Search Results

Search found 58970 results on 2359 pages for 'android application'.

Page 599/2359 | < Previous Page | 595 596 597 598 599 600 601 602 603 604 605 606  | Next Page >

  • Using IBM FileNet Web services in C# Application

    - by acadia
    Hello Experts, Our organization uses IBM FileNet as document management system. FileNet P8 comes with a web services API which can be used in .net Has anyone of you guys tried this? If yes could you please direct me to any resources to kick start? Thanks a ton in advance.

    Read the article

  • Measuring time spent in application / thread

    - by Adamski
    I am writing a simulation in Java whereby objects act under Newtonian physics. An object may have a force applied to it and the resulting velocity causes it to move across the screen. The nature of the simulation means that objects move in discrete steps depending on the time ellapsed between the current and previous iteration of the animation loop; e.g public void animationLoop() { long prev = System.currentTimeMillis(); long now; while(true) { long now = System.currentTimeMillis(); long deltaMillis = now - prev; prev = now; if (deltaMillis > 0) { // Some time has passed for (Mass m : masses) { m.updatePosition(deltaMillis); } // Do all repaints. } } } A problem arises if the animation thread is delayed in some way causing a large amount of time to ellapse (the classic case being under Windows whereby clicking and holding on minimise / maximise prevents a repaint), which causes objects to move at an alarming rate. My question: Is there a way to determine the time spent in the animation thread rather than the wallclock time, or can anyone suggest a workaround to avoid this problem? My only thought so far is to contstrain deltaMillis by some upper bound.

    Read the article

  • calling a service from an activity

    - by newbie
    Hi,I have been stuck on this issue for quite some time now.Have read the documentation and many tutorials and they just confuse me more.I hope someone will provide me a straightforward answer.It's really important.Thank you.. Ok ..so i want an activity to get some input from the user as and then send that string to a service.Then i want my service to run in a way so that i can use other applications while this one keeps running in the background.Also i don't want the service to keep running every second.What i want is for the service to get updated location of my current position every 10 minutes so i was thinkin if there could be a way to make my service to go to sleep n wake up evry 10 mins n check for updates.I don't want to show the update on the UI so i dont think i need to use an AIDL approach and also dont need to bind to the service.I js simply want to start the service as soon as the user enters the string and keep the service runing every 10 mins.I think it is really simple but m very confused.Please help.

    Read the article

  • UIViewController is popped from view stack and NSURLConnection crashes the application

    - by rickharrison
    I am pushing a UIViewController onto a UINavigationController. This view controller immediately starts a download of an xml feed and then parses it. However, if you hit the back button before it is done downloading, and crashes with EXC_BAD_ACCESS. The line that is crashing it is in parserDidEndDocument and is this line: if (self.delegate && [self.delegate conformsToProtocol:@protocol(ModelDelegate)]) [self.delegate modelDidFinishParsing:self]; I assume it is crashing because it is trying to access self.delegate which is not assigned anymore. How do I get around this? Also, I would release the model object in the modelDidFinishParsing method. How would I release this model if it never reaches this method.

    Read the article

  • c++ i need help with this program. everytime i try to run it, i got a problem

    - by FOXMULDERIZE
    1-the program must read numeric data from a file. 2-only one line per number 3-half way between those numbers is a negative number. 4-the program must sum those who are above the negative number in a acumulator an those below the negative number in another acumulator. 5-the black screen shall print both results and determined who is grater or equal. include include using namespace std; void showvalues(int,int,int[]); void showvalues2(int,int); void sumtotal(int,int); int main() { int total1=0; int total2=0; const int SIZE_A= 9; int arreglo[SIZE_A]; int suma,total,a,b,c,d,e,f; ifstream archivo_de_entrada; archivo_de_entrada.open("numeros.txt"); //lee/// for(int count =0 ;count < SIZE_A;count++) archivo_de_entrada>>arreglo[count] ; archivo_de_entrada.close(); showvalues(0,3,arreglo); showvalues2(5,8); sumtotal(total1,total2); system("pause"); return 0; } void showvalues(int a,int b,int arreglos) { int total1=0; //muestra//////////////////////// cout<< "los num son "; for(int count = a ;count <= b;count++) total1 += arreglos[count]; cout < } void showvalues2(int c,int d) { ////////////////////////////// int total2=0; cout<< "los num 2 son "; for(count =5 ;count <=8;count++) total2 = total2 + arreglo[count]; cout < void sumtotal(int e,int f) { ///////////////////////////////// cout<<"la suma de t1 y t2 es "; total= total1 + total2; cout< }

    Read the article

  • What could possibly be causing this NPE in onCreate?

