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  • RemoteViewsService never gets called whenever we update app widget

    - by user3689160
    I am making one task widget application. This is a simple widget application which can be used to add new tasks by clicking on "+New Task". So ideally what I have done is, I've added a widget first, then when we click on "+New Task" a new activity opens up from where we can type in a new task and it should get updated in the ListView inside the home screen widget. Problem: Now whenever I add a new task, the ListView does not get updated. The data gets inside the database a new is created as well. My onUpdate(...) method gets called as well. There is a WidgetService.java which is a RemoteViewService that is being used to call the RemoteViewFactory but WidgetService.java gets called only when we create the widget, never after that. WidgetService.java never gets called again. I have the following setup MyWidgetProvider.java AppWidgetProvider class for updating the widget and filling its remote views. public class MyWidgetProvider extends AppWidgetProvider { public static int randomNumber=132; static RemoteViews remoteViews = null; @Override public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { updateList(context,appWidgetManager,appWidgetIds); } public static void updateList(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds){ final int N = appWidgetIds.length; Log.d("MyWidgetProvider", "length="+appWidgetIds.length+""); for (int i = 0; i<N; ++i) { Log.d("MyWidgetProvider", "value"+ i + "="+appWidgetIds[i]); // Calling updateWidgetListView(context, appWidgetIds[i]); to load the listview with data remoteViews = updateWidgetListView(context, appWidgetIds[i]); // Updating the Widget with the new data filled remoteviews appWidgetManager.updateAppWidget(appWidgetIds[i], remoteViews); appWidgetManager.notifyAppWidgetViewDataChanged(appWidgetIds[i], R.id.lv_tasks); } } private static RemoteViews updateWidgetListView(Context context, int appWidgetId) { Intent svcIntent = null; remoteViews = new RemoteViews(context.getPackageName(),R.layout.widget_demo); //RemoteViews Service needed to provide adapter for ListView svcIntent = new Intent(context, WidgetService.class); //passing app widget id to that RemoteViews Service svcIntent.putExtra(AppWidgetManager.EXTRA_APPWIDGET_ID, appWidgetId); //setting a unique Uri to the intent //binding the data from the WidgetService to the svcIntent svcIntent.setData(Uri.parse(svcIntent.toUri(Intent.URI_INTENT_SCHEME))); //setting adapter to listview of the widget remoteViews.setRemoteAdapter(R.id.lv_tasks, svcIntent); //setting click listner on the "New Task" (TextView) of the widget remoteViews.setOnClickPendingIntent(R.id.tv_add_task, buildButtonPendingIntent(context)); return remoteViews; } // Just to create PendingIntent, this will be broadcasted everytime textview containing "New Task" is clicked and OnReceive method of MyWidgetIntentReceiver.java will run public static PendingIntent buildButtonPendingIntent(Context context) { Intent intent = new Intent(); intent.putExtra("TASK_DONE_VALUE_VALID", false); intent.setAction("com.ommzi.intent.action.CLEARTASK"); return PendingIntent.getBroadcast(context, 0, intent, PendingIntent.FLAG_UPDATE_CURRENT); } // This method is defined here so that we can update the remoteviews from other classes as well, like we'll do it in MyWidgetIntentReceiver.java public static void pushWidgetUpdate(Context context, RemoteViews remoteViews) { ComponentName myWidget = new ComponentName(context, MyWidgetProvider.class); AppWidgetManager manager = AppWidgetManager.getInstance(context); manager.updateAppWidget(myWidget, remoteViews); } } WidgetService.java A RemoteViewsService class for creating a RemoteViewsFactory. public class WidgetService extends RemoteViewsService { @Override public RemoteViewsFactory onGetViewFactory(Intent intent) { int appWidgetId = intent.getIntExtra(AppWidgetManager.EXTRA_APPWIDGET_ID,AppWidgetManager.INVALID_APPWIDGET_ID); return (new ListProvider(this.getApplicationContext(), intent)); } } ListProvider.java A RemoteViewsFactory class for filling the ListView inside the widget. public class ListProvider implements RemoteViewsFactory { private List<TemplateTaskData> tasks; private Context context = null; private int appWidgetId; int increment=0; public ListProvider(Context context, Intent intent) { this.context = context; appWidgetId = intent.getIntExtra(AppWidgetManager.EXTRA_APPWIDGET_ID,AppWidgetManager.INVALID_APPWIDGET_ID); //appWidgetId = Integer.valueOf(intent.getData().getSchemeSpecificPart())- MyWidgetProvider.randomNumber; populateListItem(); } private void populateListItem() { tasks = new ArrayList<TemplateTaskData>(); com.ommzi.database.sqliteDataBase letStartDB = new com.ommzi.database.sqliteDataBase(context); letStartDB.open(); tasks=letStartDB.getData(); letStartDB.close(); } public int getCount() { return tasks.size(); } public long getItemId(int position) { return position; } public RemoteViews getViewAt(int position) { // We are only showing the text view field here as there is limitation on using Checkbox within the widget // We prefer to on an activity for the user to make comprehensive changes as changes inside the widget is always limited. // To view the supported list of views for the widget you can visit http://developer.android.com/guide/topics/appwidgets/index.html final RemoteViews remoteView = new RemoteViews(context.getPackageName(), R.layout.screen_wcitem); TemplateTaskData taskDTO = tasks.get(position); Log.d("My ListProvider", "1"); remoteView.setTextViewText(R.id.wc_add_task, taskDTO.getTaskName()); if(taskDTO.getTaskDone()){ remoteView.setImageViewResource(R.id.imageView1, R.drawable.checked); }else{ remoteView.setImageViewResource(R.id.imageView1, R.drawable.unchecked); } Intent intent = new Intent(); intent.setAction("com.ommzi.intent.action.GETTASK"); intent.putExtra("TASK_DONE_VALUE_VALID", true); intent.putExtra("ROWID", taskDTO.getRowId()); intent.putExtra("TASK_NAME", taskDTO.getTaskName()); intent.putExtra("TASK_DONE_VALUE", taskDTO.getTaskDone()); remoteView.setOnClickPendingIntent(R.id.imageView1, PendingIntent.getBroadcast(context, 0, intent, PendingIntent.FLAG_UPDATE_CURRENT)); Log.d("My ListProvider, Inside getView", "Value of Incrementor=" + increment + "\n ROWID=" + taskDTO.getRowId() + "\n TASK_NAME=" + taskDTO.getTaskName() + "\n TASK_DONE_VALUE=" +taskDTO.getTaskDone() + "\n Total Database Size=" + tasks.size()); return remoteView; } public RemoteViews getLoadingView() { // TODO Auto-generated method stub return null; } public int getViewTypeCount() { // TODO Auto-generated method stub return 1; } public boolean hasStableIds() { // TODO Auto-generated method stub return false; } public void onCreate() { // TODO Auto-generated method stub } public void onDataSetChanged() { // TODO Auto-generated method stub } public void onDestroy() { // TODO Auto-generated method stub } } GetTaskActivity.java This is another activity that is fired from a BroadcastReceiver(MyWidgetIntentReceiver.java). Purpose of this is to get a new task added to the list of task. MyWidgetIntentReceiver.java BroadcastReceiver fired using a pending intent that starts an activity GetTaskActivity.java. Please help me out with this problem. I am seen all the posts here and on other websites no body is having any solution. But I am sure a solution exist to this. Thanks for your help!

