Search Results

Search found 27144 results on 1086 pages for 'tail call optimization'.

Page 609/1086 | < Previous Page | 605 606 607 608 609 610 611 612 613 614 615 616  | Next Page >

  • Locale variables have no effect in remote shell (perl: warning: Setting locale failed.)

    - by Janning
    I have a fresh ubuntu 12.04 installation. When i connect to my remote server i got errors like this: ~$ ssh example.com sudo aptitude upgrade ... Traceback (most recent call last): File "/usr/bin/apt-listchanges", line 33, in <module> from ALChacks import * File "/usr/share/apt-listchanges/ALChacks.py", line 32, in <module> sys.stderr.write(_("Can't set locale; make sure $LC_* and $LANG are correct!\n")) NameError: name '_' is not defined perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LC_TIME = "de_DE.UTF-8", LC_MONETARY = "de_DE.UTF-8", LC_ADDRESS = "de_DE.UTF-8", LC_TELEPHONE = "de_DE.UTF-8", LC_NAME = "de_DE.UTF-8", LC_MEASUREMENT = "de_DE.UTF-8", LC_IDENTIFICATION = "de_DE.UTF-8", LC_NUMERIC = "de_DE.UTF-8", LC_PAPER = "de_DE.UTF-8", LANG = "en_US.UTF-8" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). locale: Cannot set LC_ALL to default locale: No such file or directory No packages will be installed, upgraded, or removed. 0 packages upgraded, 0 newly installed, 0 to remove and 0 not upgraded. Need to get 0 B of archives. After unpacking 0 B will be used. ... I don't have this problem when i connect from an older ubuntu installation. This is output from my ubuntu 12.04 installation, LANG and LANGUAGE are set $ locale LANG=de_DE.UTF-8 LANGUAGE=de_DE:en_GB:en LC_CTYPE="de_DE.UTF-8" LC_NUMERIC=de_DE.UTF-8 LC_TIME=de_DE.UTF-8 LC_COLLATE="de_DE.UTF-8" LC_MONETARY=de_DE.UTF-8 LC_MESSAGES="de_DE.UTF-8" LC_PAPER=de_DE.UTF-8 LC_NAME=de_DE.UTF-8 LC_ADDRESS=de_DE.UTF-8 LC_TELEPHONE=de_DE.UTF-8 LC_MEASUREMENT=de_DE.UTF-8 LC_IDENTIFICATION=de_DE.UTF-8 LC_ALL= Does anybody know what has changed in ubuntu to get this error message on remote servers?

    Read the article

  • How to change x-axis min/max of Column chart in Excel?

    - by Ian Boyd
    Here i have a column chart of binomial distribution, showing how many times you can expect to roll a six in 235 dice rolls: Note: You could also call it a binomial mass distribution for p=1/6, n=235 Now that graph is kinda squooshed. i'd like to change the Minimum and Maximum on the horizontal axis. i'd like to change them to: Minimum: 22 Maximum: 57 Meaning i want to zoom in on this section of the graph: Bonus points to the reader who can say how the numbers 22 and 57 were arrived at If this were a Scatter graph in Excel, i could adjust the horizintal axis minimum and maximum as i desired: Unfortunately, this is a Column chart, where there are no options to adjust the minimum and maximum limits of the ordinate axis: i can do a pretty horrible thing to the graph in Photoshop, but it's not very useful afterwards: Question: how to a change the x-axis minimum and maximum of a Column chart in Excel (2007)?

    Read the article

  • Is there a log showing why a Windows server did not restart SQL Server after a reboot?

    - by MerlinMags
    Our server was rebooted after a Windows Update scheduled for 1am, but after the restart SQL Server did not start up, so our websites were unable to display. Usually this process happens with no manual intervention. Is there a log somewhere which might indicate the reason why the Windows startup process did not call SQL Server to get going again? I've looked in the Event Viewer (Application Log) and SQL's own file E:\MSSQL\MSSQL10.MSSQLSERVER\MSSQL\Log\ERRORLOG* but these only contain records of successful startup operations....nothing mentions a failed attempt to start a service or anything like that.

    Read the article

  • Are the new Hewlett-Packard "Sandy Bridge"-based notebooks dispatched globally?

    - by leladax
    I'm currently trying to figure out why a European chain retailer is delaying a dv7 [remaining code number is not same with american]; it is listed in their site for several days and while ordered on Monday they still don't have it in their central storage. In an earlier call I was advised that since Intel announces the processor now it may start dispatching from the 6th. Is that true? Is HP obligated not to dispatch it before the 6th? (normally/legally or as a 'deal between gentlemen'). Does anyone know if HP dispatches normally dv7s now? Did they intentionally not dispatch them to retailers before the CES?

