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  • dlopen() with dependencies between libraries

    - by peastman
    My program uses plugins, that are loaded dynamically with dlopen(). The locations of these plugins can be arbitrary, so they aren't necessarily in the library path. In some cases, one plugin needs to depend on another plugin. So if A and B are dynamic libraries, I'll first load A, then load B which uses symbols defined in A. My reading of the dlopen() documentation implies that if I specify RTLD_GLOBAL this should all work. But it doesn't. When I call dlopen() on the second library, it fails with an error saying it couldn't find the first one (which had already been loaded with dlopen()): Error loading library /usr/local/openmm/lib/plugins/libOpenMMRPMDOpenCL.dylib: dlopen(/usr/local/openmm/lib/plugins/libOpenMMRPMDOpenCL.dylib, 9): Library not loaded: libOpenMMOpenCL.dylib Referenced from: /usr/local/openmm/lib/plugins/libOpenMMRPMDOpenCL.dylib Reason: image not found How can I make this work?

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  • Business web application platform structure

    - by VoodooRider
    Hi, I would like to develop a web application in java/spring/hibernate serving as a business platform that I could connect plugins to (i.e. CRM plugin, ware plugin, sales plugin). Those plugins could be dependent of other plugins in a tree manner. The parent project would be packaged as war having all the basic configuration and looks (spring configs, css, scripts), ready to go user and group management, security settings, etc. All together I would like it to behave and look a bit like Joomla, but built using different tools for different purposes. And I have a few questions concerning that project: Do you know of any open source projects offering such a platform ready to go? If not is maven applicable for managing those plugins? What is the best way to package and deploy those plugins? And the last but not least, basically is this the right way to go or is a dead end and it would be better to create a separate web app for those business needs?

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  • HELP!! Rake aborted! Can't modify frozen hash

    - by pmneve
    Too bad even the trace doesn't say which hash is involved. Sorry this post is long: am trying to provide enough context to be meaningful. Occurs intermittently when rake jobs:work is pulling a command out of delayed_jobs while my status observer is in the process of parsing a log file for detailed results of the previous delayed_job denizen. I have an observer class (in RAILS_ROOT/lib ) which listens for the events, makes a copy of them and calls the owner class ( in apps/models ) which then calls on the log parser (also in /lib) to do the actual work. (Should both of those classes, the observer and the parser be in app/models?) Am due to deliver this application in a few days and this is killing it (and me). Am using DirectoryWatcher to look for flag files that indicate the start and finish of the delayed_jobs. That is started at the end of environment.rb like this: require 'directory_watcher' $scriptStatusObserver = ScriptStatusObserver.new dirToWatch ="#{RAILS_ROOT}/tmp/flags" $directoryWatcher = DirectoryWatcher.new( dirToWatch ) $directoryWatcher.glob= "*.flg" $directoryWatcher.interval=(15) $directoryWatcher.add_observer( $scriptStatusObserver ) $directoryWatcher.persist=("#{RAILS_ROOT}/tmp/flags/dw_state.yml") $directoryWatcher.start at_exit { $directoryWatcher.stop } This code is outside of the run method (btw is that the best place or is inside the run better?) Here is the observer: require 'script_run' class ScriptStatusObserver def initialize @rcvdEvents = [] end def update( *events ) begin puts "#{LINE.to_s}: ScriptStatusObserver events: \n"+events.to_yaml cnt = 0 events.each do |e| if e.to_s.match(/^\s*added/) cnt = cnt + 1 @rcvdEvents << e end end ScriptRun.new.catch_up( @rcvdEvents ) if cnt > 0 @rcvdEvents.clear rescue puts $! end end end Here is ScriptRun (it attaches to an associative table built with has_many:through) require 'observer' class ScriptRun < ActiveRecord::Base set_table_name "scripts_runs" belongs_to :script belongs_to :run def parse( result ) parser = LogParser.new parser.parse(result) end def catch_up( events ) events.each do |e| typ = e.type path = e.path thisMatch = path.match(/flags\/(\d+)_(\d+)_([\d\.]+)_(\w+)\.flg/) run_id = thisMatch[1] script_id = thisMatch[2] ts = thisMatch[3] status = thisMatch[4] if e.to_s.match(/^\s*added/) status_update( script_id, run_id, status, ts, path ) end end end def status_update( script_id, run_id, status, ts, path ) scriptrun = ScriptRun.find(:first, :conditions => [ "run_id = ? and script_id = ?", run_id.to_i, script_id.to_i ]) if scriptrun.kind_of?(ScriptRun) currStatus = scriptrun.status if not currStatus == 'completed' scriptrun.update_attribute(:status, status) if status == 'parse' flag = File.new(path) logSpec = flag.gets flag.close logName = File.basename(logSpec) logPath = logSpec.sub(logName, '') logName =~ /^(([\w_]+)_([\w]+)_(\d+))\.log$/ name = $1 basename = $2 runenv = $3 tsOrPid = $4 result = Result.new result.log_path = logPath result.basename = basename result.name = name result.script_id = script_id.to_i result.run_id = run_id.to_i if runenv == 'sit' runenv = 'SIT3348' end result.application_environment_id = ApplicationEnvironment.find(:first, :conditions => [ "nodename = ?", runenv]).id parse(result) if run_completed?( run_id ) myRun = Run.find(run_id.to_i) if myRun.kind_of?( Run ) myRun.update_attribute( :completed, Time.now.to_f ) end end end end else puts "#{__LINE__.to_s}: ScriptRun.status_update: ScriptRun not found for run #{run_id} script #{script_id} ts #{ts.to_s}" end File.delete(path) end def run_completed?( id ) scriptruns = ScriptRun.find(:all, :conditions = [ "run_id = ?", id.to_i] ) scriptruns.each do |sr| if not sr.status == 'completed' return false end end return true end end LogParser is too long even for this post but it reads the script log and pulls detailed information (counts and timings) out of the log and writes to a details table. It also tallies and calculates averages and rolls those up into summary tables for quicker access from the web pages. Here is the error trace: (don't ask why everything is under my Windows profile. It's a long story) Scanner running 1270239731.43 directory_watcher.notify_observers: #, #] update:[#, /pneve/workspace/waftt-0.29/tmp/flags/100039_18_1270239550.108_parse.flg"] rake aborted! can't modify frozen hash C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/rails/activerecord/l ib/active_record/attribute_methods.rb:313:in []=' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/rails/activerecord/l ib/active_record/attribute_methods.rb:313:inwrite_attribute_without_dirty' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/rails/activerecord/l ib/active_record/dirty.rb:139:in write_attribute' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/rails/activerecord/l ib/active_record/attribute_methods.rb:211:inlast_error=' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/plugins/delayed_job/ lib/delayed/worker.rb:141:in handle_failed_job' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/plugins/delayed_job/ lib/delayed/worker.rb:115:inrun' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/plugins/delayed_job/ lib/delayed/worker.rb:162:in reserve_and_run_one_job' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/plugins/delayed_job/ lib/delayed/worker.rb:92:inwork_off' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/plugins/delayed_job/ lib/delayed/worker.rb:91:in times' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/plugins/delayed_job/ lib/delayed/worker.rb:91:inwork_off' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/plugins/delayed_job/ lib/delayed/worker.rb:66:in start' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/rails/activesupport/ lib/active_support/core_ext/benchmark.rb:10:inrealtime' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/plugins/delayed_job/ lib/delayed/worker.rb:65:in start' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/plugins/delayed_job/ lib/delayed/worker.rb:62:inloop' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/plugins/delayed_job/ lib/delayed/worker.rb:62:in start' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/plugins/delayed_job/ lib/delayed/tasks.rb:13 c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:636:incall' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:636:in execute' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:631:ineach' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:631:in execute' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:597:ininvoke_with_call_chain' c:/Documents and Settings/pneve/ruby/lib/ruby/1.8/monitor.rb:242:in synchronize ' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:590:ininvoke_with_call_chain' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:583:in invoke' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:2051:ininvoke_task' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:2029:in top_level' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:2029:ineach' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:2029:in top_level' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:2068:instandard_exception_handling' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:2023:in top_level' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:2001:inrun' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:2068:in standard_exception_handling' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:1998:inrun' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/bin/rake: 31 c:/Documents and Settings/pneve/ruby/bin/rake:16:in `load' c:/Documents and Settings/pneve/ruby/bin/rake:16

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  • HELP!! Delayed-job: Rake aborted! Can't modify frozen hash

