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  • Why does integrity check fail for the 12.04.1 Alternate ISO?

    - by mghg
    I have followed various recommendations from the Ubuntu Documentation to create a bootable Ubuntu USB flash drive using the 12.04.1 Alternate install ISO-file for 64-bit PC. But the integrity test of the USB stick has failed and I do not see why. These are the steps I have made: Download of the 12.04.1 Alternate install ISO-file for 64-bit PC (ubuntu-12.04.1-alternate-amd64.iso) from http://releases.ubuntu.com/12.04.1/, as well as the MD5, SHA-1 and SHA-256 hash files and related PGP signatures Verification of the data integrity of the ISO-file using the MD5, SHA-1 and SHA-256 hash files, after having verified the hash files using the related PGP signature files (see e.g. https://help.ubuntu.com/community/HowToSHA256SUM and https://help.ubuntu.com/community/VerifyIsoHowto) Creation of a bootable USB stick using Ubuntu's Startup Disk Creator program (see http://www.ubuntu.com/download/help/create-a-usb-stick-on-ubuntu) Boot of my computer using the newly made 12.04.1 Alternate install on USB stick Selection of the option "Check disc for defects" (see https://help.ubuntu.com/community/Installation/CDIntegrityCheck) Steps 1, 2, 3 and 4 went without any problem or error messages. However, step 5 ended with an error message entitled "Integrity test failed" and with the following content: The ./install/netboot/ubuntu-installer/amd64/pxelinux.cfg/default file failed the MD5 checksum verification. Your CD-ROM or this file may have been corrupted. I have experienced the same (might only be similar since I have no exact notes) error message in previous attempts using the 12.04 (i.e. not the maintenance release) Alternate install ISO-file. I have in these cases tried to install anyway and have so far not experienced any problems to my knowledge. Is failed integrity check described above a serious error? What is the solution? Or can it be ignored without further problems?

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  • All for one and one for all…the power of partnership in higher education

    - by Student Solutions Team-Oracle
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Recently, several of our Oracle student solutions team members were in Latin America at a user group conference. Not an Oracle user group—although the conference was about and for higher education customers using Oracle software—but a Higher Education User Group (HEUG) conference. So what’s the difference? First of all, the HEUG is an entirely independent organization from Oracle, incorporated as a 501(c)(3) non-profit corporation governed by a Board of Directors. As a self-governing organization, the more than 23,000 higher education members (and growing!) actively participate in a multitude of initiatives, communications and shared-learning opportunities that benefit each of them and their institutions. For example, one of these programs includes 16 active and effective Product Advisor Groups (PAGs) that interact directly with Oracle management, developers and business partners to provide input into product strategies and improvements. The HEUG also provides a variety of online tools to help its members navigate the world of Oracle applications software. There’s a lot more that this organization does, but you can go to www.heug.org yourself to learn more. We want to get back to our story! Anyway, as we were leaving the HEUG conference in Latin America, one of the guests invited to attend commented: “Do these users realize and appreciate how many people from Oracle come to support them? You have a much larger representation at these types of conferences than any other vendor. It shows the tremendous support you have for your higher education customers.” So that’s it! This is why the partnership between the HEUG and Oracle is so powerful and unique in the software industry. Two distinct, independent organizations come together focused entirely on providing the highest value and mutual benefit to each member, each organization and the larger higher education community. Through open communications and active engagement since the HEUG was formed in 1998, our partnership today is stronger than it has ever been and membership growing globally. Result? Everyone benefits. All for one and one for all—we are in this together. We’ve got a lot going on in the student solutions team and are working closely with customers and the HEUG to move ahead on continued development for PeopleSoft Campus Solutions 9.2 and a new Oracle Student Cloud. Come back here for more stories, news and information! --Oracle Student Solutions Team  

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  • How to SSH to guest ubuntu OS in vmplayer4

    - by Grace
    I have installed vmplayer4.0.4 on Windows7, and install ubuntu12.04 as Guest OS. Basically i have two problems: Default vmplayer use NAT for network access. I could ping the guest OS from the Host OS. But how could i access the Guest OS from outside the Host OS? If i change to Bridged Mode, sure the Guest Ubuntu OS could get DHCP ip in the same subnet as Host OS. But i could not ping the Guest OS from the Host OS, or vice versa, even if i disable the iptables firewall on Ubuntu Guest OS like following: iptables -F iptables -X iptables -t nat -F iptables -t nat -X iptables -t mangle -F iptables -t mangle -X iptables -P INPUT ACCEPT iptables -P FORWARD ACCEPT iptables -P OUTPUT ACCEPT I could not figure it out, could anyone help on this issue? Thanks in advance.

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  • The Legend of Zelda – 1980s High School Style [Video]

    - by Asian Angel
    What happens when you mix the Legend of Zelda with the 80s high school scene? Something fun and cheesy that makes you wish there really was a movie based on this! From YouTube: In this charming critically-acclaimed tale of first love, Link, an eternal optimist and adventurer, seeks to capture the heart of Zelda, an unattainable high school beauty and straight-A student. He surprises just about everyone-including himself-when she returns the sentiment. But the high school’s over-possessive, megalomaniacal Principal Ganondorf doesn’t approve and it’s going to take more than just the power of love to conquer all. The Legend of Zelda (1987) Trailer [via Geeks are Sexy] Latest Features How-To Geek ETC How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The Legend of Zelda – 1980s High School Style [Video] Suspended Sentence is a Free Cross-Platform Point and Click Game Build a Batman-Style Hidden Bust Switch Make Your Clock Creates a Custom Clock for your Android Homescreen Download the Anime Angels Theme for Windows 7 CyanogenMod Updates; Rolls out Android 2.3 to the Less Fortunate

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  • Should `keepalive_timeout` be removed from Nginx config?

