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  • Follow the How-To Geek Writers on Twitter

    - by The Geek
    Ever wonder what the How-To Geek writers are up to? If you’re a Twitter user, you can connect with us directly. We’ve also setup a new @howtogeeknews account if you just want to keep up with the latest articles. So if you want just the latest articles… click the image below and then click the Follow button. Otherwise, if you’d like to connect with the rest of us that actually use Twitter, you can follow each of us separately through  the links below. Note: Let’s try to stick to discussion, and leave the tech support questions for our forum. the How-To Geek (that’s me!) -  @howtogeek Matthew Guay – @maguay Trevor Bekolay – @TrevorBekolay Asian Angel – @asian_angel  Andrew Gehman – @andrewgehman Some of the HTG writers are not currently using Twitter… but I’m gonna list their accounts just in case you wanted to follow them. Mark Virtue – @markvirtue Mysticgeek – @mysticgeek  (He’s far too productive to waste time on Twitter!) Enjoy the conversation! Similar Articles Productive Geek Tips Got Awesome Geek Skills? The How-To Geek is Looking for WritersGot Awesome Skills? Why Not Write for How-To Geek?Integrate Twitter With Microsoft OutlookState of the Geek 2009: Behind the Scenes and Other GeekeryAnnouncing the How-To Geek Blogs TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Download Videos from Hulu Pixels invade Manhattan Convert PDF files to ePub to read on your iPad Hide Your Confidential Files Inside Images Get Wildlife Photography Tips at BBC’s PhotoMasterClasses Mashpedia is a Real-time Encyclopedia

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  • Ball bouncing at a certain angle and efficiency computations

