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  • Facebook username too long in Pidgin

    - by user41676
    Currently when chatting in pidgin my name that is displayed whenever I send a chat is too long and makes reading the chat difficult and sometimes confusing. Is there a way to make the display name for all of the different protocols be something shorter like a nickname or something? An example my facebook reads like this (01:14:16 PM) [email protected]/df747fe6_4BBB0493F66AE: and I want it to look like this (01:14:16 PM) username:

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  • How long is the penalty for Duplicate ecommerce content after it has been ressurected

    - by will
    I am fixing all of the duplicate content on my ecommerce site with all orignal descriptions etc. How long does it take google to start ranking it again? I used to have a good ranking that converted quite a few sales, in the last week i have had next to nothing. Also would the disclaimer i created under each product be considered duplicate content because it is on most of my product pages & is the same.

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  • Understanding Long Tail Keywords For SEO

    Long tail keywords are typically two or more words (a phrase) that you type into a search engine like Google when you are searching for a product, service, the answer to a question or any kind of research you might find necessary. And if you're not at the top of the search engines (preferably in one of the first 3 positions), your chances of making money online decrease substantially.

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  • Is there something like a "long running offline transaction" for NHibernate or any other ORM?

    - by Vilx-
    In essence this is a followup of this question. I'm beginning to feel that I should give up the whole idea, but I'll give it one more shot. What I want is pretty much like a DB transaction. It should track my changes to the DB and then in the end allow me to either commit or rollback them. If I insert an object, I should get it back in my next (appropriate) SELECT query. If I delete it, future SELECT queries should not return it. Etc. But there is one catch - this transaction would be very long running. It would start when the user opened a form (I'm talking about Windows Forms here), and the commit/rollback would be when the user closed it(with OK/Cancel). So it could take anywhere between seconds and days. This requirement rules out a standard DB transaction because that would lock the tables/rows it touched, and other users wouldn't be able to use the system. Also the transaction should not commit ANY changes to the DB until it was really committed. So if one user makes some changes, others don't see them until OK button is hit. This prevents errors in case the computer crashes or is disconnected from the network. I'm quite OK if the solution puts constraints on my model (I'm using MSSQL 2008, btw). I can design the DB/code any way I like. I'm also fine with the idea that a commit could fail because someone already modified one of the objects my transaction touched. Is there anything like this? I looked at NHibernate.Burrow, but I'm not sure that that's the thing I want. Added: It's the very beginning of the project so I'm not tied to NHibernate. I started out with it but I can still change easily.

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  • Ajax long polling (comet) + php on lighttpd v1.4.22 multiple instances problem.

    - by fibonacci
    Hi, I am new to this site, so I really hope I will provide all the necessary information regarding my question. I've been trying to create a "new message arrived notification" using long polling. Currently I am initiating the polling request by window.onLoad event of each page in my site. On the server side I have an infinite loop: while(1){ if(NewMessageArrived($current_user))break; sleep(10); } echo $newMessageCount; On the client side I have the following (simplified) ajax functions: poll_new_messages(){ xmlhttp=GetXmlHttpObject(); //... xmlhttp.onreadystatechange=got_new_message_count; //... xmlhttp.send(); } got_new_message_count(){ if (xmlhttp.readyState==4){ updateMessageCount(xmlhttp.responseText); //... poll_new_messages(); } } The problem is that with each page load, the above loop starts again. The result is multiple infinite loops for each user that eventually make my server hang. *The NewMessageArived() function queries MySQL DB for new unread messages. *At the beginning of the php script I run start_session() in order to obtain the $current_user value. I am currently the only user of this site so it is easy for me to debug this behavior by writing time() to a file inside this loop. What I see is that the file is being written more often than once in 10 seconds, but it starts only when I go from page to page. Please let me know if any additional information might help. Thank you.