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • How do I search the MediaStore for a specific directory instead of entire external storage?

    - by Nick Lopez
    In my app I have an option that allows users to browse for audio files on their phone to add to the app. I am having trouble however with creating a faster way of processing the query code. Currently it searches the entire external storage and causes the phone to prompt a force close/wait warning. I would like to take the code I have posted below and make it more efficient by either searching in a specific folder on the phone or by streamlining the process to make the file search quicker. I am not sure how to do this however. Thanks! public class BrowseActivity extends DashboardActivity implements OnClickListener, OnItemClickListener { private List<Sound> soundsInDevice = new ArrayList<Sound>(); private List<Sound> checkedList; private ListView browsedList; private BrowserSoundAdapter adapter; private long categoryId; private Category category; private String currentCategoryName; private String description; // private Category newCategory ; private Button doneButton; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.activity_browse); checkedList = new ArrayList<Sound>(); browsedList = (ListView) findViewById(android.R.id.list); doneButton = (Button) findViewById(R.id.doneButton); soundsInDevice = getMediaSounds(); if (soundsInDevice.size() > 0) { adapter = new BrowserSoundAdapter(this, R.id.browseSoundName, soundsInDevice); } else { Toast.makeText(getApplicationContext(), getString(R.string.no_sounds_available), Toast.LENGTH_SHORT) .show(); } browsedList.setAdapter(adapter); browsedList.setOnItemClickListener(this); doneButton.setOnClickListener(this); } private List<Sound> getMediaSounds() { List<Sound> mediaSoundList = new ArrayList<Sound>(); ContentResolver cr = getContentResolver(); String[] projection = {MediaStore.Audio.Media._ID, MediaStore.Audio.Media.DISPLAY_NAME, MediaStore.Audio.Media.TITLE, MediaStore.Audio.Media.DATA, MediaStore.Audio.Media.DURATION}; final Uri uri = MediaStore.Audio.Media.EXTERNAL_CONTENT_URI; Log.v("MediaStore.Audio.Media.EXTERNAL_CONTENT_URI", "" + uri); final Cursor cursor = cr.query(uri, projection, null, null, null); int n = cursor.getCount(); Log.v("count", "" + n); if (cursor.moveToFirst()) { do { String soundName = cursor .getString(cursor .getColumnIndexOrThrow(MediaStore.Audio.Media.DISPLAY_NAME)); Log.v("soundName", "" + soundName); String title = cursor .getString(cursor .getColumnIndexOrThrow(MediaStore.Audio.Media.TITLE)); Log.v("title", "" + title); String path = cursor.getString(cursor .getColumnIndexOrThrow(MediaStore.Audio.Media.DATA)); Log.v("path", "" + path); Sound browsedSound = new Sound(title, path, false, false, false, false, 0); Log.v("browsedSound", "" + browsedSound); mediaSoundList.add(browsedSound); Log.v("mediaSoundList", "" + mediaSoundList.toString()); } while (cursor.moveToNext()); } return mediaSoundList; } public class BrowserSoundAdapter extends ArrayAdapter<Sound> { public BrowserSoundAdapter(Context context, int textViewResourceId, List<Sound> objects) { super(context, textViewResourceId, objects); } @Override public View getView(final int position, View convertView, ViewGroup parent) { ViewHolder viewHolder; View view = convertView; LayoutInflater inflater = getLayoutInflater(); if (view == null) { view = inflater.inflate(R.layout.list_item_browse, null); viewHolder = new ViewHolder(); viewHolder.soundNameTextView = (TextView) view .findViewById(R.id.browseSoundName); viewHolder.pathTextView = (TextView) view .findViewById(R.id.browseSoundPath); viewHolder.checkToAddSound = (CheckBox) view .findViewById(R.id.browse_checkbox); view.setTag(viewHolder); } else { viewHolder = (ViewHolder) view.getTag(); } final Sound sound = soundsInDevice.get(position); if (sound.isCheckedState()) { viewHolder.checkToAddSound.setChecked(true); } else { viewHolder.checkToAddSound.setChecked(false); } viewHolder.soundNameTextView.setText(sound.getName()); viewHolder.pathTextView.setText(sound.getUri()); viewHolder.checkToAddSound .setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { CheckBox cb = (CheckBox) v .findViewById(R.id.browse_checkbox); boolean checked = cb.isChecked(); boolean newValue = checked; updateView(position, newValue); doneButtonStatus(checkedList.size()); } }); return view; } } // Adapter view holder class private class ViewHolder { private TextView soundNameTextView; private TextView pathTextView; private CheckBox checkToAddSound; } // done button On Click @Override public void onClick(View view) { boolean status = getIntent().getBooleanExtra("FromAddCat", false); Log.v("for add category","enters in if"); if(status){ Log.v("for add category","enters in if1"); currentCategoryName = getIntent().getStringExtra("categoryName"); description = getIntent().getStringExtra("description"); boolean existCategory = SQLiteHelper.getCategoryStatus(currentCategoryName); if (!existCategory) { category = new Category(currentCategoryName, description, false); category.insert(); category.update(); Log.v("for add category","enters in if2"); } }else{ categoryId = getIntent().getLongExtra("categoryId",-1); category = SQLiteHelper.getCategory(categoryId); } for (Sound checkedsound : checkedList) { checkedsound.setCheckedState(false); checkedsound.insert(); category.getSounds().add(checkedsound); final Intent intent = new Intent(this, CategoriesActivity.class); finish(); startActivity(intent); } } @Override public void onItemClick(AdapterView<?> arg0, View view, int position, long arg3) { boolean checked = true; boolean newValue = false; CheckBox cb = (CheckBox) view.findViewById(R.id.browse_checkbox); if (cb.isChecked()) { cb.setChecked(!checked); newValue = !checked; } else { cb.setChecked(checked); newValue = checked; } updateView(position, newValue); doneButtonStatus(checkedList.size()); } private void doneButtonStatus(int size) { if (size > 0) { doneButton.setEnabled(true); doneButton.setBackgroundResource(R.drawable.done_button_drawable); } else { doneButton.setEnabled(false); doneButton.setBackgroundResource(R.drawable.done_btn_disabled); } } private void updateView(int index, boolean newValue) { System.out.println(newValue); Sound sound = soundsInDevice.get(index); if (newValue == true) { checkedList.add(sound); sound.setCheckedState(newValue); } else { checkedList.remove(sound); sound.setCheckedState(newValue); } } }

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  • SQL Server Management Studio unable to connect to local instance.

    - by Ben Collins
    I'm not a DBA, I'm a developer - and I'm having trouble with SQL Server Management studio. I installed SQL Server 2008 Standard on Windows 2008 Server R2, and according to Sql Server Configuration Manager, I've got two instances: OFFICESERVERS (for sharepoint) and MSSQLSERVER. When I open SQL Server Management Studio I can only discover OFFICESERVERS. I've checked the protocol configuration for both instances and didn't see anything that indicates to me why this would be. Any hints?

