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  • How is conversion of float/double to int handled in printf?

    - by Sandip
    Consider this program int main() { float f = 11.22; double d = 44.55; int i,j; i = f; //cast float to int j = d; //cast double to int printf("i = %d, j = %d, f = %d, d = %d", i,j,f,d); //This prints the following: // i = 11, j = 44, f = -536870912, d = 1076261027 return 0; } Can someone explain why the casting from double/float to int works correctly in the first case, and does not work when done in printf? This program was compiled on gcc-4.1.2 on 32-bit linux machine. EDIT: Zach's answer seems logical, i.e. use of format specifiers to figure out what to pop off the stack. However then consider this follow up question: int main() { char c = 'd'; // sizeof c is 1, however sizeof character literal // 'd' is equal to sizeof(int) in ANSI C printf("lit = %c, lit = %d , c = %c, c = %d", 'd', 'd', c, c); //this prints: lit = d, lit = 100 , c = d, c = 100 //how does printf here pop off the right number of bytes even when //the size represented by format specifiers doesn't actually match //the size of the passed arguments(char(1 byte) & char_literal(4 bytes)) return 0; } How does this work?

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  • Is there a way to access Joomla 1.5 user variables (like user id) from a Flex 4 application using a PHP Data Service?

    - by Zachary G. Schroeder
    I have written a script (in two files) that correctly displays a Joomla user id, like this: //this is testy.php define( '_JEXEC', 1 ); define('JPATH_BASE', dirname(FILE)); define( 'DS', DIRECTORY_SEPARATOR ); require_once ( JPATH_BASE .DS.'includes'.DS.'defines.php' ); require_once ( JPATH_BASE .DS.'includes'.DS.'framework.php' ); $mainframe =& JFactory::getApplication('site'); $id = JFactory::getUser()-id; The above file is located in the Joomla root folder. The other file is in a different directory and is as follows: //this is testid.php include '../../joomla/testy.php'; echo $id; However, and here is the rub, when I change the "echo" to a "return" and put the second code snippet inside my Flex 4 Data Service script file, like this... function getUserId() { include '../../joomla/testy.php'; return $id; } ...I get a Flex error that says this: Fatal error: Class 'JRequest' not found in /var/www/html/joomla/libraries/joomla/import.php on line 33 I am extremely confused by this error and would appreciate any suggestions that the stackoverflow community may have. Thanks so much! Zach

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  • Simple Branching and Merging with SVN

    Its a good idea not to do too much work without checking something into source control.  By too much work I mean typically on the order of a couple of hours at most, and certainly its a good practice to check in anything you have before you leave the office for the day.  But what if your changes break the build (on the build server you do have a build server dont you?) or would cause problems for others on your team if they get the latest code?  The solution with Subversion is branching and merging (incidentally, if youre using Microsoft Visual Studio Team System, you can shelve your changes and share shelvesets with others, which accomplishes many of the same things as branching and merging, but is a bit simpler to do). Getting Started Im going to assume you have Subversion installed along with the nearly ubiquitous client, TortoiseSVN.  See my previous post on installing SVN server if you want to get it set up real quick (you can put it on your workstation/laptop just to learn how it works easily enough). Overview When you know you are going to be working on something that you wont be able to check in quickly, its a good idea to start a branch.  Its also perfectly fine to create the branch after-the-fact (have you ever started something thinking it would be an hour and 4 hours later realized you were nowhere near done?).  In any event, the first thing you need to do is create a branch.  A branch is simply a copy of the current trunk (a typical subversion setup has root directories called trunk, tags, and branches its a good idea to keep this and to put your branches in the branches folder).  Once you have a new branch, you need to switch your working copy so that it is bound to your branch.  As you work,  you may want to merge in changes that are happening in the trunk to your branch, and ultimately when you are done youll want to merge your branch back into the trunk.  When done, you can delete your branch (or not, but it may add clutter).  