    - by X Y
    I would like to make a pong game with a small twist (for now). Every time the ball bounces off one of the paddles i want it to be under a certain angle (between a min and a max). I simply can't wrap my head around how to actually do it (i have some thoughts and such but i simply cannot implement them properly - i feel i'm overcomplicating things). Here's an image with a small explanation . One other problem would be that the conditions for bouncing have to be different for every edge. For example, in the picture, on the two small horizontal edges i do not want a perfectly vertical bounce when in the middle of the edge but rather a constant angle (pi/4 maybe) in either direction depending on the collision point (before the middle of the edge, or after). All of my collisions are done with the Separating Axes Theorem (and seem to work fine). I'm looking for something efficient because i want to add a lot of things later on (maybe polygons with many edges and such). So i need to keep to a minimum the amount of checking done every frame. The collision algorithm begins testing whenever the bounding boxes of the paddle and the ball intersect. Is there something better to test for possible collisions every frame? (more efficient in the long run,with many more objects etc, not necessarily easy to code). I'm going to post the code for my game: Paddle Class public class Paddle : Microsoft.Xna.Framework.DrawableGameComponent { #region Private Members private SpriteBatch spriteBatch; private ContentManager contentManager; private bool keybEnabled; private bool isLeftPaddle; private Texture2D paddleSprite; private Vector2 paddlePosition; private float paddleSpeedY; private Vector2 paddleScale = new Vector2(1f, 1f); private const float DEFAULT_Y_SPEED = 150; private Vector2[] Normals2Edges; private Vector2[] Vertices = new Vector2[4]; private List<Vector2> lst = new List<Vector2>(); private Vector2 Edge; #endregion #region Properties public float Speed { get {return paddleSpeedY; } set { paddleSpeedY = value; } } public Vector2[] Normal2EdgesVector { get { NormalsToEdges(this.isLeftPaddle); return Normals2Edges; } } public Vector2[] VertexVector { get { return Vertices; } } public Vector2 Scale { get { return paddleScale; } set { paddleScale = value; NormalsToEdges(this.isLeftPaddle); } } public float X { get { return paddlePosition.X; } set { paddlePosition.X = value; } } public float Y { get { return paddlePosition.Y; } set { paddlePosition.Y = value; } } public float Width { get { return (Scale.X == 1f ? (float)paddleSprite.Width : paddleSprite.Width * Scale.X); } } public float Height { get { return ( Scale.Y==1f ? (float)paddleSprite.Height : paddleSprite.Height*Scale.Y ); } } public Texture2D GetSprite { get { return paddleSprite; } } public Rectangle Boundary { get { return new Rectangle((int)paddlePosition.X, (int)paddlePosition.Y, (int)this.Width, (int)this.Height); } } public bool KeyboardEnabled { get { return keybEnabled; } } #endregion private void NormalsToEdges(bool isLeftPaddle) { Normals2Edges = null; Edge = Vector2.Zero; lst.Clear(); for (int i = 0; i < Vertices.Length; i++) { Edge = Vertices[i + 1 == Vertices.Length ? 0 : i + 1] - Vertices[i]; if (Edge != Vector2.Zero) { Edge.Normalize(); //outer normal to edge !! (origin in top-left) lst.Add(new Vector2(Edge.Y, -Edge.X)); } } Normals2Edges = lst.ToArray(); } public float[] ProjectPaddle(Vector2 axis) { if (Vertices.Length == 0 || axis == Vector2.Zero) return (new float[2] { 0, 0 }); float min, max; min = Vector2.Dot(axis, Vertices[0]); max = min; for (int i = 1; i < Vertices.Length; i++) { float p = Vector2.Dot(axis, Vertices[i]); if (p < min) min = p; else if (p > max) max = p; } return (new float[2] { min, max }); } public Paddle(Game game, bool isLeftPaddle, bool enableKeyboard = true) : base(game) { contentManager = new ContentManager(game.Services); keybEnabled = enableKeyboard; this.isLeftPaddle = isLeftPaddle; } public void setPosition(Vector2 newPos) { X = newPos.X; Y = newPos.Y; } public override void Initialize() { base.Initialize(); this.Speed = DEFAULT_Y_SPEED; X = 0; Y = 0; NormalsToEdges(this.isLeftPaddle); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); paddleSprite = contentManager.Load<Texture2D>(@"Content\pongBar"); } public override void Update(GameTime gameTime) { //vertices array Vertices[0] = this.paddlePosition; Vertices[1] = this.paddlePosition + new Vector2(this.Width, 0); Vertices[2] = this.paddlePosition + new Vector2(this.Width, this.Height); Vertices[3] = this.paddlePosition + new Vector2(0, this.Height); // Move paddle, but don't allow movement off the screen if (KeyboardEnabled) { float moveDistance = Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState newKeyState = Keyboard.GetState(); if (newKeyState.IsKeyDown(Keys.Down) && Y + paddleSprite.Height + moveDistance <= Game.GraphicsDevice.Viewport.Height) { Y += moveDistance; } else if (newKeyState.IsKeyDown(Keys.Up) && Y - moveDistance >= 0) { Y -= moveDistance; } } else { if (this.Y + this.Height > this.GraphicsDevice.Viewport.Height) { this.Y = this.Game.GraphicsDevice.Viewport.Height - this.Height - 1; } } base.Update(gameTime); } public override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Texture,null); spriteBatch.Draw(paddleSprite, paddlePosition, null, Color.White, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0); spriteBatch.End(); base.Draw(gameTime); } } Ball Class public class Ball : Microsoft.Xna.Framework.DrawableGameComponent { #region Private Members private SpriteBatch spriteBatch; private ContentManager contentManager; private const float DEFAULT_SPEED = 50; private float speedIncrement = 0; private Vector2 ballScale = new Vector2(1f, 1f); private const float INCREASE_SPEED = 50; private Texture2D ballSprite; //initial texture private Vector2 ballPosition; //position private Vector2 centerOfBall; //center coords private Vector2 ballSpeed = new Vector2(DEFAULT_SPEED, DEFAULT_SPEED); //speed #endregion #region Properties public float DEFAULTSPEED { get { return DEFAULT_SPEED; } } public Vector2 ballCenter { get { return centerOfBall; } } public Vector2 Scale { get { return ballScale; } set { ballScale = value; } } public float SpeedX { get { return ballSpeed.X; } set { ballSpeed.X = value; } } public float SpeedY { get { return ballSpeed.Y; } set { ballSpeed.Y = value; } } public float X { get { return ballPosition.X; } set { ballPosition.X = value; } } public float Y { get { return ballPosition.Y; } set { ballPosition.Y = value; } } public Texture2D GetSprite { get { return ballSprite; } } public float Width { get { return (Scale.X == 1f ? (float)ballSprite.Width : ballSprite.Width * Scale.X); } } public float Height { get { return (Scale.Y == 1f ? (float)ballSprite.Height : ballSprite.Height * Scale.Y); } } public float SpeedIncreaseIncrement { get { return speedIncrement; } set { speedIncrement = value; } } public Rectangle Boundary { get { return new Rectangle((int)ballPosition.X, (int)ballPosition.Y, (int)this.Width, (int)this.Height); } } #endregion public Ball(Game game) : base(game) { contentManager = new ContentManager(game.Services); } public void Reset() { ballSpeed.X = DEFAULT_SPEED; ballSpeed.Y = DEFAULT_SPEED; ballPosition.X = Game.GraphicsDevice.Viewport.Width / 2 - ballSprite.Width / 2; ballPosition.Y = Game.GraphicsDevice.Viewport.Height / 2 - ballSprite.Height / 2; } public void SpeedUp() { if (ballSpeed.Y < 0) ballSpeed.Y -= (INCREASE_SPEED + speedIncrement); else ballSpeed.Y += (INCREASE_SPEED + speedIncrement); if (ballSpeed.X < 0) ballSpeed.X -= (INCREASE_SPEED + speedIncrement); else ballSpeed.X += (INCREASE_SPEED + speedIncrement); } public float[] ProjectBall(Vector2 axis) { if (axis == Vector2.Zero) return (new float[2] { 0, 0 }); float min, max; min = Vector2.Dot(axis, this.ballCenter) - this.Width/2; //center - radius max = min + this.Width; //center + radius return (new float[2] { min, max }); } public void ChangeHorzDirection() { ballSpeed.X *= -1; } public void ChangeVertDirection() { ballSpeed.Y *= -1; } public override void Initialize() { base.Initialize(); ballPosition.X = Game.GraphicsDevice.Viewport.Width / 2 - ballSprite.Width / 2; ballPosition.Y = Game.GraphicsDevice.Viewport.Height / 2 - ballSprite.Height / 2; } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); ballSprite = contentManager.Load<Texture2D>(@"Content\ball"); } public override void Update(GameTime gameTime) { if (this.Y < 1 || this.Y > GraphicsDevice.Viewport.Height - this.Height - 1) this.ChangeVertDirection(); centerOfBall = new Vector2(ballPosition.X + this.Width / 2, ballPosition.Y + this.Height / 2); base.Update(gameTime); } public override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.Draw(ballSprite, ballPosition, null, Color.White, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0); spriteBatch.End(); base.Draw(gameTime); } } Main game class public class gameStart : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; public gameStart() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.Window.Title = "Pong game"; } protected override void Initialize() { ball = new Ball(this); paddleLeft = new Paddle(this,true,false); paddleRight = new Paddle(this,false,true); Components.Add(ball); Components.Add(paddleLeft); Components.Add(paddleRight); this.Window.AllowUserResizing = false; this.IsMouseVisible = true; this.IsFixedTimeStep = false; this.isColliding = false; base.Initialize(); } #region MyPrivateStuff private Ball ball; private Paddle paddleLeft, paddleRight; private int[] bit = { -1, 1 }; private Random rnd = new Random(); private int updates = 0; enum nrPaddle { None, Left, Right }; private nrPaddle PongBar = nrPaddle.None; private ArrayList Axes = new ArrayList(); private Vector2 MTV; //minimum translation vector private bool isColliding; private float overlap; //smallest distance after projections private Vector2 overlapAxis; //axis of overlap #endregion protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); paddleLeft.setPosition(new Vector2(0, this.GraphicsDevice.Viewport.Height / 2 - paddleLeft.Height / 2)); paddleRight.setPosition(new Vector2(this.GraphicsDevice.Viewport.Width - paddleRight.Width, this.GraphicsDevice.Viewport.Height / 2 - paddleRight.Height / 2)); paddleLeft.Scale = new Vector2(1f, 2f); //scale left paddle } private bool ShapesIntersect(Paddle paddle, Ball ball) { overlap = 1000000f; //large value overlapAxis = Vector2.Zero; MTV = Vector2.Zero; foreach (Vector2 ax in Axes) { float[] pad = paddle.ProjectPaddle(ax); //pad0 = min, pad1 = max float[] circle = ball.ProjectBall(ax); //circle0 = min, circle1 = max if (pad[1] <= circle[0] || circle[1] <= pad[0]) { return false; } if (pad[1] - circle[0] < circle[1] - pad[0]) { if (Math.Abs(overlap) > Math.Abs(-pad[1] + circle[0])) { overlap = -pad[1] + circle[0]; overlapAxis = ax; } } else { if (Math.Abs(overlap) > Math.Abs(circle[1] - pad[0])) { overlap = circle[1] - pad[0]; overlapAxis = ax; } } } if (overlapAxis != Vector2.Zero) { MTV = overlapAxis * overlap; } return true; } protected override void Update(GameTime gameTime) { updates += 1; float ftime = 5 * (float)gameTime.ElapsedGameTime.TotalSeconds; if (updates == 1) { isColliding = false; int Xrnd = bit[Convert.ToInt32(rnd.Next(0, 2))]; int Yrnd = bit[Convert.ToInt32(rnd.Next(0, 2))]; ball.SpeedX = Xrnd * ball.SpeedX; ball.SpeedY = Yrnd * ball.SpeedY; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; } else { updates = 100; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; } //autorun :) paddleLeft.Y = ball.Y; //collision detection PongBar = nrPaddle.None; if (ball.Boundary.Intersects(paddleLeft.Boundary)) { PongBar = nrPaddle.Left; if (!isColliding) { Axes.Clear(); Axes.AddRange(paddleLeft.Normal2EdgesVector); //axis from nearest vertex to ball's center Axes.Add(FORMULAS.NormAxisFromCircle2ClosestVertex(paddleLeft.VertexVector, ball.ballCenter)); } } else if (ball.Boundary.Intersects(paddleRight.Boundary)) { PongBar = nrPaddle.Right; if (!isColliding) { Axes.Clear(); Axes.AddRange(paddleRight.Normal2EdgesVector); //axis from nearest vertex to ball's center Axes.Add(FORMULAS.NormAxisFromCircle2ClosestVertex(paddleRight.VertexVector, ball.ballCenter)); } } if (PongBar != nrPaddle.None && !isColliding) switch (PongBar) { case nrPaddle.Left: if (ShapesIntersect(paddleLeft, ball)) { isColliding = true; if (MTV != Vector2.Zero) ball.X += MTV.X; ball.Y += MTV.Y; ball.ChangeHorzDirection(); } break; case nrPaddle.Right: if (ShapesIntersect(paddleRight, ball)) { isColliding = true; if (MTV != Vector2.Zero) ball.X += MTV.X; ball.Y += MTV.Y; ball.ChangeHorzDirection(); } break; default: break; } if (!ShapesIntersect(paddleRight, ball) && !ShapesIntersect(paddleLeft, ball)) isColliding = false; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; //check ball movement if (ball.X > paddleRight.X + paddleRight.Width + 2) { //IncreaseScore(Left); ball.Reset(); updates = 0; return; } else if (ball.X < paddleLeft.X - 2) { //IncreaseScore(Right); ball.Reset(); updates = 0; return; } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Aquamarine); spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend); spriteBatch.End(); base.Draw(gameTime); } } And one method i've used: public static Vector2 NormAxisFromCircle2ClosestVertex(Vector2[] vertices, Vector2 circle) { Vector2 temp = Vector2.Zero; if (vertices.Length > 0) { float dist = (circle.X - vertices[0].X) * (circle.X - vertices[0].X) + (circle.Y - vertices[0].Y) * (circle.Y - vertices[0].Y); for (int i = 1; i < vertices.Length;i++) { if (dist > (circle.X - vertices[i].X) * (circle.X - vertices[i].X) + (circle.Y - vertices[i].Y) * (circle.Y - vertices[i].Y)) { temp = vertices[i]; //memorize the closest vertex dist = (circle.X - vertices[i].X) * (circle.X - vertices[i].X) + (circle.Y - vertices[i].Y) * (circle.Y - vertices[i].Y); } } temp = circle - temp; temp.Normalize(); } return temp; } Thanks in advance for any tips on the 4 issues. EDIT1: Something isn't working properly. The collision axis doesn't come out right and the interpolation also seems to have no effect. I've changed the code a bit: private bool ShapesIntersect(Paddle paddle, Ball ball) { overlap = 1000000f; //large value overlapAxis = Vector2.Zero; MTV = Vector2.Zero; foreach (Vector2 ax in Axes) { float[] pad = paddle.ProjectPaddle(ax); //pad0 = min, pad1 = max float[] circle = ball.ProjectBall(ax); //circle0 = min, circle1 = max if (pad[1] < circle[0] || circle[1] < pad[0]) { return false; } if (Math.Abs(pad[1] - circle[0]) < Math.Abs(circle[1] - pad[0])) { if (Math.Abs(overlap) > Math.Abs(-pad[1] + circle[0])) { overlap = -pad[1] + circle[0]; overlapAxis = ax * (-1); } //to get the proper axis } else { if (Math.Abs(overlap) > Math.Abs(circle[1] - pad[0])) { overlap = circle[1] - pad[0]; overlapAxis = ax; } } } if (overlapAxis != Vector2.Zero) { MTV = overlapAxis * Math.Abs(overlap); } return true; } And part of the Update method: if (ShapesIntersect(paddleRight, ball)) { isColliding = true; if (MTV != Vector2.Zero) { ball.X += MTV.X; ball.Y += MTV.Y; } //test if (overlapAxis.X == 0) //collision with horizontal edge { } else if (overlapAxis.Y == 0) //collision with vertical edge { float factor = Math.Abs(ball.ballCenter.Y - paddleRight.Y) / paddleRight.Height; if (factor > 1) factor = 1f; if (overlapAxis.X < 0) //left edge? ball.Speed = ball.DEFAULTSPEED * Vector2.Normalize(Vector2.Reflect(ball.Speed, (Vector2.Lerp(new Vector2(-1, -3), new Vector2(-1, 3), factor)))); else //right edge? ball.Speed = ball.DEFAULTSPEED * Vector2.Normalize(Vector2.Reflect(ball.Speed, (Vector2.Lerp(new Vector2(1, -3), new Vector2(1, 3), factor)))); } else //vertex collision??? { ball.Speed = -ball.Speed; } } What seems to happen is that "overlapAxis" doesn't always return the right one. So instead of (-1,0) i get the (1,0) (this happened even before i multiplied with -1 there). Sometimes there isn't even a collision registered even though the ball passes through the paddle... The interpolation also seems to have no effect as the angles barely change (or the overlapAxis is almost never (-1,0) or (1,0) but something like (0.9783473, 0.02743843)... ). What am i missing here? :(

