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  • How do you find partners for open source projects?

    - by static_rtti
    I've created a few open-source projects in the past, and had some success. The process was generally the following: I'd start alone, create something that works, promote it, and finally (maybe) get some contributions. I have less that to contribute to open-source now, but I still have ideas and can still code :) So I wonder if there is a place or a way to meet people (online), discuss ideas and design, and then start working together on the project? The reason I'm thinking about an online way to do this, with strangers, is that while I do have programmer friends, we only very rarely have the same needs and interests at the same time. It seems to me that it would be easier to find such in match in the online global community. Any insight?

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  • How much C/C++ knowledge is needed for Objective-C/iPhone development?

    - by BFree
    First, a little background. I'm a .Net developer (C#) and have over 5 years experience in both web development and desktop applications. I've been wanting to look into iPhone development for some time now, but for one reason or another always got side tracked. I finally have a potential project on the horizon, and I'm now going full steam ahead learning this stuff. My question is this: I haven't done any C/C++ programming since my schooling days, I've been living in managed land ever since. How much knowledge if any is needed to be successful as an iOS developer? Obviously memory management is something that I'll have to be conscious about (although with iOS 5 there seems to be something called ARC which should make my life easier), but what else? I'm not just talking about the C API (for example, in order to get the sin of a number, I call the sin() function), that's what Google is for. I'm talking about fundamental C/C++ idioms that the average C# developer is unaware of.

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  • A LEGO-Themed Take On the Movie Inception [Video]

    - by Jason Fitzpatrick
    This Inception-inspired short film combines LEGO and CGI to great effect. Courtesy of a Staffordshire University design team, the short is a result of roughly a thousand hours of design work spread between seven students to serve as their semester project in visual FX. It has everything you could want from Inception rendered in LEGO: folding landscapes, flying bricks, an a LEGO man or two even loses his head. [via Geeks Are Sexy] HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • When should an API favour optimization over readability and ease-of-use?

    - by jmlane
    I am in the process of designing a small library, where one of my design goals is to use as much of the native domain language as possible in the API. While doing so, I've noticed that there are some cases in the API outline where a more intuitive, readable attribute/method call requires some functionally unnecessary encapsulation. Since the final product will not necessarily require high performance, I am unconcerned about making the decision to favour ease-of-use in my current project over the most efficient implementation of the code in question. I know not to assume readability and ease-of-use are paramount in all expected use-cases, such as when performance is required. I would like to know if there are more general reasons that argue for an API design preferring (marginally) more efficient implementations?

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  • Windows Forms Development - Books

    - by Scott
    So I'm reading a book for architecting applications for the enterprise from the Microsoft Press. It's a great book, and I'm learning a lot. However, it's very high level, and can be applied to a lot of different domains (not even just .NET, even though that's how the book is geared). The first project I want to develop after reading the book is a Windows Forms application in .NET 4.0. I want to use a lot of the books concepts to develop the app, but I really want a great Windows Forms dedicated book to read before starting that's really going to tell me all I need to know about developing Windows Forms apps. I found plenty of books for .NET 2.0 and stuff, but nothing for Windows Forms in the new .NET 4.0 Framework. Any suggestions?

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  • 2D XNA Game Engine with a Good Wiki [closed]

    - by gcx
    I'm a newbie game developer. I'm planning to develop a XBOX (with a Kinect to double the fun) game. I've researched some 2D game engines that i can use in my project. After some research I've found IceCream engine and it looks delicious with its Milkshake editor. But I can't seem to find "working" game source examples for that engine and its own website's tutorial is not very sufficent. (If you are familiar with this engine) do you know any community that has helpful resources for this particular engine? If not, which engines do you recommend (that has a great wiki) for a XNA based XBOX - Kinect game?

