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  • How to save objects using Multi-Threading in Core Data?

    - by Konstantin
    I'm getting some data from the web service and saving it in the core data. This workflow looks like this: get xml feed go over every item in that feed, create a new ManagedObject for every feed item download some big binary data for every item and save it into ManagedObject call [managedObjectContext save:] Now, the problem is of course the performance - everything runs on the main thread. I'd like to re-factor as much as possible to another thread, but I'm not sure where I should start. Is it OK to put everything (1-4) to the separate thread?

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  • How i access the array of CGPoints to draw the graph?

    - by Rajendra Bhole
    Hi, I have the code in which i want to develop the graph.The code is, NSArray *coordinate = [[NSArray alloc] initWithObjects: @"42,213", @"75,173", @"108,153", @"141,133", @"174,113", @"207,73", @"240,33", nil]; CGContextSetRGBFillColor(ctx, 255, 0, 0, 1.0); CGContextSetLineWidth(ctx, 8.0); for(int intIndex = 0; intIndex < [coordinate count]; fltX1+=33, intIndex++) { CGContextMoveToPoint(ctx, fltX1+37, fltY2+18); CGPoint point = [[coordinate objectAtIndex:intIndex] CGPointValue]; CGContextAddLineToPoint(ctx, point); CGContextStrokePath(ctx); } The problem is that the function of CGContextAddLineToPoint(ctx, point); not working properly. How i drawing the line in the graph using above code????????

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  • @synthesize with UITabBarController?

    - by fuzzygoat
    I am curious if there is a good reason I should / should not be using @synthesize for the tabBarController below, or does it not matter? @implementation ScramAppDelegate @synthesize window; @synthesize tabBarController; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [self setTabBarController:[[UITabBarController alloc] init]]; [window addSubview:[tabBarController view]]; [window makeKeyAndVisible]; return YES; } -(void)dealloc { [tabBarController release]; [self setTabBarController: nil]; [window release]; [super dealloc]; } OR @implementation ScramAppDelegate @synthesize window; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { tabBarController = [[UITabBarController alloc] init]; [window addSubview:[tabBarController view]]; [window makeKeyAndVisible]; return YES; } -(void)dealloc { [tabBarController release]; [window release]; [super dealloc]; } cheers Gary

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  • -webkit-transition-property for translation

    - by sexyprout
    Hai. What is the transition property for translations in CSS3? I'm currently using all but I got a bug in iOS so I want to test another property. -webkit-transform: translate(-320px, 0);   -webkit-transition: ??? .5 ease-in-out; See the bug with an iOS device here (swipe horizontally), there's a kind of flash. Update: to anyone interested, I found a way to fix it thanks to Duopixel: E { -webkit-transition: all .5s ease-in-out; -webkit-transform: translate3d(0, 0, 0); // perform an "invisible" translation } // Then you can translate with translate3d(), no bug! document.querySelector('E').webkitTransform = 'translate3d(-320px, 0, 0)'

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  • UIView drawing problem.

    - by toc777
    Hi everyone, I have this big problem that i dont know how to fix. I have a UIView that i want to draw a scrolling background on. I am using NSTimer to update 30 frames per second but it seems to redraw one frame every 8 seconds. I am calling [self setNeedsDisplay] but it has no effect. I cant figure out why this is happening, does anyone have any tips? Thanks for your time.

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  • When I really need to use [NSThread sleepForTimeInterval:1];

