Search Results

Search found 27893 results on 1116 pages for 'event programming'.

Page 599/1116 | < Previous Page | 595 596 597 598 599 600 601 602 603 604 605 606  | Next Page >

  • Flash (AS3) can't read response ...

    - by Quandary
    Question: I call an asp.net handler (ashx) like this from Flash, and onLoadSuccessful, I get the ashx response back. The problem now is whatever I do in onLoadSuccessful to get the responseStatus variable never gets me the variable (just an error message: property responseStatus for string not found), but the output of: trace("Response: " + evt.target.data); is Response: &responseStatus=ASP.NET+Fehler%3a+Die+Datei+%22C%3a%5cinetpub%5cwwwroot%5cRaumplaner_New%5cRaumplaner_New%5cabcdef.xml%22+konnte+nicht+gefunden+werden.& It used to work in ActionScript2... Any hints as to what I do wrong ? I mean the request gets sent, and the reponse received, but no matter how I try to do it, I can't access the responseStatus variable... var scriptRequest:URLRequest = new URLRequest(strURL); var scriptLoader:URLLoader = new URLLoader(); var scriptVars:URLVariables = new URLVariables(); scriptLoader.addEventListener(Event.COMPLETE, onLoadSuccessful); scriptLoader.addEventListener(IOErrorEvent.IO_ERROR, onLoadError); scriptLoader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, onSecurityError); scriptVars.ScaleString = nScale; scriptVars.ModifyFile = "abcdef.xml"; scriptRequest.method = URLRequestMethod.POST; scriptRequest.data = scriptVars; scriptLoader.load(scriptRequest); function onLoadSuccessful(evt:Event):void { trace("Success."); //ExternalInterface.call("alert", "Die neue Skalierung wurde erfolgreich gespeichert."); //getURL("javascript:alert(\""+"Die neue Skalierung wurde erfolgreich gespeichert.\\nALLE Instanzen des Browsers schliessen und neu starten, damit die Änderung in Kraft tritt."+"\");"); trace("Response: " + evt.target.data); trace("ResponseStatus: " + evt.target.data.responseStatus); var loader:URLLoader = URLLoader(evt.target); trace("responseStatus: " + loader.data.responseStatus); }

    Read the article

  • Interception with Unity in Prism v2 for WPF (not working for me)

    - by Bobby Chopra
    I cannot get interception to work with Prism v2 (Oct 2009). I am trying to intercept the Setter for any Public Properties and then fire the PropertyChanged event if the property has changed. I can see that the code gets executed (by stepping through with the debugger or adding a debug point). However, the WPF Window controls that are bound to these properties do not get updated. If I subscribe to these events and print to the console, I can print out the property change notifications. So, if the View has a textbox, which updates the property on the ViewModel, then the property in the ViewModel gets updated. However, if a button on the view (implemented as a DelegateCommand) causes the property to get updated, then the textbox (TwoWay Binding Mode) that is bound to that Property is not updated even though the event is triggered and the console has printed out the information about which property was updated. Has anyone encountered this issue? Here is the sample WPF Application that I have written. Wordpress doesn't allow uploads of zip files, so I renamed it to have a pdf extension (rename the file to have a zip extension). Please let me know what I am doing wrong. Thanks in advance.

    Read the article

  • Text-based game graphics in Python

    - by Jasper
    Hi, i'm pretty new 2 programming, and I'm creating a simple text-based game I'm wondering if there is a simple way to create my own terminal-type window with which I can place coloured input etc. Is there a graphics module well suited to this? I'm using Mac, but I would like it to work on Windows as well Thanks

    Read the article

  • Recommended Clang command line options

    - by frou
    The Manual for Clang seems to be work in progress, so could you help me formulate the definitive command line options for compiling ANSI-C (AKA C89, C90) with maximum strictness and relevant/helpful warnings? Clang is a compiler front end for the C, C++, and Objective-C programming languages. It uses the Low Level Virtual Machine (LLVM) as its back end. It is still under development. Its goal is to offer a replacement to the GNU Compiler Collection (GCC)

    Read the article

  • Qt Program depoly to multi platform, how?

