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  • Are null references really a bad thing?

    - by Tim Goodman
    I've heard it said that the inclusion of null references in programming languages is the "billion dollar mistake". But why? Sure, they can cause NullReferenceExceptions, but so what? Any element of the language can be a source of errors if used improperly. And what's the alternative? I suppose instead of saying this: Customer c = Customer.GetByLastName("Goodman"); // returns null if not found if (c != null) { Console.WriteLine(c.FirstName + " " + c.LastName + " is awesome!"); } else { Console.WriteLine("There was no customer named Goodman. How lame!"); } You could say this: if (Customer.ExistsWithLastName("Goodman")) { Customer c = Customer.GetByLastName("Goodman") // throws error if not found Console.WriteLine(c.FirstName + " " + c.LastName + " is awesome!"); } else { Console.WriteLine("There was no customer named Goodman. How lame!"); } But how is that better? Either way, if you forget to check that the customer exists, you get an exception. I suppose that a CustomerNotFoundException is a bit easier to debug than a NullReferenceException by virtue of being more descriptive. Is that all there is to it?

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  • Fault Handling Slides and Q&A by Vennester

    - by JuergenKress
    Fault Handling It is one thing to architect, design, and code the “happy flow” of your automated business processes and services. It is another thing to deal with situations you do not want or expect to occur in your processes and services. This session dives into fault handling in Oracle Service Bus 11g and Oracle SOA Suite 11g, based on an order-to-cash business process. Faults can be divided into business faults, technical faults, programming errors, and faulty user input. Each type of fault needs a different approach to prevent them from occurring or to deal with them. For example, apply User Experience (UX) techniques to improve the quality of your application so that faulty user input can be prevented as much as possible. This session shows and demos what patterns and techniques can be used in Oracle Service Bus and Oracle SOA Suite to prevent and handle technical faults as well as business faults. Q&A This section lists answers to the questions that were raised during the preview event. Q: Where can retries be configured in Oracle Service Bus? The retry mechanism is used to prevent faults caused by temporary glitches such as short network interruptions. A faulted message is resend (retried) and might succeed this time since the glitch has passed. Retries are an out-of-the-box feature that can be used in Oracle Service Bus and Oracle SOA Suite using the Fault Policy framework. By default, retries are disabled in Oracle Service Bus. Read the full article. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: fault handling,vennester,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • Web dev/programmer with 4.5 yrs experience. Better for career: self-study or master's degree? [closed]

    - by Anonymous Programmer
    I'm a 28 year-old web developer/programmer with 4.5 years of experience, and I'm looking to jump-start my career. I'm trying to decide between self-study and a 1-year master's program in CS at a top school. I'm currently making 65K in a high cost-of-living area that is NOT a hot spot for technology firms. I code almost exclusively in Ruby/Rails, PHP/CodeIgniter, SQL, and JavaScript. I've slowly gained proficiency with Git. Roughly half the time I am architecting/coding, and half the time I am pounding out HTML/CSS for static brochureware sites. I'd like to make more more money while doing more challenging/interesting work, but I don't know where to start. I have an excellent academic record (math major with many CS credits, 3.9+ GPA), GRE scores, and recommendations, so I am confident that I could be admitted to a great CS master's program. On the other hand, there is the tuition and opportunity cost to consider. I feel like there are a number of practical languages/tools/skills worth knowing that I could teach myself - shell scripting, .NET, Python, Node.js, MongoDB, natural language processing techniques, etc. That said, it's one thing to read about a subject and another thing to have experience with it, which structured coursework provides. So, on to the concrete questions: What programming skills/knowledge should I develop to increase my earning potential and make me competitive for more interesting jobs? Will a master's degree in CS from a top school help me develop the above skills/knowledge, and if so, is it preferable to self-study (possibly for other reasons, e.g., the degree's value as a credential)?

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  • Is there a (family of) monotonically non-decreasing noise function(s)?

