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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • Replacement for vsscanf on msvc

    - by ext
    Hi, I've run into an issue porting a codebase from linux (gcc) to windows (msvc). It seems like the C99 function vsscanf isn't available and has no obvious replacement. I've read about a solution using the internal function _input_l and linking statically to the crt runtime, but unfortunately I cannot link statically since it would mess with all the plugins (as dlls) being loaded by the application. So is there any replacement or a way to write a wrapper for vsscanf?

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  • Apache/PHP: error_log per Virtual Host?

    - by Michael Stum
    On one Linux Server running Apache and PHP 5, we got multiple Virtual Hosts with separate logfiles and everything. The only thing we cannot seem to separate between virtual hosts is the php error_log. Overriding this setting in the <Location> of the httpd.conf does not seem to do anything. Did I overlook something? Is there a way to have separate php error_logs for each Virtual Host?

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  • perl equivalent to awk /text/,/END/

    - by kSiR
    I am looking to replace a nasty shell script that uses awk to trim down some html, problem is I cannot find anything in perl that does the aforementioned function awk '/<TABLE\ WIDTH\=\"100\%\" BORDER\=1\ CELLSPACING\=0><TR\ class\=\"tabhead\"><TH>State<\/TH>/,/END/' How can I do this in perl?

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  • C# Path Ellipsis without Win32 API call

    - by Rezzie
    I have a long path I'd like to shorten for displaying on a form using the ellipsis character(s?). I know there is the PathCompactPathEx Win32 API call, but I know there is a built-in .NET equivalent. I have used it previously, but cannot find it any more. Any hints, please?

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  • C# RSA Cryptographic Algorithm

    - by karthik
    Hi, Is C# 'RSACryptoServiceProvider' cryptographic algorithm is a part of Microsoft- CryptoAPI? Any advantage we have for normal asymmetric encryption by using CryptoAPI over 'RSACryptoServiceProvider' in .Net? I cannot understand the difference between them?And which one is best and safty? Could you please help? Thanks Karthik

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  • Is there a way that WCF service can know which machine the call comes from?

    - by erxuan
    Hi, I have a WCF service and without changing any code on the client side, is there a way that I can know the detail information of the caller, such as the MachineName, and ApplicationName? Basically, I cannot change the client code to pass those pieces of information over. I tried to use System.Web.HttpContext on the server side to track this information, but HttpContext.Current is NULL. I guess that is not the proper usage of it. Any suggestion? Thanks Sarah

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  • Linux cc compliation of library in directory within project?

    - by leeand00
    My directory structure looks like the following: -xmllib -libxml++-1.0.a -main.cc ..and I issue the command: cc -lstdc++ -L./xmllib -llibxml++-1.0.a main.cc But then it tells me that it can't find the binary for the library...even though I issued the command from the root directory. /usr/bin/ld: cannot find -llibxml++-1.0.a main.cc collect2: ld returned 1 exit status Is there any reason why cc can't find the binary library? I'm using cc version 2.96 (yes, it's old).

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  • Integrating Apache Shiro with ASP.NET MVC

    - by Garry Shutler
    I'm looking at using Apache Shiro as a central authentication service for all our applications over a variety of platforms. It's hinted at that it can integrate with a variety of platforms which would be ideal for my purposes but I cannot find any examples of how this is achieved from .NET (ASP.NET MVC specifically if it makes any difference). Does anyone know where I can find an example of how to do this?

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  • 500 - Internal server error

    - by Susan
    hi, I have created one test.aspx and my local machine it is working fine. once I upload the same to server the page is not working. Its showing " 500 - Internal server error. There is a problem with the resource you are looking for, and it cannot be displayed. " Please anyone give some solution. Thanks in Advance.

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  • Using MOA to classify new examples?

