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Search found 7409 results on 297 pages for 'corona sdk'.

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  • Using LZMA SDK in C++

    - by Milad
    I am trying to use LZMA SDK to compress a file in my program. I have download the SDK but I don't know how to use it. Can anyone tell me what steps I need to take to make this work? Any help would be highly appreciated I am almost a newbie to C and C++ world

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  • how to install adobe air sdk in linux?

    - by fei
    i'm trying to install the adobe air sdk in linux. i unzip the package downloaded from http://www.adobe.com/products/air/tools/sdk/ into a folder "AdobeAIRSDK", and add the /bin folder into the PATH environment variable. but when i tried to run the adl, it gives me the following error: Error loading the runtime (/home/monuser/AdobeAIRSDK/bin/../runtimes/air/linux/Adobe AIR/Versions/1.0/Resources/nss3/None/libnss3.so: file too short) what's the problem here and how do i get it fixed?

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  • Future of the SAP RFC SDK

    - by Elmex
    Is the SAP RFC SDK (wdtfuncs.ocx, wdtlog.ocx respectively Interop.SAPFunctionsOCX.dll, Interop.SAPLogonCtrl.dll) an acceptable / recommended way to connect (Microsoft) applications via RFCs with SAP ? Will there be a support and maintenance of the SDK in the future (especially in ECC 6.0) ? Are there people who use these controls in .NET applications ?

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  • How to uninstall Iphone sdk?

    - by monish
    Hi guys, Here Im getting a problem when Im uninstalling the Iphone sdk through terminal with the command as: sudo /Developer/Library/uninstall-devtools mode=all;; When I used this its displaying the command is not found. Is there any other method to unistall Iphone sdk? Anyone's help will be much appreciated. Thank you, Monish.

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  • Appcelerator Titanium: Android SDK doesn't load

    - by Michael Gajda
    Hello! I started developing with Titanium and now I really stuck on one part. I downloaded the Adroid SDK and added the path to Titanium: /Users/michael/Downloads/android-sdk-mac_86/ I can open e.g. Kitchen Sink in the iPhone Simulator without problems, but when I want to open it in Android then my screen looks like this: Screenshot Why is down there all the time, even after 2 hours of waiting, the label "loading..." ?

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  • Iphone SDK for Tiger MAC

    - by user261002
    I am running Mac Tiger on my VMware, trying to install iphone SDK and Xcode, and then I found out I have to have leopard in order to be able to develop for Iphone. I was wondering is there any Iphone SDK and Xcode for MAc Tiger 10.4 ??? many thanks

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  • Windows 7 SDK RC & Beta version

    - by Sarath
    Dear All, I've download Windows 7 SDK which was downloaded at the time of the beta release. Now I upgraded to RC and trying with some Direct2D samples. But I can't create the factory pointer using D2D1CreateFactory API. It's always returns NULL. Even the samples downloaded from MSDN is also not working well. There are some changes from Beta - RC Is this because of the version mismatch of SDK?

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  • Call a Phone number and pass DTMF using the iPhone SDK

    - by datag
    Please suggest me to achieve the below requirement using iphone SDK. 1) Programatically Dial a Phone Number through the iPhone SDK 2) Send additional DTMF after the number is called. After googled found tel URL scheme is available to make a call. Not sure about sending DTMF tones. Please help me. https://developer.apple.com/iphone/library/featuredarticles/iPhoneURLScheme_Reference/Articles/PhoneLinks.html Thanks

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  • facebook javascript sdk question

    - by goseta
    Hi, I'm trying to use the facebook js sdk to develop an app, but I found the there is 2 version of the sdk, my question, is what is support with the new and what w=not? and if the xdreceive.htm is still needed for the new version, I have read the docs and still can't understand this, can someone with experience in FB can me kind and asnwer me this, thanks for any help!

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  • Not able to install iPhone final 3.2 SDK

    - by user133611
    Hi All, I downloaded latest SDK xcode_3.2.2.2_and_iPhone_SDK_3.2_final.dmg from apple site. I uninstall the old SDk and double click the .dmg file then i got a popup stating that "The following Disk Images couldnt found" and "xcode_3.2.2.2_and_iPhone_SDK_3.2_final.dmg is not recognized". I am using OS 10.6.3 Thank You

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  • iPhone OS SDK: Possible to download SDK 3.0 w/o Xcode?