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  • How do you enable Remote Connection with SQL Server 2008 w/o Installing Management Studio?

    - by danmine
    I'm having a rather tough time finding information on this since almost everything I read requires Management Studio installed in the server which I prefer not to do. Also, to connect to it using SQL Server Management Studio installed on the client, are these settings ok? ServerName: 10.232.234,1433\SQLEXPRESS Login: sa Password: password Yes, I want to specify the port number in the client side since I have to go through a few firewalls which I have poke holes through to get to the SQL Default port 1433.

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  • while I scroll between the layout it takes too long to be able to scroll between the gallerie's pictures. Is there any way to reduce this time?

    - by Mateo
    Hello, this is my first question here, though I've being reading this forum for quite a while. Most of the answers to my doubts are from here :) Getting back on topic. I'm developing an Android application. I'm drawing a dynamic layout that are basically Galleries, inside a LinearLayout, inside a ScrollView, inside a RelativeLayout. The ScrollView is a must, because I'm drawing a dynamic amount of galleries that most probably will not fit on the screen. When I scroll inside the layout, I have to wait 3/4 seconds until the ScrollView "deactivates" to be able to scroll inside the galleries. What I want to do is to reduce this time to a minimum. Preferably I would like to be able to scroll inside the galleries as soon as I lift my finger from the screen, though anything lower than 2 seconds would be great as well. I've being googling around for a solution but all I could find until now where layout tutorials that didn't tackle this particular issue. I was hoping someone here knows if this is possible and if so to give me some hints on how to do so. I would prefer not to do my own ScrollView to solve this. But if that is the only way I would appreciate some help because I'm not really sure how would I solve this issue by doing that. this is my layout: public class PicturesL extends Activity implements OnClickListener, OnItemClickListener, OnItemLongClickListener { private ArrayList<ImageView> imageView = new ArrayList<ImageView>(); private StringBuilder PicsDate = new StringBuilder(); private CaWaApplication application; private long ListID; private ArrayList<Gallery> gallery = new ArrayList<Gallery>(); private ArrayList<Bitmap> Thumbails = new ArrayList<Bitmap>(); private String idioma; private ArrayList<Long> Days = new ArrayList<Long>(); private long oldDay; private long oldThumbsLoaded; private ArrayList<Long> ThumbailsDays = new ArrayList<Long>(); private ArrayList<ArrayList<Long>> IDs = new ArrayList<ArrayList<Long>>(); @Override public void onCreate(Bundle savedInstancedState) { super.onCreate(savedInstancedState); RelativeLayout layout = new RelativeLayout(this); ScrollView scroll = new ScrollView(this); LinearLayout realLayout = new LinearLayout(this); ArrayList<TextView> texts = new ArrayList<TextView>(); Button TakePic = new Button(this); idioma = com.mateloft.cawa.prefs.getLang(this); if (idioma.equals("en")) { TakePic.setText("Take Picture"); } else if (idioma.equals("es")) { TakePic.setText("Sacar Foto"); } RelativeLayout.LayoutParams scrollLP = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.FILL_PARENT, RelativeLayout.LayoutParams.FILL_PARENT); layout.addView(scroll, scrollLP); realLayout.setOrientation(LinearLayout.VERTICAL); realLayout.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); scroll.addView(realLayout); TakePic.setId(67); TakePic.setOnClickListener(this); application = (CaWaApplication) getApplication(); ListID = getIntent().getExtras().getLong("listid"); getAllThumbailsOfID(); LinearLayout.LayoutParams TakeLP = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT, LinearLayout.LayoutParams.WRAP_CONTENT); realLayout.addView(TakePic); oldThumbsLoaded = 0; int galler = 100; for (int z = 0; z < Days.size(); z++) { ThumbailsManager croppedThumbs = new ThumbailsManager(Thumbails, oldThumbsLoaded, ThumbailsDays.get(z)); oldThumbsLoaded = ThumbailsDays.get(z); texts.add(new TextView(this)); texts.get(z).setText("Day " + Days.get(z).toString()); gallery.add(new Gallery(this)); gallery.get(z).setAdapter(new ImageAdapter(this, croppedThumbs.getGallery(), 250, 175, true, ListID)); gallery.get(z).setOnItemClickListener(this); gallery.get(z).setOnItemLongClickListener(this); gallery.get(z).setId(galler); galler++; realLayout.addView(texts.get(z)); realLayout.addView(gallery.get(z)); } Log.d("PicturesL", "ListID: " + ListID); setContentView(layout); } private void getAllThumbailsOfID() { ArrayList<ModelPics> Pictures = new ArrayList<ModelPics>(); ArrayList<String> ThumbailsPath = new ArrayList<String>(); Pictures = application.dataManager.selectAllPics(); long thumbpathloaded = 0; int currentID = 0; for (int x = 0; x < Pictures.size(); x++) { if (Pictures.get(x).walkname == ListID) { if (Days.size() == 0) { Days.add(Pictures.get(x).day); oldDay = Pictures.get(x).day; IDs.add(new ArrayList<Long>()); currentID = 0; } if (oldDay != Pictures.get(x).day) { oldDay = Pictures.get(x).day; ThumbailsDays.add(thumbpathloaded); Days.add(Pictures.get(x).day); IDs.add(new ArrayList<Long>()); currentID++; } StringBuilder tpath = new StringBuilder(); tpath.append(Pictures.get(x).path.substring(0, Pictures.get(x).path.length() - 4)); tpath.append("-t.jpg"); IDs.get(currentID).add(Pictures.get(x).id); ThumbailsPath.add(tpath.toString()); thumbpathloaded++; if (x == Pictures.size() - 1) { Log.d("PicturesL", "El ultimo de los arrays, tamaño: " + Days.size()); ThumbailsDays.add(thumbpathloaded); } } } for (int y = 0; y < ThumbailsPath.size(); y++) { Thumbails.add(BitmapFactory.decodeFile(ThumbailsPath.get(y))); } } I had a memory leak on another activity when screen orientation changed that was making it slower, now it is working better. The scroller is not locking up. But sometimes, when it stops scrolling, it takes a few seconds (2/3) to disable itself. I just want it to be a little more dynamic, is there any way to override the listener and make it stop scrolling ON_ACTION_UP or something like that? I don't want to use the listview because I want to have each gallery separated by other views, now I just have text, but I will probably separate them with images with a different size than the galleries. I'm not really sure if this is possible with a listadapter and a listview, I assumed that a view can only handle only one type of object, so I'm using a scrollview of a layout, if I'm wrong please correct me :) Also this activity works as a preview or selecting the pictures you want to view in full size and manage their values. So its working only with thumbnails. Each one weights 40 kb. Guessing that is very unlikely that a user gets more than 1000~1500 pictures in this view, i thought that the activity wouldn't use more than 40~50 mb of ram in this case, adding 10 more if I open the fullsized view. So I guessed as well most devices are able to display this view in full size. If it doesn't work on low-end devices my plan was to add an option in the app preferences to let user chop this view according to some database values. And a last reason is that during most of this activity "life-cycle" (the app has pics that are relevant to the view, when it ends the value that selects which pictures are displayed has to change and no more pictures are added inside this instance of this activity); the view will be unpopulated, so most of the time showing everything wont cost much, just at the end of its cycle That was more or less what I thought at the time i created this layout. I'm open to any sort of suggestion or opinion, I just created this layout a few days ago and I'm trying to see if it can work right, because it suits my app needs. Though if there is a better way i would love to hear it Thanks Mateo

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  • xutility file???

