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  • Javascript/JQuery if statement

    - by Samuurai
    This is probably pretty simple, but I can't figure out how to do it: I have this code: $.post("/admin/contract", { 'mark_paid' : true, 'id' : id }, In pseudo code, how can I do this: $.post("/admin/contract", { 'mark_paid' : true, 'id' : id, if(is_set(dont_email)) {print 'dont_email' : true} },

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  • Using redirect_to to :create action

    - by ajmurmann
    I am trying to redirect to the create method of another controller. However, I can't find a way to set the method to POST. This results in the index method to be called. Using :method => :post just creates a new parameter, but doesn't change the http method. Any ideas how to redirect to the create method?

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  • ASP.NET MVC ActionLink in jquery-tmpl template

    - by Justin
    I have a jquery-tmpl defined: <script id="postTemplate" type="text/x-jquery-tmpl"> <div class="div-msg-actions-inner"> @Html.ActionLink("Edit", "Edit", "Post", new { postId = "${PostId}" }, new { @class = "button" }) @Html.ActionLink("Reply", "Reply", "Post", new { topicId = "${TopicId}" }, new { @class = "button" }) </div> </script> The action link results in the "$" being encoded into "%24". Is there a way around this so the ID in my action link will get replaced correctly?

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • iOS User guidelines at startup

    - by user963737
    I was wondering is there a way to give the user a small guided tour of the app with small pops exactly above the UI elements indicating what it will do and not using the standard popups which iOS has. Something like if an icon is used to post status there should be a small pop up on top of it which tells us it is used to post status and can be closed a standard in in games to introduce the player to their UI.

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  • CRUD Question with Codeigniter

    - by Brad
    I have a database with blog entries in it. The desired output I am trying to acheive is 3 entrys displayed using the css3 multi paragraph and then another 3(or more) formatted with the codeigniter Character_limiter. So I need 3 displays formatted one way and 3+ formatted another way on the same page. So far this is what I have, but i do not know how to format the sql to achieve what I want. I can call all posts in descending order like I want, but dont know how to separate the code to achieve my output Controller: $this->db->order_by('id', 'DESC'); $this->db->limit('2'); $query = $this->db->get('posts'); if($query->result()) $data = array(); { $data['blog'] = $query->result(); } $data['title'] = 'LemonRose'; $data['content'] = 'home/home_content'; $this->load->view('template1', $data); View: <?php if (isset($blog)): foreach ($blog as $row): ?> <span class="title"><?php echo $row->title; ?> </span> <?php echo $row->date; ?> <div class="split"><?php echo $row->post =$this->typography->auto_typography($row->post); ?></div> <?php echo 'Post #',$row->id; ?> <p> Trackback URL: <? echo base_url()."trackbacks/track/$row->id";?></p> <hr /> <?php endforeach; endif; ?> The split class is multiple columns. I tried 2 different querys but dont know how to separate all the post displays. Also one query always overides the second and produces all split or all character limited paragraphs. Im lost here lol. Thanks

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  • Remove a child of root of XML using java

    - by Sachin Mhetre
    This is my xml file. - <deviceparameters> - <parameter componenttype="TextBox"> <name>Operating Type</name> <oid>1.3.6.1.4.1.31163.5.1.1</oid> <writable>true</writable> <description>The operating type defines which waveform type is used. This configuration takes several seconds to execute</description> - <paramvalues type="Integer"> <value default="No">123</value> </paramvalues> </parameter> - <parameter componenttype="TextBox"> <name>Active Waveform Status</name> <oid>1.3.6.1.4.1.31163.5.1.2</oid> <writable>false</writable> <description>Show the status of the waveform configured by operatingType</description> - <paramvalues type="String"> <value default="yes">Active</value> </paramvalues> </parameter> </deviceparameters> I want to remove node with name 'Active wavwform Status'. How can I reomve that particular node from xml. The code I have written is below. rootElement = doc.getDocumentElement(); NodeList nList = doc.getElementsByTagName("parameter"); String nodeName = TF_name.getText(); System.out.println(""+nList.getLength()); for (int temp = 0; temp < nList.getLength();temp++) { Node nNode = nList.item(temp); Element eElement = (Element) nNode; String upname1 = getTagValue("name", eElement); if(upname1.equals(nodeName)) { System.out.println("Parent: "+nNode.getParentNode().getNodeName()); System.out.println("nodename: "+nNode.getNodeName()); System.out.println("rmoving ...."); rootElement.removeChild(nNode); System.out.println("removed..."); } }