    - by Cirrostratus
    I recently downloaded the iPhone SDK 4 along with Xcode and neglected to install 3.0 and 3.1. I've since deleted the install package. I of course can re-download the whole package, but for future reference, I wonder if you are able to download individual SDK versions separately and independent of Xcode, like you would with almost any open source package.

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  • Facebook JS SDK FB.logout() doesn't terminate user session

    - by Casey Flynn
    I'm attempting to log a user out of facebook with the Facebook JS SDK, however calling: FB.logout(function(response){ console.log(response); }); returns: response.status == "connected" And only after refreshing the page does the SDK realize that the session has ended. Anyone know what could be causing this behavior? This code previously worked in my application and has recently started behaving this way. Another example using FireBug:

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  • Is it possible to use Python with the Ubuntu SDK?

    - by Zignd
    David Planella wrote in his answer to a question I posted that: ...the recommended way to develop apps for Ubuntu is the Ubuntu SDK. So I installed it, but looks like the supported programming language is C++. Does it mean I will need to know C++ to develop a new application for Ubuntu? Is C++ the recommended programming language for Ubuntu application now? What about Python, I started learning it hoping to develop applications for Ubuntu.

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  • parameter for xcodebuild for using latest sdk.

    - by Maciek Sawicki
    I using ant exec task to execute xcodebuild to build some iOS projects hudson. I would like to be able to crate script that way that allows not to specify sdk version, because after updating sdk on hudson slave or my iOS projects all my projects failing.... There is is nice option in xcode since sdk 4.2 in target setup Base SDK - Latest iOS and I don't have to provide -sdk param in xcodebuild command, but then (i think) it's taken from xcode project and it's bad because then some one can change target from simulator to device accidentally during commit. I need something that is constant. I will prefer not to use env variable because I would like to be able to run this ant task also on dev machines and would like not have to renember about setting it on all machines. Unfortunately xcodebuild -showsdk gives only: Mac OS X SDKs: Mac OS X 10.4 -sdk macosx10.4 Mac OS X 10.5 -sdk macosx10.5 Mac OS X 10.6 -sdk macosx10.6 iOS SDKs: iOS 4.2 -sdk iphoneos4.2 iOS Simulator SDKs: Simulator - iOS 3.2 -sdk iphonesimulator3.2 Simulator - iOS 4.0 -sdk iphonesimulator4.0 Simulator - iOS 4.1 -sdk iphonesimulator4.1 Simulator - iOS 4.2 -sdk iphonesimulator4.2 I need something like -sdk iphoneosLatest. My only idea is to pare output of xcodebuild -showsdk with some script, but I don't like this idea.

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  • Using Add-on SDK to add toolbar buttons? Integrating XUL and Add-on SDK for Firefox Add-ons?

    - by Salami
    I have already coded most of a Firefox add-on using the Add-on SDK API. I am now discovering that Add-on SDK might not be powerful enough for my purposes. I need two things: A drop down button in the toolbar next to the location bar. To modify the add-ons manager in firefox It is truly disappointing, but I don't believe either of these is possible with the Add-on SDK. First of all, I understand there is a widget module in the Add-on SDK API. But this only allows me to add a simple icon or label to the awkward add-on bar. What if I need to add a nicer button like the one next to the location bar for Firebug or Greasemonkey? As for modifying the add-ons manager in firefox, I have tried Nickolay Ponomarev's XUL with the Add-on SDK without any success whatsoever. If anyone knows how to get this working and can point me in the right direction that would be extremely helpful (cfx init --template xul doesn't do anything the regular SDK does when I try it)

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  • Removing entry from table

    - by Bnhjhvbq7
    Can't remove an entry from table. here's my code dropItem = dropList[ math.random( #dropList ) ] dropSomething[brick.index] = crackSheet:grabSprite(dropItem, true) dropSomething[brick.index].x = brick.x dropSomething[brick.index].y = brick.y dropSomething[brick.index].name = dropItem dropSomething[brick.index].type = "dropppedItems" collision function bounce(event) local item = event.other if item.type == "dropppedItems" then if item.name == "bomb" then Lives = Lives - 1 LivesNum.text = tostring(Lives) end item:removeSelf(); end end What I've tried: item:removeSelf(); - removes the whole table item = nil - seams to do nothing, the object continue to move and i still see the image

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  • How to display buttons after enterframe event is over in Corona?