    - by user574290
    Hi all. I'm trying to use c code with opencv in face detection and counting, but I cannot build the source. I am trying to compile my project and I am having a lot of problems with a line in the xutility file. the error message show that it error with xutility file. Please help me, how to solve this problem? this is my code // Include header files #include "stdafx.h" #include "cv.h" #include "highgui.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <assert.h> #include <math.h> #include <float.h> #include <limits.h> #include <time.h> #include <ctype.h> #include <iostream> #include <fstream> #include <vector> using namespace std; #ifdef _EiC #define WIN32 #endif int countfaces=0; int numFaces = 0; int k=0 ; int list=0; char filelist[512][512]; int timeCount = 0; static CvMemStorage* storage = 0; static CvHaarClassifierCascade* cascade = 0; void detect_and_draw( IplImage* image ); void WriteInDB(); int found_face(IplImage* img,CvPoint pt1,CvPoint pt2); int load_DB(char * filename); const char* cascade_name = "C:\\Program Files\\OpenCV\\OpenCV2.1\\data\\haarcascades\\haarcascade_frontalface_alt_tree.xml"; // BEGIN NEW CODE #define WRITEVIDEO char* outputVideo = "c:\\face_counting1_tracked.avi"; //int faceCount = 0; int posBuffer = 100; int persistDuration = 10; //faces can drop out for 10 frames int timestamp = 0; float sameFaceDistThreshold = 30; //pixel distance CvPoint facePositions[100]; int facePositionsTimestamp[100]; float distance( CvPoint a, CvPoint b ) { float dist = sqrt(float ( (a.x-b.x)*(a.x-b.x) + (a.y-b.y)*(a.y-b.y) ) ); return dist; } void expirePositions() { for (int i = 0; i < posBuffer; i++) { if (facePositionsTimestamp[i] <= (timestamp - persistDuration)) //if a tracked pos is older than three frames { facePositions[i] = cvPoint(999,999); } } } void updateCounter(CvPoint center) { bool newFace = true; for(int i = 0; i < posBuffer; i++) { if (distance(center, facePositions[i]) < sameFaceDistThreshold) { facePositions[i] = center; facePositionsTimestamp[i] = timestamp; newFace = false; break; } } if(newFace) { //push out oldest tracker for(int i = 1; i < posBuffer; i++) { facePositions[i] = facePositions[i - 1]; } //put new tracked position on top of stack facePositions[0] = center; facePositionsTimestamp[0] = timestamp; countfaces++; } } void drawCounter(IplImage* image) { // Create Font char buffer[5]; CvFont font; cvInitFont(&font, CV_FONT_HERSHEY_SIMPLEX, .5, .5, 0, 1); cvPutText(image, "Faces:", cvPoint(20, 20), &font, CV_RGB(0,255,0)); cvPutText(image, itoa(countfaces, buffer, 10), cvPoint(80, 20), &font, CV_RGB(0,255,0)); } #ifdef WRITEVIDEO CvVideoWriter* videoWriter = cvCreateVideoWriter(outputVideo, -1, 30, cvSize(240, 180)); #endif //END NEW CODE int main( int argc, char** argv ) { CvCapture* capture = 0; IplImage *frame, *frame_copy = 0; int optlen = strlen("--cascade="); const char* input_name; if( argc > 1 && strncmp( argv[1], "--cascade=", optlen ) == 0 ) { cascade_name = argv[1] + optlen; input_name = argc > 2 ? argv[2] : 0; } else { cascade_name = "C:\\Program Files\\OpenCV\\OpenCV2.1\\data\\haarcascades\\haarcascade_frontalface_alt_tree.xml"; input_name = argc > 1 ? argv[1] : 0; } cascade = (CvHaarClassifierCascade*)cvLoad( cascade_name, 0, 0, 0 ); if( !cascade ) { fprintf( stderr, "ERROR: Could not load classifier cascade\n" ); fprintf( stderr, "Usage: facedetect --cascade=\"<cascade_path>\" [filename|camera_index]\n" ); return -1; } storage = cvCreateMemStorage(0); //if( !input_name || (isdigit(input_name[0]) && input_name[1] == '\0') ) // capture = cvCaptureFromCAM( !input_name ? 0 : input_name[0] - '0' ); //else capture = cvCaptureFromAVI( "c:\\face_counting1.avi" ); cvNamedWindow( "result", 1 ); if( capture ) { for(;;) { if( !cvGrabFrame( capture )) break; frame = cvRetrieveFrame( capture ); if( !frame ) break; if( !frame_copy ) frame_copy = cvCreateImage( cvSize(frame->width,frame->height), IPL_DEPTH_8U, frame->nChannels ); if( frame->origin == IPL_ORIGIN_TL ) cvCopy( frame, frame_copy, 0 ); else cvFlip( frame, frame_copy, 0 ); detect_and_draw( frame_copy ); if( cvWaitKey( 30 ) >= 0 ) break; } cvReleaseImage( &frame_copy ); cvReleaseCapture( &capture ); } else { if( !input_name || (isdigit(input_name[0]) && input_name[1] == '\0')) cvNamedWindow( "result", 1 ); const char* filename = input_name ? input_name : (char*)"lena.jpg"; IplImage* image = cvLoadImage( filename, 1 ); if( image ) { detect_and_draw( image ); cvWaitKey(0); cvReleaseImage( &image ); } else { /* assume it is a text file containing the list of the image filenames to be processed - one per line */ FILE* f = fopen( filename, "rt" ); if( f ) { char buf[1000+1]; while( fgets( buf, 1000, f ) ) { int len = (int)strlen(buf); while( len > 0 && isspace(buf[len-1]) ) len--; buf[len] = '\0'; image = cvLoadImage( buf, 1 ); if( image ) { detect_and_draw( image ); cvWaitKey(0); cvReleaseImage( &image ); } } fclose(f); } } } cvDestroyWindow("result"); #ifdef WRITEVIDEO cvReleaseVideoWriter(&videoWriter); #endif return 0; } void detect_and_draw( IplImage* img ) { static CvScalar colors[] = { {{0,0,255}}, {{0,128,255}}, {{0,255,255}}, {{0,255,0}}, {{255,128,0}}, {{255,255,0}}, {{255,0,0}}, {{255,0,255}} }; double scale = 1.3; IplImage* gray = cvCreateImage( cvSize(img->width,img->height), 8, 1 ); IplImage* small_img = cvCreateImage( cvSize( cvRound (img->width/scale), cvRound (img->height/scale)), 8, 1 ); CvPoint pt1, pt2; int i; cvCvtColor( img, gray, CV_BGR2GRAY ); cvResize( gray, small_img, CV_INTER_LINEAR ); cvEqualizeHist( small_img, small_img ); cvClearMemStorage( storage ); if( cascade ) { double t = (double)cvGetTickCount(); CvSeq* faces = cvHaarDetectObjects( small_img, cascade, storage, 1.1, 2, 0/*CV_HAAR_DO_CANNY_PRUNING*/, cvSize(30, 30) ); t = (double)cvGetTickCount() - t; printf( "detection time = %gms\n", t/((double)cvGetTickFrequency()*1000.) ); if (faces) { //To save the detected faces into separate images, here's a quick and dirty code: char filename[6]; for( i = 0; i < (faces ? faces->total : 0); i++ ) { /* CvRect* r = (CvRect*)cvGetSeqElem( faces, i ); CvPoint center; int radius; center.x = cvRound((r->x + r->width*0.5)*scale); center.y = cvRound((r->y + r->height*0.5)*scale); radius = cvRound((r->width + r->height)*0.25*scale); cvCircle( img, center, radius, colors[i%8], 3, 8, 0 );*/ // Create a new rectangle for drawing the face CvRect* r = (CvRect*)cvGetSeqElem( faces, i ); // Find the dimensions