    - by Adam Johns
    I am getting an NPE in onCreate of the following file (MySubActivity): public class MySubActivity extends MySuperActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); myTextView.setText(getResources().getString(R.string.myString)); } } MySuperActivity: public class MySuperActivity extends Activity { protected TextView myTextView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.my_layout); myTextView = (TextView)findViewById(R.id.myTextViewid); } } The strange thing is that I have never seen this crash while testing the app. The page works fine when I test it. However I got a crash report from Google notifying me of the crash. I cannot reproduce it, and I have no idea under what scenario this crash could happen. Seeing as how it works for me, the resource ids and string names etc. must be correct. The only thing that came across my mind was that maybe the user had their phone set to a different language, so it couldn't properly pull the resources. However, there are default resources for all of them, and I tested changing the language of my emulator and it didn't crash. Any ideas?

    Read the article

  • erlang io:format, and a hanging web application

    - by williamstw
    While I'm learning a new language, I'll typically put lots of silly println's to see what values are where at specific times. It usually suffices because the languages typically have available a tostring equivalent. In trying that same approach with erlang, my webapp just "hangs" when there's a value attempted to be printed that's not a list. This happens when variable being printed is a tuple instead of a list. There's no error, exception, nothing... just doesn't respond. Now, I'm muddling through by being careful about what I'm writing out and as I learn more, things are getting better. But I wonder, is there a way to more reliably to [blindly] print a value to stdout? Thanks, --tim

    Read the article

  • Providing the path to an image stored on the server, not in the application files

    - by twal
    I need to display images on my ASP.NET MVC page that will be stored on the server i have an apphelper class that I can use to provide the path like this public static class AppHelper { public static string ImageLowResPath(string imageName) { } } How can I get the file path that is stored on the c: drive of the server here? In my view I will get the filepath like this img src='<%=AppHelper.ImagelowResPath("10-1010.jpg") %' Thank you

    Read the article

  • How do I get parameters between activities?

    - by Matt
    I am working on an app that has multiple tabs. In the first tab the user will enter values. In the other tabs it will display the results of calculations based off of those values. Like in tab 1, the user will enter "3" and "2". In tab 2, the program will add them and display "5". In tab 2 how do I access the ints "3" and "2"? Thanks

    Read the article

  • Is code clearness killing application performance?

    - by Jorge Córdoba
    As today's code is getting more complex by the minute, code needs to be designed to be maintainable - meaning easy to read, and easy to understand. That being said, I can't help but remember the programs that ran a couple of years ago such as Winamp or some games in which you needed a high performance program because your 486 100 Mhz wouldn't play mp3s with that beautiful mp3 player which consumed all of your CPU cycles. Now I run Media Player (or whatever), start playing an mp3 and it eats up a 25-30% of one of my four cores. Come on!! If a 486 can do it, how can the playback take up so much processor to do the same? I'm a developer myself, and I always used to advise: keep your code simple, don't prematurely optimize for performance. It seems that we've gone from "trying to get it to use the least amount of CPU as possible" to "if it doesn't take too much CPU is all right". So, do you think we are killing performance by ignoring optimizations?

    Read the article

  • rails contoller defaults to respond with application/xml in production

    - by Dave Paroulek
    I have a standard contacts_controller.rb with index action that responds as follows: respond_to do |format| format.html format.xml { render :xml => @contacts } end In development, it works as intended: when I browse to http://localhost:3000/contacts, I get an html response. But, when I start the app using capistrano on a remote ubuntu server and browse to the same url, I get a xml response? If I go to http://remote_host:8000/contacts.html, then I see the html response. If I comment out the format.xml { render :xml => @contacts }, then I see the desired html response. Pretty sure I'm missing something subtle about difference between rails development and production modes? Any ideas about what I'm overlooking? Thanks, - Dave

    Read the article

  • How we run a .NET 32-bit application in a 64-bit Windows server?

