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  • Node.JS testing with Jasmine, databases, and pre-existing code

    - by Jim Rubenstein
    I've recently built the start of a core system which is likely going turn into a monster product. I'm building the system with node.js, and decided after I got a small base built, that It'd be a great idea to start using some sort of automated test suite to test the application. I decided to use jasmine, as it seems pretty solid and has a lot of features for stubbing spying and mocking methods and classes. The application has a lot of external data stores and api access (kestrel, mysql, mongodb, facebook, and more). My issue is, I've got a good amount of code written that I want to start testing - as it represents the underpinnings of the application. What are the best practices for testing methods/classes that access external APIs that I may or may not have control over? As an example, I have a data structure that fetches a bunch of data from a MySQL database. I want to test the method that retrieves the data; and I'm not sure how to go about it. I could test the fetch method which is supposed to return an array of objects, but to isolate the method from the database, I need to define my own fixture data. So what I end up doing is stubbing the mysql execution, and returning a static dataset. So, I end up writing a function that returns the dataset that makes my test pass. That doesn't seem to actually test the code, other than verifying a method is being called. I know this is kind of abstract and vague, it seems that the idea of testing is very much abstract though, so hopefully someone has some experience and can guide me in the right direction. Any advice, or reading I can do is more than welcomed. Thanks in advance.

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  • Is there any way to use arrays in a puppet module (not in template)?

    - by KARASZI István
    I want to use puppet to manage a hadoop cluster. On the machines we have several directories which must be created and set permissions. But i'm unable to add array values for defined methods. define hdfs_site( $dirs ) { file { $dirs: ensure => directory, owner => "hadoop", group => "hadoop", mode => 755; } file { "/opt/hadoop/conf/hdfs-site.xml": content => template("hdfs-site.xml.erb"), owner => "root", group => "root", mode => 644; } } define hadoop_slave( $mem, $cpu, $dirs ) { hadoop_base { mem => $mem, cpu => $cpu, } hdfs_site { dirs => $dirs, } } hadoop_base is similar to hdfs_site. Thanks!

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  • PASS Summit 2011 &ndash; Part II

    - by Tara Kizer
    I arrived in Seattle last Monday afternoon to attend PASS Summit 2011.  I had really wanted to attend Gail Shaw’s (blog|twitter) and Grant Fritchey’s (blog|twitter) pre-conference seminar “All About Execution Plans” on Monday, but that would have meant flying out on Sunday which I couldn’t do.  On Tuesday, I attended Allan Hirt’s (blog|twitter) pre-conference seminar entitled “A Deep Dive into AlwaysOn: Failover Clustering and Availability Groups”.  Allan is a great speaker, and his seminar was packed with demos and information about AlwaysOn in SQL Server 2012.  Unfortunately, I have lost my notes from this seminar and the presentation materials are only available on the pre-con DVD.  Hmpf! On Wednesday, I attended Gail Shaw’s “Bad Plan! Sit!”, Andrew Kelly’s (blog|twitter) “SQL 2008 Query Statistics”, Dan Jones’ (blog|twitter) “Improving your PowerShell Productivity”, and Brent Ozar’s (blog|twitter) “BLITZ! The SQL – More One Hour SQL Server Takeovers”.  In Gail’s session, she went over how to fix bad plans and bad query patterns.  Update your stale statistics! How to fix bad plans Use local variables – optimizer can’t sniff it, so it’ll optimize for “average” value Use RECOMPILE (at the query or stored procedure level) – CPU hit OPTIMIZE FOR hint – most common value you’ll pass How to fix bad query patterns Don’t use them – ha! Catch-all queries Use dynamic SQL OPTION (RECOMPILE) Multiple execution paths Split into multiple stored procedures OPTION (RECOMPILE) Modifying parameter values Use local variables Split into outer and inner procedure OPTION (RECOMPILE) She also went into “last resort” and “very last resort” options, but those are risky unless you know what you are doing.  For the average Joe, she wouldn’t recommend these.  Examples are query hints and plan guides. While I enjoyed Andrew’s session, I didn’t take any notes as it was familiar material.  Andrew is a great speaker though, and I’d highly recommend attending his sessions in the future. Next up was Dan’s PowerShell session.  I need to look into profiles, manifests, function modules, and function import scripts more as I just didn’t quite grasp these concepts.  I am attending a PowerShell training class at the end of November, so maybe that’ll help clear it up.  I really enjoyed the Excel integration demo.  It was very cool watching PowerShell build the spreadsheet in real-time.  I must look into this more!  On a side note, I am jealous of Dan’s hair.  Fabulous hair! Brent’s session showed us how to quickly gather information about a server that you will be taking over database administration duties for.  He wrote a script to do a fast health check and then later wrapped it into a stored procedure, sp_Blitz.  I can’t wait to use this at my work even on systems where I’ve been the primary DBA for years, maybe there’s something I’ve overlooked.  We are using EPM to help standardize our environment and uncover problems, but sp_Blitz will definitely still help us out.  He even provides a cloud-based update feature, sp_BlitzUpdate, for sp_Blitz so you don’t have to constantly update it when he makes a change.  I think I’ll utilize his update code for some other challenges that we face at my work.