    - by user1463542
    I am trying to display two buttons called countd_again and main_menu after my enterframe event is over. I can't see those buttons after enterframe event is over,though. Can you check my code,please? And also i want to add new addListener for the buttons using director and scene. module(..., package.seeall) function new() local localGroup = display.newGroup(); display.setStatusBar(display.HiddenStatusBar) local background = display.newImage("background.png") start=os.time() cnt=1 local countd_again = display.newImage("yeniden.png") countd_again.x=100 countd_again.y=100 countd_again.isVisible= false; countd_again.alpha=0; countd_again.scene="helloWorld"; local main_menu= display.newImage("anamenu.png") main_menu.x=100 main_menu.y=300 main_menu.isVisible=false; main_menu.alpha=0; main_menu.scene="helloWorld" -- listener function local function onEveryFrame( event ) if (cnt~=0) then cnt= 3-(os.time()-start) minute = math.floor(cnt/60) second=cnt%60 --print(minute,second) minTxt=display.newText(minute,50,50,nil,100) secTxt=display.newText(second,250,50,nil,100) transition.to(minTxt, {time=100, alpha=0}) transition.to(secTxt,{time=100, alpha=0}) else Runtime: removeEventListener("enterFrame",onEveryFrame) countd_again.isVisible=true; main_menu.isVisible=true; transition.to(countd_again,{time=500,alpha=1}); transition.to(main_menu,{time=500,alpha=1}); countd_again: addEventListener("touch", changeScene) main_menu: addEventListener("touch", changeScene) end end -- assign the above function as an "enterFrame" listener Runtime:addEventListener( "enterFrame", onEveryFrame ) function changeScene(e) if(e.phase=="ended") then director:changeScene(e.target.scene); end end countd_again: addEventListener("touch", changeScene) main_menu: addEventListener("touch", changeScene) localGroup: insert(countd_again) localGroup:insert(main_menu) localGroup:insert(background) return localGroup; end

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  • OpenXML SDK: Make Excel recalculate formula

    - by chiccodoro
    I update some cells of an Excel spreadsheet through the Microsoft Office OpenXML SDK 2.0. Changing the values makes all cells containing formula that depend on the changed cells invalid. However, due to the cached values Excel does not recalculate the formular, even if the user clicks on "Calculate now". What is the best way to invalidate all dependent cells of the whole workbook through the SDK? So far, I've found the following code snippet at http://cdonner.com/introduction-to-microsofts-open-xml-format-sdk-20-with-a-focus-on-excel-documents.htm: public static void ClearAllValuesInSheet (SpreadsheetDocument spreadSheet, string sheetName) { WorksheetPart worksheetPart = GetWorksheetPartByName(spreadSheet, sheetName); foreach (Row row in worksheetPart.Worksheet. GetFirstChild().Elements()) { foreach (Cell cell in row.Elements()) { if (cell.CellFormula != null && cell.CellValue != null) { cell.CellValue.Remove(); } } } worksheetPart.Worksheet.Save(); } Besides the fact that this snippet does not compile for me, it has two limitations: It only invalidates a single sheet, although other sheets might contain dependent formula It does not take into account any dependencies. I am looking for a way that is efficient (in particular, only invalidates cells that depend on a certain cell's value), and takes all sheets into account. Update: In the meantime I have managed to make the code compile & run, and to remove the cached values on all sheets of the workbook. (See answers.) Still I am interested in better/alternative solutions, in particular how to only delete cached values of the cells that actually depend on the updated cell.

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  • iPhone Device 3.1 SDK Breaks vertical alignment of UITableViewCellStyleValue1 textLabel

    - by user171089
    Can anyone provide an explanation for the following phenomenon? As of the iPhone Device 3.1 SDK, I've found that if a UITableViewCell is of style UITableViewCellStyleValue1 and its detailTextLabel.text is unassigned, then the textLabel does not display in the center of the cell as would be expected. One notable caveat is that this only happens for me when I'm testing on the Device – the iPhone Simulator 3.1 SDK displays the cells correctly. Also, this is not a problem when using the iPhone Device 3.0 SDK. Below is a simple UITableView subclass implementation that demonstrates the problem. @implementation BuggyTableViewController #pragma mark Table view methods // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 3; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:CellIdentifier] autorelease]; } switch (indexPath.row) { case 0: cell.textLabel.text = @"detailTextLabel.text unassigned"; break; case 1: cell.textLabel.text = @"detailTextLabel.text = @\"\""; cell.detailTextLabel.text = @""; break; case 2: cell.textLabel.text = @"detailTextLabel.text = @\"A\""; cell.detailTextLabel.text = @"A"; break; default: break; } return cell; } @end

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