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Search found 173 results on 7 pages for 'randy marsh'.

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  • Length-1 arrays can be converted to python scalars error? python

    - by Randy
    from numpy import * from pylab import * from math import * def LogisticMap(a,x): return 4.*a*x*(1.-x) def CosineMap(a,x): return a*cos(x/(2.*pi)) def TentMap(a,x): if x>= 0 or x<0.5: return 2.*a*x if x>=0.5 or x<=1.: return 2.*a*(1.-x) a = 0.98 N = 40 xaxis = arange(0.0,N,1.0) Func = CosineMap subplot(211) title(str(Func.func_name) + ' at a=%g and its second iterate' %a) ylabel('X(n+1)') # set y-axis label plot(xaxis,Func(a,xaxis), 'g', antialiased=True) subplot(212) ylabel('X(n+1)') # set y-axis label xlabel('X(n)') # set x-axis label plot(xaxis,Func(a,Func(a,xaxis)), 'bo', antialiased=True) My program is supposed to take any of the three defined functions and plot it. They all take in a value x from the array xaxis from 0 to N and then return the value. I want it to plot a graph of xaxis vs f(xaxis) with f being any of the three above functions. The logisticmap function works fine, but for CosineMap i get the error "only length-1 arrays can be converted to python scalars" and for TentMap i get error "The truth value of an array with more than one element is ambiguous, use a.any() or a.all()". My tent map function is suppose to return 2*a*x if 0<=x<0.5 and it's suppose to return 2*a*(1-x) if 0.5<=0<=1.

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  • Detect double-tap on UISlider?

    - by Randy
    I can detect single/double-taps in specific views with: NSSet *myTouches = [event touchesForView:mySpecificView.view]; but I want to detect a double-tap on the button of a slider and can't find any reference to it. Is there a replacement for "touchesForView:" where I can enter the name of my slider? usage: I have three sliders with their default value being directly in the center of the slider. Once the position of the slider has changed, I want a quick way to individually reset each slider to its default position. I currently have each slider's containing view set to respond to a double-tap, updating each slider. It works fine, but doesn't seem natural. ie.I can't double-tap on the slider itself because the slider intercepts the taps and doesn't pass them on to the surrounding view. thanks in advance

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  • How does one mirror a maven repository?

    - by Randy
    Our company would like to mirror our Maven 2 Repository inside of the Amazon network. What software should one use to do this? We have looked into a Wagon-S3 but that sort of functionality is not desirable... we want the artifacts to already be present when we are ready for a build.

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  • Browser App - RAD UI Development - Is it possible?

    - by Randy Minder
    I've been away from building browser applications for a long time. I'm now interested in creating one for a hobby of mine. I dread having to deal with HTML, JavaScript etc. to build a high quality browser based user interface. I've got the full suite of Telerik controls. Is it possible to build a polished, somewhat feature rich browser UI while being sheltered from the archaic environment of HTML and JavaScript? I'd love to be able to simply drag-drop components, much like building a Win UI and have the exact HTML, JavaScript code created for me. Thanks!

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  • SSIS Expressions - EvaluateAsExpression Problem

    - by Randy Minder
    In a Data Flow, I have an Derived Column task. In the expression for one of the columns, I have the following expression: [siteid] == "100" ? "1101" : [siteid] == "110" ? "1001" : [siteid] == "120" ? "2101" : [siteid] == "140" ? "1102" : [siteid] == "210" ? "2001" : [siteid] == "310" ? "3001" : [siteid] This works just fine. However, I intend to reuse this in at least a dozen other places so I want to store this to a variable and use the variable in the Derived Column instead of the hard-coded expression. When I attempt to create a variable, using the expression above, I get a syntax error saying 'siteid' is not defined. I guess this makes sense because it isn't. But how can I get this the expression to work by using a variable? It seems like I need some sort of way to tell it that 'siteid' will be the column containing the data I want to apply the expression to.

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  • Can the current date be inserted into output through XSLT v1.0

    - by Randy
    I have an incoming data stream that is being converted with XSLT v1.0 that incoming data does not contain any date information. what i would like, is a nice way of getting the current date to become part of the resulting output stream. I am aware of the 2.0 current-date() type functions - unfortunately those are not available to this environment... any thoughts/hacks/alternatives? tia

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  • Javascript methods, classes and events

    - by Randy Gurment
    Hi, how should I document this piece of code: // Is this class? colors = { // Is this method? "red" : function() { // Do something... } // Still method? "black" : { // So what is this? "black-1" : function() { /* Do something */ } } } I am using YUI Doc. These tags are available @module @class @method @event @property

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  • Mutiple FK columns all pointing to the same parent table - a good idea?

