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  • How to implement lockstep model for RTS game?

    - by user11177
    In my effort to learn programming I'm trying to make a small RTS style game. I've googled and read a lot of articles and gamedev q&a's on the topic of lockstep synchronization in multiplayer RTS games, but am still having trouble wrapping my head around how to implement it in my own game. I currently have a simple server/client system. For example if player1 selects a unit and gives the command to move it, the client sends the command [move, unit, coordinates] to the server, the server runs the pathfinding function and sends [move, unit, path] to all clients which then moves the unit and run animations. So far so good, but not synchronized for clients with latency or lower/higher FPS. How can I turn this into a true lockstep system? Is the right methodology supposed to be something like the following, using the example from above: Turn 1 start gather command inputs from player1 send to the server turn number and commands end turn, increment turn number The server receives the commands, runs pathfinding and sends the paths to all clients. Next turn receive paths from server, as well as confirmation that all clients completed previous turn, otherwise pause and wait for that confirmation move units gather new inputs end turn Is that the gist of it? Should perhaps pathfinding and other game logic be done client side instead of on the server, if so why? Is there anything else I'm missing? I hope someone can break down the concept, so I understand it better.

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  • Comparing the Performance of Visual Studio's Web Reference to a Custom Class

    As developers, we all make assumptions when programming. Perhaps the biggest assumption we make is that those libraries and tools that ship with the .NET Framework are the best way to accomplish a given task. For example, most developers assume that using ASP.NET's Membership system is the best way to manage user accounts in a website (rather than rolling your own user account store). Similarly, creating a Web Reference to communicate with a web service generates markup that auto-creates a proxy class, which handles the low-level details of invoking the web service, serializing parameters, and so on. Recently a client made us question one of our fundamental assumptions about the .NET Framework and Web Services by asking, "Why should we use proxy class created by Visual Studio to connect to a web service?" In this particular project we were calling a web service to retrieve data, which was then sorted, formatted slightly and displayed in a web page. The client hypothesized that it would be more efficient to invoke the web service directly via the HttpWebRequest class, retrieve the XML output, populate an XmlDocument object, then use XSLT to output the result to HTML. Surely that would be faster than using Visual Studio's auto-generated proxy class, right? Prior to this request, we had never considered rolling our own proxy class; we had always taken advantage of the proxy classes Visual Studio auto-generated for us. Could these auto-generated proxy classes be inefficient? Would retrieving and parsing the web service's XML directly be more efficient? The only way to know for sure was to test my client's hypothesis. Read More >

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  • Developing professionally for both iOS, Android, web - an insight

    - by Scott Roberts
    This is not really a question on how to develop for both, I know various cross platform ways and so on. But I more want to know from developer standpoint how hard it is to basically develop iOS, Android and web apps? I am currently in my first job as a mobile/web developer. I have already developed my first iPhone/iPad app and now I have to develop the app for android because the web version I tried just didn't perform as well as needed and web databases just did not seem to make the cut. But I am not sure it's possible to be good at developing all 3 in terms of remembering all the api's etc. I wouldn't say I have an issue with the programming languages just how to use the api's for the various platforms. Also, all the other languages I look at, in my spare time, just feel like I am spreading myself to thin. Is it feasible for one person to be developing ios, android and web apps? Should I think about reducing it to iOS and web based apps? I develop everything by myself, so I have no one to discuss what the best solutions are for everything and I am just trying to workout as I go along. So any cross platform developers out there? Do companies have different teams for different platforms? Any insight would just help me get my head together. Hopefully this question makes sense.

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  • Hide email adress with JavaScript

    - by Martin Aleksander
    I read somewhere that hiding email address behind JavaScript code, could reduce spam bots harvesting the email address. <script language="javascript" type="text/javascript"> var a = "Red"; var t = "no"; var doc = document; var b = "ITpro"; var ad = a; ad += "@"; ad += b; ad += "."; ad += t; var mt = "ma"; mt += "il"; mt += "to"; var text = ""; if (text == null || text.length == 0) text = ad; doc.write("<"+"a hr"+"ef=\""+mt+":"+ad+"\">"+text+"</"+"a>"); </script> This will not display the actual email-address in the sourcecode of the page, but it will display and work like a normal link for human users. Is it any point of doing this? Will it reduce spam bots, or is it just nonsense that might slow down performance of the page because of the JavaScript?