    - by pmneve
    Too bad even the trace doesn't say which hash is involved. Sorry this post is long: am trying to provide enough context to be meaningful. Occurs intermittently when rake jobs:work is pulling a command out of delayed_jobs while my status observer is in the process of parsing a log file for detailed results of the previous delayed_job denizen. I have an observer class (in RAILS_ROOT/lib ) which listens for the events, makes a copy of them and calls the owner class ( in apps/models ) which then calls on the log parser (also in /lib) to do the actual work. (Should both of those classes, the observer and the parser be in app/models?) Am due to deliver this application in a few days and this is killing it (and me). Am using DirectoryWatcher to look for flag files that indicate the start and finish of the delayed_jobs. That is started at the end of environment.rb like this: require 'directory_watcher' $scriptStatusObserver = ScriptStatusObserver.new dirToWatch ="#{RAILS_ROOT}/tmp/flags" $directoryWatcher = DirectoryWatcher.new( dirToWatch ) $directoryWatcher.glob= "*.flg" $directoryWatcher.interval=(15) $directoryWatcher.add_observer( $scriptStatusObserver ) $directoryWatcher.persist=("#{RAILS_ROOT}/tmp/flags/dw_state.yml") $directoryWatcher.start at_exit { $directoryWatcher.stop } This code is outside of the run method (btw is that the best place or is inside the run better?) Here is the observer: require 'script_run' class ScriptStatusObserver def initialize @rcvdEvents = [] end def update( *events ) begin puts "#{LINE.to_s}: ScriptStatusObserver events: \n"+events.to_yaml cnt = 0 events.each do |e| if e.to_s.match(/^\s*added/) cnt = cnt + 1 @rcvdEvents << e end end ScriptRun.new.catch_up( @rcvdEvents ) if cnt > 0 @rcvdEvents.clear rescue puts $! end end end Here is ScriptRun (it attaches to an associative table built with has_many:through) require 'observer' class ScriptRun < ActiveRecord::Base set_table_name "scripts_runs" belongs_to :script belongs_to :run def parse( result ) parser = LogParser.new parser.parse(result) end def catch_up( events ) events.each do |e| typ = e.type path = e.path thisMatch = path.match(/flags\/(\d+)_(\d+)_([\d\.]+)_(\w+)\.flg/) run_id = thisMatch[1] script_id = thisMatch[2] ts = thisMatch[3] status = thisMatch[4] if e.to_s.match(/^\s*added/) status_update( script_id, run_id, status, ts, path ) end end end def status_update( script_id, run_id, status, ts, path ) scriptrun = ScriptRun.find(:first, :conditions => [ "run_id = ? and script_id = ?", run_id.to_i, script_id.to_i ]) if scriptrun.kind_of?(ScriptRun) currStatus = scriptrun.status if not currStatus == 'completed' scriptrun.update_attribute(:status, status) if status == 'parse' flag = File.new(path) logSpec = flag.gets flag.close logName = File.basename(logSpec) logPath = logSpec.sub(logName, '') logName =~ /^(([\w_]+)_([\w]+)_(\d+))\.log$/ name = $1 basename = $2 runenv = $3 tsOrPid = $4 result = Result.new result.log_path = logPath result.basename = basename result.name = name result.script_id = script_id.to_i result.run_id = run_id.to_i if runenv == 'sit' runenv = 'SIT3348' end result.application_environment_id = ApplicationEnvironment.find(:first, :conditions => [ "nodename = ?", runenv]).id parse(result) if run_completed?( run_id ) myRun = Run.find(run_id.to_i) if myRun.kind_of?( Run ) myRun.update_attribute( :completed, Time.now.to_f ) end end end end else puts "#{__LINE__.to_s}: ScriptRun.status_update: ScriptRun not found for run #{run_id} script #{script_id} ts #{ts.to_s}" end File.delete(path) end def run_completed?( id ) scriptruns = ScriptRun.find(:all, :conditions = [ "run_id = ?", id.to_i] ) scriptruns.each do |sr| if not sr.status == 'completed' return false end end return true end end LogParser is too long even for this post but it reads the script log and pulls detailed information (counts and timings) out of the log and writes to a details table. It also tallies and calculates averages and rolls those up into summary tables for quicker access from the web pages. Here is the error trace: (don't ask why everything is under my Windows profile. It's a long story) Scanner running 1270239731.43 directory_watcher.notify_observers: #, #] update:[#, /pneve/workspace/waftt-0.29/tmp/flags/100039_18_1270239550.108_parse.flg"] rake aborted! can't modify frozen hash C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/rails/activerecord/l ib/active_record/attribute_methods.rb:313:in []=' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/rails/activerecord/l ib/active_record/attribute_methods.rb:313:inwrite_attribute_without_dirty' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/rails/activerecord/l ib/active_record/dirty.rb:139:in write_attribute' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/rails/activerecord/l ib/active_record/attribute_methods.rb:211:inlast_error=' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/plugins/delayed_job/ lib/delayed/worker.rb:141:in handle_failed_job' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/plugins/delayed_job/ lib/delayed/worker.rb:115:inrun' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/plugins/delayed_job/ lib/delayed/worker.rb:162:in reserve_and_run_one_job' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/plugins/delayed_job/ lib/delayed/worker.rb:92:inwork_off' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/plugins/delayed_job/ lib/delayed/worker.rb:91:in times' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/plugins/delayed_job/ lib/delayed/worker.rb:91:inwork_off' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/plugins/delayed_job/ lib/delayed/worker.rb:66:in start' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/rails/activesupport/ lib/active_support/core_ext/benchmark.rb:10:inrealtime' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/plugins/delayed_job/ lib/delayed/worker.rb:65:in start' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/plugins/delayed_job/ lib/delayed/worker.rb:62:inloop' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/plugins/delayed_job/ lib/delayed/worker.rb:62:in start' C:/Documents and Settings/pneve/workspace/waftt-0.29/vendor/plugins/delayed_job/ lib/delayed/tasks.rb:13 c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:636:incall' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:636:in execute' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:631:ineach' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:631:in execute' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:597:ininvoke_with_call_chain' c:/Documents and Settings/pneve/ruby/lib/ruby/1.8/monitor.rb:242:in synchronize ' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:590:ininvoke_with_call_chain' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:583:in invoke' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:2051:ininvoke_task' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:2029:in top_level' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:2029:ineach' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:2029:in top_level' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:2068:instandard_exception_handling' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:2023:in top_level' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:2001:inrun' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:2068:in standard_exception_handling' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake. rb:1998:inrun' c:/Documents and Settings/pneve/ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/bin/rake: 31 c:/Documents and Settings/pneve/ruby/bin/rake:16:in `load' c:/Documents and Settings/pneve/ruby/bin/rake:16

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  • bluez 5.19 PS4 controller

    - by Athanase
    I currently have a problem when pairing my computer with a PS4 remote. On my Ubuntu 14.04 I removed everything related with bluez and bluetooth, and I built and installed bluez 5.19. Here are some useful command outputs: jean@system ~ hcitool hcitool - HCI Tool ver 5.19 jean@system ~ hcitool dev Devices: hci0 00:15:83:4C:0C:BB jean@system ~ bluetoothctl [bluetooth]# version Version 5.19 jean@system ~ bluetoothctl [NEW] Controller 00:15:83:4C:0C:BB BlueZ [default] jean@system ~ lsusb Bus 003 Device 012: ID 0a12:0001 Cambridge Silicon Radio, Ltd Bluetooth Dongle (HCI mode) So here is what happens. When I try to hard pair the controller with the computer, by holding the share and ps button for a while, everything works as expected and the pairing is done properly. After a hard pairing if I try the pairing by pressing the ps button only, nothings happen. In order to go it, I first power up the bluetooth dongle: jean@system ~ sudo hciconfig hciX up and then I run the bluetooh deamon bluetoothd: jean@system /usr/libexec/bluetooth ~ ./bluetoothd -d -n bluetoothd[11270]: Bluetooth daemon 5.19 bluetoothd[11270]: src/main.c:parse_config() parsing main.conf bluetoothd[11270]: src/main.c:parse_config() discovto=0 bluetoothd[11270]: src/main.c:parse_config() pairto=0 bluetoothd[11270]: src/main.c:parse_config() auto_to=60 bluetoothd[11270]: src/main.c:parse_config() name=%h-%d bluetoothd[11270]: src/main.c:parse_config() class=0x000100 bluetoothd[11270]: src/main.c:parse_config() Key file does not have key 'DeviceID' bluetoothd[11270]: src/gatt.c:gatt_init() Starting GATT server bluetoothd[11270]: src/adapter.c:adapter_init() sending read version command bluetoothd[11270]: Starting SDP server bluetoothd[11270]: src/sdpd-service.c:register_device_id() Adding device id record for 0002:1d6b:0246:0513 ... bluetoothd[11270]: src/adapter.c:adapter_service_insert() /org/bluez/hci0 bluetoothd[11270]: src/adapter.c:add_uuid() sending add uuid command for index 0 bluetoothd[11270]: profiles/audio/a2dp.c:a2dp_sink_server_probe() path /org/bluez/hci0 bluetoothd[11270]: profiles/audio/a2dp.c:a2dp_source_server_probe() path /org/bluez/hci0 bluetoothd[11270]: src/adapter.c:btd_adapter_unblock_address() hci0 00:00:00:00:00:00 bluetoothd[11270]: src/adapter.c:get_ltk_info() A4:15:66:C1:0D:2A bluetoothd[11270]: src/device.c:device_create_from_storage() address A4:15:66:C1:0D:2A bluetoothd[11270]: src/device.c:device_new() address A4:15:66:C1:0D:2A bluetoothd[11270]: src/device.c:device_new() Creating device /org/bluez/hci0/dev_A4_15_66_C1_0D_2A bluetoothd[11270]: src/device.c:device_set_bonded() bluetoothd[11270]: src/adapter.c:get_ltk_info() A4:15:66:88:5E:9A bluetoothd[11270]: src/device.c:device_create_from_storage() address A4:15:66:88:5E:9A bluetoothd[11270]: src/device.c:device_new() address A4:15:66:88:5E:9A bluetoothd[11270]: src/device.c:device_new() Creating device /org/bluez/hci0/dev_A4_15_66_88_5E_9A bluetoothd[11270]: src/device.c:device_set_bonded() bluetoothd[11270]: src/adapter.c:load_link_keys() hci0 keys 2 debug_keys 0 bluetoothd[11270]: src/adapter.c:load_ltks() hci0 keys 0 bluetoothd[11270]: src/adapter.c:load_connections() sending get connections command for index 0 bluetoothd[11270]: src/adapter.c:adapter_service_insert() /org/bluez/hci0 bluetoothd[11270]: src/adapter.c:add_uuid() sending add uuid command for index 0 bluetoothd[11270]: src/adapter.c:set_did() hci0 source 2 vendor 1d6b product 246 version 513 bluetoothd[11270]: src/adapter.c:adapter_register() Adapter /org/bluez/hci0 registered bluetoothd[11270]: src/adapter.c:set_dev_class() sending set device class command for index 0 bluetoothd[11270]: src/adapter.c:set_name() sending set local name command for index 0 bluetoothd[11270]: src/adapter.c:set_mode() sending set mode command for index 0 bluetoothd[11270]: src/adapter.c:set_mode() sending set mode command for index 0 bluetoothd[11270]: src/adapter.c:adapter_start() adapter /org/bluez/hci0 has been enabled bluetoothd[11270]: src/adapter.c:trigger_passive_scanning() bluetoothd[11270]: plugins/hostname.c:property_changed() static hostname: system bluetoothd[11270]: plugins/hostname.c:property_changed() pretty hostname: bluetoothd[11270]: plugins/hostname.c:update_name() name: system bluetoothd[11270]: src/adapter.c:adapter_set_name() name: system bluetoothd[11270]: plugins/hostname.c:property_changed() chassis: desktop bluetoothd[11270]: plugins/hostname.c:update_class() major: 0x01 minor: 0x01 bluetoothd[11270]: src/adapter.c:load_link_keys_complete() link keys loaded for hci0 bluetoothd[11270]: src/adapter.c:load_ltks_complete() LTKs loaded for hci0 bluetoothd[11270]: src/adapter.c:get_connections_complete() Connection count: 0 And then I press the ps button of the PS4 controller bluetoothd[11270]: src/adapter.c:connected_callback() hci0 device A4:15:66:C1:0D:2A connected eir_len 5 bluetoothd[11270]: profiles/input/server.c:connect_event_cb() Incoming connection from A4:15:66:C1:0D:2A on PSM 17 bluetoothd[11270]: profiles/input/device.c:input_device_set_channel() idev (nil) psm 17 bluetoothd[11270]: Refusing input device connect: No such file or directory (2) bluetoothd[11270]: profiles/input/server.c:confirm_event_cb() bluetoothd[11270]: Refusing connection from A4:15:66:C1:0D:2A: unknown device bluetoothd[11270]: src/adapter.c:dev_disconnected() Device A4:15:66:C1:0D:2A disconnected, reason 3 bluetoothd[11270]: src/adapter.c:adapter_remove_connection() bluetoothd[11270]: plugins/policy.c:disconnect_cb() reason 3 bluetoothd[11270]: src/adapter.c:bonding_attempt_complete() hci0 bdaddr A4:15:66:C1:0D:2A type 0 status 0xe bluetoothd[11270]: src/device.c:device_bonding_complete() bonding (nil) status 0x0e bluetoothd[11270]: src/device.c:device_bonding_failed() status 14 bluetoothd[11270]: src/adapter.c:resume_discovery() So I don't know what is happening here and a bit of help would be appreciated.