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  • How to recover from a drive failure in a RAID 5 configuration?

    - by Philip Fourie
    This morning a drive failed on our database server. The drive array (3 disks) is setup in a RAID 5 configuration. While we wait for a drive replacement we are preparing for a recovery strategy. Users are continuing to work on the system, albeit very slowly (don't know why??). How does one install the new drive - will the data for this drive automatically be rebuilt from the parity or is there another process we should follow? Edit: This is a hardware RAID controller. (Thanks for the answers so far, appreciated)

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  • GetData() error creating framebuffer

    - by Lelezeus
    I'm currently porting a game written in C# with XNA library to Android with Monogame. I have a Texture2D and i'm trying to get an array of uint in this way: Texture2d textureDeform = game.Content.Load<Texture2D>("Texture/terrain"); uint[] pixelDeformData = new uint[textureDeform.Width * textureDeform.Height]; textureDeform.GetData(pixelDeformData, 0, textureDeform.Width * textureDeform.Height); I get the following exception: System.Exception: Error creating framebuffer: Zero at Microsoft.Xna.Framework.Graphics.Texture2D.GetTextureData (Int32 ThreadPriorityLevel) [0x00000] in :0 I found that the problem is in private byte[] GetTextureData(int ThreadPriorityLevel) creating the framebuffer: private byte[] GetTextureData(int ThreadPriorityLevel) { int framebufferId = -1; int renderBufferID = -1; GL.GenFramebuffers(1, ref framebufferId); // framebufferId is still -1 , why can't be created? GraphicsExtensions.CheckGLError(); GL.BindFramebuffer(All.Framebuffer, framebufferId); GraphicsExtensions.CheckGLError(); //renderBufferIDs = new int[currentRenderTargets]; GL.GenRenderbuffers(1, ref renderBufferID); GraphicsExtensions.CheckGLError(); // attach the texture to FBO color attachment point GL.FramebufferTexture2D(All.Framebuffer, All.ColorAttachment0, All.Texture2D, this.glTexture, 0); GraphicsExtensions.CheckGLError(); // create a renderbuffer object to store depth info GL.BindRenderbuffer(All.Renderbuffer, renderBufferID); GraphicsExtensions.CheckGLError(); GL.RenderbufferStorage(All.Renderbuffer, All.DepthComponent24Oes, Width, Height); GraphicsExtensions.CheckGLError(); // attach the renderbuffer to depth attachment point GL.FramebufferRenderbuffer(All.Framebuffer, All.DepthAttachment, All.Renderbuffer, renderBufferID); GraphicsExtensions.CheckGLError(); All status = GL.CheckFramebufferStatus(All.Framebuffer); if (status != All.FramebufferComplete) throw new Exception("Error creating framebuffer: " + status); ... } The frameBufferId is still -1, seems that framebuffer could not be generated and I don't know why. Any help would be appreciated, thank you in advance.