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  • SSIS Expression Editor & Tester

    Published today on CodePlex is the SSIS Expression Editor & Tester project. If you want to try it just pop over to CodePlex and download it. About five years ago I developed my own expression editor control. It first got used in our custom tasks as the MS editor didn’t become available until SQL 2005 SP1, but even then it had some handy features I preferred. For example resizable panes so that if your expression result was more than two lines you could see them all. It also meant I could change the functions available in the tree view, the most obvious use being to add some handy snippets and samples that I used a lot. This quickly developed into a small expression testing tool. I’d develop complex expressions using my editor and then copy it back into the package itself. I have been meaning to make the tool available for some time and finally made the effort, the code is checked-in and the signed downloads are published on CodePlex. There are two flavours, SQL 2005 or 2008, and just a simple zip file to download and extract. The tool doesn’t need installing, and is completely portable. It does need SSIS to be installed on the local machine though. Each zip file contains two files: ExpressionTester.exe – The tool itself, run this. ExpressionEditor.dll – The reusable editor control. A while ago the gentlemen behind BIDS Helper noticed the editor on a task and asked about using it. This became incorporated into their variable window extensions feature. To try and help them and anyone else that wants to use the editor control, it is available as a single assembly that you can reference yourself, and of course all the source code is on CodePlex too. Just add a reference to the ExpressionEditor.dll assembly and you should be up and running in no time. There is a sample project Package Test in the source code which shows how to use the editor control form in it’s simplest form, or if you want to host control directly then the tester tool is a perfect example.

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  • View Images and Videos in 3D in Firefox

    - by Asian Angel
    Different websites have their own format for viewing images and videos, but may not be a lot of fun to use. The Cooliris extension for Firefox lets you view those same images and videos in a dynamic 3D format. Before For our example we conducted a search for nature photos at Flickr. You could view them in a static format or even as a slideshow but what about something more dynamic looking? After As soon as the extension has finished installing, you will notice a new toolbar button used for launching the Cooliris tab. When you launch the Cooliris tab you will have an expandable menu system in the upper left corner. A speed dial setup in the center. And a small toolbar in the lower right corner Before going further you should check and make any desired adjustments in the preferences to enhance your viewing experience. In the upper right corner you can start your search by selecting from the available sources. The same search for nature images is more focused and clean looking this time. Clicking on an image will bring it forward and enlarge it. You can use the slider tool at the bottom of the tab to browser left or right through the images and videos. And when you find one that interests you, click on the popout button to open it in a new tab. Conclusion The Cooliris extension makes viewing images and videos fun and interactive with its’ 3D style format. Links Download the Cooliris extension (Mozilla Add-ons) Download Cooliris for Firefox, Internet Explorer, Safari (Mac Only), & Chrome Similar Articles Productive Geek Tips Make Firefox Display Large Images Full SizeInstalling Windows Media Player Plugin for FirefoxStop YouTube Videos from Automatically Playing in FirefoxShare Text & Images the Easy Way with JustPaste.itEasily View Source of Included Files in Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro FetchMp3 Can Download Videos & Convert Them to Mp3 Use Flixtime To Create Video Slideshows Creating a Password Reset Disk in Windows Bypass Waiting Time On Customer Service Calls With Lucyphone MELTUP – "The Beginning Of US Currency Crisis And Hyperinflation" Enable or Disable the Task Manager Using TaskMgrED

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  • Remote synchronization

    - by Tomas Mysik
    Hi all, today we would like to show you another improvement we have prepared for NetBeans 7.2. Today, let's talk a little bit about remote synchronization. If you already use our simple (S)FTP client, this enhancement could be useful for you. Simply right click on Source Files and select Synchronize. Please notice that the remote synchronization works better only on the whole project (it means that the Source Files must be selected). The Synchronize action is also available on individual files (more files can be selected at once) but the suggested operation (download, upload etc.) does not work so precisely. Also please notice that the suggested operations are not 100% reliable since the timestamps provided by FTP servers are not exact. Once the remote files (their names and paths only, of course) are fetched, the main dialog appears: As you can see, NetBeans tries to suggest you operations (upload, download etc.) which should be done for each individual file of your project. If you are interested only in some particular changes, you can simply filter the list: Since we have a file conflict, we need to resolve it first. Fortunately this is very easy because we just select the desired file and click the Diff button . The remote version of our file is downloaded and compared with the local version. The resut is displayed in the dialog where you can easily apply and/or refuse the remote changes or even simply type manually to the local version of the selected file: Once we are done with our changes, the operation for the selected file changes to Upload and the file is marked with * (since we made some changes). Please notice that if you now click the Cancel button, in fact no changes are done in our local file. As you can see, if we have one or more files selected, we can change their operation to: no operation (file won't be synchronized) download upload delete (both local and remote file) reset (the operation is resetted to the original one suggested by NetBeans and also all changes done via Diff action are discarded) Now we are ready to synchronize our project. NetBeans will show us the synchronization summary (this dialog can be omitted, see the Show Summary checkbox on the previous image). The synchronization itself starts and we can see its progress and of course its result. As always, all the operations can be reviewed in the Output window. That's all for today, as always, please test it and report all the issues or enhancements you find in NetBeans BugZilla (component php, subcomponent FTP support).

