue-dot.png"] drawInRect:rect]; }

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  • Workflow Foundation 4 - DeclarativeServiceLibrary - Error while calling second ReceiveAndSendReply

    - by dotnetexperiments
    Hi, I have created a DeclarativeServiceLibrary using VS2010 beta 2, Please check this image of Sequential Service Following is the code used to call these two activities ` int? data = 123; ServiceReference1.ServiceClient client1 = new ServiceReference1.ServiceClient(); string result1 = client1.GetData(data); //This line shows error :( string result2 = client1.Operation1(); Response.Write(result1 + " :: ::" + result2);` client1.GetData works perfectly, but client1.Operation1 show the following error. Please let me know how to fix this. There is no context attached to the incoming message for the service and the current operation is not marked with "CanCreateInstance = true". In order to communicate with this service check whether the incoming binding supports the context protocol and has a valid context initialized.

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  • External SWF to External SWF Timeline Communication, Flash, AS2

    - by jecca411
    Flash CS4, AS2 I have made an interactive tour. It can be seen here: http://www.92YTribeca.org/Tour click on the bottom image Each of the 4 sections are external swf and loaded on level 1. I want a button on one swf (floorplan) to load another swf (facility rentals) AND pinpoint a specific frame on the swf's timeline. I have tried many different ways, all end up loading the swf at the first frame and ignore the rest of the code talking about the timeline. I know I could split this swf up into more external swfs and get the result I want, but I would rather use code if I can. Is what I want to do possible? If so, how do I write the code? Thanks!

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  • JMF Registry could not add item (Vista)

    - by Ranch
    Hello, I'm using JMF to capture video stream (webcam) on my Java project. The camera I'm using is recognized by JMF (JFMStudio) and I manage to get the video stream. However, on JMF Registry Editor - there's a list of available capture devices, when I click "Add" on one of the items (including the one I need) I get a "Could not add item" error. Therefore this camera is not set in the registry of it (god know where) and later on it is not recognized by my project: RGBFormat fmt = new RGBFormat(); // could be YUV - doesn't matter Vector v = CaptureDeviceManager.getDeviceList(fmt); v is empty (while I know the video source is recognized by Java , since I manage to get video on JMF Studio). Now, this happens only on Vista (where else) and not on XP. I have a suspiction that somehow Vista security blocks Java from writing the registry file, but of course, I might be wrong. One more comments: this is vfw:Microsoft WDM Image Capture(Win32):0 device. Any idea ?

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  • SQL Server CE - Internal error: Cannot open the shared memory region

    - by blu
    I have a SQL Server CE database that works fine in dev, but when installed on the client has an issue. The SQL Server CE 3.5 dependencies are copied as part of the deployment. The target machine is a clean Windows 7 32-bit Ultimate image. The message for the exception in the event log is: Internal error: Cannot open the shared memory region. It looks like this is SSCE_M_CANTOPENSHAREDMEMORY and the site says there isn't a connection string value to change this and that these issues are typically not resolvable by the end developers. Has anyone run into this, and if so were you able to resolve this issue?

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  • How to copy a System.Drawing.Graphics over another Graphics?

    - by Simon T.
    We got some code that implement printing using Printdocument and it does all the drawing directly on the Graphics object received in the PrintEventArgs. It would be more convenient if the code doing the drawing used another canvas and we would add this canvas to the PrintEventArgs Graphics after. Since the code already depends on the Graphics object I need a canvas with this object. I also need a way to copy the canvas onto the PrintEventArgs Graphics. I can create a Graphicsfrom an Image but as far as I know it needs to be stored on the disk. Any suggestions?

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  • UIScrollView setZoomScale not working ?

    - by iFloh
    Hi, I am struggeling with my UIScrollview to get it to zoom-in the underlying UIImageView. In my view controller I set - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myImageView; } In the viewDidLoad method I try to set the zoomScale to 2 as follows (note the UIImageView and Image is set in Interface Builder): - (void)viewDidLoad { [super viewDidLoad]; myScrollView.contentSize = CGSizeMake(myImageView.frame.size.width, myImageView.frame.size.height); myScrollView.contentOffset = CGPointMake(941.0, 990.0); myScrollView.minimumZoomScale = 0.1; myScrollView.maximumZoomScale = 10.0; myScrollView.zoomScale = 0.7; myScrollView.clipsToBounds = YES; myScrollView.delegate = self; NSLog(@"zoomScale: %.1f, minZoolScale: %.3f", myScrollView.zoomScale, myScrollView.minimumZoomScale); } I tried a few variations of this, but the NSLog always shows a zoomScale of 1.0. Any ideas where I screw this one up?