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  • Double multiplied by 100 and then cast to long is giving wrong value

    - by xyz
    I have the following code: Double i=17.31; long j=(long) (i*100); System.out.println(j); O/P : 1730 //Expected:1731 Double i=17.33; long j=(long) (i*100); System.out.println(j); O/P : 1732 //Expected:1733 Double i=17.32; long j=(long) (i*100); System.out.println(j); O/P : 1732 //Expected:1732{As expected} Double i=15.33; long j=(long) (i*100); System.out.println(j); O/P : 1533 //Expected:1533{as Expected} I have tried to Google but unable to find reason.I am sorry if the question is trivial.

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  • Sublime text 2 syntax highlighter?

    - by BigSack
    I have coded my first custom syntax highlighter for sublime text 2, but i don't know how to install it. It is based on notepad++ highlighter found here https://70995658-a-62cb3a1a-s-sites.googlegroups.com/site/lohanplus/files/smali_npp.xml?attachauth=ANoY7criVTO9bDmIGrXwhZLQ_oagJzKKJTlbNDGRzMDVpFkO5i0N6hk_rWptvoQC1tBlNqcqFDD5NutD_2vHZx1J7hcRLyg1jruSjebHIeKdS9x0JCNrsRivgs6DWNhDSXSohkP1ZApXw0iQ0MgqcXjdp7CkJJ6pY_k5Orny9TfK8UWn_HKFsmPcpp967NMPtUnd--ad-BImtkEi-fox2tjs7zc5LabkDQ%3D%3D&attredirects=0&d=1 <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>fileTypes</key> <array> <string>smali</string> </array> <dict> <key>Word1</key> <string>add-double add-double/2addr add-float add-float/2addr add-int add-int/2addr add-int/lit16 add-int/lit8 add-long add-long/2addr aget aget-boolean aget-byte aget-char aget-object aget-short aget-wide and-int and-int/2addr and-int/lit16 and-int/lit8 and-long and-long/2addr aput aput-boolean aput-byte aput-char aput-object aput-short aput-wide array-length check-cast cmp-long cmpg-double cmpg-float cmpl-double cmpl-float const const-class const-string const-string-jumbo const-wide const-wide/16 const-wide/32 const-wide/high16 const/16 const/4 const/high16 div-double div-double/2addr div-float div-float/2addr div-int div-int/2addr div-int/lit16 div-int/lit8 div-long div-long/2addr double-to-float double-to-int double-to-long execute-inline fill-array-data filled-new-array filled-new-array/range float-to-double float-to-int float-to-long goto goto/16 goto/32 if-eq if-eqz if-ge if-gez if-gt if-gtz if-le if-lez if-lt if-ltz if-ne if-nez iget iget-boolean iget-byte iget-char iget-object iget-object-quick iget-quick iget-short iget-wide iget-wide-quick instance-of int-to-byte int-to-char int-to-double int-to-float int-to-long int-to-short invoke-direct invoke-direct-empty invoke-direct/range invoke-interface invoke-interface/range invoke-static invoke-static/range invoke-super invoke-super-quick invoke-super-quick/range invoke-super/range invoke-virtual invoke-virtual-quick invoke-virtual-quick/range invoke-virtual/range iput iput-boolean iput-byte iput-char iput-object iput-object-quick iput-quick iput-short iput-wide iput-wide-quick long-to-double long-to-float long-to-int monitor-enter monitor-exit move move-exception move-object move-object/16 move-object/from16 move-result move-result-object move-result-wide move-wide move-wide/16 move-wide/from16 move/16 move/from16 mul-double mul-double/2addr mul-float mul-float/2addr mul-int mul-int/2addr mul-int/lit8 mul-int/lit16 mul-long mul-long/2addr neg-double neg-float neg-int neg-long new-array new-instance nop not-int not-long or-int or-int/2addr or-int/lit16 or-int/lit8 or-long or-long/2addr rem-double rem-double/2addr rem-float rem-float/2addr rem-int rem-int/2addr rem-int/lit16 rem-int/lit8 rem-long rem-long/2addr return return-object return-void return-wide rsub-int rsub-int/lit8 sget sget-boolean sget-byte sget-char sget-object sget-short sget-wide shl-int shl-int/2addr shl-int/lit8 shl-long shl-long/2addr shr-int shr-int/2addr shr-int/lit8 shr-long shr-long/2addr sparse-switch sput sput-boolean sput-byte sput-char sput-object sput-short sput-wide sub-double sub-double/2addr sub-float sub-float/2addr sub-int sub-int/2addr sub-int/lit16 sub-int/lit8 sub-long sub-long/2addr throw throw-verification-error ushr-int ushr-int/2addr ushr-int/lit8 ushr-long ushr-long/2addr xor-int xor-int/2addr xor-int/lit16 xor-int/lit8 xor-long xor-long/2addr</string> </dict> <dict> <key>Word2</key> <string>v0 v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14 v15 v16 v17 v18 v19 v20 v21 v22 v23 v24 v25 v26 v27 v28 v29 v30 v31 v32 v33 v34 v35 v36 v37 v38 v39 v40 v41 v42 v43 v44 v45 v46 v47 v48 v49 v50 p0 p1 p2 p3 p4 p5 p6 p7 p8 p9 p10 p11 p12 p13 p14 p15 p16 p17 p18 p19 p20 p21 p22 p23 p24 p25 p26 p27 p28 p29 p30</string> </dict> <dict> <key>Word3</key> <string>array-data .catch .catchall .class .end .end\ local .enum .epilogue .field .implements .line .local .locals .parameter .prologue .registers .restart .restart\ local .source .subannotation .super</string> </dict> <dict> <key>Word4</key> <string>abstract bridge constructor declared-synchronized enum final interface native private protected public static strictfp synchronized synthetic system transient varargs volatile</string> </dict> <dict> <key>Word4</key> <string>(&quot;0)&quot;0</string> </dict> <dict> <key>Word5</key> <string>.method .annotation .sparse-switch .packed-switch</string> </dict> <dict> <key>word6</key> <string>.end\ method .end\ annotation .end\ sparse-switch .end\ packed-switch</string> </dict> <dict> <key>word7</key> <string>&quot; ( ) , ; { } &gt;</string> </dict> <key>uuid</key> <string>27798CC6-6B1D-11D9-B8FA-000D93589AF6</string> </dict> </plist>

