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  • How to fix issue with my 3D first person camera?

    - by dxCUDA
    My camera moves and rotates, but relative to the worlds origin, instead of the players. I am having difficulty rotating the camera and then translating the camera in the direction relative to the camera facing angle. I have been able to translate the camera and rotate relative to the players origin, but not then rotate and translate in the direction relative to the cameras facing direction. My goal is to have a standard FPS-style camera. float yaw, pitch, roll; D3DXMATRIX rotationMatrix; D3DXVECTOR3 Direction; D3DXMATRIX matRotAxis,matRotZ; D3DXVECTOR3 RotAxis; // Set the yaw (Y axis), pitch (X axis), and roll (Z axis) rotations in radians. pitch = m_rotationX * 0.0174532925f; yaw = m_rotationY * 0.0174532925f; roll = m_rotationZ * 0.0174532925f; up = D3DXVECTOR3(0.0f, 1.0f, 0.0f);//Create the up vector //Build eye ,lookat and rotation vectors from player input data eye = D3DXVECTOR3(m_fCameraX, m_fCameraY, m_fCameraZ); lookat = D3DXVECTOR3(m_fLookatX, m_fLookatY, m_fLookatZ); rotation = D3DXVECTOR3(m_rotationX, m_rotationY, m_rotationZ); D3DXVECTOR3 camera[3] = {eye,//Eye lookat,//LookAt up };//Up RotAxis.x = pitch; RotAxis.y = yaw; RotAxis.z = roll; D3DXVec3Normalize(&Direction, &(camera[1] - camera[0]));//Direction vector D3DXVec3Cross(&RotAxis, &Direction, &camera[2]);//Strafe vector D3DXVec3Normalize(&RotAxis, &RotAxis); // Create the rotation matrix from the yaw, pitch, and roll values. D3DXMatrixRotationYawPitchRoll(&matRotAxis, pitch,yaw, roll); //rotate direction D3DXVec3TransformCoord(&Direction,&Direction,&matRotAxis); //Translate up vector D3DXVec3TransformCoord(&camera[2], &camera[2], &matRotAxis); //Translate in the direction of player rotation D3DXVec3TransformCoord(&camera[0], &camera[0], &matRotAxis); camera[1] = Direction + camera[0];//Avoid gimble locking D3DXMatrixLookAtLH(&in_viewMatrix, &camera[0], &camera[1], &camera[2]);

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  • How to get bearable 2D and 3D performance on AMD Radeon HD 6950?

    - by l0b0
    I have had an AMD Radeon HD 6950 (i.e., Cayman series) for a couple years now, and I have tried a lot of combinations of drivers and settings with terrible results. I'm completely at a loss as to how to proceed. The open source driver has much better 2D performance, but it offloads all OpenGL rendering to the CPU. What I've tried so far: All the latest stable Ubuntu releases in the period, plus one Linux Mint release. All the latest stable AMD Catalyst Proprietary Display Drivers, and currently 13.1. The unofficial wiki installation instructions for every Ubuntu version and the semi-official Ubuntu instructions. All the tips and tweaks I could find for Minecraft (Optifine, reducing settings to minimum), VLC (postprocessing at minimum, rendering at native video size), Catalyst Control Center (flipped every lever in there) and X11 (some binary toggles I can no longer remember). Results: Typically 13-15 FPS in Minecraft, 30 max (100+ in Windows with the same driver version). Around 10 FPS in Team Fortress 2 using the official Steam client. Choppy video playback, in Flash and with VLC. CPU use goes through the roof when rendering video (150% for 1080p on YouTube in Chromium, 100% for 1080p H264 in VLC). glxgears shows 12.5 FPS when maximized. fgl_glxgears shows 10 FPS when maximized. Hardware details from lshw: Motherboard ASUS P6X58D-E CPU Intel Core i7 CPU 950 @ 3.07GHz (never overclocked; 64 bit) 6 GB RAM Video card product "Cayman PRO [Radeon HD 6950]", vendor "Hynix Semiconductor (Hyundai Electronics)" 2 x 1920x1200 monitors, both connected with HDMI. I feel I must be missing something absolutely fundamental here. Is there no accelerated support for anything on 64-bit architectures? Does a dual monitor completely mess up the driver? $ fglrxinfo display: :0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: AMD Radeon HD 6900 Series OpenGL version string: 4.2.11995 Compatibility Profile Context $ glxinfo | grep 'direct rendering' direct rendering: Yes I am currently using the open source driver, with the following results: Full frame rate and low CPU load when playing 1080p video. Black screen (but music in the background) in Team Fortress 2. Similar performance in Minecraft as the Catalyst driver. In hindsight obvious, since both end up offloading the rendering to the CPU. My /var/log/Xorg.0.log after upgrading to AMD Catalyst 13.1. Some possibly important lines: (WW) Falling back to old probe method for fglrx (WW) fglrx: No matching Device section for instance (BusID PCI:0@3:0:1) found The generated xorg.conf. The disabled "monitor" 0-DFP9 is actually an A/V receiver, which sometimes confuses the monitor drivers when turned on/off (but not in Windows). All three "monitor" devices are connected with HDMI. Edit: Chris Carter's suggestion to use the xorg-edgers PPA (Catalyst 13.1) resulted in some improvement, but still pretty bad performance overall: Minecraft stabilizes at 13-17 FPS, but at least the CPU load is "only" at 45-60%. Still 150% CPU use for 1080p video rendering on YouTube in Chromium. Massive improvement for 1080p H264 in VLC: 40-50% CPU use and no visible jitter glxgears performance about doubled to 25-30 FPS when maximized. fgl_glxgears still at ~10 FPS when maximized.