    - by Timbo
    Hi there, I have a program that needs to use sleep. Like really needs to. In lieu of spending ages explaining why, suffice to say that it needs it. Now I'm told to split off my code into a separate thread if it requires sleep so I don't lose interface responsiveness, so I've started learning how to use NSThread. I've created a brand new program that is conceptual so to solve the issue for this example will help me in my real program. Short story is I have a class, it has instance variables and I need a loop with a sleep to be depended on the value of that instance variable. Here's what I've put together anyway, your help is very much appreciated :) Cheers Tim /// Start Test1ViewController.h /// #import <UIKit/UIKit.h> @interface Test1ViewController : UIViewController { UILabel* label; } @property (assign) IBOutlet UILabel *label; @end /// End Test1ViewController.h /// /// Start Test1ViewController.m /// #import "Test1ViewController.h" #import "MyClass.h" @implementation Test1ViewController @synthesize label; - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; label.text = @"1"; [NSThread detachNewThreadSelector:@selector(backgroundProcess) toTarget:self withObject:nil]; } - (void)backgroundProcess { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // Create an instance of a class that will eventually store a whole load of variables MyClass *aMyClassInstance = [MyClass new]; [aMyClassInstance createMyClassInstance:(@"Timbo")]; while (aMyClassInstance.myVariable--) { NSLog(@"blah = %i",aMyClassInstance.myVariable); label.text = [NSString stringWithFormat:@"blah = %d", aMyClassInstance.myVariable]; //how do I pass the new value out to the updateLabel method, or reference aMyClassInstance.myVariable? [self performSelectorOnMainThread:@selector(updateLabel) withObject:nil waitUntilDone:NO]; //the sleeping of the thread is absolutely mandatory and must be worked around. The whole point of using NSThread is so I can have sleeps [NSThread sleepForTimeInterval:1]; } [pool release]; } - (void)updateLabel {label.text = [NSString stringWithFormat:@"blah = %d", aMyClassInstance.myVariable]; // be nice if i could } - (void)didReceiveMemoryWarning {[super didReceiveMemoryWarning];} - (void)viewDidUnload {} - (void)dealloc {[super dealloc];} @end /// End Test1ViewController.m /// /// Start MyClass.h /// #import <Foundation/Foundation.h> @interface MyClass : NSObject { NSString* name; int myVariable; } @property int myVariable; @property (assign) NSString *name; - (void) createMyClassInstance: (NSString*)withName; - (int) changeVariable: (int)toAmount; @end /// End MyClass.h /// /// Start MyClass.h /// #import "MyClass.h" @implementation MyClass @synthesize name, myVariable; - (void) createMyClassInstance: (NSString*)withName{ name = withName; myVariable = 10; } - (int) changeVariable: (int)toAmount{ myVariable = toAmount; return toAmount; } @end /// End MyClass.h ///

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  • Best point to overwrite the navigationBar property of navigationController

    - by flohei
    Hi there, I'm overwriting UINavigationController to replace the default navigationBar property with an instance of my own subclass of UINavigationBar. So I tried something like _navigationBar = [[SBNavigationBar alloc] init]; in my -initWithRootViewController:. But that didn't work out as I expected it. There's still the default navigationBar being displayed. So what's the best point to overwrite the navigationBar? Thanks in advance –f

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  • COCOS2D - Animation Stops During Move

    - by maiko
    Hey guys! I am trying to run a "Walk" style animation on my main game sprite. The animations work fine, and my sprite is hooked up to my joystick all fine and dandy. However, I think where I setup the call for my walk animations are wrong. Because everytime the sprite is moving, the animation stops. I know putting the animation in such a weak if statement is probably bad, but please tell me how I could get my sprite to animate properly while it is being moved by the joystick. The sprite faces the right direction, so I can tell the action's first frame is being called, however, it doesn't animate until I stop touching my joystick. Here is How I call the action: //WALK LEFT if (joypadCap.position.x <= 69 /*&& joypadCap.position.y < && joypadCap.position.y 40 */ ) { [tjSprite runAction:walkLeft]; }; //WALK RIGHT if ( joypadCap.position.x = 71 /* && joypadCap.position.y < 100 && joypadCap.position.y 40 */) { [tjSprite runAction:walkRight]; }; THIS: is the how the joystick controls the character: CGPoint newLocation = ccp(tjSprite.position.x - distance/8 * cosf(touchAngle), tjSprite.position.y - distance/8 * sinf(touchAngle)); tjSprite.position = newLocation; Please help. Any alternative ways to call the characters walk animation would be greatly appreciated!

