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  • Why won't xattr PECL extension build on 12.10?

    - by Dan Jones
    I was using the xattr pecl extension in 12.04 (in fact, I think since 10.04) without problem. Not surprisingly, I had to reinstall it after upgrading to 12.10 because of the new version of PHP. But now it fails to build, and I can't figure out why. Other PECL extensions have built fine. And I have libattr1 and libattr1-dev installed. Here's the output from the build: downloading xattr-1.1.0.tgz ... Starting to download xattr-1.1.0.tgz (5,204 bytes) .....done: 5,204 bytes 3 source files, building running: phpize Configuring for: PHP Api Version: 20100412 Zend Module Api No: 20100525 Zend Extension Api No: 220100525 libattr library installation dir? [autodetect] : building in /tmp/pear/temp/pear-build-rootdSMx0G/xattr-1.1.0 running: /tmp/pear/temp/xattr/configure --with-xattr checking for grep that handles long lines and -e... /bin/grep checking for egrep... /bin/grep -E checking for a sed that does not truncate output... /bin/sed checking for cc... cc checking whether the C compiler works... yes checking for C compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether cc accepts -g... yes checking for cc option to accept ISO C89... none needed checking how to run the C preprocessor... cc -E checking for icc... no checking for suncc... no checking whether cc understands -c and -o together... yes checking for system library directory... lib checking if compiler supports -R... no checking if compiler supports -Wl,-rpath,... yes checking build system type... x86_64-unknown-linux-gnu checking host system type... x86_64-unknown-linux-gnu checking target system type... x86_64-unknown-linux-gnu checking for PHP prefix... /usr checking for PHP includes... -I/usr/include/php5 -I/usr/include/php5/main -I/usr/include/php5/TSRM -I/usr/include/php5/Zend -I/usr/include/php5/ext -I/usr/include/php5/ext/date/lib checking for PHP extension directory... /usr/lib/php5/20100525 checking for PHP installed headers prefix... /usr/include/php5 checking if debug is enabled... no checking if zts is enabled... no checking for re2c... re2c checking for re2c version... 0.13.5 (ok) checking for gawk... gawk checking for xattr support... yes, shared checking for xattr files in default path... found in /usr checking for attr_get in -lattr... yes checking how to print strings... printf checking for a sed that does not truncate output... (cached) /bin/sed checking for fgrep... /bin/grep -F checking for ld used by cc... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking for BSD- or MS-compatible name lister (nm)... /usr/bin/nm -B checking the name lister (/usr/bin/nm -B) interface... BSD nm checking whether ln -s works... yes checking the maximum length of command line arguments... 1572864 checking whether the shell understands some XSI constructs... yes checking whether the shell understands "+="... yes checking how to convert x86_64-unknown-linux-gnu file names to x86_64-unknown-linux-gnu format... func_convert_file_noop checking how to convert x86_64-unknown-linux-gnu file names to toolchain format... func_convert_file_noop checking for /usr/bin/ld option to reload object files... -r checking for objdump... objdump checking how to recognize dependent libraries... pass_all checking for dlltool... no checking how to associate runtime and link libraries... printf %s\n checking for ar... ar checking for archiver @FILE support... @ checking for strip... strip checking for ranlib... ranlib checking for gawk... (cached) gawk checking command to parse /usr/bin/nm -B output from cc object... ok checking for sysroot... no checking for mt... mt checking if mt is a manifest tool... no checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking for dlfcn.h... yes checking for objdir... .libs checking if cc supports -fno-rtti -fno-exceptions... no checking for cc option to produce PIC... -fPIC -DPIC checking if cc PIC flag -fPIC -DPIC works... yes checking if cc static flag -static works... yes checking if cc supports -c -o file.o... yes checking if cc supports -c -o file.o... (cached) yes checking whether the cc linker (/usr/bin/ld -m elf_x86_64) supports shared libraries... yes checking whether -lc should be explicitly linked in... no checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... no configure: creating ./config.status config.status: creating config.h config.status: executing libtool commands running: make /bin/bash /tmp/pear/temp/pear-build-rootdSMx0G/xattr-1.1.0/libtool --mode=compile cc -I. -I/tmp/pear/temp/xattr -DPHP_ATOM_INC -I/tmp/pear/temp/pear-build-rootdSMx0G/xattr-1.1.0/include -I/tmp/pear/temp/pear-build-rootdSMx0G/xattr-1.1.0/main -I/tmp/pear/temp/xattr -I/usr/include/php5 -I/usr/include/php5/main -I/usr/include/php5/TSRM -I/usr/include/php5/Zend -I/usr/include/php5/ext -I/usr/include/php5/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /tmp/pear/temp/xattr/xattr.c -o xattr.lo libtool: compile: cc -I. -I/tmp/pear/temp/xattr -DPHP_ATOM_INC -I/tmp/pear/temp/pear-build-rootdSMx0G/xattr-1.1.0/include -I/tmp/pear/temp/pear-build-rootdSMx0G/xattr-1.1.0/main -I/tmp/pear/temp/xattr -I/usr/include/php5 -I/usr/include/php5/main -I/usr/include/php5/TSRM -I/usr/include/php5/Zend -I/usr/include/php5/ext -I/usr/include/php5/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /tmp/pear/temp/xattr/xattr.c -fPIC -DPIC -o .libs/xattr.o /tmp/pear/temp/xattr/xattr.c:50:1: error: unknown type name 'function_entry' /tmp/pear/temp/xattr/xattr.c:51:2: warning: braces around scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: (near initialization for 'xattr_functions[0]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: initialization makes integer from pointer without a cast [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: (near initialization for 'xattr_functions[0]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: error: initializer element is not computable at load time /tmp/pear/temp/xattr/xattr.c:51:2: error: (near initialization for 'xattr_functions[0]') /tmp/pear/temp/xattr/xattr.c:51:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: (near initialization for 'xattr_functions[0]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: (near initialization for 'xattr_functions[0]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: (near initialization for 'xattr_functions[0]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: (near initialization for 'xattr_functions[0]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: braces around scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: (near initialization for 'xattr_functions[1]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: initialization makes integer from pointer without a cast [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: (near initialization for 'xattr_functions[1]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: