Search Results

Search found 17192 results on 688 pages for 'geeks with blogs'.

Page 61/688 | < Previous Page | 57 58 59 60 61 62 63 64 65 66 67 68  | Next Page >

  • My Upcoming Talk at South Florida&rsquo;s ITPalooza 2012 - NuGet for Open Source and Enterprise Environments

    - by Sam Abraham
    I am very excited to be speaking at IT Palooza next week. As this event’s audience will span professionals working in different facets of Information Technology, I chose to speak on NuGet, an essential tool for any Microsoft Stack developer, as the topic can be of value to managers, architects, IT personnel, as well as developers. For more information on ITPalooza, please visit: http://itpalooza.e2mktg.com/ To register please visit: http://www.fladotnet.com/Reg.aspx?EventID=627   Below are the abstract and speaker bio: Leveraging NuGet for Open Source and Enterprise Environments NuGet is an open source package management system for .NET and Visual Studio that makes it easy to add, update, or remove external libraries in a .Net Project. In this session, we will be covering how NuGet makes open source libraries easily discoverable and usable. We will then move to demonstrate "NuGet for the Enterprise" as we setup a local library repository and configure NuGet to ensure external library versioning is consistent among project developers. Speakers: Sam Abraham is a Microsoft Certified Professional, Microsoft Certified Technology Specialist (MCTS ASP.Net 3.5, 4.0 and Silverlight 4) and Certified ScrumMaster (CSM) striving to leverage proven technology solutions to produce cost-effective, quality software that meets customer needs, timelines and budgets. He is currently a member of the Software Engineering Team at SISCO, the leader in maritime security solutions with customers including Princess, Carnival, and Royal Caribbean Cruise Lines as well as the US Coast Guard. A strong believer in learning through sharing and the value of community fellowship, Sam has been actively involved in the local community as leader of the West Palm Beach Developers' Group, volunteer board member at the International Association for All IT Architects South Florida Chapter (IASA), and former volunteer at the South Florida Chapter of the Project Management Institute (PMI).

    Read the article

  • FAT Volume and CE

    - by Kate Moss' Open Space
    Whenever we format a disk volume, it is a good idea to name the label so it will be easier to categorize. To label a volume, we can use LABEL command or UI depends on your preference. Windows CE does provide FAT driver and support various format (FAT12, FAT16,FAT32, ExFAT and TFAT - transaction-safe FAT) and many feature to let you scan and even defrag the volume but not labeling. At any time you format a volume in CE and then mount it on PC, the label is always empty! Of course, you can always label the volume on PC, even it is formatted in CE. So looks like CE does not care about the volume label at all, neither report the label to OS nor changing the label on FAT.So how can we set the volume label in CE? To Answer this question, we need to know how does FAT stores the volume label. Here are some on-line resources are handy for parsing FAT. http://en.wikipedia.org/wiki/File_Allocation_Table http://www.pjrc.com/tech/8051/ide/fat32.html http://www.microsoft.com/whdc/system/platform/firmware/fatgen.mspx You can refer to PUBLIC\COMMON\OAK\DRIVERS\FSD\FATUTIL\MAIN\bootsec.h and dosbpb.h or the above links for the fields we discuss here. The first sector of a FAT Volume (it is not necessary to be the first sector of a disk.) is a FAT boot sector and BPB (BIOS Parameter Block). And at offset 43, bgbsVolumeLabel (or bsVolumeLabel on FAT16) is for storing the volume lable, but note in the spec also indicates "FAT file system drivers should make sure that they update this field when the volume label file in the root directory has its name changed or created.". So we can't just simply update the bgbsVolumeLabel but also need to create a volume lable file in root directory. The volume lable file is not a real file but just a file entry in root directory with zero file lenth and a very special file attribute, ATTR_VOLUME_ID. (defined in public\common\oak\drivers\fsd\fatutil\MAIN\fatutilp.h) Locating and accessing bootsector is quite straight forward, as long as we know the starting sector of a FAT volume, that's it. But where is the root directory? The layout of a typical FAT is like this Boot sector (Volume ID in the figure) followed by Reserved Sectors (1 on FAT12/16 and 32 on FAT32), then FAT chain table(s) (can be 1 or 2), after that is the root directory (FAT12/16 and not shows in the figure) then begining of the File and Directories. In FAT12/16, the root directory is placed right after FAT so it is not hard to caculate the offset in the volume. But in FAT32, this rule is no longer true: the first cluster of the root directory is determined by BGBPB_RootDirStrtClus (or offset 44 in boot sector). Although this field is usually 0x00000002 (it is how CE initial the root directory after formating a volume. Note we should never assume it is always true) which means the first cluster contains data but not like the root directory is contiguous in FAT12/16, it is just like a regular file can be fragmented. So we need to access the root directory (of FAT32) hopping one cluster to another by traversing FAT table. Let's trace the code now. Although the source of FAT driver is not available in CE Shared Source program, but the formatter, Fatutil.dll, is available in public\common\oak\drivers\fsd\fatutil\MAIN\formatdisk.cpp. Be aware the public code only provides formatter for FAT12/16/32 for ExFAT it is still not available. FormatVolumeInternal is the main worker function. With the knowledge here, you should be able the trace the code easily. But I would like to discuss the following code pieces     dwReservedSectors = (fo.dwFatVersion == 32) ? 32 : 1;     dwRootEntries = (fo.dwFatVersion == 32) ? 0 : fo.dwRootEntries; Note the dwReservedSectors is 32 in FAT32 and 1 in FAT12/16. Root Entries is another different mentioned in previous paragraph, 0 for FAT32 (dynamic allocated) and fixed size (usually 512, defined in DEFAULT_ROOT_ENTRIES in public\common\sdk\inc\fatutil.h) And then here   memset(pBootSec->bsVolumeLabel, 0x20, sizeof(pBootSec->bsVolumeLabel)); It sets the Volume Label as empty string. Now let's carry on to the next section - write the root directory.     if (fo.dwFatVersion == 32) {         if (!(fo.dwFlags & FATUTIL_FORMAT_TFAT)) {             dwRootSectors = dwSectorsPerCluster;         }         else {             DIRENTRY    dirEntry;             DWORD       offset;             int               iVolumeNo;             memset(pbBlock, 0, pdi->di_bytes_per_sect);             memset(&dirEntry, 0, sizeof(DIRENTRY));                         dirEntry.de_attr = ATTR_VOLUME_ID;             // the first one is volume label             memcpy(dirEntry.de_name, "TFAT       ", sizeof (dirEntry.de_name));             memcpy(pbBlock, &dirEntry, sizeof(dirEntry));              ...             // Skip the next step of zeroing out clusters             dwCurrentSec += dwSectorsPerCluster;             dwRootSectors = 0;         }     }     // Each new root directory sector needs to be zeroed.     memset(pbBlock, 0, cbSizeBlk);     iRootSec=0;     while ( iRootSec < dwRootSectors) { Basically, the code zero out the each entry in root directory depends on dwRootSectors. In FAT12/16, the dwRootSectors is calculated as the sectors we need for the root entries (512 for most of the case) and in FAT32 it just zero out the one cluster. Please note that, if it is a TFAT volume, it initialize the root directory with special volume label entries for some special purpose. Despite to its unusual initialization process for TFAT, it does provide a example for how to create a volume entry. With some minor modification, we can assign the volume label in FAT formatter and also remember to sync the volume label with bsVolumeLabel or bgbsVolumeLabel in boot sector.

