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  • SQL SERVER – ORDER BY ColumnName vs ORDER BY ColumnNumber

    - by pinaldave
    I strongly favor ORDER BY ColumnName. I read one of the blog post where blogger compared the performance of the two SELECT statement and come to conclusion that ColumnNumber has no harm to use it. Let us understand the point made by first that there is no performance difference. Run following two scripts together: USE AdventureWorks GO -- ColumnName (Recommended) SELECT * FROM HumanResources.Department ORDER BY GroupName, Name GO -- ColumnNumber (Strongly Not Recommended) SELECT * FROM HumanResources.Department ORDER BY 3,2 GO If you look at the result and see the execution plan you will see that both of the query will take the same amount of the time. However, this was not the point of this blog post. It is not good enough to stop here. We need to understand the advantages and disadvantages of both the methods. Case 1: When Not Using * and Columns are Re-ordered USE AdventureWorks GO -- ColumnName (Recommended) SELECT GroupName, Name, ModifiedDate, DepartmentID FROM HumanResources.Department ORDER BY GroupName, Name GO -- ColumnNumber (Strongly Not Recommended) SELECT GroupName, Name, ModifiedDate, DepartmentID FROM HumanResources.Department ORDER BY 3,2 GO Case 2: When someone changes the schema of the table affecting column order I will let you recreate the example for the same. If your development server where your schema is different than the production server, if you use ColumnNumber, you will get different results on the production server. Summary: When you develop the query it may not be issue but as time passes by and new columns are added to the SELECT statement or original table is re-ordered if you have used ColumnNumber it may possible that your query will start giving you unexpected results and incorrect ORDER BY. One should note that the usage of ORDER BY ColumnName vs ORDER BY ColumnNumber should not be done based on performance but usability and scalability. It is always recommended to use proper ORDER BY clause with ColumnName to avoid any confusion. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Is it possible to build a single game to run in Facebook & Google+?

    - by Songo
    I was asked by my customer to build a Facebook game. The game would be something similar to Mafiawars.com where the game is hosted on a server and run through a frame on Facebook. The thing is after several days of negotiations with the customer and near the finalization of the requirements he mentioned something strange. He said that if the game was successful on Facebook then we may add it to Google+ too. I thought he meant that we'll develop a new version for Google+, but he refused as he argued that the game should be able to support both sites and he won't pay for the same game twice. Now I haven't developed neither Facebook nor Google+ games before, so I don't know if it is possible to build a single Facebook/Google+ game. How would you react to such requirement? How would you design such an application? Notes I confirmed with the customer that he wasn't talking about using Open ID he wanted full integration (sharing post, friend requests,..etc.) I really don't want to lose that customer for numerous reasons (He even agreed to extend the project time to compensate for the time I need to learn Facebook/Google+ APIs)

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  • Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu

    - by Asian Angel
    Desktop notifications from Chromium-based browsers are an awesome feature, but they do not blend in well at all with the native system theming in Ubuntu. Now you can fix that small problem using the wonderful Chromify-OSD extension created by Marco Ceppi. Once you get the extension installed you can give it a quick test run using the link and information we have listed below. As you can see in the image above the new notification style looks absolutely wonderful. Chromify-OSD (Chrome Web Store) [via OMG! Ubuntu!] You can test the new look of the notifications for yourself using the following webpage. Keep in mind that the extension needs to be installed first before this will work though. Note: Enter the following image URL into the Icon Blank (http://www.rgraph.net/images/logo.png) or the URL for an appropriate image, otherwise the notification may not work properly during your test. Chromify Sample HTML5 Notification Test Page The wallpaper shown in the screenshot above can be downloaded here: anime sport [DesktopNexus] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • Accenture Foundation Platform for Oracle (AFPO) – Your pre-build & tested middleware platform