    - by coderex
    Hi, Am new in Qt Programming and i would like to develop a program which i want to run in Windows, Linux(ubuntu), and Mac. I heard that Qt support mutli-platform application development, but my Question is that, would any Qt library need to run these appilication in Ubuntu after i depolyed or compiled. Or

    Read the article

  • Threadsafe binding with DispatcherObject.CheckAccess()

    - by maffe
    Hi, according to this, I can achieve threadsafety with large overhead. I wrote the following class and use it. It works fine. public abstract class BindingBase : DispatcherObject, INotifyPropertyChanged, INotifyPropertyChanging { private string _displayName; private const string NameDisplayName = "DisplayName"; /// /// The display name for the gui element which bound this instance. It can be used for localization. /// public string DisplayName { get { return _displayName; } set { NotifyPropertyChanging(NameDisplayName); _displayName = value; NotifyPropertyChanged(NameDisplayName); } } protected BindingBase() {} protected BindingBase(string displayName) { DisplayName = displayName; } public event PropertyChangedEventHandler PropertyChanged; public event PropertyChangingEventHandler PropertyChanging; protected void NotifyPropertyChanged(string name) { if (PropertyChanged == null) return; if (CheckAccess()) PropertyChanged.Invoke(this, new PropertyChangedEventArgs(name)); else Dispatcher.BeginInvoke(DispatcherPriority.Normal, (Action) (() = NotifyPropertyChanged(name))); } protected void NotifyPropertyChanging(string name) { if (PropertyChanging == null) return; if (CheckAccess()) PropertyChanging.Invoke(this, new PropertyChangingEventArgs(name)); else Dispatcher.BeginInvoke(DispatcherPriority.Normal, (Action) (() = NotifyPropertyChanging(name))); } } So is there a reason, why I've never found something like that? Are there any issues I should be aware off? Regards

    Read the article

  • Why Look and feel is not getting updated properly?