    Read the article

  • ISO Mount for Windown 7 and/or Server 2008

    - by Eric Johnson
    Apparently it's hard to locate a free ISO mapper these days.  Like most people I've use Microsoft's Virtual CD ROM to mount ISO images on XP and server 2003 machines.   This will not work in Windows 7 and Server 2008 machines.  Therefore, I recommend people try out magic ISO instead.   It's freeware and can be downloaded from the following URL. http://www.magiciso.com/tutorials/miso-magicdisc-history.htm

    Read the article

  • IE 10 Win UI Version Won&rsquo;t Support Flash*

    - by D'Arcy Lussier
    Rabid Gremlin has a blog post up entitled: Did Microsoft just kill Flash? IE 10 won’t run Flash unless your site is on a Microsoft whitelist! Apparently this is true…kind of. There are 2 versions of IE 10 that ship with WIndows 8. One is the Windows UI version (in this article, I’m going to reference this as IE10Metro) and one is the desktop version. These are entirely different apps, different codebases. IE10Metro will *not* serve up Flash content unless the website hosting the content has been whitelisted with Microsoft, as per this Microsoft document. IE10 for the desktop will serve Flash content without any issues. In a broader view, what this means is that web developers now need to consider another browser for testing their sites in – IE 10 Metro, in addition to IE 10 Desktop. D

    Read the article

  • Initial Review - Mastering Unreal Technology I: Introduction to Level Design with Unreal Engine 3

    - by Matt Christian
    Recently I purchased 3 large volumes on using the Unreal 3 Engine to create levels and custom games.  This past weekend I cracked the spine of the first and started reading.  Here are my early impressions (I'm ~250 pages into it, with appendices it's about 900). Pros Interestingly, the book starts with an overview of the Unreal engines leading up to Unreal 3 (including Gears of War) and follows with some discussion on planning a mod and what goes into the game development process.  This is nice for an intro to the book and is much preferred rather than a simple chapter detailing what is on the included CD, how to install and setup UnrealEd, etc...  While the chapter on Unreal history and planning can be considered 'fluff', it's much less 'fluffy' than most books provide. I need to mention one thing here that is pretty crucial in the way I'm going to continue reviewing this book.  Most technical books like this are used as a shelf reference; as a thick volume you use for looking up techniques every now and again.  Even so, I prefer reading from cover to cover, including chapters I may already be knowledgable on (I'm sure this is typical for most people).  If there was a chapter on installing UnrealEd (the previously mentioned 'fluff'), I would probably force myself to read it, even though I've installed the game and engine multiple times on different systems. Chapter 3 is where we really get to the introduction piece of UnrealEd, creating your first basic level.  This large chapter details creating two small rooms, adding static meshes, adding lighting, creating and adding particle emitters, creating a door that animates with Unreal Matinee and Kismet, static meshes with physics, and other little additions to make your level look less beginner.  This really is a chapter that overviews the entire rest of the book, as each chapter following details the creation and intermediate usages of Static Meshes, Materials, Lighting, etc... One other very nice part to this book is the way the tutorials are setup.  Each tutorial builds off the previous and all are step-by-step.  If you haven't completed one yet, you can find all the starting files on the CD that comes with the book. Cons While the description of the overview chapter (Chapter 3) is fresh in your mind, let me start the cons by saying this chapter is setup extremely confusing for the noob.  At one point, you end up creating a door mesh and setting it up as a InteropMesh so that it is ready to be animated, only to switch to particles and spend a good portion of time working on a different piece of the level.  Yes, this is actually how I develop my levels (jumping back and forth), though it's very odd for a book to jump out of sequence. The next item might be a positive or a negative depending on your skill level with UnrealEd.  Most of the introduction to the editor layout is found in one of the Appendices instead of before Chapter 3.  For new readers, this might lead to confusion as Appendix A would typically be read between Chapter 2 and 3.  However, this is a positive for those with some experience in UnrealEd as they don't have to force themselves through a 'learn every editor button' chapter.  I'm listing this in the Cons section as the book is 'Introduction to...' and is probably going to be directed toward a lot of very beginner developers. Finally, there's a lack of general description to a lot of the underlying engine and what each piece in UnrealEd is or does.  Sometimes you'll be performing Tutorial after Tutorial with barely a paragraph in between describing ANY of what you've just done.  Tutorial 1.1 Step 6 says to press Button X, so you do.  But why?  This is in part a problem with the structure of the tutorials rather than the content of the book.  Since the tutorials are so focused on a step-by-step (or procedural) description of a process, you learn the process and not why you're doing that.  For example, you might learn how to size a material to a surface, but will only learn what buttons to press and not what each one does. This becomes extremely apparent in the chapter on Static Meshes as most of the chapter is spent in 3D Studio Max.  Since there are books on 3DSM and modelling, the book really only tells you the steps and says to go grab a book on modelling if you're really interested in 3DSM.  Again, I've learned the process to develop my own meshes in 3DSM, but I don't know the why behind the steps. Conclusion So far the book is very good though I would have a hard time recommending it to a complete beginner.  I would suggest anyone looking at this book (obviously including the other 2, more advanced volumes) to pick up a copy of UDK or Unreal 3 (available online or via download services such as Steam) and watch some online tutorials and play with it first.  You'll find plenty of online videos available that were created by the authors and may suit as a better introduction to the editor.

    Read the article

  • Merging Waterfall and Agile – Getting the Worst of Both Worlds

    - by Nick Harrison
    Many people have seen and appreciate the elegance and practicality of agile methodologies.   Sadly there is still not widespread adoption.   There is still push back from many directions and from many different sources.   Some people don't understand how it is supposed to work. Some people don't believe that it could possibly work. Some people mistakenly believe that it is just code for a lazy project team trying to wiggle out of structure Some people mistakenly believe that it can work only with a very small highly trained team Some people are afraid of the control that they feel they will be losing. I have seen some people try to merge agile and water fall hoping to achieve the best of both worlds.   Unfortunately, the reality is that you end up with the worst of both worlds.   And they both can get pretty bad. Another Sad Reality Some people in an effort to get buy in for following an Agile Methodology have attempted to merge these two practices.   Sometimes this may stem from trying to assuage individual fears that they are not losing relevance.   Sometimes it may be to meet contractual obligations or to fulfill regulatory requirements.   Sometimes may not know better. These two approaches to software development cannot coexist on the same project. Let's review the main tenants of the Agile Manifesto: Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan That is, while there is value in the items on the right, we value the items on the left more. Meanwhile the main tenants of the Waterfall Approach could be summarized as: Processes and procedures over individuals Comprehensive documentation proves that the software works Well defined contracts and negotiations protects the customer relationship If the plan is made right, there should be no change  Merging these two approaches will always end badly.