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  • Please Help to bring back power to my machine

    - by Acess Denied
    I Have a samsung N150plus netbook That I have been using for a while now. I left it on and plugged to a wall outlet and went to bed. I dual boot ubuntu and win7. I tried to update the win7 to sp1 and I dozed off. I woke up and saw the machine has been booted to ubuntu and logged in as guest, which translate to mean one of my room mates have tried to use the machine and they all have denied using my machine. I tried to reboot to windows and then it appears to have no cpu, hard disk and cpu fan activity. only one led seems to come on when i plug it in. its only the led that indicate the machine is powered on powers steadily. I really cant afford to buy a new machine now and I need the machine to complete my last project in school for my last year. Help Please

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  • PyQt design issues

    - by Falmarri
    I've been working on a my first real project using PyQt lately. I've done just a little bit of work in Qt for C++ but nothing more than just messing around. I've found that the Qt python bindings are essentially just a straight port of C++ classes into python, which makes sense. The issue is that this creates a lot of messy, unpythonic code. For example if you look at QAbstractItemModel, there's a lot of hoops you have to go through that forces you to hide the actual python. I was just wondering if there's any intention of writing a python implementation of Qt that isn't necessarily just a wrapper? Either by Nokia or anyone else? I really like Qt but I would love to be able to write more pythonic code. I hope this is OK to ask here. I'm not trying to start a GUI war or anything.

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  • Have you worked with a well designed application?

    - by Vilx-
    Inspired by this question, I started wondering - is there or has there ever been such a thing as a "well designed application"? One where the architecture would be perfect and no refactoring would ever be needed; code would be easy to read and understand even for someone new to the project; changes could be done with a 100% certainty that they won't break anything; etc? I must admit that whatever codebases I've worked with, they've all been more or less a mess. Even code that I start myself only stays organized at the start, and then slowly deteriorates as the time passes. I'm even starting to accept this as part of life and can't figure out whether I should be worried about that or not. So... is there such a thing as a "well designed application"? Or is all our code so shitty that there isn't even a point in trying to make it better, because it will never be good anyway?

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  • memory and time intensive php task

    - by Goddard
    Sorry if this question has been asked before, but I couldn't find anything usable. I'm working on a project for a client and currently I have to loop through the users table which is about 3000 records and still growing. I have to do some calculations on a nightly basis which I am going to be using cron/php. The calculations script uses about 3.5mb of memory and takes about 1 second to run. When loading individual users my current php setup handles this fine, but if I try and loop through the user list my php script execution time runs out. I've read after doing some searching that I can make the page reload itself after each user calculation and just keep my previous place in the loop and this sounds like a good idea, but I wanted to hear some opinions from others that have handled similar situations and how you handled these types of tasks. Thanks.

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  • Animations not accepted in animator

    - by Lautaro
    In the official Unity Animator State Machine tutorial video animation clips are dragged out from the assets folder into the animator and dropped. I have a 3D model that i bought online to experiment with that comes with animations. I added a custom made animation as well. These all work well in my demo project. But when i add a animator to the assets and try to drag and drop animations onto it it doesnt work. I get a forbidden-sign as a mouse pointer. I try to add animations through the inspector but that does not work either. The tutorials makes it seem so easy and does not talk anything about what animations can be used. What am i doing wrong?

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  • Independent contractors posting projects to their portfolio

    - by Yuji Tomita
    I'm about to hire freelance contractors to do small pieces of my web projects. Is it standard to allow them to put the project on their portfolio? Say a simple debugging task getting a specific mobile problem fixed in <5 hours. I'm just concerned as it could potentially dilute my company's portfolio by having it listed by each contractor when in fact the majority of work is done by me. I'm trying to build a portfolio here as an agency. I think it's a risk for my company since I'm working hard to get clients and the whole point is putting projects on my portfolio. Am I wrong here? Is there an standard policy for this? Perhaps a limited policy whereby attribution is required to the agency? Did exactly X for agency Y (link).

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  • What program do you use to write technical documentation?