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  • How to rotate FBX files in 90 degree while running on a path in iTween in unity 3d

    - by Jack Dsilva
    I am doing one racing game,in which I used iTween path systems to smooth camera turning in turns,iTween path systems works fine(special thanks to Bob Berkebile) Here first I used one cube to follow path and it works fine in turning But my problem is instead of using cube I used FBX(character) to follow path here when turn comes character will not move This is my problem Image: I want this type: How to Slove this problem?

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  • How to emulate Mode 13h in a modern 3D renderer?

    - by David Gouveia
    I was indulging in nostalgia and remembered the first game I created, which used Mode 13h. This mode was really simple to work with, since it was essentially just an array of bytes with an element for each pixel on the screen (using an indexed color scheme). So I thought it might be fun to create something nowadays under these restrictions, but on modern hardware. The API could be as simple as: public class Mode13h { public byte[] VideoMemory = new byte[320 * 200]; public Color[] Palette = new Color[256]; } Now I'm wondering what would be the best way to get this data on the screen, using something like XNA / DirectX / OpenGL. The only solution I could think of was to create a texture with the same size as the VideoMemory array, write the contents of VideoMemory to it every frame, then render that texture in a full screen quad with the correct aspect ratio and using point texture filtering for that retro look. Is there a better way?

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  • What is the practical use of IBOs / degenerate vertex in OpenGL?

    - by 0xFAIL
    Vertices in 3D models CAN get cut in the process of optimizing 3D geometry, (degenerate vertices) by 3D graphics software (Blender, ...) when exporting because they aren't needed when reusing a vertex for multiple triangles. (In the current case 3D data is exported from Blender as .ply and read by a simple application that displays the 3D model) Every vertex has a few attributes like position, color, normal, tangent,... But the data for each vertex that is cut through the vertex sharing is lost and is missing in the vertex shader. Modern shader techniques like Bump or Normal mapping require normals/tangents per vertex which are also cut. To use complex shader techniques IBOs must not be used? Or is there a way to use IBOs and retain the data per vertex that was origionally lost?

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  • How do I show a minimap in a 3D world?

    - by Bubblewrap
    Got a really typical use-case here. I have large map made up of hexagons and at any given time only a small section of the map is visible. To provide an overview of the complete map, I want to show a small 2D representation of the map in a corner of the screen. What is the recommended approach for this in libgdx? Keep in mind the minimap must be updated when the currently visible section changes and when the map is updated. I've found SpriteBatch(info here), but the warning label on it made me think twice: A SpriteBatch is a pretty heavy object so you should only ever have one in your program. I'm not sure I'm supposed to use the one SpriteBatch that I can have on the minimap, and I'm also not sure how to interpret "heavy" in this context. Another thing to possibly keep in mind is that the minimap will probably be part of a larger UI, is there any way to integrate these two?

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  • Why does my 3D model not translate the way I expect? [closed]

    - by ChocoMan
    In my first image, my model displays correctly: But when I move the model's position along the Z-axis (forward) I get this, yet the Y-axis doesnt change. An if I keep going, the model disappears into the ground: Any suggestions as to how I can get the model to translate properly visually? Here is how Im calling the model and the terrain in draw(): cameraPosition = new Vector3(camX, camY, camZ); // Copy any parent transforms. Matrix[] transforms = new Matrix[mShockwave.Bones.Count]; mShockwave.CopyAbsoluteBoneTransformsTo(transforms); Matrix[] ttransforms = new Matrix[terrain.Bones.Count]; terrain.CopyAbsoluteBoneTransformsTo(ttransforms); // Draw the model. A model can have multiple meshes, so loop. foreach (ModelMesh mesh in mShockwave.Meshes) { // This is where the mesh orientation is set, as well // as our camera and projection. foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.PreferPerPixelLighting = true; effect.World = transforms[mesh.ParentBone.Index] * Matrix.CreateRotationY(modelRotation) * Matrix.CreateTranslation(modelPosition); // Looking at the model (picture shouldnt change other than rotation) effect.View = Matrix.CreateLookAt(cameraPosition, modelPosition, Vector3.Up); effect.Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45.0f), aspectRatio, 1.0f, 10000.0f); effect.TextureEnabled = true; } // Draw the mesh, using the effects set above. prepare3d(); mesh.Draw(); } //Terrain test foreach (ModelMesh meshT in terrain.Meshes) { foreach (BasicEffect effect in meshT.Effects) { effect.EnableDefaultLighting(); effect.PreferPerPixelLighting = true; effect.World = ttransforms[meshT.ParentBone.Index] * Matrix.CreateRotationY(0) * Matrix.CreateTranslation(terrainPosition); // Looking at the model (picture shouldnt change other than rotation) effect.View = Matrix.CreateLookAt(cameraPosition, terrainPosition, Vector3.Up); effect.Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45.0f), aspectRatio, 1.0f, 10000.0f); effect.TextureEnabled = true; } // Draw the mesh, using the effects set above. prepare3d(); meshT.Draw(); DrawText(); } base.Draw(gameTime); } I'm suspecting that there may be something wrong with how I'm handling my camera. The model rotates fine on its Y-axis.

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  • Does the latest version of Ubuntu (12.04) support Unity 3D?