    Read the article

  • BizTalk 2009 - Naming Guidelines

    - by StuartBrierley
    The following is effectively a repost of the BizTalk 2004 naming guidlines that I have previously detailed.  I have posted these again for completeness under BizTalk 2009 and to allow an element of separation in case I find some reason to amend these for BizTalk 2009. These guidlines should be universal across any version of BizTalk you may wish to apply them to. General Rules All names should be named with a Pascal convention. Project Namespaces For message schemas: [CompanyName].XML.Schemas.[FunctionalName]* Examples:  ABC.XML.Schemas.Underwriting DEF.XML.Schemas.MarshmellowTradingExchange * Donates potential for multiple levels of functional name, such as Underwriting.Dictionary.Valuation For web services: [CompanyName].Web.Services.[FunctionalName] Examples: ABC.Web.Services.OrderJellyBeans For the main BizTalk Projects: [CompanyName].BizTalk.[AssemblyType].[FunctionalName]* Examples: ABC.BizTalk.Mappings.Underwriting ABC.BizTalk.Orchestrations.Underwriting * Donates potential for multiple levels of functional name, such as Mappings.Underwriting.Valuations Assemblies BizTalk Assembly names should match the associated Project Namespace, such as ABC.BizTalk.Mappings.Underwriting. This pertains to the formal assembly name and the DLL name. The Solution name should take the name of the main project within the solution, and also therefore the namespace for that project. Although long names such as this can be unwieldy to work with, the benefits of having the full scope available when the assemblies are installed on the target server are generally judged to outweigh this inconvenience. Messaging Artifacts Artifact Standard Notes Example Schema <DescriptiveName>.xsd   .NET Type name should match, without file extension.    .NET Namespace will likely match assembly name. PurchaseOrderAcknowledge_FF.xsd  or FNMA100330_FF.xsd Property Schema <DescriptiveName>.xsd Should be named to reflect possible common usage across multiple schemas  IspecMessagePropertySchema.xsd UnderwritingOrchestrationKeys.xsd Map <SourceSchema>2<DestinationSchema>.btm Exceptions to this may be made where the source and destination schemas share the majority of the name, such as in mainframe web service maps InstructionResponse2CustomEmailRequest.btm (exception example) AccountCustomerAddressSummaryRequest2MainframeRequest.btm Orchestration <DescriptiveName>.odx   GetValuationReports.odx SendMTEDecisionResponse.odx Send/Receive Pipeline <DescriptiveName>.btp   ValidatingXMLReceivePipeline.btp FlatFileAssembler.btp Receive Port A plainly worded phrase that will clearly explain the function.    FraudPreventionServices LetterProcessing   Receive Location A plainly worded phrase that will clearly explain the function.  ? Do we want to include the transport type here ? Arrears Web Service Send Port Group A plainly worded phrase that will clearly explain the function.   Customer Updates Send Port A plainly worded phrase that will clearly explain the function.    ABCProductUpdater LogLendingPolicyOutput Parties A meaningful name for a Trading Partner. If dealing with multiple entities within a Trading Partner organization, the Organization name could be used as a prefix.   Roles A meaningful name for the role that a Trading Partner plays.     Orchestration Workflow Shapes Shape Standard Notes Example Scopes <DescriptionOfContainedWork> or <DescOfcontainedWork><TxType>   Including info about transaction type may be appropriate in some situations where it adds significant documentation value to the diagram. HandleReportResponse         Receive Receive<MessageName> Typically, MessageName will be the same as the name of the message variable that is being received “into”. ReceiveReportResponse Send Send<MessageName> Typically, MessageName will be the same as the name of the message variable that is being sent. SendValuationDetailsRequest Expression <DescriptionOfEffect> Expression shapes should be named to describe the net effect of the expression, similar to naming a method.  The exception to this is the case where the expression is interacting with an external .NET component to perform a function that overlaps with existing BizTalk functionality – use closest BizTalk shape for this case. CreatePrintXML Decide <DescriptionOfDecision> A description of what will be decided in the “if” branch Report Type? Perform MF Save? If-Branch <DescriptionOfDecision> A (potentially abbreviated) description of what is being decided Mortgage Valuation Yes Else-Branch Else Else-branch shapes should always be named “Else” Else Construct Message (Assign) Create<Message> (for Construct)     <ExpressionDescription> (for expression) If a Construct shape contains a message assignment, it should be prefixed with “Create” followed by an abbreviated name of the message being assigned.    The actual message assignment shape contained should be named to describe the expression that is contained. CreateReportDataMV   which contains expression: ExtractReportData Construct Message (Transform) Create<Message> (for Construct)   <SourceSchema>2<DestSchema> (for transform) If a Construct shape contains a message transform, it should be prefixed with “Create” followed by an abbreviated name of the message being assigned.   The actual message transform shape contained should generally be named the same as the called map.  CreateReportDataMV   which contains transform: ReportDataMV2ReportDataMV                 Construct Message (containing multiple shapes)   If a Construct Message shape uses multiple assignments or transforms, the overall shape should be named to communicate the net effect, using no prefix.     Call/Start Orchestration Call<OrchestrationName>   Start<OrchestrationName>     Throw Throw<ExceptionType> The corresponding variable name for the exception type should (often) be the same name as the exception type, only camel-cased. ThrowRuleException, which references the “ruleException” variable.     Parallel <DescriptionOfParallelWork> Parallel shapes should be named by a description of what work will be done in parallel   Delay <DescriptionOfWhatWaitingFor> Delay shapes should be named by a description of what is being waited for.  POAcknowledgeTimeout Listen <DescriptionOfOutcomes> Listen shapes should be named by a description that captures (to the degree possible) all the branches of the Listen shape POAckOrTimeout FirstShippingBid Loop <DescriptionOfLoop> A (potentially abbreviated) description of what the loop is. ForEachValuationReport WhileErrorFlagTrue Role Link   See “Roles” in messaging naming conventions above.   Suspend <ReasonDescription> Describe what action an administrator must take to resume the orchestration.  More detail can be passed to error property – and should include what should be done by the administrator before resuming the orchestration. ReEstablishCreditLink Terminate <ReasonDescription> Describe why the orchestration terminated.  More detail can be passed to error property. TimeoutsExpired Call Rules Call<PolicyName> The policy name may need to be abbreviated. CallLendingPolicy Compensate Compensate or Compensate<TxName> If the shape compensates nested transactions, names should be suffixed with the name of the nested transaction – otherwise it should simple be Compensate. CompensateTransferFunds Orchestration Types Type Standard Notes Example Multi-Part Message Types <LogicalDocumentType>   Multi-part types encapsulate multiple parts.  The WSDL spec indicates “parts are a flexible mechanism for describing the logical abstract content of a message.”  The name of the multi-part type should correspond to the “logical” document type, i.e. what the sum of the parts describes. InvoiceReceipt   (which might encapsulate an invoice acknowledgement and a payment voucher.) Multi-Part Messsage Part <SchemaNameOfPart> Should be named (most often) simply for the schema (or simple type) associated with the part. InvoiceHeader Messages <SchemaName> or <MuliPartMessageTypeName> Should be named based on the corresponding schema type or multi-part message type.  If there is more than one variable of a type, name for its use within the orchestration. ReportDataMV UpdatedReportDataMV Variables <DescriptiveName>   TargetFilePath StringProcessor Port Types <FunctionDescription>PortType Should be named to suggest the nature of an endpoint, with pascal casing and suffixed with “PortType”.   If there will be more than one Port for a Port Type, the Port Type should be named according to the abstract service supplied.   The WSDL spec indicates port types are “a named set of abstract operations and the abstract messages involved” that also encapsulates the message pattern (i.e. one-way, request-response, solicit-response) that all operations on the port type adhere to. ReceiveReportResponsePortType  or CallEAEPortType (This is a two way port, so Receove or Send alone would not be appropriate.  Could have been ProcessEAERequestPortType etc....) Ports <FunctionDescription>Port Should be named to suggest a grouping of functionality, with pascal casing and suffixed with “Port.”  ReceiveReportResponsePort CallEAEPort Correlation types <DescriptiveName> Should be named based on the logical name of what is being used to correlate.  PurchaseOrderNumber Correlation sets <DescriptiveName> Should be named based on the corresponding correlation type.  If there is more than one, it should be named to reflect its specific purpose within the orchestration.   PurchaseOrderNumber Orchestration parameters <DescriptiveName> Should be named to match the caller’s names for the corresponding variables where appropriate.

    Read the article

  • Crowdsourcing MVVM Light Toolkit support

    - by Laurent Bugnion
    Considering the number of emails that are sent to me asking for support for MVVM Light toolkit, I find myself unable to answer all of them in sufficient time to make me feel good. In consequence, I started to send the following message in response to support queries, either per email or on the MVVM Light Codeplex discussion page. Hi, I am doing my best to answer all the questions as fast as possible. I receive a lot of them, however, and cannot reply to everyone fast enough to make me happy. Due to this, I would like to encourage you to post your question on StackOverflow, and tag it with the tag mvvm-light. StackOverflow is an awesome site where tons of developers help others with their technical question. http://stackoverflow.com/questions/tagged/mvvm-light I will monitor this tag on the StackOverflow website and do my best to answer questions. The advantage of StackOverflow over the Codeplex discussion is the sheer number of qualified developers able to help you with your questions, the visibility of the question itself, and the whole StackOverflow infrastructure (reputation, up- or down-vote, comments, etc) Thanks! Laurent Bug reports Regarding bug reports, feel free to continue to send them to the Codeplex site (preferred), or to me directly. I hope that this will help all support queries to be answered faster, and with the great quality for which the StackOverflow users are known!   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

    Read the article

  • Dutch for once: op zoek naar een nieuwe uitdaging!