    - by swift
    I’m developing a swing application in which I have an option to change the Look and feel of the application on click of a button. Now my problem is when I click the button to change the theme it’s not properly updating the L&F of my app, say my previous theme is “noire” and I choose “MCWin” after it, but the style of the noire theme is still there Here is sample working code: package whiteboard; import java.awt.GridBagLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.ComponentEvent; import java.awt.event.ComponentListener; import javax.swing.JFrame; import javax.swing.JLayeredPane; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; import javax.swing.SwingUtilities; import javax.swing.UIManager; import javax.swing.WindowConstants; public class DiscussionBoard extends JFrame implements ComponentListener,ActionListener { // Variables declaration private JMenuItem audioMenuItem; private JMenuItem boardMenuItem; private JMenuItem exitMenuItem; private JMenuItem clientsMenuItem; private JMenuItem acryl; private JMenuItem hifi; private JMenuItem aero; private JMenuItem aluminium; private JMenuItem bernstein; private JMenuItem fast; private JMenuItem graphite; private JMenuItem luna; private JMenuItem mcwin; private JMenuItem noire; private JMenuItem smart; private JMenuBar boardMenuBar; private JMenuItem messengerMenuItem; private JMenu openMenu; private JMenu saveMenu; private JMenu themesMenu; private JMenuItem saveMessengerMenuItem; private JMenuItem saveWhiteboardMenuItem; private JMenu userMenu; JLayeredPane layerpane; /** Creates new form discussionBoard * @param connection */ public DiscussionBoard() { initComponents(); setLocationRelativeTo(null); addComponentListener(this); } private void initComponents() { boardMenuBar = new JMenuBar(); openMenu = new JMenu(); themesMenu = new JMenu(); messengerMenuItem = new JMenuItem(); boardMenuItem = new JMenuItem(); audioMenuItem = new JMenuItem(); saveMenu = new JMenu(); saveMessengerMenuItem = new JMenuItem(); saveWhiteboardMenuItem = new JMenuItem(); userMenu = new JMenu(); clientsMenuItem = new JMenuItem(); exitMenuItem = new JMenuItem(); setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); setLayout(new GridBagLayout()); setResizable(false); setTitle("Discussion Board"); openMenu.setText("Open"); saveMenu.setText("Save"); themesMenu.setText("Themes"); acryl = new JMenuItem("Acryl"); hifi = new JMenuItem("HiFi"); aero = new JMenuItem("Aero"); aluminium = new JMenuItem("Aluminium"); bernstein = new JMenuItem("Bernstein"); fast = new JMenuItem("Fast"); graphite = new JMenuItem("Graphite"); luna = new JMenuItem("Luna"); mcwin = new JMenuItem("MCwin"); noire = new JMenuItem("Noire"); smart = new JMenuItem("Smart"); hifi.addActionListener(this); acryl.addActionListener(this); aero.addActionListener(this); aluminium.addActionListener(this); bernstein.addActionListener(this); fast.addActionListener(this); graphite.addActionListener(this); luna.addActionListener(this); mcwin.addActionListener(this); noire.addActionListener(this); smart.addActionListener(this); messengerMenuItem.setText("Messenger"); openMenu.add(messengerMenuItem); openMenu.add(boardMenuItem); audioMenuItem.setText("Audio Messenger"); openMenu.add(audioMenuItem); exitMenuItem.setText("Exit"); exitMenuItem.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent evt) { exitMenuItemActionPerformed(evt); } }); openMenu.add(exitMenuItem); boardMenuBar.add(openMenu); saveMessengerMenuItem.setText("Messenger"); saveMenu.add(saveMessengerMenuItem); saveWhiteboardMenuItem.setText("Whiteboard"); saveMenu.add(saveWhiteboardMenuItem); boardMenuBar.add(saveMenu); userMenu.setText("Users"); clientsMenuItem.setText("Current Session"); userMenu.add(clientsMenuItem); themesMenu.add(acryl); themesMenu.add(hifi); themesMenu.add(aero); themesMenu.add(aluminium); themesMenu.add(bernstein); themesMenu.add(fast); themesMenu.add(graphite); themesMenu.add(luna); themesMenu.add(mcwin); themesMenu.add(noire); themesMenu.add(smart); boardMenuBar.add(userMenu); boardMenuBar.add(themesMenu); saveMessengerMenuItem.setEnabled(false); saveWhiteboardMenuItem.setEnabled(false); setJMenuBar(boardMenuBar); setSize(1024, 