    - by Douglas Combs
    I just installed the latest version of Ubuntu (12.04) 64bit. I am using a Radeon HD 7750 vid card. I think I have the Catalyst driver installed correctly. But when I go to system and look at the details, it shows that my graphics is VESA:01. Does this mean I it, I didn't correctly install my driver? System Specs: MB: ASUS P7P55-M CPU: Intel i5 Quad Core MEM: 4GB DD3 VC: HIS Radeon HD 7750 (1GB DDR5) Thanks for help.

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  • What technologies and tools would I need to create an advanced 3D game on Unreal Engine 3?

    - by BleakCabalist
    This is a purely hypothetical question. Let's say I already have the UE3 license and would like to create an advanced single-player FPS. What other tools/technologies would I need? For example for audio, animations, modeling and so on. I mean all of them. I've been looking for some time now and can't find any source, which would say what's needed from beggining to the end of game development cycle.

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  • How could I implement 3D player collision with rotation in LWJGL?

    - by Tinfoilboy
    I have a problem with my current collision implementation. Currently for player collision, I just use an AABB where I check if another AABB is in the way of the player, as shown in this code. (The code below is a sample of checking for collisions in the Z axis) for (int z = (int) (this.position.getZ()); z > this.position.getZ() - moveSpeed - boundingBoxDepth; z--) { // The maximum Z you can get. int maxZ = (int) (this.position.getZ() - moveSpeed - boundingBoxDepth) + 1; AxisAlignedBoundingBox aabb = WarmupWeekend.getInstance().currentLevel.getAxisAlignedBoundingBoxAt(new Vector3f(this.position.getX(), this.position.getY(), z)); AxisAlignedBoundingBox potentialCameraBB = new AxisAlignedBoundingBox(this, "collider", new Vector3f(this.position.getX(), this.position.getY(), z), boundingBoxWidth, boundingBoxHeight, boundingBoxDepth); if (aabb != null) { if (potentialCameraBB.colliding(aabb) && aabb.COLLIDER_TYPE.equalsIgnoreCase("collider")) { break; } else if (!potentialCameraBB.colliding(aabb) && z == maxZ) { if (this.grounded) { playFootstep(); } this.position.z -= moveSpeed; break; } } else if (z == maxZ) { if (this.grounded) { playFootstep(); } this.position.z -= moveSpeed; break; } } Now, when I tried to implement rotation to this method, everything broke. I'm wondering how I could implement rotation to this block (and as all other checks in each axis are the same) and others. Thanks in advance.

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  • How can I simulate a rigid body bounced from a wall in 3D world?

    - by HyperGroups
    How can I simulate a rigid sword bounced from a wall and hit the ground (like in physical world)? I want to use this for a simple animation. I can detect the figure and the size of the sword (maybe needed in doing bounce). Rotation can be controlled by quaternions/matrix/euler angles. It should turn the head and do rotations and fly to the ground. How can I simulate this physical process? Maybe what I need is an equation and some parameters? I need these data, and would combine them into my movie file, I use Mathematica to do the thing that generate the movie file(If I have the data, I can also export it into a 3DSMax script for example).

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  • Blender 2.69 disponible en téléchargement, découvrez les nouvelles fonctionnalités du logiciel de modélisation 3D libre et open source

    Blender 2.69 disponible en téléchargement La version 2.69 de l'outil de modélisation libre et open source est maintenant disponible en téléchargement. Voici un descriptif (non exhaustif) des changements apportés par cette nouvelle version :Modélisation nouvel outil de remplissage de surface non plane ; nouveaux outils de bisection et de division de mesh ; amélioration de l'outil d'édition de courbes ; nouvel option de sélection où la sélection utilise le curseur comme centre ; fusion de mesh améliorée...

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  • Do unused vertices in a 3D object affect performance?

    - by Gajet
    For my game I need to generate a mesh dynamically. Now I'm wondering does it have a noticeable affect in FPS if I allocate more vertices than what I'm actually using or not? and does it matter if I'm using DirectX or OpenGL? Edit Final output will be a w*h cell grid, but for technical issues it's much easier for me to allocate (w+1)*(h+1) vertices. Sure I'll only use w*h vertices in indexing, and I know there is some memory wasting there, but I want to know if it also affect FPS or not? (Note that mesh is only generated once in each time you play the game)

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  • Which graphics library should I be using?

    - by DaveDev
    I have been developing and maintaining a WPF application, for which I've recently been tasked with adding a 3D representation of some of the data. I'm new to graphics programming in every kind of way so I'm curious whether I should stick with 3D graphics capabilities built into WPF or should I investigate other solutions, like OpenTK or SharpGL My objective is to represent the data so that it will eventually appear similar to: with nodes connected by lines. I need to rotate the image around each axis and each node will be a 3D model of the device it represents. So far, I've been able to experiment with the tutorial outlined here: Windows Presentation Foundation (WPF) 3D Tutorial and it was helpful as an introduction. But I can see that there are other ways to implement 3D graphics solutions and I wonder if they are more suitable for my needs, or should I stick with the in-built WPF solution? What are the pros and cons of each?

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  • does unused vertices in a 3D object affect performance?

    - by Gajet
    For my game I need to generate a mesh dynamically. now I'm wondering does it have a noticeable affect in fps if I allocate more vertices than what I'm actually using or not? and does it matter if I'm using DirectX or OpenGL? edit final output will be a w*h cell grid, but for technical issues it's much more easier for me to allocate (w+1)*(h+1) vertices. sure I'll only use w*h vertices in indexing, and I know there is some memory wasting there, but I want to know if it also affect fps or not? (note that mesh is only generated once in each time you play the game)

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  • Proper way to cleanup dynamic engines and can they be loaded twice?