error: initializer element is not computable at load time /tmp/pear/temp/xattr/xattr.c:52:2: error: (near initialization for 'xattr_functions[1]') /tmp/pear/temp/xattr/xattr.c:52:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: (near initialization for 'xattr_functions[1]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: (near initialization for 'xattr_functions[1]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: (near initialization for 'xattr_functions[1]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: (near initialization for 'xattr_functions[1]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: braces around scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: (near initialization for 'xattr_functions[2]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: initialization makes integer from pointer without a cast [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: (near initialization for 'xattr_functions[2]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: error: initializer element is not computable at load time /tmp/pear/temp/xattr/xattr.c:53:2: error: (near initialization for 'xattr_functions[2]') /tmp/pear/temp/xattr/xattr.c:53:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: (near initialization for 'xattr_functions[2]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: (near initialization for 'xattr_functions[2]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: (near initialization for 'xattr_functions[2]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: (near initialization for 'xattr_functions[2]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: braces around scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: (near initialization for 'xattr_functions[3]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: initialization makes integer from pointer without a cast [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: (near initialization for 'xattr_functions[3]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: error: initializer element is not computable at load time /tmp/pear/temp/xattr/xattr.c:54:2: error: (near initialization for 'xattr_functions[3]') /tmp/pear/temp/xattr/xattr.c:54:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: (near initialization for 'xattr_functions[3]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: (near initialization for 'xattr_functions[3]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: (near initialization for 'xattr_functions[3]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: (near initialization for 'xattr_functions[3]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: braces around scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: (near initialization for 'xattr_functions[4]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: initialization makes integer from pointer without a cast [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: (near initialization for 'xattr_functions[4]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: error: initializer element is not computable at load time /tmp/pear/temp/xattr/xattr.c:55:2: error: (near initialization for 'xattr_functions[4]') /tmp/pear/temp/xattr/xattr.c:55:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: (near initialization for 'xattr_functions[4]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: (near initialization for 'xattr_functions[4]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: (near initialization for 'xattr_functions[4]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: (near initialization for 'xattr_functions[4]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:56:2: warning: braces around scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:56:2: warning: (near initialization for 'xattr_functions[5]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:56:2: warning: initialization makes integer from pointer without a cast [enabled by default] /tmp/pear/temp/xattr/xattr.c:56:2: warning: (near initialization for 'xattr_functions[5]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:56:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:56:2: warning: (near initialization for 'xattr_functions[5]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:56:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:56:2: warning: (near initialization for 'xattr_functions[5]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:67:2: warning: initialization from incompatible pointer type [enabled by default] /tmp/pear/temp/xattr/xattr.c:67:2: warning: (near initialization for 'xattr_module_entry.functions') [enabled by default] /tmp/pear/temp/xattr/xattr.c: In function 'zif_xattr_set': /tmp/pear/temp/xattr/xattr.c:122:49: error: 'struct _php_core_globals' has no member named 'safe_mode' /tmp/pear/temp/xattr/xattr.c:122:92: error: 'CHECKUID_DISALLOW_FILE_NOT_EXISTS' undeclared (first use in this function) /tmp/pear/temp/xattr/xattr.c:122:92: note: each undeclared identifier is reported only once for each function it appears in /tmp/pear/temp/xattr/xattr.c: In function 'zif_xattr_get': /tmp/pear/temp/xattr/xattr.c:171:49: error: 'struct _php_core_globals' has no member named 'safe_mode' /tmp/pear/temp/xattr/xattr.c:171:92: error: 'CHECKUID_DISALLOW_FILE_NOT_EXISTS' undeclared (first use in this function) /tmp/pear/temp/xattr/xattr.c:187:2: warning: passing argument 4 of 'attr_get' from incompatible pointer type [enabled by default] In file included from /tmp/pear/temp/xattr/xattr.c:37:0: /usr/include/attr/attributes.h:122:12: note: expected 'int *' but argument is of type 'size_t *' /tmp/pear/temp/xattr/xattr.c:198:3: warning: passing argument 4 of 'attr_get' from incompatible pointer type [enabled by default] In file included from /tmp/pear/temp/xattr/xattr.c:37:0: /usr/include/attr/attributes.h:122:12: note: expected 'int *' but argument is of type 'size_t *' /tmp/pear/temp/xattr/xattr.c: In function 'zif_xattr_supported': /tmp/pear/temp/xattr/xattr.c:243:49: error: 'struct _php_core_globals' has no member named 'safe_mode' /tmp/pear/temp/xattr/xattr.c:243:92: error: 'CHECKUID_DISALLOW_FILE_NOT_EXISTS' undeclared (first use in this function) /tmp/pear/temp/xattr/xattr.c: In function 'zif_xattr_remove': /tmp/pear/temp/xattr/xattr.c:288:49: error: 'struct _php_core_globals' has no member named 'safe_mode' /tmp/pear/temp/xattr/xattr.c:288:92: error: 'CHECKUID_DISALLOW_FILE_NOT_EXISTS' undeclared (first use in this function) /tmp/pear/temp/xattr/xattr.c: In function 'zif_xattr_list': /tmp/pear/temp/xattr/xattr.c:337:49: error: 'struct _php_core_globals' has no member named 'safe_mode' /tmp/pear/temp/xattr/xattr.c:337:92: error: 'CHECKUID_DISALLOW_FILE_NOT_EXISTS' undeclared (first use in this function) make: *** [xattr.lo] Error 1 ERROR: `make' failed There seem to be a few errors, but I can't make heads or tails of them. Does this just not work properly in 12.10? That would be a big problem for me.