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  • Convert Chrome Bookmark Toolbar Folders to Icons

    - by Asian Angel
    So you have your regular bookmarks reduced to icons but what about the folders? With our little hack and a few minutes of your time you can turn those folders into icons too. Condensing the Folders Reducing bookmark folders to icons is a little more tricky than regular bookmarks but not hard to do. Right click on the folder and select “Rename…”. The folder’s name should already be highlighted/selected as shown here. Delete the text…notice that the “OK Button” has become unusable for the moment. Now what you will need to do is: Hold down the “Alt Key” Type in “0160” (without the quotes) using the numbers keypad on the right side of your keyboard Release the “Alt Key” after you have finished typing in the number above Once you have released the “Alt Key” you will notice two things…the “cursor” has moved further into the text area and you can now click on the “OK Button” again. There is our folder after editing. And it works just as well as before but without taking up so much room. Here is how our “iconized” folder looks next to our bookmarks. Perfect! What if you want to reduce multiple folders to icons? Perform the same exact steps shown above for each folder and pack your “Bookmarks Toolbar” full of folder goodness! As seen here the folders will have a little more space between them in comparison with singular bookmarks due to the “blank name” for each folder. For those who may be curious this is what your bookmarks will look like in the “Bookmark Manager Page”. Note: If you export your bookmarks all bookmarks contained in multiple blank name folders will be combined into a single folder. Conclusion With just a little bit of work you can pack a lot of goodness into your “Bookmarks Toolbar”. No more wasted space… Similar Articles Productive Geek Tips Condense the Bookmarks in the Firefox Bookmarks ToolbarAccess Your Bookmarks with a Toolbar Button in Google ChromeAdd the Bookmarks Menu to Your Bookmarks Toolbar with Bookmarks UI ConsolidatorAdd a Vertical Bookmarks Toolbar to FirefoxReduce Your Bookmarks Toolbar to a Toolbar Button TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 OutlookStatView Scans and Displays General Usage Statistics How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error

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  • It's intellisense for SQL Server

    - by Nick Harrison
    It's intellisense for SQL Server Anyone who has ever worked with me, heard me speak, or read any of writings knows that I am a HUGE fan of Reflector.    By extension,  I am a big fan of Red - Gate   I have recently begun exploring some of their other offerings and came across this jewel. SQL Prompt is a plug in for Visual Studio and SQL Server Management Studio.    It provides several tools to make dealing with SQL a little easier for your friendly neighborhood developer. When you a query window in a database, the plugin kicks in and gathers the metadata for the database that you are in.    As you type a query, you get handy feedback like a list of tables after you type select.    You can select one of the tables, specify * and then tab to expand the select clause to include all of the columns from the selected table.    As you are building up the where clause, you are prompted by the names of columns in the selected tables. If you spend any time writing ad hoc queries or building stored procedures by hand, this can save you substantial time. If you are learning a new data model, this can greatly cut down on your frustration level. The other really cool thing here is Format SQL.   I have searched all over the place for a really good SQL formatter.    Badly formatted  SQL is so much harder to read than well formatted SQL.   Unfortunately, management studio offers no support for keeping your SQL well formatted.    There are many tools available to format your SQL.   Some work better than others.    Some don't work that well at all.   Most will give you some measure of control over how the formatted SQL looks.    SQL Prompt produces good results and is easy to configure. Sadly no tool is perfect, and what would we be without a wish list.    There are some features that I would like to see: Make it easier to paste SQL in and out of code.    Strip off string builder, etc Automate replacing hard coded values with bind variables or parameters In addition to reformatting SQL, which is a huge refactor, support for other SQL refactors would be nice.    Convert join to sub query and vice versa come to mind Wish list a side, this is a wonderful tool that easily saves me an hour or more on most weeks.

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  • Simple Mouse Move Event in F# with Winforms

    - by MarkPearl
    This evening I had the pleasure of reading one of ThomasP’s blog posts on first class events. It was an excellent read, and I thought I would make a brief derivative of his post to explore some of the basics. In Thomas’s post he has a form with an ellipse on it that when he clicks on the ellipse it pops up a message box with the button clicked… awesome. Something that got me on the post though was the code similar to the one below… // React to Mouse Move events on the form let evtMessages = frm.MouseMove |> Event.map (fun mi -> mi.Location.ToString()) |> Event.map (sprintf "Hey, you clicked on the ellipse.\nUsing: %s") |> Event.add (MessageBox.Show >> ignore) The MessageBox is a function with a string passed into it. What if I wanted to rather change a mutable value holder instead, how would the syntax go for that? Immediately the thought came to me of anonymous functions. I’ve used them before to do something like this… let HelloPerson personName = "Hello " + personName |> fun(x) -> Console.WriteLine(x) So using the same approach I adapted the event code to instead of showing a Message Box with a string passed in to it, to rather change the forms header. |> Event.map (sprintf "Your mouse position is %s") |> Event.add(fun(x) -> frm.Text <- x) Okay… it looks a bit weird with the –> x <- syntax, but makes sense and works… The next thing I wanted to do was change Thomas’s code sample from having an ellipse, and reacting to the position of the mouse and click, to rather trigger the event whenever the mouse moved. This simple involved removing some filtering code. Finally I wanted the code to work as a FSharp Project without having to run through the F# interactive. To achieve this I just needed to find out how to trigger the window event loop. This can be achieved with the code below… // Program eventloop while frm.Created do Application.DoEvents()   So lets look at the complete code sample… #light open System open System.Drawing open System.Windows.Forms // Create the main form let frm = new Form(ClientSize=Size(600,400)) // React to Mouse Move events on the form let evtMessages = frm.MouseMove |> Event.map (fun mi -> mi.Location.ToString()) |> Event.map (sprintf "Your mouse position is %s") |> Event.add(fun(x) -> frm.Text <- x) // Show the form frm.Show() // Program eventloop while frm.Created do Application.DoEvents()

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  • InvokeRequired not reliable?

    - by marocanu2001
    InvalidOperationException: Cross-thread operation not valid: Control 'progressBar' accessed from a thread other than the thread it was created ... Now this is not a nice way to start a day! not even if it's a Monday! So you have seen this and already thought, come on, this is an old one, just ask whether InvokeRequired before calling the method in the control, something like this: if (progressBar.InvokeRequired) {           progressBar.Invoke  ( new MethodInvoker( delegate {  progressBar.Value = 50;    }) ) }else      progressBar.Value = 50;    Unfortunately this was not working the way I would have expected, I got this error, debugged and though in debugging the InvokeRequired had become true , the error was thrown on the branch that did not required Invoke. So there was a scenario where InvokeRequired returned false and still accessing the control was not on the right thread ... Problem was that I kept showing and hiding the little form showing the progressbar. The progressbar was updating on an event  , ProgressChanged and I could not guarantee the little form was loaded by the time the event was thrown. So , spotted the problem, if none of the parents of the control you try to modify is created at the time of the method invoking, the InvokeRequired returns true! That causes your code to execute on the woring thread. Of course, updating UI before the win dow was created is not a legitimate action either, still I would have expected a different error. MSDN: "If the control's handle does not yet exist, InvokeRequired searches up the control's parent chain until it finds a control or form that does have a window handle. If no appropriate handle can be found, the InvokeRequired method returns false. This means that InvokeRequired can return false if Invoke is not required (the call occurs on the same thread), or if the control was created on a different thread but the control's handle has not yet been created." Have  a look at InvokeRequired's implementation: public bool InvokeRequired {     get     {         HandleRef hWnd;         int lpdwProcessId;         if (this.IsHandleCreated)         {             hWnd = new HandleRef(this, this.Handle);         }         else         {             Control wrapper = this.FindMarshallingControl();             if (!wrapper.IsHandleCreated)             {                 return false; // <==========             }             hWnd = new HandleRef(wrapper, wrapper.Handle);         }         int windowThreadProcessId = SafeNativeMethods.GetWindowThreadProcessId(hWnd, out lpdwProcessId);         int currentThreadId = SafeNativeMethods.GetCurrentThreadId();         return (windowThreadProcessId != currentThreadId);     } } Here 's a good article about this and a workaround http://www.ikriv.com/en/prog/info/dotnet/MysteriousHang.html

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  • how to start LXDE session automatically after tightvncserver starts to make me able see desktop when connecting to the host via vncclient?

