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  • pl/sql object types "ORA-06530: Reference to uninitialized composite" error

    - by mutoss
    hi, i have a type as follows: CREATE OR REPLACE TYPE tbusiness_inter_item_bag AS OBJECT ( item_id NUMBER, system_event_cd VARCHAR2 (20), CONSTRUCTOR FUNCTION tbusiness_inter_item_bag RETURN SELF AS RESULT ); CREATE OR REPLACE TYPE BODY tbusiness_inter_item_bag AS CONSTRUCTOR FUNCTION tbusiness_inter_item_bag RETURN SELF AS RESULT AS BEGIN RETURN; END; END; when i execute the following script, i got a "Reference to uninitialized composite" error, which is imho quite suitable. DECLARE item tbusiness_inter_item_bag; BEGIN item.system_event_cd := 'ABC'; END; This also raises the same error: item.item_id := 3; But if i change my object type into: CREATE OR REPLACE TYPE tbusiness_inter_item_bag AS OBJECT ( item_id NUMBER(1), system_event_cd VARCHAR2 (20), CONSTRUCTOR FUNCTION tbusiness_inter_item_bag RETURN SELF AS RESULT ); then the last statement raises no more error (where my "item" is still uninitialized): item.item_id := 3; Shouldn't i get the same ORA-06530 error? ps: Oracle Database 10g Enterprise Edition Release 10.2.0.4.0 - 64bi

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  • Yahoo YQL Rate Limits

    - by catlan
    I'm a bit unsure about the Usage Information and Limits of Yahoo YQL. Per application limit (identified by your Access Key): 100,000 calls per day. Per IP limits: /v1/public/: 1,000 calls per hour; /v1/yql/: 10,000 calls per hour. Do I require an application/access key for the /v1/public/ interface, non of the examples uses one. If I don't need an application key and only access the /v1/public/ interface I only have do worry about the IP limits of 1,000 calls per hour, right?

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  • Mac OS X Lion 10.7.2 update breaks SSL

    - by mcandre
    Summary After updating from 10.7.1 to 10.7.2, neither Safari nor Google Chrome can load GMail. Spinning Beachballs all around. The problem isn't GMail; Firefox loads GMail just fine. The problem isn't limited to Safari or Google Chrome; Other applications also have trouble with SSL: Gilgamesh and Safari. Any program that uses WebKit (Google Chrome, Safari) or a Cocoa library (Gilgamesh) to access the Internet has trouble loading secure sites. The various forums online suggest a handful of fixes, none of which work. Analysis Fix #1: Open Keychain Access.app and delete the Unknown certificate. The 10.7.2 update also prevents Keychain Access from loading. The Keychain program itself Spinning Beachballs. Fix #2: Delete ~/Library/Keychains/login.keychain and /Library/Keychains/System.keychain. This temporarily resolves the issue, and lets you load secure sites, but a minute or two after rebooting or hibernating somehow magically undoes the fix, so you have to delete these files over and over. Fix #3: Delete ~/Library/Application\ Support/Mob* and /Library/Application\ Support/Mob*. There is a rumor that the new MobileMe/iCloud service ubd is causing the issue. This fix does not resolve the issue. Fix #4: Open Keychain Access, open the Preferences, and disable OCSP and CRL. This fix does not resolve the issue. Fix #5: Use the 10.7.0 - 10.7.2 combo installer, rather than the 10.7.1 - 10.7.2 installer. When I run the combo installer, it stays forever at the "Validating Packages..." screen. The combo installer itself is bugged to He||. I force-quit the installer, ran "sudo killall installd" to force-quit the background installer process, and reran the combo installer. Same problem: it stalls at "Validing Packages..." Recap The only fix that works is deleting the keychains, but you have to do this every time you reboot or wake from hibernate. There is some evidence that ubd continually corrupts the keychain files, but the suggested ubd fix of deleting ~/Library/Application\ Support/Mob* and /Library/Application\ Support/Mob* does not resolve this issue. Evidently, something is corrupting the keychain over and over and over. Also posted on the Apple Support Communities.

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  • Why index_merge is not used here?

    - by user198729
    Setup: mysql> create table t(a integer unsigned,b integer unsigned); mysql> insert into t(a,b) values (1,2),(1,3),(2,4); mysql> create index i_t_a on t(a); mysql> create index i_t_b on t(b); mysql> explain select * from t where a=1 or b=4; +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ | 1 | SIMPLE | t | ALL | i_t_a,i_t_b | NULL | NULL | NULL | 3 | Using where | +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ Is there something I'm missing?