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  • Clients with multiple proxy and multithreading callbacks

    - by enzom83
    I created a sessionful web service using WCF, and in particular I used the NetTcpBinding binding. In addition to methods to initiate and terminate a session, other methods allow the client to send to one or more tasks to be performed (the results are returned via callback, so the service is duplex), but they also allow you to know the status of the service. Assuming you activate the same service on multiple endpoints, and assuming that the client knows these endpoints (for example, it could maintain a List of endpoints), the client should connect with one or more replicas of the same service. The client periodically updates the status of the service, so when it needs to perform a new task (the task is submitted by the user via UI), it selects the service currently less loaded and sends the task to it. Periodically, the client also initiates a maintenance procedure in order to disconnect from one or more overloaded service and in order to connect with new services. I created a client proxy using the svcutil tool. I wish each proxy can be used simultaneously by different threads, for example, in addition to the thread that submits the tasks using a proxy, there are also the following two threads which act periodically: a thread that periodically sends a request to the service in order to obtain the updated state; a thread that periodically selects a proxy to close and instantiates a new proxy to replace the closed one. To achieve these objectives, is it sufficient to create an array of proxies and manage their opening and closing in separate threads? I think I read that the proxy method calls are thread safe, so I would not need to perform a lock before requesting updates to the service. However, when the maintenance procedure (which is activated on its own thread) decides to close a proxy, should I perform a lock? Finally, each proxy is also associated with an object that implements the callback interface for the service: are the callbacks (invoked on the client) executed on different threads on the client? I would like to wrap the management of the proxy in one or more classes so that it can then easily manage within a WPF application.

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  • Very slow disk performance on Dell PowerEdge 2950 w/ PERC 6/i running RAID 10

    - by vocoder
    I recently set up a server running Ubuntu 10.04 LTS on a Dell PowerEdge 2950 server - it has 6 500 gb 7200RPM SATA drives setup in a RAID 10 config. I am seeing extremely poor disk performance - the RAID array reports all disks are normal and using MegaCLI, it looks like the BBU is fine. hdparm -tT /dev/sda reports: Timing cached reads: 90 MB in 2.05 seconds = 43.96 MB/sec Timing buffered disk reads: 24 MB in 3.11 seconds = 7.72 MB/sec So as you can see, it takes forever to something as simple as an apt-get upgrade and even logging into the server. How do I go about troubleshooting what is causing this? I upgraded the firmware on the PERC 6i RAID controller to the latest, but didn't see any improvements.

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  • Z Order in 2D with orthographic projection and texture atlas

    - by Carbon Crystal
    I am working with a 2D game in OpenGL ES and have a question about z-order together with a texture atlas. I am using an orthographic projection because I want pixel-perfect rendering of 2D sprites, however from what I can determine the draw order is really the only thing that will determine which textures (sprites) appear above or below their neighbors. That is, the "z-index" is a function of the order in which the textures are drawn as opposed to the z coordinate on the vertex array being drawn. So.. I have a texture atlas to save binding multiple textures for each draw call but this immediately creates a problem if there is more than one atlas in play. If I need to draw textures from more than one atlas (typically the case if I have too many sprites to fit in a single atlas of a reasonable size), then I can't maintain a "draw order" across atlases unless I want to bind/unbind the atlas textures more than once.. which kinda defeats the purpose. Does anyone have any clues as to what the best approach is here? Currently I'm running under an assumption that I will have to declare different fixed "depths" (e.g foreground, background etc) in my 2D scene and assume that the z-order for sprites at a given depth is the same. Then I can have as many atlases as I need at each depth and simply draw the depths in order (along with their associated atlases) I'd love to hear what other people are doing.