    - by Oleksandr Dudchenko
    I have system which is equipped with Intel Celeron processor 1.1 GHz s370 with 384 Mb of RAM on Intel d815egew motherboard which supports wake-on-lan function. I want to use such a PC for Internet sharing to the local network. Also this PC is a DHCP+DNS server as well as router/gateway. Based on above I decided to install Lubuntu as it is lightweight system. I installed Lubuntu 10.04.4 LTS from alternate ISO. System has no auto login. System boots and has acceptable performance. Host PC has onboard 4 network adapters: eth0 – ethernet controller which is used for Local Network connections. Has static address 10.0.0.1 eth1 – ethernet controller which is not used and not configured so far, I plan to connect printer here later on. eth2 - ethernet controller which is used to connect to Internet, which we plan to share for the local network wlan0 – wireless controller, it is used in role of access poit for local Network and has address 10.0.0.2 We want to control our gateway remotely. So, we need to be able to power it on remotely. To allow this I’ve done the following things: $ cd /etc/init.d/ made a new file with command $ sudo vim wakeonlanconfig Wrote the following lines to the newly created file, saved and closed it #!/bin/bash ethtool -s eth0 wol g ethtool -s eth2 wol g exit Made the abovementioned file executable $ sudo chmod a+x wakeonlanconfig Then included it into autostart sequence during boot. $ sudo update-rc.d -f wakeonlanconfig defaults after system reboot we will be able to poweron system remotely. Than we need to have a possibility to connect remotely to the host via SSH and VNC. So, I installed following packets with the following commands: $ sudo apt-get update $ sudo apt-get install openssh-server tightvncserver Add ssh daemon into autostart sequence during boot. $ sudo update-rc.d -f ssh defaults Power off the host PC $ sudo halt Then I went to remote place, send magic paket and powered the Host up. System started... And I connected to the host via Putty from remote system under Windows. Than logged in and run the command to start vnc server. $ tightvncserver -geometry 800x600 -depth 16 :2 VNC server successfully started and I got message like follows. New 'X' desktop is gateway:2 Starting applications specified in /home/dolv/.vnc/xstartup Log file is /home/dolv/.vnc/gateway:2.log Using UltraVNC Viewer programm under windows I connected to the host's vnc server, enterd the password and.... sow only mouse cursor in form of cross on a grey background of 800x600 dots, no desktop. Here is my .vnc/xstartup file #!/bin/sh xrdb $HOME/.Xresources xsetroot -solid grey #x-terminal-emulator -geometry 80x24+10+10 -ls -title "$VNCDESKTOP Desktop" & #x-window-manager & # Fix to make GNOME work export XKL_XMODMAP_DISABLE=1 /etc/X11/Xsession The Question: What I have to change and where to make LXDE session start automatically after tightvncserver starts?

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  • Extending Currying: Partial Functions in Javascript

    - by kerry
    Last week I posted about function currying in javascript.  This week I am taking it a step further by adding the ability to call partial functions. Suppose we have a graphing application that will pull data via Ajax and perform some calculation to update a graph.  Using a method with the signature ‘updateGraph(id,value)’. To do this, we have do something like this: 1: for(var i=0;i<objects.length;i++) { 2: Ajax.request('/some/data',{id:objects[i].id},function(json) { 3: updateGraph(json.id, json.value); 4: } 5: } This works fine.  But, using this method we need to return the id in the json response from the server.  This works fine, but is not that elegant and increase network traffic. Using partial function currying we can bind the id parameter and add the second parameter later (when returning from the asynchronous call).  To do this, we will need the updated curry method.  I have added support for sending additional parameters at runtime for curried methods. 1: Function.prototype.curry = function(scope) { 2: scope = scope || window 3: var args = []; 4: for (var i=1, len = arguments.length; i < len; ++i) { 5: args.push(arguments[i]); 6: } 7: var m = this; 8: return function() { 9: for (var i=0, len = arguments.length; i < len; ++i) { 10: args.push(arguments[i]); 11: } 12: return m.apply(scope, args); 13: }; 14: } To partially curry this method we will call the curry method with the id parameter, then the request will callback on it with just the value.  Any additional parameters are appended to the method call. 1: for(var i=0;i<objects.length;i++) { 2: var id=objects[i].id; 3: Ajax.request('/some/data',{id: id}, updateGraph.curry(id)); 4: } As you can see, partial currying gives is a very useful tool and this simple method should be a part of every developer’s toolbox.

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  • Access forbidden 403 error in xampp

    - by Ramvignesh
    I am very new to xampp. I have made a fresh xampp install with the following commands. sudo su cd /tmp wget bit.ly/1cmyrUo -O xampp-32bit.run chmod 777 ./xampp-32bit.run sudo ./xampp-32bit.run Then I made a perl file to check whether my xampp works. The following is my sample.pl file content. #!usr/bin/perl print "content-type:text/html\n"; print(header()); use CGI qw(:standard); print(start_html()); print "Hello. I am ram"; print(end_html()); After copying my perl file from /home/vicky/desktop to /opt/lampp/cgi-bin. I started my xampp with the following command. /opt/lampp/lampp start Then I ran my sample.pl in the localhost with the help of the http://localhost/cgi-bin/sample.pl in my mozilla browser. I just got the following window. I found only answers relating to the 'new security concept error' and 'accessing virtual host issue'. I did came across an askubuntu query, a bid similar to that of mine. It had no answers but some comments. One comment suggested to change the file permissions. It directed to get help from here. It said to change the directory permission as 755 and file permission as 644 to resolve this kind of issue. When I tried to do that, I came to know that my cgi-bin directory already had 755 permission and my sample.pl had 644 permission. I have no solutions now. PostScript: I have attached the content of my /opt/lampp/apache2/conf/httpd.conf file. Hope this will help the answer-providers to understand my problem completely. Alias /bitnami/ "/opt/lampp/apache2/htdocs/" Alias /bitnami "/opt/lampp/apache2/htdocs" <Directory "/opt/lampp/apache2/htdocs"> Options Indexes FollowSymLinks AllowOverride All Order allow,deny Allow from all </Directory>

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  • Script For Detecting Availability of XMLHttp in Internet Explorer

    - by Duncan Mills
    Having the XMLHttpRequest API available is key to any ADF Faces Rich Client application. Unfortunately, it is possible for users to switch off this option in Internet Explorer as a Security setting. Without XMLHttpRequest available, your ADF Faces application will simply not work correctly, but rather than giving the user a bad user experience wouldn't it be nicer to tell them that they need to make some changes in order to use the application?  Thanks to Blake Sullivan in the ADF Faces team we now have a little script that can do just this. The script is available from https://samplecode.oracle.com here - The attached file browserCheck.js is what you'll need to add to your project.The best way to use this script is to make changes to whatever template you are using for the entry points to your application. If you're not currently using template then you'll have to make the same change in each of your JSPX pages. Save the browserCheck.js file into a /js/ directory under your HTML root within your UI project (e.g. ViewController)In the template or page, select the <af:document> object in the Structure window. From the right mouse (context) menu choose Facet and select the metaContainer facet.Switch to the source code view and locate the metaContainer facet. Then insert the following lines (I've included the facet tag for clarity but you'll already have that):      <f:facet name="metaContainer">        <af:resource type="javascript"                      source="/js/browserCheck.js"/>        <af:resource type="javascript">           xmlhttpNativeCheck(                     "help/howToConfigureYourBrowser.html");        </af:resource>      </f:facet>Note that the argument to the xmlhttpNativeCheck function is a page that you want to show to the user if they need to change their browser configuration. So build this page in the appropriate place as well. You can also just call the function without any arguments e.g. xmlhttpNativeCheck(); in which case it will pop up default instructions for the user to follow, but not redirect to any other page.

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  • View the Real Links Behind Shortened URLs in Chrome

    - by Asian Angel
    When you encounter shortened URLs there is always that worry in the back of your mind about where they really lead to. Now you can get a “sneak peak” at the real links behind those URLs with the View Thru extension for Google Chrome. The URL Shortening services officially supported at this time are: bit.ly, cli.gs, ff.im, goo.gl, is.gd, nyti.ms, ow.ly, post.ly, su.pr, & tinyurl.com. Before When you encounter a shortened URL you are pretty much on your own in deciding whether to trust that link or not. It would really be nice if you could just hover your mouse over those links and know where they will lead ahead of time. After Once you have the extension installed you are ready to access that link viewing goodness. Please note that you will need to reload any pages that were open prior to installing the extension. For our first example we chose a shortened URL from “bit.ly”. As you can see the entire link behind the shortened URL is displayed very nicely…no hidden surprises there! Note: There are no options to worry with for the extension. Another perfect result for the “goo.gl URL” shown below. View Thru will certainly remove a lot of the stress related to clicking on shortened URLs. Bonus Find Just out of curiosity we looked for a shortened URL not listed as being officially supported at this time. We found one with the “http://nyti.ms/” domain and View Thru showed the link perfectly…so be sure to give it a try on other services too. Conclusion If you worry about where a shortened URL will really lead you then the View Thru extension can help alleviate that stress. Links Download the View Thru extension (Google Chrome Extensions) Similar Articles Productive Geek Tips See Where Shortened URLs “Link To” in Your Favorite BrowserVerify the Destinations of Shortened URLs the Easy WayCreate Shortened goo.gl URLs in Google Chrome the Easy WayCreate Shortened goo.gl URLs in Your Favorite BrowserAccess Google Chrome’s Special Pages the Easy Way TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 QuicklyCode Provides Cheatsheets & Other Programming Stuff Download Free MP3s from Amazon Awe inspiring, inter-galactic theme (Win 7) Case Study – How to Optimize Popular Wordpress Sites Restore Hidden Updates in Windows 7 & Vista Iceland an Insurance Job?