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  • Auto-resize large images with JavaScript?

    - by Yegor
    I have an application that allows people to post images on each others profiles with bb code. Problem is, some post very large images, which cover other parts of the site when are viewed. How can I scale down images, client-side, so they are no bigger than x by y dimensions?

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  • javascript accordian menu problem in worpress

    - by Praveen kalal
    hi all i am working on wordpress project there is i used accordion for right sidebar but all the link are over lapping each other in IE8 its working fine mozzila so plz help my code is var parentAccordion=new TINY.accordion.slider("parentAccordion"); parentAccordion.init("acc","h4",1,-1); var nestedAccordion=new TINY.accordion.slider("nestedAccordion"); nestedAccordion.init("nested","h4",1,-1,"acc-selected"); $args = array('parent'=>0,'hide_empty'=>0); $cats = get_categories($args); echo '<ul id="acc" class="acc">'; foreach($cats as $key => $val) { $args1=array( 'showposts' => 10, 'category__in' => array($val->term_id), 'caller_get_posts'=>1 ); $post=get_posts($args1); echo '<li><h4>'.$val->name.'</h4>'; echo '<div class="" style="opacity: 0; height: auto;">'; echo '<ul id="nested" class="acc">'; if(isset($post) && !empty($post)) { foreach($post as $key1 => $val1) { echo '<li class="cat-item"><a title='.$val1->post_title.' href='.$val1->guid.'>'.$val1->post_title.'</a>'; } } $subcats = get_categories(array('parent'=>$val->term_id,'hide_empty'=>0)); if(isset($subcats) && !empty($subcats)) { foreach($subcats as $k => $v) { echo '<li><h4 class="">'.$v->name.'</h4>'; $args2=array( 'showposts' => 10, 'category__in' => array($v->term_id), 'caller_get_posts'=>1 ); $post1=get_posts($args2); if(isset($post1) && !empty($post1)) { echo '<div class="" style="opacity: 1; height: auto;">'; echo '<ul class="children" style="padding-left:15px;">'; foreach($post1 as $key2 => $val2) { echo '<li><a title='.$val2->post_title.' href='.$val2->guid.'>'.$val2->post_title.'</a></li>'; } echo '</ul></div>'; } } } echo "</ul>"; echo "</li>"; } echo '</ul>'; ?> </div> so plz help me

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  • Hibernate - EhCache - Which region to Cache associations/sets/collections ??

    - by lifeisnotfair
    Hi all, I am a newcomer to hibernate. It would be great if someone could comment over the following query that i have: Say i have a parent class and each parent has multiple children. So the mapping file of parent class would be something like: parent.hbm.xml <hibernate-mapping > <class name="org.demo.parent" table="parent" lazy="true"> <cache usage="read-write" region="org.demo.parent"/> <id name="id" column="id" type="integer" length="10"> <generator class="native"> </generator> </id> <property name="name" column="name" type="string" length="50"/> <set name="children" lazy="true"> <cache usage="read-write" region="org.demo.parent.children" /> <key column="parent_id"/> <one-to-many class="org.demo.children"/> </set> </class> </hibernate-mapping> children.hbm.xml <hibernate-mapping > <class name="org.demo.children" table="children" lazy="true"> <cache usage="read-write" region="org.demo.children"/> <id name="id" column="id" type="integer" length="10"> <generator class="native"> </generator> </id> <property name="name" column="name" type="string" length="50"/> <many-to-one name="parent_id" column="parent_id" type="integer" length="10" not-null="true"/> </class> </hibernate-mapping> So for the set children, should we specify the region org.demo.parent.children where it should cache the association or should we use the cache region of org.demo.children where the children would be getting cached. I am using EHCache as the 2nd level cache provider. I tried to search for the answer to this question but couldnt find any answer in this direction. It makes more sense to use org.demo.children but I dont know in which scenarios one should use a separate cache region for associations/sets/collections as in the above case. Kindly provide your inputs also let me know if I am not clear in my question. Thanks all.