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  • Writing an unthemed view while still using Orchard shapes and helpers

    - by Bertrand Le Roy
    This quick tip will show how you can write a custom view for a custom controller action in Orchard that does not use the current theme, but that still retains the ability to use shapes, as well as zones, Script and Style helpers. The controller action, first, needs to opt out of theming: [Themed(false)] public ActionResult Index() {} .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Then, we still want to use a shape as the view model, because Clay is so awesome: private readonly dynamic _shapeFactory; public MyController(IShapeFactory shapeFactory) { _shapeFactory = shapeFactory; } [Themed(false)] public ActionResult Index() { return View(_shapeFactory.MyShapeName( Foo: 42, Bar: "baz" )); } As you can see, we injected a shape factory, and that enables us to build our shape from our action and inject that into the view as the model. Finally, in the view (that would in Views/MyController/Index.cshtml here), just use helpers as usual. The only gotcha is that you need to use “Layout” in order to declare zones, and that two of those zones, Head and Tail, are mandatory for the top and bottom scripts and stylesheets to be injected properly. Names are important here. @{ Style.Include("somestylesheet.css"); Script.Require("jQuery"); Script.Include("somescript.js"); using(Script.Foot()) { <script type="text/javascript"> $(function () { // Do stuff }) </script> } } <!DOCTYPE html> <html> <head> <title>My unthemed page</title> @Display(Layout.Head) </head> <body> <h1>My unthemed page</h1> <div>@Model.Foo is the answer.</div> </body> @Display(Layout.Tail) </html> Note that if you define your own zones using @Display(Layout.SomeZone) in your view, you can perfectly well send additional shapes to them from your controller action, if you injected an instance of IWorkContextAccessor: _workContextAccessor.GetContext().Layout .SomeZone.Add(_shapeFactory.SomeOtherShape()); Of course, you’ll need to write a SomeOtherShape.cshtml template for that shape but I think this is pretty neat.

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  • What is good book for administration & configuration of Storage logical arrays?

    - by unknown (yahoo)
    I am looking for a book which can explain pros and cons of different combination of configurations/policies of storage Arrays and may also suggest some best practices for certain scenarios for e.g. when data availability & security is very important. There are a lot of "books for dummy" but they don't go in depth, I am a more of developer so I would like to understand how and why exactly it works beneath policies & configuration settings. I am working with EMC clarion logical array but I will have to work with EMC Symmetrix or NetApp or any other types of disk arrays.

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  • Random World Generation

    - by Alex Larsen
    I'm making a game like minecraft (although a different idea) but I need a random world generator for a 1024 block wide and 256 block tall map. Basically so far I have a multidimensional array for each layer of blocks (a total of 262,114 blocks). This is the code I have now: Block[,] BlocksInMap = new Block[1024, 256]; public bool IsWorldGenerated = false; Random r = new Random(); private void RunThread() { for (int BH = 0; BH <= 256; BH++) { for (int BW = 0; BW <= 1024; BW++) { Block b = new Block(); if (BH >= 192) { } BlocksInMap[BW, BH] = b; } } IsWorldGenerated = true; } public void GenWorld() { new Thread(new ThreadStart(RunThread)).Start(); } I want to make tunnels and water but the way blocks are set is like this: Block MyBlock = new Block(); MyBlock.BlockType = Block.BlockTypes.Air; How would I manage to connect blocks so the land is not a bunch of floating dirt and stone?

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  • CF64 on Server 2008x64 breaks pretty much everything else, how to fix?

