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  • Google+ Platform Office Hours for May 2nd, 2012: Hanging out with the Tabletop Forge team

    Google+ Platform Office Hours for May 2nd, 2012: Hanging out with the Tabletop Forge team This week we met with Charles Jaimet, Joshuha Owen and Fraser Cain of the Tabletop Forge team. They showed us their hangout app and shared their experience. Discussion this session on Google+: goo.gl You can learn more about our office hours here: goo.gl Here are some notable moments in this session: 1:50 - Charles explains Tabletop Forge 6:12 - Tabletop Forge Demo begins 7:45 - How do you prevent cheating on dice rolls? 14:07 - A discussion about trust in tabletop gaming 14:57 - Upcoming feature - Fog of war 24:06 - What are some challenges with the Hangouts API that you've overcome? 27:10 - It'd be cool to play a game with a separate on air game view 31:08 - Comments as a source of game material 31:58 - What else is on the roadmap for Tabletop Forge? 35:52 - Will there be a Kickstarter for Tabletop Forge? 36:42 - What do you think about saving game logs to places like Google Drive or Google Docs? 39:07 - The 7 sided die is not something possible in reality. In what other ways have you gone beyond the limits of the physical table top? 43:11 - What was your first game? From: GoogleDevelopers Views: 2401 23 ratings Time: 46:43 More in Science & Technology

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  • iOS + cocos2d: how to account for sprite's position for the different device dimensions in an universal app?

    - by fuzzlog
    All the questions I've seen regarding iOS universal apps (with or without cocos2d) deal with the "how to add graphics to a universal app". My question is, how does the code need to be written to ensure that the sprites appear appropriately on the screen (given that an iPhone 5's resolution is not proportional to an iPad's resolution)? Is it just a bunch of "if" statements and duplicate code or do iOS/cocos2d provide common function calls that will place the sprites at an appropriate position?

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  • Google I/O Sandbox Case Study: Doubletwist

    Google I/O Sandbox Case Study: Doubletwist We interviewed DoubleTwist at the Google I/O Sandbox on May 11, 2011. They explained to us the benefits of building their DoubleTap application on the Android Platform. DoubleTwist AirSync let's you wirelessly sync your music collection across all your devices. Their new app, DoubleTap, let's you share music between phones by simply tapping the phones together. For more information about developing on Android, visit: developer.android.com For more information on DoubleTwist, visit: www.doubletwist.com From: GoogleDevelopers Views: 13 0 ratings Time: 01:42 More in Science & Technology

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  • Google I/O 2011: How to Get Your Startup Idea Funded by Venture Capitalists

    Google I/O 2011: How to Get Your Startup Idea Funded by Venture Capitalists Don Dodge, Joe Kraus, Paul Buchheit, Seth Priebatsch Have an idea and want to start a company? Learn how to attract investors, and what they want to see before writing a check. Hear from entrepreneurs who have raised money and VCs who have funded them. From: GoogleDevelopers Views: 16911 146 ratings Time: 01:00:27 More in Science & Technology

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  • Browser support for internal corporate tools

    - by adam
    We are on the verge of a conversion. For years, our company supported only IE for its internal (intranet) home-built tools. Since a few of our users are still on XP, which means IE only goes up to 8... a heavily JS / jQuery site wont even load! We have been in the process of converting to use Chrome instead, to make use of its javascript performance. But, it has now been suggested that we support all common browsers... internally for these tools. Which means more development time to scale-back some of these new applications, more time to test in all browsers, and we are already under staffed. Are there any good informational sites/posts out there, that already make this argument?

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  • GDL Presents: Creative Sandbox | Mobile

    GDL Presents: Creative Sandbox | Mobile Tune in to hear about a cool, new application of the Mobile platform, Big Bold: Grolsch, from the core creative team at Beattie McGuinness Bungay in conversation with a Google Mobile expert. They'll talk about how they pushed the possibilities of the Mobile platform - and will inspire you to do the same. From: GoogleDevelopers Views: 0 0 ratings Time: 01:00:00 More in Science & Technology

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  • Is perfectionism a newbie's friend or enemy? [closed]

    - by Akromyk
    Possible Duplicate: Where do you draw the line for your perfectionism? I see that the development community is very focused on doing things the right way and personally I would like to do the same too, however, is it a good or bad idea for a newbie to focus on design principles, design patterns, and commenting code when getting started, or is it better to let creativity run wild and potentially write sloppy code. Where should a newbie draw the line?