    - by Dennis Vroegop
    Originally posted on: http://geekswithblogs.net/dvroegop/archive/2013/10/11/dutch-for-once-op-zoek-naar-een-nieuwe-uitdaging.aspxI apologize to my non-dutch speaking readers: this post is about me looking for a new job and since I am based in the Netherlands I will do this in Dutch… Next time I will be technical (and thus in English) again! Het leuke van interim zijn is dat een klus een keer afloopt. Ik heb heel bewust gekozen voor het leven als freelancer: ik wil graag heel veel verschillende mensen en organisaties leren kennen. Dit werk is daar bij uitstek geschikt voor! Immers: bij iedere klus breng ik niet alleen nieuwe ideeën en kennis maar ik leer zelf ook iedere keer ontzettend veel. Die kennis kan ik dan weer gebruiken bij een vervolgklus en op die manier verspreid ik die kennis onder de bedrijven in Nederland. En er is niets leukers dan zien dat wat ik meebreng een organisatie naar een ander niveau brengt! Iedere keer een ander bedrijf zoeken houdt in dat ik iedere keer weg moet gaan bij een organisatie. Het lastige daarvan is het juiste moment te vinden. Van buitenaf gezien is dat lastig in te schatten: wanneer kan ik niets vernieuwends meer bijdragen en is het tijd om verder te gaan? Wanneer is het tijd om te zeggen dat de organisatie alles weet wat ik ze kan bijbrengen? In mijn huidige klus is dat moment nu aangebroken. In de afgelopen elf maanden heb ik dit bedrijf zien veranderen van een kleine maar enthousiaste groep ontwikkelaars naar een professionele organisatie met ruim twee keer zo veel ontwikkelaars. Dat veranderingsproces is erg leerzaam geweest en ik ben dan ook erg blij dat ik die verandering heb kunnen en mogen begeleiden. Van drie teams met ieder vijf of zes ontwikkelaars naar zes teams met zeven tot acht ontwikkelaars per team groeien betekent dat je je ontwikkelproces heel anders moet insteken. Ook houdt dat in dat je je teams anders moet indelen, dat de organisatie zelf anders gemodelleerd moet worden en dat mensen anders met elkaar om moeten gaan. Om dat voor elkaar te krijgen is er door iedereen heel hard gewerkt, is er een aantal fouten gemaakt, is heel veel van die fouten geleerd en is uiteindelijk een vrijwel nieuw bedrijf ontstaan. Het is tijd om dit bedrijf te verlaten. Ik ben benieuwd waar ik hierna terecht kom: ik ben aan het rondkijken naar mogelijkheden. Ik weet wèl: het bedrijf waar ik naar op zoek ben, is een bedrijf dat openstaat voor veranderingen. Veranderingen, maar dan wel met het oog voor het individu; mensen staan immers centraal in de software ontwikkeling! Ik heb er in ieder geval weer zin in!

    Read the article

  • The Inkremental Architect&acute;s Napkin - #4 - Make increments tangible

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/06/12/the-inkremental-architectacutes-napkin---4---make-increments-tangible.aspxThe driver of software development are increments, small increments, tiny increments. With an increment being a slice of the overall requirement scope thin enough to implement and get feedback from a product owner within 2 days max. Such an increment might concern Functionality or Quality.[1] To make such high frequency delivery of increments possible, the transition from talking to coding needs to be as easy as possible. A user story or some other documentation of what´s supposed to get implemented until tomorrow evening at latest is one side of the medal. The other is where to put the logic in all of the code base. To implement an increment, only logic statements are needed. Functionality like Quality are just about expressions and control flow statements. Think of Assembler code without the CALL/RET instructions. That´s all is needed. Forget about functions, forget about classes. To make a user happy none of that is really needed. It´s just about the right expressions and conditional executions paths plus some memory allocation. Automatic function inlining of compilers which makes it clear how unimportant functions are for delivering value to users at runtime. But why then are there functions? Because they were invented for optimization purposes. We need them for better Evolvability and Production Efficiency. Nothing more, nothing less. No software has become faster, more secure, more scalable, more functional because we gathered logic under the roof of a function or two or a thousand. Functions make logic easier to understand. Functions make us faster in producing logic. Functions make it easier to keep logic consistent. Functions help to conserve memory. That said, functions are important. They are even the pivotal element of software development. We can´t code without them - whether you write a function yourself or not. Because there´s always at least one function in play: the Entry Point of a program. In Ruby the simplest program looks like this:puts "Hello, world!" In C# more is necessary:class Program { public static void Main () { System.Console.Write("Hello, world!"); } } C# makes the Entry Point function explicit, not so Ruby. But still it´s there. So you can think of logic always running in some function. Which brings me back to increments: In order to make the transition from talking to code as easy as possible, it has to be crystal clear into which function you should put the logic. Product owners might be content once there is a sticky note a user story on the Scrum or Kanban board. But developers need an idea of what that sticky note means in term of functions. Because with a function in hand, with a signature to run tests against, they have something to focus on. All´s well once there is a function behind whose signature logic can be piled up. Then testing frameworks can be used to check if the logic is correct. Then practices like TDD can help to drive the implementation. That´s why most code katas define exactly how the API of a solution should look like. It´s a function, maybe two or three, not more. A requirement like “Write a function f which takes this as parameters and produces such and such output by doing x” makes a developer comfortable. Yes, there are all kinds of details to think about, like which algorithm or technology to use, or what kind of state and side effects to consider. Even a single function not only must deliver on Functionality, but also on Quality and Evolvability. Nevertheless, once it´s clear which function to put logic in, you have a tangible starting point. So, yes, what I´m suggesting is to find a single function to put all the logic in that´s necessary to deliver on a the requirements of an increment. Or to put it the other way around: Slice requirements in a way that each increment´s logic can be located under the roof of a single function. Entry points Of course, the logic of a software will always be spread across many, many functions. But there´s always an Entry Point. That´s the most important function for each increment, because that´s the root to put integration or even acceptance tests on. A batch program like the above hello-world application only has a single Entry Point. All logic is reached from there, regardless how deep it´s nested in classes. But a program with a user interface like this has at least two Entry Points: One is the main function called upon startup. The other is the button click event handler for “Show my score”. But maybe there are even more, like another Entry Point being a handler for the event fired when one of the choices gets selected; because then some logic could check if the button should be enabled because all questions got answered. Or another Entry Point for the logic to be executed when the program is close; because then the choices made should be persisted. You see, an Entry Point to me is a function which gets triggered by the user of a software. With batch programs that´s the main function. With GUI programs on the desktop that´s event handlers. With web programs that´s handlers for URL routes. And my basic suggestion to help you with slicing requirements for Spinning is: Slice them in a way so that each increment is related to only one Entry Point function.[2] Entry Points are the “outer functions” of a program. That´s where the environment triggers behavior. That´s where hardware meets software. Entry points always get called because something happened to hardware state, e.g. a key was pressed, a mouse button clicked, the system timer ticked, data arrived over a wire.[3] Viewed from the outside, software is just a collection of Entry Point functions made accessible via buttons to press, menu items to click, gestures, URLs to open, keys to enter. Collections of batch processors I´d thus say, we haven´t moved forward since the early days of software development. We´re still writing batch programs. Forget about “event-driven programming” with its fancy GUI applications. Software is just a collection of batch processors. Earlier it was just one per program, today it´s hundreds we bundle up into applications. Each batch processor is represented by an Entry Point as its root that works on a number of resources from which it reads data to process and to which it writes results. These resources can be the keyboard or main memory or a hard disk or a communication line or a display. Together many batch processors - large and small - form applications the user perceives as a single whole: Software development that way becomes quite simple: just implement one batch processor after another. Well, at least in principle ;-) Features Each batch processor entered through an Entry Point delivers value to the user. It´s an increment. Sometimes its logic is trivial, sometimes it´s very complex. Regardless, each Entry Point represents an increment. An Entry Point implemented thus is a step forward in terms of Agility. At the same time it´s a tangible unit for developers. Therefore, identifying the more or less numerous batch processors in a software system is a rewarding task for product owners and developers alike. That´s where user stories meet code. In this example the user story translates to the Entry Point triggered by clicking the login button on a dialog like this: The batch then retrieves what has been entered via keyboard, loads data from a user store, and finally outputs some kind of response on the screen, e.g. by displaying an error message or showing the next dialog. This is all very simple, but you see, there is not just one thing happening, but several. Get input (email address, password) Load user for email address If user not found report error Check password Hash password Compare hash to hash stored in user Show next dialog Viewed from 10,000 feet it´s all done by the Entry Point function. And of course that´s technically possible. It´s just a bunch of logic and calling a couple of API functions. However, I suggest to take these steps as distinct aspects of the overall requirement described by the user story. Such aspects of requirements I call Features. Features too are increments. Each provides some (small) value of its own to the user. Each can be checked individually by a product owner. Instead of implementing all the logic behind the Login() entry point at once you can move forward increment by increment, e.g. First implement the dialog, let the user enter any credentials, and log him/her in without any checks. Features 1 and 4. Then hard code a single user and check the email address. Features 2 and 2.1. Then check password without hashing it (or use a very simple hash like the length of the password). Features 3. and 3.2 Replace hard coded user with a persistent user directoy, but a very simple one, e.g. a CSV file. Refinement of feature 2. Calculate the real hash for the password. Feature 3.1. Switch to the final user directory technology. Each feature provides an opportunity to deliver results in a short amount of time and get feedback. If you´re in doubt whether you can implement the whole entry point function until tomorrow night, then just go for a couple of features or even just one. That´s also why I think, you should strive for wrapping feature logic into a function of its own. It´s a matter of Evolvability and Production Efficiency. A function per feature makes the code more readable, since the language of requirements analysis and design is carried over into implementation. It makes it easier to apply changes to features because it´s clear where their logic is located. And finally, of course, it lets you re-use features in different context (read: increments). Feature functions make it easier for you to think of features as Spinning increments, to implement them independently, to let the product owner check them for acceptance individually. Increments consist of features, entry point functions consist of feature functions. So you can view software as a hierarchy of requirements from broad to thin which map to a hierarchy of functions - with entry points at the top.   I like this image of software as a self-similar structure on many levels of abstraction where requirements and code match each other. That to me is true agile design: the core tenet of Agility to move forward in increments is carried over into implementation. Increments on paper are retained in code. This way developers can easily relate to product owners. Elusive and fuzzy requirements are not tangible. Software production is moving forward through requirements one increment at a time, and one function at a time. In closing Product owners and developers are different - but they need to work together towards a shared goal: working software. So their notions of software need to be made compatible, they need to be connected. The increments of the product owner - user stories and features - need to be mapped straightforwardly to something which is relevant to developers. To me that´s functions. Yes, functions, not classes nor components nor micro services. We´re talking about behavior, actions, activities, processes. Their natural representation is a function. Something has to be done. Logic has to be executed. That´s the purpose of functions. Later, classes and other containers are needed to stay on top of a growing amount of logic. But to connect developers and product owners functions are the appropriate glue. Functions which represent increments. Can there always be such a small increment be found to deliver until tomorrow evening? I boldly say yes. Yes, it´s always possible. But maybe you´ve to start thinking differently. Maybe the product owner needs to start thinking differently. Completion is not the goal anymore. Neither is checking the delivery of an increment through the user interface of a software. Product owners need to become comfortable using test beds for certain features. If it´s hard to slice requirements thin enough for Spinning the reason is too little knowledge of something. Maybe you don´t yet understand the problem domain well enough? Maybe you don´t yet feel comfortable with some tool or technology? Then it´s time to acknowledge this fact. Be honest about your not knowing. And instead of trying to deliver as a craftsman officially become a researcher. Research an check back with the product owner every day - until your understanding has grown to a level where you are able to define the next Spinning increment. ? Sometimes even thin requirement slices will cover several Entry Points, like “Add validation of email addresses to all relevant dialogs.” Validation then will it put into a dozen functons. Still, though, it´s important to determine which Entry Points exactly get affected. That´s much easier, if strive for keeping the number of Entry Points per increment to 1. ? If you like call Entry Point functions event handlers, because that´s what they are. They all handle events of some kind, whether that´s palpable in your code or note. A public void btnSave_Click(object sender, EventArgs e) {…} might look like an event handler to you, but public static void Main() {…} is one also - for then event “program started”. ?