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  • UITableView becomes invisible after changing data in it

    - by Alexander Shemshurenko
    Hi I have application with TabBar that control several views. In one view i control connection to different servers.Each server provides different set of items. I display these items in UITableView on other view. I create table view like this UITableView * aTableView = [[UITableView alloc] initWithFrame:CGRectMake(X,Y,Width,Height) style:UITableViewStyleGrouped]; [[self view] addSubview:aTableView]; aTableView.da taSource = self; The problem is that Table view displayed ok first time , but if i go back to view number one and change server(changing list of items that should be displayed in table view), table view becomes invisible for some reason. If i tap on the screen in place where it should be, its becomes visible again. Ive tried to call to reloadData and setNeedDisplay in viewWillAppear of the UIViewController that hosts this table view, but without success. Any advice? Thanks

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  • Create a new delegate class for each asynchronous image download?

    - by Charles S.
    First, I'm using an NSURLConnection to download JSON data from twitter. Then, I'm using a second NSURLConnection to download corresponding user avatar images (the urls to the images are parsed from the first data download). For the first data connection, I have my TwitterViewController set as the NSURLConnection delegate. I've created a separate class (ImageDownloadDelegate) to function as the delegate for a second NSURLConnection that handles the images. After the tweets are finished downloading, I'm using this code to get the avatars: for(int j=0; j<[self.tweets count]; j++){ ImageDownloadDelegate *imgDelegate = [[ImageDownloadDelegate alloc] init]; Tweet *myTweet = [self.tweets objectAtIndex:j]; imgDelegate.tweet = myTweet; imgDelegate.table = timeline; NSURLRequest* request = [NSURLRequest requestWithURL:[NSURL URLWithString:myTweet.imageURL] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60]; imgConnection = [[NSURLConnection alloc] initWithRequest:request delegate:imgDelegate]; [imgDelegate release]; } So basically a new instance of the delegate class is created for each image that needs to be downloaded. Is this the best way to go about this? But then there's no way to figure out which image is associate with which tweet, correct? The algorithm works fine... I'm just wondering if I'm going about it the most efficient way.

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  • Dynamically add a new row as Add in UITableView in edit mode?

    - by David.Chu.ca
    I have a table view with 0 or n rows of data from datastore. I added a customized Edit button on the right of the view's navigation bar. By default, when the edit button is clicked, in the action event, I set the view as edit mode: [self.tableView setEditing:YES animated:YES]; I would like to add a row at the end of the table view with Add button as an accessory on the left when the table view is in edit mode. And the "Add" row will not be displayed when the view is not in edit mode. This is very similar to the case of iPhon'e Contacts application when a contact is in edit mode. I am not sure if I need to add a row dynamically, and how if so? An alternative way I guess is to add more row when tableView:numberOfRowsInSection: is called? If later is the case, I have to make it hidden when the view is not in edit mode and visible when the view is in edit.

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  • How to upload contents of a file to a UITextView?

    - by Mike Rychev
    Hello! I have about twenty UITextViews and corresponding .txt files. What I want is to make each UITextView take the contents of the corresponding file and display it. Moreover, the text is formatted and it contains some formulas (copy/pasted from Grapher). I've heard about displaying formatted text in UIWebView, but I haven't found a clear explanation anywhere. Thanks in advance!

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  • CLLocationManager class method not calling in iPodTouch

    - by Siddharth
    HI all, I was using a sample code which uses CLLocationManager class to determine the current location of user. when i run this app on iPad i am getting the correct location but when i run the same app on iPod Touch i am getting a blank label i.e nothing is displayed on the label .although wi-fi signal strength is good in both iPod and iPad.The code looks like... - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation{ int degrees = newLocation.coordinate.latitude; double decimal = fabs(newLocation.coordinate.latitude - degrees); int minutes = decimal * 60; double seconds = decimal * 3600 - minutes * 60; NSString *lat = [NSString stringWithFormat:@"%d° %d' %1.4f\"", degrees, minutes, seconds]; latLabel.text = lat; [latLocationArray addObject:lat]; degrees = newLocation.coordinate.longitude; decimal = fabs(newLocation.coordinate.longitude - degrees); minutes = decimal * 60; seconds = decimal * 3600 - minutes * 60; NSString *longt = [NSString stringWithFormat:@"%d° %d' %1.4f\"", degrees, minutes, seconds]; longLabel.text = longt; [longLocationArray addObject:longt]; }