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  • installArchives() failed: perl: warning: Setting locale failed.

    - by Alwin Doss
    I get the following error while updating ubuntu 12.04 LTS installArchives() failed: perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LANG = "en_IN.ISO8859-1" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Preconfiguring packages ... perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LANG = "en_IN.ISO8859-1" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Preconfiguring packages ... perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LANG = "en_IN.ISO8859-1" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Preconfiguring packages ... perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LANG = "en_IN.ISO8859-1" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Preconfiguring packages ... (Reading database ... (Reading database ... 5%% (Reading database ... 10%% (Reading database ... 15%% (Reading database ... 20%% (Reading database ... 25%% (Reading database ... 30%% (Reading database ... 35%% (Reading database ... 40%% (Reading database ... 45%% (Reading database ... 50%% (Reading database ... 55%% (Reading database ... 60%% (Reading database ... 65%% (Reading database ... 70%% (Reading database ... 75%% (Reading database ... 80%% (Reading database ... 85%% (Reading database ... 90%% (Reading database ... 95%% (Reading database ... 100%% (Reading database ... 430284 files and directories currently installed.) Preparing to replace libxml2-dev 2.7.8.dfsg-5.1ubuntu4.1 (using .../libxml2-dev_2.7.8.dfsg-5.1ubuntu4.2_i386.deb) ... Unpacking replacement libxml2-dev ... Preparing to replace libxml2 2.7.8.dfsg-5.1ubuntu4.1 (using .../libxml2_2.7.8.dfsg-5.1ubuntu4.2_i386.deb) ... Unpacking replacement libxml2 ... Preparing to replace gstreamer0.10-plugins-bad 0.10.22.3-2ubuntu2 (using .../gstreamer0.10-plugins-bad_0.10.22.3-2ubuntu2.1_i386.deb) ... Unpacking replacement gstreamer0.10-plugins-bad ... Preparing to replace libgstreamer-plugins-bad0.10-0 0.10.22.3-2ubuntu2 (using .../libgstreamer-plugins-bad0.10-0_0.10.22.3-2ubuntu2.1_i386.deb) ... Unpacking replacement libgstreamer-plugins-bad0.10-0 ... Preparing to replace ubuntu-keyring 2011.11.21 (using .../ubuntu-keyring_2011.11.21.1_all.deb) ... /var/lib/dpkg/info/samba4.postinst: 14: /var/lib/dpkg/info/samba4.postinst: /usr/share/samba/setoption.pl: Permission denied dpkg: error processing samba4 (--configure): subprocess installed post-installation script returned error exit status 126

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  • Error while updating

    - by Alwin Doss
    I get the following error while updating ubuntu 12.04 LTS installArchives() failed: perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LANG = "en_IN.ISO8859-1" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Preconfiguring packages ... perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LANG = "en_IN.ISO8859-1" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Preconfiguring packages ... perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LANG = "en_IN.ISO8859-1" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Preconfiguring packages ... perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LANG = "en_IN.ISO8859-1" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Preconfiguring packages ... (Reading database ... (Reading database ... 5%% (Reading database ... 10%% (Reading database ... 15%% (Reading database ... 20%% (Reading database ... 25%% (Reading database ... 30%% (Reading database ... 35%% (Reading database ... 40%% (Reading database ... 45%% (Reading database ... 50%% (Reading database ... 55%% (Reading database ... 60%% (Reading database ... 65%% (Reading database ... 70%% (Reading database ... 75%% (Reading database ... 80%% (Reading database ... 85%% (Reading database ... 90%% (Reading database ... 95%% (Reading database ... 100%% (Reading database ... 430284 files and directories currently installed.) Preparing to replace libxml2-dev 2.7.8.dfsg-5.1ubuntu4.1 (using .../libxml2-dev_2.7.8.dfsg-5.1ubuntu4.2_i386.deb) ... Unpacking replacement libxml2-dev ... Preparing to replace libxml2 2.7.8.dfsg-5.1ubuntu4.1 (using .../libxml2_2.7.8.dfsg-5.1ubuntu4.2_i386.deb) ... Unpacking replacement libxml2 ... Preparing to replace gstreamer0.10-plugins-bad 0.10.22.3-2ubuntu2 (using .../gstreamer0.10-plugins-bad_0.10.22.3-2ubuntu2.1_i386.deb) ... Unpacking replacement gstreamer0.10-plugins-bad ... Preparing to replace libgstreamer-plugins-bad0.10-0 0.10.22.3-2ubuntu2 (using .../libgstreamer-plugins-bad0.10-0_0.10.22.3-2ubuntu2.1_i386.deb) ... Unpacking replacement libgstreamer-plugins-bad0.10-0 ... Preparing to replace ubuntu-keyring 2011.11.21 (using .../ubuntu-keyring_2011.11.21.1_all.deb) ... /var/lib/dpkg/info/samba4.postinst: 14: /var/lib/dpkg/info/samba4.postinst: /usr/share/samba/setoption.pl: Permission denied dpkg: error processing samba4 (--configure): subprocess installed post-installation script returned error exit status 126

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  • gzip specific files

    - by byTheDrop
    for some reason these files are not gzipping on my apache server, chrome network tab shows this. Is there a specific directive I can add to htaccess to cache these files? Compressing the following resources with gzip could reduce their transfer size by about two thirds (~680.45KB): adae8bc4c3cb52cbe22358aaced87a72.css could save ~607B css_f91fa8d73b5e7661d6dcf9e58395e533.css could save ~59.54KB jquery.min.js could save ~37.27KB drupal.js could save ~6.15KB auto_image_handling.js could save ~6.72KB lightbox.js could save ~29.38KB superfish.js could save ~2.42KB jquery.bgiframe.min.js could save ~1011B jquery.hoverIntent.minified.js could save ~1.05KB nice_menus.js could save ~581B panels.js could save ~531B jquery.pngFix.js could save ~2.98KB jquery.cycle.all.min.js could save ~20.20KB views_slideshow.js could save ~8.76KB views_slideshow.js could save ~9.02KB wanderlust_custom_videos.js could save ~598B wl_helper.js could save ~777B extlink.js could save ~2.88KB cufon-yui.js could save ~11.89KB googleanalytics.js could save ~1.48KB swfobject.js could save ~6.65KB jquery.jcarousel.min.js could save ~10.19KB jcarousel.js could save ~6.01KB Akzidenz_Grotesk_BE_Super_800.font.js could save ~14.27KB Akzidenz_Grotesk_BE_Bold_700.font.js could save ~12.96KB Akzidenz_Grotesk_BE_Cn_400.font.js could save ~13.39KB SuperCondensed_500.font.js could save ~24.40KB FuturaBold_700.font.js could save ~26.19KB Futura_500.font.js could save ~57.70KB SuperGroteskB_500.font.js could save ~23.86KB jquery.cookie.js could save ~1.25KB wanderlust.js could save ~1.69KB sliderbottom.js could save ~442B jcarousellite_1.0.1.min.js could save ~4.60KB jcarousellite_control.js could save ~224B sitesdropdown.js could save ~1.09KB widgets.js could save ~50.13KB cufon-drupal.js could save ~599B swfobject_api.js could save ~348B ga.js could save ~24.02KB all.js could save ~124.67KB tweet_button.1347008535.html could save ~38.43KB xd_arbiter.php could save ~16.80KB xd_arbiter.php could save ~16.80KB

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  • Why does this Maven command produce a LifecycleExecutionException?