740); setVisible(true); } protected void exitMenuItemActionPerformed(ActionEvent evt) { System.exit(0); } @Override public void componentHidden(ComponentEvent arg0) { } @Override public void componentMoved(ComponentEvent e) { } @Override public void componentResized(ComponentEvent arg0) { } @Override public void componentShown(ComponentEvent arg0) { } @Override public void actionPerformed(ActionEvent e) { try { if(e.getSource()==hifi) { UIManager.setLookAndFeel("javax.swing.plaf.metal.MetalLookAndFeel"); SwingUtilities.updateComponentTreeUI(getRootPane()); UIManager.setLookAndFeel("com.jtattoo.plaf.hifi.HiFiLookAndFeel"); enableTheme(); hifi.setEnabled(false); } else if(e.getSource()==acryl) { UIManager.setLookAndFeel("javax.swing.plaf.metal.MetalLookAndFeel"); SwingUtilities.updateComponentTreeUI(getRootPane()); UIManager.setLookAndFeel("com.jtattoo.plaf.acryl.AcrylLookAndFeel"); enableTheme(); acryl.setEnabled(false); } else if(e.getSource()==aero) { UIManager.setLookAndFeel("javax.swing.plaf.metal.MetalLookAndFeel"); SwingUtilities.updateComponentTreeUI(getRootPane()); UIManager.setLookAndFeel("com.jtattoo.plaf.aero.AeroLookAndFeel"); enableTheme(); aero.setEnabled(false); } else if(e.getSource()==aluminium) { UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); SwingUtilities.updateComponentTreeUI(getRootPane()); UIManager.setLookAndFeel("com.jtattoo.plaf.aluminium.AluminiumLookAndFeel"); enableTheme(); aluminium.setEnabled(false); } else if(e.getSource()==bernstein) { UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); SwingUtilities.updateComponentTreeUI(getRootPane()); UIManager.setLookAndFeel("com.jtattoo.plaf.bernstein.BernsteinLookAndFeel"); enableTheme(); bernstein.setEnabled(false); } else if(e.getSource()==fast) { UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); SwingUtilities.updateComponentTreeUI(getRootPane()); UIManager.setLookAndFeel("com.jtattoo.plaf.fast.FastLookAndFeel"); enableTheme(); fast.setEnabled(false); } else if(e.getSource()==graphite) { UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); SwingUtilities.updateComponentTreeUI(getRootPane()); UIManager.setLookAndFeel("com.jtattoo.plaf.graphite.GraphiteLookAndFeel"); enableTheme(); graphite.setEnabled(false); } else if(e.getSource()==luna) { UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); SwingUtilities.updateComponentTreeUI(getRootPane()); UIManager.setLookAndFeel("com.jtattoo.plaf.luna.LunaLookAndFeel"); enableTheme(); luna.setEnabled(false); } else if(e.getSource()==mcwin) { UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); SwingUtilities.updateComponentTreeUI(getRootPane()); UIManager.setLookAndFeel("com.jtattoo.plaf.mcwin.McWinLookAndFeel"); enableTheme(); mcwin.setEnabled(false); } else if(e.getSource()==noire) { UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); SwingUtilities.updateComponentTreeUI(getRootPane()); UIManager.setLookAndFeel("com.jtattoo.plaf.noire.NoireLookAndFeel"); enableTheme(); noire.setEnabled(false); } else if(e.getSource()==smart) { UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); SwingUtilities.updateComponentTreeUI(getRootPane()); UIManager.setLookAndFeel("com.jtattoo.plaf.smart.SmartLookAndFeel"); enableTheme(); smart.setEnabled(false); } SwingUtilities.updateComponentTreeUI(getRootPane()); } catch (Exception ex) { ex.printStackTrace(); } } private void enableTheme() { acryl.setEnabled(true); hifi.setEnabled(true); aero.setEnabled(true); aluminium.setEnabled(true); bernstein.setEnabled(true); fast.setEnabled(true); graphite.setEnabled(true); luna.setEnabled(true); mcwin.setEnabled(true); noire.setEnabled(true); smart.setEnabled(true); } public static void main(String []ar) { try { UIManager.setLookAndFeel("com.jtattoo.plaf.acryl.AcrylLookAndFeel"); } catch (Exception e) { e.printStackTrace(); } new DiscussionBoard(); } } What’s the problem here? why its not getting updated? There is a demo application here which is exactly doing what i want but i cant get a clear idea of it.