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  • Amazon Web Services promet de baisser ses prix en 2012, entretien avec Matt Wood, Technology Evangelist EMEA chez Amazon

    Amazon Web Services promet de baisser encore ses prix en 2012 Entretien avec Matt Wood, Technology Evangelist EMEA chez Amazon Les Cloud dédiés aux développeurs se multiplient. Ils mettent tous en avant les mêmes avantages : flexibilité, facturation à la demande, gestion externalisée de l'infrastructure, et aujourd'hui simplification des outils d'administration. Après avoir interviewé Laurent Lesaicherre, le responsable chez Microsoft France de la plateforme Windows Azure, il nous est apparu intéressant de continuer ce tour d'horizon du marché avec un de ses précurseurs : Amazon. Il y a maintenant cinq ans, ...

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  • How long would it take to learn Python?

    - by Josh
    Hi all I have decided to take the time out after work to learn Python. Python appeals to me because at work (Web and eLearning Company), I have to follow out very repetitive tasks like delete all these tags, rename all these tasks and even more advanced repetive tasks. Additionally it would be good for me to get an understanding of Python first because of its fairly easy to learn syntax. How long would it take to learn the basics and go through these tutorials on Python (+ the Python tutorial)? I will only be spending 1 hour or so on it in the afternoons. http://openbookproject.net/thinkcs/python/english2e/index.html I have told my piano teacher I would like to take a month of learning piano to do this would this be adequate time? After this I may choose to learn PHP, because that is mainly what we use for web development at work. Thanks Josh

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  • Long pause in pxe/preseed install