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  • CodePlex Daily Summary for Monday, January 31, 2011

    CodePlex Daily Summary for Monday, January 31, 2011Popular ReleasesMVC Controls Toolkit: Mvc Controls Toolkit 0.8: Fixed the following bugs: *Variable name error in the jvascript file that prevented the use of the deleted item template of the Datagrid *Now after the changes applied to an item of the DataGrid are cancelled all input fields are reset to the very initial value they had. *Other minor bugs. Added: *This version is available both for MVC2, and MVC 3. The MVC 3 version has a release number of 0.85. This way one can install both version. *Client Validation support has been added to all control...Office Web.UI: Beta preview (Source): This is the first Beta. it includes full source code and all available controls. Some designers are not ready, and some features are not finalized allready (missing properties, draft styles) ThanksASP.net Ribbon: Version 2.2: This release brings some new controls (part of Office Web.UI). A few bugs are fixed and it includes the "auto resize" feature as you resize the window. (It can cause an infinite loop when the window is too reduced, it's why this release is not marked as "stable"). I will release more versions 2.3, 2.4... until V3 which will be the official launch of Office Web.UI. Both products will evolve at the same speed. Thanks.Barcode Rendering Framework: 2.1.1.0: Final release for VS2008 Finally fixed bugs with code 128 symbology.HERB.IQ: HERB.IQ.UPGRADE.0.5.3.exe: HERB.IQ.UPGRADE.0.5.3.exexUnit.net - Unit Testing for .NET: xUnit.net 1.7: xUnit.net release 1.7Build #1540 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision) Ad...DoddleReport - Automatic HTML/Excel/PDF Reporting: DoddleReport 1.0: DoddleReport will add automatic tabular-based reporting (HTML/PDF/Excel/etc) for any LINQ Query, IEnumerable, DataTable or SharePoint List For SharePoint integration please click Here PDF Reporting has been placed into a separate assembly because it requies AbcPdf http://www.websupergoo.com/download.htmSpark View Engine: Spark v1.5: Release Notes There have been a lot of minor changes going on since version 1.1, but most important to note are the major changes which include: Support for HTML5 "section" tag. Spark has now renamed its own section tag to "segment" instead to avoid clashes. You can still use "section" in a Spark sense for legacy support by specifying ParseSectionAsSegment = true if needed while you transition Bindings - this is a massive feature that further simplifies your views by giving you a powerful ...Marr DataMapper: Marr DataMapper 1.0.0 beta: First release.WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.3: Version: 2.0.0.3 (Milestone 3): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ...Rawr: Rawr 4.0.17 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 and on the Version Notes page: http://rawr.codeplex.com/wikipage?title=VersionNotes As of the 4.0.16 release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you...Squiggle - A Free open source LAN Messenger: Squiggle 2.5 Beta: In this release following are the new features: Localization: Support for Arabic, French, German and Chinese (Simplified) Bridge: Connect two Squiggle nets across the WAN or different subnets Aliases: Special codes with special meaning can be embedded in message like (version),(datetime),(time),(date),(you),(me) Commands: cls, /exit, /offline, /online, /busy, /away, /main Sound notifications: Get audio alerts on contact online, message received, buzz Broadcast for group: You can ri...VivoSocial: VivoSocial 7.4.2: Version 7.4.2 of VivoSocial has been released. If you experienced any issues with the previous version, please update your modules to the 7.4.2 release and see if they persist. If you have any questions about this release, please post them in our Support forums. If you are experiencing a bug or would like to request a new feature, please submit it to our issue tracker. Web Controls * Updated Business Objects and added a new SQL Data Provider File. Groups * Fixed a security issue whe...PHP Manager for IIS: PHP Manager 1.1.1 for IIS 7: This is a minor release of PHP Manager for IIS 7. It contains all the functionality available in 56962 plus several bug fixes (see change list for more details). Also, this release includes Russian language support. SHA1 codes for the downloads are: PHPManagerForIIS-1.1.0-x86.msi - 6570B4A8AC8B5B776171C2BA0572C190F0900DE2 PHPManagerForIIS-1.1.0-x64.msi - 12EDE004EFEE57282EF11A8BAD1DC1ADFD66A654mojoPortal: 2.3.6.1: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2361-released.aspx Note that we have separate deployment packages for .NET 3.5 and .NET 4.0 The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code. To download the source code see the Source Code Tab I recommend getting the latest source code using TortoiseHG, you can get the source code corresponding to this release here.Parallel Programming with Microsoft Visual C++: Drop 6 - Chapters 4 and 5: This is Drop 6. It includes: Drafts of the Preface, Introduction, Chapters 2-7, Appendix B & C and the glossary Sample code for chapters 2-7 and Appendix A & B. The new material we'd like feedback on is: Chapter 4 - Parallel Aggregation Chapter 5 - Futures The source code requires Visual Studio 2010 in order to run. There is a known bug in the A-Dash sample when the user attempts to cancel a parallel calculation. We are working to fix this.NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel Template, version 1.0.1.160: The NodeXL Excel template displays a network graph using edge and vertex lists stored in an Excel 2007 or Excel 2010 workbook. What's NewThis release improves NodeXL's Twitter and Pajek features. See the Complete NodeXL Release History for details. Installation StepsFollow these steps to install and use the template: Download the Zip file. Unzip it into any folder. Use WinZip or a similar program, or just right-click the Zip file in Windows Explorer and select "Extract All." Close Ex...Kooboo CMS: Kooboo CMS 3.0 CTP: Files in this downloadkooboo_CMS.zip: The kooboo application files Content_DBProvider.zip: Additional content database implementation of MSSQL, RavenDB and SQLCE. Default is XML based database. To use them, copy the related dlls into web root bin folder and remove old content provider dlls. Content provider has the name like "Kooboo.CMS.Content.Persistence.SQLServer.dll" View_Engines.zip: Supports of Razor, webform and NVelocity view engine. Copy the dlls into web root bin folder to enable...UOB & ME: UOB ME 2.6: UOB ME 2.6????: ???? V1.0: ???? V1.0 ??New ProjectsAuto Complete Control for ASP.NET: Autocomplete Control is a fully functional ASP.NET control for word suggestions and autocomplete. We had been using Ajax Control Toolkit AutoComplete Extender in our projects before, but we have needed some extra features and functionalities.Cours ESIEE: MAJ des cours ESIEE depuis la plateforme Icampus et autres documentsEngineering World Expenses: Demo expenses application for Engineering World 2011Entity Framework / Linq to Sql Poco Code Generator: Poco Orm data access layer (Dto) code generator for Entity Framework and Linq to Sql. Customizable code generation via simple templating system. Utilizes Managed Extensibility Framework (MEF) in order for application parts to dynamically composed and plug-able.linqish.py: Python module for manipulating iterables. An implementation of the .Net Framework's Linq to Objects for Python.Machinekey setter: This code sample is Windows Azure SDK 1.3 custom plugin. This sample do working at set custom key to machinekey of web.config file in your WebRole.MapReduce.NET: MapReduce.NET intends to implement the original paper proposed by Google on MapReduce.Marr DataMapper: Marr DataMapper provides a fast and easy to use wrapper around ADO.NET that enables you to focus more on your data access queries without having to write plumbing code. Load one-to-one, one-to-many, and hierarchical entity models with ease. No special base class required.Orchard Silverlight: Orchard module enabling embedding Silverlight applications and creating Silverlight-based content.RouteMagic: Library of useful routing helpers and classes.Smart Skelta Utilites: Smart Skelta Utilies will provide utilties like Visual Studio 2008 Skelta Starter Kit(Project Templates and Project Item Templates),Code Snippets for Skelta Components,Skleta Attachment Extracter Web based Logger,Skelta Server utility and others for skelta based development.Solfix: Solfix is a programming language tbat is work-in-progress, but it has a lot of functionality! You can make applications for console to windows applications. The main point of Solfix is to make coding easier and less time than before.SQLite Manager: A minimal manage for sqlite databases.State Search: StateSearch provides state search algoritms such as A*, IDA*, BestFirst, etc to solve problems such as puzzles and/or path searchingTable Check Custom Field Type: SharePoint Custom Field Type for displaying a list of values with checkboxes and people editors.testsgb: testWindows Phone 7 Extension Framework: An extension method framework for Windows Phone 7 to make your code more fluent and adding a lot of common functions you don't need to reproduce.