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  • problem with my texture coordinates on a square.

    - by Evan Kimia
    Im very new to OpenGL ES, and have been doing a tutorial to build a square. The square is made, and now im trying to map a 256 by 256 image onto it. The problem is, im only seeing a very zoomed in portion of this bitmap; Im fairly certain my texture coords are whats wrong here. Thanks! package se.jayway.opengl.tutorial; import java.io.IOException; import java.io.InputStream; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.ShortBuffer; import javax.microedition.khronos.opengles.GL10; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.opengl.GLUtils; public class Square { // Our vertices. private float vertices[] = { -1.0f, 1.0f, 0.0f, // 0, Top Left -1.0f, -1.0f, 0.0f, // 1, Bottom Left 1.0f, -1.0f, 0.0f, // 2, Bottom Right 1.0f, 1.0f, 0.0f, // 3, Top Right }; //Our texture. private float texture[] = { 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, }; // The order we like to connect them. private short[] indices = { 0, 1, 2, 0, 2, 3 }; // Our vertex buffer. private FloatBuffer vertexBuffer; // Our index buffer. private ShortBuffer indexBuffer; //texture buffer. private FloatBuffer textureBuffer; //Our texture pointer. private int[] textures = new int[1]; public Square() { // a float is 4 bytes, therefore we multiply the number if // vertices with 4. ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); vertexBuffer = vbb.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); // a float is 4 bytes, therefore we multiply the number of // vertices with 4. ByteBuffer tbb = ByteBuffer.allocateDirect(texture.length * 4); vbb.order(ByteOrder.nativeOrder()); textureBuffer = tbb.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); // short is 2 bytes, therefore we multiply the number if // vertices with 2. ByteBuffer ibb = ByteBuffer.allocateDirect(indices.length * 2); ibb.order(ByteOrder.nativeOrder()); indexBuffer = ibb.asShortBuffer(); indexBuffer.put(indices); indexBuffer.position(0); } /** * This function draws our square on screen. * @param gl */ public void draw(GL10 gl) { // Counter-clockwise winding. gl.glFrontFace(GL10.GL_CCW); // Enable face culling. gl.glEnable(GL10.GL_CULL_FACE); // What faces to remove with the face culling. gl.glCullFace(GL10.GL_BACK); //Bind our only previously generated texture in this case gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); // Enabled the vertices buffer for writing and to be used during // rendering. gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); //Enable texture buffer array gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Specifies the location and data format of an array of vertex // coordinates to use when rendering. gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_SHORT, indexBuffer); // Disable the vertices buffer. gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); //Disable the texture buffer. gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Disable face culling. gl.glDisable(GL10.GL_CULL_FACE); } /** * Load the textures * * @param gl - The GL Context * @param context - The Activity context */ public void loadGLTexture(GL10 gl, Context context) { //Get the texture from the Android resource directory InputStream is = context.getResources().openRawResource(R.drawable.test); Bitmap bitmap = null; try { //BitmapFactory is an Android graphics utility for images bitmap = BitmapFactory.decodeStream(is); } finally { //Always clear and close try { is.close(); is = null; } catch (IOException e) { } } //Generate one texture pointer... gl.glGenTextures(1, textures, 0); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } }

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  • Displaying JFreeChart in a web page using Struts2

    - by Kingshuk
    I am using Struts2. I need to display JFreeChart in a web page. Can any body help me on that? Edit: it is getting displayed in binary format. public String execute() throws Exception { System.out.println("Refresh bar Chart"); response.setContentType("image/png"); OutputStream outstream = response.getOutputStream(); try { JFreeChart chart = getChartViewer(); ChartUtilities.writeChartAsPNG(outstream, chart, 500, 300); System.out.println("Created bar Chart"); return SUCCESS; } finally { outstream.close(); response.flushBuffer(); } }

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  • Web Page Rendering Capture

    - by Chaitanya
    I start with describing the problem itself. Rather than a problem I'm looking for a better solution. I have a asp.net page which has a bunch of images and a link underneath it, Each image is infact the latest rendering of the link underneath it. I scheduled a bat script which runs every hour to fetch the images through IECapt a web page rendering capture utility. One thing am annoyed about this utility is it takes a lot of time for the 20 images I have and for few because of the flash content it misses to take the actual screenshot of the website. Now I like to know can this rendering be done by traditional programming am not interested in using any utilities. I'm interested in trying this. The solution need not be necessarily a C# based am ready to try in any other language. Because it gives me a chance to learn. Thank you.