    Read the article

  • NGinX config for Django and Wordpress in subdirectory

    - by Helmut
    I need to set up a Django site at the root of a domain, but then have a Wordpress installation in a subdirectly (e.g. /blog/). How would one configure NGinX to do this? "Pretty" URLs have to work for Wordpress as well. For Django I am using Gunicorn, which is already configured. From NGinX I would call "proxy_pass" to direct to that. PHP is run via FPM. Considering the restrictions above, how would I configure NGinX? Any help would be appreciated! Thanks.

    Read the article

  • Question on methods in Object Oriented Programming

    - by mal
    I’m learning Java at the minute (first language), and as a project I’m looking at developing a simple puzzle game. My question relates to the methods within a class. I have my Block type class; it has its many attributes, set methods, get methods and just plain methods. There are quite a few. Then I have my main board class. At the moment it does most of the logic, positioning of sprites collision detection and then draws the sprites etc... As I am learning to program as much as I’m learning to program games I’m curious to know how much code is typically acceptable within a given method. Is there such thing as having too many methods? All my draw functionality happens in one method, should I break this into a few ‘sub’ methods? My thinking is if I find at a later stage that the for loop I’m using to cycle through the array of sprites searching for collisions in the spriteCollision() method is inefficient I code a new method and just replace the old method calls with the new one, leaving the old code intact. Is it bad practice to have a method that contains one if statement, and place the call for that method in the for loop? I’m very much in the early stages of coding/designing and I need all the help I can get! I find it a little intimidating when people are talking about throwing together a prototype in a day too! Can’t wait until I’m that good!

    Read the article

  • Stylecop 4.7.36.0 is out!

    - by TATWORTH
    Stylecop 4.7.36.0 has been released at http://stylecop.codeplex.com/releases/view/79972This is an update to coincide with the latest ReSharper. The full fix list is:4.7.36.0 (508dbac00ffc)=======================Fix for 7344. Don't throw 1126 inside default expressions.Fix for 7371. Compare Namespace parts using the CurrentCulture and not InvariantCulture.Fix for 7386. Don't throw casing violations for filed names in languages that do not support case (like Chinese). Added new tests.fix for 7380. Catch Exception caused by CRM Toolkit.Update ReSharper 7.0 dependency to 7.0.1 (7.0.1098.2760)Fix for 7358. Use the RuleId in the call to MSBuild Logging.Fix for 7348. Update suggestion text for constructors.Fix for 7364. Don't throw 1126 for New Array Expressions.Fix for 7372. Throw 1126 inside catch blocks wasn't working. Add new tests.Fix for 7369. Await is allowed to be inside parenthesis. Add new tests.Fix testsCorrect styling issues.Fix for 7373. Typeparam violations were not being thrown in all cases. Added new tests.Fix for 7361. Rule 1120 was logging against the root element and so Suppressions wouldn't work. Fixed and added tests.Updating de-DE resources - from Michael Diermeier - thank you.Change for 7368. Add the violation count into the Task outputs.Fix for 7383. Fix for memory leak in plugins.Update environment to detect ReSharper 7Fix for 7378. Null reference exception from command line run in message output.Update release history.