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  • Iphone/Android app – chatroom development – what framework & hosting needs?

    - by MikaelW
    I have some experience regarding IPhone and Android development but I am now struggling to solve a new class of problem: apps that involve a client/server chatroom feature. That is, an app when people can exchange text over the internet, and without having the app to constantly “pull” content from the server. So that problem can’t be solved with a normal php/mysql website, there must be some kind of application running on a server that is able to send message from the server to the phone, rather than having the phone to check for new messages every 10 seconds… So I’m looking for ways to solve the different problems here: What framework should I use on the two sides (phone / server)? It should be some kind of library that doesn’t prevent me to write paid apps. It should also be possible to have the same server for the Iphone and android version of the app. What server / hosting solution do I need with what sort of features, I just have no experience regarding server application that can handle and initiate multiple connections and are hosted on hardware that is always online I tried to find resources online but couldn’t so far, either the libraries had the wrong kind of license/language or I just didn’t understand… Sometimes there were nice tutorial but for different needs such as peer2peer chat over local network… Same with the server and the hosting problem, not sure where to start really, I’m calling for help and I promise I will complete this page with notes about the experience I will get :-) Obviously the ideal would be to find a tutorial I missed that include client code, server code and a free scalable server… That being said, If I see something as good, it probably means that I have eaten the wrong kind of mushroom again… So, failing that, any pointer which might help me toward that quest, would be greatly appreciated. Thanks in advance. Mikael

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  • Get Smarter Just By Listening