    - by Tatu Ulmanen
    I'm writing an architecture/technical documentation for an inhouse project and I'm becoming more and more frustrated with Microsoft Word as I seem to use most of my time getting things to align correctly. Word has horrible usability issues but I didn't come here to rant, rather I'd like to know whether there exists something more suitable for the job. The point of this documentation is to provide a "big picture" of the system, and as such I'm not generating documentation from source code but rather writing it all by hand. Are there any alternatives to Microsoft Word for writing properly formatted technical documentation with less frustration?

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  • 2D Ragdoll - should it collide with itself?

    - by Axarydax
    Hi, I'm working on a ragdoll fighting game as a hobby project, but I have one dilemma. I am not sure if my ragdoll should collide with itself or not, i.e. if ragdoll's body parts should collide. 2D world is somewhat different than 3D, because there are several layers of stuff implied (for example in Super Mario you jump through a platform above you while going up). The setup I'm currently most satisfied with is when only the parts which are joined by a joint don't collide, so head doesn't collide with neck, neck with chest, chest with upper arm etc, but the head can collide with chest, arms, legs. I've tried every different way, but I'm not content with either. Which way would recommend me to go?

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  • SEO perspective on non existent directory base in URL?

    - by Sandro Dzneladze
    I'm wondering if there will be any SEO/readability/memorability benefit to using this kind of URL structure for my upcoming project: www.moviereviews.com/movie/name? Considering that /movie is not a real directory. So that page doesn't exist. Something similar to wordpress /category/ base that is used purely for content separation on the site. What do you think? For user it will be beneficial, if domain doesn't signal what content is about my extra dir will tell what it is about. Correct? But from SEO perspective?

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  • Open-Source, Consensus-Based Development

    - by user20037
    Question: Is there an open source license that requires that my name (or a name that I want to promote) will always be associated with a project and derivations of it? (Either within the copyright notice (©) or other.) Motivation: - My main motivation is to gain reputation. If it gained wide use, it could look very good on resume (I understand this is a long shot). - An additional benefit is that it would explicitly state to prospective employers that this code was used by myself before I started with the company and will continue to be used when I leave. It is my understanding: I am aware that 99.9% of open-source projects never take off, and that I am taking a long shot in regard to advancing reputation/career. I understand that many don't read/respect licenses. I understand that open source projects take a lot of time to manage. I understand that 'Concensus-Based Development' is the best chance at motivating a community and that I may/will loose substantial control.

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  • Is it feasible and useful to auto-generate some code of unit tests?

