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  • change texture at runtime

    - by user1509674
    How can I change the texture at runtime. I have done changing the label(text) at runtime. The following code is used using UnityEngine; using System.Collections; public class switchtime : MonoBehaviour { // Use this for initialization private bool showLabel = false; private bool showLabe2 = false; private bool showLabe3 = false; private bool showLabe4 = false; public void Start() { Invoke("ToggleLabel", 1); Invoke("ToggleLabel2", 3); Invoke("ToggleLabel3",6 ); Invoke("ToggleLabel4", 9); } public void ToggleLabel() { showLabel = !showLabel; } public void ToggleLabel2() { showLabe2 = !showLabe2; } public void ToggleLabel3() { showLabe3 = !showLabe3; } public void ToggleLabel4() { showLabe4 = !showLabe4; } public void OnGUI() { if (showLabel) { GUI.Label(new Rect(300, 200, 100, 20), "Copying window file.."); } if (showLabe2) { GUI.Label(new Rect(40, 40, 100, 20), "Epanding windows file.."); } if (showLabe3) { GUI.Label(new Rect(80, 80, 100, 20), "Installing Feature.."); } if (showLabe4) { GUI.Label(new Rect(100, 100, 100, 20), "Installing Updates"); } } } Now I need to change the GUITexture at runtime. How can do this? Can anybody help me in coding? Here is some changes I made. I worked on changing the gameObject when mouse is placed on it. This is the code I applied and its working for me using UnityEngine; using System.Collections; public class change : MonoBehaviour { // Use this for initialization public GameObject newSprite; private Vector3 currentSpritePosition; void update() { } void Start() { newSprite.renderer.enabled = false; currentSpritePosition = transform.position; //then make it invisible renderer.enabled = false; //give the new sprite the position of the latter newSprite.transform.position = currentSpritePosition; //then make it visible newSprite.renderer.enabled = true; } void OnMouseExit(){ //just the reverse process renderer.enabled = true; newSprite.renderer.enabled = false; } } Now the problem is that, in same code I need to set a time so that the text get loaded without the mouse click. I mean a particular time to load each text one after the another. Here is my screen shot Here I have placed the image one below the another,when the mouse is hovered on it it will change the text from bold to normal text.Changes process stated in (image 2,3).That code I posted is working for me.

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  • Lancement de CodeFluent Entities pour les applis Windows 8, l'éditeur graphique intégré à Visual Studio inclut un générateur prêt à l'emploi

    CodeFluent Entities : le générateur de code disponible en version gratuite prend déjà en charge Visual Studio 2012 Visual Studio 2012 est accessible au grand public depuis seulement quelques heures, que CodeFluent Entities et son éditeur graphique intégré à Visual Studio prend d'ores et déjà en charge celui-ci et intègre le thème graphique Windows 8. [IMG]http://ftp-developpez.com/gordon-fowler/Softfluent%202012.png[/IMG] CodeFluent Entities est une fabrique logicielle qui permet de générer des composants tels que des scripts (T-SQL, PL/SQL), du code (C# et VB.NET), des se...

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  • TabCtrl

    Adjustable contol with zooming and scrolling tabs, dragging with the mouse, custom drawing and much more

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  • Aggro with Images

    - by Will
    I have three UIImageViews. enemy1, enemy1AggroBox and mainSprite. What I want to do is when mainSprite and enemy1AggroBox interect, I want enemy1 to start moving towards mainSprite. Basically creating aggro for a game. if(CGRectIntersectsRect(mainSprite.frame, enemy1AggroBox.frame)){ //Code here// } My plan would be to call this method in viewDidLoad. I'm not using any sort of framework like cocos2d or OpenGLES. If you need to see any more code just ask.

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  • HTML5 + Quake II

    In case you missed it on the Google Web Toolkit Blog , check out this HTML5 port of Quake II. (Yep, that is a browser pushing 30 frames...

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  • In a GUI based Application in Linux It is working properly in some systems,But segmentation fault (Because of SIGSEGV signal) is coming in others.Why? [closed]

    - by Sreejith
    The application consists of Driver code,a Source Object file(.so) ,and a Application code to interact with a hardware Card.. The problem comes in a mmap().It reads address from a card. But it is not getting the correct address in some systems.The Error is because of It is receiving a SIGSEGV signal and segmentation fault followed to that.But in some system which having the same version of kernel is not at all facing the problem and working properly. So please any one suggest the Reason and Remedy for this Problem.

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  • Are you a SQLBits attendee? get a discount for PASS Europe SQL 2008 R2 Launch

    - by simonsabin
    PASS have given use a number of prizes for SQLBits. We have registrations for PASS Europe and PASS North America as well as DVD sets of the sessions from the North America summit last year to give away. Not only that, if you want to go to PASS Europe and you are a SQLBits user then you can get a promotion code that not only gives you the best price it also raises money for SQLBits. To get the promotion code login and then visit the community page http://www.sqlbits.com/about/Community.aspx  

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