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  • Roughly, what percentage of “business” users have .NET 2.0, 3.0, 3.5, 4.0 installed?

    - by Dan W
    Home use has already (somewhat) been established, but I'm curious about business users. Approximately, what percentage of business users worldwide have .NET 3.5 runtime installed? Client profile will do, since that's what I compile my app to (though others may be interested in the full, so maybe answer that too). I'm only looking for rough estimates, but I'd like to hear separate percentage figures for: 2.0, 3.0, 3.5, 3.5 CP, 4.0, 4.0 CP, 4.5 (note: percentages won't total 100%, since many users can have two or more .NET versions simultaneously).

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  • Getting More Out of UPK

    - by [email protected]
    Are you getting the most out of UPK? Remember the idea of streamlining your content creation efforts? How about the concept of collaboration during development? How are you leveraging the System Process Documents or Test Scripts? Is your training team benefiting from the creation of process documentation? Is UPK linked into the help menu of your application or your even at the browser level (Smart Help)? Many customers underutilize UPK. Some customers just think of UPK as a training creation solution or just for creating documentation. To get the full value of UPK you need to first evaluate how the UPK developer is installed. Single User or Multi User? If you have more than two developers of UPK, then there is a significant benefit from installing UPK in multi user mode. This helps drive collaboration, automatic version control and better facilitation of the workflow and state features with use of customized views for the developers. Has your organization installed Usage Tracking? How are the outputs deployed and for how many applications? If these questions have you thinking about your overall usage of UPK and you see significant improvement by using more of what UPK has to offer, then it could be time for a UPK Health Check. Contact your UPK Sales Consultant to help understand your environment and how to maximize the value of UPK and start getting more out of the product.

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  • Visual Studio 2012 - Express vs Professional

    - by Dan
    I'm having trouble finding a feature comparison between Visual Studio 2012 express edition and the professional edition. I'm using the trial Profession version at the moment, but it'll run out soon, so I need to make a decision whether to purchase the full version. Obviously I can just try both initially and see if the express edition is suitable, but the problem is that there are that many features in Visual Studio, there might be a really useful feature that was missing in the standard edition that I didn't even know existed! Or I didn't spot was missing until later down the line. I could really do with a feature comparison list like the one for all non-express editions here. It's a shame that page doesn't include the express edition. (as a side note, there doesn't seem to be a visual-studio-2012 tag, so I had to just use visual-studio. Could someone with enough rep to create tags add a visual-studio-2012 tag?)

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  • Footer not stretching 100% when horizontally scrolled

    - by Dan
    I have a footer which is set to 100% width, but if i size the window smaller so a horizontal scrollbar appears, using the scrollbar shows whitespace to the right of the footer ... its not spanned 100% of the page, just the viewport. <!doctype html> <html lang="en" class="no-js"> <head> <title>test</title> <meta charset="utf-8"> </head> <body> <div id="container" style="width:100%"> <div id="body" style="width:1200px;"> <!-- Body start --> <h1>Main content area</h1> <p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh.</p> <p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh.</p> <p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh.</p> <!-- Body end --> </div> <div id="footer" style="width:100%; background-color:green;"> <!-- Footer start --> <p><b>FOOTER.</b> Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh.</p> <!-- Footer end --> </div> </div> </body> </html> Size the browser so horizontal scrollbar appears, and then scroll and you will see the footer background just stops. Any ideas? Or is this site the wrong place for web site design/development .. I did have to read the site description but it still wasnt clear, nor was the meta-discussion? Apologies if its in the wrong place.

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  • Website Editor control for WYSIWYG/regions

    - by Dan Smith
    For lack of a better title, let me try to explain further: I'm looking for a control that will allow me to have a library of "page elements" (such as a list of employees, or a photo gallery, or a contact form, etc) that could be dragged onto the page canvas. The page canvas could have pre-set regions/boxes where these items could be drug into, preventing the user from screwing up the pages layout. I'm looking for any pre-built commercial (or open-source with commercial use allowed) tools available like this.

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  • Should classes from the same namespace be kept in the same assembly?

    - by Dan Rasmussen
    For example, ISerializable and the Serializable Attribute are both in the System.Runtime.Serialization namespace, but not the assembly of the same name. On the other hand, DataContract attributes are in the namespace/assembly System.Runtime.Serialization. This causes confusion when a class can have using System.Runtime.Serialization but still not have reference to the System.Runtime.Serialization assembly, meaning DataContract cannot be found. Should this be avoided in practice, or is it common for namespaces to be split over multiple assemblies? What other issues should one be careful of when doing this?

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  • SEO impact on subdomain for full name and obscure ccTLD

    - by Dan Christian
    There have been a few questions on subdomains and their impact on SEO, mostly in comparison to subfolders. The closest question I've found is this question but it still doesn't completely answer my query. I'm setting up a blog for 'Sam Smith'. It's imperative the SEO is based around his full name as he is a prominent blogger and his name is his value. All ccTLD variations of 'samsmith' (samsmith.com, samsmith.cc etc) are taken. However there has been the opportunity to register an obscure ccTLD for 'smith'. In regards to SEO value purely from the URL... 1) Will there be any negative SEO implications on searches for 'Sam Smith' when setting up the subdomain as 'sam.smith.' compared to a more regular 'samsmith.' domain? Will a search engine recognise the subdomain as the full name as oppose to just 'smith'? 2) Are there any negative SEO implications with an obscure ccTLD. For instance if Sam Smith was a prominent blogger in Canada with most of his audience based there, would there be any negative SEO if he had, for example, a .co ccTLD.

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  • AWStats configuration issue [on hold]

    - by Dan
    I have a an Ubuntu 12.04.2 LTS server in which i host my website. The website is in Drupal. I tried to set up AWStats for my website but it is giving a lot of problems. I followed this link - http://www.sysadminworld.com/2011/set-up-awstats-on-ubuntu/ But I am confused about the domain name that needs to be given. The website can be accessed from http://xyz.com but the actual link is http://xyz.abc-def.com/root-folder. What is the domain name in this case? So what should be the name of the conf file then?