    Read the article

  • Connecting to SQL database using SQLCMD

    - by kaleidoscope
    As we all know, there are a number of ways you can connect to your SQL Azure Database. One of the quick options is to try to connect to SQL server is SQLCMD. To start the SQLCMD utility and connect to a named instance of SQL Server Open a Command Prompt window, and type sqlcmd -S myServer\instanceName. Replace myServer\instanceName with the name of the computer and the instance of SQL Server that you want to connect to. Press ENTER. The sqlcmd prompt (1>) indicates that you are connected to the specified instance of SQL Server. SQL Management Studio offers the facility to use SQLCMD from within SQL scripts by using SQLCMD Mode. How to: Enable SQLCMD mode in the Transact-SQL Editor (About how to start the editor, see How to: Start the Transact-SQL Editor.) To toggle SQLCMD mode from the Data menu 1. Open the query in the Transact-SQL editor. 2. On the Data menu, point to Transact-SQL Editor, and click SQLCMD Mode. To toggle SQLCMD mode from the toolbar 1. Open the query in the Transact-SQL editor. 2. On the Transact-SQL Editor toolbar, click SQLCMD Mode. To toggle SQLCMD mode from the shortcut menu 1. Open the query in the Transact-SQL editor. 2. Right-click anywhere in the editor window, and then click SQLCMD Mode. For more information follow below link http://msdn.microsoft.com/en-us/library/ms170207.aspx   Geeta, G

    Read the article

  • 10 PowerShell One Liners

    - by BizTalk Visionary
    Here are a few one-liners that use NetCmdlets. Some of these I've blogged about before, some are new. Let me know if you have questions, which ones you find useful, or how you altered these to suit your own needs. Send email to a list of recipient addresses: import-csv users.csv | % { send-email -to $_.email -from [email protected] -subject "Important Email" –message "Hello World!" -server 10.0.1.1 } Show the access control list for a specific Exchange folder: get-imap -server $mymailserver -cred $mycred -folder INBOX.RESUMES –acl Add look and read permissions on an Exchange folder, for a list of accounts pulled from a CSV file: import-csv users.csv | % { set-imap -server -acluser $_.username $mymailserver -cred $mycred -folder INBOX.RESUMES –acl “lr”  } Sync system time with an Internet time server: get-time -server clock.psu.edu –set To remotely sync the time on a set of computers: import-csv computers.csv | % { Invoke-Command -computerName $_.computer -cred $mycred -scriptblock { get-time -server clock.psu.edu –set } } Delete all emails from an Exchange folder that match a certain criteria.  For example, delete all emails from [email protected]: get-imap -server $mailserver –cred $mycred | ? {$_.FromEmail -eq [email protected]} | %{ set-imap -server $mailserver –cred $mycred-message $_.Id -delete } Update Twitter status from PowerShell: get-http –url "http://twitter.com/statuses/update.xml" –cred $mycred -variablename status -variablevalue "Tweeting with NetCmdlets!" A test-path that works over FTP, FTPS (SSL), and SFTP (SSH) connections: get-ftp -server $remoteserver –cred $mycred -path /remote/path/to/checkfor* Don't forget the *.  Also, to use SSL or SSH just add an –ssl or –ssh parameter. List disabled user accounts in Active Directory (or any other LDAP server): get-ldap -server $ad -cred $mycred -dn dc=yourdc -searchscope wholesubtree     -search "(&(objectclass=user)(objectclass=person)(company=*)(userAccountControl:1.2.840.113556.1.4.803:=2))" List Active Directory groups and their members: get-ldap -server testman -cred $mycred -dn dc=NS2 -searchscope wholesubtree -search "(&(objectclass=group)(cn=*admin*))" | select ResultDN, member Display the last initialization time (e.g. last reboot time) of all discoverable SNMP agents on a network: import-csv computers.csv | % { get-snmp -agent $_.computer -oid sysUpTime.0 | %{([datetime]::Now).AddSeconds(-($_.OIDValue/100))} } Not mentioned here:  data conversion (Yenc, QP, UUencoding, MD5, SHA1, base64, etc), DNS, News Groups (NNTP/UseNet), POP mail, RSS feeds, Amazon S3, Syslog, TFTP, TraceRoute, SNMP Traps, UDP, WebDAV, whois, Rexec/Rshell/Telnet, Zip files, sending IMs (Jabber/GoogleTalk/XMPP), sending text messages and pages, ping, and more. Original Source: Lance's Textbox

    Read the article

  • Welcome!

    - by ConfusedComputers
    Here are some useful links if you have any computer problems, they concentrate on computer repairs in kidderminster and they have a wealth of knowledge that they use to assist people with computer issues. So if your confused about computers then here is some useful resources that could help you get over your computer problems. They have a designated confused computer knowledge base that has hundred of pages of information about all kinds of computer problems so hit them up and see what they can do for you!