    - by Bo Kersey
    I'm encountering a long pause during unattended (preseeded) install of precise server via pxe. The install eventually works, but appears to just sit there for 20 or 30 minutes after it authenticates the mirror. There is nothing in the logs during this time, even with full debug. Log excerpt: Aug 2 13:29:59 net-retriever: Signature made Fri Aug 2 06:05:28 2013 UTC using DSA key ID 437D05B5 Aug 2 13:29:59 net-retriever: gpgv: Aug 2 13:29:59 net-retriever: Good signature from "Ubuntu Archive Automatic Signing Key <[email protected]>" Aug 2 13:29:59 net-retriever: Aug 2 13:50:10 anna[5072]: DEBUG: resolver (ext2-modules): package doesn't exist (ignored) Aug 2 13:50:10 anna[5072]: DEBUG: resolver (efi-modules): package doesn't exist (ignored) Bug related to this problem that is not being worked. I'm surprised that no one else is complaining about this. Or, is there some other way to do an unattended install that everyone else is using?

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  • Best approach for a database of long strings

    - by gsingh2011
    I need to store questions and answers in a database. The questions will be one to two sentences, but the answers will be long, at least a paragraph, likely more. The only way I know about to do this right now is an SQL database. However, I don't feel like this is a good solution because as far as I've seen, these databases aren't used for data of this type or size. Is this the correct way to go or is there a better way to store this data? Is there a better way than storing raw strings?

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  • Disk utility running for a long time

    - by Nik
    I had a spare, old external usb hard disk which stopped working long time back due to improper removal of disk. I tried fixing it in windows (when I did not have ubuntu yet), however I couldn't fix it. So I tried formatting the disk and creating a new partition using the disk utility in ubuntu. However it seems to keep running without any indication of the progress or whatsoever. I have no idea what is happening. I have attached a screenshot below to show what I mean. As you can from the screenshot above it seems to be working on it but no indication on the progress or what it is doing. Any attempt to exit it or do any other task like safe removal or format partition leads to the the following dialog box. What should I do? Wait or restart the computer..???

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  • Installation taking a very long time

    - by user290522
    I am installing Ubuntu 14.04(32-bit) on my laptop (Compaq Presario V2000), and after about 7 hours, it is still in Congiguring bcmwl-kernel-source (i386) mode. The messages I read are as follows: ubuntu kernel: [22814.858163] ACPI: \_SB_.PCI0.LPC0.LPC0.ACAD: ACPI_NOTIFY_BUS_CHECK event: unsupported with the numbers in the square brackets increasing. I have had Windows XP professional on this laptop, and I am erasing it. I am not sure if I should turn off the laptop, and start all over again. About 4 years ago I installed Ubuntu on this laptop, and that was very fast. The only problem I encountered was my wireless, and could not make it to work, and switched back to Windows. I appreciate any comments regarding this installation taking such a long time.

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  • Corona SDK: Animation takes a long time to play after "prepare" step

    - by Michael Taufen
    First off, I'm using the current publicly available build, version 2011.704 I'm building a platformer, and have a character that runs along and jumps when the screen is tapped. While jumping, the animation code has him assume a svelte jumping pose, and upon the detection of a collision with the ground, he returns to running. All of this happens. The problem is that there is this strange gap of time, about 1/2 a second by the feel of it, where my character sits on the first frame of the run animation after landing, before it actually starts playing. This leads me to believe that the problem is somewhere between the "prepare" step of loading up a sprite set's animation sequence and the "play" step. Thanks in advance for any help :). My code for when my character lands is as follows: local function collisionHandler ( event ) if (event.object1.myName == "character") and (event.object2.type == "terrain") then inAir = false characterInstance:prepare( "run" ) -- TODO: time between prepare and play is curiously long... characterInstance:play() end end

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  • Detecting long held keys on keyboard

    - by Robinson Joaquin
    I just want to ask if can I check for "KEY"(keyboard) that is HOLD/PRESSED for a long time, because I am to create a clone of breakout with air hockey for 2 different human players. Here's the list of my concern: Do I need other/ 3rd party library for KEY HOLDS? Is multi-threading needed? I don't know anything about this multi-threading stuff and I don't think about using one(I'm just a NEWBIE). One more thing, what if the two players pressed their respective key at the same time, how can I program to avoid error or worse one player's key is prioritized first before the the key of the other. example: Player 1 = W for UP & S for DOWN Player 2 = O for UP & L for DOWN (example: W & L is pressed at the same time) PS: I use GLUT for the visuals of the game.