    - by mark.wilcox
    Occasionally my friends ask me what do I listen/read to keep informed. So I thought I would like to post an update. First - there is an entirely new network being launched by Jason Calacanis called "ThisWeekIn". They have weekly shows on variety of topics including Startups, Android, Twitter, Cloud Computing, Venture Capital and now the iPad. If you want to keep ahead (and really get motivated) - I totally recommend listening to at least This Week in Startups. I also find Cloud Computing helpful. I also like listening to the Android show so that I can see how it's progressing. Because while I love my iPhone/iPad - it's  important to keep the competition in the game up to improve everything. I'm also not opposed to switching to Android if something becomes as nice experience - but so far - my take on Android devices are  - 10 years ago, I would have jumped all over them because of their hackability. But now, I'm in a phase, where I just want these devices to work and most of my creation is in non-programming areas - I find the i* experience better. Second - In terms of general entertaining tech news - I'm a big fan of This Week in Tech. Finally - For a non-geek but very informative show - The Kevin Pollack Show on ThisWeekIn network gets my highest rating. It's basically two-hours of in-depth interview with a wide variety of well-known comedian and movie stars. -- Posted via email from Virtual Identity Dialogue

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  • Game actions that take multiple frames to complete

    - by CantTetris
    I've never really done much game programming before, pretty straightforward question. Imagine I'm building a Tetris game, with the main loop looking something like this. for every frame handle input if it's time to make the current block move down a row if we can move the block move the block else remove all complete rows move rows down so there are no gaps if we can spawn a new block spawn a new current block else game over Everything in the game so far happens instantly - things are spawned instantly, rows are removed instantly etc. But what if I don't want things to happen instantly (i.e animate things)? for every frame handle input if it's time to make the current block move down a row if we can move the block move the block else ?? animate complete rows disappearing (somehow, wait over multiple frames until the animation is done) ?? animate rows moving downwards (and again, wait over multiple frames) if we can spawn a new block spawn a new current block else game over In my Pong clone this wasn't an issue, as every frame I was just moving the ball and checking for collisions. How can I wrap my head around this issue? Surely most games involves some action that takes more than a frame, and other things halt until the action is done.

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  • How to talk a client out of a Flash website?

    - by bunglestink
    I have recently been doing a bunch of web side projects through word of mouth recommendations only. Although I am much more a of a programmer than a designer by any means, my design skills are not terrible, and do not hate dealing with UI like many programmers. As a result, I find myself lured into a bunch of side projects where aside from a minimal back end for content administration, most of the programming is on front end interfaces (read javascript/css). By far the biggest frustration I have had is convincing clients that they do not want Flash. Aside the fact that I really do not enjoy Flash "development", there are many practical reasons why Flash is not desirable (lack of compatibility across devices, decreased client accessibility, plug-in requirements, increased development time, etc.). Instead of just flat out telling the clients "I will not build you a flash website", I would much rather use tactics to convince/explain to them that this is not what they actually want, ie: meet their requirements any better than standard html/css/js and distract users from their content. What kind of first hand experience do others have with this? How do you explain to someone that javascript/css/AJAX is usually a better option for most websites? Why do people want to use Flash so bad to begin with? This question pertains to clients who do not have any technical reasons for wanting flash, but just want it because they think it makes pretty websites.

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  • TDD - Outside In vs Inside Out

    - by Songo
    What is the difference between building an application Outside In vs building it Inside Out using TDD? These are the books I read about TDD and unit testing: Test Driven Development: By Example Test-Driven Development: A Practical Guide: A Practical Guide Real-World Solutions for Developing High-Quality PHP Frameworks and Applications Test-Driven Development in Microsoft .NET xUnit Test Patterns: Refactoring Test Code The Art of Unit Testing: With Examples in .Net Growing Object-Oriented Software, Guided by Tests---This one was really hard to understand since JAVA isn't my primary language :) Almost all of them explained TDD basics and unit testing in general, but with little mention of the different ways the application can be constructed. Another thing I noticed is that most of these books (if not all) ignore the design phase when writing the application. They focus more on writing the test cases quickly and letting the design emerge by itself. However, I came across a paragraph in xUnit Test Patterns that discussed the ways people approach TDD. There are 2 schools out there Outside In vs Inside Out. Sadly the book doesn't elaborate more on this point. I wish to know what is the main difference between these 2 cases. When should I use each one of them? To a TDD beginner which one is easier to grasp? What is the drawbacks of each method? Is there any materials out there that discuss this topic specifically?