    - by ovr
    COMMAND: mvn org.apache.maven.plugins:maven-archetype-plugin:2.0-alpha-4:generate \ -DarchetypeGroupId=org.beardedgeeks \ -DarchetypeArtifactId=gae-eclipse-maven-archetype \ -DarchetypeVersion=1.1.2 \ -DarchetypeRepository=http://beardedgeeks.googlecode.com/svn/repository/releases ERROR: + Error stacktraces are turned on. [INFO] Scanning for projects... [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Internal error in the plugin manager getting plugin 'org.apache.maven.plugins:maven-archetype-plugin': Plugin 'org.apache.maven .plugins:maven-archetype-plugin:2.0-alpha-4' has an invalid descriptor: 1) Plugin's descriptor contains the wrong group ID: net.kindleit 2) Plugin's descriptor contains the wrong artifact ID: maven-gae-plugin 3) Plugin's descriptor contains the wrong version: 0.5.9 [INFO] ------------------------------------------------------------------------ [INFO] Trace org.apache.maven.lifecycle.LifecycleExecutionException: Internal error in the plugin manager getting plugin 'org.apache.maven.plugins: maven-archetype-plugin': Plugin 'org.apache.maven.plugins:maven-archetype-plugin:2.0-alpha-4' has an invalid descriptor: 1) Plugin's descriptor contains the wrong group ID: net.kindleit 2) Plugin's descriptor contains the wrong artifact ID: maven-gae-plugin 3) Plugin's descriptor contains the wrong version: 0.5.9 at org.apache.maven.lifecycle.DefaultLifecycleExecutor.verifyPlugin(DefaultLifecycleExecutor.java:1544) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.getMojoDescriptor(DefaultLifecycleExecutor.java:1851) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.segmentTaskListByAggregationNeeds(DefaultLifecycleExecutor.java:462) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.execute(DefaultLifecycleExecutor.java:175) at org.apache.maven.DefaultMaven.doExecute(DefaultMaven.java:328) at org.apache.maven.DefaultMaven.execute(DefaultMaven.java:138) at org.apache.maven.cli.MavenCli.main(MavenCli.java:362) at org.apache.maven.cli.compat.CompatibleMain.main(CompatibleMain.java:60) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.codehaus.classworlds.Launcher.launchEnhanced(Launcher.java:315) at org.codehaus.classworlds.Launcher.launch(Launcher.java:255) at org.codehaus.classworlds.Launcher.mainWithExitCode(Launcher.java:430) at org.codehaus.classworlds.Launcher.main(Launcher.java:375) Caused by: org.apache.maven.plugin.PluginManagerException: Plugin 'org.apache.maven.plugins:maven-archetype-plugin:2.0-alpha-4' has an invalid descriptor: 1) Plugin's descriptor contains the wrong group ID: net.kindleit 2) Plugin's descriptor contains the wrong artifact ID: maven-gae-plugin 3) Plugin's descriptor contains the wrong version: 0.5.9 at org.apache.maven.plugin.DefaultPluginManager.addPlugin(DefaultPluginManager.java:330) at org.apache.maven.plugin.DefaultPluginManager.verifyVersionedPlugin(DefaultPluginManager.java:224) at org.apache.maven.plugin.DefaultPluginManager.verifyPlugin(DefaultPluginManager.java:184) at org.apache.maven.plugin.DefaultPluginManager.loadPluginDescriptor(DefaultPluginManager.java:1642) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.verifyPlugin(DefaultLifecycleExecutor.java:1540) ... 15 more [INFO] ------------------------------------------------------------------------ [INFO] Total time: 1 second [INFO] Finished at: Wed Jun 09 19:45:30 CEST 2010 [INFO] Final Memory: 3M/15M [INFO] ------------------------------------------------------------------------

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  • Grails Warnings/Errors during run-app

    - by Taylor L
    I'm currently seeing the warnings below when trying to run my Google App Engine/Grails test app in Eclipse. Warning, target causing name overwriting of name startLogging Warning: C:\Users\Some Person.grails\1.2.0\projects\test-grails\plugins\app-engine-0.8.8\grails-app\conf\spring not found. Warning: C:\Users\Some Person.grails\1.2.0\projects\test-grails\plugins\app-engine-0.8.8\grails-app\conf not found. Warning: C:\Users\Some Person.grails\1.2.0\projects\test-grails\plugins\app-engine-0.8.8\grails-app\conf\hibernate not found. Here is the output from the console: Base Directory: C:\Users\Some Person\workspace\test-grails Resolving dependencies... Dependencies resolved in 1160ms. Running script C:\grails-1.2.0\scripts\RunApp.groovy Environment set to development Warning, target causing name overwriting of name startLogging [groovyc] Compiling 1 source file to C:\Users\Some Person\workspace\test-grails\web-app\WEB-INF\classes [copy] Copying 1 file to C:\Users\Some Person\.grails\1.2.0\projects\test-grails [copy] Copying 1 file to C:\Users\Some Person\workspace\test-grails\web-app\WEB-INF Configuring persistence for AppEngine [copy] Warning: C:\Users\Some Person\.grails\1.2.0\projects\test-grails\plugins\app-engine-0.8.8\grails-app\conf\spring not found. [copy] Warning: C:\Users\Some Person\.grails\1.2.0\projects\test-grails\plugins\app-engine-0.8.8\grails-app\conf not found. [copy] Warning: C:\Users\Some Person\.grails\1.2.0\projects\test-grails\plugins\app-engine-0.8.8\grails-app\conf\hibernate not found. I get this error after creating a Grails project with Spring Tools Suite (STS) and then installing the app-engine plugin "grails install-plugin app-engine". Before, I install the app-engine plugin the Grails project runs correctly. Any ideas how to resolve these warnings?

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  • Is MEF an all-or-nothing affair?

    - by Dave
    I've had a few questions about MEF recently, but here's the big one -- is it really all-or-nothing, as it appears to be? My basic application structure is simply an app, several shared libraries that are intended to be singletons, and several different plugins (which may implement different interfaces). The app loads the plugins, and both the app and all plugins need to access the shared libraries. My first go at MEF was fairly successful, although I made some stupid mistakes along the way because I was trying so many different things, I just got confused at times. But in the end, last night I got my smallish test app running with MEF, some shared libraries, and one plugin. Now I'm moving onto the target app, which I already described. And it's the multiple plugins part that has be a bit worried. My existing application already supports multiple plugins with different interfaces by using Reflection. I need to be able to uniquely identify each plugin so that the user can select one and get the expected behavior exposed by that plugin. The problem is that I don't know how to do this yet... but that's the topic of a different question. Ideally, I'd be able to take my existing plugin loader and use it as-is, while relying on MEF to do the shared library resolution. The problem is, I can't seem to get MEF to load them (i.e. I get a CompositionException when calling ComposeParts()) unless I also use MEF to load the plugin. And if I do this, well... then I need to know how to keep track of them as they get loaded so the user can select one from a list of plugins. What have your experiences been with trying to mix and match these approaches?

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  • How to configure MAVEN?

    - by i2ijeya
    I am a newbie to maven and i gone through the configuration steps given in Apache site, but still i cant configure it. So anyone please help me with simple steps to configure MAVEN in windows. Thanks in advance. EDITED C:\Documents and Settings\arselv>mvn install [INFO] Scanning for projects... [INFO] ------------------------------------------------------------------------ [INFO] Building Maven Default Project [INFO] task-segment: [install] [INFO] ------------------------------------------------------------------------ Downloading: http://repo1.maven.org/maven2/org/apache/maven/plugins/maven- resources- plugin/2.3/maven-resources-plugin-2.3.pom Downloading: http://repo1.maven.org/maven2/org/apache/maven/plugins/maven-resources- plugin/2.3/maven-resources-plugin-2.3.pom [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Error building POM (may not be this project's POM). Project ID: org.apache.maven.plugins:maven-resources-plugin Reason: POM 'org.apache.maven.plugins:maven-resources-plugin' not found in repository: Unable to download the artifact from any repository org.apache.maven.plugins:maven-resources-plugin:pom:2.3 from the specified remote repositories: central (http://repo1.maven.org/maven2) for project org.apache.maven.plugins:maven-resources-plugin [INFO] ------------------------------------------------------------------------ [INFO] For more information, run Maven with the -e switch [INFO] ------------------------------------------------------------------------ [INFO] Total time: 42 seconds [INFO] Finished at: Fri Feb 05 13:10:06 IST 2010 [INFO] Final Memory: 2M/5M [INFO] ------------------------------------------------------------------------ So Above is the Error whil trying to do the steps given in apache site.

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  • MongoMapper won't let me create an object

    - by Jade
    I'm just learning MongoDB and MongoMapper. This is on Rails 3. I created a blog in app/models/blog.rb: class Blog include MongoMapper::Document key :title, String, :required => true key :body, Text timestamps! end I go into the Rails console: rails c Loading development environment (Rails 3.0.0.beta) ruby-1.9.1-p378 > **b = Blog.new** NoMethodError: undefined method `from_mongo' for Text:Module from /Users/jade/.rvm/gems/ruby-1.9.1-p378/gems/mongo_mapper-0.7.2/lib/mongo_mapper/plugins/keys.rb:323:in `get' from /Users/jade/.rvm/gems/ruby-1.9.1-p378/gems/mongo_mapper-0.7.2/lib/mongo_mapper/plugins/keys.rb:269:in `read_key' from /Users/jade/.rvm/gems/ruby-1.9.1-p378/gems/mongo_mapper-0.7.2/lib/mongo_mapper/plugins/keys.rb:224:in `[]' from /Users/jade/.rvm/gems/ruby-1.9.1-p378/gems/mongo_mapper-0.7.2/lib/mongo_mapper/plugins/inspect.rb:7:in `block in inspect' from /Users/jade/.rvm/gems/ruby-1.9.1-p378/gems/mongo_mapper-0.7.2/lib/mongo_mapper/plugins/inspect.rb:6:in `collect' from /Users/jade/.rvm/gems/ruby-1.9.1-p378/gems/mongo_mapper-0.7.2/lib/mongo_mapper/plugins/inspect.rb:6:in `inspect' from /Users/jade/.rvm/gems/ruby-1.9.1-p378/gems/railties-3.0.0.beta/lib/rails/commands/console.rb:47:in `start' from /Users/jade/.rvm/gems/ruby-1.9.1-p378/gems/railties-3.0.0.beta/lib/rails/commands/console.rb:8:in `start' from /Users/jade/.rvm/gems/ruby-1.9.1-p378/gems/railties-3.0.0.beta/lib/rails/commands.rb:34:in `<top (required)>' from /Users/jade/code/farmerjade/script/rails:10:in `require' from /Users/jade/code/farmerjade/script/rails:10:in `<main>' Am I overlooking something really dumb, or is this something in my setup? I'm using the mongo_mapper version you get by adding it to your Gemfile, so I'm wondering if it might be that. I'd appreciate any suggestions!