    - by Joe Wreschnig
    I'd like a function to animate an object moving from point A to point B over time, such that it reaches B at some fixed time, but its position at any time is randomly perturbed in a continuous fashion, but never goes backwards. The objects move along straight lines, so I only need one dimension. Mathematically, that means I'm looking for some continuous f(x), x ? [0,1], such that: f(0) = 0 f(1) = 1 x < y ? f(x) = f(y) At "most" points f(x + d) - f(x) bears no obvious relation to d. (The function is not uniformly increasing or otherwise predictable; I think that's also equivalent to saying no degree of derivative is a constant.) Ideally, I would actually like some way to have a family of these functions, providing some seed state. I'd need at least 4 bits of seed (16 possible functions), for my current use, but since that's not much feel free to provide even more. To avoid various issues with accumulation errors, I'd prefer the function not require any kind of internal state. That is, I want it to be a real function, not a programming "function".

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  • Research useful for getting a job?

    - by Twirling Hearth
    I have recently started a BS program in Computer Science, in order to improve my employment prospects. I already possess a Master's in sociology (as part of a PhD program that I left early because I could not possibly sustain interest any longer). As such, I am trying to find my way in the grand world of computers. One option that has been suggested to me in the past is something to do with social networking. I already have a strong social sciences background, and my knowledge of programming is increasing as I go through my studies. I know there are some people in my city (Boston) who are doing research in that area, so it's possible I could get someone to take interest in me. For that matter, because research is something that I'm pretty good at, it's an option I'm considering, career-wise. I just have one question, is it a worthwhile use of my time career-wise? I have no burning intellectual passion for that topic, but I'm perfectly happy to do it, if it means $$$. Your thoughts are welcome.

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  • Modular building technique with angles? (A roof)

    - by Mungoid
    Ive been spending a bit of time lately studying the modular buildings of many games and reading/viewing several tutorials about it as well, but almost every example I see uses a plain square building that does not have any angled roof or similar. In all my applications (CS6, Blender/Max, UDK) I adhere to the same grid spacing and I get pretty good results, but trying to make modular angled pieces is confusing me as I'm not sure the best way to approach it. Below is some shots of my template sheet and workflow I have been doing. Should I do the roof separately or is it possible for me to keep it in the same texture sheet? The main issue is below. I have made a couple modular roof pieces but when i try to use them, i end up needing to model multiple other parts to fill gaps based on what roof shape i want. I then model those 'filler' pieces and now i have that much less space left in my texture sheet and those pieces are usually not that reusable for anything else. This is where im not sure how to proceed. If anyone has any links to documents or papers talking about this or advice, I would greatly appreciate it! =-) My main roof pieces with the gaps My power of 2 texture sheet, with 16x16 grid squares. The texture sheet loaded into blender on a 16x16 plane and starting to separate and extrude.

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  • Boundary conditions for testing

    - by Loggie
    Ok so in a programming test I was given the following question. Question 1 (1 mark) Spot the potential bug in this section of code: void Class::Update( float dt ) { totalTime += dt; if( totalTime == 3.0f ) { // Do state change m_State++; } } The multiple choice answers for this question were. a) It has a constant floating point number where it should have a named constant variable b) It may not change state with only an equality test c) You don't know what state you are changing to d) The class is named poorly I wrongly answered this with answer C. I eventually received feedback on the answers and the feedback for this question was Correct answer is a. This is about understanding correct boundary conditions for tests. The other answers are arguably valid points, but do not indicate a potential bug in the code. My question here is, what does this have to do with boundary conditions? My understanding of boundary conditions is checking that a value is within a certain range, which isn't the case here. Upon looking over the question, in my opinion, B should be the correct answer when considering the accuracy issues of using floating point values.

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  • Web Hosting Checklist

    - by Chris
    I am a web developer that is starting to look into hosting his own website. I would like to showcase my programming skills (PHP, MySQl, C#, Wordpress). My knowledge of languages I am OK with but the actually hosting site is where my knowledge starts to get a little shaky. I know the basics (bandwidth, sub-domains, re-write rules) but I would love your input, to help me formulate a check list of certain web-hosting services that I should be on the look-out for. Also I was wondering if there were any reliable hosting providers who give you the option to host both c# code-behinds and PHP code. As I would like to have two versions of my site, one in C# and one in PHP the hope is that if I need to look for another job this website will help me show possible employers my server side knowledge. I hope this is enough info, I did some researching online but found a bunch of unless articles and I've always have had luck on the StackExchange sites. So hopefully you, can help me. Thanks alot.

