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Search found 33424 results on 1337 pages for 'natural language process'.

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  • convert Ruby to C languge

    - by alaamh
    I have seen this sample written in Ruby code, how i can simulate it in C language? Open3.popen3(command) do |stdin, stdout, stderr| @stop_stdin = stdin while !stdout.eof do output = stdout.read(1024 * 100) list_pipes.each do |out| out.print output end end end

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  • servlet connection to DB

    - by underW
    Initially, after reading books on the subject, I firmly believed that the algorithm for working with a database from a servlet is as follows: create a connection - connect to the database - form a request - send the request to the database - get the query results - process them - close connection - OK. Now, with a better understanding of the practical side, I realized that nobody does it that way, and everything happens through a connection pool according to the following algorithm: initialize the servlet - create a connection pool - a request comes from a user - take a free connection from the pool - form a request - send the request to the database - get the query results - process them - return the connection back to the pool - ok. Now I have this problem: We have 100 users, they are divided into 10 groups, each group has it's own username and password to connect to the database. Moreover, each group may have different rights to the database. How am I supposed to use a connection pool in this situation? If I understand correctly, a pool is nothing more than just a group of similar connections with a single login and password. And here I have 10 pairs of username / password. It looks like I cannot use the pool in this situation. What should I do?

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  • UnicodeDecodeError in pyton 2.7

    - by user2913962
    i try to write this code to process Arabic language by python import codecs file = codecs.open("C:\Python27\CCA_raw_utf8.txt","r","utf-8") text= file.read() #################################### print "\n "," --------------------------------------------" text=text[1:] words=text.split() for w in words: if w == unicode ("?????","utf-8"): print w but it doesn't and take error " if w == unicode ("?????","utf-8"): UnicodeDecodeError: 'utf8' codec can't decode byte 0xc7 in position 0: invalid continuation byte " why program gives this result and how we can correct that??

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  • Method returns an IDisposable - Should I dispose of the result, even if it's not assigned to anythin

    - by mjd79
    This seems like a fairly straightforward question, but I couldn't find this particular use-case after some searching around. Suppose I have a simple method that, say, determines if a file is opened by some process. I can do this (not 100% correctly, but fairly well) with this: public bool IsOpen(string fileName) { try { File.Open(fileName, FileMode.Open, FileAccess.Read, FileShare.None); } catch { // if an exception is thrown, the file must be opened by some other process return true; } } (obviously this isn't the best or even correct way to determine this - File.Open throws a number of different exceptions, all with different meanings, but it works for this example) Now the File.Open call returns a FileStream, and FileStream implements IDisposable. Normally we'd want to wrap the usage of any FileStream instantiations in a using block to make sure they're disposed of properly. But what happens in the case where we don't actually assign the return value to anything? Is it still necessary to dispose of the FileStream, like so: try { using (File.Open(fileName, FileMode.Open, FileAccess.Read, FileShare.None)); { /* nop */ } } catch { return true; } Should I create a FileStream instance and dispose of that? try { using (FileStream fs = File.Open(fileName, FileMode.Open, FileAccess.Read, FileShare.None)); } ... Or are these totally unnecessary? Can we simply call File.Open and not assign it to anything (first code example), and let the GC dispose of it right away?

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  • zend studio encoding problem

    - by Syom
    i used Zend Studio for eclipse, and now i have a problem with encoding. when i try to write text in foreign language, it doesn't understand the font. but in browser it shows normally. i've set then default encoding to UTF-8, but it doesn't work. could you help me. Thanks

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  • summer training

    - by rohit-garg
    hi i wanna make a retail store software for my family retail store .... can anyone help me out with which language to use and just give me some basic ideas I'm an engineering student and have good knowledge of ASP, HTML, CSS, VBSCRIPT and have gone through java , c ,c++. please help me anyone

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  • Receiving "expected expression before" Error When Using A Struct

    - by Zach Dziura
    I'm in the process of creating a simple 2D game engine in C with a group of friends at school. I'd like to write this engine in an Object-Oriented way, using structs as classes, function pointers as methods, etc. To emulate standard OOP syntax, I created a create() function which allocates space in memory for the object. I'm in the process of testing it out, and I'm receiving an error. Here is my code for two files that I'm using to test: test.c: #include <stdio.h> int main() { typedef struct { int i; } Class; Class *test = (Class*) create(Class); test->i = 1; printf("The value of \"test\" is: %i\n", test->i); return 0; } utils.c: #include <stdio.h> #include <stdlib.h> #include "utils.h" void* create(const void* class) { void *obj = (void*) malloc(sizeof(class)); if (obj == 0) { printf("Error allocating memory.\n"); return (int*) -1; } else { return obj; } } void destroy(void* object) { free(object); } The utils.h file simply holds prototypes for the create() and destroy() functions. When I execute gcc test.c utils.c -o test, I'm receiving this error message: test.c: In function 'main': test.c:10:32: error: expected expression before 'Class' I know it has something to do with my typedef at the beginning, and how I'm probably not using proper syntax. But I have no idea what that proper syntax is. Can anyone help?

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  • Symlink in windows XP

    - by willson
    Hi, there. The question is how to make the similar thing like symlink in windows like in *nix. It's really hard to write whole path to the file in console (even using [tab], it's not the way if you need to change language). Adding everything in PATH is tiring too. It'll be great to make a symlink running one command. Actually I'm looking for console app.