    - by JuergenKress
    The Accenture Foundation Platform for Oracle (AFPO) is a pre-built, tested reference application, common services framework and development accelerator for Oracle’s Fusion Middleware 11g product suite that can help to reduce development time and cost by up to 30 percent. AFPO is a unique accelerator that includes documentation, day one deliverables and quick start virtual machine images, along with access to a skilled team of resources, to reduce risk and cost while improving project quality. It can be delivered all at once or in stages, on-site, hosted, or as a cloud solution. Accenture recently released AFPO v5 for use with their clients. Accenture added significant updates in v5 including Day 1 images & documentation for Webcenter & ADF Mobile that are integrated with 30 other Oracle Middleware products that signifigantly reduced the services aspect to standing these products up. AFPO v5 also features rapid configuration and implementation capabilities for SOA/BPM integrated with Oracle WebCenter Portal, Oracle WebCenter Content, Oracle Business Intelligence, Oracle Identity Management and Oracle ADF Mobile.  AFPO v5 also delivers a starter kit for Oracle SOA Suite which builds upon the integration methodology, leading practices and extended tooling contained within the Oracle Foundation Pack. The combination of the AFPO starter kit and Foundation Pack jump-start and streamline Oracle SOA Suite implementation initiatives, helping to reduce the risk of deploying new technologies and making architectural decisions, so clients can ultimately reduce cost, risk and the time needed for an implementation.  You'll find more information at: Accenture's website:  www.accenture.com/afpo YouTube AFPO Telestration:  http://www.youtube.com/watch?v=_x429DcHEJs Press Release Brochure Contacts: [email protected] Patrick J Sullivan (Accenture – Global Oracle Technology Lead), [email protected] SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: AFPO,Accenture,middleware platform,oracle middleware,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • How can we make agile enjoyable for developers that like to personally, independently own large chunks from start to finish

    - by Kris
    We’re roughly midway through our transition from waterfall to agile using scrum; we’ve changed from large teams in technology/discipline silos to smaller cross-functional teams. As expected, the change to agile doesn’t suit everyone. There are a handful of developers that are having a difficult time adjusting to agile. I really want to keep them engaged and challenged, and ultimately enjoying coming to work each day. These are smart, happy, motivated people that I respect on both a personal and a professional level. The basic issue is this: Some developers are primarily motivated by the joy of taking a piece of difficult work, thinking through a design, thinking through potential issues, then solving the problem piece by piece, with only minimal interaction with others, over an extended period of time. They generally complete work to a high level of quality and in a timely way; their work is maintainable and fits with the overall architecture. Transitioning to a cross-functional team that values interaction and shared responsibility for work, and delivery of working functionality within shorter intervals, the teams evolve such that the entire team knocks that difficult problem over. Many people find this to be a positive change; someone that loves to take a problem and own it independently from start to finish loses the opportunity for work like that. This is not an issue with people being open to change. Certainly we’ve seen a few people that don’t like change, but in the cases I’m concerned about, the individuals are good performers, genuinely open to change, they make an effort, they see how the rest of the team is changing and they want to fit in. It’s not a case of someone being difficult or obstructionist, or wanting to hoard the juiciest work. They just don’t find joy in work like they used to. I’m sure we can’t be the only place that hasn’t bumped up on this. How have others approached this? If you’re a developer that is motivated by personally owning a big chunk of work from end to end, and you’ve adjusted to a different way of working, what did it for you?

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  • Sun2Oracle: Upgrading from DSEE to the next generation Oracle Unified Directory - webcast follow up

    - by Darin Pendergraft
    Thanks to all of the guest speakers on our Sun2Oracle webcast: Steve from Hub City Media, Albert from UCLA and our own Scott Bonell. During the webcast, we tried to answer as many questions as we could, but there were a few that we needed a bit more time to answer.  Albert from UCLA sent me the following information: Alternate Directory EvaluationWe were happy with Sun DSEE. OUD, based on the research we had done, was a logical continuation of DSEE.  If we moved away, it was to to go open source. UCLA evaluated OpenLDAP, OpenDS, Red Hat's 389 Directory. We also briefly entertained Active Directory. Ultimately, we decided to stay with OUD for the Enterprise Directory, and adopt OpenLDAP for the non-critical edge directories.HardwareFor Enterprise Directory, UCLA runs 3 Dell PowerEdge R710 servers. Each server has 12GB RAM and 2 2.4GHz Intel Xeon E5 645 processors. We run 2 of those servers at UCLA's Data Center in a semi active-passive configuration. The 3rd server is located at UCLA Berkeley. All three are multi master replicated. At run time, the bulk of LDAP query requests go to 1 server. Essentially, all of our authn/authz traffic is being handled by 1 server, with the other 2 acting as redundant back ups.