    - by Geo
    We are installing a third party application in one of our 64-bit Windows servers. This application apparently was build with the compiler option set to choose the platform at run time. When we run the application it gives us an error: System.BadImageFormatException: is not a valid Win32 application. I have seen in MSDN forums that in order to fix this error I have to build the application set to 32-bit, and that way it will run fine on a 64-bit server. I check on other StackOverflow links Other Posts. How to get around this situation? For everyone that wants to know more information: The application is running fine in a 32-bit test server. IIS version 6 using SQL Server Express 2005 On the Web Service Extension there are both Framework64\v2.0.50727\aspnet_isapi.dll and Framework\v2.0.50727\aspnet_isapi.dll

    Read the article

  • how to retrive String from DatagramPacket

    - by sajith
    the following code prints [B@40545a60,[B@40545a60abc exp but i want to print abc,so that i can retrive the correct message from the receiving system public class Operation { InetAddress ip; DatagramSocket dsock; DatagramPacket pack1; byte[] bin,bout; WifyOperation(InetAddress Systemip) { ip=Systemip; try { dsock=new DatagramSocket(); } catch (SocketException e) { // TODO Auto-generated catch block e.printStackTrace(); } } void sendbyte() { String senddata="abc"+"123"; bout=senddata.getBytes(); pack1=new DatagramPacket(bout,bout.length,ip,3322); try { dsock.send(pack1); Log.d(pack1.getData().toString(),"abc exp"); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } how i retrieve string instead of byte from the packet pack1

    Read the article

  • error in pulling trace file -sdcard

    - by con_9
    hi ,Can anybody help me out with traceview! I created sdcard and mounted it on my emulator , after closing my app , when i try to pull to copy the files (using command:adb pull /sdcard/calc.trace /tmp)i get this error:"remote object /sdcard/calc.trace does not exist".I am listin gdown the commands in sequence. 1)f:mksdcard 1024 ./myimage 2)f:emulator -sdcard ./myimage -avd 1 3)(After running my app and exiting the app)adb pull /sdcard/calc.trace /tmp in my activity i have start/stop method tracing with fiename calc.trace. n ya i am running windows --"\" regards

    Read the article

  • How do I get a preference to correlate to a variable?

    - by Dan T
    I have my menu button bringing up a Settings option, which brings up numerous ListPreferences such as weight and various sizes for glasses (it's a BAC calculator app). I'll pick one example... weight will work. Depending on how much you weigh it will affect your BAC. I have a int for Weight, set at 180. I would like someone to be able to go into the menu Settings, pick the "Weight" ListPreference, and choose between 100, 130, 150, 180, 210, 240, 270, and 300. I already have the numbers show up (all of the arrays have been created) and I can choose one, but it doesn't do anything because it's not linked up with the int Weight variable. How do I go about linking the information?

    Read the article

  • Filter rows from Cursor so they don't show up in ListView

    - by Richard
    I have a Cursor that returns rows I use with a SimpleCursorAdapter to populate a ListView. I would like to filter some of the rows so they don't get displayed in my ListView. I use the data from the rows elsewhere in my Activity so I don't want to change my SQL to filter them with a WHERE clause. What is the best way to keep a row from being displaying in my ListView? Ideally I would check a column in my row and then only add rows to the ListView that satisfy a condition.

    Read the article

  • Giant online image gallery - How do I avoid OutOfMemoryError?

    - by Ben L.
    For anyone who's wondering, the gallery is http://www.spore.com/sporepedia. My app uses the Spore API to get the 100 newest creations, then displays them in a GridView. The text data about the creations is easy to store, but the images present a problem. As far as I know, I can either keep the images in a Hashtable or grab them every time they are viewed. Neither of these will work - the Hashtable quickly presents an OutOfMemoryError, and the constant reloading causes a lot of load on the server and a lot of lag on the client. Is there a better way to store the images?

    Read the article

  • How to rotate a drawable with anti-aliasing enabled

    - by Mike
    I need to rotate an ImageView by a few degrees. I'm doing this by subclassing ImageView and overloading onDraw() @Override protected void onDraw(Canvas canvas) { canvas.save(); canvas.scale(0.92f,0.92f); canvas.translate(14, 0); canvas.rotate(1,0,0); super.onDraw(canvas); canvas.restore(); } The problem is that the image that results shows a bunch of jaggies. How can I antialias an ImageView that I need to rotate in order to eliminate jaggies? Is there a better way to do this?

    Read the article

  • don't display the notification after seeing that once

    - by sairam333
    Hi I don't want to display the any notification service in status bar if i saw one notification service once .For example i am displaying persons who are exceeding the 20 km distance from my location .some persons are displayed.when i saw it once then automatically the icon in the status bar is don't displayed.For this one give me some suggestions .Thanks in advance.

    Read the article

  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

    Read the article

  • facebook application testing

    - by Jacksta
    I am goign to start mucking around with a facebook app. You are spposed to be able to test code here http://developers.facebook.com/tools.php but that url is a 404. Does anyone know if the Test Console still exists?

    Read the article

< Previous Page | 595 596 597 598 599 600 601 602 603 604 605 606  | Next Page >