    Read the article

  • Sporadic unspecific kernel panic

    - by koma
    I'm experiencing seldom (so far about once a month) hard crashes on our ubuntu server 10.04 LTS box. The box itself is quite old (Dell PowerEdge 750 from 2004, Pentium4 2.8 GHz). I set up netconsole after it crashed twice last thursday and was able to extract the following output: [ 9354.062473] invalid opcode: 0000 [#1] SMP [ 9354.062516] last sysfs file: /sys/devices/pci0000:00/0000:00:1d.0/usb2/2-2/2-2:1.0/uevent [ 9354.062555] Modules linked in: ppdev adm1026 hwmon_vid i2c_i801 bridge stp dcdbas psmouse serio_raw netconsole configfs shpchp lp parport usbhid hid e1000 [ 9354.062685] [ 9354.062704] Pid: 3988, comm: rsync Not tainted 2.6.38-12-generic-pae #51~lucid1-Ubuntu Dell Computer Corporation PowerEdge 750 /0R1479 [ 9354.062773] EIP: 0060:[<c104fef1>] EFLAGS: 00010046 CPU: 1 [ 9354.062802] EIP is at check_preempt_wakeup+0x181/0x250 [ 9354.062826] EAX: 00000002 EBX: f2a10ccc ECX: 00000000 EDX: 00000002 [ 9354.062850] ESI: f1db71cc EDI: f1db71a0 EBP: f1dbdea8 ESP: f1dbde8c [ 9354.062875] DS: 007b ES: 007b FS: 00d8 GS: 00e0 SS: 0068 [ 9354.062900] Process rsync (pid: 3988, ti=f1dbc000 task=f1db71a0 task.ti=f1dbc000) [ 9354.062933] Stack: [ 9354.062951] 0053ea60 f7907680 f28da840 f2a10ca0 c153ea60 f7907680 c153ea60 f1dbdebc [ 9354.063019] c103f98a f2a10ca0 f7907680 00000001 f1dbdef8 c104f97f 00000000 f2f0bacc [ 9354.063088] f7904338 00000001 00000003 00000000 f2f0bacc 00000001 00000001 00000086 [ 9354.063157] Call Trace: [ 9354.063183] [<c103f98a>] check_preempt_curr+0x6a/0x80 [ 9354.063210] [<c104f97f>] try_to_wake_up+0x5f/0x3f0 [ 9354.063236] [<c1077a00>] ? hrtimer_wakeup+0x0/0x30 [ 9354.063261] [<c104fd64>] wake_up_process+0x14/0x20 [ 9354.063286] [<c1077a1d>] hrtimer_wakeup+0x1d/0x30 [ 9354.063310] [<c1077f4a>] __run_hrtimer+0x7a/0x1c0 [ 9354.063336] [<c107dbad>] ? ktime_get+0x6d/0x110 [ 9354.063360] [<c1078310>] hrtimer_interrupt+0x120/0x2b0 [ 9354.063390] [<c1535c36>] smp_apic_timer_interrupt+0x56/0x8a [ 9354.063418] [<c152f459>] apic_timer_interrupt+0x31/0x38 [ 9354.063446] [<c1520000>] ? mca_attach_bus+0x5/0xc0 [ 9354.063469] Code: 8b 9b 20 01 00 00 8b 86 24 01 00 00 3b 83 24 01 00 00 75 e6 85 db 0f 84 a3 00 00 00 89 da 89 f0 e8 75 f6 fe ff 83 f8 01 0f 85 00 <fe> ff ff 89 f8 e8 95 f9 fe ff 8b 5e 1c 85 db 0f 84 e4 fe ff ff [ 9354.063804] EIP: [<c104fef1>] check_preempt_wakeup+0x181/0x250 SS:ESP 0068:f1dbde8c [ 9354.064231] ---[ end trace 290689cea65aea7f ]--- [ 9354.064290] Kernel panic - not syncing: Fatal exception in interrupt [ 9354.064352] Pid: 3988, comm: rsync Tainted: G D 2.6.38-12-generic-pae #51~lucid1-Ubuntu [ 9354.064424] Call Trace: [ 9354.064481] [<c152c057>] ? panic+0x5c/0x15b [ 9354.064539] [<c15302bd>] ? oops_end+0xcd/0xd0 [ 9354.064539] [<c100d9e4>] ? die+0x54/0x80 [ 9354.064539] [<c152f926>] ? do_trap+0x96/0xc0 [ 9354.064539] [<c100ba00>] ? do_invalid_op+0x0/0xa0 [ 9354.064539] [<c100ba8b>] ? do_invalid_op+0x8b/0xa0 [ 9354.064539] [<c104fef1>] ? check_preempt_wakeup+0x181/0x250 [ 9354.064539] [<c144884d>] ? __kfree_skb+0x3d/0x90 [ 9354.064539] [<c1042ae7>] ? update_curr+0x247/0x2a0 [ 9354.064539] [<c10447bb>] ? update_cfs_load+0x11b/0x2d0 [ 9354.064539] [<c1042a25>] ? update_curr+0x185/0x2a0 [ 9354.064539] [<c152f6bf>] ? error_code+0x67/0x6c [ 9354.064539] [<c104fef1>] ? check_preempt_wakeup+0x181/0x250 [ 9354.064539] [<c103f98a>] ? check_preempt_curr+0x6a/0x80 [ 9354.064539] [<c104f97f>] ? try_to_wake_up+0x5f/0x3f0 [ 9354.064539] [<c1077a00>] ? hrtimer_wakeup+0x0/0x30 [ 9354.064539] [<c104fd64>] ? wake_up_process+0x14/0x20 [ 9354.064539] [<c1077a1d>] ? hrtimer_wakeup+0x1d/0x30 [ 9354.064539] [<c1077f4a>] ? __run_hrtimer+0x7a/0x1c0 [ 9354.064539] [<c107dbad>] ? ktime_get+0x6d/0x110 [ 9354.064539] [<c1078310>] ? hrtimer_interrupt+0x120/0x2b0 [ 9354.064539] [<c1535c36>] ? smp_apic_timer_interrupt+0x56/0x8a [ 9354.064539] [<c152f459>] ? apic_timer_interrupt+0x31/0x38 [ 9354.064539] [<c1520000>] ? mca_attach_bus+0x5/0xc0 Googling for this issue didn't really turn up anything useful (most stuff I found was related to btrfs, but I don't use that, although the module exists and is sometimes loaded). From experience it might have to do with relatively heavy I/O, as two of the panics happened during a backup procedure. Kernel is 2.6.38-12-generic-pae, but I'm pretty sure I also saw panics on 2.6.32. I meanwhile upgraded to 3.0.0-17-generic-pae and am waiting for the next crash ;-) I'm at a loss here, so any pointers where to look for the cause or what it could be would be great :-) Thanks !