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  • How can I fix these errors with Panda3D's sample projects?

    - by lhk
    I just installed the latest Panda3D packages on a Mint 12 32-bit virtual machine. Then I downloaded and configured Eclipse and tried to run the Asteroids sample project. The window is created properly. But after rendering the scence once the game freezes. This happens with the other sample apps, too. Here's the error log: DirectStart: Starting the game. Known pipe types: glxGraphicsPipe (all display modules loaded.) :display:gsg:glgsg(warning): Occlusion queries advertised as supported by OpenGL runtime, but could not get pointers to extension functions. OpenGL Warning: glXChooseFBConfig returning NULL, due to attrib=0x6, next=0xffffffff :display:glxdisplay(warning): No suitable FBConfig contexts available; using XVisual only. depth_bits=16 color_bits=24 alpha_bits=8 stencil_bits=8 accum_bits=64 back_buffers=1 stereo=1 force_hardware=1 AL lib: pulseaudio.c:331: PulseAudio returned minreq > tlength/2; expect break up :display:gsg:glgsg(error): at 4765 of panda/src/glstuff/glGraphicsStateGuardian_src.cxx : invalid enumerant :display:gsg:glgsg(error): at 5703 of panda/src/glstuff/glGraphicsStateGuardian_src.cxx : invalid operation :display:gsg:glgsg(error): at 4654 of panda/src/glstuff/glGraphicsStateGuardian_src.cxx : invalid operation :display:gsg:glgsg(error): at 4654 of panda/src/glstuff/glGraphicsStateGuardian_src.cxx : invalid operation :display:gsg:glgsg(error): at 4765 of panda/src/glstuff/glGraphicsStateGuardian_src.cxx : invalid enumerant :display:gsg:glgsg(error): at 5703 of panda/src/glstuff/glGraphicsStateGuardian_src.cxx : invalid operation :display:gsg:glgsg(error): at 3057 of panda/src/glstuff/glGraphicsStateGuardian_src.cxx : invalid operation :display:gsg:glgsg(error): at 3057 of panda/src/glstuff/glGraphicsStateGuardian_src.cxx : invalid operation :display:gsg:glgsg(error): at 4765 of panda/src/glstuff/glGraphicsStateGuardian_src.cxx : invalid enumerant OpenGL Warning: No pincher, please call crStateSetCurrentPointers() in your SPU :display:gsg:glgsg(error): at 4765 of panda/src/glstuff/glGraphicsStateGuardian_src.cxx : invalid enumerant :display:gsg:glgsg(error): at 5703 of panda/src/glstuff/glGraphicsStateGuardian_src.cxx : invalid operation :display:gsg:glgsg(error): at 4765 of panda/src/glstuff/glGraphicsStateGuardian_src.cxx : invalid enumerant :display:gsg:glgsg(error): at 4765 of panda/src/glstuff/glGraphicsStateGuardian_src.cxx : invalid operation :display:gsg:glgsg(error): at 4765 of panda/src/glstuff/glGraphicsStateGuardian_src.cxx : invalid operation :display:gsg:glgsg(error): at 5703 of panda/src/glstuff/glGraphicsStateGuardian_src.cxx : invalid operation :display:gsg:glgsg(error): at 3661 of panda/src/glstuff/glGraphicsStateGuardian_src.cxx : invalid operation :display:gsg:glgsg(error): at 3661 of panda/src/glstuff/glGraphicsStateGuardian_src.cxx : invalid operation :display:gsg:glgsg(error): at 4765 of panda/src/glstuff/glGraphicsStateGuardian_src.cxx : invalid enumerant :display:gsg:glgsg(error): at 4765 of panda/src/glstuff/glGraphicsStateGuardian_src.cxx : invalid enumerant :display:gsg:glgsg(error): at 5703 of panda/src/glstuff/glGraphicsStateGuardian_src.cxx : invalid operation :display(error): Deactivating glxGraphicsStateGuardian. What can I do to fix the problem ?

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  • Make Firefox Show Google Results for Default Address Bar Searches

    - by The Geek
    Have you ever typed something incorrectly into the Firefox address bar, and then had it take you to a page you weren’t expecting? The reason is because Firefox uses Google’s “I’m Feeling Lucky” search, but you can change it. Scratching your head? Let’s take a quick run through what we’re talking about… Normally, if you typed in something like just “howtogeek” in the address bar, and then hit enter… you’ll be taken directly to the How-To Geek site. But how? Very simple! It’s the same place you would have been taken to if you typed “howtogeek” into Google, and then clicked the “I’m Feeling Lucky” button, which takes you to the first result. This is what Firefox does behind the scenes when you put something into the address bar that isn’t a URL. But what if you’d rather head to the search results page instead? Luckily, all you have to do is tweak an about:config parameter in Firefox. Just head into about:config in the address bar, and then filter for keyword.url like so: Double-click on the entry in the list, and then delete the &gfns=1 from the value. That’s the part of the URL that triggers Google to redirect to the first result. And now, the next time you type something into the address bar, either on purpose or because you typo’d it, you’ll be taken to the results page instead: About:Config tweaking is lots of fun. Similar Articles Productive Geek Tips Make Firefox Quick Search Use Google’s Beta Search KeysMake Firefox Built-In Search Box Use Google’s Experimental Search KeysCombine Wolfram Alpha & Google Search Results in FirefoxHow To Run 4 Different Google Searches at Once In the Same TabChange Default Feed Reader in Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Looking for Good Windows Media Player 12 Plug-ins? Find Out the Celebrity You Resemble With FaceDouble Whoa ! Use Printflush to Solve Printing Problems Icelandic Volcano Webcams Open Multiple Links At One Go

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  • Connect to QuickBooks from PowerBuilder using RSSBus ADO.NET Data Provider

    - by dataintegration
    The RSSBus ADO.NET providers are easy-to-use, standards based controls that can be used from any platform or development technology that supports Microsoft .NET, including Sybase PowerBuilder. In this article we show how to use the RSSBus ADO.NET Provider for QuickBooks in PowerBuilder. A similar approach can be used from PowerBuilder with other RSSBus ADO.NET Data Providers to access data from Salesforce, SharePoint, Dynamics CRM, Google, OData, etc. In this article we will show how to create a basic PowerBuilder application that performs CRUD operations using the RSSBus ADO.NET Provider for QuickBooks. Step 1: Open PowerBuilder and create a new WPF Window Application solution. Step 2: Add all the Visual Controls needed for the connection properties. Step 3: Add the DataGrid control from the .NET controls. Step 4:Configure the columns of the DataGrid control as shown below. The column bindings will depend on the table. <DataGrid AutoGenerateColumns="False" Margin="13,249,12,14" Name="datagrid1" TabIndex="70" ItemsSource="{Binding}"> <DataGrid.Columns> <DataGridTextColumn x:Name="idColumn" Binding="{Binding Path=ID}" Header="ID" Width="SizeToHeader" /> <DataGridTextColumn x:Name="nameColumn" Binding="{Binding Path=Name}" Header="Name" Width="SizeToHeader" /> ... </DataGrid.Columns> </DataGrid> Step 5:Add a reference to the RSSBus ADO.NET Provider for QuickBooks assembly. Step 6:Optional: Set the QBXML Version to 6. Some of the tables in QuickBooks require a later version of QuickBooks to support updates and deletes. Please check the help for details. Connect the DataGrid: Once the visual elements have been configured, developers can use standard ADO.NET objects like Connection, Command, and DataAdapter to populate a DataTable with the results of a SQL query: System.Data.RSSBus.QuickBooks.QuickBooksConnection conn conn = create System.Data.RSSBus.QuickBooks.QuickBooksConnection(connectionString) System.Data.RSSBus.QuickBooks.QuickBooksCommand comm comm = create System.Data.RSSBus.QuickBooks.QuickBooksCommand(command, conn) System.Data.DataTable table table = create System.Data.DataTable System.Data.RSSBus.QuickBooks.QuickBooksDataAdapter dataAdapter dataAdapter = create System.Data.RSSBus.QuickBooks.QuickBooksDataAdapter(comm) dataAdapter.Fill(table) datagrid1.ItemsSource=table.DefaultView The code above can be used to bind data from any query (set this in command), to the DataGrid. The DataGrid should have the same columns as those returned from the SELECT statement. PowerBuilder Sample Project The included sample project includes the steps outlined in this article. You will also need the QuickBooks ADO.NET Data Provider to make the connection. You can download a free trial here.