    - by Sam Zetoloth
    I'm trying to use the java machine learning library MOA to train on a training data stream, then predict classes for a test data stream. The first part works fine, using (for example) java -cp .:moa.jar:weka.jar -javaagent:sizeofag.jar moa.DoTask "LearnModel -l MajorityClass -s (ArffFileStream -f atrain.arff -c -1) -O amodel.moa" But then I cannot figure out how to use the trained model (amodel.moa) on another stream (atest.arff) to predict the classes. Has anyone done this before?

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  • Difference between Breadth First Search, and Iterative deepening

    - by theraven
    I understand BFS, and DFS, but for the life of me cannot figure out the difference between iterative deepening and BFS. Apparently Iterative deepening has the same memory usage as DFS, but I am unable to see how this is possible, as it just keeps expanding like BFS. If anyone can clarify that would be awesome. tree to work on if required: A / \ B C / / \ D E F

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  • upgrading from MVC4 to MVC5 pre-Release

    - by Jack M
    I have made that dreadful error of upgrading from MVC4 to MVC5 pre-release by updating the razor, and mvc webpage in my references I have System.Web.Mvc, System.Web.Webpages, System.Web.Webpages.Razor and System.Web.Razor as version v4.0.30319, when I run my application I get [A]System.Web.WebPages.Razor.Configuration.HostSection cannot be cast to [B]System.Web.WebPages.Razor.Configuration.HostSection. Type A originates from 'System.Web.WebPages.Razor, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' in the context 'Default' at location 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Web.WebPages.Razor\v4.0_2.0.0.0__31bf3856ad364e35\System.Web.WebPages.Razor.dll'. Type B originates from 'System.Web.WebPages.Razor, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' in the context 'Default' at location 'C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Temporary ASP.NET Files\membership\c70f06fe\9163b1ca\assembly\dl3\291c956e\73c25daa_cf74ce01\System.Web.WebPages.Razor.dll'. is this the same as http://www.asp.net/whitepapers/mvc4-release-notes Thanks Adding a stacktrace: [InvalidCastException: [A]System.Web.WebPages.Razor.Configuration.HostSection cannot be cast to [B]System.Web.WebPages.Razor.Configuration.HostSection. Type A originates from 'System.Web.WebPages.Razor, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' in the context 'Default' at location 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Web.WebPages.Razor\v4.0_2.0.0.0__31bf3856ad364e35\System.Web.WebPages.Razor.dll'. Type B originates from 'System.Web.WebPages.Razor, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' in the context 'Default' at location 'C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Temporary ASP.NET Files\c70f06fe\9163b1ca\assembly\dl3\291c956e\73c25daa_cf74ce01\System.Web.WebPages.Razor.dll'.] System.Web.WebPages.Razor.WebRazorHostFactory.CreateHostFromConfig(String