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  • How to create a "retro" pixel shader for transformed 2D sprites that maintains pixel fidelity?

    - by David Gouveia
    The image below shows two sprites rendered with point sampling on top of a background: The left skull has no rotation/scaling applied to it, so every pixel matches perfectly with the background. The right skull is rotated/scaled, and this results in larger pixels that are no longer axis aligned. How could I develop a pixel shader that would render the transformed sprite on the right with axis aligned pixels of the same size as the rest of the scene? This might be related to how sprite scaling was implemented in old games such as Monkey Island, because that's the effect I'm trying to achieve, but with rotation added. Edit As per kaoD's suggestions, I tried to address the problem as a post-process. The easiest approach was to render to a separate render target first (downsampled to match the desired pixel size) and then upscale it when rendering a second time. It did address my requirements above. First I tried doing it Linear -> Point and the result was this: There's no distortion but the result looks blurred and it loses most of the highlights colors. In my opinion it breaks the retro look I needed. The second time I tried Point -> Point and the result was this: Despite the distortion, I think that might be good enough for my needs, although it does look better as a still image than in motion. To demonstrate, here's a video of the effect, although YouTube filtered the pixels out of it: http://youtu.be/hqokk58KFmI However, I'll leave the question open for a few more days in case someone comes up with a better sampling solution that maintains the crisp look while decreasing the amount of distortion when moving.

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  • Optimizing MySQL -

    - by Josh
    I've been researching how to optimize MySQL a bit, but I still have a few questions. MySQL Primer Results http://pastie.org/private/lzjukl8wacxfjbjhge6vw Based on this, the first problem seems to be that the max_connections limit is too low. I had a similar problem with Apache initially, the max connection limit was set to 100, and the web server would frequently lock up and take an excruciatingly long time to deliver pages. Raising the connection limit to 512 fixed this issue, and I read that raising the connection limit on MySQL to match this was considered good practice. Being that MySQL has actually been "locking up" recently as well (connections have been refused entirely for a few minutes at a time at random intervals) I'm assuming this is the main cause of the issue. However, as far as table cache goes, I'm not sure what I should set this as. I've read that setting this too high can hinder performance further, so should I raise this to right around 551, 560, 600, or do something else? Lastly, as far as raising the join_buffer_size value goes, this doesn't even seem to be included in Debian's my.cnf file by default. Assuming there's not much I can do about adding indexes, should I look into raising this? Any suggested values? Any suggestions in general here would be appreciated as well. Edit: Here's the number of open tables the MySQL server is reporting. I believe this value is related to my question (Opened_tables: 22574)

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  • What are some arguments AGAINST using EntityFramework?

    - by Rachel
    The application I am currently building has been using Stored procedures and hand-crafted class models to represent database objects. Some people have suggested using Entity Framework and I am considering switching to that since I am not that far into the project. My problem is, I feel the people arguing for EF are only telling me the good side of things, not the bad side :) My main concerns are: We want Client-Side validation using DataAnnotations, and it sounds like I have to create the client-side models anyways so I am not sure that EF would save that much coding time We would like to keep the classes as small as possible when going over the network, and I have read that using EF often includes extra data that is not needed We have a complex database layer which crosses multiple databases, and I am not sure EF can handle this. We have one Common database with things like Users, StatusCodes, Types, etc and multiple instances of our main databases for different instances of the application. SELECT queries can and will query across all instances of the databases, however users can only modify objects that are in the database they are currently working on. They can switch databases without reloading the application. Object modes are very complex and there are often quite a few joins involved Arguments for EF are: Concurrency. I wouldn't have to code in checks to see if the record was updated before each save Code Generation. EF can generate partial class models and POCOs for me, however I am not positive this would really save me that much time since I think we would still need to create the client-side models for validation and some custom parsing methods. Speed of development since we wouldn't need to create the CRUD stored procedures for every database object Our current architecture consists of a WPF Service which handles database calls via parameterized Stored Procedures, POCO objects that go to/from the WCF service and the WPF client, and the WPF client itself which transforms POCOs into class Models for the purpose of Validation and DataBinding.

