Search Results

Search found 21809 results on 873 pages for 'display interfaces'.

Page 612/873 | < Previous Page | 608 609 610 611 612 613 614 615 616 617 618 619  | Next Page >

  • WCF Callback Contract Fiddler Debugging

    - by DavyMac23
    I'm trying to debug a WCF self-hosted service utilizing callbacks. Every 1/2 I make a callback to a SL3 app to display the latest changes (yes, there are tons of changes every 1/2 second). There are 3 services, one has new data every 1/2 second, one has new data every second, and another has new data every hour. I've set all of my timeouts, Send, Receive, Open and Close to 2 days 23 hours and 23 minutes, but I still get time out errors on the service side when I go to issue the callback. I'm using Fiddler and I notice that my service that has new data every hour is still showing up every 10 seconds. Fiddlier shows a Body length of -1, then 10 seconds later it changes to 0 and the response is HTTP 200, but the overall elapsed time is 10 seconds. What's going on here?

    Read the article

  • many to many tables linked to grid view

    - by yousof
    i have web page that save data for stores, these stores have activities i want to determine the activities for those stores. this reason i make three tables: first one is : tbOLActivity has fields: ActivityId int (pk), ActivityName nvarchar(50) second one is : tbOLStore has fields: StoreId int (pk), StoreName nvarchar(50), ActivityId int (fk), Address navrchar(50) therd one is: tbOLStoreActivty has fields : SerialNo int (pk), StoreId int (fk), ActivityId int (fk), Activity_Status int i make combobox in web page called "AcivityCombo" to display the data of tbOLActivity table If CtvAct.GetRecords("Fill_ActivityTb") = True Then AcivityCombo.DataSource = CtvAct.MainDataset.Tables("tbOLActivity").DefaultView AcivityCombo.DataTextField = "ActivityName" AcivityCombo.DataValueField = "ActivityId" AcivityCombo.DataBind() the problem is how to select item from this combo and insert it into gridview then save data into the tables

    Read the article

  • PhoneGap 1.5 (Cordova) + ChildBrowser Whitelist Issue

    - by dSquared
    I am creating an app using PhoneGap 1.5 (Cordova) and the ChildBrowser Plugin (newest version with naming for PG 1.5 / Cordova.) I use the ChildBrowser plugin to display webpages, PDFs etc. in the app. In previous versions of PG the Whitelist wasn't as restrictive and would load external resources (css/js etc.) located on remote servers / CDNs called from webpages displayed in the ChildBrowser as long as the main URL was Whitelisted. This appears to have changed and I cannot find a way around it. Is there a way to allow all URLs to be whitelisted as long as they are loaded through an already whitelisted URL, or is whitelisting every single possible URL the only way? Any help would be greatly appreciated!

    Read the article

  • Form based authentication - Login get fails

    - by Sachin
    Hi All, I am using form based suthentication in my site. I have used one custom user control in my site which read items in sharepoint list and display it in a grid. Everything works fine with windows authentication but when I change the authentication to form based the login process get fails. I see the Error log it is giving me an error saying that "An SPRequest object was not disposed before the end of this thread" Then I have dispose all my spweb and spsite object that I have used in user control but still login process is not wotking. Thanks in advance

    Read the article

  • how to implement double click in android

    - by Sanal Varghese
    I am doing a project in which i want to display a particular message on single touch and another message on double touch using android.How can i implement it. My sample code is below if(firstTap){ thisTime = SystemClock.u`enter code here`ptimeMillis(); firstTap = false; }else{ prevTime = thisTime; thisTime = SystemClock.uptimeMillis(); //Check that thisTime is greater than prevTime //just incase system clock reset to zero if(thisTime > prevTime){ //Check if times are within our max delay if((thisTime - prevTime) <= DOUBLE_CLICK_MAX_DELAY){ //We have detected a double tap! Toast.makeText(AddLocation.this, "DOUBLE TAP DETECTED!!!", Toast.LENGTH_LONG).show(); //PUT YOUR LOGIC HERE!!!! }else{ //Otherwise Reset firstTap firstTap = true; } }else{ firstTap = true; } } return false;

    Read the article

  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

    Read the article

  • Delphi: How to diagnose sluggish UI?

