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  • How to merge multiple arrays in pairs

    - by user3688059
    I have a problem with "pairing" arrays into one (by index). Here is an example: INPUT: inputArray = [ [0, 1, 2, 3, 4], [2, 3, 5, 7, 8], [9, 6, 1] ] OUTPUT: outputArray = [ [0,2,9], [1,3,6], [2,5,1], [3,7,chooseRandom()], [4,8,chooseRandom()]] Questions: 1) How to avoid out of range problem 2) How to write chooseRandom() to choose N neighbour I'm using python but feel free to share your thoughts in any language.

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  • Drawing using Dynamic Array and Buffer Object

    - by user1905910
    I have a problem when creating the vertex array and the indices array. I don't know what really is the problem with the code, but I guess is something with the type of the arrays, can someone please give me a light on this? #define GL_GLEXT_PROTOTYPES #include<GL/glut.h> #include<iostream> using namespace std; #define BUFFER_OFFSET(offset) ((GLfloat*) NULL + offset) const GLuint numDiv = 2; const GLuint numVerts = 9; GLuint VAO; void display(void) { enum vertex {VERTICES, INDICES, NUM_BUFFERS}; GLuint * buffers = new GLuint[NUM_BUFFERS]; GLfloat (*squareVerts)[2] = new GLfloat[numVerts][2]; GLubyte * indices = new GLubyte[numDiv*numDiv*4]; GLuint delta = 80/numDiv; for(GLuint i = 0; i < numVerts; i++) { squareVerts[i][1] = (i/(numDiv+1))*delta; squareVerts[i][0] = (i%(numDiv+1))*delta; } for(GLuint i=0; i < numDiv; i++){ for(GLuint j=0; j < numDiv; j++){ //cada iteracao gera 4 pontos #define NUM_VERT(ii,jj) ((ii)*(numDiv+1)+(jj)) #define INDICE(ii,jj) (4*((ii)*numDiv+(jj))) indices[INDICE(i,j)] = NUM_VERT(i,j); indices[INDICE(i,j)+1] = NUM_VERT(i,j+1); indices[INDICE(i,j)+2] = NUM_VERT(i+1,j+1); indices[INDICE(i,j)+3] = NUM_VERT(i+1,j); } } glGenVertexArrays(1, &VAO); glBindVertexArray(VAO); glGenBuffers(NUM_BUFFERS, buffers); glBindBuffer(GL_ARRAY_BUFFER, buffers[VERTICES]); glBufferData(GL_ARRAY_BUFFER, sizeof(squareVerts), squareVerts, GL_STATIC_DRAW); glVertexPointer(2, GL_FLOAT, 0, BUFFER_OFFSET(0)); glEnableClientState(GL_VERTEX_ARRAY); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[INDICES]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); glutSwapBuffers(); } void init() { glClearColor(0.0, 0.0, 0.0, 0.0); gluOrtho2D((GLdouble) -1.0, (GLdouble) 90.0, (GLdouble) -1.0, (GLdouble) 90.0); } int main(int argv, char** argc) { glutInit(&argv, argc); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); glutInitWindowSize(500,500); glutInitWindowPosition(100,100); glutCreateWindow("myCode.cpp"); init(); glutDisplayFunc(display); glutMainLoop(); return 0; } Edit: The problem here is that drawing don't work at all. But I don't get any error, this just don't display what I want to display. Even if I put the code that make the vertices and put them in the buffers in a diferent function, this don't work. I just tried to do this: void display(void) { glBindVertexArray(VAO); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); glutSwapBuffers(); } and I placed the rest of the code in display in another function that is called on the start of the program. But the problem still

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  • Setting synthesized arrays causing memory leaks using nested arrays