    - by Becky
    Hello - I am having problems loading Engine PKCS #11 as a dynamic engine using python and M2Crypto. I am trying to access an Aladdin USB eToken. Here are the important steps from my python code: dynamic = Engine.load_dynamic_engine("pkcs11", "/usr/local/ssl/lib/engines/engine_pkcs11.so") pkcs11 = Engine.Engine("pkcs11") pkcs11.ctrl_cmd_string("MODULE_PATH", "/usr/lib/libeTPkcs11.so") pkcs11.engine_init_custom() # initialize engine with custom M2Crypto patch # next few steps which I deleted pass password and grab key & cert off token Engine.cleanup() This works fine the first time this method gets run. The second time, it fails when loading the dynamic engine (see error below). Traceback (most recent call last): File "", line 1, in ? File "/usr/local/lib/python2.4/site-packages/M2Crypto/Engine.py", line 98, in load_dynamic_engine e.ctrl_cmd_string("LOAD", None) File "/usr/local/lib/python2.4/site-packages/M2Crypto/Engine.py", line 38, in ctrl_cmd_string raise EngineError(Err.get_error()) M2Crypto.Engine.EngineError: 4002:error:260B606D:engine routines:DYNAMIC_LOAD:init failed:eng_dyn.c:521: Is it impossible to load engines twice in a python session? Am I missing some kind of engine cleanup/deletion? The OpenSSL docs talk about engine_finish() but I don't think M2Crypto offers that. Is there a method to tell if the engine is already loaded? Thanks!

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  • Looking for C# framework for plotting scientific data: 2d/3d ...

    - by Ivan
    I need to visualize some scientific calculations. I generally prefer reusing code if there is already a good available instead of inventing wheels each time, that's why I am asking. I need a C# code to draw charts (just outputting a bitmap is ok) of 2d (y=f(x)) and 3d (z=f(x,y)) digital data sets (where any axis can be float, int or datetime), sometimes combined. If I go here and click 3D in the navigation bar on the left, there I can see what I need. But the cheapest version costs $759 there, looks scary for a hobby project of an east-european student :-(

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  • Looking for framework for plotting scientific data: 2d/3d ...

    - by Ivan
    I need to visualize some scientific calculations. I generally prefer reusing code if there is already a good available instead of inventing wheels each time, that's why I am asking. I need a C# code to draw charts (just outputting a bitmap is ok) of 2d (y=f(x)) and 3d (z=f(x,y)) digital data sets (where any axis can be float, int or datetime), sometimes combined. If I go here and click 3D in the navigation bar on the left, there I can see what I need. But the cheapest version costs $759 there, looks scary for a hobby project of an east-european student :-(

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  • How do I get a JComponent to resize after calling `setVisible(true)`?

    - by iWerner
    Our application displays a 2D view of our data (mainly maps) and then allows the user to change to a 3D view. The 2D and 3D views are generated by custom C++ code that is SWIG'ed into our Swing GUI and wrapped within a JComponent. These JComponents are then displayed within another parent JComponent. Our problem is that when we change from the 2D to the 3D view and then back to the 2D view, when we resize the window the 2D view does not get resized. The resize events don't get sent to the 2D view. Our application runs under Linux (Fedora 11). We're running Java version 1.6.0_12. Here is some sample code in which I've replaced the 2D view and 3D view with two 2 JButtons, that produces the same behaviour. Once you go to 3D and then back to 2D, resizing the window does not cause the 2D view to be resized. /* TestFrame.java * Compile with: $ javac TestFrame.java * Run with: $ java TestFrame */ import java.awt.BorderLayout; import java.awt.Container; import java.awt.event.ComponentEvent; import java.awt.event.ComponentListener; import javax.swing.JButton; public class TestFrame extends javax.swing.JFrame { private boolean mode2D = true; private JButton view2D = null; private JButton view3D = null; private Container parent = null; public TestFrame() { initComponents(); containerPanel.setLayout(new BorderLayout()); view2D = new JButton("2D View"); view2D.addComponentListener(new MyListener("2D VIEW")); containerPanel.add(view2D); } private void changerButtonActionPerformed(java.awt.event.ActionEvent evt) { if (parent == null) { parent = view2D.getParent(); } if (mode2D) { System.out.println("Going from 2D to 3D"); view2D.setVisible(false); if (view3D != null) { view3D.setVisible(true); } else { view3D = new JButton("3D View"); view3D.addComponentListener(new MyListener("3D VIEW")); parent.add(view3D); } ((JButton) evt.getSource()).setText("Change to 2D"); mode2D = false; } else { System.out.println("Going from 3D to 2D"); view3D.setVisible(false); view2D.setVisible(true); ((JButton) evt.getSource()).setText("Change to 3D"); mode2D = true; } } public static void main(String args[]) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { new TestFrame().setVisible(true); } }); } private javax.swing.JPanel containerPanel; private javax.swing.JButton changerButton; private class MyListener implements ComponentListener { private String name; public MyListener(String name) { this.name = name; } @Override public void componentHidden(ComponentEvent event) { System.out.println("@@@ [" + name + "] component Hidden"); } @Override public void componentResized(ComponentEvent event) { System.out.println("@@@ [" + name + "] component Resized"); } @Override public void componentShown(ComponentEvent event) { System.out.println("@@@ [" + name + "] component Shown"); } @Override public void componentMoved(ComponentEvent event) { System.out.println("@@@ [" + name + "] component Moved"); } }; @SuppressWarnings("unchecked") private void initComponents() { containerPanel = new javax.swing.JPanel(); changerButton = new javax.swing.JButton(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); containerPanel.setBorder(new javax.swing.border.MatteBorder(null)); javax.swing.GroupLayout containerPanelLayout = new javax.swing.GroupLayout(containerPanel); containerPanel.setLayout(containerPanelLayout); containerPanelLayout.setHorizontalGroup( containerPanelLayout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGap(0, 374, Short.MAX_VALUE) ); containerPanelLayout.setVerticalGroup( containerPanelLayout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGap(0, 239, Short.MAX_VALUE) ); changerButton.setText("Change to 3D"); changerButton.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent evt) { changerButtonActionPerformed(evt); } }); javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane()); getContentPane().setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addContainerGap() .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addComponent(containerPanel, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE) .addComponent(changerButton)) .addContainerGap()) ); layout.setVerticalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addContainerGap() .addComponent(containerPanel, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE) .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED) .addComponent(changerButton) .addContainerGap()) ); pack(); } } (My apologies for the Netbeans generated GUI code) I should mention that when we call parent.remove(view2D) and parent.add(view3D) to change the views the X Windows ID of our 3D view changes and we're unable to get our 3D view back. Therefore parent.remove(view2D) and parent.add(view3D) is not really a solution and we have to call setVisible(false) and setVisible(true) on the JComponents that contain our 2D and 3D views in order to hide and show them. Any help will be greatly appreciated.