    Read the article

  • Connecting repeatable and non-repeatble backgrounds without a seam

    - by Stiggler
    I have a 700x300 background repeating seamlessly inside of the main content-div. Now I'd like to attach a div at the bottom of the content-div, containing a different background image that isn't repeatable, connecting seamlessly with the repeatable background above it. Essentially, the non-repeatable image will look like the end piece of the repeatable image. Due to the nature of the pattern, unless the full 300px height of the background image is visible in the last repeat of the content-div's backround, the background in the div below won't seamlessly connect. Basically, I need the content div's height to be a multiple of 300px under all circumstances. What's a good approach to this sort of problem? I've tried resizing the content-div on loading the page, but this only works as long as the content div doesn't contain any resizing, dynamic content, which is not my case: function adjustContentHeight() { // Setting content div's height to nearest upper multiple of column backgrounds height, // forcing it not to be cut-off when repeated. var contentBgHeight = 300; var contentHeight = $("#content").height(); var adjustedHeight = Math.ceil(contentHeight / contentBgHeight); $("#content").height(adjustedHeight * contentBgHeight); } $(document).ready(adjustContentHeight); What I'm looking for there is a way to respond to a div resizing event, but there doesn't seem to be such a thing. Also, please assume I have no access to the JS controlling the resizing of content in the content-div, though this is potentially a way of solving the problem. Another potential solution I was thinking off was to offset the background image in the bottom div by a certain amount depending on the height of the content-div. Again, the missing piece seems to be the ability to respond to a resize event.

    Read the article

  • From VB6 to .net via COM and Remoting...What a mess!

    - by Robert
    I have some legacy vb6 applications that need to talk to my .Net engine application. The engine provides an interface that can be connected to via .net Remoting. Now I have a stub class library that wraps all of the types that the interface exposes. The purpose of this stub is to translate my .net types into COM-friendly types. When I run this class library as a console application, it is able to connect to the engine, call various methods, and successfully return the wrapped types. The next step in the chain is to allow my VB6 application to call this COM enabled stub. This works fine for my main engine-entry type (IModelFetcher which is wrapped as COM_ModelFetcher). However, when I try and get any of the model fetcher's model types (IClientModel, wrapped as COM_IClientModel, IUserModel, wrapped as COM_IUserModel, e.t.c.), I get the following exception: [Exception - type: System.InvalidCastException 'Return argument has an invalid type.'] in mscorlib at System.Runtime.Remoting.Proxies.RealProxy.ValidateReturnArg(Object arg, Type paramType) at System.Runtime.Remoting.Proxies.RealProxy.PropagateOutParameters(IMessage msg, Object[] outArgs, Object returnValue) at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at AWT.Common.AWTEngineInterface.IModelFetcher.get_ClientModel() at AWT.Common.AWTEngineCOMInterface.COM_ModelFetcher.GetClientModel() The first thing I did when I saw this was to handle the 'AppDomain.CurrentDomain.AssemblyResolve' event, and this allowed me to load the required assemblies. However, I'm still getting this exception now. My AssemblyResolve event handler is loading three assemblies correctly, and I can confirm that it does not get called prior to this exception. Can someone help me untie myself from this mess of interprocess communication?!

    Read the article

  • How to export image from Air app directly into a powerpoint slide programmatically

    - by user306584
    Apologies if this has been answered before or if it's too obvious - pointers are greatly appreciated if this is the case. What I'm trying to do: 1) have a way to save / copy screenshot from an Air app 2) automatically paste such screenshot into a new powerpoint slide in the current presentation I have part 1 down but have no idea on how to do part 2 - I have very little experience with programming around MS apps. thank you. f