To sum up: Create a new branch Switch your local working copy to the new branch Develop in the branch (commit changes, etc.) Merge changes from trunk into your branch Merge changes from branch into trunk Delete the branch Create a new branch From the root of your repository, right-click and select TortoiseSVN > Branch/tag as shown at right (click to enlarge).  This will bring up the Copy (Branch / Tag) interface.  By default the From WC at URL: should be pointing at the trunk of your repository.  I recommend (after ensuring that you have the latest version) that you choose to make the copy from the HEAD revision in the repository (the first radio button).  In the To URL: textbox, you should change the URL from /trunk to /branches/NAME_OF_BRANCH.  You can name the branch anything you like, but its often useful to give it your name (if its just for your use) or some useful information (such as a datestamp or a bug/issue ID from that it relates to, or perhaps just the name of the feature you are adding. When youre done with that, enter in a log message for your new branch.  If you want to immediately switch your local working copy to the new branch/tag, check the box at the bottom of the dialog (Switch working copy to new branch/tag).  You can see an example at right. Assuming everything works, you should very quickly see a window telling you the Copy finished, like the one shown below: Switch Local Working Copy to New Branch If you followed the instructions above and checked the box when you created your branch, you dont need to do this step.  However, if you have a branch that already exists and you would like to switch over to working on it, you can do so by using the Switch command.  Youll find it in the explorer context menu under TortoiseSVN > Switch: This brings up a dialog that shows you your current binding, and lets you enter in a new URL to switch to: In the screenshot above, you can see that Im currently bound to a branch, and so I could switch back to the trunk or to another branch.  If youre not sure what to enter here, you can click the [] next to the URL textbox to explore your repository and find the appropriate root URL to use.  Also, the dropdown will show you URLs that might be a good fit (such as the trunk of the current repository). Develop in the Branch Once you have created a branch and switched your working copy to use it,  you can make changes and Commit them as usual.  Your commits are now going into the branch, so they wont impact other users or the build server that are working off of the trunk (or their own branches).  In theory you can keep on doing this forever, but practically its a good idea to periodically merge the trunk into your branch, and/or keep your branches short-lived and merge them back into the trunk before they get too far out of sync. Merge Changes from Trunk into your Branch Once you have been working in a branch for a little while, change to the trunk will have occurred that youll want to merge into your branch.  Its much safer and easier to integrate changes in small increments than to wait for weeks or months and then try to merge in two very different codebases.  To perform the merge, simply go to the root of your branch working copy and right click, select TortoiseSVN->Merge.  Youll be presented with this dialog: In this case you want to leave the default setting, Merge a range of revisions.  Click Next.  Now choose the URL to merge from.  You should select the trunk of your current repository (which should be in the dropdownlist, or you can click the [] to browse your repository for the correct URL).  You can leave everything else blank since you want to merge everything: Click Next.  Again you can leave the default settings.  If you want to do something more granular than everything in the trunk, you can select a different Merge depth, to include merging just one item in the tree.  You can also perform a Test merge to see what changes will take place before you click Merge (which is often a good idea).  Heres what the dialog should look like before you click Merge: After clicking Merge (or Test merge) you should see a confirmation like this (it will say Test Only in the title if you click Test merge): Now you should build your solution, run all of your tests, and verify that your branch still works the way it should, given the updates that youve just integrated from the trunk.  Once everything works, Commit your changes, and then continue with your work on the branch.  Note that until you commit, nothing has actually changed in your branch on the server.  Other team members who may also be working in this branch wont be impacted, etc.  