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  • Calling a protected Windows executable with Perl

    - by Jake
    I'm trying to write a perl script that determines which users are currently logged into Windows by using query.exe (c:\Windows\system32\query.exe). Perl is unable to access this file, unable to execute it, even unable to see that it exists, as I've found with the following code: print `dir c:\\windows\\system32\\query*`; This produces the following output: 07/13/2009 05:16 PM 1,363,456 Query.dll 1 File(s) 1,363,456 bytes 0 Dir(s) 183,987,658,752 bytes free I've checked the user executing the script using perl's getlogin function, and it returns the name of a member of the local Administrators group (specifically, me). I've also tried adding read/execute permissions for "Everyone", but windows keeps giving me access denied errors when I try to modify this file's permissions. Finally, I've tried running perl.exe as an administrator but that doesn't fix the problem either. Is this something I can solve by changing some settings in Windows? Do I need to add something to my perl script? Or is there just no way to grant perl access to some of these processes?

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  • Lotus Notes doesn't open from Dock

    - by Toby
    Ever since installing Lotus Notes on my mac I haven't been able to properly access it from the dock. If the program is off then it will open up fine the first time but then clicking on the icon will not make Notes jump to the front of the screen. It is only a minor thing but as it is the only program on my dock that I need to CMD-Tab to access it gets pretty annoying! Any help would be greatly appreciated. Notes version - 8.5.1 Mac OS X version - 10.6.2

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  • How to enable an external USD harddrive with ubuntu

    - by LarsOn
    Hello I'm trying to install a new LaCie Hard Disk design by Neil Poulton 1TB USB 2.0 GParted reports /dev/sda1 (with exclamation mark and key sign) ntfs 1 KiB unallocated 320 MiB /dev/sda2 hfs+ 2.84 MiB unallocated 931.2 GiB When trying to create a partition with Disk Utility it says Daemon is inhibited It seems I can't create the partition that way. Can you recommend how I can proceed? Thank you

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  • How to Publish InfoPath (which is fulltrusted having codebehid code ) in sharePoint?

    - by JanardhanReddy
    Hi all, I created one InfoPath form which is having C# code and i gave security option is 'full trusted' to access infopath object model,and it should be open with Browser.finally i published the Infopath form to SharePoint(by using admin-approved) site. But when i'am trying to open, it is not opening and giving an error that is 'InfoPath can not create a new or blank form InfoPath can not open the form,To fix this problem,Contact your System administrator' and in error show details its giving following message. 'The form template is trying to access files and settings on your computer. InfoPath cannot grant access to these files and settings because the form template is not fully trusted. For a form to run with full trust, it must be installed or digitally signed with a certificate'. please give me a solution.

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  • Sharepoint Designer Workflow with multiple tasks in sequence

    - by Triangle Man
    I have a multi-step Sharepoint workflow in task list A that starts when a new task is created in that list and creates a task in another list, B. When that task in list B is completed, I would like the workflow in list A to create another task in list C. I am using Sharepoint Designer 2007 to build all of this and at the moment I have this represented by multiple steps. So, step one is to create the task in the other list, and store its ID as a variable. Step 2 is conditional on a value in the task created by step one being marked complete, and it creates a task in the next list, and so on. However, when I run the workflow, it marks its status as complete as soon as the item in the first list is completed, and does not go on to create the task outlined in Step 2 of the workflow. I would like to know why the workflow is marking itself complete at the end of step one, and why the subsequent steps are not executed. Thanks in advance for your help.

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  • django authentication .htaccess static

    - by Uszy Wieloryba
    In my app users can upload files for other users. To make the uploaded files accesible only for the addresse I need some kind of static files authentication system. My idea, is to create the apache hosted directory for each user and to limit access to this derectory using .htaccess. This means that each time new django user is created, I need to create a directory and the appropriate .htaccess file in it. I know I should do it using post_save signals on User model but I don't know how to create the .htaccess in the user's directory from python level. Can you help me with that? Or perhaps you have better solution to my problem?