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  • Building Simple Workflows in Oozie

    - by dan.mcclary
    Introduction More often than not, data doesn't come packaged exactly as we'd like it for analysis. Transformation, match-merge operations, and a host of data munging tasks are usually needed before we can extract insights from our Big Data sources. Few people find data munging exciting, but it has to be done. Once we've suffered that boredom, we should take steps to automate the process. We want codify our work into repeatable units and create workflows which we can leverage over and over again without having to write new code. In this article, we'll look at how to use Oozie to create a workflow for the parallel machine learning task I described on Cloudera's site. Hive Actions: Prepping for Pig In my parallel machine learning article, I use data from the National Climatic Data Center to build weather models on a state-by-state basis. NCDC makes the data freely available as gzipped files of day-over-day observations stretching from the 1930s to today. In reading that post, one might get the impression that the data came in a handy, ready-to-model files with convenient delimiters. The truth of it is that I need to perform some parsing and projection on the dataset before it can be modeled. If I get more observations, I'll want to retrain and test those models, which will require more parsing and projection. This is a good opportunity to start building up a workflow with Oozie. I store the data from the NCDC in HDFS and create an external Hive table partitioned by year. This gives me flexibility of Hive's query language when I want it, but let's me put the dataset in a directory of my choosing in case I want to treat the same data with Pig or MapReduce code. CREATE EXTERNAL TABLE IF NOT EXISTS historic_weather(column 1, column2) PARTITIONED BY (yr string) STORED AS ... LOCATION '/user/oracle/weather/historic'; As new weather data comes in from NCDC, I'll need to add partitions to my table. That's an action I should put in the workflow. Similarly, the weather data requires parsing in order to be useful as a set of columns. Because of their long history, the weather data is broken up into fields of specific byte lengths: x bytes for the station ID, y bytes for the dew point, and so on. The delimiting is consistent from year to year, so writing SerDe or a parser for transformation is simple. Once that's done, I want to select columns on which to train, classify certain features, and place the training data in an HDFS directory for my Pig script to access. ALTER TABLE historic_weather ADD IF NOT EXISTS PARTITION (yr='2010') LOCATION '/user/oracle/weather/historic/yr=2011'; INSERT OVERWRITE DIRECTORY '/user/oracle/weather/cleaned_history' SELECT w.stn, w.wban, w.weather_year, w.weather_month, w.weather_day, w.temp, w.dewp, w.weather FROM ( FROM historic_weather SELECT TRANSFORM(...) USING '/path/to/hive/filters/ncdc_parser.py' as stn, wban, weather_year, weather_month, weather_day, temp, dewp, weather ) w; Since I'm going to prepare training directories with at least the same frequency that I add partitions, I should also add that to my workflow. Oozie is going to invoke these Hive actions using what's somewhat obviously referred to as a Hive action. Hive actions amount to Oozie running a script file containing our query language statements, so we can place them in a file called weather_train.hql. Starting Our Workflow Oozie offers two types of jobs: workflows and coordinator jobs. Workflows are straightforward: they define a set of actions to perform as a sequence or directed acyclic graph. Coordinator jobs can take all the same actions of Workflow jobs, but they can be automatically started either periodically or when new data arrives in a specified location. To keep things simple we'll make a workflow job; coordinator jobs simply require another XML file for scheduling. The bare minimum for workflow XML defines a name, a starting point, and an end point: <workflow-app name="WeatherMan" xmlns="uri:oozie:workflow:0.1"> <start to="ParseNCDCData"/> <end name="end"/> </workflow-app> To this we need to add an action, and within that we'll specify the hive parameters Also, keep in mind that actions require <ok> and <error> tags to direct the next action on success or failure. <action name="ParseNCDCData"> <hive xmlns="uri:oozie:hive-action:0.2"> <job-tracker>localhost:8021</job-tracker> <name-node>localhost:8020</name-node> <configuration> <property> <name>oozie.hive.defaults</name> <value>/user/oracle/weather_ooze/hive-default.xml</value> </property> </configuration> <script>ncdc_parse.hql</script> </hive> <ok to="WeatherMan"/> <error to="end"/> </action> There are a couple of things to note here: I have to give the FQDN (or IP) and port of my JobTracker and NameNode. I have to include a hive-default.xml file. I have to include a script file. The hive-default.xml and script file must be stored in HDFS That last point is particularly important. Oozie doesn't make assumptions about where a given workflow is being run. You might submit workflows against different clusters, or have different hive-defaults.xml on different clusters (e.g. MySQL or Postgres-backed metastores). A quick way to ensure that all the assets end up in the right place in HDFS is just to make a working directory locally, build your workflow.xml in it, and copy the assets you'll need to it as you add actions to workflow.xml. At this point, our local directory should contain: workflow.xml hive-defaults.xml (make sure this file contains your metastore connection data) ncdc_parse.hql Adding Pig to the Ooze Adding our Pig script as an action is slightly simpler from an XML standpoint. All we do is add an action to workflow.xml as follows: <action name="WeatherMan"> <pig> <job-tracker>localhost:8021</job-tracker> <name-node>localhost:8020</name-node> <script>weather_train.pig</script> </pig> <ok to="end"/> <error to="end"/> </action> Once we've done this, we'll copy weather_train.pig to our working directory. However, there's a bit of a "gotcha" here. My pig script registers the Weka Jar and a chunk of jython. If those aren't also in HDFS, our action will fail from the outset -- but where do we put them? The Jython script goes into the working directory at the same level as the pig script, because pig attempts to load Jython files in the directory from which the script executes. However, that's not where our Weka jar goes. While Oozie doesn't assume much, it does make an assumption about the Pig classpath. Anything under working_directory/lib gets automatically added to the Pig classpath and no longer requires a REGISTER statement in the script. Anything that uses a REGISTER statement cannot be in the working_directory/lib directory. Instead, it needs to be in a different HDFS directory and attached to the pig action with an <archive> tag. Yes, that's as confusing as you think it is. You can get the exact rules for adding Jars to the distributed cache from Oozie's Pig Cookbook. Making the Workflow Work We've got a workflow defined and have collected all the components we'll need to run. But we can't run anything yet, because we still have to define some properties about the job and submit it to Oozie. We need to start with the job properties, as this is essentially the "request" we'll submit to the Oozie server. In the same working directory, we'll make a file called job.properties as follows: nameNode=hdfs://localhost:8020 jobTracker=localhost:8021 queueName=default weatherRoot=weather_ooze mapreduce.jobtracker.kerberos.principal=foo dfs.namenode.kerberos.principal=foo oozie.libpath=${nameNode}/user/oozie/share/lib oozie.wf.application.path=${nameNode}/user/${user.name}/${weatherRoot} outputDir=weather-ooze While some of the pieces of the properties file are familiar (e.g., JobTracker address), others take a bit of explaining. The first is weatherRoot: this is essentially an environment variable for the script (as are jobTracker and queueName). We're simply using them to simplify the directives for the Oozie job. The oozie.libpath pieces is extremely important. This is a directory in HDFS which holds Oozie's shared libraries: a collection of Jars necessary for invoking Hive, Pig, and other actions. It's a good idea to make sure this has been installed and copied up to HDFS. The last two lines are straightforward: run the application defined by workflow.xml at the application path listed and write the output to the output directory. We're finally ready to submit our job! After all that work we only need to do a few more things: Validate our workflow.xml Copy our working directory to HDFS Submit our job to the Oozie server Run our workflow Let's do them in order. First validate the workflow: oozie validate workflow.xml Next, copy the working directory up to HDFS: hadoop fs -put working_dir /user/oracle/working_dir Now we submit the job to the Oozie server. We need to ensure that we've got the correct URL for the Oozie server, and we need to specify our job.properties file as an argument. oozie job -oozie http://url.to.oozie.server:port_number/ -config /path/to/working_dir/job.properties -submit We've submitted the job, but we don't see any activity on the JobTracker? All I got was this funny bit of output: 14-20120525161321-oozie-oracle This is because submitting a job to Oozie creates an entry for the job and places it in PREP status. What we got back, in essence, is a ticket for our workflow to ride the Oozie train. We're responsible for redeeming our ticket and running the job. oozie -oozie http://url.to.oozie.server:port_number/ -start 14-20120525161321-oozie-oracle Of course, if we really want to run the job from the outset, we can change the "-submit" argument above to "-run." This will prep and run the workflow immediately. Takeaway So, there you have it: the somewhat laborious process of building an Oozie workflow. It's a bit tedious the first time out, but it does present a pair of real benefits to those of us who spend a great deal of time data munging. First, when new data arrives that requires the same processing, we already have the workflow defined and ready to run. Second, as we build up a set of useful action definitions over time, creating new workflows becomes quicker and quicker.