The Merge is purely a client-side operation until you perform a Commit. In a more real-world scenario, you may have conflicts.  When you do, youll be presented with a dialog like this one: Its up to you which option you want to go with.  The more frequently you Merge, the fewer of these youll have to deal with.  Also, be very sure that youre merging the right folders together.  If you try and merge your trunk with some subfolder in your branchs structure, youll end up with all kinds of conflicts and problems.  Fortunately, theyre only on your working copy (unless you commit them!) but if you see something like that, be sure to doublecheck your URL and your local file location. Merge Your Branch Back Into Trunk When youre done working in your branch, its time to pull it back into the trunk.  The first thing you should do is follow the previous steps instructions for merging the latest from the trunk into your branch.  This lets you ensure that what you have in your branch works correctly with the current trunk.  Once youve done that and committed your changes to your branch, youre ready to proceed with this step. Once youre confident your branch is good to go, you should go to its root folder and select TortoiseSVN->Merge (as above) from the explorer right-click menu.  This time, select Reintegrate a branch as shown below: Click Next.  Youll want it to merge with the trunk, which should be the default: Click Next. Leave the default settings: Click Test merge to see a test, and then if all looks good, click Merge.  Note that if you havent checked in your working copy changes, youll see something like this: If on the other hand things are successful: After this step, its likely you are finished working in your branch.  Dont forget to use the ToroiseSVN->Switch command to change your working copy back to the trunk. Delete the Branch You dont have to delete the branch, but over time your branches area of your repository will get cluttered, and in any event if theyre not actively being worked on the branches are just taking up space and adding to later confusion.  Keeping your branches limited to things youre actively working on is simply a good habit to get into, just like making sure your codebase itself remains tidy and not filled with old commented out bits of code. To delete the branch after youre finished with it, the simplest thing to do is choose TortoiseSVN->Repo Browser.  From there, assuming you did this from your branch, it should already be highlighted.  In any event, navigate to your branch in the treeview on the left, and then right-click and select Delete.  Enter a log message if youd like: Click OK, and its gone.  Dont be too afraid of this, though.  You can still get to the files by viewing the log for branches, and selecting a previous revision (anything before the delete action): If for some reason you needed something that was previously in this branch, you could easily get back to any changeset you checked in, so you should have absolutely no fear when it comes to deleting branches youre done with.   Resources If youre using Eclipse, theres a nice write-up of the steps required by Zach Cox that I found helpful here. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • CodePlex Daily Summary for Wednesday, June 22, 2011

    CodePlex Daily Summary for Wednesday, June 22, 2011Popular ReleasesEpinova.CRMFramework: Epinova.CRMFramework 0.5: Beta Release Candidate. Issues solved in this release: http://crmframework.codeplex.com/workitem/593DropBox Linker: DropBox Linker 1.3: Added "Get links..." dialog, that provides selective public files links copying Get links link added to tray menu as the default option Fixed URL encoding .NET Framework 4.0 Client Profile requiredDotNetNuke® Community Edition: 06.00.00 Beta: Beta 1 (Build 2300) includes many important enhancements to the user experience. The control panel has been updated for easier access to the most important features and additional forms have been adapted to the new pattern. This release also includes many bug fixes that make it more stable than previous CTP releases. Beta ForumsESRI ArcGIS Silverlight Toolkit: June 2011 - v2.2: ESRI ArcGIS Silverlight Toolkit v2.2 New controls added: Attribution Control ScaleLine Control GpsLayer (WinPhone only)Terraria World Viewer: Version 1.4: Update June 21st World file will be stored in memory to minimize chances of Terraria writing to it while we read it. Different set of APIs allow the program to draw the world much quicker. Loading world information (world variables, chest list) won't cause the GUI to freeze at all anymore. Re-introduced the "Filter chests" checkbox: Allow disabling of chest filter/finder so all chest symbos are always drawn. First-time users will have a default world path suggested to them: C:\Users\U...AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta7: ??AcDown???????????????,?????????????????????。????????????????????,??Acfun、Bilibili、???