    - by agarren
    I just installed CF64 on a WinServer2008x64 machine. Previously a whole array of classic ASP and ASP.Net apps were functioning, after the CF install they're not. I'm getting an http 500 on everything not coldfusion. I believe it's a mapping issue. CF seems to have dropped a wildcard handler mapping into the IIS config Module IsapiModule Notification ExecuteRequestHandler Handler AboMapperCustom-89420 Error Code 0x800700c1 The upside (if you can call it that) is that the CF install took and seems to be functioning. It appears to have dropped in

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  • Sorting downloads folder with bash script

    - by Marek
    I'm writing script for my own needs to sort Downloads folder on my mac in bash. I pass to the function parameters: source directory, destination directory and array of file extensions I want to move. My problem is that when function is in "find" line then it copies just one file with that extension but when I remove all variables and I put parameters directly then it works fine. What's going on ? function moveFaster(){ clear src=$1 dst=$2 typ=$3 if [ ! -d $dst ] then mkdir $dst fi for i in "${typ[@]}" do find $src -name "${i}" -exec mv {} ${dst} \; done }

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  • What is the best way to "carve" a terrain created from a heightmap?

    - by tigrou
    I have a 3d landscape created from a heightmap. I'd like to "carve" some holes in that terrain. That will allow me to create bridges, caverns and tunnels inside it. That operation will be done in the game editor so it doesn't need to be realtime. In the end, rendering is done using traditional polygons. What would be the best/easiest way to do that ? I already think about several solutions : Solution 1 1) Create voxels from the heightmap (very easy). In other words, fill a 3D array like this : voxels[32][32][32] from the heightmap values. 2) Carve holes in the voxels as i want (easy too). 3) Convert voxels to polygons using some iso-surface extraction technique (like marching cubes). 4) Reduce (decimate) polygons created in 3). This technique seems to be the most promising for giving good results (untested). However the problem with marching cubes is that they tends to produce lots of polygons thus reducing them is mandatory. Implementing 4) also seems not trivial, i have read several papers on the web and it seems pretty complex. I was also unable to find an example, code snippet or something to start writing an algorithm for triangle mesh decimation. Maybe there is a special decimation algorithm (simpler) for meshes created from marching cubes ? Solution 2 1) Create some triangle mesh from the heighmap (easy). 2) Apply severals 3D boolean operation (eg: subtraction with a sphere) to carve the mesh. 3) apply some procedure to reduce polygons (optional). Operation 2) seems to be very complex and to be honest i have no idea how to do that. Also applying many boolean operation seems to be slow and will maybe degrade the triangle mesh every time a boolean operation is applied.

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  • Would you refactor this and if so, would you charge your client?

    - by Julius
    I am working on a freelance job at home. The client wants me to write some new functionality for his CMS, but it is taking me a lot of time to figure out what the code is doing, because it is written in a very unreadable style. Below is just an example of what I mean. The previous programmer made extensive use of anonymous functions, of eval(), he uses deeply nested ternary operators, he didn't indent code, didn't use comments, and he uses funny constructions like misusing the behaviour of logical operators || and && for creating if/else conditions (the second condition of && only gets tested if the first one is true, opening the possibility to use && as an if/else construction). All in all it's insane code and it's costing me a lot of time to find out how the current code works. return ($this->main->context != "ajax" || in_array($this->type, $this->definition->ajax)) ? eval('return method_exists($this,"Show'.ucfirst($this->type).'") ? $this->Show'.ucfirst($this->type).'('.(count($args) ? join(",",array_map(create_function('$a','return (is_numeric($a) || preg_match("/^array/",$a)) ? $a : "\"".$a."\"";'),$args)) : "").') : null;') : ''; Would you refactor this code and how would you handle this sort of thing with your client, I mean financially?

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  • 2D/Isometric map algorithm

    - by Icarus Cocksson
    First of all, I don't have much experience on game development but I do have experience on development. I do know how to make a map, but I don't know if my solution is a normal or a hacky solution. I don't want to waste my time coding things, and realise they're utterly crap and lose my motivation. Let's imagine the following map. (2D - top view - A square) X: 0 to 500 Y: 0 to 500 My character currently stands at X:250,Y:400, somewhere near center of 100px above bottom and I can control him with my keyboard buttons. LEFT button does X--, UP button does Y-- etc. This one is kid's play. I'm asking this because I know there are some engines that automate this task. For example, games like Diablo 3 uses an engine. You can pretty much drag drop a rock to map, and it is automatically being placed here - making player unable to pass through/detect the collision. But what the engine exactly does in the background? Generates a map like mine, places a rock at the center, and checks it like: unmovableObjects = array('50,50'); //we placed a rock at 50,50 location if(Map.hasUnmovableObject(CurrentPlayerX, CurrentPlayerY)) { //unable to move } else { //able to move } My question is: Is this how 2D/Isometric maps are being generated or there is a different and more complex logic behind them?