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  • How do I get a Canon imageClass MF4350d printer working?

    - by Dan
    I have an imageClass MF4350d printer/scanner/fax. I've tried to install the drivers. The printer is recognized in the system settings, but nothing prints. The scanner is working in simple scan. I tried following all of the troubleshooting suggestions in this thread with no success I downloaded this driver. I downloaded the Linux_UFRII_PrinterDriver_V230_uk_EN from Canon: Installation: 1st attempt: I installed the CNCUPSMF4350ZK.ppd file in the printer settings and moved the pstoufr2cpca file to /usr/lib/cups/filter. 2nd attempt: I followed forum advice of installing a fake gs-esp to tell the system that "gs-esp" is PROVIDED by the package "fake-gs-esp" I then converted the RPM sudo apt-get install alien sudo alien -k cndrvcups-common-2.20-1.x86_64.rpm sudo alien -k cndrvcups-ufr2-uk-2.20-1.x86_64.rpm I then installed the resulting .deb packages. Since I'm new to Linux, as much detail as possible in your suggestions would be very appreciated. I am still learning how to use the Terminal. Thank you very much!

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  • steam won't open after install

    - by Dan Cooper
    I've looked all over the place for a solution but no one seems to be getting the same error codes as me. When I try to run Steam through terminal I get the following error: Running Steam on ubuntu 13.04 64-bit STEAM_RUNTIME is enabled automatically Installing breakpad exception handler for appid(steam)/version(1367621987_client) Installing breakpad exception handler for appid(steam)/version(1367621987_client) unlinked 0 orphaned pipes Gtk-Message: Failed to load module "overlay-scrollbar" Installing breakpad exception handler for appid(steam)/version(1367621987_client) [1013/104817:WARNING:proxy_service.cc(646)] PAC support disabled because there is no system implementation /home/buildbot/buildslave_steam/steam_rel_client_ubuntu12_linux/build/src/steamUI/../common/steam/client_api.cpp (281) : Assertion Failed: ClientAPI_InitGlobalInstance: InternalAPI_Init_Internal failed. Assert( Assertion Failed: ClientAPI_InitGlobalInstance: InternalAPI_Init_Internal failed. ):/home/buildbot/buildslave_steam/steam_rel_client_ubuntu12_linux/build/src/steamUI/../common/steam/client_api.cpp:281 Installing breakpad exception handler for appid(steam)/version(1367621987_client) Uploading dump (out-of-process) [proxy ''] /tmp/dumps/assert_20131013104817_1.dmp /home/buildbot/buildslave_steam/steam_rel_client_ubuntu12_linux/build/src/steamUI/SteamStartup.cpp (627) : Assertion Failed: ! "There was a problem with your Steam installation.\n" "Please reinstall steam.\n" unlinked 2 orphaned pipes CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 75 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 1 multi object alertable sleeps [2013-10-13 10:48:16] Startup - updater built May 3 2013 15:08:27 [2013-10-13 10:48:16] Verifying installation... [2013-10-13 10:48:16] Verification complete Shutting down. . . [2013-10-13 10:48:17] Shutdown Finished uploading minidump (out-of-process): success = yes response: CrashID=bp-d172a742-b7dd-419c-b235-d60c32131013 I've tried sudo apt-get purge and terminal tries to tell me I don't have Steam installed. I've tried reinstalling with software center but that doesn't help either.