    Read the article

  • Silverlight Cream for March 15, 2011 -- #1061

    - by Dave Campbell
    In this Issue: Peter Kuhn, Emil Stoychev, Viktor Larsson(-2-), Kevin Hoffman, Rudi Grobler, WindowsPhoneGeek, Jesse Liberty(-2-), and Martin Krüger. Above the Fold: Silverlight: "Image comparison using a GridSplitter" Martin Krüger WP7: "Using WP7 accent color effectively" Viktor Larsson XNA: "XNA for Silverlight developers: Part 7 - Collision detection" Peter Kuhn From SilverlightCream.com: XNA for Silverlight developers: Part 7 - Collision detection Peter Kuhn has part 7 of his XNA for Silverlight devs tutorial series up at SilverlightShow... discussing Collision detection... something you need to get your head around if you're going to do a game. Interview with John Papa about the upcoming MIX11 event and the Open Source Fest Emil Stoychev of SilverlightShow reverses the roles with John Papa and interviews John on this MIX11 and Open Source Fest discussion they had at the MVP Summit Debugging Videos or Camera in WP7 Viktor Larsson has a quick post up on the 3 ways of debugging a WP7 app and why and under what circumstances you should change debug method. Using WP7 accent color effectively Viktor Larsson's next post is about the 10 accent colors available on WP7 devices. He shows how to make best use of that capability in XAML and runtime code. WP7 for iPhone and Android Developers - Hardware and Device Services Kevin Hoffman's part 4 of a 12-part tutorial series at SilverlightShow on WP7 for iPhone/Android devs is up ... this oe concentrates on Hardware and Device Services... Launchers/Choosers/Sensors. How to publish WP7 applications if you live in the Middle-east & Africa region Rudi Grobler has a short post up on a legit way to publish WP7 apps if you are in the MEA region. Creating WP7 Custom Theme – Sample Theme Implementation WindowsPhoneGeek has a new post up and he's starting a series of 3 articles on Creating Wp7 Custom Themes... first up is this tutorial on Basic Theme Implementation... and use it as well. From Android to Windows Phone For "Windows Phone from Scratch #43", Jesse Liberty begins a series on moving apps from Android to WP7, beginning with a tip calculating program. Yet Another Podcast #28–Jeremy Likness Jesse Liberty's next post is his "Yet Another Podcast #28" with Jeremy Likness this time around... the list of all things fun that Jeremy's involved in is getting long... should be a good podcast! Image comparison using a GridSplitter Martin Krüger posted a cool 'Clip Splitter' for comparing images, and what a great set of example images he's using... pretty darn cool lining them up with a grid-splitter. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

    Read the article

  • Robotic Arm &ndash; Hardware

    - by Szymon Kobalczyk
    This is first in series of articles about project I've been building  in my spare time since last Summer. Actually it all began when I was researching a topic of modeling human motion kinematics in order to create gesture recognition library for Kinect. This ties heavily into motion theory of robotic manipulators so I also glanced at some designs of robotic arms. Somehow I stumbled upon this cool looking open source robotic arm: It was featured on Thingiverse and published by user jjshortcut (Jan-Jaap). Since for some time I got hooked on toying with microcontrollers, robots and other electronics, I decided to give it a try and build it myself. In this post I will describe the hardware build of the arm and in later posts I will be writing about the software to control it. Another reason to build the arm myself was the cost factor. Even small commercial robotic arms are quite expensive – products from Lynxmotion and Dagu look great but both cost around USD $300 (actually there is one cheap arm available but it looks more like a toy to me). In comparison this design is quite cheap. It uses seven hobby grade servos and even the cheapest ones should work fine. The structure is build from a set of laser cut parts connected with few metal spacers (15mm and 47mm) and lots of M3 screws. Other than that you’d only need a microcontroller board to drive the servos. So in total it comes a lot cheaper to build it yourself than buy an of the shelf robotic arm. Oh, and if you don’t like this one there are few more robotic arm projects at Thingiverse (including one by oomlout). Laser cut parts Some time ago I’ve build another robot using laser cut parts so I knew the process already. You can grab the design files in both DXF and EPS format from Thingiverse, and there are also 3D models of each part in STL. Actually the design is split into a second project for the mini servo gripper (there is also a standard servo version available but it won’t fit this arm).  I wanted to make some small adjustments, layout, and add measurements to the parts before sending it for cutting. I’ve looked at some free 2D CAD programs, and finally did all this work using QCad 3 Beta with worked great for me (I also tried LibreCAD but it didn’t work that well). All parts are cut from 4 mm thick material. Because I was worried that acrylic is too fragile and might break, I also ordered another set cut from plywood. In the end I build it from plywood because it was easier to glue (I was told acrylic requires a special glue). Btw. I found a great laser cutter service in Kraków and highly recommend it (www.ebbox.com.pl). It cost me only USD $26 for both sets ($16 acrylic + $10 plywood). Metal parts I bought all the M3 screws and nuts at local hardware store. Make sure to look for nylon lock (nyloc) nuts for the gripper because otherwise it unscrews and comes apart quickly. I couldn’t find local store with metal spacers and had to order them online (you’d need 11 x 47mm and 3 x 15mm). I think I paid less than USD $10 for all metal parts. Servos This arm uses five standards size servos to drive the arm itself, and two micro servos are used on the gripper. Author of the project used Modelcraft RS-2 Servo and Modelcraft ES-05 HT Servo. I had two Futaba S3001 servos laying around, and ordered additional TowerPro SG-5010 standard size servos and TowerPro SG90 micro servos. However it turned out that the SG90 won’t fit in the gripper so I had to replace it with a slightly smaller E-Sky EK2-0508 micro servo. Later it also turned out that Futaba servos make some strange noise while working so I swapped one with TowerPro SG-5010 which has higher torque (8kg / cm). I’ve also bought three servo extension cables. All servos cost me USD $45. Assembly The build process is not difficult but you need to think carefully about order of assembling it. You can do the base and upper arm first. Because two servos in the base are close together you need to put first with one piece of lower arm already connected before you put the second servo. Then you connect the upper arm and finally put the second piece of lower arm to hold it together. Gripper and base require some gluing so think it through too. Make sure to look closely at all the photos on Thingiverse (also other people copies) and read additional posts on jjshortcust’s blog: My mini servo grippers and completed robotic arm  Multiply the robotic arm and electronics Here is also Rob’s copy cut from aluminum My assembled arm looks like this – I think it turned out really nice: Servo controller board The last piece of hardware I needed was an electronic board that would take command from PC and drive all seven servos. I could probably use Arduino for this task, and in fact there are several Arduino servo shields available (for example from Adafruit or Renbotics).  However one problem is that most support only up to six servos, and second that their accuracy is limited by Arduino’s timer frequency. So instead I looked for dedicated servo controller and found a series of Maestro boards from Pololu. I picked the Pololu Mini Maestro 12-Channel USB Servo Controller. It has many nice features including native USB connection, high resolution pulses (0.25µs) with no jitter, built-in speed and acceleration control, and even scripting capability. Another cool feature is that besides servo control, each channel can be configured as either general input or output. So far I’m using seven channels so I still have five available to connect some sensors (for example distance sensor mounted on gripper might be useful). And last but important factor was that they have SDK in .NET – what more I could wish for! The board itself is very small – half of the size of Tic-Tac box. I picked one for about USD $35 in this store. Perhaps another good alternative would be the Phidgets Advanced Servo 8-Motor – but it is significantly more expensive at USD $87.30. The Maestro Controller Driver and Software package includes Maestro Control Center program with lets you immediately configure the board. For each servo I first figured out their move range and set the min/max limits. I played with setting the speed an acceleration values as well. Big issue for me was that there are two servos that control position of lower arm (shoulder joint), and both have to be moved at the same time. This is where the scripting feature of Pololu board turned out very helpful. I wrote a script that synchronizes position of second servo with first one – so now I only need to move one servo and other will follow automatically. This turned out tricky because I couldn’t find simple offset mapping of the move range for each servo – I had to divide it into several sub-ranges and map each individually. The scripting language is bit assembler-like but gets the job done. And there is even a runtime debugging and stack view available. Altogether I’m very happy with the Pololu Mini Maestro Servo Controller, and with this final piece I completed the build and was able to move my arm from the Meastro Control program.   The total cost of my robotic arm was: $10 laser cut parts $10 metal parts $45 servos $35 servo controller ----------------------- $100 total So here you have all the information about the hardware. In next post I’ll start talking about the software that I wrote in Microsoft Robotics Developer Studio 4. Stay tuned!