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  • Running cUrl cmd from Win7 doesn't work, but on Linux it does.

    - by jkidv
    Like the title says. I'm sending a simple cUrl cmd from Win7 to CouchDB on my Linux box, and it doesn't work. But if I run the same command in Linux, it works. I'm sending this: curl -X POST 192.168.2.5:5984/test/testdoc -d '{"owner":{"fname":"test","lname":"ing"}}' From windows, it keeps giving me a "error: bad request, reason:invalid UTF-8 JSON". I can run GET commands from windows just fine, I just can't seem to POST to CouchDB.

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  • nodejs async.waterfall method

    - by user1513388
    Update 2 Complete code listing var request = require('request'); var cache = require('memory-cache'); var async = require('async'); var server = '172.16.221.190' var user = 'admin' var password ='Passw0rd' var dn ='\\VE\\Policy\\Objects' var jsonpayload = {"Username": user, "Password": password} async.waterfall([ //Get the API Key function(callback){ request.post({uri: 'http://' + server +'/sdk/authorize/', json: jsonpayload, headers: {'content_type': 'application/json'} }, function (e, r, body) { callback(null, body.APIKey); }) }, //List the credential objects function(apikey, callback){ var jsonpayload2 = {"ObjectDN": dn, "Recursive": true} request.post({uri: 'http://' + server +'/sdk/Config/enumerate?apikey=' + apikey, json: jsonpayload2, headers: {'content_type': 'application/json'} }, function (e, r, body) { var dns = []; for (var i = 0; i < body.Objects.length; i++) { dns.push({'name': body.Objects[i].Name, 'dn': body.Objects[i].DN}) } callback(null, dns, apikey); }) }, function(dns, apikey, callback){ // console.log(dns) var cb = []; for (var i = 0; i < dns.length; i++) { //Retrieve the credential var jsonpayload3 = {"CredentialPath": dns[i].dn, "Pattern": null, "Recursive": false} console.log(dns[i].dn) request.post({uri: 'http://' + server +'/sdk/credentials/retrieve?apikey=' + apikey, json: jsonpayload3, headers: {'content_type': 'application/json'} }, function (e, r, body) { // console.log(body) cb.push({'cl': body.Classname}) callback(null, cb, apikey); console.log(cb) }); } } ], function (err, result) { // console.log(result) // result now equals 'done' }); Update: I'm building a small application that needs to make multiple HTTP calls to a an external API and amalgamates the results into a single object or array. e.g. Connect to endpoint and get auth key - pass auth key to step 2 Connect to endpoint using auth key and get JSON results - create an object containing summary results and pass to step 3. Iterate over passed object summary results and call API for each item in the object to get detailed information for each summary line Create a single JSON data structure that contains the summary and detail information. The original question below outlines what I've tried so far! Original Question: Will the async.waterfall method support multiple callbacks? i.e. Iterate over an array thats passed from a previous item in the chain, then invoke multiple http requests each of which would have their own callbacks. e.g, sync.waterfall([ function(dns, key, callback){ var cb = []; for (var i = 0; i < dns.length; i++) { //Retrieve the credential var jsonpayload3 = {"Cred": dns[i].DN, "Pattern": null, "Recursive": false} console.log(dns[i].DN) request.post({uri: 'http://' + vedserver +'/api/cred/retrieve?apikey=' + key, json: jsonpayload3, headers: {'content_type': 'application/json'} }, function (e, r, body) { console.log(body) cb.push({'cl': body.Classname}) callback(null, cb, key); }); } }