    Read the article

  • How to create a compiler in vb.net

    - by Cyclone
    Before answering this question, understand that I am not asking how to create my own programming language, I am asking how, using vb.net code, I can create a compiler for a language like vb.net itself. Essentially, the user inputs code, they get a .exe. By NO MEANS do I want to write my own language, as it seems other compiler related questions on here have asked. I also do not want to use the vb.net compiler itself, nor do I wish to duplicate the IDE. The exact purpose of what I wish to do is rather hard to explain, but all I need is a nudge in the right direction for writing a compiler (from scratch if possible) which can simply take input and create a .exe. I have opened .exe files as plain text before (my own programs) to see if I could derive some meaning from what I assumed would be human readable text, yet I was obviously sorely disappointed to see the random ascii, though it is understandable why this is all I found. I know that a .exe file is simply lines of code, being parsed by the computer it is on, but my question here really boils down to this: What code makes up a .exe? How could I go about making one in a plain text editor if I wanted to? (No, I do not want to do that, but if I understand the process my goals will be much easier to achieve.) What makes an executable file an executable file? Where does the logic of the code fit in? This is intended to be a programming question as opposed to a computer question, which is why I did not post it on SuperUser. I know plenty of information about the System.IO namespace, so I know how to create a file and write to it, I simply do not know what exactly I would be placing inside this file to get it to work as an executable file. I am sorry if this question is "confusing", "dumb", or "obvious", but I have not been able to find any information regarding the actual contents of an executable file anywhere. One of my google searches Something that looked promising EDIT: The second link here, while it looked good, was an utter fail. I am not going to waste hours of my time hitting keys and recording the results. "Use the "Alt" and the 3-digit combinations to create symbols that do not appear on the keyboard but that you need in the program." (step 4) How the heck do I know what symbols I need??? Thank you very much for your help, and my apologies if this question is a nooby or "bad" one. To sum this up simply: I want to create a program in vb.net that can compile code in a particular language to a single executable file. What methods exist that can allow me to do this, and if there are none, how can I go about writing my own from scratch?

    Read the article

  • Show NotifyIcon Context Menu and Control Its Position?

    - by Shawn O'Hern
    I'm trying to show a context menu when I left-click a NotifyIcon. Just calling NotifyIcon.ContextMenuStrip.Show() doesn't work very well. A solution has been posted here before that calls a secret method using Reflection: Dim mi As System.Reflection.MethodInfo = GetType(NotifyIcon).GetMethod("ShowContextMenu", Reflection.BindingFlags.Instance Or Reflection.BindingFlags.NonPublic) mi.Invoke(Icon, Nothing) This works great, except that I also need to control where the menu is shown. I want to wait for the SystemInformation.DoubleClickTime to elapse between receiving the NotifyIcon.MouseUp event and displaying the menu, so that I can handle single-clicks and double-clicks separately. But invoking the ShowContextMenu method displays the menu at the current mouse position when ShowContextMenu is called, not when the icon was actually clicked. Which means that if the mouse moved during the DoubleClickTime, the menu will be displayed in a different part of the screen. So if I can control where the menu is shown, I can just save the mouse coordinates when I receive the MouseUp event, and then I can ensure that the menu is displayed near the icon. Is there a way to do this? Thanks in advance.

    Read the article

  • Google Maps API V3: How to jump to a specific marker from outside the map?

    - by Tom
    I have a map with two markers on it. The initial view of the map only shows one marker, and I want to provide a link next to the map that will move the map to the 2nd marker when clicked. Here's a demo of what I want, using v2 of the API: http://arts.brighton.ac.uk/contact-university-of-brighton-faculty-of-arts (note the links below the map) Here's what I have so far: <script type="text/javascript"> function initialize() { var latlng = new google.maps.LatLng(50.823817, -0.135634); var myOptions = { zoom: 13, center: latlng, mapTypeId: google.maps.MapTypeId.ROADMAP, mapTypeControlOptions: { style: google.maps.MapTypeControlStyle.DROPDOWN_MENU } , scaleControl: false }; var map = new google.maps.Map(document.getElementById("map"), myOptions); // 1st marker var marker1 = new google.maps.Marker({ position: new google.maps.LatLng(50.823817, -0.135634), map: map, title: 'my title' }); var infowindow = new google.maps.InfoWindow({ content: 'my window content' }); google.maps.event.addListener(marker1, 'click', function() { infowindow.open(map, marker1); }); // 2nd marker var marker2 = new google.maps.Marker({ position: new google.maps.LatLng(51.5262405, -0.074549), map: map, title: 'my 2nd title'}); var infowindow2 = new google.maps.InfoWindow({ content: 'content for my 2nd window' }); google.maps.event.addListener(marker2, 'click', function() { infowindow2.open(map, marker2); }); } </script> So what I'd like to add is a link to marker2, to move the map some 50-odd miles up, e.g. <a href="#marker2">Second location</a>. How would I do this?