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  • Executing Components in an Entity Component System

    - by John
    Ok so I am just starting to grasp the whole ECS paradigm right now and I need clarification on a few things. For the record, I am trying to develop a game using C++ and OpenGL and I'm relatively new to game programming. First of all, lets say I have an Entity class which may have several components such as a MeshRenderer,Collider etc. From what I have read, I understand that each "system" carries out a specific task such as calculating physics and rendering and may use more that one component if needed. So for example, I would have a MeshRendererSystem act on all entities with a MeshRenderer component. Looking at Unity, I see that each Gameobject has, by default, got components such as a renderer, camera, collider and rigidbody etc. From what I understand, an entity should start out as an empty "container" and should be filled with components to create a certain type of game object. So what I dont understand is how the "system" works in an entity component system. http://docs.unity3d.com/ScriptReference/GameObject.html So I have a GameObject(The Entity) class like class GameObject { public: GameObject(std::string objectName); ~GameObject(void); Component AddComponent(std::string name); Component AddComponent(Component componentType); }; So if I had a GameObject to model a warship and I wanted to add a MeshRenderer component, I would do the following: warship->AddComponent(new MeshRenderer()); In the MeshRenderers constructor, should I call on the MeshRendererSystem and "subscribe" the warship object to this system? In that case, the MeshRendererSystem should probably be a Singleton("shudder"). From looking at unity's GameObject, if each object potentially has a renderer or any of the components in the default GameObject class, then Unity would iterate over all objects available. To me, this seems kind of unnecessary since some objects might not need to be rendered for example. How, in practice, should these systems be implemented?

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  • links for 2011-02-03

    - by Bob Rhubart
    Webcast: Reduce Complexity and Cost with Application Integration and SOA Speakers: Bruce Tierney (Product Director, Oracle Fusion Middleware) and Rajendran Rajaram (Oracle Technical Consultant). Thursday, February 17, 2011. 10 a.m. PT/1 p.m. ET. (tags: oracle otn soa fusionmiddleware) William Vambenepe: The API, the whole API and nothing but the API William asks: "When programming against a remote service, do you like to be provided with a library (or service stub) or do you prefer 'the API, the whole API, nothing but the API?'" (tags: oracle otn API webservices soa) Gary Myers: Fluffy white Oracle clouds by the hour Gary says: "Pay-by-the-hour options are becoming more common, with Amazon and Oracle are getting even more intimate in the next few months. Yes, you too will be able to pay for a quickie with the king of databases (or queen if you prefer that as a mental image). " (tags: oracle otn cloudcomputing amazon ec2) Conversation as User Assistance (the user assistance experience) "To take advantage of the conversations on the web as user assistance, enterprises must first establish where on the spectrum their community lies." -- Ultan O'Broin (tags: oracle otn enterprise2.0 userexperience) Webcast: Oracle WebCenter Suite – Giving Users a Modern Experience Thursday, February 10, 2011. 11 a.m. PT/2 p.m. ET. Speakers: Vince Casarez, Vice President of Enterprise 2.0 Product Management, Oracle; Erin Smith, Consulting Practice Manager – Portals, Oracle; Robert Wessa, Consulting Technical Director,  Enterprise 2.0 Infrastructure, Oracle.  (tags: oracle otn enterprise2.0 webcenter)

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  • XNA C# Platformer - physics engine or tile based?

    - by Hugh
    I would like to get some opinions on whether i should develop my game using a physics engine (farseer physics seems to be the best option) or follow the traditional tile-based method. Quick background: - its a college project, my first game, but have 4 years academic programming experience - Just want a basic platformer with a few levels, nothing fancy - want a shooting mechanic, run and gun, just like contra or metal slug for example - possibly some simple puzzles I have made a basic prototype with farseer, the level is hardcoded with collisions and not really tiled, more like big full-screen sized tiles, with collision bodies drawn manually along the ground and walls etc. My main problem is i want a simple retro feel to the jumping and physics but because its a physics simulation engine its going to be realistic, whereas typical in air controllable physics for platformers arent realistic. I have to make a box with wheel body fixture under it to have this effect and its glitchy and doesnt feel right. I chose to use a physics engine because i tried the tile method initially and found it very hard to understand, the engine took care of alot things to save me time, mainly being able to do slopes easily was nice and the freedom to draw collision bounds wherever i liked, rather then restricted to a grid, which gave me more freedom for art design also. In conclusion i don't know which method to pick, i want to use a method which will be the most straight forward way to implement and wont give me a headache later on, preferably a method which has an abundance of tutorials and resources so i dont get "stuck" doing something which has been done a million times before! Let me know i haven't provided enough information for you to help me! Thanks in advance, Hugh.