、???、?????,???????????、???????。 AcDown???????????????????????????,???,???????????????????。 AcDown???????C#??,?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ??v3.0 Beta7 ????????????? ???? ?? ????????????????? "??????"?????"?...BlogEngine.NET: BlogEngine.NET 2.5 RC: BlogEngine.NET Hosting - Click Here! 3 Months FREE – BlogEngine.NET Hosting – Click Here! This is a Release Candidate version for BlogEngine.NET 2.5. The most current, stable version of BlogEngine.NET is version 2.0. Find out more about the BlogEngine.NET 2.5 RC here. If you want to extend or modify BlogEngine.NET, you should download the source code. To get started, be sure to check out our installation documentation. If you are upgrading from a previous version, please take a look at ...Microsoft All-In-One Code Framework - a centralized code sample library: All-In-One Code Framework 2011-06-19: Alternatively, you can install Sample Browser or Sample Browser VS extension, and download the code samples from Sample Browser. Improved and Newly Added Examples:For an up-to-date code sample index, please refer to All-In-One Code Framework Sample Catalog. NEW Samples for Windows Azure Sample Description Owner CSAzureStartupTask The sample demonstrates using the startup tasks to install the prerequisites or to modify configuration settings for your environment in Windows Azure Rafe Wu ...IronPython: 2.7.1 Beta 1: This is the first beta release of IronPython 2.7. Like IronPython 54498, this release requires .NET 4 or Silverlight 4. This release will replace any existing IronPython installation. The highlights of this release are: Updated the standard library to match CPython 2.7.2. Add the ast, csv, and unicodedata modules. Fixed several bugs. IronPython Tools for Visual Studio are disabled by default. See http://pytools.codeplex.com for the next generation of Python Visual Studio support. See...Facebook C# SDK: 5.0.40: This is a RTW release which adds new features to v5.0.26 RTW. Support for multiple FacebookMediaObjects in one request. Allow FacebookMediaObjects in batch requests. Removes support for Cassini WebServer (visual studio inbuilt web server). Better support for unit testing and mocking. updated SimpleJson to v0.6 Refer to CHANGES.txt for details. For more information about this release see the following blog posts: Facebook C# SDK - Multiple file uploads in Batch Requests Faceb...Candescent NUI: Candescent NUI (7774): This is the binary version of the source code in change set 7774.EffectControls-Silverlight controls with animation effects: EffectControls: EffectControlsMedia Companion: MC 3.408b weekly: Some minor fixes..... Fixed messagebox coming up during batch scrape Added <originaltitle></originaltitle> to movie nfo's - when a new movie is scraped, the original title will be set as the returned title. The end user can of course change the title in MC, however the original title will not change. The original title can be seen by hovering over the movie title in the right pane of the main movie tab. To update all of your current nfo's to add the original title the same as your current ...NLog - Advanced .NET Logging: NLog 2.0 Release Candidate: Release notes for NLog 2.0 RC can be found at http://nlog-project.org/nlog-2-rc-release-notesPowerGUI Visual Studio Extension: PowerGUI VSX 1.3.5: Changes - VS SDK no longer required to be installed (a bug in v. 1.3.4).Gendering Add-In for Microsoft Office Word 2010: Gendering Add-In: This is the first stable Version of the Gendering Add-In. Unzip the package and start "setup.exe". The .reg file shows how to config an alternate path for suggestion table.Intelligent Enterprise Solution: Document for this project: Document for this projectTerrariViewer: TerrariViewer v3.1 [Terraria Inventory Editor]: This version adds tool tips. Almost every picture box you mouse over will tell you what item is in that box. I have also cleaned up the GUI a little more to make things easier on my end. There are various bug fixes including ones associated with opening different characters in the same instance of the program. As always, please bring any bugs you find to my attention.Kinect Paint: KinectPaint V1.0: This is version 1.0 of Kinect Paint. To run it, follow the steps: Install the Kinect SDK for Windows (available at http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/download.aspx) Connect your Kinect device to the computer and