    - by webtoad
    Hello: Why is the following code causing a memory leak in an iPhone App? All of the initted objects below leak, including the arrays, the strings and the numbers. So, I'm thinking it has something to do with the the synthesized array property not releasing the object when I set the property again on the second and subsequent time this piece of code is called. Here is the code: "controller" (below) is my custom view controller class, which I have a reference to, and I am setting with this code snippet: sqlite3_stmt *statement; NSMutableArray *foo_IDs = [[NSMutableArray alloc] init]; NSMutableArray *foo_Names = [[NSMutableArray alloc] init]; NSMutableArray *foo_IDsBySection = [[NSMutableArray alloc] init]; NSMutableArray *foo_NamesBySection = [[NSMutableArray alloc] init]; // Get data: NSString *sql = @"select distinct p.foo_ID, p.foo_Name from foo as p "; if (sqlite3_prepare_v2(...) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { int p_id; NSString *foo_Name; p_id = sqlite3_column_int(statement, 0); char *str2 = (char *)sqlite3_column_text(statement, 1); foo_Name = [NSString stringWithCString:str2]; [foo_IDs addObject:[NSNumber numberWithInt:p_id]]; [foo_Names addObject:foo_Name]; } sqlite3_finalize(statement); } // Pass the array itself into another array: // (normally there is more than one array in each array) [foo_IDsBySection addObject: foo_IDs]; [foo_NamesBySection addObject: foo_Names]; [foo_IDs release]; [foo_Names release]; // Set some synthesized properties (of type NSArray, nonatomic, // retain) in controller: controller.foo_IDsBySection = foo_IDsBySection; controller.foo_NamesBySection = foo_NamesBySection; [foo_IDsBySection release]; [foo_NamesBySection release]; Thanks for any help!

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  • commands&creating pointer [closed]

    - by gcc
    input 23 3 4 4 42 n 23 0 9 9 n n n 3 9 9 x //according to input,i should create int pointer arrays. pointer arrays // starting from 1 (that is initial arrays is arrays[1].when program sees n ,it // must be jumb to arrays 2 // the first int input 23 is num_arrays which used in malloc(sizeof(int)*num_arrays expected output: elements of arrays[1] 3 4 5 42 elements of arrays[2] 23 0 9 9 elements of arrays[5] 3 9 9 another input 12 2 3 4 n n 2 3 4 n 12 3 x expected output elements of arrays[1] 2 3 4 elements of arrays[3] 2 3 4 elements of arrays[4] 12 3 specification: x is stopper n is comman to create new pointer array i am new in this site anyone help me how can i write

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  • n & x commands&creating pointer&with using malloc [closed]

    - by gcc
    input 23 3 4 4 42 n 23 0 9 9 n n n 3 9 9 x //according to input,i should create int pointer arrays. pointer arrays // starting from 1 (that is initial arrays is arrays[1].when program sees n ,it // must be jumb to arrays 2 // the first int input 23 is num_arrays which used in malloc(sizeof(int)*num_arrays expected output arrays[1] 3 4 5 42 arrays[2] 23 0 9 9 arrays[5] 3 9 9 another input 12 2 3 4 n n 2 3 4 n 12 3 x expected output arrays[1] 2 3 4 arrays[3] 2 3 4 arrays[4] 12 3 x is stopper n is comman to create new pointer array i am new in this site anyone help me how can i write

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  • reopen or read and say why not reopened [closed]

    - by gcc
    input 23 3 4 4 42 n 23 0 9 9 n n n 3 9 9 x //according to input,i should create int pointer arrays. pointer arrays // starting from 1 (that is initial arrays is arrays[1].when program sees n ,it // must be jumb to arrays 2 // the first int input 23 is num_arrays which used in malloc(sizeof(int)*num_arrays expected output: elements of arrays[1] 3 4 5 42 elements of arrays[2] 23 0 9 9 elements of arrays[5] 3 9 9 another input 12 2 3 4 n n 2 3 4 n 12 3 x expected output elements of arrays[1] 2 3 4 elements of arrays[3] 2 3 4 elements of arrays[4] 12 3 specification: x is stopper n is comman to create new pointer array i am new in this site anyone help me how can i write

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  • PHP splitting arrays into groups based on one field's value

    - by Dan
    I have an array containing arrays of names and other details, in alphabetical order. Each array includes the first letter associated with the name. Array ( [0] => Array ( [0] => a [1] => Alanis Morissette ) [1] => Array ( [0] => a [1] => Alesha Dixon ) [2] => Array ( [0] => a [1] => Alexandra Burke ) [3] => Array ( [0] => b [1] => Britney Spears ) [4] => Array ( [0] => b [1] => Bryan Adams ) ) I'd like to display them grouped by that first initial, eg: A - Alanis Morissette Alesha Dixon Alexandra Burke B - Britney Spears Bryan Adams etc... Is this at all possible?