    Read the article

  • GTK app: How do I create a working indicator with Qt/C++?

    - by hakermania
    I've tried in 2 forums, but I had no luck so far. So, I am using Qt IDE in order to build my application so as to participate to the Ubuntu Showdown contest. In my application, I've done the following: void show_app(MainWindow *data) { //this works fine: app_indicator_set_status(appindicator, APP_INDICATOR_STATUS_PASSIVE); //this crashes the application: data->show(); } void MainWindow::make_indicator() { if(appindicator){ //appindicator has already been created return; } appindicator = app_indicator_new("Format Junkie Indicator", "formatjunkie", APP_INDICATOR_CATEGORY_APPLICATION_STATUS); GtkWidget* showapp_option; GtkWidget* indicatormenu = gtk_menu_new(); GtkWidget* item = gtk_menu_item_new_with_label("Format Junkie main menu"); gtk_menu_item_set_submenu(GTK_MENU_ITEM(item), indicatormenu); showapp_option = gtk_menu_item_new_with_label("Show App!"); g_signal_connect(showapp_option, "activate", G_CALLBACK(show_app), this); gtk_menu_shell_append(GTK_MENU_SHELL(indicatormenu), showapp_option); gtk_widget_show_all(indicatormenu); app_indicator_set_status(appindicator, APP_INDICATOR_STATUS_ACTIVE); app_indicator_set_attention_icon(appindicator, "dialog-warning"); app_indicator_set_menu(appindicator, GTK_MENU (indicatormenu)); } So, basically I am trying to make a simple indicator entry, which, on click, it will hide the indicator and display the application. The indicator can be successfully hidden using the PASSIVE thingy over there, but, during the call data-show();, the application crashes. Any help on what I am doing wrong would be appreciated! Also, please help me to correct this problem I'm facing (alternatively, I will migrate to the old and good tray icon (it works fine in 12.04, anyway) which I can handle very easily and efficiently)

    Read the article

  • Is sending data to a server via a script tag an outdated paradigm?

    - by KingOfHypocrites
    I inherited some old javascript code for a website tracker that submits data to the server using a script url: var src = "http://domain.zzz/log/method?value1=x&value2=x" var e = document.createElement('script'); e.src = src; I guess the idea was that cross domain requests didn't haven't to be enabled perhaps. Also it was written back in 2005. I'm not sure how well XmlHttpRequests were supported at the time. Anyone could stick this on their website and send data to our server for logging and it ideally would work in most any browser with javascript. The main limitation is all the server can do is send back javascript code and each request has to wait for a response from the server (in the form of a generic acknowledgement javascript method call) to know it was received, then it sends the next. I can't find anyone doing this online or any metrics as to whether this faster or more secure than XmlHttpRequests. I don't know if this is just an old way of doing things or it's still the best way to send data to the server when you are mostly trying to send data one way and you need the best performance possible. So in summary is sending data via a script tag an outdated paradigm? Should I abandon in favor of using XmlHttpRequsts?

    Read the article

  • Running multipul lines through a server.

    - by Kevin Roberson
    I am looking to buy numbers in bulk on DIDx.net. After I purchase the numbers in a particular area code, I want to forward those numbers to other numbers that are outside of that area code. This way it will be seen as a local call versus long distance. I have the customers but I don't have the system I need. I have read about Asterisk, VOIP, SIP, and BYOH. But I have no clue what will be the best system for me. Does anyone have any idea what my next step should be when it comes to hardware and software? Or what type of operating system I should use? I basically want to set up a system like GoogleVoice & Phonebooth.