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  • how to store assembly in memory

    - by da cheng
    Hi, I have a question about how to store the assembly language in memory,when I compile the C-code in assembly, and run by "step", I can see the address of each instruction, but is there a way to change the start address of the code in the memory? Second question is, can I break the assembly code into two? I am curious about how the machine store the assembly code. BTW, I am working on a MACBOOK Pro, duo core. Thank you. -da

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  • How to ignore the validation of Unknown tags ?

    - by infant programmer
    One more challenge to the XSD capability,I have been sending XML files by my clients, which will be having 0 or more undefined or [call] unexpected tags (May appear in hierarchy). Well they are redundant tags for me .. so I have got to ignore their presence, but along with them there are some set of tags which are required to be validated. This is a sample XML: <root> <undefined_1>one</undefined_1> <undefined_2>two</undefined_2> <node>to_be_validated</node> <undefined_3>two</undefined_3> <undefined_4>two</undefined_4> </root> And the XSD I tried with: <xs:element name="root" type="root"></xs:element> <xs:complexType name="root"> <xs:sequence> <xs:any maxOccurs="2" minOccurs="0"/> <xs:element name="node" type="xs:string"/> <xs:any maxOccurs="2" minOccurs="0"/> </xs:sequence> </xs:complexType XSD doesn't allow this, due to certain reasons. The above mentioned example is just a sample. The practical XML comes with the complex hierarchy of XML tags .. Kindly let me know if you can get a hack of it. By the way, The alternative solution is to insert XSL-transformation, before validation process. Well, I am avoiding it because I need to change the .Net code which triggers validation process, which is supported at the least by my company.

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  • I've heard that LaTeX is Turing complete. Are there any programs written in LaTeX?

    - by ire_and_curses
    It's possible to do interesting things with what would ordinarily be thought of as typesetting languages. For example, you can construct the Mandelbrot set using postscript. It is suggested in this MathOverflow question that LaTeX may be Turing-complete. This implies the ability to write arbitrary programs (although it may not be easy!). Does anyone know of any concrete example of such a program in LaTeX, which does something highly unusual with the language?

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  • jQuery function only inside a specific div ID

    - by user412481
    I have the following function that I only want to run inside a specific div with the id of imgWrapper. I have tried a few things with parent but I cannot seem to figure this out. <script type="text/javascript" language="javascript"> $(document).ready( function () { $("img").each(function () { var src = $(this).attr("src"); if (src.substring(0, 1) == "/") $(this).attr("src", "http://serverName.com/" + src.substring(1)) }); } ); </script>

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  • Java ME 3.0 SDK on Linux?

    - by Confused
    Is it possible to develop java me applications on linux? It appears that there is no linux version of the sdk. Otherwise what would you suggest as a good language to develop mobile applications?

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  • Project Implementation estimates with TDD

    - by panzerschreck
    Are there any guidelines when quoting estimates for projects/tasks involving TDD? For example, when compared to normal development of a task taking 1 day to complete, how much more should a TDD driven task take? 50% more time or 70% more time? Are there any statistics available, assuming the developer is well versed with the language and the test framework?

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  • Passing values for method

    - by Kasun
    I beginner for programming. So can you please show me how to pass values for your compile() method. class CL { private const string clexe = @"cl.exe"; private const string exe = "Test.exe", file = "test.cpp"; private string args; public CL(String[] args) { this.args = String.Join(" ", args); this.args += (args.Length > 0 ? " " : "") + "/Fe" + exe + " " + file; } public Boolean Compile(String content, ref string errors) { //remove any old copies if (File.Exists(exe)) File.Delete(exe); if (File.Exists(file)) File.Delete(file); File.WriteAllText(file, content); Process proc = new Process(); proc.StartInfo.UseShellExecute = false; proc.StartInfo.RedirectStandardOutput = true; proc.StartInfo.RedirectStandardError = true; proc.StartInfo.FileName = clexe; proc.StartInfo.Arguments = this.args; proc.StartInfo.CreateNoWindow = true; proc.Start(); //errors += proc.StandardError.ReadToEnd(); errors += proc.StandardOutput.ReadToEnd(); proc.WaitForExit(); bool success = File.Exists(exe); return success; } }

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  • Overlay an image over video using OpenGL ES shaders

    - by BlueVoodoo
    I am trying to understand the basic concepts of OpenGL. A week into it, I am still far from there. Once I am in glsl, I know what to do but I find getting there is the tricky bit. I am currently able to pass in video pixels which I manipulate and present. I have then been trying to add still image as an overlay. This is where I get lost. My end goal is to end up in the same fragment shader with pixel data from both my video and my still image. I imagine this means I need two textures and pass on two pixel buffers. I am currently passing the video pixels like this: glGenTextures(1, &textures[0]); //target, texture glBindTexture(GL_TEXTURE_2D, textures[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, buffer); Would I then repeat this process on textures[1] with the second buffer from the image? If so, do I then bind both GL_TEXTURE0 and GL_TEXTURE1? ...and would my shader look something like this? uniform sampler2D videoData; uniform sampler2D imageData; once I am in the shader? It seems no matter what combination I try, image and video always ends up being just video data in both these. Sorry for the many questions merged in here, just want to clear my many assumptions and move on. To clarify the question a bit, what do I need to do to add pixels from a still image in the process described? ("easy to understand" sample code or any types of hints would be appreciated).

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  • Portable way to get file size in C/C++

    - by chmike
    I need to determin the byte size of a file. The coding language is C++ and the code should work with Linux, windows and any other operating system. This implies using standard C or C++ functions/classes. This trivial need has apparently no trivial solution.

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