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  • JavaScript Multidimensional Arrays

    - by JasonS
    This wasn't the question I was going to ask but I have unexpectedly run aground with JavaScript arrays. I come from a PHP background and after looking at a few websites I am none the wiser. I am trying to create a multi-dimensional array. var photos = new Array; var a = 0; $("#photos img").each(function(i) { photos[a]["url"] = this.src; photos[a]["caption"] = this.alt; photos[a]["background"] = this.css('background-color'); a++; }); Error message: photos[a] is undefined. How do I do this? Thanks.

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  • JavaScript Multi-Dimensional Arrays

    - by JasonS
    This wasn't the question I was going to ask but I have unexpectedly run aground with JavaScript arrays. I come from a PHP background and after looking at a few websites I am none the wiser. I am trying to create a multi-dimensional array. var photos = new Array; var a = 0; $("#photos img").each(function(i) { photos[a]["url"] = this.src; photos[a]["caption"] = this.alt; photos[a]["background"] = this.css('background-color'); a++; }); Error message: photos[a] is undefined. How do I do this? Thanks.

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  • Are stack based arrays possible in C#?

    - by Bob
    Let's say, hypothetically (read: I don't think I actually need this, but I am curious as the idea popped into my head), one wanted an array of memory set aside locally on the stack, not on the heap. For instance, something like this: private void someFunction() { int[20] stackArray; //C style; I know the size and it's set in stone } I'm guessing the answer is no. All I've been able to find is heap based arrays. If someone were to need this, would there be any workarounds? Is there any way to set aside a certain amount of sequential memory in a "value type" way? Or are structs with named parameters the only way (like the way the Matrix struct in XNA has 16 named parameters (M11-M44))?

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  • Java, filling arrays, and inheritance

    - by Arvanem
    Hi folks, I think I'm running into an inheritance conceptual wall with my Java arrays. I'm kind of new to Java so please tell me if I have things upside down. In essence, I want to do three things: Create a runnersArray with the attributes of my Runners class. Fill my runnersArray using my GenerateObjects method of my GenerateObjects class. Access the contents of my filled runnersArray in my Evaluating method of my Evaluating class. The problem seems to be that runnersArray is not visible to the methods in steps 2 and 3 above, but their classes (due to design reasons) cannot inherit or extend Runners class. Thanks in advance for any suggestions. Here are some code snippets showing what I'm trying to do: public class Runners extends Party { Runners[] runnersArray = new Runners[5]; } and public class GenerateObject extends /* certain parent class */ { public GenerateObject (int arrayNum) { runnersArray[arrayNum] = /* certain Runners attributes */; } } and public class Evaluating extends /*certain parent class*/ { public Evaluating (int arrayNum) { System.out.println(/* String cast attribute of runnersArray[arrayNum]*/; } }

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  • Arrays in database tables and normalization

    - by Ivan Petrov
    Hi! Is it smart to keep arrays in table columns? More precisely I am thinking of the following schema which to my understanding violates normalization: create table Permissions( GroupID int not null default(-1), CategoryID int not null default(-1), Permissions varchar(max) not null default(''), constraint PK_GroupCategory primary key clustered(GroupID,CategoryID) ); and this: create table Permissions( GroupID int not null default(-1), CategoryID int not null default(-1), PermissionID int not null default(-1), constraint PK_GroupCategory primary key clustered(GroupID,CategoryID) ); UPD: Forgot to mention, in the scope of this concrete question we will consider that the "fetch rows that have permission X" won't be performed, instead all the lookups will be made by GroupID and CategoryID only Thoughts? Thanks in advance!

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  • Arrays & Pointers

    - by Thomas
    Hi, Looking for some help with arrays and pointers and explanation of what I am trying to do. I want to create a new array on the heap of type Foo* so that I may later assign objects that have been created else where to this array. I am having troubles understanding what I am creating exactly when I do something like the following. Foo *(*f) = new Foo*[10]; Also once I have created my array how do I access each element for example. (f + 9)->fooMember(); ?????? Thanks in advance.