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  • Google I/O 2012 - Getting Direct Feedback from your YouTube Community

    Google I/O 2012 - Getting Direct Feedback from your YouTube Community Eric Lundberg, Jeffrey Posnick Do you want to hear from (and see!) your site's community? We will be sharing a new way to solicit videos from your users. Come and learn about how it was developed and see an example of it put to use as part of the YouTube Direct open source video submission platform. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 0 0 ratings Time: 40:44 More in Science & Technology

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  • How do you make a bullet ricochet off a vertical wall?

    - by Bagofsheep
    First things first. I am using C# with XNA. My game is top-down and the player can shoot bullets. I've managed to get the bullets to ricochet correctly off horizontal walls. Yet, despite using similar methods (e.g. http://stackoverflow.com/questions/3203952/mirroring-an-angle) and reading other answered questions about this subject I have not been able to get the bullets to ricochet off a vertical wall correctly. Any method I've tried has failed and sometimes made ricocheting off a horizontal wall buggy. Here is the collision code that calls the ricochet method: //Loop through returned tile rectangles from quad tree to test for wall collision. If a collision occurs perform collision logic. for (int r = 0; r < returnObjects.Count; r++) if (Bullets[i].BoundingRectangle.Intersects(returnObjects[r])) Bullets[i].doCollision(returnObjects[r]); Now here is the code for the doCollision method. public void doCollision(Rectangle surface) { if (Ricochet) doRicochet(surface); else Trash = true; } Finally, here is the code for the doRicochet method. public void doRicochet(Rectangle surface) { if (Position.X > surface.Left && Position.X < surface.Right) { //Mirror the bullet's angle. Rotation = -1 * Rotation; //Moves the bullet in the direction of its rotation by given amount. moveFaceDirection(Sprite.Width * BulletScale.X); } else if (Position.Y > surface.Top && Position.Y < surface.Bottom) { } } Since I am only dealing with vertical and horizontal walls at the moment, the if statements simply determine if the object is colliding from the right or left, or from the top or bottom. If the object's X position is within the boundaries of the tile's X boundaries (left and right sides), it must be colliding from the top, and vice verse. As you can see, the else if statement is empty and is where the correct code needs to go.

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  • RadioButtons and Lambda Expressions

    - by MightyZot
    Radio buttons operate in groups. They are used to present mutually exclusive lists of options. Since I started programming in Windows 20 years ago, I have always been frustrated about how they are implemented. To make them operate as a group, you put your radio buttons in a group box. Conversely, to group radio buttons in HTML, you simply give them all the same name. Radio buttons with the same name or ID in HTML operate as one mutually exclusive group of options. In C#, all your radio buttons must have unique names and you use group boxes to group them. I’m in the process of converting some old code to C# and I’m tasked with creating a user control with groups of radio buttons on it. I started out writing the traditional switch…case statements to check the appropriate radio button based upon value, loops to uncheck them all, etc. Then it occurred to me that I could stick the radio buttons in a Dictionary or List and use Lambda expressions to make my code a lot more maintainable. So, here is what I ended up with: Here is a dictionary that contains my list of radio buttons and their values. I used their values as the keys, so that I can select them by value. Now, instead of using loops and switch…case statements to control the radio buttons, I use the lambda syntax and extension methods. Selecting a Radio Button by Value This code is inside of a property accessor, so “value” represents the value passed into the property accessor. The “First” extension method uses the delegate represented by the lambda expression to select the radio button (actually KeyValuePair) that represents the passed in value. Finally, the resulting checkbox is checked. Since the radio buttons are in the same group, they function as a group, the appropriate radio button is selected while the others are unselected. Reading the Value This is the get accessor for the property that returns the value of the checked radio button. Now, if you’re using binding, this code is likely not necessary; however, I didn’t want to use binding in this case, so I think this is a good alternative to the traditional loops and switch…case statements.

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  • GDL Italy 20121107 - Unconvential webapp con GWT/Elemental, WebRCT e WebGL

    GDL Italy 20121107 - Unconvential webapp con GWT/Elemental, WebRCT e WebGL In questo video Alberto Mancini del GDG Firenze ci spiega come realizzare applicazioni web con GWT ed Elemental, capaci di acquisire il flusso video di una webcam sfruttando le nuove API WebRTC ed in grado di aggiungere effetti 3D grazie a WebGL. From: GoogleDevelopers Views: 39 3 ratings Time: 23:01 More in Science & Technology

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