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  • UISplitViewController set in portrait mode

    - by dragon
    In ipad app I want to set UISplitViewController method set in portrait mode.(i.e Like Settings application in ipad) I have created a SplitViewbased application .When i run the application in portrait mode it doesn't show the splitview when i change the orientation into landscape it shows the splitview.In portrait mode also there is a toolbar button name "Root List" When i click the button it shows popover view to split view. I want to show splitview in portrait mode with two separte views each has navigation controller. Can anyone help me ? Thanks in advance......

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  • Getting exception when coming back while loading data in controller while using LibXml.

    - by user133611
    Hi All, In my project i using LibXml to parse data, when i select a row in first controller i will take to next conttroller where i will get data using libxml if i click on the back button while loading the page i am getting exception. if i click afetr loading is completed it is working fine ca any one help me. the exception is showing here (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { // Process the downloaded chunk of data. xmlParseChunk(_xmlParserContext, (const char *)[data bytes], [data length], 0); } Thank You

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  • EXC_BAD_ACCESS when not using self.

    - by chris
    I got nabbed by the following bug again and would like some clarification to exactly why it is a bug. I have a simple UITableView that loads some data: // myclass.h @property (nonatomic, retain) NSArray *myData // myclass.m @synthesize myData; - (void) viewDidLoad { ... myData = someDataSource // note the lack of self } - (UITableViewCell *) cellForRowAtIndexPath ... { ... cell.textLabel.text = [self.myData objectAtIndex:indexPath.row]; // EXC_BAD_ACCESS } The table first loads fine, but when scrolling up enough that one of the cells is totally out of the view I then get the EXC_BAD_ACCESS error. Am I missing something in regards to @property retain. My understanding is that it releases anything that the pointer was previously pointing to before the reassignment. If I am correct then why would not using self. cause any problems? Thanks for the help.

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  • Object in Array is not recognised as having "methods"

    - by kevin Mendoza
    I got my application working Awhile back, but after completely and accidentally deleting it, I have tried to create it from square one. unfortunately my rewritten program is a bit cranky; does anyone see or know the possible sources of error? Also, my if statements are acting up. -(void)loadAnnotations { CLLocationCoordinate2D workingCoordinate; iProspectLiteAppDelegate *appDelegate = (iProspectLiteAppDelegate *)[[UIApplication sharedApplication] delegate]; NSMutableArray *mines =[[NSMutableArray alloc] initWithArray:(NSMutableArray *) appDelegate.mines]; BOOL gold = [[NSUserDefaults standardUserDefaults] boolForKey:@"goldControl"]; BOOL silver = [[NSUserDefaults standardUserDefaults] boolForKey:@"silverControl"]; BOOL copper = [[NSUserDefaults standardUserDefaults] boolForKey:@"copperControl"]; for(id mine in mines) { NSLog(@"in the loop"); workingCoordinate.latitude = [[mine latitudeInitial] doubleValue]; workingCoordinate.longitude = [[mine longitudeInitial] doubleValue]; iProspectLiteAnnotation *tempMine = [[iProspectLiteAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTite:[mine mineName]]; if ([[mine commodity] isEqualToString:@"Gold"] && [gold == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeGold]; [mapView addAnnotation:tempMine]; } if([[mine commodity] isEqualToString:@"Silver"] && [silver == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeSilver]; } if([[mine commodity] isEqualToString:@"Copper"] && [copper == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeCopper]; } } [mines dealloc]; } where the workingCoordinate.latitude = [[mine latitudeInitial] doubleValue], as well as the longitude, and [mine mineName],it says " No '-latitudeInitiallongitudeInitial' method found" or the mineName/LongitudeInitial. also, it complains about : before ] at all the if statement lines. I don't see any errors, do you?