    Read the article

  • RasterizerState set to null after calling DrawText in Nuclex

    - by ProgrammerAtWork
    I have the following code in XNA: // class members Text t1; Text t2; Text t3; // init // Debugfont is size 24 vectorfont t1 = MM.DebugFont24.Fill("hello"); t1 = MM.DebugFont24.Extrude("hello"); t2 = MM.DebugFont24.Fill("hello"); t2 = MM.DebugFont24.Extrude("hello"); t3 = MM.DebugFont24.Fill("hello"); t3 = MM.DebugFont24.Extrude("hello"); // Draw TextBatch test = new TextBatch(MM.GD); test.DrawText(t1, Color.Red); test.DrawText(t2, Color.Red); test.DrawText(t3, Color.Red); test.End(); //After the second call to the TextBatch, RasterizerState of the GraphicsDevice is set to null //But I don't get any runtime errors or any indication of that something is wrong. Is this supposed to happen? Or am I doing something wrong? I've discovered that this happened because culling was set to None when I was rendering textures

    Read the article

  • How do I split an internet connection into 4 equal connections?

    - by luis velasco
    My 4 roomates and I have a problem: One of my roomies is downloading torrents all the time. When somebody need make a call or doing something like you tube or a quiz using the internet conection. The internet is very slow.... I can not create a network using a computer as a proxy. I just need a good router (and in the budget no more than $50).. I just want to split a 16MB connection into a separated 4 x 4 mb (theoretically)..

    Read the article

  • Having the same texture data in different ID3D11Texture2D

    - by bdmnd
    Sorry if this has been answered elsewhere - I'm rather new to DX. My question concerns conservation of resources - specifically textures in VRAM. I assume that upon returning from a call to CreateTexture2D, a copy of any textures data supplied has been copied elsewhere, likely VRAM. Does DX11 have any facility for having multiple ID3D11Texture2D objects which point to the same data? This might at first seem silly, but imagine a ID3D11Texture2D which is an array of textures. In one material, an artist has chosen to blend three identically sized maps, saved on disk as A.dds, B.dds, and C.dds. Then imagine they have another material which also uses three maps, but this time A.dds, B.dds, and D.dds. The shader code knows the diffuse texture is a texture array, and also has the number of layers baked (three in each case). I would essentially like to set up just two ID3D11Texture2D objects, one for each material, but I don't want to waste VRAM for two identical copies of A.dds and B.dds. I could use explicit texture arrays, of course, but this reduces the number of resources available to the shader and can complicate code somewhat more than would otherwise be needed.

    Read the article

  • SSH: one user logs in, other don't

    - by Co Lega
    Some users can ssh correctly, others don't. I have an admin user, which is in wheel. I used vsftpd for allowing FTP. I created a nologin user for FTP. Call this user "ftpuser". Now I want to allow sftp. It allows me to connect using admin user. I remove the nologin, by giving the user a shell via usermod -s /bin/bash ftpuser. It still doesn't allow me to connect from the ftpuser via sftp. The content of /home/ftpuser/.ssh is just the known_hosts file which contains "localhost" entry only. User permissions are (in theory) ok: ls -la /home working (admin) : drwx------ 18 admin admin 4096 Feb 6 15:33 admin non-working(ftpuser): drwx------ 3 ftpuser ftp 4096 Mar 26 15:25 ftpuser I haven't configured anything special on openssh. Does the ftpuser need anything extra than shell to enter via ssh?

    Read the article

  • How to store a list of Objects that might change in future?

    - by Amogh Talpallikar
    I have set of Objects of the same class which have different values of their attributes. and I need to find the best match from a function under given scenarios out of these objects. In future these objects might increase as well. Quite similar to the way we have Color class in awt. we have some static color objects in the class with diff rgb values. But in my case say, I need to chose the suitable color out of these static ones based on certain criteria. So should I keep them in an arrayList or enum or keep them as static vars as in case of Colors. because I will need to parse through all of them and decide upon the best match. so I need them in some sort of collection. But in future if I need to add another type I will have to modify the class and add another list.add(object) call for this one and then it will violate the open-close principle. How should I go about it ?

    Read the article

  • Using pkexec policy to run out of /opt/

    - by liberavia
    I still try to make it possible to run my app with root priveleges. Therefore I created two policies to run the application via pkexec (one for /usr/bin and one for /opt/extras... ) and added them to the setup.py: data_files=[('/usr/share/polkit-1/actions', ['data/com.ubuntu.pkexec.armorforge.policy']), ('/usr/share/polkit-1/actions', ['data/com.ubuntu.extras.pkexec.armorforge.policy']), ('/usr/bin/', ['data/armorforge-pkexec'])] ) additionally I added a startscript which uses pkexec for starting the application. It distinguishes between the two places and is used in the Exec-Statement of the desktopfile: #!/bin/sh if [ -f /opt/extras.ubuntu.com/armorforge/bin/armorforge ]; then pkexec "/opt/extras.ubuntu.com/armorforge/bin/armorforge" "$@" else pkexec `which armorforge` "$@" fi If I simply do a quickly package everything will work right. But if I package with extras option: quickly package --extras the Exec-statement will be exchanged. Even if I try to simulate the pkexec call via armorforge-pkexec It will aks for a password and then returns this: andre@andre-desktop:~/Entwicklung/Ubuntu/armorforge$ armorforge-pkexec (armorforge:10108): GLib-GIO-ERROR **: Settings schema 'org.gnome.desktop.interface' is not installed Trace/breakpoint trap (core dumped) So ok, I could not trick the opt-thing. How can I make sure, that my Application will run with root priveleges out of opt. I copied the way of using pkexec from synaptic. My application is for communicating with apparmor which currently has no dbus interface. Else I need to write into /etc/apparmor.d-folder. How should I deal with the opt-build which, as far as I understand, is required to submit my application to the ubuntu software center. Thanks for any hints and/or links :-)