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • [C#] Own component with panel

    - by Adam
    Hi, I want to create my own component which consists two other panels. One of them has fixed contents (such as control buttons, etc.) and the other is standard panel, where I can add other components in designer (VS2008). I know that I have to create UserControl, where I can place my two panels. Then I want to insert my component into the form. But I don't know how to create behavior where I can add other components (such as buttons, labels, etc.) only into second panel in my component. Could anyone help me with creating this component? Thank you. Adam.

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  • Joomla 1.5 Media Manager sets incorrect file permissions when uploading

    - by Scott Mayfield
    Howdy all, I have a Joomla 1.5 installation running on Windows Server 2008, installed via the Web Platform Installer. When uploading images with the media manager (native uploader, not the flash bulk uploader), the files arrive on the server correctly, but are given incorrect permissions. Specifically, the IIS_IUSRS group is not given access to the file. I might be incorrect about what group/user is SUPPOSED to get access to the files, but so far, I've found that unless I give IIS_IUSRS access to the uploaded files, they won't appear on the site or in the media manager (appear as broken images). Once I give IIS_IUSRS permission to the files, they work fine. So far, all the research I've done has led me to linux specific fixes that involve either changing the umask on the server, or directly modifying the Joomla codebase to add an appropriate chmod command to the upload process, but I really don't want to modify Joomla directly. I have to believe there's a setting here somewhere that will do the job, either on the Joomla or Windows side of the equation. Any thoughts? Scott

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  • (Ubuntu) setuid bash doesn't work

    - by ???
    Here is the code: (root:) # mkdir /test # cp /bin/bash /test/sbash # chmod a+s /test/sbash (user1:) $ cd /test $ ./sbash $ mkdir trycreate mkdir: cannot create directory `trycreate': Permission denied And bash scripts with setuid bit set not work, either. By the way, my setuid perl script works: test.pl: (with setuid bit set, owner=root) #!/usr/bin/perl mkdir('/test/tryperlcreate') or die 'failed'; execute test.pl by user1 will create the directory owned by root.

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  • Web Based Windows Explorer for Linux System

    - by Shadi Almosri
    Does anyone know of a program/script that runs on Linux that can give us a nice GUI for browsing and managing shared system folders similar in the way that windows explorer would work? So would allow, upload, download, file modification etc. It's a way to still have access to all our files stored on the system from any location with internet access. Thanks in advance

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  • LAMP Ubuntu installation

    - by codedude
    I installed LAMP on Ubuntu 10.04. Now whenever I try to access http://localhost/ I get this message: Forbidden You don't have permission to access / on this server. Apache/2.2.14 (Ubuntu) Server at localhost Port 80 I tried changing the permissions of the var/www/ folder by clicking ALT-f2, typing in "gksu nautilus" and right clicking the folder and changing the permissions but I still get a 403 forbidden error. Any idea what's going on?

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  • How to set public SSH key for root user on server?

    - by amrnt
    I'm trying to follow Slicehost Document to setup my server. I reached SSH section. I made it as written, but when i logged out from root, i cant access root@IP_ADDRESS -p 30000 again! but i can access user@IP_ADDRESS -p 30000. So, the question is, how to set a public SSH key for root user? Thanks in advance!

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  • how can i unmarshall in jaxb and enjoy the schema validation without using an explicit schema file

    - by ekeren
    I am using jaxb for my application configurations I feel like I am doing something really crooked and I am looking for a way to not need an actual file or this transaction. As you can see in code I: 1.create a schema into a file from my JaxbContext (from my class annotation actually) 2.set this schema file in order to allow true validation when I unmarshal JAXBContext context = JAXBContext.newInstance(clazz); Schema mySchema = SchemaFactory.newInstance(XMLConstants.W3C_XML_SCHEMA_NS_URI).newSchema(schemaFile); jaxbContext.generateSchema(new MySchemaOutputResolver()); // ultimately creates schemaFile Unmarshaller u = m_context.createUnmarshaller(); u.setSchema(mySchema); u.unmarshal(...); do any of you know how I can validate jaxb without needing to create a schema file that sits in my computer? Do I need to create a schema for validation, it looks redundant when I get it by JaxbContect.generateSchema ? How do you do this?

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  • Apache "No Permission" - 403 forbidden

    - by skerit
    I've accidentally performed a wrong chown update this morning and now my /var/www permissions are all wrong. I'm unable to access anything anymore, apache will always say I do not have permission to view this page, like: You don't have permission to access / on this server. (even after chmodding everything to 777, or chowning it to www-data) Does anyone have any clue on what's going wrong?