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  • Can I use Blender to create 3D wall image viewer application under Linux?

    - by sgon00
    Hi, Is that possible to use Blender to create Cooliris-like 3D wall image viewer application under Linux? I don't see many people use Blender (BGE) to create desktop application, so I am wondering if this is possible. People normally use Blender for modeling/movie and game engine. I can not find a good way to create 3D application in Linux so far. I was thinking about pyQT+opengl. But I feel that is hard to do. No robust and easy-to-use qt+opengl toolkit available from my research. I know a little bit of Blender, that's why I am asking if Blender is an alternative solution. (python is preferred) The image viewer doesn't have to be windowed. It can be full screen, like a game?. I would like to add many cool effects into this application. Hopefully cooler than Cooliris which is written in flash. Thanks a lot.

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  • Can you recommend an in-browser Ruby/Rails 3D renderer?

    - by mohawkjohn
    I want to draw some 3D network diagrams in a web browser, and the data for these diagrams are in a Rails app (in the database). I already use flotomatic as a Rails interface for pretty Javascript plots (e.g., independent variable, dependent variable). Certainly there are packages for drawing simple things in Javascript. What I'm looking for is (a) a Javascript package for 3D drawings that are displayed in a web browser (without a plugin), and (b) a Ruby API for that package, if possible. Any recommendations? Many thanks!

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  • Adobe Coldfusion Railo OpenBD Apache Tomcat Multiple Sites