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  • PHP Comparing 2 Arrays For Existence of Value in Each

    - by Dr. DOT
    I have 2 arrays. I simply want to know if one of the values in array 1 is present in array 2. Nothing more than returning a boolean true or false Example A: $a = array('able','baker','charlie'); $b = array('zebra','yeti','xantis'); Expected result = false Example B: $a = array('able','baker','charlie'); $b = array('zebra','yeti','able','xantis'); Expected result = true So, would it be best to use array_diff() or array_search() or some other simple PHP function? Thanks!

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  • Efficiency of PHP arrays cast as objects?

    - by keithjgrant
    From what I understand, PHP objects are generally much faster than arrays. How is that efficiency affected if I'm typecasting to define stdClass objects on the fly: $var = (object)array('one' => 1, 'two' => 2); If the code doing this is deeply-nested, will I be better off explicitly defining $var as an objects instead: $var = new stdClass(); $var->one = 1; $var->two = 2; Is the difference negligible since I'll then be accessing $var as an object from there on, either way?

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  • routine to generate a 2d array from two 1d arrays and a function

    - by intuited
    I'm guessing that there's a word for this concept, and that it's available in at least some popular languages, but my perfunctory search was fruitless. A pseudocode example of what I'd like to do: function foo(a, b) { return a * b // EG } a = [ 1, 2, 3 ] b = [ 4, 5, 6 ] matrix = the_function_for_which_I_search(foo, [a, b] ) print matrix => [ [ 4, 8, 12], [5, 10, 15], [6, 12, 18] ] // or function concatenate(a,b) return a.b } print the_function_for_which_I_search( concatenate, [ a, b ]) => [ [ '14', '24', '34'], ['15', '25', '35'], [16', '26', '36'] ] In other words, function_for_which_I_search will apply the function given as its first argument to each combination of the elements of the two arrays passed as its second argument, and return the results as a two-dimensional array. I would like to know if such a routine has a common name, and if it's available in a python module, cpan package, ruby gem, pear package, etc. I'm also wondering if this is a core function in other languages, maybe haskell or R?

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  • Distance between numpy arrays, columnwise

    - by Jaapsneep
    I have 2 arrays in 2D, where the column vectors are feature vectors. One array is of size F x A, the other of F x B, where A << B. As an example, for A = 2 and F = 3 (B can be anything): arr1 = np.array( [[1, 4], [2, 5], [3, 6]] ) arr2 = np.array( [[1, 4, 7, 10, ..], [2, 5, 8, 11, ..], [3, 6, 9, 12, ..]] ) I want to calculate the distance between arr1 and a fragment of arr2 that is of equal size (in this case, 3x2), for each possible fragment of arr2. The column vectors are independent of each other, so I believe I should calculate the distance between each column vector in arr1 and a collection of column vectors ranging from i to i + A from arr2 and take the sum of these distances (not sure though). Does numpy offer an efficient way of doing this, or will I have to take slices from the second array and, using another loop, calculate the distance between each column vector in arr1 and the corresponding column vector in the slice?

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  • Javascript array - merge two arrays into one

    - by estrar
    I have two arrays, one with name of the country and one with the currency type. I would like to merge these together and use the country key instead of the currencies array. What would be the best way to accomplish this? This is what my code looks like now: var country = new Array(); country["SEK"] = 'Sweden'; country["USD"] = 'United states'; var currencies = ["SEK","USD"]; var options = ''; for (var i = 0; i < currencies.length; i++) { options += '<option value="' + currencies[i] + '" id="' + currencies[i] + '">' + currencies[i] + ' (' + country[currencies[i]] + ')</option>'; }

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  • ruby: sum corresponding members of two arrays

    - by jjnevis
    I've got two (or more) arrays with 12 integers in each (corresponding to values for each month). All I want is to add them together so that I've got a single array with summed values for each month. Here's an example with three values: [1,2,3] and [4,5,6] = [5,7,9] The best I could come up with was: [[1,2,3],[4,5,6]].transpose.map{|arr| arr.inject{|sum, element| sum+element}} #=> [5,7,9] Is there a better way of doing this? It just seems such a basic thing to want to do.

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  • C# Object Array CopyTo links both arrays' values?