    - by Randy Minder
    For those of you who live and breath database design, have you ever found compelling reasons to have multiple FK's in a table that all point to the same parent table? We recently had to deal with a situation where we had a table that contained six columns which were all FK columns to the same parent table. We're debating whether this indicates a poor design on our part or whether this is more common than we think. Thanks very much.

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  • Deadlock Problem because of an Update Lock.

    - by Randy Minder
    We have a deadlock issue we're trying to track down. I have an deadlock graph (xdl) generated from Profiler. It shows the losing SQL statement as a simple Select statement, not an Update, Delete or Insert statement. The graph shows the losing Select statement as requesting a Shared lock on a resource **but also owning an Update lock on a resource**. This is what is baffling me. Why would a Select statement that is not part of an Insert, Update or Delete ever hold an Update lock on a resource? I should add that the Update lock it owns is on the table being selected against by the losing Select statement.

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  • Lambda Expressions for a 5th Grader

    - by Randy Minder
    If you had to explain Lambda expressions to a 5th grader, how would you do it? And what examples might you give, or resources might you point them to? I may be finding myself in the position of having to teach this to 5th grade level developers and could use some assistance. Thanks very much.

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  • Help with simple query - why isn't an index being used?

    - by Randy Minder
    I have the following query: SELECT MAX([LastModifiedTime]) FROM Workflow There are approximately 400M rows in the Workflow table. There is an index on the LastModifiedTime column as follows: CREATE NONCLUSTERED INDEX [IX_Workflow_LastModifiedTime] ON [dbo].[Workflow] ( [LastModifiedTime] ASC )WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, SORT_IN_TEMPDB = OFF, IGNORE_DUP_KEY = OFF, DROP_EXISTING = OFF, ONLINE = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON, FILLFACTOR = 100) The above query takes 1.5 minutes to execute. Why wouldn't SQL Server use the above index and simply retrieve the last row in the index to get the maximum value? Thanks.

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  • Stopwatch vs. using System.DateTime.Now for timing events

    - by Randy Minder
    I wanted to track the performance of a piece of my application so I initially stored the start time using System.DateTime.Now and the end time also using System.DateTime.Now. The difference between the two was how long my code took to execute. I noticed though that the difference didn't appear to be accurate. So I tried using a Stopwatch object. This turned out to be much, much more accurate. Can anyone tell me why Stopwatch would be more accurate than calculating the difference between a start and end time using System.DateTime.Now? Thanks.

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  • Returning Null values with COUNT

    - by Randy B.
    With this query, I get a result that is two short of the table because they are not included in count, and I would like get the NULL values in the result. To do this, I am pretty sure I need to use a subquery of some kind, but I am not sure how, since the attribute in question is an aggregate. SELECT Equipment.SerialNo , Name, COUNT(Assignment.SerialNo) FROM Equipment INNER JOIN Assignment ON Assignment.SerialNo = Equipment.SerialNo GROUP BY Equipment.SerialNo, Name

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  • Can't grab foreign key during after_create callback because it doesn't exist yet!

    - by Randy
    I have some models all linked together in memory (parent:child:child:child) and saved at the same time by saving the top-most parent. This works fine. I'd like to tap into the after_create callback of one of the children to populate a changelog table. One of the attributes I need to copy/push into the changelog table is the child's foreign_key to it's direct parent, but it doesn't exist at the time after_create fires!?! Without the after_create callback, I can look in the log and see that the child is being saved before it's parent (foreign key blank) then the parent is inserted... then the child is updated with the id from the parent. The child's after_create is firing at the right time, but it happens before Rails has had a chance to update the child with the foreign_key. Is there any way to force Rails to save such a linkage of models in a certain order? ie.parent, then child (parent foreign_key exists), then that child's child (again, foreign_key is accessible) etc. ?? If not, how would I have my routine fire after a record is created AND get the foreign_key? Seems a callback like this would be helpful: after_create_with_foreign_keys

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  • Add 33 Unique Biomes to Minecraft with the Biomes O’ Plenty Mod Pack

    - by Asian Angel
    Are you tired of looking at the same old biomes in Minecraft? Then add some fresh scenery with the Biomes O’ Plenty mod pack and enjoy a whole new Minecraft world! Biomes included in the mod pack: Birch Forest, Bog, Cherry Blossom Grove, Crag, Deadlands, Dense Forest, Field, Frost Forest, Garden, Glacier, Highland, Mangrove, Marsh, Meadow, Mesa, Mountain, Mystic Grove, Oasis, Ominous Woods, Orchard, Prairie, Quagmire, Rainforest, Savanna, Scrubland, Seasonal Forest, Shrubland, Spruce Forest, Tropics, Tundra, Wasteland, Wetlands, and Woodlands. You can download the mod pack, view the setup instructions, see images of each biome type, and more by visiting the link below. [1.3.2] [MODLOADERMP] Biomes O’ Plenty – Adds 33 Unique Biomes! (SSP/SMP) [via BoingBoing] 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • 16 Over The Top Video Game Mods [Video]