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  • JPG File Size Optimization - PHP, ImageMagick, & Google's Page Speed

    - by Sonny
    I have photo gallery code that does image re-sizing and thumbnail creation. I use ImageMagick to do this. I ran a gallery page through Google's Page Speed tool and it revealed that the re-sized images and thumbnails both have about an extra 10KB of data (JPEG files specifically). What can I add to my scripts to optimize the file size? ADDITIONAL INFORMATION I am using the imagick::FILTER_LANCZOS filter with a blur setting of 0.9 when calling the resizeImage() function. JPEGs have a quality setting of 80.

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  • jQuery Cycle pageAnchorBuilder / jQuery Selectors

    - by Wes
    I'm trying to grab the source of an image with jquery. My HTML looks like this: <div class="featuredSlideImage"> <img src="http://apture.s3.amazonaws.com/0000012865c9e9d984b36217007f000000000001.latte%20heart.jpg"/> </div> <!--featuredSlideImage--> My jQuery Selector is: return '<li>' + jQuery(slide).children(".featuredSlideImage").html(); + '</li>'; which reutrns this: <img src="http://apture.s3.amazonaws.com/0000012865c9e9d984b36217007f000000000001.latte%20heart.jpg"/> I was to just return the source of that, sans the HTML. How can I go about this?

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  • how to use kml file in my code..