    - by Dutchie432
    Okay, I have what I think is a simple question.. or just a case of me being a C# beginner. I have an array of custom objects (clsScriptItem) that I am populating from a database. Once the items are loaded, I want to back them up to "backup" array so I can revert the information back after changing the main array. However, when I use CopyTo to copy the array and then alter the original array, the backup array is also being altered... I though CopyTo merely copied values + structure from one array to another. private void backupItems() { lastSavedItems = new clsScriptItem[items.Length]; items.CopyTo(lastSavedItems, 0); //items[0].nexts[0] is 2 //lastSavedItems[0].nexts[0] is 2 items[0].nexts[0] = "-1"; //items[0].nexts[0] is -1 //lastSavedItems[0].nexts[0] is also -1 } How do I backup this data without having the two arrays be 'linked'??

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  • Using Large Arrays in VB.NET

    - by Tim
    I want to extract large amounts of data from Excel, manipulate it and put it back. I have found the best way to do this is to extract the data from an Excel Range in to a large array, change the contents on the array and write it back to the Excel Range. I am now rewriting the application using VB.NET 2008/2010 and wish to take advantage of any new features. Currently I have to loop through the contents of the array to find elements with certain values; also sorting large arrays is cumbersome. I am looking to use the new features, including LINQ to manipulate the data in my array. Does anybody have any advice on the easiest ways to filter / query, sort etc. data in a large array. Also what are the reasonable limits to the size of the array? ~Many Thanks

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  • OpenGL ES 2.0: Vertex and Fragment Shader for 2D with Transparency

    - by Bunkai.Satori
    Could I knindly ask for correct examples of OpenGL ES 2.0 Vertex and Fragment shader for displaying 2D textured sprites with transparency? I have fairly simple shaders that display textured polygon pairs but transparency is not applied despite: texture map contains transparency information Blending is enabled: glEnable(GL_BLEND); glEnable(GL_DEPTH_TEST); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); My Vertex Shader: uniform mat4 uOrthoProjection; uniform vec3 Translation; attribute vec4 Position; attribute vec2 TextureCoord; varying vec2 TextureCoordOut; void main() { gl_Position = uOrthoProjection * (Position + vec4(Translation, 0)); TextureCoordOut = TextureCoord; } My Fragment Shader: varying mediump vec2 TextureCoordOut; uniform sampler2D Sampler; void main() { gl_FragColor = texture2D(Sampler, TextureCoordOut); }

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  • Drawing multiple objects from one Vertex Buffer Object in OpenGL/OpenTK

    - by stoney78us
    I am trying to experimenting drawing method using VBO in OpenGL. Many people normally use 1 vbo to store one object data array. I was trying to do something quite opposite which is storing multiple object data into 1 vbo then drawing it. There is story behind why i want to do this. I want to group many of objects as a single object sometime. However my code doesn't do the justice. Following is my pseudo code: //Data double[] vertices = {line strip 1, line strip 2, line strip 3}; //series of vertices int linestrip1offset = index of the first vertex in line strip 1; int linestrip2offset = index of the first vertex in line strip 2; int linestrip3offset = index of the first vertex in line strip 3; int linestrip1VertexNum = number of vertices in linestrip 1; int linestrip2VertexNum = number of vertices in linestrip 2; int linestrip3VertexNum = number of vertices in linestrip 3; //Setting Up void init() { int[] vBO = new int[1]; GL.GenBuffer(1, vBO); GL.BindBuffer(BufferTarget.ArrayBuffer, vBO[0]); GL.BufferData(BufferTarget.ArrayBuffer, new IntPtr(_vertices.Length * sizeof(double)), _vertices, BufferUsageHint.StaticDraw); GL.EnableClientState(Array.VertexArray); } //Drawing void draw() { GL.BindBuffer(BufferTarget.ArrayBuffer, vBO[0]); GL.EnableClientState(ArrayCap.VertexArray); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip1offset); //drawing first linestrip GL.DrawArrays(drawMode, linestrip1offset , linestrip1VertexNum ); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip2offset); //drawing second linestrip GL.DrawArrays(drawMode, linestrip2offset , linestrip2VertexNum ); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip3offset); //drawing third linestrip GL.DrawArrays(drawMode, linestrip3offset , linestrip3VertexNum ); GL.DisableClientState(ArrayCap.VertexArray); GL.BindBuffer(BufferTarget.ArrayBuffer, 0); } I don't know what i did wrong but i think technically it should work where we can tell OpenGL which part of the data in the vBO to be drawn.

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