virtualPath, String physicalPath) +193 System.Web.WebPages.Razor.RazorBuildProvider.GetHostFromConfig() +51 System.Web.WebPages.Razor.RazorBuildProvider.CreateHost() +24 System.Web.WebPages.Razor.RazorBuildProvider.get_Host() +34 System.Web.WebPages.Razor.RazorBuildProvider.EnsureGeneratedCode() +85 System.Web.WebPages.Razor.RazorBuildProvider.get_CodeCompilerType() +34 System.Web.Compilation.BuildProvider.GetCompilerTypeFromBuildProvider(BuildProvider buildProvider) +189 System.Web.Compilation.BuildProvidersCompiler.ProcessBuildProviders() +265 System.Web.Compilation.BuildProvidersCompiler.PerformBuild() +21 System.Web.Compilation.BuildManager.CompileWebFile(VirtualPath virtualPath) +580 System.Web.Compilation.BuildManager.GetVPathBuildResultInternal(VirtualPath virtualPath, Boolean noBuild, Boolean allowCrossApp, Boolean allowBuildInPrecompile, Boolean throwIfNotFound, Boolean ensureIsUpToDate) +571 System.Web.Compilation.BuildManager.GetVPathBuildResultWithNoAssert(HttpContext context, VirtualPath virtualPath, Boolean noBuild, Boolean allowCrossApp, Boolean allowBuildInPrecompile, Boolean throwIfNotFound, Boolean ensureIsUpToDate) +203 System.Web.Compilation.BuildManager.GetVirtualPathObjectFactory(VirtualPath virtualPath, HttpContext context, Boolean allowCrossApp, Boolean throwIfNotFound) +249 System.Web.Compilation.BuildManager.GetCompiledType(VirtualPath virtualPath) +17 System.Web.Mvc.BuildManagerCompiledView.Render(ViewContext viewContext, TextWriter writer) +90 System.Web.Mvc.ViewResultBase.ExecuteResult(ControllerContext context) +380 System.Web.Mvc.ControllerActionInvoker.InvokeActionResultFilterRecursive(IList`1 filters, Int32 filterIndex, ResultExecutingContext preContext, ControllerContext controllerContext, ActionResult actionResult) +109 System.Web.Mvc.ControllerActionInvoker.InvokeActionResultFilterRecursive(IList`1 filters, Int32 filterIndex, ResultExecutingContext preContext, ControllerContext controllerContext, ActionResult actionResult) +890 System.Web.Mvc.ControllerActionInvoker.InvokeActionResultWithFilters(ControllerContext controllerContext, IList`1 filters, ActionResult actionResult) +97 System.Web.Mvc.Async.<>c__DisplayClass1e.<BeginInvokeAction>b__1b(IAsyncResult asyncResult) +241 System.Web.Mvc.Controller.<BeginExecuteCore>b__1d(IAsyncResult asyncResult, ExecuteCoreState innerState) +29 System.Web.Mvc.Async.WrappedAsyncVoid`1.CallEndDelegate(IAsyncResult asyncResult) +111 System.Web.Mvc.Controller.EndExecuteCore(IAsyncResult asyncResult) +53 System.Web.Mvc.Async.WrappedAsyncVoid`1.CallEndDelegate(IAsyncResult asyncResult) +19 System.Web.Mvc.MvcHandler.<BeginProcessRequest>b__4(IAsyncResult asyncResult, ProcessRequestState innerState) +51 System.Web.Mvc.Async.WrappedAsyncVoid`1.CallEndDelegate(IAsyncResult asyncResult) +111 System.Web.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +606 System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +288