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  • Majoring in computer science, but i'm not to sure I'm in the right field [closed]

    - by user74340
    Throught out my high school years and first year in college, I never thought of studying computer science. I studied biology and chemistry during my first year, and I didn't like the research, nor any type of medical professionals. So I took an introductory CS course, and loved the diverse roles this field can have. So I declare CS as my major. I finished first, and second year CS courses. Then now, I'm doing my co-op(intern) as a web developer. During my first and second year, I was always just an average student. My grades is around low B. But I put so much effort to understand my course' materials. I see many brilliants peers who not only excel at what they do, but have the passion. So I always doubt myself if I don't belong in this field. I'm not good at math, I usually get Cs on my math courses. My internship (a corporate developer job) is okay. But doesn't want to work like this after my graduation). Some aspects of CS that I like is HCI. In my experience in programming, and group projects, I enjoyed designing User interface, and thinking of user experience. I'm also thinking of taking some psychology courses.. I would appreciate any criticism, or advices.

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  • What's a good way to check that a player has clicked on an object in a 3D game?

    - by imja
    I'm programming a 3D game (using C++ and OpenGL), and I have a few 3D objects in the scene, we can say they are boxes for this example. I want to let the player click on those boxes to select them (ie. they might change color) with the typical restriction like if more than one box is located where the user clicked, only the one closest to the camera would get selected. What would be the best way to do this? The fact that these objects go through several transforms before getting to window coordinates is what makes this a bit tricky. One approach I thought about was that if the player clicks on the screen, I could normalize the x,y coordinates of mouse click and then transform the bounding box coordinates of the objects into clip-space so that I could compare then to the normalized mouse coordinates. I guess I could then do some sort of ray-box collision test to see if any objects lie as the path of the mouse click. I'm afraid I might be over complicating it. Any better methods out there?

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  • Trying to wrap my head around class structure for domain-specific language

    - by svaha
    My work is mostly in embedded systems programming in C, and the proper class structure to pull this off eludes me. Currently we communicate via C# and Visual Basic with a large collection of servos, pumps, and sensors via a USB-to-CAN hid device. Right now, it is quite cumbersome to communicate with the devices. To read the firmware version of controller number 1 you would use: SendCan(Controller,1,ReadFirmwareVersion) or SendCan(8,1,71) This sends three bytes on the CAN bus: (8,1,71) Connected to controllers are various sensors. SendCan(Controller,1,PassThroughCommand,O2Sensor,2,ReadO2) would tell Controller number 1 to pass a command to O2 Sensor number 2 to read O2 by sending the bytes 8,1,200,16,2,0 I would like to develop a domain-specific language for this setup. Instead of commands issued like they are currently, commands would be written like this: Controller1.SendCommand.O2Sensor2.ReadO2 to send the bytes 8,1,200,16,0 What's the best way to do this? Some machines have 20 O2 Sensors, others have 5 controllers, so the numbers and types of controllers and sensors, pumps, etc. aren't static.

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  • How do 2D physics engines solve the problem of resolving collisions along tiled walls/floors in non-grid-based worlds?

    - by ssb
    I've been working on implementing my SAT algorithm which has been coming along well, but I've found that I'm at a wall when it comes to its actual use. There are plenty of questions regarding this issue on this site, but most of them either have no clear, good answer or have a solution based on checking grid positions. To restate the problem that I and many others are having, if you have a tiled surface, like a wall or a floor, consisting of several smaller component rectangles, and you traverse along them with another rectangle with force being applied into that structure, there are cases where the object gets caught on a false collision on an edge that faces the inside of the shape. I have spent a lot of time thinking about how I could possibly solve this without having to resort to a grid-based system, and I realized that physics engines do this properly. What I want to know is how they do this. What do physics engines do beyond basic SAT that allows this kind of proper collision resolution in complex environments? I've been looking through the source code to Box2D trying to find out how they do it but it's not quite as easy as looking at a Collision() method. I think I'm not good enough at physics to know what they're doing mathematically and not good enough at programming to know what they're doing programmatically. This is what I aim to fix.