of the face,and scale it if necessary pt1.x = r->x*scale; pt2.x = (r->x+r->width)*scale; pt1.y = r->y*scale; pt2.y = (r->y+r->height)*scale; // Draw the rectangle in the input image cvRectangle( img, pt1, pt2, CV_RGB(255,0,0), 3, 8, 0 ); CvPoint center; int radius; center.x = cvRound((r->x + r->width*0.5)*scale); center.y = cvRound((r->y + r->height*0.5)*scale); radius = cvRound((r->width + r->height)*0.25*scale); cvCircle( img, center, radius, CV_RGB(255,0,0), 3, 8, 0 ); //update counter updateCounter(center); int y=found_face(img,pt1,pt2); if(y==0) countfaces++; }//end for printf("Number of detected faces: %d\t",countfaces); }//end if //delete old track positions from facePositions array expirePositions(); timestamp++; //draw counter drawCounter(img); #ifdef WRITEVIDEO cvWriteFrame(videoWriter, img); #endif cvShowImage( "result", img ); cvDestroyWindow("Result"); cvReleaseImage( &gray ); cvReleaseImage( &small_img ); }//end if } //end void int found_face(IplImage* img,CvPoint pt1,CvPoint pt2) { /*if (faces) {*/ CvSeq* faces = cvHaarDetectObjects( img, cascade, storage, 1.1, 2, CV_HAAR_DO_CANNY_PRUNING, cvSize(40, 40) ); int i=0; char filename[512]; for( i = 0; i < (faces ? faces->total : 0); i++ ) {//int scale = 1, i=0; //i=iface; //char filename[512]; /* extract the rectanlges only */ // CvRect face_rect = *(CvRect*)cvGetSeqElem( faces, i); CvRect face_rect = *(CvRect*)cvGetSeqElem( faces, i); //IplImage* gray_img = cvCreateImage( cvGetSize(img), IPL_DEPTH_8U, 1 ); IplImage* clone = cvCreateImage (cvSize(img->width, img->height), IPL_DEPTH_8U, img->nChannels ); IplImage* gray = cvCreateImage (cvSize(img->width, img->height), IPL_DEPTH_8U, 1 ); cvCopy (img, clone, 0); cvNamedWindow ("ROI", CV_WINDOW_AUTOSIZE); cvCvtColor( clone, gray, CV_RGB2GRAY ); face_rect.x = pt1.x; face_rect.y = pt1.y; face_rect.width = abs(pt1.x - pt2.x); face_rect.height = abs(pt1.y - pt2.y); cvSetImageROI ( gray, face_rect); //// * rectangle = cvGetImageROI ( clone ); face_rect = cvGetImageROI ( gray ); cvShowImage ("ROI", gray); k++; char *name=0; name=(char*) calloc(512, 1); sprintf(name, "Image%d.pgm", k); cvSaveImage(name, gray); //////////////// for(int j=0;j<512;j++) filelist[list][j]=name[j]; list++; WriteInDB(); //int found=SIFT("result.txt",name); cvResetImageROI( gray ); //return found; return 0; // }//end if }//end for }//end void void WriteInDB() { ofstream myfile; myfile.open ("result.txt"); for(int i=0;i<512;i++) { if(strcmp(filelist[i],"")!=0) myfile << filelist[i]<<"\n"; } myfile.close(); } Error 3 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 8 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 13 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\program files\microsoft visual studio 9.0\vc\include\xutility 766 Error 18 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\program files\microsoft visual studio 9.0\vc\include\xutility 768 Error 23 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\program files\microsoft visual studio 9.0\vc\include\xutility 769 Error 10 error C2868: 'std::iterator_traits<_Iter>::value_type' : illegal syntax for using-declaration; expected qualified-name c:\program files\microsoft visual studio 9.0\vc\include\xutility 765 Error 25 error C2868: 'std::iterator_traits<_Iter>::reference' : illegal syntax for using-declaration; expected qualified-name c:\program files\microsoft visual studio 9.0\vc\include\xutility 769 Error 20 error C2868: 'std::iterator_traits<_Iter>::pointer' : illegal syntax for using-declaration; expected qualified-name c:\program files\microsoft visual studio 9.0\vc\include\xutility 768 Error 5 error C2868: 'std::iterator_traits<_Iter>::iterator_category' : illegal syntax for using-declaration; expected qualified-name c:\program files\microsoft visual studio 9.0\vc\include\xutility 764 Error 15 error C2868: 'std::iterator_traits<_Iter>::difference_type' : illegal syntax for using-declaration; expected qualified-name c:\program files\microsoft visual studio 9.0\vc\include\xutility 766 Error 9 error C2602: 'std::iterator_traits<_Iter>::value_type' is not a member of a base class of 'std::iterator_traits<_Iter>' c:\program files\microsoft visual studio 9.0\vc\include\xutility 765 Error 24 error C2602: 'std::iterator_traits<_Iter>::reference' is not a member of a base class of 'std::iterator_traits<_Iter>' c:\program files\microsoft visual studio 9.0\vc\include\xutility 769 Error 19 error C2602: 'std::iterator_traits<_Iter>::pointer' is not a member of a base class of 'std::iterator_traits<_Iter>' c:\program files\microsoft visual studio 9.0\vc\include\xutility 768 Error 4 error C2602: 'std::iterator_traits<_Iter>::iterator_category' is not a member of a base class of 'std::iterator_traits<_Iter>' c:\program files\microsoft visual studio 9.0\vc\include\xutility 764 Error 14 error C2602: 'std::iterator_traits<_Iter>::difference_type' is not a member of a base class of 'std::iterator_traits<_Iter>' c:\program files\microsoft visual studio 9.0\vc\include\xutility 766 Error 7 error C2146: syntax error : missing ';' before identifier 'value_type' c:\program files\microsoft visual studio 9.0\vc\include\xutility 765 Error 22 error C2146: syntax error : missing ';' before identifier 'reference' c:\program files\microsoft visual studio 9.0\vc\include\xutility 769 Error 17 error C2146: syntax error : missing ';' before identifier 'pointer' c:\program files\microsoft visual studio 9.0\vc\include\xutility 768 Error 2 error C2146: syntax error : missing ';' before identifier 'iterator_category' c:\program files\microsoft visual studio 9.0\vc\include\xutility 764 Error 12 error C2146: syntax error : missing ';' before identifier 'difference_type' c:\program files\microsoft visual studio 9.0\vc\include\xutility 766 Error 6 error C2039: 'value_type' : is not a member of 'CvPoint' c:\program files\microsoft visual studio 9.0\vc\include\xutility 765 Error 21 error C2039: 'reference' : is not a member of 'CvPoint' c:\program files\microsoft visual studio 9.0\vc\include\xutility 769 Error 16 error C2039: 'pointer' : is not a member of 'CvPoint' c:\program files\microsoft visual studio 9.0\vc\include\xutility 768 Error 1 error C2039: 'iterator_category' : is not a member of 'CvPoint' c:\program files\microsoft visual studio 9.0\vc\include\xutility 764 Error 11 error C2039: 'difference_type' : is not a member of 'CvPoint' c:\program files\microsoft visual studio 9.0\vc\include\xutility 766