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  • Python __subclasses__() not listing subclasses

    - by Mridang Agarwalla
    I cant seem to list all derived classes using the __subclasses__() method. Here's my directory layout: import.py backends __init__.py --digger __init__.py base.py test.py --plugins plugina_plugin.py From import.py i'm calling test.py. test.py in turn iterates over all the files in the plugins directory and loads all of them. test.py looks like this: import os import sys import re sys.path.append(os.path.join(os.path.abspath(os.path.dirname(os.path.abspath( __file__ ))))) sys.path.append(os.path.join(os.path.abspath(os.path.dirname(os.path.abspath( __file__ ))), 'plugins')) from base import BasePlugin class TestImport: def __init__(self): print 'heeeeello' PLUGIN_DIRECTORY = os.path.join(os.path.abspath(os.path.dirname(os.path.abspath( __file__ ))), 'plugins') for filename in os.listdir (PLUGIN_DIRECTORY): # Ignore subfolders if os.path.isdir (os.path.join(PLUGIN_DIRECTORY, filename)): continue else: if re.match(r".*?_plugin\.py$", filename): print ('Initialising plugin : ' + filename) __import__(re.sub(r".py", r"", filename)) print ('Plugin system initialized') print BasePlugin.__subclasses__() The problem us that the __subclasses__() method doesn't show any derived classes. All plugins in the plugins directory derive from a base class in the base.py file. base.py looks like this: class BasePlugin(object): """ Base """ def __init__(self): pass plugina_plugin.py looks like this: from base import BasePlugin class PluginA(BasePlugin): """ Plugin A """ def __init__(self): pass Could anyone help me out with this? Whatm am i doing wrong? I've racked my brains over this but I cant seem to figure it out Thanks.

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  • Can't get correct package from Nexus? error in "mvn help:effective-settings"

    - by larry cai
    I use nexus opensource version maven 2.2.1 When I type "mvn help:effective-settings", i got the error below [INFO] Scanning for projects... [INFO] Searching repository for plugin with prefix: 'help'. [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Error building POM (may not be this project's POM). Project ID: org.apache.maven.plugins:maven-help-plugin Reason: Error getting POM for 'org.apache.maven.plugins:maven-help-plugin' from the repository: Failed to resolve artifact, possibly due to a repository list that is not appropriately equipped for this artifact's metadata. org.apache.maven.plugins:maven-help-plugin:pom:2.2-SNAPSHOT from the specified remote repositories: Nexus (http://192.168.56.191:8081/nexus/content/groups/public) for project org.apache.maven.plugins:maven-help-plugin When I check the local repository under ~.m2\repository\org\apache\maven\plugins\maven-help-plugin It has a file maven-metadata-central.xml <?xml version="1.0" encoding="UTF-8"?> <metadata> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-help-plugin</artifactId> <versioning> <latest>2.2-SNAPSHOT</latest> <release>2.1.1</release> <versions> <version>2.0</version> <version>2.0.1</version> <version>2.0.2</version> <version>2.1</version> <version>2.1.1</version> <version>2.2-SNAPSHOT</version> </versions> <lastUpdated>20100519065440</lastUpdated> </versioning> </metadata> And I can't find any jar files under directory, what's wrong with nexus server ? I can't easily find support information from nexus. Any hints

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  • How can I distinguish between overlapping segments of text using HTML / jQuery?

    - by Siracuse
    Easy question, it is valid to have overlapping spans in html? Example: <span id="1">This is <span id="2"> some text </span> some other text </span> ^ ^ End1 End2 Edit: I see now that the spans closing tag would be ambiguous about which one it is closing, and that first </span> would close span id = 2, not 1 like I intended. My problem is, I have a block of text which I'm trying to highlight based on what the mouse hovers over. This block of text is composed of sections, some of which "overlap" eachother. I'm trying to use some jQuery and HTML to present this document so when I hover over the sections, the appropriate one will be highlighted. So, in my example above, the first span is meant to be ended with the first span close tag, and the second span is meant to be ended to with the second span close tag. This is because of the semantics of my document, these are two overlapping segments. I want it so when I hover to the left, it will only highlight up to span id = 1 and the first span close, if I hover between the two "overlapping" spans, it will highlight both of them, and if I hover to the right, it will highlight from span id=2 to the last span close. However, I'm starting to think this isn't possible. Is there any way I can distinguish segments of text in HTML that allows overlapping? So my jQuery script that highlights when I hover over different spans will highlight the correct portions. Should I alternate between div's and spans? Would that disambiguate what I'm closing then and allow me the do the proper highlighting with my jQuery hover script? I'm wondering about more than 2 segments overlapping now. Sigh, I wish I could just be explicate about what I'm closing.

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  • Reload jQuery when returning partial view from a controller?

    - by mattruma
    I am making the following call in my web page: <div id="comments"> <fieldset> <h4> Post your comment</h4> <% using (this.Ajax.BeginForm("CreateStoryComment", "Story", new { id = story.StoryId }, new AjaxOptions { UpdateTargetId = "comments", OnSuccess = "OnStoryCommentAdded" })) { %> <%= this.Html.TextArea("Body", string.Empty)%> <input type="submit" value="Add Comment" /> <% } %> </fieldset> </div> There's other code, but that's the gist of it. The controller returns a partial view that "refreshes" everying in the comments div. My problem is that the following jQuery is not being applied: $(".comment .delete").click(function () { if (confirm("Are you sure you want to delete this record?") == true) { $.post(this.href); $(this).parents(".comment").fadeOut("normal"); } return false; }); I'm assuming it's not being attached because the jQuery loads after the inital page load. If my assumption is correct, how do I get this jQuery to "refresh". Hopefully that makes some sense! :)

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  • How should I handle header files in a bundle?

    - by ldiqual
    I want to develop a program that relies on plugins (here: loadable bundles) to work. Multiple plugins are asked to use the same AFNetworking ressource to make network requests. However, I don't know where to put AFNetworking and CustomPluginProtocol headers. Here is how my program structure looks like for now: MyApp.xcodeproj - AFNetworking - Header.h - Plugins - Plugin1.xcodeproj - PrincipalClass.m - Plugin2.xcodeproj - PrincipalClass.m - Classes - CustomPluginProtocol.h - MainClass.m Of course, every principalClass from PluginN complies to the CustomPluginProtocol. Do the headers have to be copied in each bundle ? Can I just include the main program AFNetworking headers from my plugins ? If so (and that's what I do for now), I don't have any completion. How can I get it ? Edit Ok, so maybe I wasn't clear in my question. I want my plugins to use sources from the main application, let's say CommonClass.m and CommonClass.h. Do the plugins need CommonClass.h in their bundle, and if not, how do I enable completion when I'm in the plugin scope ?

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  • Configuring the iPlanet as web tier for Oracle WebCenter Content (UCM)

    - by Adao Junior
    If you are looking for configure the iPlanet as Web server/proxy to use with the Oracle WebCenter Content, you probably won’t found an specific documentation for that or will found some old complex notes related to the old 10gR3. This post will help you out with few simple steps. That’s the diagram of the test scenario, considering that you will deploy in production in an cluster environment. First you need the software, for our scenario you will need: - Oracle iPlanet Web Server 7.0.15+ (Installed) - Oracle WebCenter Content 11gR1 PS5 (Installed) - Oracle WebLogic Web Server Plugins 11g (1.1) - Supported JDK (Using Oracle Java JDK 7u4 for the test) - Certified Client OS - Certified Server OS (Using Oracle Solaris 11 for the test) - Certified Database (Using Oracle Database 11.2.0.3 for the test) Then the configuration: - Download the latest plugin: http://www.oracle.com/technetwork/middleware/ias/downloads/wls-plugins-096117.html - Extract the WLSPlugin11g-iPlanet7.0 in some folder, like <iPlanet_Home>/plugins/wls11 - Include the plugin reference to the magnus.conf: If Unix (Solaris or Linux), include the line: Init fn="load-modules" shlib="/apps/oracle/WebServer7/plugins/wls11/lib/mod_wl.so" If Windows, Include the line:        Init fn="load-modules" shlib="D:\\oracle\\WebServer7\\plugins\\wls11\\lib\\mod_wl.dll" - Include the proxy reference to the obj.conf of each instance: <Object name="weblogic" ppath="*/cs/*"> Service fn="wl-proxy" WebLogicCluster="wcc-node1:16201,wcc-node2:16202, wcc-node3:16203" </Object>   <Object name="weblogic" ppath="*/_dav/*"> Service fn="wl-proxy" WebLogicCluster="wcc-node1:16201,wcc-node2:16202, wcc-node3:16203" </Object>   <Object name="weblogic" ppath="*/_ocsh/*"> Service fn="wl-proxy" WebLogicCluster="wcc-node1:16201,wcc-node2:16202, wcc-node3:16203" </Object>   <Object name="weblogic" ppath="*/adfAuthentication/*"> Service fn="wl-proxy" WebLogicCluster="wcc-node1:16201,wcc-node2:16202, wcc-node3:16203" </Object> If you are using an single node setup, change the Service fn=…. line to something like: Service fn="wl-proxy" WebLogicHost=<wcc-server> WebLogicPort=16200 With these configurations, your should have the WebCenter Content UI working with the iPlanet, test it. [http://<web-server>/cs/] With the UI working, the last step is to configure the WebDav: - Go to the iPlanet Admin Console (usually https://<web-server>:8989) - Go to Configurations >> [instance] >> Virtual Servers >> [Virtual Server] >> WebDAV: - Click New - Populate the URI with /cs/idcplg/webdav: - Select “Anyone (No Authentication)”, the wc Content will take care of the security: This will allow you to use the WebDav feature and the Desktop Integration Suite, including double-byte characters. Anothers iPlanet tunes could be done, I can cover in the next post related to the iPlanet. Cross-posted on the ContentrA.com Blog Related posts:  - Using a Web Proxy Server with WebCenter Family