    Read the article

  • I want to hit Apex SQL with a big stick

    - by Michael Stephenson
    <Whinge> Thought id just have a little whinge about this product which caused me a load of grief the other day..... So the background was that my development machine had a completely full hard disk which I needed to sort out.  Upon investigation I found the issue was that the msdb database had managed to get very large. This was caused because a long time ago (and I cant even remember why) I tried out Apex SQL.  After a few days I decided to uninstall it and thought nothing more of it.  What I didnt realise was that uninstalling it doesnt actually uninstall it (and it doesnt inform you about this), but there was still some assemblies left on my machine.  Everytime SQL Server was running it was starting the Apex SQL Connection monitor which was then running in the background and regularly recording information in the msdb database.  Over time it had recorded enough to fill the disk. The below article advises how to sort this out by removing this fully so if your having a problem then try this out:http://knowledgebase.apexsql.com/2007/08/how-to-uninstall-apexsqlconnectionmonit_09.htm Once this was sorted out its interesting to read the above article because I just dont think the approach used by the vendor of this software is a very good one.  So for the Apex team just wanted to pass on a thought: If I want to uninstall your product you should tell me if stuff is left on the machine especially if a process will be running which is going to fill my machine with useless data, </Whinge>

    Read the article

  • Book &ldquo;Team Foundation Server 2012 Starter&rdquo; published!

    - by Jakob Ehn
    During the summer and fall this year, me and my colleague Terje Sandstrøm has worked together on a book project that has now finally hit the stores! The title of the book is Team Foundation Server 2012 Starter and is published by Packt Publishing. You can find it at http://www.packtpub.com/team-foundation-server-2012-starter/book or from Amazon http://www.amazon.com/dp/1849688389                          The book is part of a concept that Packt have with starter-books, intended for people new to Team Foundation Server 2012 and who want a quick guideline to get it up and working. It covers the fundamentals, from installing and configuring it, and how to use it with source control, work items and builds. It is done as a step-by-step guide, but also includes best practices advice in the different areas. It covers the use of both the on-premises and the TFS Services version. It also has a list of links and references in the end to the most relevant Visual Studio 2012 ALM sites. Our good friend and fellow ALM MVP Mathias Olausson have done the review of the book, thanks again Mathias! We hope the book fills the gap between the different online guide sites and the more advanced books that are out. Check it out and please let us know what you think of the book! Book Description Your quick start guide to TFS 2012, top features, and best practices with hands on examples Overview Install TFS 2012 from scratch Get up and running with your first project Streamline release cycles for maximum productivity In Detail Team Foundation Server 2012 is Microsoft's leading ALM tool, integrating source control, work item and process handling, build automation, and testing. This practical "Team Foundation Server 2012 Starter Guide" will provide you with clear step-by-step exercises covering all major aspects of the product. This is essential reading for anyone wishing to set up, organize, and use TFS server. This hands-on guide looks at the top features in Team Foundation Server 2012, starting with a quick installation guide and then moving into using it for your software development projects. Manage your team projects with Team Explorer, one of the many new features for 2012. Covering all the main features in source control to help you work more efficiently, including tools for branching and merging, we will delve into the Agile Planning Tools for planning your product and sprint backlogs. Learn to set up build automation, allowing your team to become faster, more streamlined, and ultimately more productive with this "Team Foundation Server 2012 Starter Guide". What you will learn from this book Install TFS 2012 on premise Access TFS Services in the cloud Quickly get started with a new project with product backlogs, source control, and build automation Work efficiently with source control using the top features Understand how the tools for branching and merging in TFS 2012 help you isolate work and teams Learn about the existing process templates, such as Visual Studio Scrum 2.0 Manage your product and sprint backlogs using the Agile planning tools Approach This Starter guide is a short, sharp introduction to Team Foundation Server 2012, covering everything you need to get up and running. Who this book is written for If you are a developer, project lead, tester, or IT administrator working with Team Foundation Server 2012 this guide will get you up to speed quickly and with minimal effort.

    Read the article

  • Retro Video Game Collection

    - by Matt Christian
    Recently I've decided, in true nerd fashion, to collect either comic books or video games.  Considering I'm much more versed in the technological arts and not in ACTUAL art, I thought collecting old video games would be an interesting venture.  After all, I am a self-described compulsive shopper (my bank statement at the end of the month has a purchase every few days).  (Don't worry, I'm not in debt and still pay my bills on time!) I went to a local video game store in Stevens Point called Gaming Generations which is a neat little shop with loads of old games for great prices.  For example, any NES cartridge on the shelf (not behind glass) is, at most, $4.99 with the cheaper ones around $1.99.  During my first round at GG, I picked up the following: NES: - Fester's Quest - Adventures of Link (Zelda 2, grey cart) - Little Nemo - Total Recall - The Goonies 2 PSX: - Galerians N64: - Mission: Impossible - Hybrid Heaven I was a little cautious, would I even like collecting old games?  As soon as I popped a few of those games in I knew right away the answer was an astounding YES!  Not only is it fun to bring back memories of all these old games, but searching for them in stores is also a blast and saying 'I have that one, I need the second one.' After finding such joy in buying these games, I decided to go search through 4-5 stores in Wausau for old games as well.  While the prices were a bit higher and selection smaller, the search was still fun.  I found the following: NES: - Maniac Mansion - T&C Surf - Chip N Dale: Rescue Rangers - TMNT (the first one) - Mission: Impossible N64: - Turok - Turok 2 Genesis: - Sonic the Hedgehog Dreamcast: - Shenmue And I found a Gamegear for $5!  Now I just need to find games for it... Tonight I will go on one more small expedition into the used, once again stopping at GG and another second hand store to see if I can find any items for my collection.

    Read the article

  • I&rsquo;m speaking at Software Architect 2010 in October

    - by Eric Nelson
    I’m very pleased to report I have managed to slip past the quality police and get to speak for the third year in a row at the excellent Software Architect conference in London. Which makes it the only “long running” conference that I have a 100% record on speaking at year on year which gives it an extra special significance. How much longer before I am found out :) This conference attracts some great speakers including the likes of Kevlin Henney, Neal Ford and Tim Ewald (oh – and me). If you are a software/solution architect then I would definitely recommend you check out whether the sessions this year are something that would help you grow and make great technology/architecture choices in your organisation. I am delivering a brand new session - which means I need to create it :-) 10 things every architect needs to know about Windows Azure In this session we will look at the 10 most architecturally significant features of the Windows Azure platform which directly impact how you architect solutions if you plan to deploy in the Cloud. Maybe see you there…

    Read the article

  • Silverlight Death Trolls Dancing on XAML&rsquo;s Grave

    - by D'Arcy Lussier
    I’m starting to see a whole bunch of tweets and blog posts on how Silverlight/WPF is dead, or how the XAML team has been disbanded at Microsoft, or how someone predicted Silverlight would die, blah blah blah. They all have a similar ring to it though: “Told ya so!” “They were stupid ideas anyway!” “Serves Microsoft right, boy are they dumb!” Let me tell you something, all those that are gleefully raving about Silverlight/WPF’s demise are nothing more than death trolls. Let’s assume that everything out there is true. Microsoft is obviously moving towards HTML 5 in a huge way (TechCrunch pointed out that SkyDrive has replaced its Silverlight based version with an HTML 5 one), and not just on the web as we’ve seen with recent announcements about how HTML 5 apps will be natively supported on Windows 8. WPF never caught on in the marketplace, regardless of its superior technology offering to Winforms. And Silverlight…well, it gave Flash a good run for its money, but plug-in based web applications are becoming passé in light of HTML 5. (It’s interesting that at a developer conference I put on just a few weeks ago, only 1 out of 60+ sessions included Silverlight. 5 focussed on HTML 5.) So what does this *death* of Silverlight/WPF/XAML mean then in the grand scheme of things (again, assuming that they truly *are* dying/dead)? Well, nothing really…at least nothing bad. Silverlight has given us some fantastic applications and experiences (Vancouver Olympics anyone?), and WP7 couldn’t have launched without Silverlight as its development platform. And WPF, although it had putrid adoption, has had some great success stories. A Canadian company that I talked to recently showed me how they re-wrote their point-of-sale application entirely in WPF, and the product is a huge success providing features their competitors aren’t. Arguably (and I say that only because I know I’m going to get WTF comments for this), VS.NET 2010 is a great example of what a WPF app can provide over previous C++ based applications. Technologies evolve. In a decade we’ve had 5 versions of the .NET framework, seen languages like J# come and go, seen F# appear, see communications layers change with WCF, seen EF go through multiple evolutions and traditional ADO.NET Datasets go extinct (from actual use anyway), and ASP.NET Webforms be replaced with ASP.NET MVC as a preferred web platform. Is Silverlight and WPF done? Maybe…probably?…thing is, it doesn’t really affect me personally in any way, or you…so why would we care if its gets replaced with something better and more robust that we can build better solutions with? Just remember the golden rule: don’t feed the trolls.