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  • What software can I use to pinpoint why Windows Server 2003 takes 15 seconds for any operation?

    - by Dr. Zim
    Ram is about 1/2 in use, four CPUs are all but idle. I tried "Microsoft Server Performance Advisor" with no luck. No entries in the Event Log for hardware failures, etc. And yet I can click on the start menu and wait 15 seconds for any new attempt. Launching software takes 30 seconds to respond. The server has an 8 drive WD RE 250 gig each Dell Perc 6 Sata raid array with Intel gigabit network cards. Anyone have any software titles that could analyze what is going wrong with this server?

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  • The Oracle OpenWorld 2012 Call for Papers Closes April 9

    - by Kerrie Foy
    It is On! Oracle OpenWorld 2012 Call for Papers is closes April 9.   This year's OpenWorld event is September 30  - October 4, Moscone Center, San Francisco. Oracle OpenWorld is among the world’s largest industry events for good reason. It offers a vast array of learning and networking opportunities in one of the planet’s great cities.  And one of the key reasons for its popularity is the prominence of presentations by customers. If you would like to deliver a presentation based on your experience, now is the time to submit your abstract for review by the selection panel. The competition is strong: roughly 18% of entries are accepted each year from more than 3,000 submissions. Review panels are made up of experts both internal and external to Oracle. Successful submissions often (but not exclusively) focus on customer successes, how-tos, or best practices. http://www.oracle.com/openworld/call-for-papers/information/index.html What is in it for you? Recognition, for one thing. Accepted sessions are publicized in the content catalog, which goes live in mid-June, and sessions given by external speakers often prove the most popular. Plus, accepted speakers get a complimentary pass to Oracle OpenWorld with access to all sessions and networking events- that could save you up to $2,595! Be sure designate your session for inclusion in the correct track by selecting  “APPLICATIONS: Product Lifecycle Management from the Primary Track drop down menu. Looking forward to seeing you at this year's OpenWorld!

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  • Could not log-in properly but shows no error in joomla

    - by saeha
    This is what I did, I added variables in \libraries\joomla\database\table\user.php: var $img_content= null; //contains the blob type data var $img_name = null; var $img_type = null; then I added this code in \components\com_user\controller.php: $file = JRequest::getVar( 'pic', '', 'files', 'array' ); if(isset($file['name'])) { jimport('joomla.filesystem.file'); $fileName = $file['name']; $tmpName = $file['tmp_name']; $fileSize = $file['size']; $fileType = $file['type']; $fp = fopen($tmpName, 'r'); $content = fread($fp, filesize($tmpName)); //$content = addslashes($content); fclose($fp); $user->set('img_name', $fileName); $user->set('img_type', $fileType); $user->set('img_content', $content); } that works fine, but I found this problem in logging in with the new user with an uploaded photo, other user with an empty img_content field could login properly. What happens is when I log-in using the user with uploaded photo, it's not redirecting properly it just return to log-in, but when i log-in through backend using other user which is super admin, i could see that user which appears as logged in. I started saving the images in the database because I am having problem with the directory when I have uploaded the site. I think the log-in was affected by the blob type data in the database. Could that be the problem? What could be the solution? -saeha

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  • How to expose game data in the game without a singelton?