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  • How to unicode Myanmar texts on Java? [closed]

    - by Spacez Ly Wang
    I'm just beginner of Java. I'm trying to unicode (display) correctly Myanmar texts on Java GUI ( Swing/Awt ). I have four TrueType fonts which support Myanmar unicode texts. There are Myanmar3, Padauk, Tharlon, Myanmar Text ( Window 8 built-in ). You may need the fonts before the code. Google the fonts, please. Each of the fonts display on Java GUI differently and incorrectly. Here is the code for GUI Label displaying myanmar texts: ++++++++++++++++++++++++ package javaapplication1; import javax.swing.JFrame; import javax.swing.JTextField; public class CusFrom { private static void createAndShowGUI() { JFrame frame = new JFrame("Hello World Swing"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); String s = "\u1015\u102F \u103C\u1015\u102F"; JLabel label = new JLabel(s); label.setFont(new java.awt.Font("Myanmar3", 0, 20));// font insert here, Myanmar Text, Padauk, Myanmar3, Tharlon frame.getContentPane().add(label); frame.pack(); frame.setVisible(true); } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { createAndShowGUI(); } }); } } ++++++++++++++++++++++++ Outputs vary. See the pictures: Myanmar3 IMG Padauk IMG Tharlon IMG Myanmar Text IMG What is the correct form? (on notepad) Well, next is the code for GUI Textfield inputting Myanmar texts: ++++++++++++++++++++++++ package javaapplication1; import javax.swing.JFrame; import javax.swing.JTextField; public class XusForm { private static void createAndShowGUI() { JFrame frame = new JFrame("Frame Title"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JTextField textfield = new JTextField(); textfield.setFont(new java.awt.Font("Myanmar3", 0, 20)); frame.getContentPane().add(textfield); frame.pack(); frame.setVisible(true); } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { createAndShowGUI(); } }); } } ++++++++++++++++++++++++ Outputs vary when I input keys( unicode text ) on keyboards. Myanmar Text Output IMG Padauk Output IMG Myanmar3 Output IMG Tharlon Output IMG Those fonts work well on Linux when opening text files with Text Editor application. My Question is how to unicode Myanmar texts on Java GUI. Do I need additional codes left to display well? Or Does Java still have errors? The fonts display well on Web Application (HTML, CSS) but I'm not sure about displaying on Java Web Application.

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  • nautilus selected item color

    - by shantanu
    See in the image, selected item "build" colour is black as background colour. How can i change the selected item colour gtk3 theme's nautilus.css script Which section colour need to modify: /* desktop mode */ .nautilus-desktop.nautilus-canvas-item { color: @bg_color; text-shadow: 1 1 alpha (#001B33, 0.8); } .nautilus-desktop.nautilus-canvas-item:active { background-image: none; background-color: alpha (@selected_bg_color, 0.84); border-radius: 4; color: @fg_color; } .nautilus-desktop.nautilus-canvas-item:selected { background-image: none; background-color: alpha (@bg_color, 0.84); border-radius: 4; color: @selected_fg_color; } .nautilus-desktop.nautilus-canvas-item:active, .nautilus-desktop.nautilus-canvas-item:prelight, .nautilus-desktop.nautilus-canvas-item:selected { text-shadow: none; } /* browser window */ NautilusTrashBar.info, NautilusXContentBar.info, NautilusSearchBar.info, NautilusQueryEditor.info { /* this background-color controls the symbolic icon in the entry */ background-color: mix (@fg_color, @base_color, 0.3); border-radius: 0; border-style: solid; border-width: 0 1 1 1; } NautilusSearchBar .entry { } .nautilus-cluebar-label { color: @fg_color; font: bold; } #nautilus-search-button *:active, #nautilus-search-button *:active:prelight { color: @dark_fg_color; } NautilusFloatingBar { background-color: @info_bg_color; border-radius: 3 3 0 0; border-style: solid; border-width: 1; border-color: darker (@info_bg_color); -unico-border-gradient: none; } NautilusFloatingBar .button { -GtkButton-image-spacing: 0; -GtkButton-inner-border: 0; } /* sidebar */ NautilusWindow .sidebar, NautilusWindow .sidebar .view { background-color: @bg_color; color: @fg_color; } NautilusWindow .sidebar .frame { } NautilusWindow > GtkTable > .pane-separator { background-color: @bg_color; border-color: @bg_color; border-width: 0 0 0 0; border-style: solid; }

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  • Friday Fun: Snowball

    - by Asian Angel
    It is Christmas Eve and hopefully you are enjoying the start of an early weekend away from work. This week we have a snowball throwing game for you to try out, so bundle up and get ready to let those snowballs fly! Snowball The object of the game is to use your snowball ammo to harass the drunk businessman and send him flying along distance-wise as far as you can. Simply use your mouse to aim and click the left button to throw snowballs. You can monitor your stats on the silver bar towards the top of the window. The sound can also be disabled if the music is bothering you, but keep in mind that all sound will be disabled if you use the option. Time to get those snowballs flying through the air!! Keep hitting the businessman with your snowballs as you chase after him. Make certain that your aim is good or you will quickly run out of snowballs! You can really get him moving along at a good rate and he can even go high enough in the air to disappear off the screen for a few moments. There is a also chance that your aim will be so wicked with the snowballs that you will literally knock the drunk businessman’s head off! Weird but possible… The game ends when one of these two events occur: 1.) you run out of snowballs or 2.) the businessman literally bounces back at and then drops behind you as seen in the screenshot here. The moment either happens your score will pop up and then you have the opportunity to try again. Have fun! Note: The bounce back event can happen when encountering cars. Play Snowball Latest Features How-To Geek ETC How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know HTG Explains: Which Linux File System Should You Choose? HTG Explains: Why Does Photo Paper Improve Print Quality? An Alternate Star Wars Christmas Special [Video] Sunset in a Tropical Paradise Wallpaper Natural Wood Grain Icons for Your Desktop and App Launcher Docks My Blackberry Is Not Working! The Apple Too?! [Funny Video] Hidden Tracks Your Stolen Mac; Free Until End of January Why the Other Checkout Line Always Moves Faster

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  • How do I reconfigure my GLES frame buffer after a rotation?

    - by Panda Pajama
    I am implementing interface rotation for my GLES based game for iOS, written in Xamarin.iOS with OpenTK. I am detecting the rotation by overriding WillRotate, in my UIViewController, and I correctly re-setup all of my projection matrices. However, when drawing a sprite, the image looks a bit blurrier on the landscape version compared to the portrait version, as you can see in the following closeups magnified 10x. Portrait (before rotating) Landscape (after rotating) In both cases, I'm using the same texture with the same sampler, the same shader, and the same GL state. I just changed the order of the parameters in the projection matrix, so the resulting sizes should be exactly the same pixelwise. Since this could be thought of as a window resize, I suppose that the framebuffer has to be recreated to the new size. When working on desktop apps on Direct3D11 (SharpDX), I would have to call swapChain.ResizeBuffers() to do this. I have tried setting AutoResize = true in my iPhoneOSGameView, but then the framebuffer gets clipped as I rotate the interface, and then everything disappears when rotating the interface again. I'm not doing anything strange, my framebuffer initialization is pretty vanilla: int scaling = (int)UIScreen.MainScreen.Scale; DeviceWidth = (int)UIScreen.MainScreen.Bounds.Width * scaling; DeviceHeight = (int)UIScreen.MainScreen.Bounds.Height * scaling; Size = new System.Drawing.Size((int)(DeviceWidth), (int)(DeviceHeight)); Bounds = new System.Drawing.RectangleF(0, 0, DeviceWidth, DeviceHeight); Frame = new System.Drawing.RectangleF(0, 0, DeviceWidth, DeviceHeight); ContextRenderingApi = EAGLRenderingAPI.OpenGLES2; AutoResize = true; LayerRetainsBacking = true; LayerColorFormat = EAGLColorFormat.RGBA8; I get inconsistent results when changing Size, Bounds and Frame on my CreateFrameBuffer override, but since the documentation is so incomplete (it has nothing on Bounds and Frame), I have resorted to randomly changing stuff here and there without really knowing what is going on. There is a similar question which has no answers. However, I don't know if they're experiencing the same problem as I am. Is my supposition that recreating the framebuffer is necessary, correct? If so, does anybody know how to do it correctly in OpenTK for Xamarin.iOS?