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  • ASP.NET hosting: better, faster, cheaper

    - by Fabrice Marguerie
    After seven years with webhost4life, it was time to move on. Especially because of all the troubles with webhost4life due to their internal migration to a new hosting environment (the company has been bought out).I've just moved all my websites elsewhere. I'm now using Arvixe and OrcsWeb.I use OrcsWeb for metaSapiens.com. OrcsWeb kindly offers me free ASP.NET hosting because I'm a Microsoft MVP. I'd like to publicly thank OrcsWeb for this, and I invite you to have a look at what they have to offer.I use Arvixe for all my other websites, the major ones being SharpToolbox.com, JavaToolbox.com, AxToolbox.com, Proagora.com, LinqInAction.net, ClairDeBulle.com, and madgeek.com.Moving all my websites wasn't a walk in the park, but it was well worth it. Let's consider what I get with Arvixe:Unlimited diskspaceUnlimited data transferUnlimited domainsDedicated application poolsUnlimited POP3 and IMAP mailboxesUnlimited SQL Server 2008 databasesUnlimited MySQL 5 databases.NET 1.1, 2, 3.5 and 4Full trustIIS 7Daily backups A powerful and easy to use control panelAnd more!All of this for $8 per month. If you don't need all of the above features, you can even get an offer as cheap as $5 per month.You can even get better rates if you use coupon codes, such as TOPHOST (30% discount) or MVCHOSTING (20% discount).All in all, I paid only $134 for two years for a great hosting service!Maybe it's time for you to move too?Disclaimer: the links to OrcsWeb and Arvixe are affiliate links that may bring me some money home if you sign up.

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  • Trying to install Canon iP7250 printer

    - by Chris Burmajster
    I'm trying to install my Canon iP7250 printer on a fresh install of 13:10 64bit. Last time I installed it successfully via http://handytutorial.com/install-canon-printer-driver-for-ubuntu-13-04-12-10-12-04 which entailed adding a repository via the terminal and then updating it. I then opened Synaptic and searched for my printer model and Synaptic then installed everything. This time round I added the repositories but the update failed with the following error: Failed to fetch http://ppa.launchpad.net/michael-gru...amd64/Packages 404 Not Found Failed to fetch http://ppa.launchpad.net/michael-gru...-i386/Packages 404 Not Found Some index files failed to download. They have been ignored, or old ones used instead. An internet search failed to find another way of installing this printer so I'm stuck. My laptop also runs 64 bit 13:10 and the printer works, as I installed it months ago. Is there any way I can take something off that to use on this new machine? Thank you all in advance P.S. I have just found and downloaded the official Canon driver from the Canon website and extracted it, but I don't know how to install it.

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  • Unity scaling instantiated GameObject at Start() doesn't "keep"

    - by Shivan Dragon
    I have a very simple scenario: A box-like Prefab which is imported from Blender automatically (I have the .blend file in the Assets folder). A script that has two public GameObject fields. In one I place the above prefab, and in the other I place a terrain object (which I've created in Unity's graphical view): public Collider terrain; public GameObject aStarCellHighlightPrefab; This script is attached to the camera. The idea is to have the Blender prefab instantiated, have the terrain set as its parent, and then scale said prefab instance up. I first did it like this, in the Start() method: void Start () { cursorPositionOnTerrain = new RaycastHit(); aStarCellHighlight = (GameObject)Instantiate(aStarCellHighlightPrefab, new Vector3(300,300,300), terrain.transform.rotation); aStarCellHighlight.name = "cellHighlight"; aStarCellHighlight.transform.parent = terrain.transform; aStarCellHighlight.transform.localScale = new Vector3(100,100,100); } and first thought it didn't work. However later I noticed that it did in fact work, in the sense where the scale was applied right at the start, but then right after the prefab instance came back to its initial scale. Putting the scale code in the Update() methods fixes it in the sense where now it stays scaled all the time: void Update () { aStarCellHighlight.transform.localScale = new Vector3(100,100,100); //... } However I've noticed that when I run this code, the object is first displayed without the scale being applied, and it takes about 5-10 seconds for the scale to happen. During this time everything works fine (like input and logging, etc). The scene is very simple, it's not like it has a lot of stuff to load or anything (there's a Ray cast from the camera on to the terrain, but that seems to happen without such delays). My (2 part) question is: Why doesn't it take the scale transform when I do it at the beginning in the Start() method. Why do I have to keep scaling it in the Update() method? Why does it take so long for the scale to "apply/show up".