    Read the article

  • T-4 Templates for ASP.NET Web Form Databound Control Friendly Logical Layers

    - by Mohammad Ashraful Alam
    I just released an open source project at codeplex, which includes a set of T-4 templates that will enable you to build ASP.NET Web Form Data Bound controls friendly testable logical layer based on Entity Framework 4.0 with just few clicks! In this open source project you will get Entity Framework 4.0 based T-4 templates for following types of logical layers: Data Access Layer: Entity Framework 4.0 provides excellent ORM data access layer. It also includes support for T-4 templates, as built-in code generation strategy in Visual Studio 2010, where we can customize default structure of data access layer based on Entity Framework. default structure of data access layer has been enhanced to get support for mock testing in Entity Framework 4.0 object model. Business Logic Layer: ASP.NET web form based data bound control friendly business logic layer, which will enable you few clicks to build data bound web applications on top of ASP.NET Web Form and Entity Framework 4.0 quickly with great support of mock testing. Download it to make your web development productive. Enjoy!

    Read the article

  • My Tech Ed North America Preview - Content Edition

    - by Chris Gardner
    As I promised in my last post, I feel the need to give you a rundown on all the technical content I am looking forward to checking out at Tech Ed this year. We shall start with the content I know I'll be able to see. This would be some demo stations in the Technical Learning Center. I will DEFINITELY be checking out the Windows Phone Device Bar. I will admit that I am a bit of a phone snob, and I just want to manhandle all that sexy, sexy tech. I am also planning on talking to the Windows Phone team and the Azure team. Year after year, I end up spending more time in either the TLC or taking certification tests than anywhere else. This leads me to the one "Exam Cram" session I hope to attend. There is a session to cram for 70-599: Designing and Developing Windows Phone Applications. I know this seems odd. I'm (sort of) an XNA guru. However, I'm not that up on my Silverlight. I know enough to add Silverlight to an XNA project. Now, let's talk breakout sessions. We always need to keep track of where we're going. I know, I talk about solving problems over forcing buzz words. However, it is important to know what those buzz words before you tell people not to use them. For this, we will look to the "What's New in Visual Studio 11" and "What's New in Microsoft .NET Framework 4.5." Of course, we do talk bad about buzz words around here. For this, I'm really looking forward to "Visual C#/Visual Basic: Becoming a Guru with Existing Features." I still have .NET 2 tricks that are crucial to my internal libraries. In depth knowledge will NEVER trump shortcut libraries. There is a session in ASP.NET for phones and tablets. For those of you that have not tried to use ASP.NET on a mobile device, there is one thing you really need to understand. Mobile devices don't use scroll bars. That's right; the thing with the least screen real estate doesn't use scroll bars. Thus, I am hoping this session will give some good advice in having an ASP.NET site target both mobile and desktop. The last "business only" session "The Accidental Team Foundation Server Admin." T & W Operations is a VERY small business. As such, I am the TFS admin because I'm the developer that is also the SQL Guru. I keep my server up, but it'd be nice to know some really cool tricks for the part time guy. This leads us the the fun sessions. Coding4Fun has a Kinect session. The Twitter followers will remember that I now have a Kinect for Windows sitting on my desk at work. I have gotten pretty handy with the device, but I KNOW I'm missing some good stuff. Finally, we come to Brian Prince's session on "Making Crazy Money with Games and the Cloud." Never mind the fact that we're using Azure at work. Never mind the fact that I'm actually using the cloud in a game. Never mind the fact that the session has the terms "Crazy Money" and "Games" in the title. If you've never seen Brian Prince speak, you're missing out. In the Hands-on-Labs, we are not allowed to make our own schedule. Instead, we're asked what sessions we can't miss, and they try to schedule around those times. This was the one session I said I couldn't miss. This should complete the technical content for the conference. Coming soon, I'll dig into the certifications I hope to attain. Then, we'll talk about the social activities for the week. Here's a preview of that. I am a member of The Krewe...

    Read the article

  • How do I fix the error: CS1548: Cryptographic failure while signing assembly ?

    - by Paula DiTallo
    The full error in Microsoft Visual Studio on a compile looks like this: error CS1548: Cryptographic failure while signing assembly 'C:\Program Files\Microsoft SQL Server\100\Samples\Analysis Services\Programmability\AMO\AMOAdventureWorks\CS\StoredProcedures\obj\Debug\StoredProcedures.dll' This is likely due to a missing strong key pair value file. The easiest way to solve this problem is to create a new one. Navigate to:  Microsoft Visual Studio 2010>Visual Studio Tools>Visual Studio x64 Win64 Command Prompt (2010)  [if you aren't on an x64 box, pick another command prompt option that fits] Once the MS-Dos window displays, type in this statement: sn -k c:\SampleKey.snk Then copy the output *.snk file to project directory, or the *referenced directory. Remove the old reference to the *.snk file from the project. Add the paired key back to the project as an existing item. When you add back the *.snk file to the project, you will see that the *.snk file is no longer missing.   Our work is done!   *referenced directory: Pay attention to the original error message on compile. The *.snk file that is referenced may be in a directory path you aren't expecting--so you will still get the error unless you change the directory path or write the file to the directory the program is expecting to find the *.snk file.

    Read the article

  • Silverlight Cream for March 13, 2010 -- #813

    - by Dave Campbell
    In this Issue: András Velvárt, Bobby Diaz, John Papa/Laurent Bugnion, Jesse Liberty, Christopher Bennage, Tim Greenfield, and Cameron Albert. Shoutouts: Svetla Stoycheva of SilverlightShow has an Interview with SilverlightShow Eco Contest Grand Prize Winner Daniel James Svetla Stoycheva of SilverlightShow also has an Interview with SilverlightShow Eco Contest Community Vote Winner Cigdem Patlak File this under #DoesHeEverSleep, Nokola has an EasyPainter Source Pack 1 Refresh And another filing in the same category by Nokola: EasyPainter Source Pack 2: Flickr, ComboCheckBox and more! In my last pre-#MIX10 'Cream post: From SilverlightCream.com: A Designer-friendly Approach to MVVM András Velvárt has an MVVM tutorial up on SilverlightShow from the Designer perspective of wiring up the View and ViewModel... good stuff my friend! Generate Strongly Typed Observable Events for the Reactive Extensions for .NET (Rx) In an effort to get more familiar with Rx, Bobby Diaz built a WhiteBoard app... there's a demo page plus the source... thanks Bobby! Silverlight TV 13: MVVM Light Toolkit My friend Laurent Bugnion is probably in the air flying to MIX10 right now, but at the MVP Summit last month, he recorded with John Papa and they produced an episode of Silverlight TV for Laurent's MVVM Light ... good stuff guys... see you tomorrow :) WCF Ria Services For Real Jesse Liberty has a great tutorial up on what it takes to get real data into your app ... you know... the stuff you have to get after reading a blog post that uses local stuff :) 1 Simple Step for Commanding in Silverlight Christopher Bennage is discussing Commanding and of course is using Caliburn for the example :) Use Silverlight Reactive Extensions (Rx) to build responsive UIs Tim Greenfield is beginning a two-parter on using Rx. In this first he has a comparison of with and without Rx... cool idea. General Purpose Sprite Class On the heels of Bill Reiss' Sprite posts, Cameron Albert has a General Purpose Sprite class post up using Bill's SilverSprite. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    MIX10

    Read the article

< Previous Page | 57 58 59 60 61 62 63 64 65 66 67 68  | Next Page >