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  • More efficient in range checking

    - by Mob
    I am going to use a specific example in my question, but overall it is pretty general. I use java and libgdx. I have a ship that moves through space. In space there is debris that the ship can tractor beam in and and harvest. Debris is stored in a list, and the object contains it own x and y values. So currently there is no way to to find the debris's location without first looking at the debris object. Now at any given time there can be a huge (1000+) amount of debris in space, and I figure that calculating the distance between the ship and every single piece of debris and comparing it to maximum tractor beam length is rather inefficient. I have thought of dividing space into sectors, and have each sector contain a list of every object in it. This way I could only check nearby sectors. However this essentially doubles memory for the list. (I would reference the same object so it wouldn't double overall. I am not CS major, but I doubt this would be hugely significant.) This also means anytime an object moves it has to calculate which sector it is in, again not a huge problem. I also don't know if I can use some sort of 2D MAP that uses x and y values as keys. But since I am using float locations this sounds more trouble than its worth. I am kind of new to programming games, and I imagined there would be some eloquent solution to this issue.

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  • Use a SQL Database for a Desktop Game

    - by sharethis
    Developing a Game Engine I am planning a computer game and its engine. There will be a 3 dimensional world with first person view and it will be single player for now. The programming language is C++ and it uses OpenGL. Data Centered Design Decision My design decision is to use a data centered architecture where there is a global event manager and a global data manager. There are many components like physics, input, sound, renderer, ai, ... Each component can trigger and listen to events. Moreover, each component can read, edit, create and remove data. The question is about the data manager. Whether to Use a Relational Database Should I use a SQL Database, e.g. SQLite or MySQL, to store the game data? This contains virtually all game content like items, characters, inventories, ... Except of meshes and textures which are even more performance related, so I will keep them in memory. Is a SQL database fast enough to use it for realtime reading and writing game informations, like the position of a moving character? I also need to care about cross-platform compatibility. Aside from keeping everything in memory, what alternatives do I have? Advantages Would Be The advantages of using a relational database like MySQL would be the data orientated structure which allows fast computation. I would not need objects for representing entities. I could easily query data of objects near the player needed for rendering. And I don't have to take care about data of objects far away. Moreover there would be no need for savegames since the hole game state is saved in the database. Last but not least, expanding the game to an online game would be relative easy because there already is a place where the hole game state is stored.

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  • Where is the best place to teach myself a language, and which one?

    - by Lorinda
    Hello, I do not know any programming languages at all. I will self teach myself and need to know the best place to do so where I can learn from a most basic level. Where is a great place to begin learning a language? What language is best to learn first? Is it silly to learn Ruby first? Here, I came across someone saying that learning some of the higher languages can make you 'lazy' if you learn them first. Like Ruby amongst others. For my first language, my husband is advising me to learn Ruby (for his own personal interests). However, I need some independent advice of how to get started and what language I should learn first. I will eventually learn Ruby and then Rails. Four months ago, my husband ordered a text of objective C because he thought he would take it on. I flipped through and it was clearly starting at a place more advanced than where I am coming from. I have dabbled with a Ruby tutorial and I don't get it. I get what I am putting in is what I get, but I don't understand what is leading up to that. I need to know ALL the rules first. I then looked up computer languages and stared researching binary code which helped a lot, but not where I want to start. I don't have a lot of time right now in my life (with four kids) to go back that far. If I were going to school, that would be different. Any advice you could give is most welcomed.

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  • Do I expect too much work from an employer? [closed]

    - by Ant
    I recently switched jobs because I was not challenged enough, the work would come in waves, and I HATED the people I worked with. I am a recent college grad, May 2009, and based off the 3 internships I had, and 2 full time jobs I obtained, I am finding that employers can not keep me satisfied with the amount of work. At my new job, I like the people I work with, I am challenged, but I still do not get enough work. I hate down time. I always want to have something to work on AT LEAST 6 out of the 8 hours. I was surprised that my new employer actually hired me because the majority of the technologies they implement, I had minimal exposure to. I never programmed in the technologies they use outside of one class in college. My greatest strength is that I am an extremely fast learner. I can pick up new technologies with relative ease. They gave me a project to work on by myself and I think they assumed it would take me longer to complete. Now that I finished that app, they are struggling to find something for me to do. I am not sure if it is bad timing being close to the holidays, my manager dealing with personal issues at home, how quickly I finished the first project, or that I expect too much out of an employer? If so, what are good things to do on all this downtime?! EDIT: Thanks for all the feedback! EDIT 2: I am going to "unaccept" the answer in an effort to keep the question open. As a few people have mentioned, this is a great discussion on how to grow as a new worker in the programming field. EDIT 3: I am attempting to revive this question so the moderators will see the support to re-open it.