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  • How should I take being told that I was wrong?

    - by Chris
    On a fairly important project with short timelines I decided to use SubSonic for straight forward data access. I wired up a handful of forms, created matching database tables and POCO's for each and used SubSonic's simple repository mode for the data access. Everything worked well and I was able to bang these forms out pretty quickly and I moved on to other things. Since that time I have heard that using SubSonic was a 'cowboy move' and that it was implemented 'incorrectly' and that 'the person who used it, didn't even know how to use SubSonic'. What I would like to know is, how should I take this? There were and still are no standards for data access at this company, so there is no violation of a standard. The forms worked exactly as requested and saved the data to the database correctly. And with only spending a few days on the forms instead of weeks, saved a lot of time which was used for other functionality in the project. So in light of all of this, I am confused as to what was 'incorrect'. Am I missing something here? Thanks for your answers.

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  • How to fix bad Collada produced by FBX?

    - by David
    I tried to use the FBX SDK (2011.3.1) to load FBX files and save them as Collada files in order to be able to import FBX files in Panda3D. Unfortunately the resulting Collada files are not usable for several reasons, among them: There's a Maya specific extra technique diffuse <diffuse> <texture texture="Map__2-image" texcoord="CHANNEL0"> <extra> <technique profile="MAYA"> <wrapU sid="wrapU0">TRUE</wrapU> <wrapV sid="wrapV0">TRUE</wrapV> <blend_mode>ADD</blend_mode> </technique> </extra> </texture> </diffuse> It assigns a texcoord channel name that isn't referenced anywhere else in the file (in the previous code sample, no geometry uses "CHANNEL0"...) Every polygon is exported twice, a first time with a basic material (only diffuse color, specular color, etc.) and a second time with a textured material -- this doubles the number of polygons of each model without any valuable reason Anyway, the resulting Collada file cannot be opened correctly either with OpenCOLLADA or Panda3D's "dae2egg". Anyone has any experience on how to "fix" it and make it understandable by common and well-reputed Collada importers such as OpenCOLLADA?

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  • Unit and Integration testing: How can it become a reflex

    - by LordOfThePigs
    All the programmers in my team are familiar with unit testing and integration testing. We have all worked with it. We have all written tests with it. Some of us even have felt an improved sense of trust in his/her own code. However, for some reason, writing unit/integration tests has not become a reflex for any of the members of the team. None of us actually feel bad when not writing unit tests at the same time as the actual code. As a result, our codebase is mostly uncovered by unit tests, and projects enter production untested. The problem with that, of course is that once your projects are in production and are already working well, it is virtually impossible to obtain time and/or budget to add unit/integration testing. The members of my team and myself are already familiar with the value of unit testing (1, 2) but it doesn't seem to help bringing unit testing into our natural workflow. In my experience making unit tests and/or a target coverage mandatory just results in poor quality tests and slows down team members simply because there is no self-generated motivation to produce these tests. Also as soon as pressure eases, unit tests are not written any more. My question is the following: Is there any methods that you have experimented with that helps build a dynamic/momentum inside the team, leading to people naturally wanting to create and maintain those tests?

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  • What to watch out for when writing code at an Interview?