    Read the article

  • Performing a Depth First Search iteratively using async/parallel processing?

    - by Prabhu
    Here is a method that does a DFS search and returns a list of all items given a top level item id. How could I modify this to take advantage of parallel processing? Currently, the call to get the sub items is made one by one for each item in the stack. It would be nice if I could get the sub items for multiple items in the stack at the same time, and populate my return list faster. How could I do this (either using async/await or TPL, or anything else) in a thread safe manner? private async Task<IList<Item>> GetItemsAsync(string topItemId) { var items = new List<Item>(); var topItem = await GetItemAsync(topItemId); Stack<Item> stack = new Stack<Item>(); stack.Push(topItem); while (stack.Count > 0) { var item = stack.Pop(); items.Add(item); var subItems = await GetSubItemsAsync(item.SubId); foreach (var subItem in subItems) { stack.Push(subItem); } } return items; } I was thinking of something along these lines, but it's not coming together: var tasks = stack.Select(async item => { items.Add(item); var subItems = await GetSubItemsAsync(item.SubId); foreach (var subItem in subItems) { stack.Push(subItem); } }).ToList(); if (tasks.Any()) await Task.WhenAll(tasks); The language I'm using is C#.

    Read the article

  • script to test mail server

    - by WebDude
    Ever since a windows update that took down my IIS6 mail server a few weeks back, I've been really paranoid about my mail server working. So every time I run a windows update I fire up command prompt and send myself a quick test mail. Like so: > telnet localhost 25 > helo domain.com > mail from: [email protected] > rcpt to: [email protected] > data some random body to mail myself . This is a realy great way to test my mail server, but it's a pain in the neck to do quickly. Is there anyway i can run this in a batch script or something as a quick test? I've tried a bat file but this just waits after i call telnet I've also explored if telnet accepts any input files and it does not seem to. What's the best way to do this?

    Read the article

  • XNA - Inconsistent accessibility: parameter type is less accessible than method

    - by DijkeMark
    I have a level class in which I make a new turret. I give the turret the level class as parameter. So far so good. Then in the Update function of the Turret I call a function Shoot(), which has that level parameter it got at the moment I created it. But from that moment it gives the following error: Inconsistent accessibility: parameter type 'Space_Game.Level' is less accessible than method 'Space_Game.GameObject.Shoot(Space_Game.Level, string)' All I know it has something to do with not thr right protection level or something like that. The level class: public Level(Game game, Viewport viewport) { _game = game; _viewport = viewport; _turret = new Turret(_game, "blue", this); _turret.SetPosition((_viewport.Width / 2).ToString(), (_viewport.Height / 2).ToString()); } The Turret Class: public Turret(Game game, String team, Level level) :base(game) { _team = team; _level = level; switch (_team) { case "blue": _texture = LoadResources._blue_turret.Texture; _rows = LoadResources._blue_turret.Rows; _columns = LoadResources._blue_turret.Columns; _maxFrameCounter = 10; break; default: break; } _frameCounter = 0; _currentFrame = 0; _currentFrameMultiplier = 1; } public override void Update() { base.Update(); SetRotation(); Shoot(_level, "turret"); } The Shoot Function (Which is in GameObject class. The Turret Class inherited the GameObject Class. (Am I saying that right?)): protected void Shoot(Level level, String type) { MouseState mouse = Mouse.GetState(); if (mouse.LeftButton == ButtonState.Pressed) { switch (_team) { case "blue": switch (type) { case "turret": TurretBullet _turretBullet = new TurretBullet(_game, _team); level.AddProjectile(_turretBullet); break; default: break; } break; default: break; } } } Thanks in Advance, Mark Dijkema