    - by zjm1126
    i download a kml file : <?xml version="1.0" encoding="UTF-8"?> <kml xmlns="http://www.opengis.net/kml/2.2"> <Document> <Style id="transGreenPoly"> <LineStyle> <width>1.5</width> </LineStyle> <PolyStyle> <color>7d00ff00</color> </PolyStyle> </Style> <Style id="transYellowPoly"> <LineStyle> <width>1.5</width> </LineStyle> <PolyStyle> <color>7d00ffff</color> </PolyStyle> </Style> <Style id="transRedPoly"> <LineStyle> <width>1.5</width> </LineStyle> <PolyStyle> <color>7d0000ff</color> </PolyStyle> </Style> <Style id="transBluePoly"> <LineStyle> <width>1.5</width> </LineStyle> <PolyStyle> <color>7dff0000</color> </PolyStyle> </Style> <Folder> <name>Placemarks</name> <open>0</open> <Placemark> <name>Simple placemark</name> <description>Attached to the ground. Intelligently places itself at the height of the underlying terrain.</description> <Point> <coordinates>-122.0822035425683,37.42228990140251,0</coordinates> </Point> </Placemark> <Placemark> <name>Descriptive HTML</name> <description><![CDATA[Click on the blue link!<br/><br/> Placemark descriptions can be enriched by using many standard HTML tags.<br/> For example: <hr/> Styles:<br/> <i>Italics</i>, <b>Bold</b>, <u>Underlined</u>, <s>Strike Out</s>, subscript<sub>subscript</sub>, superscript<sup>superscript</sup>, <big>Big</big>, <small>Small</small>, <tt>Typewriter</tt>, <em>Emphasized</em>, <strong>Strong</strong>, <code>Code</code> <hr/> Fonts:<br/> <font color="red">red by name</font>, <font color="#408010">leaf green by hexadecimal RGB</font> <br/> <font size=1>size 1</font>, <font size=2>size 2</font>, <font size=3>size 3</font>, <font size=4>size 4</font>, <font size=5>size 5</font>, <font size=6>size 6</font>, <font size=7>size 7</font> <br/> <font face=times>Times</font>, <font face=verdana>Verdana</font>, <font face=arial>Arial</font><br/> <hr/> Links: <br/> <a href="http://earth.google.com/">Google Earth!</a> <br/> or: Check out our website at www.google.com <hr/> Alignment:<br/> <p align=left>left</p> <p align=center>center</p> <p align=right>right</p> <hr/> Ordered Lists:<br/> <ol><li>First</li><li>Second</li><li>Third</li></ol> <ol type="a"><li>First</li><li>Second</li><li>Third</li></ol> <ol type="A"><li>First</li><li>Second</li><li>Third</li></ol> <hr/> Unordered Lists:<br/> <ul><li>A</li><li>B</li><li>C</li></ul> <ul type="circle"><li>A</li><li>B</li><li>C</li></ul> <ul type="square"><li>A</li><li>B</li><li>C</li></ul> <hr/> Definitions:<br/> <dl> <dt>Google:</dt><dd>The best thing since sliced bread</dd> </dl> <hr/> Centered:<br/><center> Time present and time past<br/> Are both perhaps present in time future,<br/> And time future contained in time past.<br/> If all time is eternally present<br/> All time is unredeemable.<br/> </center> <hr/> Block Quote: <br/> <blockquote> We shall not cease from exploration<br/> And the end of all our exploring<br/> Will be to arrive where we started<br/> And know the place for the first time.<br/> <i>-- T.S. Eliot</i> </blockquote> <br/> <hr/> Headings:<br/> <h1>Header 1</h1> <h2>Header 2</h2> <h3>Header 3</h3> <h3>Header 4</h4> <h3>Header 5</h5> <hr/> Images:<br/> <i>Remote image</i><br/> <img src="http://code.google.com/apis/kml/documentation/googleSample.png"><br/> <i>Scaled image</i><br/> <img src="http://code.google.com/apis/kml/documentation/googleSample.png" width=100><br/> <hr/> Simple Tables:<br/> <table border="1" padding="1"> <tr><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td></tr> <tr><td>a</td><td>b</td><td>c</td><td>d</td><td>e</td></tr> </table> <br/>]]></description> <Point> <coordinates>-122,37,0</coordinates> </Point> </Placemark> </Folder> <Folder> <name>Google Campus - Polygons</name> <open>0</open> <description>A collection showing how easy it is to create 3-dimensional buildings</description> <Placemark> <name>Building 40</name> <styleUrl>#transRedPoly</styleUrl> <Polygon> <extrude>1</extrude> <altitudeMode>relativeToGround</altitudeMode> <outerBoundaryIs> <LinearRing> <coordinates> -122.0848938459612,37.42257124044786,17 -122.0849580979198,37.42211922626856,17 -122.0847469573047,37.42207183952619,17 -122.0845725380962,37.42209006729676,17 -122.0845954886723,37.42215932700895,17 -122.0838521118269,37.42227278564371,17 -122.083792243335,37.42203539112084,17 -122.0835076656616,37.42209006957106,17 -122.0834709464152,37.42200987395161,17 -122.0831221085748,37.4221046494946,17 -122.0829247374572,37.42226503990386,17 -122.0829339169385,37.42231242843094,17 -122.0833837359737,37.42225046087618,17 -122.0833607854248,37.42234159228745,17 -122.0834204551642,37.42237075460644,17 -122.083659133885,37.42251292011001,17 -122.0839758438952,37.42265873093781,17 -122.0842374743331,37.42265143972521,17 -122.0845036949503,37.4226514386435,17 -122.0848020460801,37.42261133916315,17 -122.0847882750515,37.42256395055121,17 -122.0848938459612,37.42257124044786,17 </coordinates> </LinearRing> </outerBoundaryIs> </Polygon> </Placemark> <Placemark> <name>Building 41</name> <styleUrl>#transBluePoly</styleUrl> <Polygon> <extrude>1</extrude> <altitudeMode>relativeToGround</altitudeMode> <outerBoundaryIs> <LinearRing> <coordinates> -122.0857412771483,37.42227033155257,17 -122.0858169768481,37.42231408832346,17 -122.085852582875,37.42230337469744,17 -122.0858799945639,37.42225686138789,17 -122.0858860101409,37.4222311076138,17 -122.0858069157288,37.42220250173855,17 -122.0858379542653,37.42214027058678,17 -122.0856732640519,37.42208690214408,17 -122.0856022926407,37.42214885429042,17 -122.0855902778436,37.422128290487,17 -122.0855841672237,37.42208171967246,17 -122.0854852065741,37.42210455874995,17 -122.0855067264352,37.42214267949824,17 -122.0854430712915,37.42212783846172,17 -122.0850990714904,37.42251282407603,17 -122.0856769818632,37.42281815323651,17 -122.0860162273783,37.42244918858723,17 -122.0857260327004,37.42229239604253,17 -122.0857412771483,37.42227033155257,17 </coordinates> </LinearRing> </outerBoundaryIs> </Polygon> </Placemark> <Placemark> <name>Building 42</name> <styleUrl>#transGreenPoly</styleUrl> <Polygon> <extrude>1</extrude> <altitudeMode>relativeToGround</altitudeMode> <outerBoundaryIs> <LinearRing> <coordinates> -122.0857862287242,37.42136208886969,25 -122.0857312990603,37.42136935989481,25 -122.0857312992918,37.42140934910903,25 -122.0856077073679,37.42138390166565,25 -122.0855802426516,37.42137299550869,25 -122.0852186221971,37.42137299504316,25 -122.0852277765639,37.42161656508265,25 -122.0852598189347,37.42160565894403,25 -122.0852598185499,37.42168200156,25 -122.0852369311478,37.42170017860346,25 -122.0852643957828,37.42176197982575,25 -122.0853239032746,37.42176198013907,25 -122.0853559454324,37.421852864452,25 -122.0854108752463,37.42188921823734,25 -122.0854795379357,37.42189285337048,25 -122.0855436229819,37.42188921797546,25 -122.0856260178042,37.42186013499926,25 -122.085937287963,37.42186013453605,25 -122.0859428718666,37.42160898590042,25 -122.0859655469861,37.42157992759144,25 -122.0858640462341,37.42147115002957,25 -122.0858548911215,37.42140571326184,25 -122.0858091162768,37.4214057134039,25 -122.0857862287242,37.42136208886969,25 </coordinates> </LinearRing> </outerBoundaryIs> </Polygon> </Placemark> <Placemark> <name>Building 43</name> <styleUrl>#transYellowPoly</styleUrl> <Polygon> <extrude>1</extrude> <altitudeMode>relativeToGround</altitudeMode> <outerBoundaryIs> <LinearRing> <coordinates> -122.0844371128284,37.42177253003091,19 -122.0845118855746,37.42191111542896,19 -122.0850470999805,37.42178755121535,19 -122.0850719913391,37.42143663023161,19 -122.084916406232,37.42137237822116,19 -122.0842193868167,37.42137237801626,19 -122.08421938659,37.42147617161496,19 -122.0838086419991,37.4214613409357,19 -122.0837899728564,37.42131306410796,19 -122.0832796534698,37.42129328840593,19 -122.0832609819207,37.42139213944298,19 -122.0829373621737,37.42137236399876,19 -122.0829062425667,37.42151569778871,19 -122.0828502269665,37.42176282576465,19 -122.0829435788635,37.42176776969635,19 -122.083217411188,37.42179248552686,19 -122.0835970430103,37.4217480074456,19 -122.0839455556771,37.42169364237603,19 -122.0840077894637,37.42176283815853,19 -122.084113587521,37.42174801104392,19 -122.0840762473784,37.42171341292375,19 -122.0841447047739,37.42167881534569,19 -122.084144704223,37.42181720660197,19 -122.0842503333074,37.4218170700446,19 -122.0844371128284,37.42177253003091,19 </coordinates> </LinearRing> </outerBoundaryIs> </Polygon> </Placemark> </Folder> <Folder> <name>LineString</name> <open>0</open> <Placemark> <LineString> <tessellate>1</tessellate> <coordinates> -112.0814237830345,36.10677870477137,0 -112.0870267752693,36.0905099328766,0 </coordinates> </LineString> </Placemark> </Folder> <Folder> <name>GroundOverlay</name> <open>0</open> <GroundOverlay> <name>Large-scale overlay on terrain</name> <description>Overlay shows Mount Etna erupting on July 13th, 2001.