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  • Linking a facebook app's page to an existing facebook business page

    - by Dan
    I have a facebook app page, and a separate facebook business profile page. The business page was created, but not by me, some time before the app and its page were created. Is there any way to connect the two pages, or import the content and friends from one to the other? The older profile page has some content; a set of friends and wall posts that I don't want to lose. It was created before I had a chance to set up an app page. Since the app was created more recently, it does not have any content posted to it. I intended the app page to eventually hold some advertising info for my main website itself (non-canvas, just using fb for the connect api etc). The idea being that as people sign up on my site through facebook's OAuth, I could use the graph api to post to their wall. The wall posts are working as expected but naturally they are directing users to the facebook app page, which has no content, friends etc. I'd prefer to be directed to the original business page, where the party is really happening. Now it seems that the two pages are completely separate; what would I need to do to direct the users to the business page?

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  • Implement Negascout Algorithm with stack

    - by Dan
    I'm not familiar with how these stack exchange accounts work so if this is double posting I apologize. I asked the same thing on stackoverflow. I have added an AI routine to a game I am working on using the Negascout algorithm. It works great, but when I set a higher maximum depth it can take a few seconds to complete. The problem is it blocks the main thread, and the framework I am using does not have a way to deal with multi-threading properly across platforms. So I am trying to change this routine from recursively calling itself, to just managing a stack (vector) so that I can progress through the routine at a controlled pace and not lock up the application while the AI is thinking. I am getting hung up on the second recursive call in the loop. It relies on a returned value from the first call, so I don't know how to add these to a stack. My Working c++ Recursive Code: MoveScore abNegascout(vector<vector<char> > &board, int ply, int alpha, int beta, char piece) { if (ply==mMaxPly) { return MoveScore(evaluation.evaluateBoard(board, piece, oppPiece)); } int currentScore; int bestScore = -INFINITY; MoveCoord bestMove; int adaptiveBeta = beta; vector<MoveCoord> moveList = evaluation.genPriorityMoves(board, piece, findValidMove(board, piece, false)); if (moveList.empty()) { return MoveScore(bestScore); } bestMove = moveList[0]; for(int i=0;i<moveList.size();i++) { MoveCoord move = moveList[i]; vector<vector<char> > newBoard; newBoard.insert( newBoard.end(), board.begin(), board.end() ); effectMove(newBoard, piece, move.getRow(), move.getCol()); // First Call ****** MoveScore current = abNegascout(newBoard, ply+1, -adaptiveBeta, -max(alpha,bestScore), oppPiece); currentScore = - current.getScore(); if (currentScore>bestScore){ if (adaptiveBeta == beta || ply>=(mMaxPly-2)){ bestScore = currentScore; bestMove = move; }else { // Second Call ****** current = abNegascout(newBoard, ply+1, -beta, -currentScore, oppPiece); bestScore = - current.getScore(); bestMove = move; } if(bestScore>=beta){ return MoveScore(bestMove,bestScore); } adaptiveBeta = max(alpha, bestScore) + 1; } } return MoveScore(bestMove,bestScore); } If someone can please help by explaining how to get this to work with a simple stack. Example code would be much appreciated. While c++ would be perfect, any language that demonstrates how would be great. Thank You.

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  • How can I improve this collision detection logic?

    - by Dan
    I’m trying to make an android game and I’m having a bit of trouble getting the collision detection to work. It works sometimes but my conditions aren’t specific enough and my program gets it wrong. How could I improve the following if conditions? public boolean checkColisionWithPlayer( Player player ) { // Top Left // Top Right // Bottom Right // Bottom Left // int[][] PP = { { player.x, player.y }, { player.x + player.width, player.y }, {player.x + player.height, player.y + player.width }, { player.x, player.y + player.height } }; // TOP LEFT - PLAYER // if( ( PP[0][0] > x && PP[0][0] < x + width ) && ( PP[0][1] > y && PP[0][1] < y + height ) && ( (x - player.x) < 0 ) ) { player.isColided = true; //player.isSpinning = false; // Collision On Right if( PP[0][0] > ( x + width/2 ) && ( PP[0][1] - y < ( x + width ) - PP[0][0] ) ) { Log.i("Colision", "Top Left - Right Side"); player.x = ( x + width ) + 1; player.Vh = player.phy.getVelsoityWallColision(player.Vh, player.Cr); } // Collision On Bottom else if( PP[0][1] > ( y + height/2 ) ) { Log.i("Colision", "Top Left - Bottom Side"); player.y = ( y + height ) + 1; if( player.Vv > 0 ) player.Vv = 0; } return true; } // TOP RIGHT - PLAYER // else if( ( PP[1][0] > x && PP[1][0] < x + width ) && ( PP[1][1] > y && PP[1][1] < y + height ) && ( (x - player.x) > 0 ) ) { player.isColided = true; //player.isSpinning = false; // Collision On Left if( PP[1][0] < ( x + width/2 ) && ( PP[1][0] - x < PP[1][1] - y ) ) { Log.i("Colision", "Top Right - Left Side"); player.x = ( x ) + 1; player.Vh = player.phy.getVelsoityWallColision(player.Vh, player.Cr); } // Collision On Bottom else if( PP[1][1] > ( y + height/2 ) ) { Log.i("Colision", "Top Right - Bottom Side"); player.y = ( y + height ) + 1; if( player.Vv > 0 ) player.Vv = 0; } return true; } // BOTTOM RIGHT - PLAYER // else if( ( PP[2][0] > x && PP[2][0] < x + width ) && ( PP[2][1] > y && PP[2][1] < y + height ) ) { player.isColided = true; //player.isSpinning = false; // Collision On Left if( PP[2][0] < ( x + width/2 ) && ( PP[2][0] - x < PP[2][1] - y ) ) { Log.i("Colision", "Bottom Right - Left Side"); player.x = ( x ) + 1; player.Vh = player.phy.getVelsoityWallColision(player.Vh, player.Cr); } // Collision On Top else if( PP[2][1] < ( y + height/2 ) ) { Log.i("Colision", "Bottom Right - Top Side"); player.y = y - player.height; player.Vv = player.phy.getVelsoityWallColision(player.Vv, player.Cr); //player.Vh = -1 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); int rs = x - player.x; Log.i("RS", String.format("%d", rs)); if( rs > 0 ) { player.direction = -1; player.isSpinning = true; player.Vh = -0.5 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); } if( rs < 0 ) { player.direction = 1; player.isSpinning = true; player.Vh = 0.5 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); } player.rotateSpeed = 1 * rs; } return true; } // BOTTOM LEFT - PLAYER // else if( ( PP[3][0] > x && PP[3][0] < x + width ) && ( PP[3][1] > y && PP[3][1] < y + height ) )//&& ( (x - player.x) > 0 ) ) { player.isColided = true; //player.isSpinning = false; // Collision On Right if( PP[3][0] > ( x + width/2 ) && ( PP[3][1] - y < ( x + width ) - PP[3][0] ) ) { Log.i("Colision", "Bottom Left - Right Side"); player.x = ( x + width ) + 1; player.Vh = player.phy.getVelsoityWallColision(player.Vh, player.Cr); } // Collision On Top else if( PP[3][1] < ( y + height/2 ) ) { Log.i("Colision", "Bottom Left - Top Side"); player.y = y - player.height; player.Vv = player.phy.getVelsoityWallColision(player.Vv, player.Cr); //player.Vh = -1 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); int rs = x - player.x; //Log.i("RS", String.format("%d", rs)); //player.direction = -1; //player.isSpinning = true; if( rs > 0 ) { player.direction = -1; player.isSpinning = true; player.Vh = -1 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); } if( rs < 0 ) { player.direction = 1; player.isSpinning = true; player.Vh = 1 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); } player.rotateSpeed = 1 * rs; } //try { Thread.sleep(1000, 0); } //catch (InterruptedException e) {} return true; } else { player.isColided = false; player.isSpinning = true; } return false; }