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  • "Package dependencies cannot be resolved" error when installing software

    - by Savitha
    Iam getting a problem while install media player packages. Package dependencies cannot be resolved This error could be caused by required additional software packages which are missing or not installable. Furthermore there could be a conflict between software packages which are not allowed to be installed at the same time. Depends: libc6 (>= 2.7) but 2.13-0ubuntu13 is to be installed Depends: libglib2.0-0 (>= 2.24.0) but 2.28.6-0ubuntu1 is to be installed Depends: libgstreamer-plugins-base0.10-0 (>= 0.10.22) but 0.10.32-1ubuntu5 is to be installed Depends: libgstreamer0.10-0 (>= 0.10.26) but 0.10.32-3ubuntu3 is to be installed Depends: liborc-0.4-0 (>= 1:0.4.10) but 1:0.4.11-2 is to be installed Depends: libpostproc-extra-51 (>= 4:0.6-1~) but 4:0.6.4-1ubuntu1+medibuntu1 is to be installed Depends: libswscale-extra-0 (>= 4:0.6-1~) but 4:0.6.4-1ubuntu1+medibuntu1 is to be installed gstreamer0.10-plugins-bad: Depends: libc6 (>= 2.7) but 2.13-0ubuntu13 is to be installed Depends: libcairo2 (>= 1.2.4) but 1.10.2-2ubuntu2 is to be installed Depends: libcdaudio1 (>= 0.99.12p2) but 0.99.12p2-9 is to be installed Depends: libdc1394-22 but it is not going to be installed Depends: libdirectfb-1.2-9 but it is not going to be installed Depends: libflite1 but it is not going to be installed Depends: libgcc1 (>= 1:4.1.1) but 1:4.5.2-8ubuntu4 is to be installed Depends: libglib2.0-0 (>= 2.26.0) but 2.28.6-0ubuntu1 is to be installed Depends: libgsm1 (>= 1.0.13) but it is not going to be installed Depends: libgstreamer-plugins-base0.10-0 (>= 0.10.32) but 0.10.32-1ubuntu5 is to be installed Depends: libgstreamer0.10-0 (>= 0.10.32) but 0.10.32-3ubuntu3 is to be installed Depends: libjasper1 (>= 1.900.1) but 1.900.1-7ubuntu2 is to be installed Depends: libmodplug1 but it is not going to be installed Depends: libmpcdec6 (>= 1:0.1~r435) but it is not going to be installed Depends: libmusicbrainz4c2a (>= 2.1.5) but it is not going to be installed Depends: libofa0 (>= 0.9.3) but it is not going to be installed Depends: liborc-0.4-0 (>= 1:0.4.10) but 1:0.4.11-2 is to be installed Depends: libpng12-0 (>= 1.2.13-4) but 1.2.44-1ubuntu3 is to be installed Depends: librsvg2-2 (>= 2.26.0) but 2.32.1-0ubuntu3 is to be installed Depends: librtmp0 (>= 2.3) but 2.3-2 is to be installed Depends: libschroedinger-1.0-0 (>= 1.0.9) but it is not going to be installed Depends: libsndfile1 (>= 1.0.20) but 1.0.23-1build1 is to be installed Depends: libstdc++6 (>= 4.1.1) but 4.5.2-8ubuntu4 is to be installed Depends: libvpx0 (>= 0.9.0) but it is not going to be installed gstreamer0.10-plugins-ugly: Depends: libc6 (>= 2.7) but 2.13-0ubuntu13 is to be installed Depends: libgcc1 (>= 1:4.1.1) but 1:4.5.2-8ubuntu4 is to be installed Depends: libglib2.0-0 (>= 2.24.0) but 2.28.6-0ubuntu1 is to be installed Depends: libgstreamer-plugins-base0.10-0 (>= 0.10.26) but 0.10.32-1ubuntu5 is to be installed Depends: libgstreamer0.10-0 (>= 0.10.26) but 0.10.32-3ubuntu3 is to be installed Depends: libid3tag0 (>= 0.15.1b) but it is not going to be installed Depends: libmad0 (>= 0.15.1b-3) but it is not going to be installed Depends: liborc-0.4-0 (>= 1:0.4.10) but 1:0.4.11-2 is to be installed Depends: libstdc++6 (>= 4.1.1) but 4.5.2-8ubuntu4 is to be installed

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  • HTML5 Form Validation

    - by Stephen.Walther
    The latest versions of Google Chrome (16+), Mozilla Firefox (8+), and Internet Explorer (10+) all support HTML5 client-side validation. It is time to take HTML5 validation seriously. The purpose of the blog post is to describe how you can take advantage of HTML5 client-side validation regardless of the type of application that you are building. You learn how to use the HTML5 validation attributes, how to perform custom validation using the JavaScript validation constraint API, and how to simulate HTML5 validation on older browsers by taking advantage of a jQuery plugin. Finally, we discuss the security issues related to using client-side validation. Using Client-Side Validation Attributes The HTML5 specification discusses several attributes which you can use with INPUT elements to perform client-side validation including the required, pattern, min, max, step, and maxlength attributes. For example, you use the required attribute to require a user to enter a value for an INPUT element. The following form demonstrates how you can make the firstName and lastName form fields required: <!DOCTYPE html> <html > <head> <title>Required Demo</title> </head> <body> <form> <label> First Name: <input required title="First Name is Required!" /> </label> <label> Last Name: <input required title="Last Name is Required!" /> </label> <button>Register</button> </form> </body> </html> If you attempt to submit this form without entering a value for firstName or lastName then you get the validation error message: Notice that the value of the title attribute is used to display the validation error message “First Name is Required!”. The title attribute does not work this way with the current version of Firefox. If you want to display a custom validation error message with Firefox then you need to include an x-moz-errormessage attribute like this: <input required title="First Name is Required!" x-moz-errormessage="First Name is Required!" /> The pattern attribute enables you to validate the value of an INPUT element against a regular expression. For example, the following form includes a social security number field which includes a pattern attribute: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Pattern</title> </head> <body> <form> <label> Social Security Number: <input required pattern="^\d{3}-\d{2}-\d{4}$" title="###-##-####" /> </label> <button>Register</button> </form> </body> </html> The regular expression in the form above requires the social security number to match the pattern ###-##-####: Notice that the input field includes both a pattern and a required validation attribute. If you don’t enter a value then the regular expression is never triggered. You need to include the required attribute to force a user to enter a value and cause the value to be validated against the regular expression. Custom Validation You can take advantage of the HTML5 constraint validation API to perform custom validation. You can perform any custom validation that you need. The only requirement is that you write a JavaScript function. For example, when booking a hotel room, you might want to validate that the Arrival Date is in the future instead of the past: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Constraint Validation API</title> </head> <body> <form> <label> Arrival Date: <input id="arrivalDate" type="date" required /> </label> <button>Submit Reservation</button> </form> <script type="text/javascript"> var arrivalDate = document.getElementById("arrivalDate"); arrivalDate.addEventListener("input", function() { var value = new Date(arrivalDate.value); if (value < new Date()) { arrivalDate.setCustomValidity("Arrival date must be after now!"); } else { arrivalDate.setCustomValidity(""); } }); </script> </body> </html> The form above contains an input field named arrivalDate. Entering a value into the arrivalDate field triggers the input event. The JavaScript code adds an event listener for the input event and checks whether the date entered is greater than the current date. If validation fails then the validation error message “Arrival date must be after now!” is assigned to the arrivalDate input field by calling the setCustomValidity() method of the validation constraint API. Otherwise, the validation error message is cleared by calling setCustomValidity() with an empty string. HTML5 Validation and Older Browsers But what about older browsers? For example, what about Apple Safari and versions of Microsoft Internet Explorer older than Internet Explorer 10? What the world really needs is a jQuery plugin which provides backwards compatibility for the HTML5 validation attributes. If a browser supports the HTML5 validation attributes then the plugin would do nothing. Otherwise, the plugin would add support for the attributes. Unfortunately, as far as I know, this plugin does not exist. I have not been able to find any plugin which supports both the required and pattern attributes for older browsers, but does not get in the way of these attributes in the case of newer browsers. There are several jQuery plugins which provide partial support for the HTML5 validation attributes including: · jQuery Validation — http://docs.jquery.com/Plugins/Validation · html5Form — http://www.matiasmancini.com.ar/jquery-plugin-ajax-form-validation-html5.html · h5Validate — http://ericleads.com/h5validate/ The jQuery Validation plugin – the most popular JavaScript validation library – supports the HTML5 required attribute, but it does not support the HTML5 pattern attribute. Likewise, the html5Form plugin does not support the pattern attribute. The h5Validate plugin provides the best support for the HTML5 validation attributes. The following page illustrates how this plugin supports both the required and pattern attributes: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>h5Validate</title> <style type="text/css"> .validationError { border: solid 2px red; } .validationValid { border: solid 2px green; } </style> </head> <body> <form id="customerForm"> <label> First Name: <input id="firstName" required /> </label> <label> Social Security Number: <input id="ssn" required pattern="^\d{3}-\d{2}-\d{4}$" title="Expected pattern is ###-##-####" /> </label> <input type="submit" /> </form> <script type="text/javascript" src="Scripts/jquery-1.4.4.min.js"></script> <script type="text/javascript" src="Scripts/jquery.h5validate.js"></script> <script type="text/javascript"> // Enable h5Validate plugin $("#customerForm").h5Validate({ errorClass: "validationError", validClass: "validationValid" }); // Prevent form submission when errors $("#customerForm").submit(function (evt) { if ($("#customerForm").h5Validate("allValid") === false) { evt.preventDefault(); } }); </script> </body> </html> When an input field fails validation, the validationError CSS class is applied to the field and the field appears with a red border. When an input field passes validation, the validationValid CSS class is applied to the field and the field appears with a green border. From the perspective of HTML5 validation, the h5Validate plugin is the best of the plugins. It adds support for the required and pattern attributes to browsers which do not natively support these attributes such as IE9. However, this plugin does not include everything in my wish list for a perfect HTML5 validation plugin. Here’s my wish list for the perfect back compat HTML5 validation plugin: 1. The plugin would disable itself when used with a browser which natively supports HTML5 validation attributes. The plugin should not be too greedy – it should not handle validation when a browser could do the work itself. 2. The plugin should simulate the same user interface for displaying validation error messages as the user interface displayed by browsers which natively support HTML5 validation. Chrome, Firefox, and Internet Explorer all display validation errors in a popup. The perfect plugin would also display a popup. 3. Finally, the plugin would add support for the setCustomValidity() method and the other methods of the HTML5 validation constraint API. That way, you could implement custom validation in a standards compatible way and you would know that it worked across all browsers both old and new. Security It would be irresponsible of me to end this blog post without mentioning the issue of security. It is important to remember that any client-side validation — including HTML5 validation — can be bypassed. You should use client-side validation with the intention to create a better user experience. Client validation is great for providing a user with immediate feedback when the user is in the process of completing a form. However, client-side validation cannot prevent an evil hacker from submitting unexpected form data to your web server. You should always enforce your validation rules on the server. The only way to ensure that a required field has a value is to verify that the required field has a value on the server. The HTML5 required attribute does not guarantee anything. Summary The goal of this blog post was to describe the support for validation contained in the HTML5 standard. You learned how to use both the required and the pattern attributes in an HTML5 form. We also discussed how you can implement custom validation by taking advantage of the setCustomValidity() method. Finally, I discussed the available jQuery plugins for adding support for the HTM5 validation attributes to older browsers. Unfortunately, I am unaware of any jQuery plugin which provides a perfect solution to the problem of backwards compatibility.