</description> <Icon> <href>http://code.google.com/apis/kml/documentation/etna.jpg</href> </Icon> <LatLonBox> <north>37.91904192681665</north> <south>37.46543388598137</south> <east>15.35832653742206</east> <west>14.60128369746704</west> </LatLonBox> </GroundOverlay> </Folder> <Folder> <name>ScreenOverlays</name> <open>0</open> <ScreenOverlay> <name>screenoverlay_dynamic_top</name> <visibility>0</visibility> <Icon> <href>http://code.google.com/apis/kml/documentation/dynamic_screenoverlay.jpg</href> </Icon> <overlayXY x="0" y="1" xunits="fraction" yunits="fraction"/> <screenXY x="0" y="1" xunits="fraction" yunits="fraction"/> <rotationXY x="0" y="0" xunits="fraction" yunits="fraction"/> <size x="1" y="0.2" xunits="fraction" yunits="fraction"/> </ScreenOverlay> <ScreenOverlay> <name>screenoverlay_dynamic_right</name> <visibility>0</visibility> <Icon> <href>http://code.google.com/apis/kml/documentation/dynamic_right.jpg</href> </Icon> <overlayXY x="1" y="1" xunits="fraction" yunits="fraction"/> <screenXY x="1" y="1" xunits="fraction" yunits="fraction"/> <rotationXY x="0" y="0" xunits="fraction" yunits="fraction"/> <size x="0" y="1" xunits="fraction" yunits="fraction"/> </ScreenOverlay> <ScreenOverlay> <name>Simple crosshairs</name> <visibility>0</visibility> <description>This screen overlay uses fractional positioning to put the image in the exact center of the screen</description> <Icon> <href>http://code.google.com/apis/kml/documentation/crosshairs.png</href> </Icon> <overlayXY x="0.5" y="0.5" xunits="fraction" yunits="fraction"/> <screenXY x="0.5" y="0.5" xunits="fraction" yunits="fraction"/> <rotationXY x="0.5" y="0.5" xunits="fraction" yunits="fraction"/> <size x="0" y="0" xunits="pixels" yunits="pixels"/> </ScreenOverlay> <ScreenOverlay> <name>screenoverlay_absolute_topright</name> <visibility>0</visibility> <Icon> <href>http://code.google.com/apis/kml/documentation/top_right.jpg</href> </Icon> <overlayXY x="1" y="1" xunits="fraction" yunits="fraction"/> <screenXY x="1" y="1" xunits="fraction" yunits="fraction"/> <rotationXY x="0" y="0" xunits="fraction" yunits="fraction"/> <size x="0" y="0" xunits="fraction" yunits="fraction"/> </ScreenOverlay> <ScreenOverlay> <name>screenoverlay_absolute_topleft</name> <visibility>0</visibility> <Icon> <href>http://code.google.com/apis/kml/documentation/top_left.jpg</href> </Icon> <overlayXY x="0" y="1" xunits="fraction" yunits="fraction"/> <screenXY x="0" y="1" xunits="fraction" yunits="fraction"/> <rotationXY x="0" y="0" xunits="fraction" yunits="fraction"/> <size x="0" y="0" xunits="fraction" yunits="fraction"/> </ScreenOverlay> <ScreenOverlay> <name>screenoverlay_absolute_bottomright</name> <visibility>0</visibility> <Icon> <href>http://code.google.com/apis/kml/documentation/bottom_right.jpg</href> </Icon> <overlayXY x="1" y="-1" xunits="fraction" yunits="fraction"/> <screenXY x="1" y="0" xunits="fraction" yunits="fraction"/> <rotationXY x="0" y="0" xunits="fraction" yunits="fraction"/> <size x="0" y="0" xunits="fraction" yunits="fraction"/> </ScreenOverlay> <ScreenOverlay> <name>screenoverlay_absolute_bottomleft</name> <visibility>0</visibility> <Icon> <href>http://code.google.com/apis/kml/documentation/bottom_left.jpg</href> </Icon> <overlayXY x="0" y="-1" xunits="fraction" yunits="fraction"/> <screenXY x="0" y="0" xunits="fraction" yunits="fraction"/> <rotationXY x="0" y="0" xunits="fraction" yunits="fraction"/> <size x="0" y="0" xunits="fraction" yunits="fraction"/> </ScreenOverlay> </Folder> </Document> </kml> and my code is : function initialize() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map_canvas")); var center=new GLatLng(39.9493, 116.3975); map.setCenter(center, 13); var geoXml = new GGeoXml("SamplesInMaps.kml"); <!--Place KML on Map --> map.addOverlay(geoXml); } } but ,i don't successful ,, do you know how to do this.. thanks