    Read the article

  • Scene transitions

    - by Mars
    It's my first time working with actual scenes/states, aka DrawableGameComponents, which work separate from one another. I'm now wondering what's the best way to make transitions between them, and how to affect them from other scenes. Lets say I wanted to "push" one screen to the right, with another one coming in at the same time. Naturally I'd have to keep drawing both, until the transition is complete. And I'd have to adjust the coordinates I'm drawing at while doing it. Is there a way around specifically handling this special case in every single scene? Or of I wanted to fade one into the other. Basically the question stays the same, how would you do that without having to handle it in every single scene? While writing this I'm realizing it will be the same thing for all kinds of transitions. Maybe a central Draw method in the manager could be a solution, where parameters and effects are applied when necessary. But this wouldn't work if objects that are drawn have their own method, and aren't drawn within the scene, or if an effect has to be applied to the whole scene. That means, maybe scenes have to be drawn to their own rendertarget? That way one call to the base class after the normal drawing could be enough, to apply the effects, while drawing it to the main render target. But I once heard there are problems when switching from target to target, back and forth. So is that even a viable option? As you can see, I have some basic ideas how it might work... but nothing specific. I'd like to learn what's the common way to achieve such things, a general way to apply all kinds of transitions.

    Read the article

  • Implementing AS 2.0 with FSM?

    - by Up2u
    i have seen many of references of AI and FSM like : http://www.richardlord.net/blog/fini...n-actionscript and sadly im still can't understand the point of the FSM on AS2.0 is it a must to create a class of each state ? i have a project of game and also it has an AI, the AI has 3 state n i said the state is distanceCheck, ChaseTarget, and Hit the target, the game that i create is FPS game and play via by mouse so what i mean is i have create an AI ( and is success ) but i want to convert it to FSM method ... i create : function of CheckDistanceState() and in that function i have to locked the target with an array, and sort it with the nearest distance and locked it and it trigger the function ChaseState(), and in the ChaseState() i insert the Hit() function to destroy the enemy, the 3 function that i created , i call it in the AI_cursor.onEnterframe, ( FPS game that only have a cursor in stage ) is there any chance to implement FSM to my code without to create a class ?? from what i read before , to create a class mean to create an external code outside of the frame ( i used to code in frame) and i stil dont understand about it. sorry if my explaination not clear ...

    Read the article

  • snapping an angle to the closest cardinal direction

    - by Josh E
    I'm developing a 2D sprite-based game, and I'm finding that I'm having trouble with making the sprites rotate correctly. In a nutshell, I've got spritesheets for each of 5 directions (the other 3 come from just flipping the sprite horizontally), and I need to clamp the velocity/rotation of the sprite to one of those directions. My sprite class has a pre-computed list of radians corresponding to the cardinal directions like this: protected readonly List<float> CardinalDirections = new List<float> { MathHelper.PiOver4, MathHelper.PiOver2, MathHelper.PiOver2 + MathHelper.PiOver4, MathHelper.Pi, -MathHelper.PiOver4, -MathHelper.PiOver2, -MathHelper.PiOver2 + -MathHelper.PiOver4, -MathHelper.Pi, }; Here's the positional update code: if (velocity == Vector2.Zero) return; var rot = ((float)Math.Atan2(velocity.Y, velocity.X)); TurretRotation = SnapPositionToGrid(rot); var snappedX = (float)Math.Cos(TurretRotation); var snappedY = (float)Math.Sin(TurretRotation); var rotVector = new Vector2(snappedX, snappedY); velocity *= rotVector; //...snip private float SnapPositionToGrid(float rotationToSnap) { if (rotationToSnap == 0) return 0.0f; var targetRotation = CardinalDirections.First(x => (x - rotationToSnap >= -0.01 && x - rotationToSnap <= 0.01)); return (float)Math.Round(targetRotation, 3); } What am I doing wrong here? I know that the SnapPositionToGrid method is far from what it needs to be - the .First(..) call is on purpose so that it throws on no match, but I have no idea how I would go about accomplishing this, and unfortunately, Google hasn't helped too much either. Am I thinking about this the wrong way, or is the answer staring at me in the face?

    Read the article

  • protected abstract override Foo(); &ndash; er... what?