    - by Bryson
    Which is the better configuration/optimization: to explicitly limit the keepalive_timeout or to allow Nginx to kill keepalive connections on its own? I have seen two conflicting recommendations regarding the keepalive_timeout directive for Nginx. They are as follows: # How long to allow each connection to stay idle; longer values are better # for each individual client, particularly for SSL, but means that worker # connections are tied up longer. (Default: 65) keepalive_timeout 20; and # You should remove keepalive_timeout from your formula. # Nginx closes keepalive connections when the # worker_connections limit is reached. The Nginx documentation for keepalive_timeout makes no mention of the automatic killing, and I have only seen this recommendation once, but it intrigues me. This server serves exclusively TLS-secured connections, and all non-encrypted connections are immediately rerouted to the https:// version of the same URL.

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  • What's the difference between a wifi access point and station?

    - by Earlz
    I noticed that my (rooted) modem has some hidden modes for wifi. It has the default(and only setting without rooting) wireless access point, but it also has the settings repeater, ad-hoc, and station. What I'm really curious about is this station mode and how it differs from access point. I did a cursory search and didn't come up with any significant differences, other than that they are two distinct modes on many wireless chipsets. What is this station mode and how does it differ from access point?

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  • TFS 2010 Build: Dealing with the API restriction error

    - by Jakob Ehn
    Recently I’ve come across this error a couple of times when running builds that exeucte unit tests using Test containers: API restriction: The assembly 'file:///C:\Builds\<path>\myassembly.dll' has already loaded from a different location. It cannot be loaded from a new location within the same appdomain. Every time I’ve got this error, the project has been a web application, and the path to the assembly points down to the _PublishedWebsites directory that is created beneath the Binaries folder during a team build. The error description really says it all (although slightly cryptic), when using test containers, MSTest needs to load all assemblies and see if they contain any unit tests. During this serach, it finds the ‘myassembly.dll’ in two different locations. First it is found directly beneth the Binaries folder, and then it is alos found beneath the _PublishedWebsites\Project\bin folder. The reason is that the default setting for test containers in a TFS 2010 build definition is **\*test*.dll:   This pattern means that MSTest will search recursively for all assemblies beneath the Binaries folder, and during the search it will find the MyAssembly.dll twice. The solution is simple, set the Test assembly file specification property to *test*.dll instead, this will disable the recursive search:

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  • allowing 2 VM's to communicate RED HAT 64 bit

    - by ????? ????????
    My physical PC is running 2 VMs on virtualbox. Both of the VM's are linux 64 bit. I am going through this tutorial: http://www.cyberciti.biz/faq/rhel-centos-fedoracore-linux-network-card-configuration/ in order to expose both of their IP's so that they can speak to each other. Mike Schwager November 25, 2009 at 10:55 pm Whoops! In section 3, you forgot about editing /etc/hosts. I believe RedHat comes complete with the system’s host ip address set up in /etc/hosts. Don’t forget to give it a look. I agree with Mike because after I looked into the /etc/hosts files, it has just default localhost stuff in it. How should I reconfigure the hosts file?

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  • Problems accessing shared folder in Windows Server 2008

    - by Triynko
    In Windows Server 2008, I have a shared folder. For my username: NTFS permission (read/modify) Share Permissions (read/modify) Result when trying to access the share: I can traverse directory and read files, but I cannot write files. When I try to examine my effective permissions, it says "Windows can't calculate the effective permissions for [My Username]". The folder is owned by the Administrators group (the default), and NTFS read/write permissions are granted to my username, which is a member of the Administrators group. I notice that to make any changes to the folder locally require me to acknowledge a UAC prompt. Why does that prompt appear? I also tried creating a new group, giving it full NTFS permissions, and full control in the shared permissions, and added my username to the group. The result is even worse... I cannot even traverse the shared folder directories or read anything at all.

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  • Including Overestimates in MSF Agile Burndown Report