    - by chris hough
    Here's what I am trying to do, unless I am crazy: I am trying to use Tomcat with the multiple workers, so far I got OpenBD working, but having trouble with Railo, and will be tackling Adobe after. each engine deployed as a war separated by different workers I wanted to keep both the sites and engines inside my sites directory I have to remap the symlink for the WEB-INF when I switch engines = have not found a way around this my thought is to have everything separated into modules and I want to be able to execute both cfm and php code in a single site.  Ideally, it would be amazing if there would be a way to not have to remap the symlink as well. thoughts? can this be done? I am trying to mimic how this would be setup on a live server, not using eclipse for example. here is what I am working with so far: my apache workers.properties worker.list=openbd, openbdadmin, railo, railoadmin  worker.openbd.type=ajp13  worker.openbd.host=local.mydev.openbd  worker.openbd.port=8009 worker.openbdadmin.type=ajp13  worker.openbdadmin.host=local.admin.openbd worker.openbdadmin.port=8009   worker.railo.type=ajp13  worker.railo.host=local.mydev.railo  worker.railo.port=8009 worker.railoadmin.type=ajp13  worker.railoadmin.host=local.admin.railo worker.railoadmin.port=8009   my tomcat servers.xml < Host name="local.admin.openbd" appBase="/Users/[myusername]/Websites/coldfusion.engines"  unpackWARs="false" autoDeploy="true" xmlValidation="true" xmlNamespaceAware="false"        < Context path="" docBase="openbd/" reloadable="true" privileged="true" antiResourceLocking="false" anitJARLocking="false" allowLinking="true" < /Host        < Host name="local.admin.railo"   appBase="/Users/[my username]/Websites/coldfusion.engines" unpackWARs="false" autoDeploy="true" xmlValidation="true" xmlNamespaceAware="false"        < Context path="" docBase="railo/"  reloadable="true" privileged="true" antiResourceLocking="false" anitJARLocking="false" allowLinking="true" < /Host < Host name="local.mydev.openbd"   appBase="/Users/[my username]/Websites/coldfusion.engines" unpackWARs="false" autoDeploy="true" xmlValidation="true" xmlNamespaceAware="false" < Context path="" docBase="/Users/[my username]/Websites/example.mydev/wwwroot/"  reloadable="true" privileged="true" antiResourceLocking="false" anitJARLocking="false" allowLinking="true"< /Context < /Host < Host name="local.mydev.railo"   appBase="/Users/[my username]/Websites/coldfusion.engines"  unpackWARs="false" autoDeploy="true" xmlValidation="true" xmlNamespaceAware="false" < Context path="" docBase="/Users/[my username]/Websites/example.mydev/wwwroot/"  reloadable="true" privileged="true" antiResourceLocking="false" anitJARLocking="false" allowLinking="true" < /Host my apache vhosts ServerName local.admin.openbd DocumentRoot /Users/[my username]/Websites/coldfusion.engines/openBD/ #Mount OpenBD and tell it to only server cfml files JkMount /*.cfm openbdadmin ErrorLog "/Users/[my username]/Websites/apache.logs/local_openbdadmin_error.log" ServerName local.admin.railo DocumentRoot /Users/[my username]/Websites/coldfusion.engines/railo/ #Mount Railo and tell it to only server cfml files JkMount /*.cfm railoadmin ErrorLog "/Users/[my username]/Websites/apache.logs/local_railoadmin_error.log" ServerName local.mydev DocumentRoot /Users/[my username]/Websites/example.mydev/wwwroot ErrorLog "/Users/[my username]/Websites/apache.logs/local_example_mydev_error.log" ServerName local.mydev.openbd DocumentRoot /Users/[my username]/Websites/example.mydev/wwwroot #Mount OpenBD and tell it to only server cfml files JkMount /*.cfm openbd ErrorLog "/Users/[my username]/Websites/apache.logs/local_example_mydev_openbd_error.log" ServerName local.mydev.railo DocumentRoot /Users/[my username]/Websites/example.mydev/wwwroot JkMount /*.cfm railo ErrorLog "/Users/[my username]/Websites/apache.logs/local_example_mydev_railo_error.log" my folder structure I am using websites/apache.logs/ websites/coldfusion.engines/ websites/coldfusion.engines/cfusion/ websites/coldfusion.engines/openBD/ websites/coldfusion.engines/railo/ websites/example.mydev/ websites/example.mydev/wwwroot/ websites/example.mydev/wwwroot/index.cfm   websites/example.mydev/wwwroot/index.htm   websites/example.mydev/wwwroot/index.php   error log output [Thu Aug 27 00:54:50.443 2009] [11279:2686719776] [info] init_jk::mod_jk.c (3183): mod_jk/1.2.28 initialized [Thu Aug 27 00:54:51.346 2009] [11280:2686719776] [info] init_jk::mod_jk.c (3183): mod_jk/1.2.28 initialized [Thu Aug 27 00:55:18.963 2009] [11284:2686719776] [info] jk_open_socket::jk_connect.c (594): connect to 127.0.0.1:8009 failed (errno=61) [Thu Aug 27 00:55:18.963 2009] [11284:2686719776] [info] ajp_connect_to_endpoint::jk_ajp_common.c (922): Failed opening socket to (127.0.0.1:8009) (errno=61) [Thu Aug 27 00:55:18.963 2009] [11284:2686719776] [error] ajp_send_request::jk_ajp_common.c (1507): (openbdadmin) connecting to backend failed. Tomcat is probably not started or is listening on the wrong port (errno=61) [Thu Aug 27 00:55:18.963 2009] [11284:2686719776] [info] ajp_service::jk_ajp_common.c (2447): (openbdadmin) sending request to tomcat failed (recoverable), because of error during request sending (attempt=1) [Thu Aug 27 00:55:19.063 2009] [11284:2686719776] [info] jk_open_socket::jk_connect.c (594): connect to 127.0.0.1:8009 failed (errno=61) [Thu Aug 27 00:55:19.063 2009] [11284:2686719776] [info] ajp_connect_to_endpoint::jk_ajp_common.c (922): Failed opening socket to (127.0.0.1:8009) (errno=61) [Thu Aug 27 00:55:19.063 2009] [11284:2686719776] [error] ajp_send_request::jk_ajp_common.c (1507): (openbdadmin) connecting to backend failed. Tomcat is probably not started or is listening on the wrong port (errno=61) [Thu Aug 27 00:55:19.063 2009] [11284:2686719776] [info] ajp_service::jk_ajp_common.c (2447): (openbdadmin) sending request to tomcat failed (recoverable), because of error during request sending (attempt=2) [Thu Aug 27 00:55:19.063 2009] [11284:2686719776] [error] ajp_service::jk_ajp_common.c (2466): (openbdadmin) connecting to tomcat failed. [Thu Aug 27 00:55:19.063 2009] [11284:2686719776] [info] jk_handler::mod_jk.c (2615): Service error=-3 for worker=openbdadmin [Thu Aug 27 00:55:20.377 2009] [11283:2686719776] [info] jk_open_socket::jk_connect.c (594): connect to 127.0.0.1:8009 failed (errno=61) [Thu Aug 27 00:55:20.377 2009] [11283:2686719776] [info] ajp_connect_to_endpoint::jk_ajp_common.c (922): Failed opening socket to (127.0.0.1:8009) (errno=61) [Thu Aug 27 00:55:20.377 2009] [11283:2686719776] [error] ajp_send_request::jk_ajp_common.c (1507): (railoadmin) connecting to backend failed. Tomcat is probably not started or is listening on the wrong port (errno=61) [Thu Aug 27 00:55:20.377 2009] [11283:2686719776] [info] ajp_service::jk_ajp_common.c (2447): (railoadmin) sending request to tomcat failed (recoverable), because of error during request sending (attempt=1) [Thu Aug 27 00:55:20.477 2009] [11283:2686719776] [info] jk_open_socket::jk_connect.c (594): connect to 127.0.0.1:8009 failed (errno=61) [Thu Aug 27 00:55:20.477 2009] [11283:2686719776] [info] ajp_connect_to_endpoint::jk_ajp_common.c (922): Failed opening socket to (127.0.0.1:8009) (errno=61) [Thu Aug 27 00:55:20.477 2009] [11283:2686719776] [error] ajp_send_request::jk_ajp_common.c (1507): (railoadmin) connecting to backend failed. Tomcat is probably not started or is listening on the wrong port (errno=61) [Thu Aug 27 00:55:20.477 2009] [11283:2686719776] [info] ajp_service::jk_ajp_common.c (2447): (railoadmin) sending request to tomcat failed (recoverable), because of error during request sending (attempt=2) [Thu Aug 27 00:55:20.477 2009] [11283:2686719776] [error] ajp_service::jk_ajp_common.c (2466): (railoadmin) connecting to tomcat failed. [Thu Aug 27 00:55:20.477 2009] [11283:2686719776] [info] jk_handler::mod_jk.c (2615): Service error=-3 for worker=railoadmin