    - by Ian Boyd
    i have a form, which you can pretend is laid out like Windows Explorer: panel on the left splitter client panel +------------+#+-----------------------+ | |#| | | |#| | | |#| | | |#| | | Left |#| Client | | |#| | | |#| | | |#| | | |#| | | |#| | +------------+#+-----------------------+ ^ | +----splitter The the left and client area panels are each rich with controls. The problem is that using the splitter is very sluggish. i would expect that a modern 2 GHz computer can re-display the form as fast as a human can push the mouse around. But that's definitely not the case, and it takes about 200-300 ms before the form is fully re-adjusted. The form has about 100 visual controls on it, no code, or custom controls. How do i go about tracing who's the cause of the sluggishness?

    Read the article

  • Replacing IFrame with div

    - by Roland
    I have a IFrame where I load in a custom search, and display the results within the iframe. The search results I obtain by calling an external url, that returns a value. I need to implement the same thing for a mobi site that works on mobile devices, and thus I need to replace the IFrame with something else. Will this be possible using a div tag, since most mobile devices do not support frames. And no javascript may be used. Any advice will be appreciated.

    Read the article

  • NSEntityDescription entityForName returning nil

    - by Kamchatka
    Hi, I did some changes to my model (but I don't want migration yet, so I just remove the application, built clean etc.) so my application works in the simulator. However, when I run it on the iPhone, I get the following error: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'executeFetchRequest:error: A fetch request must have an entity.' I set the entity like this: NSEntityDescription *entity = [NSEntityDescription entityForName:@"Document" inManagedObjectContext:managedObjectContext]; My managedObjectContext is not nil. But I suspect that it doesn't load the object model correctly or something similar because If I display the entities in the model, the list is empty. How can I make sure the model is loaded? Thanks,

    Read the article

  • using internationalization on list data

    - by singh
    i am using Struts2 in application. <s:iterator value="listObject"> <s:component template="abc.vm"> <s:param name="text" value="listValue" /> <s:param name="prefix" value="listIndex" /> </s:component> </s:iterator> listValue is a values of list. i am using iterator to traverse the list. now on listValue, i want to put here internationalization concept.so that all the list value can be display based on Locale which store in a list. please suggest!

    Read the article

  • Scriptaculous Autocomplete to activate when the page is loaded.

    - by Jelle
    Is there a way to fire up Scriptaculous's Autocomplete to search with the default word from the inputfield when the page is loaded? Something like this? <input type="text" id="autocomplete" class="autocomplete_input" name="autocomplete_parameter" value="friends"/> <span id="indicator1" style="display: none"> loading </span> <div id="autocomplete_choices" class="autocomplete"> </div> <script type="text/javascript"> function AutoComp() { var myAutoCompleter = new Ajax.Autocompleter("autocomplete", "autocomplete_choices", "url", {indicator: 'indicator1',}); } document.onLoad = AutoComp.activate(); </script>

    Read the article

  • accessing pdf via https URL

    - by Paul
    I send out a newsletter email containing URLs to a https website that then redirects to a pdf document. On first invocation of a URL the user is prompted with the typical https browser "security alert" popup, on selecting "Yes" the display of the PDF fails. The HTTP Header on the failed response is: HTTP/1.1 200 OK Server: ECS/HTTP-Server Date: Tue, 16 Mar 2010 15:57:26 GMT Content-type: application/pdf Content-language: en-US Set-cookie: JSESSIONID=0000r111cRz1Vc-PtCJg8Cdu4eR:-1; Path=/ Expires: Thu, 01 Dec 1994 16:00:00 GMT Cache-control: no-cache="set-cookie, set-cookie2" Connection: close Subsequent invocations of the URL successfully opens the PDF (at this point we have the session id cookie set by the initial failed request). The HTTP Header on the successful response is: HTTP/1.1 200 OK Server: ECS/HTTP-Server Date: Tue, 16 Mar 2010 16:53:03 GMT Content-type: application/pdf Content-language: en-US Connection: close The email client is Lotus Notes 6.5 which launches an IE6 browser Any ideas?

    Read the article

  • Forbid GridView to load all views at once

    - by efpies
    I have about 700 items to display in the grid view. On a Samsung Galaxy Tab 10.1 this is not a problem: it has enough memory. On a HTC Explorer the heap is overflown. So I want to load data dynamically regarding current scroll position (N rows for screen + 5 rows as a tail). And I want to show a scrollbar which represents the position in total rows. But I don't want to draw items that I don't see. In other words, I want to create something similar to UITableView in iOS. How can I do this?