    After using the MSF Agile Burndown report for a few weeks in our new TFS 2010 environment, I have to say I am a huge fan.  I especially find the assignment of Work (hours) portion to be very useful in motivating the team to keep their tasks up to date every day.  Here is a view of the report that you get out of the box. However, I have one problem.  Id like the top line to have some more meaning.  Specifically, when it is changing is that an indication of scope creep, mis-estimation or a combination of the two.  So, today I decided to try to build in a view that would show overestimated time.  This would give me a more consistent top line.  My idea was to add another visual area on top of the graph whenever my originally estimated time was greater than the sum of completed and remaining.  This will effectively show me at least when the top line goes down whether it was scope change or over-estimation. Here is the final result. How did I do it?  Step 1: Add Cumulative_Original_Estimate field to the dsBurndown My approach was to follow the pattern where the completed time is included in the burndown chart and add my Overestimated hours.  First I added a field to the dsBurndown to hold the estimated time.         <Field Name="Cumulative_Original_Estimate">           <DataField><?xml version="1.0" encoding="utf-8"?><Field xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xsi:type="Measure" UniqueName="[Measures].[Microsoft_VSTS_Scheduling_OriginalEstimate]" /></DataField>           <rd:TypeName>System.Int32</rd:TypeName>         </Field> Step 2: Add a column to the query SELECT {     [Measures].[DateValue],     [Measures].[Work Item Count],     [Measures].[Microsoft_VSTS_Scheduling_RemainingWork],     [Measures].[Microsoft_VSTS_Scheduling_CompletedWork],     [Measures].[Microsoft_VSTS_Scheduling_OriginalEstimate],     [Measures].[RemainingWorkLine],     [Measures].[CountLine] Step 3: Add a new Item to the QueryDefinition <Item> <ID xsi:type="Measure"> <MeasureName>Microsoft_VSTS_Scheduling_OriginalEstimate</MeasureName> <UniqueName>[Measures].[Microsoft_VSTS_Scheduling_OriginalEstimate]</UniqueName> </ID> <ItemCaption>Cumulative Original Estimate</ItemCaption> <FormattedValue>true</FormattedValue> </Item> Step 4: Add a new ChartMember to DundasChartControl1 The burndown chart is called DundasChartControl1.  I need to add a ChartMember for the estimated time. <ChartMember>   <Label>Cumulative Original Estimate</Label> </ChartMember> Step 5: Add a ChartSeries to show the Overestimated Time <ChartSeries Name="OriginalEstimate">   <Hidden>=IIF(Parameters!YAxis.Value="count",True,False)</Hidden>   <ChartDataPoints>     <ChartDataPoint>       <ChartDataPointValues>         <Y>=IIF(Parameters!YAxis.Value = "hours", IIF(SUM(Fields!Cumulative_Original_Estimate.Value)>SUM(Fields!Cumulative_Completed_Work.Value+Fields!Cumulative_Remaining_Work.Value), SUM(Fields!Cumulative_Original_Estimate.Value-(Fields!Cumulative_Completed_Work.Value+Fields!Cumulative_Remaining_Work.Value)),Nothing),Nothing)</Y>       </ChartDataPointValues>       <ChartDataLabel>         <Style>           <FontFamily>Microsoft Sans Serif</FontFamily>           <FontSize>8pt</FontSize>         </Style>       </ChartDataLabel>       <Style>         <Border>           <Color>#9bdb00</Color>           <Width>0.75pt</Width>         </Border>         <Color>#666666</Color>         <BackgroundGradientEndColor>#666666</BackgroundGradientEndColor>       </Style>       <ChartMarker>         <Style />       </ChartMarker>       <CustomProperties>         <CustomProperty>           <Name>LabelStyle</Name>           <Value>Top</Value>         </CustomProperty>       </CustomProperties>     </ChartDataPoint>   </ChartDataPoints>   <Type>Area</Type>   <Subtype>Stacked</Subtype>   <Style />   <ChartEmptyPoints>     <Style>       <Color>#00ffffff</Color>     </Style>     <ChartMarker>       <Style />     </ChartMarker>     <ChartDataLabel>       <Style />     </ChartDataLabel>   </ChartEmptyPoints>   <LegendName>Default</LegendName>   <ChartItemInLegend>     <LegendText>Overestimated Hours</LegendText>   </ChartItemInLegend>   <ChartAreaName>Default</ChartAreaName>   <ValueAxisName>Primary</ValueAxisName>   <CategoryAxisName>Primary</CategoryAxisName>   <ChartSmartLabel>     <Disabled>true</Disabled>     <MaxMovingDistance>22.5pt</MaxMovingDistance>   </ChartSmartLabel> </ChartSeries> Thats it.  I find the improved report to add some value over the out of the box version.  You can download the updated rdl for the report here.  Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • C#/.NET Little Wonders: The Predicate, Comparison, and Converter Generic Delegates