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  • Windows Azure Evolution &ndash; Welcome to VS2012

    - by Shaun
    When the Microsoft released the first preview version of Windows 8 and Visual Studio, many people in the community were asking if the windows azure tool is available to it. The answer was “NO”. Microsoft promised that the windows azure tool will only support the Visual Studio 2010 but when the 2012 was final released, windows azure tool should be work. But now alone with the new windows azure platform was published we got the latest Windows Azure SDK 1.7, which is compatible to the Visual Studio 2012 RC.   You can retrieve the latest version of the Windows Azure SDK through Web Platform Installer, which I think it’s the easiest and simplest way to download and install, since besides the SDK itself it also needs some other components. To download the latest windows azure SDK from Web Platform Installer, just go to the windows azure website and clicked the Develop, .NET and click the blue “install” button. Then you need to select which version of Visual Studio you want to use, Visual Studio 2010 or Visual Studio 2012 RC. After selected the current version you will download an EXE file. This file will lead you to install the Web Platform Installer 4.0 (if you haven’t installed) and the latest windows azure SDK. You can see the version name is June 2012, 1.7. Finally the WebPI will detect the dependent components you need to download and begin to install. But if you want to challenge yourself you can download the components and install them manually. The standalone installations are listed in this page with the instruction on how to install them with necessary pre-requirements.   Once you finished the installation you can open the Visual Studio 2012 RC and as usual, it need to be run as administrator. If you clicked the New Project link from the start page, navigated to Cloud category you will find that there no project template available. Is there anything wrong? So, if you changed the target framework from the default .NET 4.5 to .NET 4 you will see the azure project template. This is because, currently the windows azure instance does not support .NET 4.5. After clicked OK you will see the role creation window, which is similar as what you have seen before. But there are some new role templates in this SDK. Firstly you will have ASP.NET MVC 4 web role available, which means you can create ASP.NET MVC 4 applications for internet, intranet, mobile and WebAPI on the cloud. Then there are two new worker role templates, “Cache Worker Role” and “Worker Role with Service Bus Queue”. “Worker Role with Service Bus Queue” is a worker role which had added necessary references to access the Windows Azure Service Bus Queue. It also have some basic sample code in the worker role class which could read messages from the queue when started. The “Cache Worker Role” is a worker role which has the in-memory distributed cache feature enabled by default. This feature is different than the Windows Azure Caching. It allows the role instance to use its memory as a in-memory distributed cache clusters. By using this feature you can have one or more worker roles as some dedicate cache clusters. Alternatively, you can make part of your web role and worker role’s memory as the cache clusters as well. Let’s just create an ASP.NET MVC 4 Web Role, and click F5 to run it under the local emulator. If you have been working with azure for a while you should know that I need to setup the local storage emulator before running locally if it’s a fresh azure SDK installation. But in this version when we started our azure project the Visual Studio will check if the storage emulator had been initialized. If not, it will run the initializer automatically. And as you can see, in this version the storage emulator relies on the SQL Server 2012 Local DB feature. It will create the emulator database and tables in the default local database. You can set the storage emulator to use a standard SQL Server default instance by using the command “dsinit /instance:.”. The “dsinit” tool now is located at %PROGRAM FILES%\Microsoft SDKs\Windows Azure\Emulator\devstore After the Visual Studio complied and deployed the package our website should be shown in the browser. This is the MVC 4 Web Role home page on my Windows 8 machine in IE10. Another thing you might notice is that, in this version the compute emulator utilizes IIS Express to host the web roles instead of the full IIS. You can add breakpoint in the code and debug, and you can use the local storage emulator to test your code for accessing the storage service. All of them are same as what your are doing now on SDK 1.6. You can switch to use IIS to run your web role in local emulator. Just open the windows azure porject property windows, in the Web page select “Use IIS Web Server”. For more information about this please have a look on Nuno’s blog post. In the role property page in Visual Studio there’s no massive changes. You can configure your role settings such as the endpoints, certificates and local storage, etc.. One thing was added is the Caching tab. Here you can specify enable the caching feature or not, and how much memory you want to use as the cache cluster. I will introduce more details about it in the future posts. The publish and package feature are also no change. You can publish your project to azure directly through Visual Studio 2012, while you can create the package and upload manually. Below is the SDK version of my deployment which is 1.7.30602.1703 in the developer portal.   Summary In this post I introduced about the new Windows Azure SDK 1.7 especially on how it works on the latest Visual Studio 2012 RC. There’s no significant changes in the visual studio tool in this version but some small enhancement such as ASP.NET MVC 4, Cache Worker Role, using SQL 2012 Local DB and IIS Express, etc..   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Migrating ASP.NET MVC 1.0 applications to ASP.NET MVC 2 RTM