    - by Jason Fitzpatrick
    This roundup of video game mods includes such gems as My Little Ponies in Skyrim and Batman in Doom. One of the more entertaining videos in the mix? Randy “Macho Man” Savage as a Skyrim dragon. Hit up the link below for the full roundup at Neatorama. The 16 Funniest and Coolest Video Game Mods Ever HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now

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  • NY Coherence SIG, June 3

    - by ruma.sanyal
    The New York Coherence SIG is hosting its eighth meeting. Since its inception in August 2008, over 85 different companies have attended NYCSIG meetings, with over 375 individual members. Whether you're an experienced Coherence user or new to Data Grid technology, the NYCSIG is the community for realizing Coherence-related projects and best practices. Date: Thursday, June 3, 2010 Time: 5:30pm - 8:00pm ET Where: Oracle Office, Room 30076, 520 Madison Avenue, 30th Floor, NY The new book by Aleksander Seovic "Oracle Coherence 3.5" will be raffled! Presentations:? "Performance Management of Coherence Applications" - Randy Stafford, Consulting Solutions Architect (Oracle) "Best practices for monitoring your Coherence application during the SDLC" - Ivan Ho, Co-founder and EVP of Development (Evident Software) "Coherence Cluster-side Programming" - Andrew Wilson, Coherence Architect (at a couple of Tier-1 Banks in London) Please Register! Registration is required for building security.

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  • Better way to load level content in XNA?

    - by user2002495
    Currently I loaded all my assets in XNA in the main Game class. What I want to achieve later is that I only load specific assets for specific levels (the game will consist of many levels). Here is how I load my main assets into the main class: protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); plane = new Player(Content.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; lvl1 = new Level1(Content.Load<Texture2D>(@"Levels/bgLvl1"), Content.Load<Texture2D>(@"Levels/bgLvl1-other"), new Vector2(0, 0), new Vector2(0, -600)); CommonBullet.LoadContent(Content); CommonEnemyBullet.LoadContent(Content); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); plane.Update(gameTime); lvl1.Update(gameTime); foreach (CommonEnemy ce in cel) { if (ce.CollidesWith(plane)) { ce.hasSpawn = false; } foreach (CommonBullet b in plane.commonBulletList) { if (b.CollidesWith(ce)) { ce.hasSpawn = false; } } ce.Update(gameTime); } LoadCommonEnemy(); base.Update(gameTime); } private void LoadCommonEnemy() { int randY = rand.Next(-600, -10); int randX = rand.Next(0, 750); if (cel.Count < 3) { cel.Add(new CommonEnemy(Content.Load<Texture2D>(@"Enemy/Common/commonEnemySprite"), 7, 2, "left", randX, randY)); } for (int i = 0; i < cel.Count; i++) { if (!cel[i].hasSpawn) { cel.RemoveAt(i); i--; } } } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); lvl1.Draw(spriteBatch); plane.Draw(spriteBatch); foreach (CommonEnemy ce in cel) { ce.Draw(spriteBatch); } spriteBatch.End(); base.Draw(gameTime); } I wish to load my players, enemies, all in Level1 class. However, when I move my player & enemy code into the Level1 class, the gameTime returns null. Here is my Level1 class: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Input; using SpaceShooter_Beta.Animation.PlayerCollection; using SpaceShooter_Beta.Animation.EnemyCollection.Common; namespace SpaceShooter_Beta.Levels { public class Level1 { public Texture2D bgTexture1, bgTexture2; public Vector2 bgPos1, bgPos2; public float speed = 5f; Player plane; public Level1(Texture2D texture1, Texture2D texture2, Vector2 pos1, Vector2 pos2) { this.bgTexture1 = texture1; this.bgTexture2 = texture2; this.bgPos1 = pos1; this.bgPos2 = pos2; } public void LoadContent(ContentManager cm) { plane = new Player(cm.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; } public void Draw(SpriteBatch sb) { sb.Draw(bgTexture1, bgPos1, Color.White); sb.Draw(bgTexture2, bgPos2, Color.White); plane.Draw(sb); } public void Update(GameTime gt) { bgPos1.Y += speed; bgPos2.Y += speed; if (bgPos1.Y >= 600) { bgPos1.Y = -600; } if (bgPos2.Y >= 600) { bgPos2.Y = -600; } plane.Update(gt); } } } Of course when I did this, I delete all my player's code in the main Game class. All of that works fine (no errors) except that the game cannot start. The debugger says that plane.Update(gt); in Level 1 class has null GameTime, same thing with the Draw method in the Level class. Please help, I appreciate for the time. [EDIT] I know that using switch in the main class can be a solution. But I prefer a cleaner solution than that, since using switch still means I need to load all the assets through the main class, the code will be A LOT later on for each levels

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