Search Results

Search found 89880 results on 3596 pages for 'code sign'.

Page 609/3596 | < Previous Page | 605 606 607 608 609 610 611 612 613 614 615 616  | Next Page >

  • Google Drive SDK: ?? ???? SDK? ?? ????

    Google Drive SDK: 구글 드라이브 SDK로 개발 시작하기 이번 구글 개발자 라이브에서는 실제로 코드를 만져보며 구글 드라이브 SDK의 사용법과 안드로이드 어플리케이션과의 연동 방법에 대해 알아보았습니다. 다른 언어, 개발 환경에서의 구글 드라이브 연동 방법 및 관련 코드 또한 개발자 문서에 자세히 적혀있으니 참조해주시기 바랍니다. 개발자... From: GoogleDevelopers Views: 968 27 ratings Time: 27:18 More in Science & Technology

    Read the article

  • Visual Studio 2005 Project And Item Templates

    All about Project and Item Templates. You can use Custom Templates to make your development process faster than you ever think. Create your own Template for Visual Studio and distribute with all others. You can also learn how to create an installer to install a template.

    Read the article

  • C++ OpenGL trouble trapping cursor in window

    - by ezio160324
    I am using OpenGL and I try to trap my cursor inside my game window (using both SetCursorPos and ClipCursor) But, these conflict with my camera rotation code as my camera is rotated with my mouse. If there is a way to do it, please let me know. If possible, I would be willing to make it so that when the cursor reaches an edge of the screen, it jumps to the opposite edge (though I fear that would also conflict with my camera code).

    Read the article

  • Google Games Chat #3!

    Google Games Chat #3! The Google Games Chat is back! Now with a little bit of structure! Come check out the hot new property that Web Pro News raved "a show", and what we here at Google call "45 minutes away from doing real work." We'll be chatting about games, industry trends, and making bold new predictions that will probably look ridiculously wrong in three years. As always, please ask questions in the Google Moderator section below, and we might even get around to answering one or two. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

    Read the article

  • change texture at runtime

    - by user1509674
    How can I change the texture at runtime. I have done changing the label(text) at runtime. The following code is used using UnityEngine; using System.Collections; public class switchtime : MonoBehaviour { // Use this for initialization private bool showLabel = false; private bool showLabe2 = false; private bool showLabe3 = false; private bool showLabe4 = false; public void Start() { Invoke("ToggleLabel", 1); Invoke("ToggleLabel2", 3); Invoke("ToggleLabel3",6 ); Invoke("ToggleLabel4", 9); } public void ToggleLabel() { showLabel = !showLabel; } public void ToggleLabel2() { showLabe2 = !showLabe2; } public void ToggleLabel3() { showLabe3 = !showLabe3; } public void ToggleLabel4() { showLabe4 = !showLabe4; } public void OnGUI() { if (showLabel) { GUI.Label(new Rect(300, 200, 100, 20), "Copying window file.."); } if (showLabe2) { GUI.Label(new Rect(40, 40, 100, 20), "Epanding windows file.."); } if (showLabe3) { GUI.Label(new Rect(80, 80, 100, 20), "Installing Feature.."); } if (showLabe4) { GUI.Label(new Rect(100, 100, 100, 20), "Installing Updates"); } } } Now I need to change the GUITexture at runtime. How can do this? Can anybody help me in coding? Here is some changes I made. I worked on changing the gameObject when mouse is placed on it. This is the code I applied and its working for me using UnityEngine; using System.Collections; public class change : MonoBehaviour { // Use this for initialization public GameObject newSprite; private Vector3 currentSpritePosition; void update() { } void Start() { newSprite.renderer.enabled = false; currentSpritePosition = transform.position; //then make it invisible renderer.enabled = false; //give the new sprite the position of the latter newSprite.transform.position = currentSpritePosition; //then make it visible newSprite.renderer.enabled = true; } void OnMouseExit(){ //just the reverse process renderer.enabled = true; newSprite.renderer.enabled = false; } } Now the problem is that, in same code I need to set a time so that the text get loaded without the mouse click. I mean a particular time to load each text one after the another. Here is my screen shot Here I have placed the image one below the another,when the mouse is hovered on it it will change the text from bold to normal text.Changes process stated in (image 2,3).That code I posted is working for me.

    Read the article

  • Grub - multiple distros

    - by kveidem
    I had Ubuntu 12.04 BETA installed on my entire HD. Then I decided to also install Linux Mint Debian Edition 121204 (LMDE). With gparted I shrunk my /home to make room for one more distro I created the partitions needed for LMDE, but figured I could use the same swap I installed LMDE - no errors. During install I selected to install GRUB to /dev/sda Grub shows Linux Mint Debian Edition, but no sign of Ubuntu The new LMDE install will not boot I can use LMDE from USB stick, which is what I use right now My Ubuntu /home has data that is not backed up (must recover) If I can boot back into Ubuntu to back up I am OK again. Please help. From gparted (sda8 and sda9 is the new ones after shrinking sda7) /dev/sda1 ext4 20 GB Flags: boot /dev/sda2 extended 912 GB dev/sda5 ext4 20 GB dev/sda6 linux-swap 4 GB dev/sda7 ext4 585 GB dev/sda8 ext4 20 GB dev/sda9 ext4 285 GB

    Read the article

< Previous Page | 605 606 607 608 609 610 611 612 613 614 615 616  | Next Page >