    - by Eilon
    Note: ASP.NET MVC 2 RTM isn’t yet released! But this tool will help you get your ASP.NET MVC 1.0 applications ready for when it is! I have updated the MVC App Converter to convert projects from ASP.NET MVC 1.0 to ASP.NET MVC 2 RTM. This should be last the last major change to the MVC App Converter that I released previews of in the past several months. Download The app is a single executable: Download MvcAppConverter-MVC2RTM.zip (255 KB). Usage The only requirement for this tool is that you have .NET Framework 3.5 SP1 on the machine. You do not need to have Visual Studio or ASP.NET MVC installed (unless you want to open your project!). Even though the tool performs an automatic backup of your solution it is recommended that you perform a manual backup of your solution as well. To convert an ASP.NET MVC 1.0 project built with Visual Studio 2008 to an ASP.NET MVC 2 project in Visual Studio 2008 perform these steps: Launch the converter Select the solution Click the “Convert” button To convert an ASP.NET MVC 1.0 project built with Visual Studio 2008 to an ASP.NET MVC 2 project in Visual Studio 2010: Wait until Visual Studio 2010 is released (next month!) and it will have a built-in version of this tool that will run automatically when you open an ASP.NET MVC 1.0 project Perform the above steps, then open the project in Visual Studio 2010 and it will perform the remaining conversion steps What it can do Open up ASP.NET MVC 1.0 projects from Visual Studio 2008 (no other versions of ASP.NET MVC or Visual Studio are supported) Create a full backup of your solution’s folder For every VB or C# project that has a reference to System.Web.Mvc.dll it will (this includes ASP.NET MVC web application projects as well as ASP.NET MVC test projects): Update references to ASP.NET MVC 2 Add a reference to System.ComponentModel.DataAnnotations 3.5 (if not already present) For every VB or C# ASP.NET MVC Web Application it will: Change the project type to an ASP.NET MVC 2 project Update the root ~/web.config references to ASP.NET MVC 2 Update the root ~/web.config to have a binding redirect from ASP.NET MVC 1.0 to ASP.NET MVC 2 Update the ~/Views/web.config references to ASP.NET MVC 2 Add or update the JavaScript files (add jQuery, add jQuery.Validate, add Microsoft AJAX, add/update Microsoft MVC AJAX, add Microsoft MVC Validation adapter) Unknown project types or project types that have nothing to do with ASP.NET MVC will not be updated What it can’t do It cannot convert projects directly to Visual Studio 2010 or to .NET Framework 4. It can have issues if your solution contains projects that are not located under the solution directory. If you are using a source control system it might have problems overwriting files. It is recommended that before converting you check out all files from the source control system. It cannot change code in the application that might need to be changed due to breaking changes between ASP.NET MVC 1.0 and ASP.NET MVC 2. Feedback, Please! If you need to convert a project to ASP.NET MVC 2 please try out this application and hopefully you’re good to go. If you spot any bugs or features that don’t work leave a comment here and I will try to address these issues in an updated release.

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  • La RC2 de ASP.NET MVC3 disponible : encore plus performante, elle est compatible avec la beta du SP 1 de Visual Studio 2010

    La RC2 de ASP.NET MVC3 disponible Encore plus performante, elle est compatible avec la beta du SP 1 de Visual Studio 2010 Mise à jour du 13/12/10 Microsoft, par le billet de son vice-président de la division de développement Scott Guthrie, vient d'annoncer la sortie de la Release Candidate 2 d'ASP.NET MVC 3. Au menu de cette nouvelle version : La correction de plusieurs bugs et l'optimisation des performances. Les tests de performance sur cette version, selon Guthrie, permettent de constater qu'ASP.NET MVC 3 est nettement plus rapide que la version 2 et que les applications ASP.net MVC existantes, après une mise à...

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  • Nokia sort sa carte « Here Maps » sur iOS et prévoit un SDK pour une version Android début 2013

    Nokia sort son application « Here Maps » pour iOS Et prévoit un SDK pour une version Android début 2013 Au cas où certains l'auraient oublié, la guerre des « Maps » ne se passe pas qu'entre Google et Apple. Un des acteurs majeurs du secteur s'appelle Nokia. Et depuis aujourd'hui, Nokia a lancé son application gratuite sur l'AppStore. « Here Maps » pour iOS propose la géolocalisation, la vue satellite, la possibilité d'enregistrer des extraits de cartes pour une consultation hors-ligne, le trafic en temps réel, le partage de points d'intérêts (je signale une chose intéressante sur la carte et les personnes avec qui je la partage la voient) sans oublier la navigation et le gu...

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  • Nokia sort sa carte « Here Maps » pour iOS et prévoit un SDK pour une version Android début 2013

    Nokia sort son application « Here Maps » pour iOS Et prévoit un SDK pour une version Android début 2013 Au cas où certains l'auraient oublié, la guerre des « Maps » ne se passe pas qu'entre Google et Apple. Un des acteurs majeurs du secteur s'appelle Nokia. Et depuis aujourd'hui, Nokia a lancé son application gratuite sur l'AppStore. « Here Maps » pour iOS propose la géolocalisation, la vue satellite, la possibilité d'enregistrer des extraits de cartes pour une consultation hors-ligne, le trafic en temps réel, le partage de points d'intérêts (je signale une chose intéressante sur la carte et les personnes avec qui je la partage la voient) sans oublier la navigation et le gu...

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  • Les smartphones visés par 33 % de malwares en plus en 2010, Android affecté par 400 % d'exploits supplémentaires

    Les smartphones visés par 33% de malwares en plus en 2010, Android affecté par 400% d'exploits supplémentaires Depuis des années, les menaces informatiques ne s'en prenaient qu'aux ordinateurs. Elles élargissent désormais leur champ d'action, avec des téléphones toujours plus perfectionnés. Une étude récente a ainsi démontré que les malwares s'en prenant spécifiquement aux smartphones ont augmenté de 33% en 2010. Il faut dire aussi que les utilisateurs sont moins méfiants quant aux données qui transitent par leur mobile. Et peu d'entre eux savent même que les virus mobiles existent. L'explosion de la demande et de l'utilisation des applications mobiles a aussi contribué à ce phénomène. La mauvaise nou...

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  • MonoGame; reliable enough to be accepted on iOS, Win 8 and Android stores?

    - by Serguei Fedorov
    I love XNA; it simplifies rendering code to where I don't have to deal with it, it runs on C# and has very fairly large community and documentation. I would love to be able to use it for games across many platforms. However, I am a little bit concerned about how well it will be met by platform owners; Apple has very tight rules about code base but Android does not. Microsoft's new Windows 8 platforms seems to be pretty lenient but I am not sure oh how they would respond to an XNA project being pushed to the app store (given they suddenly decided to dump it and force developers to use C++/Direct3D). So the bottom line is; is it safe to invest time and energy into a project that runs on MonoGame? In the end, is is possible to see my game on multiple platforms and not be shot down with a useless product?

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  • Ubuntu studio/xubuntu 12.04 instead of Ubuntu 12.04/12.10 for CAD/ arhcitectural workflow. Worth it?

    - by gabriel
    I am currently using Ubuntu 12.10. So, as described in the title I am planning to install Ubuntu studio. The programs i use are Blender, Maya 2013, NukeX, Bricscad, Sketchup (with wine) and also i am planning to install revit architecture through VirtualBox. Well, I am using a quad-core CPU and i want to have all the power of my system for rendering/modelling. So, i decided to try a more lightweight desktop than unity. Also, what made me to decide this, is that when i tried to install Bricscad v12 the program does not work. So, i thought that if i want something more professional for my work i should have only LTS versions of lightweight Ubuntu. So, my 2 questions are :1) Worth it? 2) Can i have global menu(close,minimize,maximize buttons, menu) like ubuntu/unity? Thanks

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  • Announcing the Winnipeg Visual Studio.NET 2010 Launch Event!