    - by Muljadi Budiman
    A couple of weeks back, a co-worker was pondering a situation he was facing.  He was looking at the following class hierarchy: abstract class OriginalBase { protected virtual void Test() { } } abstract class SecondaryBase : OriginalBase { } class FirstConcrete : SecondaryBase { } class SecondConcrete : SecondaryBase { } Basically, the first 2 classes are abstract classes, but the OriginalBase class has Test implemented as a virtual method.  What he needed was to force concrete class implementations to provide a proper body for the Test method, but he can’t do mark the method as abstract since it is already implemented in the OriginalBase class. One way to solve this is to hide the original implementation and then force further derived classes to properly implemented another method that will replace it.  The code will look like the following: abstract class OriginalBase { protected virtual void Test() { } } abstract class SecondaryBase : OriginalBase { protected sealed override void Test() { Test2(); } protected abstract void Test2(); } class FirstConcrete : SecondaryBase { // Have to override Test2 here } class SecondConcrete : SecondaryBase { // Have to override Test2 here } With the above code, SecondaryBase class will seal the Test method so it can no longer be overridden.  Then it also made an abstract method Test2 available, which will force the concrete classes to override and provide the proper implementation.  Calling Test will properly call the proper Test2 implementation in each respective concrete classes. I was wondering if there’s a way to tell the compiler to treat the Test method in SecondaryBase as abstract, and apparently you can, by combining the abstract and override keywords.  The code looks like the following: abstract class OriginalBase { protected virtual void Test() { } } abstract class SecondaryBase : OriginalBase { protected abstract override void Test(); } class FirstConcrete : SecondaryBase { // Have to override Test here } class SecondConcrete : SecondaryBase { // Have to override Test here } The method signature makes it look a bit funky, because most people will treat the override keyword to mean you then need to provide the implementation as well, but the effect is exactly as we desired.  The concepts are still valid: you’re overriding the Test method from its original implementation in the OriginalBase class, but you don’t want to implement it, rather you want to classes that derive from SecondaryBase to provide the proper implementation, so you also make it as an abstract method. I don’t think I’ve ever seen this before in the wild, so it was pretty neat to find that the compiler does support this case.

    Read the article

  • Database Partitioning and Multiple Data Source Considerations

    - by Jeffrey McDaniel
    With the release of P6 Reporting Database 3.0 partitioning was added as a feature to help with performance and data management.  Careful investigation of requirements should be conducting prior to installation to help improve overall performance throughout the lifecycle of the data warehouse, preventing future maintenance that would result in data loss. Before installation try to determine how many data sources and partitions will be required along with the ranges.  In P6 Reporting Database 3.0 any adjustments outside of defaults must be made in the scripts and changes will require new ETL runs for each data source.  Considerations: 1. Standard Edition or Enterprise Edition of Oracle Database.   If you aren't using Oracle Enterprise Edition Database; the partitioning feature is not available. Multiple Data sources are only supported on Enterprise Edition of Oracle   Database. 2. Number of Data source Ids for partitioning during configuration.   This setting will specify how many partitions will be allocated for tables containing data source information.  This setting requires some evaluation prior to installation as       there are repercussions if you don't estimate correctly.   For example, if you configured the software for only 2 data sources and the partition setting was set to 2, however along came a 3rd data source.  The necessary steps to  accommodate this change are as follows: a) By default, 3 partitions are configured in the Reporting Database scripts. Edit the create_star_tables_part.sql script located in <installation directory>\star\scripts   and search for partition.  You’ll see P1, P2, P3.  Add additional partitions and sub-partitions for P4 and so on. These will appear in several areas.  (See P6 Reporting Database 3.0 Installation and Configuration guide for more information on this and how to adjust partition ranges). b) Run starETL -r.  This will recreate each table with the new partition key.  The effect of this step is that all tables data will be lost except for history related tables.   c) Run starETL for each of the 3 data sources (with the data source # (starETL.bat "-s2" -as defined in P6 Reporting Database 3.0 Installation and Configuration guide) The best strategy for this setting is to overestimate based on possible growth.  If during implementation it is deemed that there are atleast 2 data sources with possibility for growth, it is a better idea to set this setting to 4 or 5, allowing room for the future and preventing a ‘start over’ scenario. 3. The Number of Partitions and the Number of Months per Partitions are not specific to multi-data source.  These settings work in accordance to a sub partition of larger tables with regard to time related data.  These settings are dataset specific for optimization.  The number of months per partition is self explanatory, optimally the smaller the partition, the better query performance so if the dataset has an extremely large number of spread/history records, a lower number of months is optimal.  Working in accordance with this setting is the number of partitions, this will determine how many "buckets" will be created per the number of months setting.  For example, if you kept the default for # of partitions of 3, and select 2 months for each partitions you would end up with: -1st partition, 2 months -2nd partition, 2 months -3rd partition, all the remaining records Therefore with records to this setting, it is important to analyze your source db spread ranges and history settings when determining the proper number of months per partition and number of partitions to optimize performance.  Also be aware the DBA will need to monitor when these partition ranges will fill up and when additional partitions will need to be added.  If you get to the final range partition and there are no additional range partitions all data will be included into the last partition. 

    Read the article

< Previous Page | 605 606 607 608 609 610 611 612 613 614 615 616  | Next Page >