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  • .Net opening and closing database connections

    - by Dan
    I designed the data access portion of our framework so that every time a business object needs to interact with the database it would have to open a connection, invoke the data access layer (to execute the query), and then close the connection. Then if it needed to run in a transaction it would open the connection, begin the transaction, invoke the data access layer (to execute the query) and then commit the transaction, close the transaction, and finally close the connection. I did it this way with the mindset of open late and close early... but what if I needed to call other BO's to submit data in a single transaction? Is there a better way to handle opening and closing connections as well as working with transactions? I'm a rookie in designing application architecture so I hope I'm not doing this wrongly... any help is appreciated.

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  • What am i doing wrong with asp.net-mvc dropdownlist?

    - by Pandiya Chendur
    I use a dropdownlist in one of my create.aspx but it some how doesnt seem to work... public IEnumerable<SelectListItem> FindAllMeasurements() { var mesurements = from mt in db.MeasurementTypes select new SelectListItem { Value = mt.Id.ToString(), Text= mt.Name }; return mesurements; } and my controller, public ActionResult Create() { var mesurementTypes = consRepository.FindAllMeasurements().AsEnumerable(); ViewData["MeasurementType"] = new SelectList(mesurementTypes,"Id","Name"); return View(); } and my create.aspx has this, <p> <label for="MeasurementTypeId">MeasurementType:</label> <%= Html.DropDownList("MeasurementType")%> <%= Html.ValidationMessage("MeasurementTypeId", "*") %> </p> When i execute this i got these errors, DataBinding: 'System.Web.Mvc.SelectListItem' does not contain a property with the name 'Id'.

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  • Changing default datadirectory to one on a External NAS or add external share

    - by Hagbart Celine
    So I have been searching the web for days, looking for a solution to my problem. Now my only hope are you guys. I have installed Owncloud successfully on my Windows Server 2008R2. It all runs smoothly and I can connect without problems. So first checks are OK. Now I wanted to change the default data directory from my server to a shared folder on my NAS (Synology DS1813+, DSM 5.0-4493 Update 3). Tried following: changing the directory in config.php I changed the path in the config file from : "C:\inetpub\wwwroot\myfolder\data" to "\NASIP\cloud". by doing this the owncloud server only shows: Code: Select all Daten-Verzeichnis (\192.168.2.4\Cloud\data) ist ungültig Bitte stelle sicher, dass das Daten-Verzeichnis eine Datei namens ".ocdata" im Wurzelverzeichnis enthält. I also tried coping the files that were created in the local data storage, to the share on the NAS. No Luck. Now I tried it by mapping a network drive and using that in the config.php But still no luck. I get the same message with the missing .ocdata file. Now I tried the "External Storage APP" that comes with owncloud I thought that at least I could add the share as an external storage. But this also does not work. tried UNC, Mapped Drive Name (Z:) but nothing helped. So now I'm turning to you.. Does anyone have expirience with this kind of setup? Or can you even tell me how to make it work? (default or external storgae, I don't care anymore ) Using NAS (Synology DS1813+, DSM 5.0-4493 Update 3), Owncloud 7, Windows Server 2008 R2, IIS7 I got an answer on an other forum: The second option is how it should be done: 1. Put OC in maintenance mode 2. Mount (mapping in the windows world) your NAS directly to your OS 3. Copy the local data directory to the NAS mount 4. Ensure the permission is setup to give the web user access to the NAS mount 5. Update OC config.php with the new data path 6. Disable OC maintenance mode And this seems like the right way.. Ensure the permission is setup to give the web user access to the NAS mount I guess this is where I am not sure. What user is it exactly on my Server that is making the requests to the NAS? If the user is for example "IUSR" I can just create an account on my synology NAS and give him full access to my share? (But what is IUSRs password?) I have full root ssh access to my NAS, so if you can tell me what chmod or chown I need to use on my cloud folder...

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  • Firefox 4 show tools menu in button interface

    - by chris.nullptr
    I like the extra vertical space provided by the latest firefox beta (4b9). However, the button interface doesn't give you access to the tools menu. I know that I can either temporarily enable the menubar by holding down the ALT key, but flipping a flag in about:config would be preferable. Does such a flag exist? Edit: I want to be able to access the tools menu from the new button interface like you can with Bookmarks, History, Options, and Help.

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