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  • WMD editor freezes IE7 for 3 seconds on load

    - by dhruvbird
    Hello all, I am using the WMD editor's original code(not the stackoverflow version) since I need multiple of 'em on the same page and stackoverflow's version makes heavy use of element IDs internally since they aren't going to be having more than one editor instance per page. The code runs fin in FF 3.5, etc.. However, when I run it in IE8 (in IE7 compatibility mode), it freezes the whole browser for about 3 sec. before a new instance shows up. I tried profiling it with IE's dev. tools, and it seems that the getWidth() function on line 520 of the minified version of the code is taking up all the time. However, when I tried to hard-code the return (since it was always returning the same thing), the bottleneck shifted to the getHeight() function. I am attaching the code I am using to convert it to a jQuery plugin. jQuery.fn.wmd = function(params) { function createInstance(container, params) { /* Make sure WMD has finished loading */ if (!Attacklab || !Attacklab.wmd) { alert("WMD hasn't finished loading!"); return; } var defaultParams = { width : "600px", rows : 6, autogrow : false, preview : false, previewDivClassName: "wmd-preview-div" }; if (typeof(params) == "undefined") { var params = defaultParams; } else { var params = jQuery.extend({}, defaultParams, params); } /* Build the DOM elements */ var textarea = document.createElement("textarea"); textarea.style.width = params.width; textarea.rows = params.rows; jQuery(container).append(textarea); var previewDiv = document.createElement("div"); if (params.preview) { jQuery(previewDiv).addClass(params.previewDivClassName); jQuery(container).append(previewDiv); } /* Build the preview manager */ var panes = {input:textarea, preview:previewDiv, output:null}; var previewManager = new Attacklab.wmd.previewManager(panes); /* Build the editor and tell it to refresh the preview after commands */ var editor = new Attacklab.wmd.editor(textarea,previewManager.refresh); /* Save everything so we can destroy it all later */ var wmdInstance = {ta:textarea, div:previewDiv, ed:editor, pm:previewManager}; var wmdInstanceId = $(container).attr('postID'); wmdInstanceProcs.add(wmdInstanceId, wmdInstance); if (params.autogrow) { // $(textarea).autogrow(); } }; if (jQuery(this).html().length > 0) { var wmdInstanceId = jQuery(this).attr('postID'); var inst = wmdInstanceProcs.get(wmdInstanceId); jQuery(inst.ta).show(); } else { createInstance(this, params); } } jQuery.fn.unwmd = function(params) { var wmdInstanceId = $(this).attr('postID'); var inst = wmdInstanceProcs.get(wmdInstanceId); if (inst != null) { jQuery(inst.ta).hide(); } } wmdInstanceProcs = function() { var wmdInstances = { }; var getProc = function(wmdInstanceId) { var inst = wmdInstances[wmdInstanceId]; if (typeof(inst) != "undefined") { return inst; } else { return null; } }; var addProc = function(wmdInstanceId, wmdInstance) { wmdInstances[wmdInstanceId] = wmdInstance; }; return { add: addProc, get: getProc }; }(); Any help would be much appreciated.

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  • Rounded Corners and Shadows &ndash; Dialogs with CSS