    - by zardon
    I'm quite new to cocos2d and games programming, and am currently I am writing a game that is currently in Prototype stage. Everything is going okay, but I've realized a potentially big problem and I am not sure how to solve it. I am using a singelton to store a bunch of arrays for everything, a global list of planets, a global list of troops, a global list of products, etc. And only now I'm realizing that all of this will be in memory and this is the wrong way to do it. I am not storing files or anything on the disk just yet, with exception to a save/load state, which is a capture of everything. My game makes use of a map which allows you to select a planet, then it will give you a breakdown of that planets troops and resources, Lets use this scenario: My game has 20 planets. On which you can have 20 troops. Straight away that's an array of 400! This does not add the NPC, which is another 10. So, 20x10 = 200 So, now we have 600 all in arrays inside a Singelton. This is obviously very bad, and very wrong. Especially as the game scales in the amount of data. But I need to expose pretty much everything, especially on the map page, and I am not sure how else to do it. I've been told that I can use a controller for the map page which has the information I need for each planet, and other controllers for other items I require global display for. I've also thought about storing each planet's data in a save file, using initWithCoder however there could be a boatload of files on the user's device? I really don't want to use a database, mainly because I would need to translate NSObjects and non-NSObjects like CGRects and CGPoints and Colors into/from SQL. I am open to other ideas on how to store and read game data to prevent using a singelton to store everything, everywhere. Thanks for your time.

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  • Apple RAID configuration vs Hardware RAID

    - by James Hill
    I am researching external HDD's capable or RAID 1 to store a large amount of video content during overseas filming. After filming, the content will be brought back to the office and offloaded onto our storage server. After doing some research, I've found that I can buy an external drive with a built in RAID controller, or I can buy an external drive, with 2 HDD's, that I can configure in a RAID 1 array using the OS. RAID 1 is what we're looking for. I've done some reading on software RAID vs. hardware RAID, but the resources I've found don't discuss performance as it relates to video content or what happens to a software RAID when the computer dies. Question 1: Will the hardware RAID be more performant when dealing with large video files? Question 2: If the mac dies, does my RAID die with it (will my data be accessible on another mac)?

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  • Self-referencing anonymous closures: is JavaScript incomplete?

    - by Tom Auger
    Does the fact that anonymous self-referencing function closures are so prevelant in JavaScript suggest that JavaScript is an incomplete specification? We see so much of this: (function () { /* do cool stuff */ })(); and I suppose everything is a matter of taste, but does this not look like a kludge, when all you want is a private namespace? Couldn't JavaScript implement packages and proper classes? Compare to ActionScript 3, also based on EMACScript, where you get package com.tomauger { import bar; class Foo { public function Foo(){ // etc... } public function show(){ // show stuff } public function hide(){ // hide stuff } // etc... } } Contrast to the convolutions we perform in JavaScript (this, from the jQuery plugin authoring documentation): (function( $ ){ var methods = { init : function( options ) { // THIS }, show : function( ) { // IS }, hide : function( ) { // GOOD }, update : function( content ) { // !!! } }; $.fn.tooltip = function( method ) { // Method calling logic if ( methods[method] ) { return methods[ method ].apply( this, Array.prototype.slice.call( arguments, 1 )); } else if ( typeof method === 'object' || ! method ) { return methods.init.apply( this, arguments ); } else { $.error( 'Method ' + method + ' does not exist on jQuery.tooltip' ); } }; })( jQuery ); I appreciate that this question could easily degenerate into a rant about preferences and programming styles, but I'm actually very curious to hear how you seasoned programmers feel about this and whether it feels natural, like learning different idiosyncrasies of a new language, or kludgy, like a workaround to some basic programming language components that are just not implemented?