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  • Adobe Coldfusion Railo OpenBD Apache Tomcat Multiple Sites

    - by chris hough
    Here's what I am trying to do, unless I am crazy: I am trying to use Tomcat with the multiple workers, so far I got OpenBD working, but having trouble with Railo, and will be tackling Adobe after. each engine deployed as a war separated by different workers I wanted to keep both the sites and engines inside my sites directory I have to remap the symlink for the WEB-INF when I switch engines = have not found a way around this my thought is to have everything separated into modules and I want to be able to execute both cfm and php code in a single site.  Ideally, it would be amazing if there would be a way to not have to remap the symlink as well. thoughts? can this be done? I am trying to mimic how this would be setup on a live server, not using eclipse for example. here is what I am working with so far: my apache workers.properties worker.list=openbd, openbdadmin, railo, railoadmin  worker.openbd.type=ajp13  worker.openbd.host=local.mydev.openbd  worker.openbd.port=8009 worker.openbdadmin.type=ajp13  worker.openbdadmin.host=local.admin.openbd worker.openbdadmin.port=8009   worker.railo.type=ajp13  worker.railo.host=local.mydev.railo  worker.railo.port=8009 worker.railoadmin.type=ajp13  worker.railoadmin.host=local.admin.railo worker.railoadmin.port=8009   my tomcat servers.xml < Host name="local.admin.openbd" appBase="/Users/[myusername]/Websites/coldfusion.engines"  unpackWARs="false" autoDeploy="true" xmlValidation="true" xmlNamespaceAware="false"        < Context path="" docBase="openbd/" reloadable="true" privileged="true" antiResourceLocking="false" anitJARLocking="false" allowLinking="true" < /Host        < Host name="local.admin.railo"   appBase="/Users/[my username]/Websites/coldfusion.engines" unpackWARs="false" autoDeploy="true" xmlValidation="true" xmlNamespaceAware="false"        < Context path="" docBase="railo/"  reloadable="true" privileged="true" antiResourceLocking="false" anitJARLocking="false" allowLinking="true" < /Host < Host name="local.mydev.openbd"   appBase="/Users/[my username]/Websites/coldfusion.engines" unpackWARs="false" autoDeploy="true" xmlValidation="true" xmlNamespaceAware="false" < Context path="" docBase="/Users/[my username]/Websites/example.mydev/wwwroot/"  reloadable="true" privileged="true" antiResourceLocking="false" anitJARLocking="false" allowLinking="true"< /Context < /Host < Host name="local.mydev.railo"   appBase="/Users/[my username]/Websites/coldfusion.engines"  unpackWARs="false" autoDeploy="true" xmlValidation="true" xmlNamespaceAware="false" < Context path="" docBase="/Users/[my username]/Websites/example.mydev/wwwroot/"  reloadable="true" privileged="true" antiResourceLocking="false" anitJARLocking="false" allowLinking="true" < /Host my apache vhosts ServerName local.admin.openbd DocumentRoot /Users/[my username]/Websites/coldfusion.engines/openBD/ #Mount OpenBD and tell it to only server cfml files JkMount /*.cfm openbdadmin ErrorLog "/Users/[my username]/Websites/apache.logs/local_openbdadmin_error.log" ServerName local.admin.railo DocumentRoot /Users/[my username]/Websites/coldfusion.engines/railo/ #Mount Railo and tell it to only server cfml files JkMount /*.cfm railoadmin ErrorLog "/Users/[my username]/Websites/apache.logs/local_railoadmin_error.log" ServerName local.mydev DocumentRoot /Users/[my username]/Websites/example.mydev/wwwroot ErrorLog "/Users/[my username]/Websites/apache.logs/local_example_mydev_error.log" ServerName local.mydev.openbd DocumentRoot /Users/[my username]/Websites/example.mydev/wwwroot #Mount OpenBD and tell it to only server cfml files JkMount /*.cfm openbd ErrorLog "/Users/[my username]/Websites/apache.logs/local_example_mydev_openbd_error.log" ServerName local.mydev.railo DocumentRoot /Users/[my username]/Websites/example.mydev/wwwroot JkMount /*.cfm railo ErrorLog "/Users/[my username]/Websites/apache.logs/local_example_mydev_railo_error.log" my folder structure I am using websites/apache.logs/ websites/coldfusion.engines/ websites/coldfusion.engines/cfusion/ websites/coldfusion.engines/openBD/ websites/coldfusion.engines/railo/ websites/example.mydev/ websites/example.mydev/wwwroot/ websites/example.mydev/wwwroot/index.cfm   