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  • Long delays in Unity3D substance generation

    - by Josh Buhler
    Currently working on an iOS/Android project in Unity3d, and we're seeing some incredibly long times for generating substances between testing runs. We can run the game, but once we shut down the playback, Unity begins to re-import all off the substances built using Substance Designer. As we've got a lot of these in our game, it's starting to lead to 5 minute delays between testing runs just to test a small change. Any suggestions or parameters we should check that could possibly prevent Unity from needing to regenerate these substances every time? Shouldn't it be caching these things somewhere?

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  • Hard Disk Spins Down as long as Battery is in Laptop

    - by Brock Dute
    Hi, I just figured out today that as long as the battery is in my laptop, it doesn't matter if it's fully charged while plugged in, Ubuntu always spins down my hard drive. I noticed this because there was a huge difference in speed when I removed the batteries. My settings for power management is basically: on AC power, don't spin down harddrive, dont suspend or anything on battery power, basically save as much power as possible I assumed that if I plug in my laptop, it'll use the On AC Power settings no matter what but apparently, this isn't so. Is there a way to "fix" this?

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  • boot issues - long delay, then "gave up waiting for root device"

    - by chazomaticus
    I've had this issue on and off for about two years now. I noticed it on a new (custom built) machine running 10.04 when that first came out, but then it went away until a few months ago. I've gone through a number of hard drive changes but I can't say specifically what if anything I changed hardware-wise to make it stop or start happening. I had assumed upgrading to a modern Ubuntu version would fix the issue, so I installed 12.04 beta on a spare partition last night, but it's still happening. Here's the issue. After grub loads and I select a kernel to boot, the screen goes blank save for a blinking cursor. It sits in this state for many long minutes before it finally gives up and gives me an initramfs shell with the message gave up waiting for root device (and lists the /dev/disk/by-uuid/... path it was waiting for) but no other specific diagnostic information. Now, here's the tricky part. For one, the problem is intermittent - sometimes it progresses from the blinking cursor to the Ubuntu splash boot screen in a few seconds, and once it gets that far it always continues booting fine. The really bizarre thing is that I can "force" it to "find" the root device by repeatedly pressing the space bar and hitting the machine's power button. If I tap those enough, eventually I will notice the hard drive light coming on, at which point it will always continue the boot process after a few seconds. Interestingly, if I wait slightly too long before pressing the power button (30s?), as soon as I press it I get the gave up waiting message and the initramfs shell. I've tried setting up /etc/fstab (and the grub menu.lst or whatever it's called nowadays) to use device names (e.g. /dev/sda1) instead of UUIDs, but I get the same effect just with the device name, not UUID, in