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  • change texture at runtime

    - by user1509674
    How can I change the texture at runtime. I have done changing the label(text) at runtime. The following code is used using UnityEngine; using System.Collections; public class switchtime : MonoBehaviour { // Use this for initialization private bool showLabel = false; private bool showLabe2 = false; private bool showLabe3 = false; private bool showLabe4 = false; public void Start() { Invoke("ToggleLabel", 1); Invoke("ToggleLabel2", 3); Invoke("ToggleLabel3",6 ); Invoke("ToggleLabel4", 9); } public void ToggleLabel() { showLabel = !showLabel; } public void ToggleLabel2() { showLabe2 = !showLabe2; } public void ToggleLabel3() { showLabe3 = !showLabe3; } public void ToggleLabel4() { showLabe4 = !showLabe4; } public void OnGUI() { if (showLabel) { GUI.Label(new Rect(300, 200, 100, 20), "Copying window file.."); } if (showLabe2) { GUI.Label(new Rect(40, 40, 100, 20), "Epanding windows file.."); } if (showLabe3) { GUI.Label(new Rect(80, 80, 100, 20), "Installing Feature.."); } if (showLabe4) { GUI.Label(new Rect(100, 100, 100, 20), "Installing Updates"); } } } Now I need to change the GUITexture at runtime. How can do this? Can anybody help me in coding? Here is some changes I made. I worked on changing the gameObject when mouse is placed on it. This is the code I applied and its working for me using UnityEngine; using System.Collections; public class change : MonoBehaviour { // Use this for initialization public GameObject newSprite; private Vector3 currentSpritePosition; void update() { } void Start() { newSprite.renderer.enabled = false; currentSpritePosition = transform.position; //then make it invisible renderer.enabled = false; //give the new sprite the position of the latter newSprite.transform.position = currentSpritePosition; //then make it visible newSprite.renderer.enabled = true; } void OnMouseExit(){ //just the reverse process renderer.enabled = true; newSprite.renderer.enabled = false; } } Now the problem is that, in same code I need to set a time so that the text get loaded without the mouse click. I mean a particular time to load each text one after the another. Here is my screen shot Here I have placed the image one below the another,when the mouse is hovered on it it will change the text from bold to normal text.Changes process stated in (image 2,3).That code I posted is working for me.

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  • TabCtrl

    Adjustable contol with zooming and scrolling tabs, dragging with the mouse, custom drawing and much more

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  • Application Visibility Issues

    Recently we became aware that some Android applications were not visible on the Android Marketplace. While we were internally troubleshooting and qualifying the fix and communicating with our...

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  • Are you a SQLBits attendee? get a discount for PASS Europe SQL 2008 R2 Launch

    - by simonsabin
    PASS have given use a number of prizes for SQLBits. We have registrations for PASS Europe and PASS North America as well as DVD sets of the sessions from the North America summit last year to give away. Not only that, if you want to go to PASS Europe and you are a SQLBits user then you can get a promotion code that not only gives you the best price it also raises money for SQLBits. To get the promotion code login and then visit the community page http://www.sqlbits.com/about/Community.aspx  

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  • Are you a SQLBits attendee? get a discount for PASS Europe SQL 2008 R2 Launch

    - by simonsabin
    PASS have given use a number of prizes for SQLBits. We have registrations for PASS Europe and PASS North America as well as DVD sets of the sessions from the North America summit last year to give away. Not only that, if you want to go to PASS Europe and you are a SQLBits user then you can get a promotion code that not only gives you the best price it also raises money for SQLBits. To get the promotion code login and then visit the community page http://www.sqlbits.com/about/Community.aspx  

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  • Is there a canonical book on parallel programming with focus on C++ ?

    - by quant_dev
    I am looking for a good book about parallel programming with focus on C++. Something suitable for a person reasonably good in C++ programming, but with no experience in concurrent software development. On the other hand, I'd prefer a practical book, without loads of silly examples about philosophers eating lunch. Is there a book out there that's the de-facto standard for describing best practices, design methodologies, and other helpful information on parallel programming with focus on C++ ? What about that book makes it special?

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  • Use Thread-local Storage to Reduce Synchronization

    Synchronization is often an expensive operation that can limit the performance of a multithreaded program. Using thread-local data structures instead of data structures shared by the threads can reduce synchronization in certain cases, allowing a program to run faster.

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