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. In the last three weeks, we examined the Action family of delegates (and delegates in general), the Func family of delegates, and the EventHandler family of delegates and how they can be used to support generic, reusable algorithms and classes. This week I will be completing my series on the generic delegates in the .NET Framework with a discussion of three more, somewhat less used, generic delegates: Predicate<T>, Comparison<T>, and Converter<TInput, TOutput>. These are older generic delegates that were introduced in .NET 2.0, mostly for use in the Array and List<T> classes.  Though older, it’s good to have an understanding of them and their intended purpose.  In addition, you can feel free to use them yourself, though obviously you can also use the equivalents from the Func family of delegates instead. Predicate<T> – delegate for determining matches The Predicate<T> delegate was a very early delegate developed in the .NET 2.0 Framework to determine if an item was a match for some condition in a List<T> or T[].  The methods that tend to use the Predicate<T> include: Find(), FindAll(), FindLast() Uses the Predicate<T> delegate to finds items, in a list/array of type T, that matches the given predicate. FindIndex(), FindLastIndex() Uses the Predicate<T> delegate to find the index of an item, of in a list/array of type T, that matches the given predicate. The signature of the Predicate<T> delegate (ignoring variance for the moment) is: 1: public delegate bool Predicate<T>(T obj); So, this is a delegate type that supports any method taking an item of type T and returning bool.  In addition, there is a semantic understanding that this predicate is supposed to be examining the item supplied to see if it matches a given criteria. 1: // finds first even number (2) 2: var firstEven = Array.Find(numbers, n => (n % 2) == 0); 3:  4: // finds all odd numbers (1, 3, 5, 7, 9) 5: var allEvens = Array.FindAll(numbers, n => (n % 2) == 1); 6:  7: // find index of first multiple of 5 (4) 8: var firstFiveMultiplePos = Array.FindIndex(numbers, n => (n % 5) == 0); This delegate has typically been succeeded in LINQ by the more general Func family, so that Predicate<T> and Func<T, bool> are logically identical.  Strictly speaking, though, they are different types, so a delegate reference of type Predicate<T> cannot be directly assigned to a delegate reference of type Func<T, bool>, though the same method can be assigned to both. 1: // SUCCESS: the same lambda can be assigned to either 2: Predicate<DateTime> isSameDayPred = dt => dt.Date == DateTime.Today; 3: Func<DateTime, bool> isSameDayFunc = dt => dt.Date == DateTime.Today; 4:  5: // ERROR: once they are assigned to a delegate type, they are strongly 6: // typed and cannot be directly assigned to other delegate types. 7: isSameDayPred = isSameDayFunc; When you assign a method to a delegate, all that is required is that the signature matches.  This is why the same method can be assigned to either delegate type since their signatures are the same.  However, once the method has been assigned to a delegate type, it is now a strongly-typed reference to that delegate type, and it cannot be assigned to a different delegate type (beyond the bounds of variance depending on Framework version, of course). Comparison<T> – delegate for determining order Just as the Predicate<T> generic delegate was birthed to give Array and List<T> the ability to perform type-safe matching, the Comparison<T> was birthed to give them the ability to perform type-safe ordering. The Comparison<T> is used in Array and List<T> for: Sort() A form of the Sort() method that takes a comparison delegate; this is an alternate way to custom sort a list/array from having to define custom IComparer<T> classes. The signature for the Comparison<T> delegate looks like (without variance): 1: public delegate int Comparison<T>(T lhs, T rhs); The goal of this delegate is to compare the left-hand-side to the right-hand-side and return a negative number if the lhs < rhs, zero if they are equal, and a positive number if the lhs > rhs.  Generally speaking, null is considered to be the smallest value of any reference type, so null should always be less than non-null, and two null values should be considered equal. In most sort/ordering methods, you must specify an IComparer<T> if you want to do custom sorting/ordering.  The Array and List<T> types, however, also allow for an alternative Comparison<T> delegate to be used instead, essentially, this lets you perform the custom sort without having to have the custom IComparer<T> class defined. It should be noted, however, that the LINQ OrderBy(), and ThenBy() family of methods do not support the Comparison<T> delegate (though one could easily add their own extension methods to create one, or create an IComparer() factory class that generates one from a Comparison<T>). So, given this delegate, we could use it to perform easy sorts on an Array or List<T> based on custom fields.  Say for example we have a data class called Employee with some basic employee information: 1: public sealed class Employee 2: { 3: public string Name { get; set; } 4: public int Id { get; set; } 5: public double Salary { get; set; } 6: } And say we had a List<Employee> that contained data, such as: 1: var employees = new List<Employee> 2: { 3: new Employee { Name = "John Smith", Id = 2, Salary = 37000.0 }, 4: new Employee { Name = "Jane Doe", Id = 1, Salary = 57000.0 }, 5: new Employee { Name = "John Doe", Id = 5, Salary = 60000.0 }, 6: new Employee { Name = "Jane Smith", Id = 3, Salary = 59000.0 } 7: }; Now, using the Comparison<T> delegate form of Sort() on the List<Employee>, we can sort our list many ways: 1: // sort based on employee ID 2: employees.Sort((lhs, rhs) => Comparer<int>.Default.Compare(lhs.Id, rhs.Id)); 3:  4: // sort based on employee name 5: employees.Sort((lhs, rhs) => string.Compare(lhs.Name, rhs.Name)); 6:  7: // sort based on salary, descending (note switched lhs/rhs order for descending) 8: employees.Sort((lhs, rhs) => Comparer<double>.Default.Compare(rhs.Salary, lhs.Salary)); So again, you could use this older delegate, which has a lot of logical meaning to it’s name, or use a generic delegate such as Func<T, T, int> to implement the same sort of behavior.  All this said, one of the reasons, in my opinion, that Comparison<T> isn’t used too often is that it tends to need complex lambdas, and the LINQ ability to order based on projections is much easier to use, though the Array and List<T> sorts tend to be more efficient if you want to perform in-place ordering. Converter<TInput, TOutput> – delegate to convert elements The Converter<TInput, TOutput> delegate is used by the Array and List<T> delegate to specify how to convert elements from an array/list of one type (TInput) to another type (TOutput).  It is used in an array/list for: ConvertAll() Converts all elements from a List<TInput> / TInput[] to a new List<TOutput> / TOutput[]. The delegate signature for Converter<TInput, TOutput> is very straightforward (ignoring variance): 1: public delegate TOutput Converter<TInput, TOutput>(TInput input); So, this delegate’s job is to taken an input item (of type TInput) and convert it to a return result (of type TOutput).  Again, this is logically equivalent to a newer Func delegate with a signature of Func<TInput, TOutput>.  In fact, the latter is how the LINQ conversion methods are defined. So, we could use the ConvertAll() syntax to convert a List<T> or T[] to different types, such as: 1: // get a list of just employee IDs 2: var empIds = employees.ConvertAll(emp => emp.Id); 3:  4: // get a list of all emp salaries, as int instead of double: 5: var empSalaries = employees.ConvertAll(emp => (int)emp.Salary); Note that the expressions above are logically equivalent to using LINQ’s Select() method, which gives you a lot more power: 1: // get a list of just employee IDs 2: var empIds = employees.Select(emp => emp.Id).ToList(); 3:  4: // get a list of all emp salaries, as int instead of double: 5: var empSalaries = employees.Select(emp => (int)emp.Salary).ToList(); The only difference with using LINQ is that many of the methods (including Select()) are deferred execution, which means that often times they will not perform the conversion for an item until it is requested.  This has both pros and cons in that you gain the benefit of not performing work until it is actually needed, but on the flip side if you want the results now, there is overhead in the behind-the-scenes work that support deferred execution (it’s supported by the yield return / yield break keywords in C# which define iterators that maintain current state information). In general, the new LINQ syntax is preferred, but the older Array and List<T> ConvertAll() methods are still around, as is the Converter<TInput, TOutput> delegate. Sidebar: Variance support update in .NET 4.0 Just like our descriptions of Func and Action, these three early generic delegates also support more variance in assignment as of .NET 4.0.  Their new signatures are: 1: // comparison is contravariant on type being compared 2: public delegate int Comparison<in T>(T lhs, T rhs); 3:  4: // converter is contravariant on input and covariant on output 5: public delegate TOutput Contravariant<in TInput, out TOutput>(TInput input); 6:  7: // predicate is contravariant on input 8: public delegate bool Predicate<in T>(T obj); Thus these delegates can now be assigned to delegates allowing for contravariance (going to a more derived type) or covariance (going to a less derived type) based on whether the parameters are input or output, respectively. Summary Today, we wrapped up our generic delegates discussion by looking at three lesser-used delegates: Predicate<T>, Comparison<T>, and Converter<TInput, TOutput>.  All three of these tend to be replaced by their more generic Func equivalents in LINQ, but that doesn’t mean you shouldn’t understand what they do or can’t use them for your own code, as they do contain semantic meanings in their names that sometimes get lost in the more generic Func name.   Tweet Technorati Tags: C#,CSharp,.NET,Little Wonders,delegates,generics,Predicate,Converter,Comparison