    - by skiwi
    Earlier today I have come up with an idea, based upon a particular real use case, which I would want to have checked for feasability and usefulness. This question will feature a fair chunk of Java code, but can be applied to all languages running inside a VM, and maybe even outside. While there is real code, it uses nothing language-specific, so please read it mostly as pseudo code. The idea Make unit testing less cumbersome by adding in some ways to autogenerate code based on human interaction with the codebase. I understand this goes against the principle of TDD, but I don't think anyone ever proved that doing TDD is better over first creating code and then immediatly therafter the tests. This may even be adapted to be fit into TDD, but that is not my current goal. To show how it is intended to be used, I'll copy one of my classes here, for which I need to make unit tests. public class PutMonsterOnFieldAction implements PlayerAction { private final int handCardIndex; private final int fieldMonsterIndex; public PutMonsterOnFieldAction(final int handCardIndex, final int fieldMonsterIndex) { this.handCardIndex = Arguments.requirePositiveOrZero(handCardIndex, "handCardIndex"); this.fieldMonsterIndex = Arguments.requirePositiveOrZero(fieldMonsterIndex, "fieldCardIndex"); } @Override public boolean isActionAllowed(final Player player) { Objects.requireNonNull(player, "player"); Hand hand = player.getHand(); Field field = player.getField(); if (handCardIndex >= hand.getCapacity()) { return false; } if (fieldMonsterIndex >= field.getMonsterCapacity()) { return false; } if (field.hasMonster(fieldMonsterIndex)) { return false; } if (!(hand.get(handCardIndex) instanceof MonsterCard)) { return false; } return true; } @Override public void performAction(final Player player) { Objects.requireNonNull(player); if (!isActionAllowed(player)) { throw new PlayerActionNotAllowedException(); } Hand hand = player.getHand(); Field field = player.getField(); field.setMonster(fieldMonsterIndex, (MonsterCard)hand.play(handCardIndex)); } } We can observe the need for the following tests: Constructor test with valid input Constructor test with invalid inputs isActionAllowed test with valid input isActionAllowed test with invalid inputs performAction test with valid input performAction test with invalid inputs My idea mainly focuses on the isActionAllowed test with invalid inputs. Writing these tests is not fun, you need to ensure a number of conditions and you check whether it really returns false, this can be extended to performAction, where an exception needs to be thrown in that case. The goal of my idea is to generate those tests, by indicating (through GUI of IDE hopefully) that you want to generate tests based on a specific branch. The implementation by example User clicks on "Generate code for branch if (handCardIndex >= hand.getCapacity())". Now the tool needs to find a case where that holds. (I haven't added the relevant code as that may clutter the post ultimately) To invalidate the branch, the tool needs to find a handCardIndex and hand.getCapacity() such that the condition >= holds. It needs to construct a Player with a Hand that has a capacity of at least 1. It notices that the capacity private int of Hand needs to be at least 1. It searches for ways to set it to 1. Fortunately it finds a constructor that takes the capacity as an argument. It uses 1 for this. Some more work needs to be done to succesfully construct a Player instance, involving the creation of objects that have constraints that can be seen by inspecting the source code. It has found the hand with the least capacity possible and is able to construct it. Now to invalidate the test it will need to set handCardIndex = 1. It constructs the test and asserts it to be false (the returned value of the branch) What does the tool need to work? In order to function properly, it will need the ability to scan through all source code (including JDK code) to figure out all constraints. Optionally this could be done through the javadoc, but that is not always used to indicate all constraints. It could also do some trial and error, but it pretty much stops if you cannot attach source code to compiled classes. Then it needs some basic knowledge of what the primitive types are, including arrays. And it needs to be able to construct some form of "modification trees". The tool knows that it needs to change a certain variable to a different value in order to get the correct testcase. Hence it will need to list all possible ways to change it, without using reflection obviously. What this tool will not replace is the need to create tailored unit tests that tests all kinds of conditions when a certain method actually works. It is purely to be used to test methods when they invalidate constraints. My questions: Is creating such a tool feasible? Would it ever work, or are there some obvious problems? Would such a tool be useful? Is it even useful to automatically generate these testcases at all? Could it be extended to do even more useful things? Does, by chance, such a project already exist and would I be reinventing the wheel? If not proven useful, but still possible to make such thing, I will still consider it for fun. If it's considered useful, then I might make an open source project for it depending on the time. For people searching more background information about the used Player and Hand classes in my example, please refer to this repository. At the time of writing the PutMonsterOnFieldAction has not been uploaded to the repo yet, but this will be done once I'm done with the unit tests.

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  • Open Source License that prevents re-selling

    - by Vaccano
    I have an open source project that is a add-in to TFS (ie it is for developers and those using TFS.) It is currently using the GPL. But it occurs to me that the GPL does not really represent what I am trying to do with my license. I want my code to be free to everyone who wants to use it. And if you modify it and use it then that is great too. You should not have to open source your modifications. But I would like to block someone from building my code and selling it. Or modifying it and selling it. (Anyone that wants to do that should have to negotiate a separate license with me.) Is there an open source license that prevents re-selling, but allows full non-vending use for a person/company that downloads it?

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  • What happens between sprints?

    - by Steve Bennett
    I'm working on a project loosely following the scrum model. We're doing two week sprints. Something I'm not clear on (and don't have a book to consult) is exactly what is supposed to happen between sprints: there should be some "wrap" process, where the product gets built and delivered, but: how long does this typically take? should the whole team be involved? does it strictly have to finish before developers start working on the next sprint items? is this when code review and testing take place? There are three developers, adding up to about 1 FTE. So the sprints are indeed very short.