    Read the article

  • Download file using java apache commons?

    - by Kyle
    How can I use the library to download a file and print out bytes saved? I tried using import static org.apache.commons.io.FileUtils.copyURLToFile; public static void Download() { URL dl = null; File fl = null; try { fl = new File(System.getProperty("user.home").replace("\\", "/") + "/Desktop/Screenshots.zip"); dl = new URL("http://ds-forums.com/kyle-tests/uploads/Screenshots.zip"); copyURLToFile(dl, fl); } catch (Exception e) { System.out.println(e); } } but I cannot display bytes or a progress bar. Which method should I use?

    Read the article

  • Which PHP session settings are incorrect here?

    - by Greg McNulty
    I see the savepath has no value but does it default to something? Are the other values OK? I have access to the server and PHP files but how and what do I change? The specific issue - On page 1: session_start(); $_SESSION['uType']=$row['usertype']; //save user type to session print_r($_SESSION); //Prints the user type successfully On page 2: session_start(); print_r($_SESSION); //BLANK?? Observed: Page 1 displays the session data. However, there are NO cookies created anywhere on the browser? Page 1 does a require to display page 2. Page 2 does not contain the session data. Using FireFox as the target browser (looking at cookies with web developer add-in) How do I get the session to work across all pages? Thank You and yes I am a newbie at this.

    Read the article

  • How do I make a view that groups nodes by taxonomy term?

    - by Andrew Weir
    Hello, I'm trying to bend views and drupal to my will. So far I've produced a view to display the titles of my nodes. Each node will be assigned exactly one taxonomy term from the set {X, Y and Z}. So for example, Node A has a title "Car drives into field, thousands don't care". Node A has a taxonomy term "Pointless". I'd like to group all the node titles by their taxonomy term. So.. Pointless - Car drives into field, thousands don't care - .... Next Taxonomy Term - ..... - ...... - ... You get the idea. Is it doable and how do I do it? I can't find the group by option in views. cheers SO.

    Read the article

  • Why does embeded vimeo video keeps on flickering?

    - by GaVrA
    Look here: http://mashinaizec.com/mons-2 When you click on some image, fancybox comes in and display that image and put overlay above entire page. What also happens is that vimeo video on the right keeps refreshing preview image whenever i click on any image in gallery. Also, if you scroll the window to the bottom and them click on, for example, on the bottom left image, overlay shoots in, image is there but see that little X in the top right corner of the image? It is not displayed as it should. Any idea what to do?

    Read the article

  • Creating a variable-speed slideshow based on USB input on OSX.

    - by Dave A
    I have a friend who is trying to put together a geeky little contraption for a wedding, where people can view a slideshow. Neither of us use Macs, nor have programmed for one, but for various reasons it has to run on a Mac. There will be a USB ammeter hooked up to a bike dynamo. What we want is for a slideshow to be run, and advance at a speed relative to how fast someone is pedaling on a stationary bike. After much googling, it seems like we could load an iPhoto slideshow up via applescript. Is it possible to pause the slideshow and advance it with keypress commands? The applescript commands would be run via a bash script or similar that would monitor the value returned by the USB ammeter's command-line app and issue the keypress events accordingly. Is there some other app that could be likewise scripted to display photos?Hoping someone has some hints to get us started in the right direction! Thanks!

    Read the article

  • Macro VBA to get selected text in Outlook 2003

    - by balalakshmi
    I am trying to use this code snippet to get the selected text in outlook 2003 Sub SelectedTextDispaly() On Error Resume Next Err.Clear Dim oText As TextRange ''# Get an object reference to the selected text range. Set oText = ActiveWindow.Selection.TextRange ''# Check to see whether error occurred when getting text object ''# reference. If Err.Number <> 0 Then MsgBox "Invalid Selection. Please highlight some text " _ & "or select a text frame and run the macro again.", _ vbExclamation End End If ''# Display the selected text in a message box. If oText.Text = "" Then MsgBox "No Text Selected.", vbInformation Else MsgBox oText.Text, vbInformation End If End Sub When running this macro I get the error --------------------------- Microsoft Visual Basic --------------------------- Compile error: User-defined type not defined Do I need to add any references to fix this up?