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  • Insert into textarea | JavaScript

    - by Wayne
    I'm trying to insert the image url where the point of the is to be when editing the textarea value. function addImageURL() { var imageurl = prompt("Enter image URL", "Your name") var post = document.getElementById("message-put").value; document.getElementById('message-put').value = post + '[img]' + imageurl + '[/img]'; } This code grabs the value inside the adds the image url next to it which I don't want, I need it to insert it where the point was when editing the textarea Thanks

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  • CKEdtior not displaying

    - by user1708468
    I am trying to integrate CKEditor into a MVC application. As far as I can tell all I should really have to do is. Add the following to my master page. <script type="text/javascript" src="../../ckeditor/ckeditor.js"></script> <script type="text/javascript" src="../../ckeditor/adapters/jquery.js"></script> <script type="text/jscript" src="../../Scripts/jquery-1.3.2.js"></script> Then on my view itself. I have the following code: <script type="text/javascript"> $(document).ready(function() { $('#news').ckeditor(); }); </script> <fieldset> <legend>Fields</legend> <p> <label for="title">Title:</label> <%=Html.TextBox("title")%> <%= Html.ValidationMessage("title", "*") %> </p> <p> <label for="news">News:</label> <%=Html.TextArea("news")%> <%= Html.ValidationMessage("news", "*") %> </p> <p> <label for="publishedDate">Publication Date:</label> <%= Html.TextBox("publishedDate") %> <%= Html.ValidationMessage("publishedDate", "*") %> </p> <p> <input type="submit" value="Create" /> </p> </fieldset> Please bear in mind I am not trying to get this to actually DO anything postback wise. Just to actually render in the first place. Can someone point out exactly what it is I am doing wrong? Oh and if it helps any VS is also giving me the following warning: Warning 1 Error updating JScript IntelliSense: ..Cut to Protect the innocent..\ckeditor\ckeditor.js: 'getFirst()' is null or not an object @ 15:180 ..Cut to Protect the innocent..\Views\Shared\Admin.Master 1 1 ilaTraining

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  • How to unset an ajax loading.

    - by metacortex
    Hi, I have this script which loads external content: <script type="text/javascript"> var http_request = false; function makePOSTRequest(url, parameters) { http_request = false; if (window.XMLHttpRequest) { http_request = new XMLHttpRequest(); if (http_request.overrideMimeType) { http_request.overrideMimeType('text/html'); } } else if (window.ActiveXObject) { try { http_request = new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { try { http_request = new ActiveXObject("Microsoft.XMLHTTP"); } catch (e) {} } } if (!http_request) { alert('Cannot create XMLHTTP instance'); return false; } http_request.onreadystatechange = alertContents; http_request.open('POST', url, true); http_request.setRequestHeader("Content-type", "application/x-www-form-urlencoded"); http_request.setRequestHeader("Content-length", parameters.length); http_request.setRequestHeader("Connection", "close"); http_request.send(parameters); } function alertContents() { if (http_request.readyState == 4) { if (http_request.status == 200) { result = http_request.responseText; document.getElementById('opciones').innerHTML = result; } else { alert('Hubo un problema con la operación.'); } } } function get(obj) { var poststr = "port_post=" + encodeURI( document.getElementById("port-post").value ); makePOSTRequest('http://www.site.com/inc/metaform.php?opcion='+ encodeURI( document.getElementById("port-post").value ), poststr); } </script> This is the select that retrieves the content: <select name="port_post" id="port-post" onchange="get(this.parentNode);"> <option value="1">Select one...</option> <option value="2">Pear</option> <option value="3">Pineapple</option> </select> And this is the container div: <div id="opciones">Default content</div> All I whish to know is how I can unset the ajax loading when I change the selection to "Select one...". I wish to say, how restoring the Default content once the "Select one..." option is selected.