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  • Single complex or multiple simple autoload functions [on hold]

    - by Tyson of the Northwest
    Using the spl_autoload_register(), should I use a single autoload function that contains all the logic to determine where the include files are or should I break each include grouping into it's own function with it's own logic to include the files for the called function? As the places where include files may reside expands so too will the logic of a single function. If I break it into multiple functions I can add functions as new groupings are added, but the functions will be copy/pastes of each other with minor alterations. Currently I have a tool with a single registered autoload function that picks apart the class name and tries to predict where it is and then includes it. Due to naming conventions for the project this has been pretty simple. if has namespace if in template namespace look in Root\Templates else look in Root\Modules\Namespace else look in Root\System if file exists include But we are starting to include Interfaces and Traits into our codebase and it hurts me to include the type of a thing in it's name. So we are looking at instead of a single autoload function that digs through the class name and looks for the file and has increasingly complex logic to it, we are looking at having multiple autoload functions registered. But each one follows the same pattern and any time I see that I get paranoid about code copying. function systemAutoloadFunc logic to create probable filename if filename exists in system include it and return true else return false function moduleAutoloadFunc logic to create probable filename if filename exists in modules include it and return true else return false Every autoload function will follow that pattern and the last of each function if filename exists, include return true else return false is going to be identical code. This makes me paranoid about having to update it later across the board if the file_exists include pattern we are using ever changes. Or is it just that, paranoia and the multiple functions with some identical code is the best option?

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  • Spring Cleaning

    - by Tim Dexter
    I recently got a shiny new laptop; moving my shiz from old to new, was not the nightmare it used to be. I have gotten into the habit of using a second hard drive in the media bay where the CDROM normally sits. That drive contains my life's work with BIP. I can pull it out and plug it into another machine very easily. I have been sorting through some old directories and files, archiving some, sharing others with colleagues. For instance, a little dated but if you were looking for a list of Publisher reports available in EBS R12.1, here it is. Im trying to track down a more recent R12 instance and will re-post the document. I also found another gem; its a little out there in terms of usefulness but Im sharing it none the less. You can embed, locally or remotely reference SVG graphics (in XML format) and bring the images into the BIP outputs. Template and sample data here. A nice set of templates showing page number control and page suppression - they will need some explanation, so I'll save them for another post. The list goes on but I'll save them for later. Back to the clean up!

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  • I've got my Master's in Software Engineering... Now what? [closed]

    - by Brian Driscoll
    Recently I completed a Master of Science in Software Engineering from Drexel University (Philadelphia, PA, US), because I wanted to have some formal education in software (my undergrad is in Math Ed) and also because I wanted to be able to advance my career beyond just programming. Don't get me wrong; I love to code. I spend a lot of my spare time coding. However, for me writing code is just a means to an end: what I REALLY love is designing software. Not visual design, mind you, but the architecture of the system. So, ideally I'd like to try to get a job doing software architecture. The problem is that I have no real experience in it besides my graduate course work. So, what should I do to make my "bones" in software architecture? UPDATE Just so it's clear, I have over 5 years of work experience in software development and an MCTS cert in addition to my education, so I'm not looking for the usual "I'm fresh out of school, what should I do?" advice.

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  • The better way to ask for input?

    - by Skippy
    I am wondering which is the best way to go with java code. I need to create a class with simple prompts for input.. I have tried using both classes and cannot work out the particular benefits for each. Is this because I am still in the early stages of programming or are there situations that will occur as it becomes more complex?? import java.util.Scanner; public class myClass { Scanner stdin = new Scanner(System.in); public String getInput(String prompt) { System.out.print(prompt); return stdin.nextLine(); } ... or import java.io.*; public class myClass { public static void main(String[] args) throws IOException { BufferedReader stdin = new BufferedReader (new InputStreamReader (System.in)); System.out.print("Input something: "); String name = stdin.readLine(); I know these examples are showing different methods within these classes, but thought this might serve well for the discussion. I'm really not sure which site is the best to ask this on.