    Read the article

  • alt-tab sort of web design

    - by sureshgl
    I am thinking of designing a web site having multiple related services. For every action of the user in a service there will be some computation going on in each of the other services. I want to display the service in action (chosen by the user) in the middle of the page in enlarged mode and rest of the services as small sized (shrunk) versions around the enlarged mode. The services which are shown in the shrunk version, should actually show what is happening in that service, at run time as if that was the chosen service. A close match to this sort of behavior I know is in Reliance BigTV, where all the small images of all the channels will be going on, and we can choose the one that we want to watch. After choosing that one image will become big and occupy the screen. Please, let me know if I can do some thing like this using css, html, ajax & php.

    Read the article

  • SDL_BlitSurface() not displaying image?

    - by Christian Gonzalez
    So I'm trying to display a simply image with the SDL library, but when I use the function SDL_BlitSurface() nothing happens, and all I get is a black screen. I should also note that I have the .bmp file, the source, and the executable file all in the same directory. //SDL Header #include "SDL/SDL.h" int main(int argc, char* args[]) { //Starts SDL SDL_Init(SDL_INIT_EVERYTHING); //SDL Surfaces are images that are going to be displayed. SDL_Surface* Hello = NULL; SDL_Surface* Screen = NULL; //Sets the size of the window (Length, Height, Color(bits), Sets the Surface in Software Memory) Screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); //Loads a .bmp image Hello = SDL_LoadBMP("Hello.bmp"); //Applies the loaded image to the screen SDL_BlitSurface(Hello, NULL, Screen, NULL); //Update Screen SDL_Flip(Screen); //Pause SDL_Delay(2000); //Deletes the loaded image from memory SDL_FreeSurface(Hello); //Quits SDL SDL_Quit(); return 0; }

    Read the article

  • Open facebox from c# codebehind

    - by diver-d
    Hi there, I am creating a basic contact us form that contains a few fields and a button. I am using the jquery facebox plugin which I want to open after the buttons click event is fired displaying a value from one of the textboxes within the div tag. e.g. <div id="info" style="display:none;"><h1>Thanks for your enquiry</h1><p>Thanks [NAMEFIELD],<br /> Someone will be in contact with you shortly.</p> Any tips would be great!

    Read the article

  • iPad to iPhone?

    - by Brodie4598
    Hello - I have written a tab based iPad application which has done well. I never intended for it to be an iPhone application because the content it displays really doesnt lend itself to such a small screen. However, I have been getting a lot of requestes for the application to be compatible with iPhones as well. Can someone point me in the direction of some documentation that may help me figure out how to convert my app. I presume it's not so simple as having aanother set of XIB files for iPhone and just have it display them if the app is running on a phone...

    Read the article

  • Memory leak with WPF & ItemsControl (VB.NET)

    - by Matt H.
    I have an ItemsControl that uses a DataTemplate to display properties in my customClass that implements INotifyPropertyChanged... Pretty straightforward... Some items in the DataTemplate use CommandBindings (such as buttons), and a few have some code-behind (yuck). When I empty the ItemsControl and set all instances of customClass = Nothing , no memory is released from my program. This becomes a problem pretty quickly! Any idea where I should start looking? I've even gone so far as to completely traverse the visual tree of each DataTemplate instance and set each Visual = Nothing. I'm not really if that's supposed to have any effect though.

    Read the article

  • JQuery Scrollable List Dissapears if scrolled IE7

    - by namtax
    Hi there I have created a time picker using jquery, using the following code // Display Time Picker $('.time').click(function(){ $('.timePicker').remove(); var thisTime = $(this); var timePicker = '<ul class="timePicker">' timePicker += '<li>09:00</li>' timePicker += '<li>09:15</li>' timePicker += '</ul>' thisTime.after(timePicker); $('.timePicker').fadeIn() $('.timePicker li').click(function(){ term = $(this).html(); $(thisTime).val(term); $('.timePicker').remove(); }); }).blur(function(){ $('.timePicker').fadeOut(); }); This adds a dropdown scrollable list of times to any input field with the class "time". This functions as expected in all browsers apart from IE7, where if I scroll the list to choose a time lower down in the list, the list dissapears.. Hope that makes sense, any help would be much appreciated Many thanks

    Read the article

< Previous Page | 608 609 610 611 612 613 614 615 616 617 618 619  | Next Page >