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  • As a C# developer, would you learn Java to develop for Android or use MonoDroid instead?

    - by Dan Tao
    I'd consider myself pretty well versed in C#. It's my language of choice at the moment, and it's where basically all my professional experience lies. Still, I'm puzzled by the existence of the MonoDroid project. My understanding has always been that C# and Java are very close. Like, if you know one, you can learn the other really quickly. So, as I've considered developing my first Android app, I just assumed I would familiarize myself with Java enough to get started and then just sort of learn as I go. Wouldn't this make more sense than using MonoDroid, which is likely to be less feature-rich than the Java Android SDK, and requires learning its own API (albeit a .NET API) anyway? I just feel like it would be better to learn a new language (and an extremely popular one at that) and get some experience in it—when it's so close to what you already know anyway—rather than stick with a technology you're experienced with, without gaining any more valuable skills. Maybe I'm grossly misrepresenting the average potential MonoDroid user. Maybe it's more for people who are experienced in Java and .NET and just prefer .NET. Or maybe (in fact it's likely) there are other factors I just haven't considered. I'm just wondering, why would you use MonoDroid instead of just developing for Android using Java?

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  • Partial upgrade error

    - by Dan
    this is an issue I have googled a lot and I have tried a lot of fixes, but non of them really worked. At some point (I can't remember when/how) my Update system sort of broke, and since then it is always complaining about "Not all updates can be installed, run a Partial Upgrade". If I click on Partial Upgrade, I get the following result But running apt-get install -f does not fix anything, and at the end I always get the following message Funny thing is that my apt-get system works perfect on Console. I can update my system through apt-get update, apt-get upgrade etc.. So.. how can I fix the graphic interface? I understand that my apt-get system is not broken, but somehow its GUI it is. Any thoughts about it? THANKS! P.D: I have already tried sudo dpkg --configure -a and sudo apt-get autoremove

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  • What should we tell our unsupported IE6 users?

    - by Dan Fabulich
    In the upcoming version of our web app, we've broken IE6, and we don't intend to fix it. We've had a clear warning posted for IE6 users for some months; we've decided it's time not to support it. My question is: how should we communicate this to our users? Some people here feel that we should block IE6 users who would try to access the web app, because it's not going to work for them. Others feel that we should just leave up a warning, saying "This doesn't work in IE6," but not block them; instead, if they click to dismiss the warning, just let them in to the broken site to see for themselves that it doesn't work. Who is right? Is there a better way?

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  • Implement service layer in MVC

    - by Dan H
    We have a defined service layer hosted in WCF. We are now building a website that will need to use the services functionality. The website is being written in ASP.NET MVC 4 and I'm trying to decide how to reference the WCF service from the MVC app. It's a large complex website and it will be changing on a weekly basis. My first reaction is to abstract out the service references (About 7 services on this one WCF host) and create a service ref facade library with which the website interacts. But, I don't know exactly how to use the service facade in MVC. I'm starting to think the Models will be responsible for it because when the controller gets a model, that model should call the service (if needed) and return what the controller asked. I'm trying to avoid having the MVC app know details of the service references. So, I could have a model factory that creates whatever model the controllers need and they can use the service facade to accomplish it. Is this a good plan, or am I off track?

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  • How do you educate your teammates without seeming condescending or superior?