the error message. I should also mention that when I boot to Windows 7, there is no issue. It boots slowly all the time just by virtue of being Windows, but it never hangs indefinitely. This would seem to indicate it's a problem in Ubuntu, not the hardware. It's pretty annoying to have to babysit the computer every time it boots. Any ideas? I'm at a loss. Not even sure how to diagnose the issue. Thanks! EDIT: Here's some dmesg output from 10.04. The 15 second gap is where it was doing nothing. I pressed the power button and space bar a few times, and the stuff at 16 seconds happened. Not sure what any of it means. [ 1.320250] scsi18 : ahci [ 1.320294] scsi19 : ahci [ 1.320320] ata19: SATA max UDMA/133 abar m8192@0xfd4fe000 port 0xfd4fe100 ir q 18 [ 1.320323] ata20: SATA max UDMA/133 abar m8192@0xfd4fe000 port 0xfd4fe180 ir q 18 [ 1.403886] usb 2-4: new high speed USB device using ehci_hcd and address 4 [ 1.562558] usb 2-4: configuration #1 chosen from 1 choice [ 16.477824] ata16: SATA link down (SStatus 0 SControl 300) [ 16.477843] ata19: SATA link down (SStatus 0 SControl 300) [ 16.477857] ata3: SATA link down (SStatus 0 SControl 300) [ 16.477895] ata15: SATA link down (SStatus 0 SControl 300) [ 16.477906] ata20: SATA link down (SStatus 0 SControl 300) [ 16.477977] ata17: SATA link down (SStatus 0 SControl 300) [ 16.478003] ata12: SATA link down (SStatus 0 SControl 300) [ 16.478046] ata13: SATA link down (SStatus 0 SControl 300) [ 16.478063] ata14: SATA link down (SStatus 0 SControl 300) [ 16.478108] ata11: SATA link down (SStatus 0 SControl 300) [ 16.478123] ata18: SATA link up 1.5 Gbps (SStatus 113 SControl 300) [ 16.478127] ata6: SATA link down (SStatus 0 SControl 300) [ 16.478157] ata5: SATA link down (SStatus 0 SControl 300) [ 16.478193] ata18.00: ATAPI: MARVELL VIRTUALL, 1.09, max UDMA/66 After that, it took its sweet time, and I had to keep hitting space bar to coax it along. Here's some more dmesg output from a little later in the boot process: [ 17.982291] input: BTC USB Multimedia Keyboard as /devices/pci0000:00/0000:00 :13.0/usb5/5-2/5-2:1.0/input/input4 [ 17.982335] generic-usb 0003:046E:5506.0002: input,hidraw1: USB HID v1.10 Key board [BTC USB Multimedia Keyboard] on usb-0000:00:13.0-2/input0 [ 18.005211] input: BTC USB Multimedia Keyboard as /devices/pci0000:00/0000:00 :13.0/usb5/5-2/5-2:1.1/input/input5 [ 18.005274] generic-usb 0003:046E:5506.0003: input,hiddev96,hidraw2: USB HID v1.10 Device [BTC USB Multimedia Keyboard] on usb-0000:00:13.0-2/input1 [ 22.484906] EXT4-fs (sda6): INFO: recovery required on readonly filesystem [ 22.484910] EXT4-fs (sda6): write access will be enabled during recovery [ 22.548542] EXT4-fs (sda6): recovery complete [ 22.549074] EXT4-fs (sda6): mounted filesystem with ordered data mode [ 32.516772] Adding 20482832k swap on /dev/sda5. Priority:-1 extents:1 across:20482832k [ 32.742540] udev: starting version 151 [ 33.002004] Bluetooth: Atheros AR30xx firmware driver ver 1.0 [ 33.008135] parport_pc 00:09: reported by Plug and Play ACPI [ 33.008186] parport0: PC-style at 0x378, irq 7 [PCSPP,TRISTATE] [ 33.012076] lp: driver loaded but no devices found [ 33.037271] ppdev: user-space parallel port driver [ 33.090256] lp0: using parport0 (interrupt-driven). Any clues in there?

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  • Getting Wrong Answer in range maximum query [on hold]