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  • Settings on php.ini ignored

    - by bfavaretto
    I can't get my server to obey the settings from php.ini (I'm trying to change memory_limit and upload_max_filesize). As far as I can tell, I'm editing the correct file. phpinfo() gives: Loaded Configuration File /etc/php.ini The file permission is 644. There are also some extra .ini files on /etc/php.d, but none include any of the keys I'm trying to change. No matter what I do, phpinfo reports the default values on both "Local" and "Master" columns. I also scanned my Apache config files, but found nothing related to PHP (besides loading the PHP module). The only way I was able to change those settings was by adding some php_value lines to my .htaccess. Is there something obvious I'm missing? This is a virtual server, and I can perform root commands with sudo. I'm running Apache 2.1.3 and PHP 5.3.3. System info (from uname -a) is: Linux sesctbapp01 2.6.18-308.1.1.el5 #1 SMP Wed Mar 7 04:16:51 EST 2012 x86_64

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  • Changing location of ClamAV logging files

    - by GrumpyCanuck
    I've run into a weird problem with ClamAV that I have been unable to resolve, due to a incredibly non-informative error message. I've installed ClamAV via aptitude on an Ubuntu box (ClamAV 0.96.5/13202 according to the system) up on EC2 and it is 100% stock. We have an additional drive mounted under /mnt where we put all our log files. When I start it up with the log files in the default location, it runs just fine. However, if I change the configuration file from /var/log/clamav/clamav.log to /mnt/clamav/clamav.log I get the error ERROR: Can't open /mnt/clamav/clamav.log in append mode (check permissions!). ERROR: Can't initialize the internal logger It's the same file with the same permissions on it, just in a different location. Any thoughts or tips on how to resolve this problem would be greatly appreciated.

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  • Sql Server 2005 Service Pack 3 does not install

    - by John Hoge
    I'm trying to install SP3 on an install of Sql Server 2005 running on Server 2003 32 bit. When I run the installer it doesn't seem to recognize that I have SQL Server 2005 installed. The dialog box that asks what features should be updated doesn't show any by default. More troubling, it doesn't allow me to check any of those boxes to update features like Database Services or Reporting Services. When I select one of these services, the "Status" box says "Not Valid". The message says something about more recent updates, but Select @@Version gives me this: Microsoft SQL Server 2005 - 9.00.4053.00 (Intel X86) May 26 2009 14:24:20 Copyright (c) 1988-2005 Microsoft Corporation Standard Edition on Windows NT 5.2 (Build 3790: Service Pack 2)

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  • Ubuntu 11.10 is falling back to Unity 2D. How to get back to Unity 3D?

    - by marcioAlmada
    It happened some minutes ago when I plugged my secondary monitor and my graphical interface simply crashed. So I had to restart my session. Since the crash Ubuntu insists to use Unity2D fall back instead of the default one. I used to plug the secondary monitor everyday when at home and nothing bad happened before. This 2D version of the GUI is ugly and has a lot of problems. How can I go back to Unity 3D GUI? update It seems somehow I lost my opengl support (driver issues). $ glxinfo name of display: :0.0 Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Error: couldn't find RGB GLX visual or fbconfig Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". And: $ glxgears Xlib: extension "GLX" missing on display ":0.0". Error: couldn't get an RGB, Double-buffered visual How can I revert things and go back to the right driver?

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  • Lucky Kid Gets Playable Angry Birds Cake [Video]

    - by ETC
    If you’re a six-year-old that loves Angry Birds we’re not sure you could get a better cake than a playable Angry Birds mock-up. It’s one thing to make a static Angry Birds cake, that takes a certain level of cake baking skill. It’s another thing altogether to make a cake that is a playable mock-up of the game, complete with slingshot and avian projectiles. It’s become a family tradition that I make increasingly ridiculous birthday cakes for my kids each year. So with my little boy Ben turning 6-years-old over the weekend, and appreciating his love of Angry Birds, I thought I’d have a shot a making him a playable Angry Birds birthday cake with working catapult and iced birds as ammunition. [...] It took 10 hours to make and 2 minutes to destroy. Angry Birds Cake [Electric Pig via Mashable] Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Lucky Kid Gets Playable Angry Birds Cake [Video] See the Lord of the Rings Epic from the Perspective of Mordor [eBook] Smart Taskbar Is a Thumb Friendly Android Task Launcher Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic]

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  • Repair GRUB bootloader for multiboot system

    - by user1715324
    I have two hard disks – one a 1TB and the other a 250 GB. I installed the OSes in the following order: Windows 7 on the first hard disk (1 TB) After that Kubuntu 12.04 on a partition (/dev/sdb7) on the second hard disk (250 GB) The second drive also contains an NTFS partition. Now, kubuntu's bootloader was installed on the second hard drive's MBR (and successfully detected Windows 7). So, whenever I wanted to load Windows I used to select the first hard disk from the BIOS boot menu and the second hard disk whenever I wanted to load kubuntu. I know I could have set the second hard disk as the default drive, still I prefered this method. The problem started when I installed Linux Mint 13 on the second hard disk (/dev/sdb3) and overwrote kubuntu's original MBR. Now, the GRUB just detects Mint and Windows. The MBR on the 1 TB hard disk is untouched. Is there a way I can modify the MBR on the second hard disk now so that it will show kubuntu and Mint both?