    - by Philip
    Hi, I have read that at a lot of companies you have to write code at an interview. On the one hand I see that it makes sense to ask for a work sample. On the other hand: What kind of code do you expect to be written in 5 minutes? And what if they tell me "Write an algorithm that does this and that" but I cannot think of a smart solution or even write code that doesn't semantically work? I am particularly interested in that question because I do not have that much commercial programming experience, 2 years part-time, one year full-time. (But I am interested in programming languages since nearly 15 years though usually I was more concentrated in playing with the language rather than writing large applications...) And actually I consider my debugging and problem solving skills much better than my coding skills. I sometimes see myself not writing the most beautiful code when looking back, but on the other hand I often come up with solutions for hard problems. And I think I am very good at optimizing, fixing, restructuring existing code, but I have problems with writing new applications from scratch. The software design sucks... ;-) Therefore I don't feel comfortable when thinking about this code writing situation at an interview... So what do the interviewers expect? What kind of information about my code writing are they interested in? Philip

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  • My Thoughts on Reinventing the Wheel

    - by Matt Christian
    For awhile now I've known that XNA Game Studio contains built-in scene management however I still built my own for each engine.  Obviously it was redundant and probably inefficient due to the amount of searching and such I was required to do.  And even though I knew this, why did I continue to do it? I've always been very detail oriented, probably part of my mild OCD.  But when it comes to technology I believe in both reinventing the wheel and not reinventing it all at the same time.  Here's what I imagine most programmers doing.  When they pick up XNA, they're typically focused on 'I want to make a game with as little code as possible'.  This is great and XNA GS is a great tool, but what will it do for programmers that want to make games with XNA?  If they don't have any prior experience with other tools they will probably not ever learn scene management. So is it better to leverage code and risk not learning valuable techniques, or write it all yourself and fight through the headaches and hours of time you may spend on something already built?

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  • Is SQL Azure a newbies springboard?

    - by jamiet
    Earlier today I was considering the various SQL Server platforms that are available today and I wondered aloud, wonder how long until the majority of #sqlserver newcomers use @sqlazure instead of installing locally Let me explain. My first experience of development was way back in the early 90s when I would crank open VBA in Access or Excel and start hammering out some code, usually by recording macros and looking at the code that they produced (sound familiar?). The reason was simple, Office was becoming ubiquitous so the barrier to entry was incredibly low and, save for a short hiatus at university, I’ve been developing on the Microsoft platform ever since. These days spend most of my time using SQL Server. I take a look at SQL Azure today I see a lot of similarities with those early experiences, the barrier to entry is low and getting lower. I don’t have to download some software or actually install anything other than a web browser in order to get myself a fully functioning SQL Server  database against which I can ostensibly start hammering out some code and I believe that to be incredibly empowering. Having said that there are still a few pretty high barriers, namely: I need to get out my credit card Its pretty useless without some development tools such as SQL Server Management Studio, which I do have to install. The second of those barriers will disappear pretty soon when Project Houston delivers a web-based admin and presentation tool for SQL Azure so that just leaves the matter of my having to use a credit card. If Microsoft have any sense at all then they will realise the huge potential of opening up a free, throttled version of SQL Azure for newbies to party on; they get to developers early (just like they did with me all those years ago) and it gives potential customers an opportunity to try-before-they-buy. Perhaps in 20 years time people will be talking about SQL Azure as being their first foray into the world of coding! @Jamiet Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Need game development sandbox like Etoys to do 2D games prototyping

    - by Dimitry Tato
    I am new to game development, and currently working on development a mobile 2D game (for android). As the part of the development process, I need to build a prototype and playtest it, to see if the game mechanics and user interaction is ok For example: if I have a starship shooting at ememies, I need to see what's the best size for my starship. what trajectories should the enemy ships fly and what velocity. Should the enemy ships be coming only from left to right, or also from top Should the enemy ships form a 'flock' or just fly by themselves what's the best 'powerup' pickup mechanics: to shoot it, or to pick it with the ship etc Implementing these details directly in Java (Android) is time consuming and as many of the 'hypotheses' will be rejected, I also don't want to invest a lot of time to code thigs, majority of which gonna be rejected. I found 'tool' Etoys http://www.youtube.com/watch?v=34cWCnLC5nM&feature=related and official website http://www.squeakland.org/ which helps to build 'prototype' quickly, but Etoys is meant for children learning programming and is too basic. SO MY QUESTION IS: Is there any prototyping tool, as simple as Etoys and with better prototype quality?