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  • jQuery Tips and Tricks

    - by roosteronacid
    Miscellaneous Creating an HTML Element and keeping a reference, Checking if an element exists, Writing your own selectors by Andreas Grech The data function - bind data to elements by TenebrousX The noConflict function - Freeing up the $ variable by Oli Check the index of an element in a collection by redsquare The jQuery metadata plug-in by kRON Live event handlers by TM Isolate the $ variable in noConflict mode by nickf Replace anonymous functions with named functions by ken Microsoft AJAX framework and jQuery bridge by Slace jQuery tutorials by egyamado Remove elements from a collection and preserve chainability by roosteronacid Declare $this at the beginning of anonymous functions by Ben FireBug lite, Hotbox plug-in, tell when an image has been loaded and Google CDN by Colour Blend Judicious use of third-party jQuery scripts by harriyott The each function by Jan Zich Form Extensions plug-in by Chris S Syntax No-conflict mode by roosteronacid Shorthand for the ready-event by roosteronacid Line breaks and chainability by roosteronacid Nesting filters by Nathan Long Cache a collection and execute commands on the same line by roosteronacid Contains selector by roosteronacid [Defining properties at element creation][26] by roosteronacid Optimization Optimize performance of complex selectors by roosteronacid The context parameter by lupefiasco Save and reuse searches by Nathan Long

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  • MS Access 2003 - Message Box: How can I answer "ok" automatically through code

    - by Justin
    So a couple silly questions: If I include this in some event: MsgBox " ", vbOkOnly, "This little message box" could I then with some more code turn around and 'click the ok button. So that basically the message boox automatically pops up, and then automatically goes away? I know its silly because you want to know, why do you want the message box then..... well a) i just want to know if you can do that, and what would be the command b) i have some basic shapes (shape objects) that are made visible when the message box appears. But without having the message box there, there is no temporary disruption of code while waiting for the button to be clicked, and therefor those pretty image objects being made visible does take effect on the the form. So I really do not need the message box, just the temp disruption that shows the objects. Thanks!

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  • Create new UIImage by adding shadow to existing UIImage

    - by Tom Irving
    I've taken a look at this question: http://stackoverflow.com/questions/962827/uiimage-shadow But the accepted answer didn't work for me. What I'm trying to do is take a UIImage and add a shadow to it, then return a whole new UIImage, shadow and all. This is what I'm trying: - (UIImage*)imageWithShadow { CGColorSpaceRef colourSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef shadowContext = CGBitmapContextCreate(NULL, self.size.width, self.size.height + 1, CGImageGetBitsPerComponent(self.CGImage), 0, colourSpace, kCGImageAlphaPremultipliedLast); CGColorSpaceRelease(colourSpace); CGContextSetShadow(shadowContext, CGSizeMake(0, -1), 1); CGContextDrawImage(shadowContext, CGRectMake(0, 0, self.size.width, self.size.height), self.CGImage); CGImageRef shadowedCGImage = CGBitmapContextCreateImage(shadowContext); CGContextRelease(shadowContext); UIImage * shadowedImage = [UIImage imageWithCGImage:shadowedCGImage]; CGImageRelease(shadowedCGImage); return shadowedImage; } The result is that I get exactly the same image as before I put it through this method. I am doing this the correct way, or is there something obvious I'm missing?

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  • Extending Perforce to use a custom content diff tool for certain file extensions

    - by Fraser Graham
    I have various custom binary files stored in perforce and for many of the file types I have built a custom diff tool to show the content creators a diff of the actual changes to the file. E.g. If the file holds simple key value pairs as a compressed binary blob the diff tool would load each version into an in memory format and generate a list of additions, deletions and edits to the file presented in a nice clean report view. Much like the built in image diff tool in P4V i'd like to be able to use my own diff tool for certain file extensions within my depot and allow the users to use the existing P4V interface to pick revisions to diff between and examine history. So, I am aware you can write add-ins to P4V but I can't find any documentation on it and I'd like to know if this kind of extension functionality is available in P4V and how to use it?

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  • How to draw semi-transparent text on a graphics object?

    - by awe
    I want to draw a text with 32 bit transparency on a graphics object. When I try, I only get black color in the result. If I try to draw a line with the same semitransparent color, it works perfectly. I have this code: lBitmap As New Bitmap(32, 32, PixelFormat.Format32bppArgb) lGraphic As Graphics = Graphics.FromImage(lBitmap) lGraphic.SmoothingMode = SmoothingMode.HighQuality lGraphic.InterpolationMode = InterpolationMode.HighQualityBicubic lGraphic.Clear(Color.Transparent) Dim lTestTransparencyColor As Color = Color.FromArgb(100, 140, 0, 230) lGraphic.DrawLine(New Pen(lTestTransparencyColor), 0, 0, 32, 32) lBrush As New SolidBrush(lTestTransparencyColor) lGraphic.DrawString("A", New Font("Arial", 12), lBrush, 0, 0) Dim lImage As Image = lBitmap lImage.Save("D:\Test.png", Imaging.ImageFormat.Png) The line is drawn with the transparency applied correctly, but the text is black with no transparency. I was thinking it may be that SolidBrush does not support transparency, but I found a predefined brush named Transparent (Brushes.Transparent) that was a SolidBrush when I looked at it in debug. I tried to use Brushes.Transparent as the brush when drawing the text, and it was successfully not showing at all. That means I get full transparency to work, but not partial transparency.