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  • Ubuntu 9.10 desktop installation via USB (boot)

    - by user277980
    I have made a live boot USB using the UnetBootIn tool for Ubuntu 9.10. I have Windows XP SP2 installed as the primary OS, and I want to make a partition for Ubuntu. But when I try to boot it via USB, it just goes to boot menu of Ubuntu, then I enter the default type for installation. After that nothing happens, just the Ubuntu logo shows up and just that nothing happens after that. I can try the simpler task also i.e. install via CD but I want to know what's not working with this USB boot method. Thanks in advance.

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  • No communication on my VLAN?

    - by Donovan
    I am using a Netgear FSM7328S switch and have designated ports 19-24 as being part of VLAN # 3. I designated them all as untagged because I do not want them to switch traffic to any other port on the switch. I also removed them from the default, untagged, VLAN 1. My issue is that none of the ports 19-24 will communicate with eachother. My laptop plugged in with wireshark shows no switched traffic what so ever. Have I configured it wrong? Thanks, D

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  • CodePlex Daily Summary for Sunday, December 26, 2010

    CodePlex Daily Summary for Sunday, December 26, 2010Popular ReleasesNoSimplerAccounting: NoSimplerAccounting 6.0: -Fixed a bug in expense category report.Temporary Data Storage Folder: TDS Folder source code: This is latest version 0.2 Beta code. To know the password request at neutron.request@gmail.comNHibernate Mapping Generator: NHibernate Mapping Generator 2.0: Added support for Postgres (Thanks to Angelo)NewLife XCode: XCode v6.5.2010.1223 ????(????v3.5??): XCode v6.5.2010.1223 ????,??: NewLife.Core ??? NewLife.Net ??? XControl ??? XTemplate ????,??C#?????? XAgent ???? NewLife.CommonEnitty ??????(???,XCode??????) XCode?? ?????????,??????????????????,?????95% XCode v3.5.2009.0714 ??,?v3.5?v6.0???????????????,?????????。v3.5???????????,??????????????。 XCoder ??XTemplate?????????,????????XCode??? XCoder_Src ???????(????XTemplate????),??????????????????Windows Workflow Foundation on Codeplex: Microsoft.Activities.UnitTesting 1.71: New in this release Episode as Tasks using the Task Parallel Library CHM Help file now included in release. StyleCop compliance is resulting in massive refatoring but should not cause breaking changes Breaking Change DefaultTimeout is now a TimeSpan Removed default parameters using int timeout = DefaultTimeout and added overloads insteadMiniTwitter: 1.64: MiniTwitter 1.64 ???? ?? 1.63 ??? URL ??????????????Ajax ASP.Net Forum: InSeCla Forum Software v0.1.9: *VERSION: 0.1.9* HAPPY CHRISTMAS FEATURES ADDED Added features customizabled per category level (Customize at ADMIN/Categories Tab) Allow Anonymous Threads, Allow Anonymous Post Virtual URLs (friendly urls) has finally added And you can have some forum (category) using virtual urls and other using normal urls. Check !, as this improve the SEO indexing results Moderation Instant On: Delete Thread, Move Thread Available to users being members of moderators or administrators InstantO...VivoSocial: VivoSocial 7.4.0: Please see changes: http://support.vivoware.com/project/ChangeLog.aspx?PROJID=48Umbraco CMS: Umbraco 4.6 Beta - codename JUNO: The Umbraco 4.6 beta (codename JUNO) release contains many new features focusing on an improved installation experience, a number of robust developer features, and contains more than 89 bug fixes since the 4.5.2 release. Improved installer experience Updated Starter Kits (Simple, Blog, Personal, Business) Beautiful, free, customizable skins included Skinning engine and Skin customization (see Skinning Documentation Kit) Default dashboards on install with hide option Updated Login t...SSH.NET Library: 2010.12.23: This release includes some bug fixes and few new fetures. Fixes Allow to retrieve big directory structures ssh-dss algorithm is fixed Populate sftp file attributes New Features Support for passhrase when private key is used Support added for diffie-hellman-group14-sha1,diffie-hellman-group-exchange-sha256 and diffie-hellman-group-exchange-sha1 key exchange algorithms Allow to provide multiple key files for authentication Add support for "keyboard-interactive" authentication method...ASP.NET MVC SiteMap provider: MvcSiteMapProvider 2.3.0: Using NuGet?MvcSiteMapProvider is also listed in the NuGet feed. Learn more... Like the project? Consider a donation!Donate via PayPal via PayPal. Release notesThis will be the last release targeting ASP.NET MVC 2 and .NET 3.5. MvcSiteMapProvider 3.0.0 will be targeting ASP.NET MVC 3 and .NET 4 Web.config setting skipAssemblyScanOn has been deprecated in favor of excludeAssembliesForScan and includeAssembliesForScan ISiteMapNodeUrlResolver is now completely responsible for generating th...SuperSocket, an extensible socket application framework: SuperSocket 1.3 beta 2: Compared with SuperSocket 1.3 beta 1, the changes listed below have been done in SuperSocket 1.3 beta 2: added supports for .NET 3.5 replaced Logging Application Block of EntLib with Log4Net improved the code about logging fixed a bug in QuickStart sample project added IPv6 supportTibiaPinger: TibiaPinger v1.0: TibiaPinger v1.0Media Companion: Media Companion 3.400: Extract the entire archive to a folder which has user access rights, eg desktop, documents etc. A manual is included to get you startedMulticore Task Framework: MTF 1.0.1: Release 1.0.1 of Multicore Task Framework.SQL Monitor - tracking sql server activities: SQL Monitor 3.0 alpha 7: 1. added script save/load in user query window 2. fixed problem with connection dialog when choosing windows auth but still ask for user name 3. auto open user table when double click one table node 4. improved alert message, added log only methodEnhSim: EnhSim 2.2.6 ALPHA: 2.2.6 ALPHAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Fixing up some r...ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.4.3: Helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager new stuff: Improvements for confirm, popup, popup form RenderView controller extension the user experience for crud in live demo has been substantially improved + added search all the features are shown in the live demoGanttPlanner: GanttPlanner V1.0: GanttPlanner V1.0 include GanttPlanner.dll and also a Demo application.N2 CMS: 2.1 release candidate 3: * Web platform installer support available N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) A bunch of bugs were fixed File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the templ...New ProjectsA.I. Semantic Net Tests: A test using "semantic net" artificial intelligence developed in C++.Awesome.ClientID: Awesome.ClientID is a HTTPModule which serializes the ClientID of server controls, and page/usercontrol properties to a Json to make working with JavaScript easier without the need for outputting ClientID's. It's a solution for clean ClientIDs for .NET 2.0/3.5BitTweet: BitTweet is a fast, simple and easy to use Twitter client with tweeting, reading and writing functions included. It is know for being the most secure and fast Twitter client out there! It is written in Visual Basic .NET 2008. ~Tweet in a bit!CarRental001: carCrudo: CRUDO - The MCG (Model-Controller-Generator) CGF (Code Generation Framework) Visit The Project HomePage: http://adityayadav.com/CRUDO_The_MCG_Model_Controller_Generator_CGF_Code_Generation_Framework.aspx Licenses: 1) GPL v2 2) Commercial (contact us for information)Effeks: FX trading sample application sing prismEnhanced WebPart: Enhanced Webpart is a webpart with enhanced properties editor. It allows you display properties of most common types, and provides easy way to add custom controls to display your own types in webpart properties editor. Enhanced Webpart fully supports localization.Esteffin's graphic: Esercitazioni grafica 2010farasun: Source code Repository for farasun.wordpress.comGCTF: Desafio .NET Realizado na FACISAImgshow Plugin for Windows Live Writer: By using Imgshow Query you are able to publish multimedia content such as Youtube, Facebook Video, PDF, and other Imgshow supported service.Instant Messenger Using WPF and WCF: instant messenger using wcf and wpfjMenu: Create a dotnetnuke module that cover all kind of jquery menu pluginsMcopy API: Copy all files and directores in windows shell. Support long path (less then 32000 chars) and network path (eg. \\server\share or \\127.0.0.1\share)MOSSWebServices: This project contains code for interacting with the 21 web services provided by MOSS. This is targeted towards WSS developers This currently contains code to interact with "UserGroups" web service. I will keep adding code to interact with other MOSS web services soon. Nest Hub - Twitter Client: Nest Hub is a free Twitter client for PC. It's developed in VB.NET.Neural Networks Library: Neural networks Library by SefnajParallelism: Parallelism- Unified Parallel & Concurrency Framework Visit the Project HomePage: http://adityayadav.com/Parallelism.aspx Licenses: 1) GPL v2 2) Commercial (contact us for information)PDF IRM Protector For SharePoint 2007 And 2010: The PDF IRM Protector controls the conversion of PDF documents to their encrypted, rights-managed format and the decryption of PDF documents from their rights-managed format back to their original format. The project targets both SharePoint 2007 and 2010. PHP Form Validator - Isis: Project Isis simplifies the process of form validation for PHP. Offering a robust flag and function system, allowing you to encode the forms with the correct validation data and be done.Recycle Me: Open Source Project is to help and educate people in regarding reuse and recycling of daily life items. This is a Social project so we need funds for research and surveys. Volunteers are most welcome to contribute and certifications for their participation are available. ThanksSencha ExtJS Import Library for Script#: Script# import library for Sencha Ext JS Javascript Framework Separating Vertices: Given a graph as a collection of edges and vertices, it identifies the separating vertices, biconnected components, and edges. SIG - SISTEMA DE GESTÃO INTERNA: Projeto feito para a empresa MODEMTELECOM, consultoria em telecomunicoções.Smart Card COM: Smart Card COM Library, useful to access smart cards from a Web page in Internet ExplorerSocial Hub: Social HubStock Research: Test project for stocke researchtaokeba: ????????????????????,???????????。Temporary Data Storage Folder: This software creates a folder that stores temporary data that you want to store for temporary tasks. Temporary tasks such as storing a file that is to be deleted after some time. It automatically deleted those files on exit. Learn more at www.neutronsoftwares.weebly.comTukUI Updater: A OpenSource Windows Updater tool for the World of Warcraft(R) addon TukUI Developed in .NET 3.5 Discusion thread are found at the official TukUI forums: http://www.tukui.org/v2/forums/topic.php?id=4982 WebUtil: This is a project for using all of features by the web.