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  • Looking for a comfortable Laptop Cooling Pad? Repurpose a pillow as a Laptop Cooling Pad

    - by Gopinath
    Update: This idea sucks as using a pillow blocks laptop cooling fans and air flow, which in turn would damage the laptop. Thanks Vijay I’ve a HP Pavilion laptop which turns hot quickly and most of the time I would not be able to keep it on my lap after 30 minutes of usage. It’s the same case with my DELL laptop and not to blame any specific brand or model. Most of the budget laptops generate lot of heat and tough to keep them on laps for a long time. They burn skin and the irritation sense leaves me with no option other than throwing them away. While searching for options to beat the heat I found Laptop Cooling Pads on Amazon.They attach to the base of laptops and act like a heat shield/sink to protect thighs from the heat generated by laptops. They are available from around $7 and goes up to $100 depending on the features they offer. After reading reviews I selected a trendy looking and comfortable laptop cooling pad and it was around $25 before shipping and taxes. I’m going to buy one of the cooling pads from Amazon. On a second thought I started searching for options to repurpose any of the house hold items as a laptop cooling pad and save money. The option suggested by wife is to repurpose an old pillow as a laptop cooling pad.  Here is my laptop cooling pad Wow! That is a nice suggestion which saved my thighs from laptop heat as well my wallet from spending $25. Even if I’ve to buy a new pillow I would be able to pickup cheap one from Wal-Mart store for as low as $2.  Also I find it is very comfortable to use a pillow as a Laptop Cooling Pad as they are flexible and automatically adjust to the shape of my body.

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  • How to refactor while keeping accuracy and redundancy?

    - by jluzwick
    Before I ask this question I will preface it with our environment. My team consists of 3 programmers working on multiple different projects. Due to this, our use of testing is mostly limited to very general black box testing. Take the following assumptions also: Unit Tests will eventually be written but I'm under strict orders to refactor first Ignore common Test-Driven Development techniques when given this environment, my time is limited. I understand that if this were done correctly, our team would actually save money in the long-term by building Unit-Tests before hand. I'm about to refactor a fairly large portion of the code that is critical. While I believe my code will accurately work when done and after our black box testing, I realize that there will be new data that the new code might not be able to handle. What I wanted to know is how to keep old code that functions 98% of the time so that we can call those subroutines in case the new code doesn't work properly. Right now I'm thinking of separating the old code in a separate class file and adding a variable to our config that will tell the program which code to use. Is there a better way to handle this? NOTE: We do use revision control and we have archived builds so the client could always revert to a previous build, but I would like to see if there is a decent way of doing this besides reverting. I want this so they can use the other new functionality delivered in the new build. Edit: While I agree I will need to write Unit Tests for this, I don't believe I will capture everything with them. I'm looking for ways to easily be able to revert to the old, functional code should anything happen. While I know this is a poor practice, I'm planning on removing this code after our team can guarantee that the new code works to the same standards as the old.

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  • Declarative View Objects (VOs) for better ADF performance

    - by Shay Shmeltzer
    Just got back from ODTUG's kscope13 conference which had a lot of good deep ADF content. In one of my session I ran out of time to do one of my demos, so I wanted to share it here instead. This is a demo of how Declarative View Objects can increase your application's performance. For those who are not familiar with declarative VOs, those are VOs that don't actually specify a hard coded query. Instead ADF creates their query at runtime, and it does it based on the data that is requested in your UI layer. This can be a huge saver of both DB resources and network resources. More in the documentation. Here is a quick example that shows you how using such a VO can automatically switch to a simpler SQL instead of a complex join when needed. (note while I demo with 11.1.2.* the feature is there in 11.1.1.* versions also). The demo also shows you how you can monitor the SQL that ADF BC issues to the database using the WebLogic logging feature in JDeveloper. As a side note, I would have loved to see more ADF developers attending Kscope. This demo was part of the "ADF intro" track at Kscope, In the advanced ADF track you would have been treated to a full tuning session about ADF with lots of other tips. Consider attending Kscope next year - it is going to be in Seattle this time.

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  • How to optimise Andengine's PathModifer (with singleton or pool)?