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  • getting error when using mapkit in xcode?

    - by Rahul Vyas
    'NSInvalidUnarchiveOperationException', reason: '*** -[NSKeyedUnarchiver decodeObjectForKey:]: cannot decode object of class (MKMapView)' i am getting this error.am i missed something.i don't know from where to add MApkit.framework first i tried with target-getInfo and then from the bottom + sign added framework but that did not wrked.then i search in spotlight and added another framework.by adding this it removed previous error but gives the above one.what is the exact location of mapkit framework. i want to test it in simulator.

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  • What is SocketOptionName.ReuseAddress used for?

    - by Hemant
    I used to think that using SocketOptionName.ReuseAddress, I can reuse a port that is in TIME_WAIT state. But I tried to experiment with it and it seems it has no effect. If I check sockets using netstat, and it shows the socket is in TIME_WAIT state and I immediately run the client again, I get the exception: Only one usage of each socket address (protocol/network address/port) is normally permitted 172.16.16.16:12345 I cannot make anything out of it. Please can you elaborate what SocketOptionName.ReuseAddress is good for?

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  • AJAX URL request doesn't work from desktop

    - by Aaron
    Running this simple AJAX with WAMP localhost I can pull JSON from a web address. $(document).ready(function(){ $.ajax({ url: 'http://time.jsontest.com/', dataType: 'jsonp', success: function(json) { console.log(json); } }); }); However I cannot connect if I try running normally through a browser, why is that? Google CDN: <src="//ajax.googleapis.com/ajax/libs/jquery/1.10.1/jquery.min.js">

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  • How to add member variable to an interface in c#

    - by Nassign
    I know this may be basic but I cannot seem to add a member variable to an interface. I tried inheriting the interface to an abstract class and add member variable to the abstract class but it still does not work. Here is my code: public interface IBase { void AddData(); void DeleteData(); } public abstract class AbstractBase : IBase { string ErrorMessage; abstract AddData(); abstract DeleteData(); }

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  • Logging raw HTTP request/response in ASP.NET MVC & IIS7

    - by Greg Beech
    I'm writing a web service (using ASP.NET MVC) and for support purposes we'd like to be able to log the requests and response in as close as possible to the raw, on-the-wire format (i.e including HTTP method, path, all headers, and the body) into a database. What I'm not sure of is how to get hold of this data in the least 'mangled' way. I can re-constitute what I believe the request looks like by inspecting all the properties of the HttpRequest object and building a string from them (and similarly for the response) but I'd really like to get hold of the actual request/response data that's sent on the wire. I'm happy to use any interception mechanism such as filters, modules, etc. and the solution can be specific to IIS7. However, I'd prefer to keep it in managed code only. Any recommendations? Edit: I note that HttpRequest has a SaveAs method which can save the request to disk but this reconstructs the request from the internal state using a load of internal helper methods that cannot be accessed publicly (quite why this doesn't allow saving to a user-provided stream I don't know). So it's starting to look like I'll have to do my best to reconstruct the request/response text from the objects... groan. Edit 2: Please note that I said the whole request including method, path, headers etc. The current responses only look at the body streams which does not include this information. Edit 3: Does nobody read questions around here? Five answers so far and yet not one even hints at a way to get the whole raw on-the-wire request. Yes, I know I can capture the output streams and the headers and the URL and all that stuff from the request object. I already said that in the question, see: I can re-constitute what I believe the request looks like by inspecting all the properties of the HttpRequest object and building a string from them (and similarly for the response) but I'd really like to get hold of the actual request/response data that's sent on the wire. If you know the complete raw data (including headers, url, http method, etc.) simply cannot be retrieved then that would be useful to know. Similarly if you know how to get it all in the raw format (yes, I still mean including headers, url, http method, etc.) without having to reconstruct it, which is what I asked, then that would be very useful. But telling me that I can reconstruct it from the HttpRequest/HttpResponse objects is not useful. I know that. I already said it. Please note: Before anybody starts saying this is a bad idea, or will limit scalability, etc., we'll also be implementing throttling, sequential delivery, and anti-replay mechanisms in a distributed environment, so database logging is required anyway. I'm not looking for a discussion of whether this is a good idea, I'm looking for how it can be done.

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  • secure client/server program in C with OpenSSL

    - by Samantha
    Hello, I'm trying to write a secure client/server program in C with OpenSSL. I've found a code sample at http://www.rtfm.com/openssl-examples/ but I get this error: server: SSL read problem client: Certificate doesn't verify I think the problem is with the certificate generation, but I cannot find it. Any idea? Thanks

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  • Serving static files with Sinatra

    - by TK
    I have one page website only using HTML, CSS and JavaScript. I want to deploy the app to Heroku, but I cannot find a way to do it. I am now trying to make the app working with Sinatra. . |-- application.css |-- application.js |-- index.html |-- jquery.js `-- myapp.rb And the following is the content of myapp.rb. require 'rubygems' require 'sinatra' get "/" do # What should I write here to point to the `index.html` end

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  • Regex to check that a character in range doesn't repeat

    - by Aly
    Hi, I want to match against Strings such as AhKs & AdKs (i.e. two cards Ah = Ace of Hearts). I want to match two off-suit cards with a regex, what I currently have is "^[AKQJT2-9][hscd]{2}$", but this could match hands such as AhKh (suited) and AhAh. Is there a way to possibly use backreferences to say the second [hscd] cannot be the same as the firs (similarly for [AKQJT2-9])

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