to the power. Download the Zip file. Unblock the Zip file by right clicking on it, and pressing the Unblock button in the file properties (if available). Extract the content of the Zip file. Run KinectPaint.exe.CommonLibrary.NET: CommonLibrary.NET - 0.9.7 Beta: A collection of very reusable code and components in C# 3.5 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. Samples in <root>\src\Lib\CommonLibrary.NET\Samples CommonLibrary.NET 0.9.7Documentation 6738 6503 New 6535 Enhancements 6583 6737New Projects4wheels: ASP.Net MVC 2 applicationAidbrella: A vast number of individuals and organizations are dedicated to alleviating poverty and advancing wellbeing. However, they often lack knowledge as to the actions of others working in their geographical or topical area. Consequently, many aid initiatives often overlap, leading to duplicated efforts and hindering the delivery of fully effective aid. Aidbrella is a community-driven initiative to help them to share information about what they are doing, and where. AIUB CEC Web: A web portal developed for American International University - Bangladesh (http://www.aiub.edu) for their Continuing Education Center department. The website is live at http://cec.aiub.edu. Now it's Open Source and can be used by you! We would just expect to be mentioned. Enjoy!Arduino to Visual Studio converter.: This projet will make coding for arduino easier and faster for people used to Visual Studio Enviromnent with TRUE autocomplete feature. This tool will convert PDE file into a VC++ project that you can compile with Arduino compiler later. Bango Android Application Analytics SDK: Bango application analytics is an analytics solution for mobile applications. This SDK provides a framework you can use in your application to add analytics capabilities to your mobile applications. It's developed in Java and targets the Android operating system.Bango BlackBerry Application Analytics SDK: Bango application analytics is an analytics solution for mobile applications. This SDK provides a framework you can use in your application to add analytics capabilities to your mobile applications. It's developed in Java and targets the RIM BlackBerry operating system.Certificate Authority Policy Module: Certificate Authority Policy ModuleCheckers: Eric and Zach's checkers game.CUDAfy.NET: CUDAfy .NET allows easy development of high performance GPGPU applications completely from the Microsoft .NET framework. It's developed in C#.DotSpatialApp: DotSpatialApp is a UI wrapper around DotSpatial that includes a ribbon and docking panels.FreeLoader: FreeLoader is a dependency-resolving loader for JavaScript.FXTool: Project contains some ideas about remote indicators, remote analytics to Forex trading.Hal.Net: C# Hal parser for .NetLiver: liver MsgPack-SML: SML library for serialize/deserialize along with MessagePack format. Odd Ends: Odd ends, bits and pieces of stuff I think I've needed or think I might need in various situations. Odd Ends is primarily targeted against development in an ASP.NET MVC Framework environment, but can (hopefully) be useful in a bunch of other situations as well.Phoenix Service Bus - Extensions: The purpose of this project is to house various extensions that can be used in conjunction with Phoenix Service Bus. This project is also create to avoid adding extensions that does not relate to the core function/purpose of Phoenix Service BusPS2EXE: This Powershell script let you create an exe file for other PowerShell scripts. The EXE files will execute the PowerShell script you specified.Regionizer: Regionizer is a C# document formatter and code enhancement tool. Install Regionizer by double clicking on the Regionizer.vsix file in the install directory of the Regionizer project; The path to the install is: Regionizer\Install\Regionizer.vsix For Visual Studio 2010 OnlySimple Set for .net: simple set class makes it easier for students of computer science to manage sets and set related operations. It's developed in C#.SQLBK; una solucion para respaldos de SQL Server: SQLBk es una herramienta desarrollada en .NET Framework que permite realizar respaldos de bases de datos SQL Server, comprimirlas y enviarlas a un servidor FTPSuper Find: Super Find is a search utility tool for windows. It searches any type of files in the system very fast.TetrisDota: Classic tetris game with Dota sounds.TFS OData CodePlex Sample for WP7: Sample project to help people use TFS OData Services with Windows Phone 7 and is coded in C#. TravelAgencySystem: TravelAgencySystemWebConsult: Medical consultations provided onlineWebSql: WebSql

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