    - by Casla
    I am trying to build a game where the character find and follows a new path when a new destination is issued by the player, kinda like how units in RTS games work. This is done on a TMX map and I am using the A Star path finder utilities in Andengine to do this.David helped me on that: How can I change the path a sprite is following in real time? At the moment, every-time a new path is issued, I have to abandon the existing PathModifer and Path instances, and create new ones, and from what I read so far, creating new objects when you could re-use existing ones are a big waste for mobile applications. This is how I coded it at the moment: private void loadPathFound() { if (mAStarPath != null) { modifierPath = new org.andengine.entity.modifier.PathModifier.Path(mAStarPath.getLength()); /* replace the first node in the path as the player's current position */ modifierPath.to(player.convertLocalToSceneCoordinates(12, 31)[Constants.VERTEX_INDEX_X]-12, player.convertLocalToSceneCoordinates(12, 31)[Constants.VERTEX_INDEX_Y]-31); for (int i=1; i<mAStarPath.getLength(); i++) { modifierPath.to(mAStarPath.getX(i)*TILE_WIDTH, mAStarPath.getY(i)*TILE_HEIGHT); /* passing in the duration depended on the length of the path, so that the animation has a constant duration for every step */ player.registerEntityModifier(new PathModifier(modifierPath.getLength()/100, modifierPath, null, mIPathModifierListener)); } } The ideal implementation will be to always have just one object of PathModifer and just reset the destination of the path. But I don't know how you can apply the singleton patther on Andengine's PathModifer, there is no method to reset attribute of the path nor the pathModifer. So without re-write the PathModifer and the Path class, or use reflection, is there any other way to implement singleton PathModifer? Thanks for your help.

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  • My Windows 8 App in Windows Store

    - by Stephen.Walther
    Finally, you have a good reason to upgrade to Windows 8! My Brain Eaters app was just accepted into the Windows Store. Just in time for Halloween! The Brain Eaters app is a sample app from my soon to be released book Windows 8 Apps with HTML5 and JavaScript. The game illustrates several important programming concepts which you need when building Windows 8 games with JavaScript such as using HTML5 Canvas and the new requestAnimationFrame() method. If you are looking for Halo or Call of Duty then you will be disappointed. If you are looking for PAC-MAN then you will be disappointed. I created the simplest arcade game that I could imagine so I could explain it in the book. All of the code for the game is included with the book. The goal of the game is to eat the food pellets while avoiding the zombies while running around a maze. Every time you get eaten by a zombie, you can hear my six year old son saying “Oh No!”. Here’s the link to the game: http://apps.microsoft.com/webpdp/app/brain-eaters/e283c8d0-1fed-4b26-a8bf-464584c9de6d

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  • How can we make agile enjoyable for developers that like to personally, independently own large chunks from start to finish

    - by Kris
    We’re roughly midway through our transition from waterfall to agile using scrum; we’ve changed from large teams in technology/discipline silos to smaller cross-functional teams. As expected, the change to agile doesn’t suit everyone. There are a handful of developers that are having a difficult time adjusting to agile. I really want to keep them engaged and challenged, and ultimately enjoying coming to work each day. These are smart, happy, motivated people that I respect on both a personal and a professional level. The basic issue is this: Some developers are primarily motivated by the joy of taking a piece of difficult work, thinking through a design, thinking through potential issues, then solving the problem piece by piece, with only minimal interaction with others, over an extended period of time. They generally complete work to a high level of quality and in a timely way; their work is maintainable and fits with the overall architecture. Transitioning to a cross-functional team that values interaction and shared responsibility for work, and delivery of working functionality within shorter intervals, the teams evolve such that the entire team knocks that difficult problem over. Many people find this to be a positive change; someone that loves to take a problem and own it independently from start to finish loses the opportunity for work like that. This is not an issue with people being open to change. Certainly we’ve seen a few people that don’t like change, but in the cases I’m concerned about, the individuals are good performers, genuinely open to change, they make an effort, they see how the rest of the team is changing and they want to fit in. It’s not a case of someone being difficult or obstructionist, or wanting to hoard the juiciest work. They just don’t find joy in work like they used to. I’m sure we can’t be the only place that hasn’t bumped up on this. How have others approached this? If you’re a developer that is motivated by personally owning a big chunk of work from end to end, and you’ve adjusted to a different way of working, what did it for you?

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