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  • LightSwitch Tutorial - Adding Image to a LightSwitch Screen

    - by ChrisD
    Last week, I have discussed how to control Screen Layouts in LightSwitch. Now, I will talk about how to add an image to the LightSwitch screen. In this demo, I will try to upload the image to the screen and will save the image into the database. The first step we need to do is start the VS 2010, create LightSwitch Desktop application with the name “AddingImageIntoScreenInLSBeta2” as shown in the following figure. The second steps, create a table as shown in the screen by selecting the "create a table" option in the start up screen. Then, we need to add a New Data Screen to our demo application. See the following figure which is the default screen layouts for the screen we have created. So we have to change the layout of this screen so that the uploading and using the image in the screen can be easily explained. Before adding the Model Window we have to prepare the layout. So delete the Highlighted fields as shown in the above figure. After preparing the layout to add the image, just add a new Group to the Person Property Rows Layout. To add a new group, [No: 1] – Select the Rows layout, it will shows you the Add button. [No: 2] – Click the Add button to select the new group. [No: 3] – Select the New Group. After adding the new group change the Layout type to Columns Layout. Here, -          Change the rows layout to columns layouts and give the display name as Uploading Image Example. -          Click on the add button to add the Photo field under the column layout. Add a new group under the Column layout group. Follow the [No: #] to create a new group under the columns layout group. After adding a new group of rows layout add the fields to the newly created group. [No: 1] – Select the Rows Layout group and change the display name as Details. [No: 2] – Click on Add button to select the appropriate fields to add to the group. [No: 3] – Add the fields to the group The above snippet shows the complete layout tree for our screen. Now the screen for uploading the image is ready. Just press the Play button. And see the result.

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  • Desktop Fun: Vacation and Travel Icon Packs

    - by Asian Angel
    Do you have an upcoming vacation, place that you would like to travel to, or a favorite destination that you have visited in the past? With an appropriate wallpaper you can help set the mood for your desktop with our Vacation and Travel Icon Packs collection. Note: To customize the icon setup on your Windows 7 & Vista systems see our article here. Using Windows XP? We have you covered here. Sneak Preview After seeing “Tiki Time! 1.0” set shown below we just could not resist putting together a nice sunset beach desktop as an example to share with you. That is definitely so relaxing to look at… Note: Wallpaper can be found here. Looking very nice close up… At the Beach *.ico format only Download Sea Shells *.ico format only Download Beach Icon Collection *.ico and .png format Download Tiki Time! 1.0 *.ico format only Download Underwater Icons *.ico format only Download Shutter Shades Icon Pack *.ico and .png format Download Life Saver *.ico format only Download Les 12 Maisons *.ico format only Download Back In Time *.ico format only Download Tourism *.ico and .png format Download The Lovely Bones *.ico format only Download Japanicons Pack *.ico and .png format, also has bonus wallpaper included! Here is what the included 1280*1024 wallpaper looks like. Download Ukrainian Motifs *.ico format only Download Las Vegas Icons *.ico format only Download Las Vegas 2 *.ico format only Download Be sure to visit our new Desktop Fun section for more customization goodness! Similar Articles Productive Geek Tips Desktop Fun: Video Game Icon PacksDesktop Fun: Sci-Fi Icons Packs Series 2Restore Missing Desktop Icons in Windows 7 or VistaAdd Home Directory Icon to the Desktop in Windows 7 or VistaQuick Help: Downloadable Show Desktop Icon for XP TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Hyperwords addon (Firefox) Backup Outlook 2010 Daily Motivator (Firefox) FetchMp3 Can Download Videos & Convert Them to Mp3 Use Flixtime To Create Video Slideshows Creating a Password Reset Disk in Windows

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  • Stop YouTube Videos from Automatically Playing in Chrome

    - by The Geek
    If you’ve actually used the internet before, you’ve probably come across a page with an auto-playing YouTube clip, and chances are good it was a rather annoying one. Here’s how to stop them from starting automatically in Chrome. We’ve already told you how to stop them from automatically playing if you’re a Firefox user (best answer: use Flashblock!), but now it’s time for Chrome users to get their turn. Use the Stop Autoplay for YouTube Extension The great thing about this extension is that it stops the video from playing, but it allows it to continue buffering, so when you do feel like playing the video, it’ll already be downloaded—really useful for people with slower internet connections. There’s no UI or anything fancy, just head to the extension page and click the Install button. If you want to get rid of it later, use the Tools –> Extensions menu (or you can type chrome://extensions/ into your address bar), and then click the Uninstall link for that add-on.   Download Stop Autoplay for YouTube [Google Chrome Extensions] Using FlashBlock for Chrome If you really wanted to, you could just disable Flash across the board using FlashBlock for Chrome. Once you’ve installed the extension, you won’t see any Flash elements anywhere, and you’ll have to move your mouse over them and click to enable them each time. When I installed the extension the first time, I noticed that YouTube was already in the allow list. I’m not sure if that’s the default setting or not, but you can use the icon in the address bar, or the Options from the Extensions panel to get to the settings page, and from there you can remove anything from the White List that you wouldn’t want. Another nice feature about Flash Block is that it can also block Silverlight, or you could simply uninstall or remove unnecessary Chrome plug-ins. Download FlashBlock for Chrome Similar Articles Productive Geek Tips Stop YouTube Videos from Automatically Playing in FirefoxDisable YouTube Comments while using ChromeApologies About An Awful Audio AdvertisementImprove YouTube Video Viewing in Google ChromeWatch YouTube Videos in Cinema Style in Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff Download Free MP3s from Amazon Awe inspiring, inter-galactic theme (Win 7) Case Study – How to Optimize Popular Wordpress Sites

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  • How To Disable Individual Plug-ins in Google Chrome

    - by The Geek
    Have you ever wondered how to disable useless or insecure browser plug-ins in Google Chrome? Here’s the lowdown on how to get rid of Java, Acrobat, Silverlight, and the rest of the plugins you probably want to get rid of. Disabling Plugins in Google Chrome If you head to about:plugins in your address bar, you’ll probably see a list of plugins, but won’t be able to disable them yet. What you’ll need to do is switch over to the Dev channel of Chrome, which gives you access to all the latest features—though you might be warned that sometimes the dev channel might be less stable than the release or beta channels. Ready to proceed? Head to the Dev Channel page, and then click the link to run the installer. You’ll be prompted to restart Chrome when you’re done. Note that Mac and Windows users can both run an installer to switch. Linux users will have to install a package. Note: Once you’ve switched to the Dev channel, you can’t really switch to the stable channel. You’ll have to uninstall Chrome and then reinstall the regular version. Now that you’ve switched to the dev channel and restarted your browser, head to about:plugins in the address bar, and then just disable each plugin you really don’t need. Plugins you can generally live without?  Java, Acrobat, Microsoft Office, Windows Presentation Foundation, Silverlight. These will be on a case-by-case basis, of course, but the vast majority of large websites don’t require any of those. When it comes right down to it, the only plugin that most people require is Flash… and leave the “Default Plug-in” alone too. Special thanks to @jordanconway for pointing out the solution. Similar Articles Productive Geek Tips Disable YouTube Comments while using ChromeHow to Make Google Chrome Your Default BrowserSubscribe to RSS Feeds in Chrome with a Single ClickAdd Notes to Google Notebook from ChromeAccess Google Chrome’s Special Pages the Easy Way TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi LocPDF is a Visual PDF Search Tool Download Free iPad Wallpapers at iPad Decor Get Your Delicious Bookmarks In Firefox’s Awesome Bar

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