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  • java slick2D - problem using ScalableGame class

    - by nellykvist
    I have problem adjusting the size of the screen, using the ScalableGame class from Slick2D library. So, what I want to achieve, whenever I change display size, background should adjust to screen size, and objects (images, grahpic shapes) should fit (scale). Alright, so this is how state looks by default. I can change screen size, but images and graphic shapes does not appGameContainer = new AppGameContainer(     new ScalableGame(new AppStateController(), Settings.video.getWidth(), Settings.video.getHeight(), true) ); appGameContainer.setDisplayMode(Settings.video.getWidth(), Settings.video.getHeight(), Settings.video.isFullScreen()); appGameContainer.start(); If I assign to width/height +100, ScalableGame constructor: appGameContainer = new AppGameContainer(     new ScalableGame(new AppStateController(), Settings.video.getWidth() + 100, Settings.video.getHeight() + 100, true) ); appGameContainer.setDisplayMode(Settings.video.getWidth(), Settings.video.getHeight(), Settings.video.isFullScreen()); appGameContainer.start(); If I assign to width/height +100, to display: appGameContainer = new AppGameContainer(     new ScalableGame(new AppStateController(), Settings.video.getWidth(), Settings.video.getHeight(), true) ); appGameContainer.setDisplayMode(Settings.video.getWidth() + 100, Settings.video.getHeight() + 100, Settings.video.isFullScreen()); appGameContainer.start();

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  • Unreal Tournament 3 vs UDK: What Should I Choose?