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  • C#.NET (AForge) against Java (JavaCV, JMF) for video processing

    - by Leron
    I'm starting to get really confused looking deeper and deeper at video processing world and searching for optimal choices. This is the reason to post this and some other questions to try and navigate myself in the best possible way. I really like Java, working with Java, coding with Java, at the same time C# is not that different from Java and Visual Studio is maybe the best IDE I've been working with. So even though I really want to do my projects in Java so I can get better and better Java programmer at the same time I'm really attract to video processing and even though I'm still at the beginning of this journey I want to take the right path. So I'm really in doubt could Java be used in a production environment for serious video processing software. As the title says I already have been looking at maybe the two most used technologies for video processing in Java - JMF and JavaCV and I'm starting to think that even they are used and they provide some functionality, when it comes to real work and real project that's not the first thing that comes to once mind, I mean to someone that have a professional opinion about this. On the other hand I haven't got the time to investigate .NET (c# specificly) options but even AForge looks a lot more serious library then those provided for Java. So in general -either ways I'm gonna spend a lot of time learning some technology and trying to do something that make sense with it, but my plan is at the end the thing that I'll eventually come up to be my headline project. To represent my skills and eventually help me find a job in the field. So I really don't want to spend time learning something that will give me the programming result I want but at the same time is not something that is needed in the real world development. So what is your opinion, which language, technology is better for this specific issue. Which one worths more in terms that I specified above?

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  • Iva&rsquo;s internship story

    - by anca.rosu
    Hello, my name is Iva and I am a member of the Internship program at Oracle Czech. When I joined Oracle, I initially worked as an Alliances and Channel Marketing Assistant at Oracle Czech Republic, but most recently, I have been working in the Demand Generation Team. I am a student of the Economics and Management Faculty at Czech University of Life Sciences in Prague, specializing in Marketing, Business and Administration. I have recently passed my Bachelor exams. I received the information about Oracle’s Internship opportunity from a friend. I joined Oracle in September 2008 and worked as an Alliances and Channel Marketing Assistant until May 2009. Here I was responsible for the Open Market Model (OMM) and at the same time I was covering communication with Partners, Oracle Events and Team Buildings as well as creating Partner Databases and Reports. At the moment, I support our Demand Generation Team to execute Direct Marketing campaigns in Czech Republic, Slovak Republic and Hungary. In addition to this, I help with Reporting and Contact Data Management for the whole of the European Enlargement (EE) and Commonwealth of Independent States (CIS) regions. I enjoy my job and I appreciate the experience. Every day is interesting, because every day I learn something new. I am very happy that I was presented with an opportunity to work at Oracle and cooperate with friendly people in a multicultural environment. Oracle gives me the chance to develop my skills and start building my career. I am able to attend interesting training classes, improve my language skills and enjoy sporting activities, such as squash, swimming and aerobics, at the same time. If you dream of working in an international company and you would like to join a very dynamic industry, I really can recommend Oracle without a doubt, even if you have no IT background! If you have any questions related to this article feel free to contact  [email protected].  You can find our job opportunities via http://campus.oracle.com   Technorati Tags: Internship program,Oracle Czech,Economics,Management Faculty,Czech University of Life Sciences in Prague,Demand Generation Team

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  • ADF & ADF Mobile Bootcamps in UK, Austria, Spain, Switzerland

    - by JuergenKress
    You want to learn more about innovative features ADF and ADF mobile? You want to get answers how to build modern & mobile applications? Join our 2 days ADF & ADF mobile hands-on Bootcamp. UK Spain Switzerland Austria (one day class) Details Training Audience: Developers, Project Managers, Architects & ADF beginners Trainer: Mireille Duroussaud Language: English Cost: Free of charge, cancelation fee 50€ or no-show fee 2.000€ Note: Bootcamp is limited to 20 persons on first come first serve basis. Preparation:  Attend the free online training ADF 11g Presales Specialist. Follow-up  Pass the free online assessment ADF 11g Presales Specialist. Highlights of the Workshop Oracle Fusion Middleware Development Platform Developing Reusable Business Service Developing Rich Web User Interface and Portals Developing Mobile Apps for iOS and Android with Oracle ADF Mobile For details and registration please visit our registration page. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. BlogTwitterLinkedInMixForumWiki Technorati Tags: adf,adf training,education,training,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • Installation hangs at "Retrieving file 43 of 105" Virtualbox OS X 10.7 Host Ubuntu 12.04 x86 guest

    - by goodcop
    This is my second attempt at installing Ubuntu. In my first attempt, I selected "download updates" and "install third-party components"; in my second attempt, I deselected both. Still experiencing the same problem. In my first attempt at installing Ubuntu, after the installation stuck at "Retrieving file 43 of 105", I selected "skip" and the installation completed. After I started to run the OS, I received a notification that language support was incomplete. When I tried to update it, the Ubuntu Software Centre updating process hung on "waiting for jockey-backend to exit", seemingly indefinitely. At that point, I decided to reinstall the system (since the whole process is only supposed to take 45 minutes or less), but, as I mentioned above my results were the same. I'm new to Ubuntu. Any advice? Where are the files (including file 43) being retrieved from? Online or from the ubuntu installation iso? I have searched many forums for an answer to this problem, and have seen others with the same issue but I haven't found a solution. Thanks.

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  • Should I give the answer to a failed interview coding exercise?