    - by Dan Tao
    I work with three other guys; I'll call them Adam, Brian, and Chris. Adam and Brian are bright guys. Give them a problem; they will figure out a way to solve it. When it comes to OOP, though, they know very little about it and aren't particularly interested in learning. Pure procedural code is their MO. Chris, on the other hand, is an OOP guy all the way -- and a cocky, condescending one at that. He is constantly criticizing the work Adam and Brian do and talking to me as if I must share his disdain for the two of them. When I say that Adam and Brian aren't interested in learning about OOP, I suspect Chris is the primary reason. This hasn't bothered me too much for the most part, but there have been times when, looking at some code Adam or Brian wrote, it has pained me to think about how a problem could have been solved so simply using inheritance or some other OOP concept instead of the unmaintainable mess of 1,000 lines of code that ended up being written instead. And now that the company is starting a rather ambitious new project, with Adam assigned to the task of getting the core functionality in place, I fear the result. Really, I just want to help these guys out. But I know that if I come across as just another holier-than-thou developer like Chris, it's going to be massively counterproductive. I've considered: Team code reviews -- everybody reviews everybody's code. This way no one person is really in a position to look down on anyone else; besides, I know I could learn plenty from the other members on the team as well. But this would be time-consuming, and with such a small team, I have trouble picturing it gaining much traction as a team practice. Periodic e-mails to the team -- this would entail me sending out an e-mail every now and then discussing some concept that, based on my observation, at least one team member would benefit from learning about. The downside to this approach is I do think it could easily make me come across as a self-appointed expert. Keeping a blog -- I already do this, actually; but so far my blog has been more about esoteric little programming tidbits than straightforward practical advice. And anyway, I suspect it would get old pretty fast if I were constantly telling my coworkers, "Hey guys, remember to check out my new blog post!" This question doesn't need to be specifically about OOP or any particular programming paradigm or technology. I just want to know: how have you found success in teaching new concepts to your coworkers without seeming like a condescending know-it-all? It's pretty clear to me there isn't going to be a sure-fire answer, but any helpful advice (including methods that have worked as well as those that have proved ineffective or even backfired) would be greatly appreciated. UPDATE: I am not the Team Lead on this team. Chris is. UPDATE 2: Made community wiki to accord with the general sentiment of the community (fancy that).

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  • "Marching cubes" voxel terrain - triplanar texturing with depth?

    - by Dan the Man
    I am currently working on a voxel terrain that uses the marching cubes algorithm for polygonizing the scalar field of voxels. I am using a triplanar texturing shader for texturing. say I have a grass texture set to the Y axis and a dirt texture for both the X and Z axes. Now, when my player digs downwards, it still appears as grass. How would I make it to appear as dirt? I have been thinking about this for a while, and the only thing I can think of to make this effect, would be to mark vertices that have been dug with a certain vertex color. When it has that vertex color, the shader would apply that dirt texture to the vertices marked. Is there a better method?

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  • Migrating a Windows Server to Ubuntu Server to provide Samba, AFP and Roaming Profiles

    - by Dan
    I'm replacing our old Windows XP Pro office server with a HP Microserver running Ubuntu Server 12.04 LTS. I'm not a Linux expert but I can find my way around a terminal prompt, I'm a Mac user by choice. The office use a mix of Windows XP Pro machines and OSX Lion laptops. I included Samba during installation, and I'm planning on using Netatalk for the AFP and Bonjour sharing. I'd quite like to have samba make the server appear in 'My network places' on the Windows machines the way Bonjour makes it appear in finder on the Macs, if this is possible? I want to get to a point so that a user logging into Windows, gets connected to the Ubuntu server (do they need an Ubuntu user account?) which get them their shares and their Windows user profile (though a standard profile across users would do). The upshot is to make centralised control of user accounts (e.g. If a person leaves, killing their account on the server stops their Windows logon and ability to access Samba shares) and to ensure files aren't stored on the individual machines for backup/security purposes. I want to make this as simple as possible, so don't want to have loads of stuff I don't need, I just can't figure out: What I need at the server end: - will Samba be enough (already installed as part of initial installation), or will I need to cock around with LDAP (and how does this interact with Samba) - For someone of moderate Linux competence like me, is there a package that offers easy admin of user accounts, e.g. a GUI like phpLDAPadmin (if LDAP is necessary) How to configure the XP machines: - do I need to have the XP machines set up as a domain controller (I've no idea, really) - roaming profiles looks to offer the feature of putting the user's files on the server rather than the machine itself along with a profile that follows the user from machine to machine. Syncing Mac user's home folders with the server This is less of a concern because I can set up Time Machine if it comes to it, but I'd appreciate any recommendations of what approach I should take having the Mac home folders synced to the server.

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  • Absolute statements in IT that are wrong

    - by Dan McGrath
    I was recently in a discussion about the absolute statement "It costs more in programming time to optimise software than it costs to throw hardware at a problem". The general thought (of which I agree with) is that as an absolute statement this is wrong. There are too many variables to ever generalise in such a way. What other statements do you hear about software/programming that simply do not work as an absolute and why?

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  • Renderbuffer to GLSL shader?

    - by Dan
    I have a software that performs volume rendering through a raycasting approach. The actual raycasting shader writes the raycasted volume depth into a framebuffer object, through gl_FragDepth, that I bind before calling the shader. The problem I have is that I would like to use this depth in another shader that I call later on. I figured out that the only way to do that is to bind the framebuffer once the raycasting has finished, read the depthmap through something like glReadPixels(0, 0, m_winSize.x , m_winSize.y, GL_DEPTH_COMPONENT, GL_FLOAT, pixels); and write it to a 2D texture as usual glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, m_winSize.x, m_winSize.y, 0, GL_DEPTH_COMPONENT, GL_FLOAT, pixels) and then pass this 2D texture that contains a simple depth map to the other shader. However, I am not entirely sure that what I do is the proper way to do this. Is there anyway to pass the framebuffer that I fill up in my raycasting shader to the other shader?

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  • Typical text encoding+BOM, and EOL behavior on mobile devices

    - by Dan W
    Typical things to worry about when dealing with text are the BOM/signature, encoding, and the end of line (EOL) char/chars. I know that Windows often favours \r\n (CR+LF) and Mac/Linux favours \n (LF), but how about mobile devices such as the iPhone and Android? Do typical apps on those platforms favour one or the other? Also, which text encodings are mobiles most likely to use - UTF-8, iso-8859-1, or even Windows 1252 (or other default codepage) or maybe even UTF-16? And if they use UTF-8/16, are they likely to need (or require not having) a BOM/signature? What is the typical behavior here?

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