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  • JQuery and radio buttons

    - by ognjenb
    <form id="Numbers1" <table id="numbers"> <tr> <th> prvi_br </th> <th> drugi_br </th> <th> treci_br </th> </tr> <% int rb = 1; %> <% foreach (var item in Model) { %> <tr> <td> <%= Html.Encode(item.prvi_br) %> <input type="radio" name="<%= Html.Encode(rb) %>" value="<%= Html.Encode(rb) %>" id='<%= Html.Encode(item.prvi_br) %>'/> </td> <td> <%= Html.Encode(item.drugi_br) %> <input type="radio" name="<%= Html.Encode(rb) %>" value="<%= Html.Encode(rb) %>" id='<%= Html.Encode(item.drugi_br) %>'/> </td> <td> <%= Html.Encode(item.treci_br) %> <input type="radio" name="<%= Html.Encode(rb) %>" value="<%= Html.Encode(rb) %>" id='<%= Html.Encode(item.treci_br) %>'/> </td> <% rb=rb+1; %> </tr> <% } %> </table> <p> <input type="submit" value="Save" /> </p> </form> With this script I get some info of selected radio: <script type="text/javascript"> $(document).ready(function() { var thevalue1; var thevalue2; $("#Numbers1").submit(function() { $("input:radio:checked").each(function() { thevalue1 = $("input:radio:checked").attr('id'); thevalue2 = $("input:radio:checked").val(); alert(thevalue1 + thevalue2); }); }); }); </script> If I have more rows this alert every time prints the information of first selected radio, why???

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  • How to perform an NTLM challenge on the iPhone.

    - by toast
    I'm trying to access some web services in an iPhone application. If I GET to the .asmx page, I authenticate and get the WSDL as expected. However, if I POST to the .asmx page, setting the SOAPAction, Content-Type, Content-Length, and HTTPBody, I just keep getting didReceiveAuthenticationChallenge messages. Additionally, I'm trying to POST to IIS using Integrated Windows Authentication (IWA), which means I'm trying to negotiate an NTLM challenge.

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  • Django: remove all m2m relations

    - by pistacchio
    Hi, if I have two simple models: class Tag(models.Model): name = models.CharField(max_length=100) class Post(models.Model): title = models.CharField(max_length=100) tags = models.ManyToManyField(Tag, blank=True) given a Post object with a number of Tags added to it, I know hot to remove any of them, but how to do a mass remove (remove all)? Thanks

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  • making a password-only auth with bcrypt and mongoose

    - by user3081123
    I want to create service that let you login only with password. You type a password and if this password exists - you are logged in and if it's not - username is generated and password is encrypted. I'm having some misunderstandings and hope someone would help me to show where I'm mistaken. I guess, it would look somewhat like this in agularjs First we receive a password in login controller. $scope.signup = function() { var user = { password: $scope.password, }; $http.post('/auth/signup', user); }; Send it via http.post and get in in our node server file. We are provided with a compare password bcrypt function userSchema.methods.comparePassword = function(candidatePassword, cb) { bcrypt.compare(candidatePassword, this.password, function(err, isMatch) { if (err) return cb(err); cb(null, isMatch); }); }; So right now we are creating function to catch our http request app.post('/auth/signup', function(req, res, next) { Inside we use a compair password function to realize if such password exists or not yet. So we have to encrypt a password with bcrypt to make a comparison First we hash it same way as in .pre var encPass; bcrypt.genSalt(10, function(err, salt) { if (err) return next(err); bcrypt.hash(req.body.password, salt, function(err, hash) { if (err) return next(err); encPass=hash; )}; )}; We have encrypted password stored in encPass so now we follow to finding a user in database with this password User.findOne({ password: encPass }, function(err, user) { if (user) { //user exists, it means we should pass an ID of this user to a controller to display it in a view. I don't know how. res.send({user.name}) //like this? How should controller receive this? With $http.post? } else { and now if user doesn't exist - we should create it with user ID generated by my function var nUser = new User({ name: generId(), password: req.body.password }); nUser.save(function(err) { if (err) return next(err); )}; )}; )}; Am I doing anything right? I'm pretty new to js and angular. If so - how do I throw a username back at controller? If someone is interested - this service exists for 100+ symbol passphrases so possibility of entering same passphrase as someone else is miserable. And yeah, If someone logged in under 123 password - the other guy will log in as same user if he entered 123 password, but hey, you are warned to make a big passphrase. So I'm confident about the idea and I only need a help with understanding and realization.