    - by GlenH7
    We had a senior level interview candidate fail a nuance of the FizzBuzz question*. I mean, really, utterly, completely, failed the question - not even close. I even coached him through to thinking about using a loop and that 3 and 5 were really worth considering as special cases. He blew it. Just for QA purposes, I gave the same exact question to three teammates; gave them 5 minutes; and then came back to collect their pseudo-code. All of them nailed it and hadn't seen the question before. Two asked what the trick was... On a different logic exercise, the candidate showed some understanding of some of the features available within the language he chose to use (C#). So it's not as if he had never written a line of code. But his logic still stunk. My question is whether or not I should have given him the answer to the logic questions. He knew he blew them, and acknowledged it later in the interview. On the other hand, he never asked for the answer or what I was expecting to see. I know coding exercises can be used to set candidates up for failure (again, see second link from above). And I really tried to help him home in on answering the core of the question. But this was a senior level candidate and Fizz-Buzz is, frankly, ridiculously easy even with accounting for interview jitters. I felt like I should have shown him a way of solving the problem so that he could at least learn from the experience. But again, he didn't ask. What's the right way to handle that situation? *Okay, that's not the link to the actual FizzBuzz question, but it is a good P.SE discussion around FizzBuzz and links to the various aspects of it.

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  • SSIS Dashboard v0.4

    - by Davide Mauri
    Following the post on SSISDB script on Gist, I’ve been working on a HTML5 SSIS Dashboard, in order to have a nice looking, user friendly and, most of all, useful, SSIS Dashboard. Since this is a “spare-time” project, I’ve decided to develop it using Python since it’s THE data language (R aside), it’s a beautiful & powerful, well established and well documented and with a rich ecosystem around. Plus it has full support in Visual Studio, through the amazing Python Tools For Visual Studio plugin, I decided also to use Flask, a very good micro-framework to create websites, and use the SB Admin 2.0 Bootstrap admin template, since I’m all but a Web Designer. The result is here: https://github.com/yorek/ssis-dashboard and I can say I’m pretty satisfied with the work done so far (I’ve worked on it for probably less than 24 hours). Though there’s some features I’d like to add in t future (historical execution time, some charts, connection with AzureML to do prediction on expected execution times) it’s already usable. Of course I’ve tested it only on my development machine, so check twice before putting it in production but, give the fact that, virtually, there is not installation needed (you only need to install Python), and that all queries are based on standard SSISDB objects, I expect no big problems. If you want to test, contribute and/or give feedback please fell free to do it…I would really love to see this little project become a community project! Enjoy!

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  • Should I be using Lua for game logic on mobile devices?

    - by Rob Ashton
    As above really, I'm writing an android based game in my spare time (android because it's free and I've no real aspirations to do anything commercial). The game logic comes from a very typical component based model whereby entities exist and have components attached to them and messages are sent to and fro in order to make things happen. Obviously the layer for actually performing that is thin, and if I were to write an iPhone version of this app, I'd have to re-write the renderer and core driver (of this component based system) in Objective C. The entities are just flat files determining the names of the components to be added, and the components themselves are simple, single-purpose objects containing the logic for the entity. Now, if I write all the logic for those components in Java, then I'd have to re-write them on Objective C if I decided to do an iPhone port. As the bulk of the application logic is contained within these components, they would, in an ideal world, be written in some platform-agnostic language/script/DSL which could then just be loaded into the app on whatever platform. I've been led to believe however that this is not an ideal world though, and that Lua performance etc on mobile devices still isn't up to scratch, that the overhead is too much and that I'd run into troubles later if I went down that route? Is this actually the case? Obviously this is just a hypothetical question, I'm happy writing them all in Java as it's simple and easy get things off the ground, but say I actually enjoy making this game (unlikely, given how much I'm currently disliking having to deal with all those different mobile devices) and I wanted to make a commercially viable game - would I use Lua or would I just take the hit when it came to porting and just re-write all the code?

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  • Is it bad idea to use flag variable to search MAX element in array?

    - by Boris Treukhov
    Over my programming career I formed a habit to introduce a flag variable that indicates that the first comparison has occured, just like Msft does in its linq Max() extension method implementation public static int Max(this IEnumerable<int> source) { if (source == null) { throw Error.ArgumentNull("source"); } int num = 0; bool flag = false; foreach (int num2 in source) { if (flag) { if (num2 > num) { num = num2; } } else { num = num2; flag = true; } } if (!flag) { throw Error.NoElements(); } return num; } However I have met some heretics lately, who implement this by just starting with the first element and assigning it to result, and oh no - it turned out that STL and Java authors have preferred the latter method. Java: public static <T extends Object & Comparable<? super T>> T max(Collection<? extends T> coll) { Iterator<? extends T> i = coll.iterator(); T candidate = i.next(); while (i.hasNext()) { T next = i.next(); if (next.compareTo(candidate) > 0) candidate = next; } return candidate; } STL: template<class _FwdIt> inline _FwdIt _Max_element(_FwdIt _First, _FwdIt _Last) { // find largest element, using operator< _FwdIt _Found = _First; if (_First != _Last) for (; ++_First != _Last; ) if (_DEBUG_LT(*_Found, *_First)) _Found = _First; return (_Found); } Are there any preferences between one method or another? Are there any historical reasons for this? Is one method more dangerous than another?