    - by user3186829
    I've just learnt range minimum and maximum queries using segment trees.But when I implemented it on my own I'm getting wrong answer.Logically I don't find any mistake in my code but if any one can point it out then I would be really thankful. Code in C++: #include<bits/stdc++.h> using namespace std; #define LL long long #define mp make_pair #define pb push_back #define gc getchar_unlocked #define pc putchar_unlocked #define LD long double #define MAXN 19999999 #define max(a,b) ((a)>(b)?(a):(b)) LL P[MAXN+15]; LL ST[2*MAXN+25]; long N,M,i,A,B,K; void build(long id,long L,long R) { long M=(L+R)>>1L; long LCT=id<<1L; long RCT=LCT+1L; if(L==R) { ST[id]=P[L]; return; } build(LCT,L,M); build(RCT,M+1,R); } //Range Update of segment tree void updateST(long id,long L,long R,long Q1,long Q2,long val) { long M=(L+R)>>1L; long LCT=id<<1L; long RCT=LCT+1L; if(L>Q2||R<Q1) { return; } if(L==Q1&&R==Q2) { ST[id]+=val; return; } if(Q2<=M) { updateST(LCT,L,M,Q1,Q2,val); } else if(Q1>M) { updateST(RCT,M+1,R,Q1,Q2,val); } else { updateST(LCT,L,M,Q1,M,val); updateST(RCT,M+1,R,M+1,Q2,val); } } //Query for finding maximum element in a given range[Q1,Q2] and 1<=Q1,Q2<=N LL query2(long id,long L,long R,long Q1,long Q2) { long M=(L+R)>>1; long LCT=id<<1; long RCT=LCT+1; if(L>Q2||R<Q1) { return 0; } if(L==Q1&&R==Q2) { return ST[id]; } if(Q2<=M) { return query2(LCT,L,M,Q1,Q2); } else if(Q1>M) { return query2(RCT,M+1,R,Q1,Q2); } else { LL G=query2(LCT,L,M,Q1,M); LL H=query2(RCT,M+1,R,M+1,Q2); LL RES=max(G,H); return RES; } } int main() { scanf("%ld %ld",&N,&M); build(1,1,N); for(i=0;i<M;i++) { scanf("%ld %ld %ld",&A,&B,&K); updateST(1,1,N,A,B,K); } //Finding maximum element in range[1,N]] cout<<query2(1,1,N,1,N); return 0; }

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  • Looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs <= $5

    - by CyanPrime
    I'm looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs less then, or is $5 usd. I want to have a nice BGM for my engine demo I'm going to release for a game I'm planing on having go commercial. I don't want to spend too much money on it, so my limit is $5 usd. I want it to be at least a 1:00 in length. Where should I look? Or even better, do you have a link to a song that meets the criteria?

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  • Finish long directory name with tab problem

    - by user1880405
    I have simple problem that I have to long directories which I want to cd into, but I would like to know easy way. mosquito@mosquito-K56CB:~/Downloads$ ls | grep Guns Guns n' Roses - Appetite for Destruction (Japanese Edition) 1987 Guns n' Roses - Use Your Illusion I 1991 Of course I can just copy the name and put it like this: cd "Guns n' Roses - Appetite for Destruction (Japanese Edition) 1987" But why when I write cd Guns then tab, it finishes line into: cd Guns\ n\'\ Roses\ -\ then by my understanding I should just start writing App.. with tab and it should finish whole name, but it does not. And hitting tab twice does not show me anything either. What I am missing here?

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  • Long running calculation on background thread

    - by SundayMonday
    In my Cocos2D game for iOS I have a relatively long running calculation that happens at a fairly regular interval (every 1-2 seconds). I'd like to run the calculation on a background thread so the main thread can keep the animation smooth. The calculation is done on a grid. Average grid size is about 100x100 where each cell stores an integer. Should I copy this grid when I pass it to the background thread? Or can I pass a reference and just make sure I don't write to the grid from the main thread before the background thread is done? Copying seems a bit wasteful but passing a reference seems risky. So I thought I'd ask.

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  • Long lines of text in source code [closed]

    - by ale
    Possible Duplicate: Is the 80 character limit still relevant in times of widescreen monitors? I used to set a vertical line set at 80 characters in my text editor and then I added carriage returns if the lines got too long. I later increased the value to 135 characters. I started using word wrap and not giving myself a limit but tried to keep lines short if I could because it took a lot of time shortening my lines. People at work use word wrap and don't give themselves a limit.. is this the correct way? What are you meant to do ? Many thanks.

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