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  • Encapsulate standard C functions?

    - by Jack Stout
    While studying the C programming language and learning safe practices, I'm inclined to write a layer of functionality over several parts of the standard library. This would serve two purposes: I could use standard parts of the language in ways that feel more familiar or rational to me, and I could easily replace that functionality with my own, if I needed to. I could benefit from this, but should I do it? As an example, we can consider memory management. If I've written malloc() into the constructors of each of my objects, then decide that I need to handle memory allocation on my own, I have to edit the constructor associated with every object. By referencing my own function, I can change the contents of that function without writing a new constructors. It seems obvious that I should do this, but I'm used to Python. I'm extremely comfortable in that environment and have no problem linking to any part of the standard library from any part of my program because I know I will almost certainly leave that relationship untouched for the life of the project. The situation I'm running into with C feels like I'm trying to hide the language from myself. Will writing a layer of functionality over the C standard library help me in learning the language and developing a codebase, or will it stifle my understanding going forward?

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  • What You Said: Are You A Second Screen Multi-Tasker?

    - by Jason Fitzpatrick
    Earlier this week we asked you if you used a second screen while watching television or movies–such as a smartphone or tablet. Now we’re back to highlight how HTG readers are engaging (or disengaging) with their mobile devices. Image courtesy of Umani, a TV-companion application for iPad. By far and away the biggest trend was the use of the second screen as a filler for commercials and/or and outright diversion from lackluster programming. Jack in TN writes: Yes. I keep a laptop going 7×24 pretty much, and TV in going normally. Pretty much my ‘throne’ in the family room. I have almost always multi-tasked, before laptop it was a book or magazine or 3 at my side. My wife has accused me of using TV as a radio more than once, and I can’t say she is wrong. How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It

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  • How to move from Programmer to Project Lead

    - by DoctaStooge
    At my job, I'm currently a programmer, but in the next few weeks I'll be taking control my own project. I was wondering if anyone else here has been in the same situation, and if so, what advice you can offer to help me be able to better run my project. Experience in dealing with contractors would be greatly appreciated. A little more info: Project will have 3 people including myself, with extra people coming in when needing testing. The project has been programmed mainly by 2 people I would like to contribute to the programming as I like doing it and think I can add to the program, but am afraid of how the contractors will react. I don't want to create bad feelings which may harm the project. EDIT: Forgot to mention that I'll have to be picking up communications with customers to make sure their needs are met. Any advice on talking to customers cold would be greatly appreciated. EDIT 2: This is not a new project, I'm picking it up around version 6. Sorry that I didn't make it clear before.

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  • Making a Living Developing Games

    - by cable729
    I'm in my last year of high school, and I've been looking at colleges. I'm taking a C++ class at a local community college and I don't feel that it's worth it. I could have learned everything in that class in a week. This had me thinking, would a CS degree even be worth it? How much can it teach me if I can learn everything on my own? Even if I do need to learn more advanced subjects, many colleges put their material online AND I can buy a book. Will companies hire me if I don't have a CS degree? If I have a portfolio will I stand a chance? What kind of things are needed in the portfolio? I want to live doing what I love - programming. So I will do it. I'm just not sure that a CS degree will do anything to me. In addition, if there is a benefit to getting a CS degree, what places are the best?

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  • Computer Science graduate. Master or full-time job? [closed]

    - by Alex
    Possible Duplicate: Is a Master's worth it? I have just gotten my Bachelor's Degree in Computer Science and I have to make choice. Whether to continue with my full-time job I just got or put the job slightly in the background and concentrate on getting a Master's degree. I am currently working as an embedded C developer in a small company. The cool thing is that, because the team is quite small, my engineering ideas really play a part in the final product. Not to mention that I get to work on very different areas of embedded programming: device drivers and development of a Real Time OS. I am very enthusiastic about my job and what I do. On the other hand, in my country there isn't really a master's degree that focuses on embedded development so my gain from getting this degree will mainly in the field of general computer science knowledge. That being said, is it worth giving up all my spare time which I now use to study different areas of embedded devices and work mainly to get a degree rather than pure knowledge and experience in the field I want to work in?

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