    - by Rick Strahl
    Well, it looks like we’ve finally arrived at a place where at least all of the latest versions of main stream browsers support rounded corners and box shadows. The two CSS properties that make this possible are box-shadow and box-radius. Both of these CSS Properties now supported in all the major browsers as shown in this chart from QuirksMode: In it’s simplest form you can use box-shadow and border radius like this: .boxshadow { -moz-box-shadow: 3px 3px 5px #535353; -webkit-box-shadow: 3px 3px 5px #535353; box-shadow: 3px 3px 5px #535353; } .roundbox { -moz-border-radius: 6px 6px 6px 6px; -webkit-border-radius: 6px; border-radius: 6px 6px 6px 6px; } box-shadow: horizontal-shadow-pixels vertical-shadow-pixels blur-distance shadow-color box-shadow attributes specify the the horizontal and vertical offset of the shadow, the blur distance (to give the shadow a smooth soft look) and a shadow color. The spec also supports multiple shadows separated by commas using the attributes above but we’re not using that functionality here. box-radius: top-left-radius top-right-radius bottom-right-radius bottom-left-radius border-radius takes a pixel size for the radius for each corner going clockwise. CSS 3 also specifies each of the individual corner elements such as border-top-left-radius, but support for these is much less prevalent so I would recommend not using them for now until support improves. Instead use the single box-radius to specify all corners. Browser specific Support in older Browsers Notice that there are two variations: The actual CSS 3 properties (box-shadow and box-radius) and the browser specific ones (-moz, –webkit prefixes for FireFox and Chrome/Safari respectively) which work in slightly older versions of modern browsers before official CSS 3 support was added. The goal is to spread support as widely as possible and the prefix versions extend the range slightly more to those browsers that provided early support for these features. Notice that box-shadow and border-radius are used after the browser specific versions to ensure that the latter versions get precedence if the browser supports both (last assignment wins). Use the .boxshadow and .roundbox Styles in HTML To use these two styles create a simple rounded box with a shadow you can use HTML like this: <!-- Simple Box with rounded corners and shadow --> <div class="roundbox boxshadow" style="width: 550px; border: solid 2px steelblue"> <div class="boxcontenttext"> Simple Rounded Corner Box. </div> </div> which looks like this in the browser: This works across browsers and it’s pretty sweet and simple. Watch out for nested Elements! There are a couple of things to be aware of however when using rounded corners. Specifically, you need to be careful when you nest other non-transparent content into the rounded box. For example check out what happens when I change the inside <div> to have a colored background: <!-- Simple Box with rounded corners and shadow --> <div class="roundbox boxshadow" style="width: 550px; border: solid 2px steelblue"> <div class="boxcontenttext" style="background: khaki;"> Simple Rounded Corner Box. </div> </div> which renders like this:   If you look closely you’ll find that the inside <div>’s corners are not rounded and so ‘poke out’ slightly over the rounded corners. It looks like the rounded corners are ‘broken’ up instead of a solid rounded line around the corner, which his pretty ugly. The bigger the radius the more drastic this effect becomes . To fix this issue the inner <div> also has have rounded corners at the same or slightly smaller radius than the outer <div>. The simple fix for this is to simply also apply the roundbox style to the inner <div> in addition to the boxcontenttext style already applied: <div class="boxcontenttext roundbox" style="background: khaki;"> The fixed display now looks proper: Separate Top and Bottom Elements This gets even a little more tricky if you have an element at the top or bottom only of the rounded box. What if you need to add something like a header or footer <div> that have non-transparent backgrounds which is a pretty common scenario? In those cases you want only the top or bottom corners rounded and not both. To make this work a couple of additional styles to round only the top and bottom corners can be created: .roundbox-top { -moz-border-radius: 4px 4px 0 0; -webkit-border-radius: 4px 4px 0 0; border-radius: 4px 4px 0 0; } .roundbox-bottom { -moz-border-radius: 0 0 4px 4px; -webkit-border-radius: 0 0 4px 4px; border-radius: 0 0 4px 4px; } Notice that radius used for the ‘inside’ rounding is smaller (4px) than the outside radius (6px). This is so the inner radius fills into the outer border – if you use the same size you may have some white space showing between inner and out rounded corners. Experiment with values to see what works – in my experimenting the behavior across browsers here is consistent (thankfully). These styles can be applied in addition to other styles to make only the top or bottom portions of an element rounded. For example imagine I have styles like this: .gridheader, .gridheaderbig, .gridheaderleft, .gridheaderright { padding: 4px 4px 4px 4px; background: #003399 url(images/vertgradient.png) repeat-x; text-align: center; font-weight: bold; text-decoration: none; color: khaki; } .gridheaderleft { text-align: left; } .gridheaderright { text-align: right; } .gridheaderbig { font-size: 135%; } If I just apply say gridheader by itself in HTML like this: <div class="roundbox boxshadow" style="width: 550px; border: solid 2px steelblue"> <div class="gridheaderleft">Box with a Header</div> <div class="boxcontenttext" style="background: khaki;"> Simple Rounded Corner Box. </div> </div> This results in a pretty funky display – again due to the fact that the inner elements render square rather than rounded corners: If you look close again you can see that both the header and the main content have square edges which jumps out at the eye. To fix this you can now apply the roundbox-top and roundbox-bottom to the header and content respectively: <div class="roundbox boxshadow" style="width: 550px; border: solid 2px steelblue"> <div class="gridheaderleft roundbox-top">Box with a Header</div> <div class="boxcontenttext roundbox-bottom" style="background: khaki;"> Simple Rounded Corner Box. </div> </div> Which now gives the proper display with rounded corners both on the top and bottom: All of this is sweet to be supported – at least by the newest browser – without having to resort to images and nasty JavaScripts solutions. While this is still not a mainstream feature yet for the majority of actually installed browsers, the majority of browser users are very likely to have this support as most browsers other than IE are actively pushing users to upgrade to newer versions. Since this is a ‘visual display only feature it degrades reasonably well in non-supporting browsers: You get an uninteresting square and non-shadowed browser box, but the display is still overall functional. The main sticking point – as always is Internet Explorer versions 8.0 and down as well as older versions of other browsers. With those browsers you get a functional view that is a little less interesting to look at obviously: but at least it’s still functional. Maybe that’s just one more incentive for people using older browsers to upgrade to a  more modern browser :-) Creating Dialog Related Styles In a lot of my AJAX based applications I use pop up windows which effectively work like dialogs. Using the simple CSS behaviors above, it’s really easy to create some fairly nice looking overlaid windows with nothing but CSS. Here’s what a typical ‘dialog’ I use looks like: The beauty of this is that it’s plain CSS – no plug-ins or images (other than the gradients which are optional) required. Add jQuery-ui draggable (or ww.jquery.js as shown below) and you have a nice simple inline implementation of a dialog represented by a simple <div> tag. Here’s the HTML for this dialog: <div id="divDialog" class="dialog boxshadow" style="width: 450px;"> <div class="dialog-header"> <div class="closebox"></div> User Sign-in </div> <div class="dialog-content"> <label>Username:</label> <input type="text" name="txtUsername" value=" " /> <label>Password</label> <input type="text" name="txtPassword" value=" " /> <hr /> <input type="button" id="btnLogin" value="Login" /> </div> <div class="dialog-statusbar">Ready</div> </div> Most of this behavior is driven by the ‘dialog’ styles which are fairly basic and easy to understand. They do use a few support images for the gradients which are provided in the sample I’ve provided. Here’s what the CSS looks like: .dialog { background: White; overflow: hidden; border: solid 1px steelblue; -moz-border-radius: 6px 6px 4px 4px; -webkit-border-radius: 6px 6px 4px 4px; border-radius: 6px 6px 3px 3px; } .dialog-header { background-image: url(images/dialogheader.png); background-repeat: repeat-x; text-align: left; color: cornsilk; padding: 5px; padding-left: 10px; font-size: 1.02em; font-weight: bold; position: relative; -moz-border-radius: 4px 4px 0px 0px; -webkit-border-radius: 4px 4px 0px 0px; border-radius: 4px 4px 0px 0px; } .dialog-top { -moz-border-radius: 4px 4px 0px 0px; -webkit-border-radius: 4px 4px 0px 0px; border-radius: 4px 4px 0px 0px; } .dialog-bottom { -moz-border-radius: 0 0 3px 3px; -webkit-border-radius: 0 0 3px 3px; border-radius: 0 0 3px 3px; } .dialog-content { padding: 15px; } .dialog-statusbar, .dialog-toolbar { background: #eeeeee; background-image: url(images/dialogstrip.png); background-repeat: repeat-x; padding: 5px; padding-left: 10px; border-top: solid 1px silver; border-bottom: solid 1px silver; font-size: 0.8em; } .dialog-statusbar { -moz-border-radius: 0 0 3px 3px; -webkit-border-radius: 0 0 3px 3px; border-radius: 0 0 3px 3px; padding-right: 10px; } .closebox { position: absolute; right: 2px; top: 2px; background-image: url(images/close.gif); background-repeat: no-repeat; width: 14px; height: 14px; cursor: pointer; opacity: 0.60; filter: alpha(opacity="80"); } .closebox:hover { opacity: 1; filter: alpha(opacity="100"); } The main style is the dialog class which is the outer box. It has the rounded border that serves as the outline. Note that I didn’t add the box-shadow to this style because in some situations I just want the rounded box in an inline display that doesn’t have a shadow so it’s still applied separately. dialog-header, then has the rounded top corners and displays a typical dialog heading format. dialog-bottom and dialog-top then provide the same functionality as roundbox-top and roundbox-bottom described earlier but are provided mainly in the stylesheet for consistency to match the dialog’s round edges and making it easier to  remember and find in Intellisense as it shows up in the same dialog- group. dialog-statusbar and dialog-toolbar are two elements I use a lot for floating windows – the toolbar serves for buttons and options and filters typically, while the status bar provides information specific to the floating window. Since the the status bar is always on the bottom of the dialog it automatically handles the rounding of the bottom corners. Finally there’s  closebox style which is to be applied to an empty <div> tag in the header typically. What this does is render a close image that is by default low-lighted with a low opacity value, and then highlights when hovered over. All you’d have to do handle the close operation is handle the onclick of the <div>. Note that the <div> right aligns so typically you should specify it before any other content in the header. Speaking of closable – some time ago I created a closable jQuery plug-in that basically automates this process and can be applied against ANY element in a page, automatically removing or closing the element with some simple script code. Using this you can leave out the <div> tag for closable and just do the following: To make the above dialog closable (and draggable) which makes it effectively and overlay window, you’d add jQuery.js and ww.jquery.js to the page: <script type="text/javascript" src="../../scripts/jquery.min.js"></script> <script type="text/javascript" src="../../scripts/ww.jquery.min.js"></script> and then simply call: <script type="text/javascript"> $(document).ready(function () { $("#divDialog") .draggable({ handle: ".dialog-header" }) .closable({ handle: ".dialog-header", closeHandler: function () { alert("Window about to be closed."); return true; // true closes - false leaves open } }); }); </script> * ww.jquery.js emulates base features in jQuery-ui’s draggable. If jQuery-ui is loaded its draggable version will be used instead and voila you have now have a draggable and closable window – here in mid-drag:   The dragging and closable behaviors are of course optional, but it’s the final touch that provides dialog like window behavior. Relief for older Internet Explorer Versions with CSS Pie If you want to get these features to work with older versions of Internet Explorer all the way back to version 6 you can check out CSS Pie. CSS Pie provides an Internet Explorer behavior file that attaches to specific CSS rules and simulates these behavior using script code in IE (mostly by implementing filters). You can simply add the behavior to each CSS style that uses box-shadow and border-radius like this: .boxshadow {     -moz-box-shadow: 3px 3px 5px #535353;     -webkit-box-shadow: 3px 3px 5px #535353;           box-shadow: 3px 3px 5px #535353;     behavior: url(scripts/PIE.htc);           } .roundbox {      -moz-border-radius: 6px 6px 6px 6px;     -webkit-border-radius: 6px;      border-radius: 6px 6px 6px 6px;     behavior: url(scripts/PIE.htc); } CSS Pie requires the PIE.htc on your server and referenced from each CSS style that needs it. Note that the url() for IE behaviors is NOT CSS file relative as other CSS resources, but rather PAGE relative , so if you have more than one folder you probably need to reference the HTC file with a fixed path like this: behavior: url(/MyApp/scripts/PIE.htc); in the style. Small price to pay, but a royal pain if you have a common CSS file you use in many applications. Once the PIE.htc file has been copied and you have applied the behavior to each style that uses these new features Internet Explorer will render rounded corners and box shadows! Yay! Hurray for box-shadow and border-radius All of this functionality is very welcome natively in the browser. If you think this is all frivolous visual candy, you might be right :-), but if you take a look on the Web and search for rounded corner solutions that predate these CSS attributes you’ll find a boatload of stuff from image files, to custom drawn content to Javascript solutions that play tricks with a few images. It’s sooooo much easier to have this functionality built in and I for one am glad to see that’s it’s finally becoming standard in the box. Still remember that when you use these new CSS features, they are not universal, and are not going to be really soon. Legacy browsers, especially old versions of Internet Explorer that can’t be updated will continue to be around and won’t work with this shiny new stuff. I say screw ‘em: Let them get a decent recent browser or see a degraded and ugly UI. We have the luxury with this functionality in that it doesn’t typically affect usability – it just doesn’t look as nice. Resources Download the Sample The sample includes the styles and images and sample page as well as ww.jquery.js for the draggable/closable example. Online Sample Check out the sample described in this post online. Closable and Draggable Documentation Documentation for the closeable and draggable plug-ins in ww.jquery.js. You can also check out the full documentation for all the plug-ins contained in ww.jquery.js here. © Rick Strahl, West Wind Technologies, 2005-2011Posted in HTML  CSS  

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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