    - by Matt Christian
    Many people in the mod community were very excited to see the release of the Unreal Developer Kit (UDK) a few months ago.  Along with generating excitement into a very dedicated community, it also introduced many new modders into a flourishing area of indie-development.  However, since UDK is free, most beginners jump right into UDK, which is OK though you might just benefit more from purchasing a shelf-copy of Unreal Tournament 3. UDK UDK is a free full version of UnrealEd (the editor environment used to create games like Gears of War 1/2, Bioshock 1/2, and of course Unreal Tournament 3).  The editor gives you all the features of the editor from the shelf-copy of the game plus some refinements in many of the tools.  (One of the first things you'll find about UnrealEd is that it's a collection of tools grouped into the same editor so it really isn't a single 'tool') Interestingly enough, Epic is allowing you to sell any game made in UDK with a few catches.  First off, you must purchase a liscense for your game (which, I THINK is aproximately $99 starting).  Secondly, you must pay 25% of all profits for the first $5,000 of your game revenue to them (about $1250).  Finally, you cannot use any of the 'media' provided in UDK for your game.  UDK provides sample meshes, textures, materials, sounds, and other sample pieces of media pulled (mostly) from Unreal Tournament 3. The final point here will really determine whether you should use UDK.  There is a very small amount of media provided in UDK for someone to go in and begin creating levels without first developing your own meshes, textures, and other media.  Sure, you can slap together a few unique levels, though you will end up finding yourself restriced to the same items over and over and over.  This is absolutely how professional game development is; you are 'given' (typically liscensed or built in-house) an engine/editor and you begin creating all the content for the game and placing it.  UDK is aimed toward those who really want to build their game content from scratch with a currently existing engine.  It is not suited for someone who would like to simply build levels and quick mods without learning external 3D programs and image editing software. Unreal Tournament 3 Unless you have a serious grudge against FPS's, Epic, or your computer sucks, there really is no reason not to own this game for PC.  You can pick it up on Steam or Amazon for around $20 brand new.  Not only are you provided with a full single-player and multiplayer game, but you are given the entire UnrealEd 3.0 including all of the content used to build UT3.  If you want to start building levels and mods quickly for UT3, you should absolutely pick up a shelf-copy. However, as off-the-shelf UT3 is a few years old now, the tools have not been updated for quite a while.  Compared to UDK, the menus are more difficult to navigate through and take more time getting used to.  Since UDK is updated almost every month, there are new inclusions to the editor that may not be in UT3 (including the future addition of 3D!).  I haven't worked enough with shelf UT3 to see if there are more features in UDK or if they both feature the same stuff in different forms, however you should remember that the Unreal Engine 3.0 has undergone numerous upgrades between it's launch and Gears of War 2 (in fact, Epic had a conference to show off what changed just between the Gears of Wars games). Since UT3 has much more core content, someone who wants to focus on level editing or modding the core UT3 game may find their needs better suited with an off-the-shelf copy of UT3.  If that level designer has a team that is generating custom assets, they may be better off with UDK. The choice is now yours...

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  • Problems to export java home and to find or create .bashrc in Mac OS 10.6

    - by casiopea
    Hello, I need to install a program for my studies and, this program, need java to run. When I try to perform the installation say that cannot find the JDK; since the JDK is already installed by default in mac, the problem is export the java home. I´ve try a lot and I cant do it! I know that I have to add a line in a .bashrc file (or .profile, or .bash_profile) I´ve created all those files, at different times but nothing... I´m a new mac user, but I use Linux too and I dont know what happened, I just need to export java home to perform my work... and is really necessary for me to add environment variables too. Thanks for your help

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  • xf86OpenConsole: Cannot open /dev/tty0 (No such file or directory)

    - by mazgalici
    root@mazgalici:~# startx X.Org X Server 1.7.6 Release Date: 2010-03-17 X Protocol Version 11, Revision 0 Build Operating System: Linux 2.6.24-28-server i686 Ubuntu Current Operating System: Linux mazgalici 2.6.18-194.26.1.el5.028stab079.2PAE #1 SMP Fri Dec 17 19:34:22 MSK 2010 i686 Kernel command line: quiet Build Date: 10 November 2010 11:25:26AM xorg-server 2:1.7.6-2ubuntu7.4 (For technical support please see ) Current version of pixman: 0.16.4 Before reporting problems, check to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.0.log", Time: Tue Jan 11 01:28:48 2011 (==) Using config directory: "/usr/lib/X11/xorg.conf.d" Fatal server error: xf86OpenConsole: Cannot open /dev/tty0 (No such file or directory) Please consult the The X.Org Foundation support at http://wiki.x.org for help. Please also check the log file at "/var/log/Xorg.0.log" for additional information. ddxSigGiveUp: Closing log

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  • How do I tell sudo to write files with a umask of 0022?

    - by mipadi
    I recently upgrading to Snow Leopard. I have noticed that some files written by MacPorts are installed with the wrong permission -- they are written with a umask of 0077. I think I have narrowed down the problem: The port command is invoked via sudo. My .bashrc file specifies a umask of 0077. On older versions of OS X (10.5 and below), sudo used the umask of the root user (which was 0022); however, now it uses my umask of 0077. Is there anyway to have sudo use the old behavior? Right now, it's kind of annoying because I have to use sudo to run simple commands like port installed, port outdated, etc. (The problem is described in more detail in this MacPorts ticket.) Edit I discovered the umask option for sudo, and in /etc/sudoers I added the following line: Defaults umask=0022 However, this did not function as desired, because the real umask used by sudo is the union of the user mask with this default mask.

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