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  • Possible to pass pygame data to memory map block?

    - by toozie21
    I am building a matrix out of addressable pixels and it will be run by a Pi (over the ethernet bus). The matrix will be 75 pixels wide and 20 pixels tall. As a side project, I thought it would be neat to run pong on it. I've seen some python based pong tutorials for Pi, but the problem is that they want to pass the data out to a screen via pygame.display function. I have access to pass pixel information using a memory map block, so is there anyway to do that with pygame instead of passing it out the video port? In case anyone is curious, this was the pong tutorial I was looking at: Pong Tutorial

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  • I am the Webmaster now. Where do I start? [closed]

    - by John C
    I just changed jobs and will soon be in charge of a custom-built ASP.NET CMS and website for a fairly large corporation with global offices. I have IT and developer FTE resources available to me but I am trying to build a list of branding, project, and functionality points to review. What guides or lists can/should I use to evaluate this website before I begin adding features, creating new projects, or even redesigning and redeveloping the site? (I have been a webmaster/designer/developer for small, WordPress/Drupal sites for 10 years. I have been an unofficial webmaster (director/content manager) for a large site for 3 years (no direct development control over Sharepoint administration, IIS, or hosting ... but everything else, I did. Analytics, email, advertising, social, SEO, etc.).) Thank you!

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  • How to organize functional programs

    - by bleakcabal
    In OOP, your basic unit of organization for code is the class. A frequently used methodology in Java, C# and similar languages is to organize your code around having one file for each class with the file name following the class name. You can consider each of these class as a unit of organization to group a single concept. These classes are in in namespaces which often follow the directory structure of the files in the solution/project. Namespaces are another level of organization. How are large projects in functional languages typically organized? How to you determine how to split your functions into different files? Are other units of grouping beside files used? How is code typically organized within a single file?

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  • How do I check that my tests were not removed by other developers?

    - by parxier
    I've just came across an interesting collaborative coding issue at work. I've written some unit/functional/integration tests and implemented new functionality into application that's got ~20 developers working on it. All tests passed and I checked in the code. Next day I updated my project and noticed (by chance) that some of my test methods were deleted by other developers (merging problems on their end). New application code was not touched. How can I detect such problem automatically? I mean, I write tests to automatically check that my code still works (or was not deleted), how do I do the same for tests? We're using Java, JUnit, Selenium, SVN and Hudson CI if it matters.

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  • When to use C over C++, and C++ over C?

    - by Dark Templar
    I've been introduced to Computer Science for a little over a year now, and from my experience it seems that C and C++ are both considered one of the "ultrafast" languages out there, whereas others such as Python and such scripting languages are usually deemed somewhat slower. But I've also seen many cases where a software project or even a small one would interleave files where a certain number n of those files would be written in C, and a certain number m of those files would be written in C++. (I also noticed that C++ files almost always have corresponding headers, while C files not so much). But my main point of inquiry is to get a general sense of intuition on when it is appropriate to use C over C++, and when it is better to use C++ over C. Other than the facts that (1) C++ is object-oriented whereas C is not, and (2) the syntaxes are very similar, and C++ was intentionally created to resemble C in many ways, I am not sure what their differences are. It seems to me that they are (almost) perfectly interchangeable in many domains. So it would be appreciated if someone could clear up the situation! Thanks

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  • Troubleshooting Windows 7 HomeGroup

    p The HomeGroup feature in Windows 7 is a great tool to use if you want to easily share files or printers with other Windows 7 computers on your home network. Setting up a HomeGroup definitely has its perks but as with anything there are times when you could run into trouble. When you consider the fact that you are sharing files or printers across different computers the likelihood of having to troubleshoot your HomeGroup seems to increase. Here are some tips to use if you find that your Windows 7 HomeGroup is not functioning as it should. p ... ALM Software Solution ? Try it live! Requirements Management, Project Planning, Implementation Tracking & QA Testing.

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