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  • java.security.AccessControlException: access denied using Java Web Start

    - by killiancomputers
    I am having some issues with accessing files using JWS (Java Web Start). The program adds a new label and image. The program runs fine on my local computer but gives me pages of errors when I run the program on my remote server using JWS. Here's a sample of the error: Exception in thread "AWT-EventQueue-0" java.security.AccessControlException: access denied (java.io.FilePermission add2.png read) at java.security.AccessControlContext.checkPermission(Unknown Source) at java.security.AccessController.checkPermission(Unknown Source) at java.lang.SecurityManager.checkPermission(Unknown Source) This occurs even after making sure the images have read access. Ideas?

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  • Enumerating .NET assembly resources at runtime

    - by Alex_P
    I have a resource assembly with image files in it that are built using Resource or Content build action. This makes these files accessible using the Uris. However I cannot find the way to enumerate such resources. If I set the build action to Embedded Resource it becomes possible to enumerate the files with the following code: string[] resources = Assembly.GetExecutingAssembly().GetManifestResourceNames(); but it in turn makes these files inaccessible using Uris. The question is - how to enumerate resources that are compiled with either Resource or Content build action? NOTE: As Thomas Levesque pointed out it is possible to enumerate such resources by leveraging the AssemblyAssociatedContentFileAttribute, but it seems to only work for WPF Application assemblies and not for class library ones. So the question is still open.

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  • Add a link to a JQueryUI autocomplete item

    - by Tordek
    When a user starts typing on the searchbox, the suggestion page returns the latest item from all collections matching that nama, plus other data. I'd like to show that item (along its image), and a link to "see all items from this collection". I can do (most of) that with the following code: $('#search').autocomplete({ source: function (request, response) { $.ajax({ url: suggesturl, dataType: 'json', data: request, success: function (data) { response(data.map(function (value) { return { 'label': '<img src="' + value.thumbsmall + '" />' + value.name + '<a href="/">More items from this collection...</a>', 'value': value.fullname }; })); } }); }, minLength: 3 }) The problem is that, although the link appears in the box, when it's clicked it gets ignored, and the default select action is executed (the item's value is put into the textbox).

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  • the best method for google indexing text content in images?

    - by dnuske
    Hi everybody, I have a webpage where I put 1 image once in a while, this is just like xkcd.com I would like to know how to let google know the text in my images. My approach is to put the text in alt html attribute, like this: <img src="http://myapokalips.com/public/cartoons/021_Robot_Tattoo.png" alt="RETARD - aw, that's a sick tattoo! - yea, bro, it means 'strength'" /> is that right? or should I put the text in some random metatag? thank you in advance.

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  • UIImage created from CGImageRef fails with UIImagePNGRepresentation

    - by Ari J.R.
    I'm using the following code to crop and create a new UIImage out of a bigger one. I've isolated the issue to be with the function CGImageCreateWithImageInRect() which seem to not set some CGImage property the way I want. :-) The problem is that a call to function UIImagePNGRepresentation() fails returning a nil. CGImageRef origRef = [stillView.image CGImage]; CGImageRef cgCrop = CGImageCreateWithImageInRect( origRef, theRect); UIImage *imgCrop = [UIImage imageWithCGImage:cgCrop]; ... NSData *data = UIImagePNGRepresentation ( imgCrop); -- libpng error: No IDATs written into file Any idea what might wrong or alternative for cropping a rect out of UIImage? Many thanks!

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  • Is it possible to make customizable WPF styles?

    - by Dheeraj Kumar
    I really like WPF because of its awesome skinning support by changing resourcedictionaries on the fly, but the catch is, the styles must be made by designers in XAML. My client needs a skinnable UI where the end users can make skins themselves. My question is - In Photoshop, you can take any image, and add a color overlay to change all the colors to that hue. Can you do something similar in WPF? I'm just a beginner, and looking at several WPF styles, it seems like all the color values are hard-coded. Here's a sample scenario - user selects two colors from color pickers, and all the controls have a gradient background from Color1 to Color2.

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