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  • NSBitmapImageRep data Format as application icon image??

    - by Joe
    i have a char* array of data that was in RGBA and then moved to ARGB Bottom line is the set application image looks totally messed up and i cant put my finger on why? //create a bitmap representation of the image data. //The data is expected to be unsigned char** NSBitmapImageRep *bitmap = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes : (unsigned char**) &dest pixelsWide:width pixelsHigh:height bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSDeviceRGBColorSpace bitmapFormat:NSAlphaFirstBitmapFormat bytesPerRow: 0 bitsPerPixel:0 ]; NSImage *image = [[NSImage alloc] initWithSize:NSMakeSize(width, height)]; [image addRepresentation:bitmap]; if( image == NULL) { printf("image is null\n"); fflush(stdout); } [NSApp setApplicationIconImage :image]; What in these values is off? the image looks very multicolored and pixelated, with transparent parts/lines as well.

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  • Releasing instance if service not enabled?

    - by fuzzygoat
    I would just like to check if I have this right, I am creating an instance of CCLocationManager and then checking if location services are enabled. If it is not enabled I then report an error, release the instance and carry on, does that look/sound right? locationManager = [[CLLocationManager alloc] init]; BOOL supportsService = [locationManager locationServicesEnabled]; if(supportsService) { [locationManager setDelegate:self]; [locationManager setDistanceFilter:kCLDistanceFilterNone]; [locationManager setDesiredAccuracy:kCLLocationAccuracyBest]; [locationManager startUpdatingLocation]; } else { NSLog(@"Location services not enabled."); [locationManager release]; } ... ... ... more code cheers gary

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  • iPad orientation on launch problem in portrait (bottom home button)

    - by edie
    Hi.... I've an iPad app that supports all orientation... my problem was on the start up of the application. In case of landScapeRight and landScapeLeft and portrait(top home button) the views shows correctly but when the app start in portrait (bottom home button) the views show in landscape mode... I've implemented the - (void) willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation When I change the apps orientation the views shows correctly.

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  • Function should return float, but it gets messed up!

    - by Andre
    Hi guys, I'm going crazy here. I have a function that should return a float number: - (float) getHue:(UIColor *)original { NSLog(@"getHue"); const CGFloat *componentColors = CGColorGetComponents(original.CGColor); float red = componentColors[0]; float green = componentColors[1]; float blue = componentColors[2]; float h = 0.0f; float maxChannel = fmax(red, fmax(green, blue)); float minChannel = fmin(red, fmin(green, blue)); if (maxChannel == minChannel) h = 0.0f; else if (maxChannel == red) h = 0.166667f * (green - blue) / (maxChannel - minChannel) + 0.000000f; else if (maxChannel == green) h = 0.166667f * (blue - red) / (maxChannel - minChannel) + 0.333333f; else if (maxChannel == blue) h = 0.166667f * (red - green) / (maxChannel - minChannel) + 0.666667f; else h = 0.0f; if (h < 0.0f) h += 1.0f; NSLog(@"getHue results: %f", h); return h; } The NSLog will trace it correctly (i.e: 0.005), but the actual return value of the function is NULL. I've tried getting that value in so many ways and it never works. float originalHue = [self getHue:original]; results in a building error, as it says: "incompatible types in initialization" float *originalHue = [self getHue:original]; results in a null return. I've tried other ways, but it never actually gets the value properly. Any thoughts? Cheers guys, Andre

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  • Does NSKeyedUnarchiver autorelease?

    - by Lee Probert
    I'm doing some archiving to a property list and when I unarchive my data using NSKeyedUnarchiver I find that my app crashes if I release the object afterward. I was wondering if the finishDecoding message also autoreleases the object. Seems weird that it crashes when I release it.

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