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  • POSTing a form using Python and Curl

    - by morpheous
    I am relatively new (as in a few days) to Python - I am looking for an example that would show me how to post a form to a website (say www.example.com). I already know how to use Curl. Infact, I have written C+++ code that does exactly the same thing (i.e. POST a form using Curl), but I would like some starting point (a few lines from which I can build on), which will show me how to do this using Python.

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  • Drupal incorrectly espaces tags in javascript

    - by sergdev
    I installed drupal-6.16. I applied the patch from the post http://drupal.org/node/222926#comment-930745. It works correctly in simple cases. But for following code for counter is handled incorrectly: <br><br> Text <br><br> <!-- counter.1Gb.ua --> <script language="javascript" type="text/javascript"> cgb_js="1.0"; cgb_r=""+Math.random()+"&r="+ escape(document.referrer)+"&pg="+ escape(window.location.href); document.cookie="rqbct=1; path=/"; cgb_r+="&c="+ (document.cookie?"Y":"N"); </script><script language="javascript1.1" type="text/javascript"> cgb_js="1.1";cgb_r+="&j="+ (navigator.javaEnabled()?"Y":"N")</script> <script language="javascript1.2" type="text/javascript"> cgb_js="1.2"; cgb_r+="&wh="+screen.width+ 'x'+screen.height+"&px="+ (((navigator.appName.substring(0,3)=="Mic"))? screen.colorDepth:screen.pixelDepth)</script> <script language="javascript1.3" type="text/javascript"> cgb_js="1.3"</script> <script language="javascript" type="text/javascript">cgb_r+="&js="+cgb_js; document.write("<a href='http://www.1Gb.ua?cnt=1416'>"+ "<img src='http://counter.1Gb.ua/cnt.aspx?"+ "u=1416&"+cgb_r+ "&' border=0 width=88 height=31 "+ "alt='1Gb.ua counter'><\/a>")</script> <noscript><a href='http://www.1Gb.ua?cnt=1416'> <img src="http://counter.1Gb.ua/cnt.aspx?u=1416" border=0 width="88" height="31" alt="1Gb.ua counter"></a> </noscript> <!-- /counter.1Gb.ua --> It modifies the string "alt='1Gb.ua counter' /><\/a>")</a></script> to "alt='1Gb.ua counter' />&lt;\/a>")</a></script> Does anybody have this code working? If so how this can be fixed? Thanks a lot in advance!

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  • htaccess redirect to subfolder with same path attached?

    - by Josh
    How can I go about redirecting my old URLs which would have been: http:// blah.com/some/post/name to the new URLs which would be: http:// blah.com/new/some/post/name Is this even possible? I don't want to simply redirect any requests for the blah.com domain to blah.com/new I want to make sure the subpath is still attached to the redirect

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  • In google app engine, how to iterate through form fields (python, wsgiref.handlers)

    - by MarcoB
    Using python and wsgiref.handlers, I can get a single variable from a form with self.handler.request.get(var_name), but how do I iterate through all form variables, be they from GET and POST? Is it something like this? for field in self.handler.request.fields: value = self.handler.request.get(field) Again, it should include both fields included in the POST and fields from the query string, as in a GET request. Thanks in advance folks...

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