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  • Preview Chitika Premium Ads On Your Website Quickly

    - by Gopinath
    Google AdSense is an excellent option for publishers like us to monetize traffic. As Google AdSense allow only 3 ad units per page, we have good amount of space left empty on the blog. Why not we use this empty space to earn some revenue(make sure that you are not annoying your visitors with too many ads)? On Tech Dreams today we started experimenting with Chitika Premium Ads to displays advertisements for visitors landing on us through search engines. Chitika Premium Ads are displayed only to US visitors who finds our pages through search engines. Visitors from outside USA does not see these ads anywhere on our site. We being in India, how to preview the Chitika ads on our site? To preview Chitika ads add #chitikatest at the end of the url. For example to preview the ads on Tech Dreams I use the url http://techdreams.org/#chitikatest The above url displays default list of ads Chitika displays. But if you want to see preview of ads for a specific keyword you can append it at the end of the url. Here is another example http://www.techdreams.org/#chitikatest=ipad   Do You Know What The Word “Chitika” Means? What does Chitika mean? When Chitika co-founders, Venkat Kolluri and Alden DoRosario left Lycos in 2003 to start their own company, they sought a name that would suggest the speed with which its customers would be able to put up ads on their Web sites. Chitika, which means “snap of the fingers” in Telugu (a South Indian language), captured this sentiment and Chitika Inc. was born (via) This article titled,Preview Chitika Premium Ads On Your Website Quickly, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Low hanging fruit where "a sufficiently smart compiler" is needed to get us back to Moore's Law?

    - by jamie
    Paul Graham argues that: It would be great if a startup could give us something of the old Moore's Law back, by writing software that could make a large number of CPUs look to the developer like one very fast CPU. ... The most ambitious is to try to do it automatically: to write a compiler that will parallelize our code for us. There's a name for this compiler, the sufficiently smart compiler, and it is a byword for impossibility. But is it really impossible? Can someone provide a concrete example where a paralellizing compiler would solve a pain point? Web-apps don't appear to be a problem: just run a bunch of Node processes. Real-time raytracing isn't a problem: the programmers are writing multi-threaded, SIMD assembly language quite happily (indeed, some might complain if we make it easier!). The holy grail is to be able to accelerate any program, be it MySQL, Garage Band, or Quicken. I'm looking for a middle ground: is there a real-world problem that you have experienced where a "smart-enough" compiler would have provided a real benefit, i.e that someone would pay for?

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  • Constructs for wrapping a hardware state machine

    - by Henry Gomersall
    I am using a piece of hardware with a well defined C API. The hardware is stateful, with the relevant API calls needing to be in the correct order for the hardware to work properly. The API calls themselves will always return, passing back a flag that advises whether the call was successful, or if not, why not. The hardware will not be left in some ill defined state. In effect, the API calls advise indirectly of the current state of the hardware if the state is not correct to perform a given operation. It seems to be a pretty common hardware API style. My question is this: Is there a well established design pattern for wrapping such a hardware state machine in a high level language, such that consistency is maintained? My development is in Python. I ideally wish the hardware state machine to be abstracted to a much simpler state machine and wrapped in an object that represents the hardware. I'm not sure what should happen if an attempt is made to create multiple objects representing the same piece of hardware. I apologies for the slight vagueness, I'm not very knowledgeable in this area and so am fishing for assistance of the description as well!

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  • My Windows 8 App in Windows Store

    - by Stephen.Walther
    Finally, you have a good reason to upgrade to Windows 8! My Brain Eaters app was just accepted into the Windows Store. Just in time for Halloween! The Brain Eaters app is a sample app from my soon to be released book Windows 8 Apps with HTML5 and JavaScript. The game illustrates several important programming concepts which you need when building Windows 8 games with JavaScript such as using HTML5 Canvas and the new requestAnimationFrame() method. If you are looking for Halo or Call of Duty then you will be disappointed. If you are looking for PAC-MAN then you will be disappointed. I created the simplest arcade game that I could imagine so I could explain it in the book. All of the code for the game is included with the book. The goal of the game is to eat the food pellets while avoiding the zombies while running around a maze. Every time you get eaten by a zombie, you can hear my six year old son saying “Oh No!”. Here’s the link to the game: http://apps.microsoft.com/webpdp/app/brain-eaters/e283c8d0-1fed-4b26-a8bf-464584c9de6d

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