websites/example.mydev/wwwroot/index.htm   websites/example.mydev/wwwroot/index.php   error log output [Thu Aug 27 00:54:50.443 2009] [11279:2686719776] [info] init_jk::mod_jk.c (3183): mod_jk/1.2.28 initialized [Thu Aug 27 00:54:51.346 2009] [11280:2686719776] [info] init_jk::mod_jk.c (3183): mod_jk/1.2.28 initialized [Thu Aug 27 00:55:18.963 2009] [11284:2686719776] [info] jk_open_socket::jk_connect.c (594): connect to 127.0.0.1:8009 failed (errno=61) [Thu Aug 27 00:55:18.963 2009] [11284:2686719776] [info] ajp_connect_to_endpoint::jk_ajp_common.c (922): Failed opening socket to (127.0.0.1:8009) (errno=61) [Thu Aug 27 00:55:18.963 2009] [11284:2686719776] [error] ajp_send_request::jk_ajp_common.c (1507): (openbdadmin) connecting to backend failed. Tomcat is probably not started or is listening on the wrong port (errno=61) [Thu Aug 27 00:55:18.963 2009] [11284:2686719776] [info] ajp_service::jk_ajp_common.c (2447): (openbdadmin) sending request to tomcat failed (recoverable), because of error during request sending (attempt=1) [Thu Aug 27 00:55:19.063 2009] [11284:2686719776] [info] jk_open_socket::jk_connect.c (594): connect to 127.0.0.1:8009 failed (errno=61) [Thu Aug 27 00:55:19.063 2009] [11284:2686719776] [info] ajp_connect_to_endpoint::jk_ajp_common.c (922): Failed opening socket to (127.0.0.1:8009) (errno=61) [Thu Aug 27 00:55:19.063 2009] [11284:2686719776] [error] ajp_send_request::jk_ajp_common.c (1507): (openbdadmin) connecting to backend failed. Tomcat is probably not started or is listening on the wrong port (errno=61) [Thu Aug 27 00:55:19.063 2009] [11284:2686719776] [info] ajp_service::jk_ajp_common.c (2447): (openbdadmin) sending request to tomcat failed (recoverable), because of error during request sending (attempt=2) [Thu Aug 27 00:55:19.063 2009] [11284:2686719776] [error] ajp_service::jk_ajp_common.c (2466): (openbdadmin) connecting to tomcat failed. [Thu Aug 27 00:55:19.063 2009] [11284:2686719776] [info] jk_handler::mod_jk.c (2615): Service error=-3 for worker=openbdadmin [Thu Aug 27 00:55:20.377 2009] [11283:2686719776] [info] jk_open_socket::jk_connect.c (594): connect to 127.0.0.1:8009 failed (errno=61) [Thu Aug 27 00:55:20.377 2009] [11283:2686719776] [info] ajp_connect_to_endpoint::jk_ajp_common.c (922): Failed opening socket to (127.0.0.1:8009) (errno=61) [Thu Aug 27 00:55:20.377 2009] [11283:2686719776] [error] ajp_send_request::jk_ajp_common.c (1507): (railoadmin) connecting to backend failed. Tomcat is probably not started or is listening on the wrong port (errno=61) [Thu Aug 27 00:55:20.377 2009] [11283:2686719776] [info] ajp_service::jk_ajp_common.c (2447): (railoadmin) sending request to tomcat failed (recoverable), because of error during request sending (attempt=1) [Thu Aug 27 00:55:20.477 2009] [11283:2686719776] [info] jk_open_socket::jk_connect.c (594): connect to 127.0.0.1:8009 failed (errno=61) [Thu Aug 27 00:55:20.477 2009] [11283:2686719776] [info] ajp_connect_to_endpoint::jk_ajp_common.c (922): Failed opening socket to (127.0.0.1:8009) (errno=61) [Thu Aug 27 00:55:20.477 2009] [11283:2686719776] [error] ajp_send_request::jk_ajp_common.c (1507): (railoadmin) connecting to backend failed. Tomcat is probably not started or is listening on the wrong port (errno=61) [Thu Aug 27 00:55:20.477 2009] [11283:2686719776] [info] ajp_service::jk_ajp_common.c (2447): (railoadmin) sending request to tomcat failed (recoverable), because of error during request sending (attempt=2) [Thu Aug 27 00:55:20.477 2009] [11283:2686719776] [error] ajp_service::jk_ajp_common.c (2466): (railoadmin) connecting to tomcat failed. [Thu Aug 27 00:55:20.477 2009] [11283:2686719776] [info] jk_handler::mod_jk.c (2615): Service error=-3 for worker=railoadmin

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  • How to put a rgb image on gnuplot 3d plot?

    - by Stefano Borini
    I want to plot an rgb image with gnuplot, and it must be hovering inside a 3d plot box, so that it can act as a "floor" for my data. How can I do it ? THe gnuplot examples use a heatmap to map the rgb values, but this is not what I want. Apart from receiving an error GNUPLOT (plot_image): Color boxes cannot handle RGB components. It is not what I want in any case. I need the full rgb data in the box, not mapped through a heatmap.

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