    Read the article

  • External XML and AS3

    - by VideoDnd
    I want to pass external XML a variable. How do I do this? WHAT I'M AFTER - update my variable with COUNT XML WHAT I'M NOT GETTING - The integer to String values - How to pass XML to a variable link http://videodnd.weebly.com/ time.xml <?xml version="1.0" encoding="utf-8"?> <SESSION> <COUNT TITLE="starting position">-77777</COUNT> </SESSION> xml.fla //VARIABLES /*CHANGE TO COUNT MyString or count, I don't know if it was necessary to go from int to String */ var myString:String = ""; var count:int = int(myString); trace(count); //LOAD XML var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("time.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); //PARSE XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML.COUNT.*); trace(myXML); //TEXT var text:TextField = new TextField(); text.text = myXML.COUNT.*; addChild(text); } output window 'traces to the output window correctly' //zero should read -77777 if tracing correctly 0 -77777 <SESSION> <COUNT TITLE="starting position">-77777</COUNT> </SESSION> errors coercion errors and null references with anything I attempt.

    Read the article

  • How can I control the action of onbeforeunload in IE?

    - by SpawnCxy
    Hi all I've got a problem about onbeforeunload recently that I need to pop up a voting page if the user try closes their IE browser.And I did it by using <body onbeforeunload="makevote()"> And the main structure of makevote() in javascript as follows: function makevote() { comet.distruct(); if(csid != null && isvote == null) { window.event.returnValue = false window.event.returnValue='press “cancel” to vote please!' showComDiv(popvote,"popiframe",400,120,'your vote here','dovote()'); } } For last three months this voting function performed so ugly that I got only less than 8,000 votes from more than 4,50,000 vistors.I think the problem is, when the users try to close their browsers,the onbeforeunload property pops up a comfirm box which covered my voting box while most users click the OK button,which means close comfirming is done,as a habit.So my question is how can I control the comfirming box made by onbeforeunload myself? So far I can only define the message it shows.For example if I click the "OK" ,I'll go to the voting box instead of closing my IE.And if there's any other better way to do this?Help would be greatly appreciated! Regards

    Read the article

  • reading binary datafile and writing into decimal no file

    - by swaroop b banerjee
    exp data is generated by my mc scaler card as a binary file with first 511 bytes as header and then 24 bit data followed by four bit roi data. i am not a expert in programming. i do understand a little. I would like to convert this file into a file (without header) decimal nos with first col as channel no (1 to 8191) then the data (24 bit) then the Roi data (4 bit). I am looking for source code in c or qbasic. thanks

    Read the article

  • using ontouch to zoom in

    - by user357032
    i have used some sample code and am trying to tweak it to let me allow the user to touch the screen and zoom in the code runs fine with no errors but when i touch the screen nothing happens package com.thomas.zoom; import android.content.Context; import android.graphics.Canvas; import android.graphics.drawable.Drawable; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; public class Zoom extends View { private Drawable image; private int zoomControler=20; public Zoom(Context context) { super(context); image=context.getResources().getDrawable(R.drawable.icon); setFocusable(true); } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); //here u can control the width and height of the images........ this line is very important image.setBounds((getWidth()/2)-zoomControler, (getHeight()/2)-zoomControler, (getWidth()/2)+zoomControler, (getHeight()/2)+zoomControler); image.draw(canvas); } public boolean onTouch(int action, MotionEvent event) { action= event.getAction(); if(action == MotionEvent.ACTION_DOWN){ zoomControler+=10; } invalidate(); return true; } }

    Read the article

  • Gathering Staff anyone interested?