    - by D'Arcy Lussier
    That’s right Winnipeg, we’re having our own Visual Studio.NET 2010 launch event on May 11th brought to you by your local Winnipeg .NET User Group, Anvil Digital, Imaginet, Microsoft, and Protegra! We’re excited to bring a day of sessions highlighting developer productivity, application lifecycle management, and web development using these new technologies! We’re also thrilled to have this event at the IMAX Theatre at Portage Place! The day looks like this: The event is FREE and we’re providing a continental breakfast for attendees. To register for the event, visit our registration site here. If you have any questions, please contact me through comments on this post or via email through my blog. D’Arcy

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  • Flash Player 11.3 et AIR 3.3 disponibles en versions bêta : améliorations de Stage3D, support de NetStream et Stylus pour Android

    Flash Player 11.3 et AIR 3.3 disponibles en versions bêta améliorations de Stage3D, support de NetStream, Stylus pour Android et débogage USB Flash Player 11.3, le lecteur multimédia et AIR 3.3 la plateforme d'applications media riche sont disponibles en versions bêta. Pour cette version de Flash Player, Adobe c'est une fois de plus concentrer sur l'intégration d'un ensemble de fonctionnalités rendant la plateforme plus attractive. Flash Player 11.3 Beta apporte le support du clavier en mode plein écran. Cette fonctionnalité permet aux développeurs de déterminer si l'application est en mode plein écran et d'utiliser toutes les fonctionnalités du clavier disponibles. Le mode protégé...

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  • How to install Rosegarden Freedom, and Linux Multimedia Studio properly etc.?

    - by antti
    How do I install this Rosegarden Freedom ? I downloaded it but all I got was files and I don't know how to handle them. Where did disappear Linux Multimedia Studio LMMS which I downloaded but it did not appear on the launcher ? Neither cannot I find LMMS with Terminal. Why there's a red drop on the launcher which says Waiting to install and what should I do ? I downloaded Qsynth and it appears when clicking the red drop but still there appears text Waiting to install. Thank You

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  • how to modify shadow mapping in "3D Graphics with XNA Game Studio 4.0"?

    - by naprox
    So I've been following the tutorials from the book Sean James's "3D Graphics with XNA Game Studio 4.0", and have been doing fine until i reached the shadow mapping part. in this book it creates point lights with a Sphere model. my first Q is how to draw a directional Light with this frame work? secondly it can do shadow mapping just for one light, how can i do shadow mapping for all or parts of the lights in the game? i just want to know how to modify this codes to do the above tasks. I've followed tutorials on MSDN and some other sites and didn't got the answer. please help me, its so urgent. and if any one wants, the complete code is here: http://www.mediafire.com/?6ct11mc1g8f891h

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  • How do I install the build dependencies for Android?

    - by newcomer
    Hi, I'm trying build the Android source using these packages. ButI am getting this error: $ sudo apt-get install git-core gnupg flex bison gperf build-essential zip curl zlib1g-dev gcc-multilib g++-multilib libc6-dev-i386 lib32ncurses5-dev ia32-libs x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev [sudo] password for asdf: Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package libc6-dev-i386 E: Unable to locate package lib32ncurses5-dev E: Unable to locate package ia32-libs E: Unable to locate package lib32readline5-dev E: Unable to locate package lib32z-dev I tried to download & install say libc6-dev-i386 debian package form here. But when I double click on the .deb file Ubuntu Software Manager says wrong architecture 'amd64'. (My OS: 32-bit Ubuntu 10.10 (updated), Processor: AMD phenom II 64-bit.)

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  • MonoDroid est disponible gratuitement en version test, la version finale du portage de Mono sur Android sera payante

    MonoDroid est disponible gratuitement, en version de test avant la mouture finale payante Mise à jour du 06.01.2011 par Katleen En mars dernier, nous vous parlions déjà du projet MonoDroid (voir news précédente), cet outil dont le but est de permettre aux développeurs de travailler sur .Net depuis Android (et sous d'autres systèmes pour ses autres versions) grâce à une totale disponibilité pour eux des APIs de l'OS de Google. Sa preview était très attendue. Figurez-vous que la voici, enfin. Elle permet d'utiliser les librairiesOpenGL et OpenTK et de compiler du code à la volée (en cas de code natif). Elle offre également un kit de développement complet en ligne de commande (compatible...

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  • Document Foundation : pas de LibreOffice OnLine cette année mais une feuille de route officielle, le portage pour Android progresse

    La Document Foundation : pas de LibreOffice OnLine cette année Mais un feuille de route officielle, le portage pour Android progresse Edit 16h : La Document Foundation vient de corriger une confusion dans la communication autour des déclinaisons Cloud et mobiles de son fork d'OpenOffice.org. Elle annonce une feuille de route. La Document Foundation a posé hier la dernière pierre de la dernière version de la branche 3.4 de sa suite bureautique open-source. Résultat, son énergie va à présent être entièrement tournée vers la branche 3.5 de LibreOffice. Et vers les nouvelles déclinaisons de son fork d'OpenOffice.org. La première...

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  • Document Foundation : pas de LibreOffice OnLine cette année mais un feuille de route officielle, le portage pour Android progresse

    La Document Foundation : pas de LibreOffice OnLine cette année Mais un feuille de route officielle, le portage pour Android progresse Edit 16h : La Document Foundation vient de corriger une confusion dans la communication autour des déclinaisons Cloud et mobiles de son fork d'OpenOffice.org. Elle annonce une feuille de route. La Document Foundation a posé hier la dernière pierre de la dernière version de la branche 3.4 de sa suite bureautique open-source. Résultat, son énergie va à présent être entièrement tournée vers la branche 3.5 de LibreOffice. Et vers les nouvelles déclinaisons de son fork d'OpenOffice.org. La première...

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  • How much should I rely on Visual Studio's Auto Generated Code?

    - by Ant
    So I'm reading up on ASP.NET with VB.NET and I want to start making my own, professionally built website using ASP. I'm wondering though; I'm still using the basics so I'm really just a novice, but how much should I rely on Visual Studio to create my elements? Should I make my own text boxes and have my own login routine, or should I just use ASP's login features? I know eventually you have to use your own classes and such which is where the real coding comes in, but I'm not sure how relaible, flexible and secure the pre-wrote elements are? Any help would be greatly appreciated.

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  • Brevets : Samsung compte poursuivre Apple sur l'utilisation de la 4G LTE dans l'iPhone 5, le constructeur dénigre Android aux Pays-Bas

    Brevets : Samsung compte poursuivre Apple sur l'utilisation de la 4G LTE dans l'iPhone 5 le constructeur dénigre Android aux Pays-Bas Apple se prépare pour le lancement demain de l'iPhone 5. De son côté, Samsung se prépare également. Mais pour bloquer la commercialisation du nouveau dispositif d'Apple. Selon un article du Korea Times, le constructeur coréen a confirmé qu'il allait trainer Apple devant les tribunaux, suite à la demande de la firme à la pomme d'interdire la gamme Galaxy S sur le territoire américain. Pour rappel, Samsung avait été condamné à verser un milliard de dollars à Apple pour avoir violé les brevets de la société sur le Design de l'iPhone. La ...

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