    - by kasene
    Thread Title - Gathering Staff Rush-Soft Game Design is currently looking for staff of a moderate skill level. Team Name - RushSoft Game Design Project Name - N/A We are gathering staff so that we can begin working on a new game. Target Aim - Freeware / Free Version - Paid Version With our first project our aim is to simply get our name out there. Generally we will be targeting a freeware distribution platform or a Free and Paid version. Compensation - Prehaps in the future but don't rely on it If in the future we start developing a game we intend to make any sort of sizable profit from then yes, there will be compensation however currently our low, low funding comes from generous donations. Any money that we make for now will go to the teams funding for things like engine licenses and company registration. Technology - C/C++ RSETech Our primary functional language will be C/C++ as most games are. We will be using a custom built library built on Direct3D called RSETech or RushSoft Engine Technology. Currently its is fully capable of being used for developing a game. The final version is made up of almost entirely C (No C++ or OOP). There is a C++ version currently in the works. Programming: - Microsoft Visual C++ 2008 / 2010 2D Art - Photoshop CS2 - GIMP Talent Needed - We currently are in need of x2 Programmers - With understanding of the following C/C ++ and game programming aspects: -If/Else Conditions -Functions/Methods -Arrays -Pointers (You don't need to fully understand these. Just know when they need to be used.) -Enums -Loops (For and While) -Structs (and How to use . and - syntax) -Classes (and how to call methods and access variables from a class) -State Machines -Switches -Include Guards -Understanding of how game loops work in general. (Init, Update, Render, Deinit) x2 Artists - As long as you have the means to and are able to draw 2D sprites and collab with a game designer to get a good result. 1 or more Game Designers - You can design levels (for platformers) as well as write game scripts and you can come up with good ideas and game mechanics. As long as you can do these things and are able to work well with artists and programmers you're golden. Business Consultant - Someone who knows the industry and how it works. Will inquire about possible distribution platforms as well as contact other developers, websites, and publishers on RushSofts behalf. Team Structure - Kasene Clark - Co-Founder/Lead Programmer/Game Designer Casey W - Co-Founder/Artist(GC/Animation)/Game Designer Nathan Mayworm - Game Designer. Website - RushSoft Websitek Contact - Kasene Clark [email protected] - [email protected] Phone - 12075181967 Feedback - Any Thank You! -Kasene

    Read the article

  • Post-loading : check if an image is in the browser cache

    - by Mathieu
    Short version question : Is there navigator.mozIsLocallyAvailable equivalent function that works on all browsers, or an alternative? Long version :) Hi, Here is my situation : I want to implement an HtmlHelper extension for asp.net MVC that handle image post-loading easily (using jQuery). So i render the page with empty image sources with the source specified in the "alt" attribute. I insert image sources after the "window.onload" event, and it works great. I did something like this : $(window).bind('load', function() { var plImages = $(".postLoad"); plImages.each(function() { $(this).attr("src", $(this).attr("alt")); }); }); The problem is : After the first loading, post-loaded images are cached. But if the page takes 10 seconds to load, the cached post-loaded images will be displayed after this 10 seconds. So i think to specify image sources on the "document.ready" event if the image is cached to display them immediatly. I found this function : navigator.mozIsLocallyAvailable to check if an image is in the cache. Here is what I've done with jquery : //specify cached image sources on dom ready $(document).ready(function() { var plImages = $(".postLoad"); plImages.each(function() { var source = $(this).attr("alt") var disponible = navigator.mozIsLocallyAvailable(source, true); if (disponible) $(this).attr("src", source); }); }); //specify uncached image sources after page loading $(window).bind('load', function() { var plImages = $(".postLoad"); plImages.each(function() { if ($(this).attr("src") == "") $(this).attr("src", $(this).attr("alt")); }); }); It works on Mozilla's DOM but it doesn't works on any other one. I tried navigator.isLocallyAvailable : same result. Is there any alternative?

    Read the article

< Previous Page | 595 596 597 598 599 600 601 602 603 604 605 606  | Next Page >