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  • Graduate Life in Oracle by Ramakrishna Nalabothula

    - by david.talamelli
    Preparation for the BIG interview: I prepared in both technical and logical aspects to face the Oracle Interview. I had to cover almost all main areas in technical and many types of problems in logical areas. We attended mock- interviews and written tests at our college, browsed websites and communities. Having started with such a rigorous preparation before Oracle visited the college; it was possible for me to make it into the list of final selection. I put in a big effort to reach this position and I am very happy to achieve this. Why I chose Oracle: Oracle is one of the best technology providers and has a large customer base. I think it is not an easy job to offer services to that many customers. So, the company needs young and dynamic people and I wanted to be one among them. This gave me spirit and led me to walk into Oracle. I am working on different technologies and learning something new in the field. Having many customers is challenging Oracle and my work is challenging me. I am confident enough that customers to both me and Oracle will never lose their faith. Learning at Oracle: The style of learning is good and never resembles a classroom session in a college. It is always fun to learn here. There is no exam to track the performance. There is enough time until we completely learn it. There is no concept of stiff competition. Peers help through KT (Knowledge Transfers) and there are good resources in the Oracle to learn. People are always there to direct you to those. There are lots of opportunities for Web learning too! My Work Area: My team gives me a great opportunity to offer service to the entire product. There were no situations when I got tense with my work or targets and deliverables. I work with a Global Team and my manager is based in the UK. I have a lot of freedom and flexibility. I use the work from home option in case of any disturbances in the city or due to personal problems. I have a weekly meeting with my manager and use Instant Messenger for status updates. My manager plans very well to give me enough time to complete tasks. I have good coordination from the team towards our deadlines. My work has also brought me close to many people across various technology and product teams. I am glad to make many friends across Oracle. I am enjoying my time and work here. I cover all the major activities in the team. I am thankful to everyone from the Development and Quality Assurance Team to have high confidence in me by assigning such big responsibilities. Primary tasks are maintaining the environments that are very unstable at times. This really requires big time and effort to trace the root causes. I am working and still learning on all these areas. The happiest thing is I got chances to travel to USA & UK for training and for supporting a few customer demo projects. I have got to explore more across two countries and got sponsored to visit the places around due to Oracle's policies. I am very much thankful for these what I have from Oracle and for the cooperation there from other colleagues. Fun at Work: Oracle has a club from Employees to conduct games and events. I had an opportunity to participate in competitions, tournaments inside Oracle and Inter-Corporate for all games. I thank Oracle for providing me all these opportunities and I would like to extend my thanks to Senior Management for their confidence in me. I thank Oracle HR Recruiting Team too for selecting me into Oracle and giving me this opportunity to share my experience and feelings. Ramakrishna Nalabothula

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  • Transform coordinates from 3d to 2d without matrix or built in methods

    - by Thomas
    Not to long ago i started to create a small 3D engine in javascript to combine this with an html5 canvas. One of the issues I run into is how can you transform 3d to 2d coords. Since I cannot use matrices or built in transformation methods I need another way. I've tried implementing the next explanation + pseudo code: http://freespace.virgin.net/hugo.elias/routines/3d_to_2d.htm Unfortunately no luck there. I've replace all the input variables with data from my own camera and object classes. I have the following data: An object with a rotation, position vector and an array of 4 3d coords (its just a plane) a camera with a position and rotation vector the viewport - a square 600 x 600 surface. The example uses a zoom factor which I've set as 1 Most hits on google use either matrix calculations or don't implement camera rotation. Basic transformation should be like this: screen.x = x / z * zoom screen.y = y / z * zoom Can anyone point me in the right direction or explain to me howto achieve this? edit: Thanks for all your posts, I haven't been able to apply all this to my project yet but I hope to do this soon.

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  • How can I perform 2D side-scroller collision checks in a tile-based map?

    - by bill
    I am trying to create a game where you have a player that can move horizontally and jump. It's kind of like Mario but it isn't a side scroller. I'm using a 2D array to implement a tile map. My problem is that I don't understand how to check for collisions using this implementation. After spending about two weeks thinking about it, I've got two possible solutions, but both of them have some problems. Let's say that my map is defined by the following tiles: 0 = sky 1 = player 2 = ground The data for the map itself might look like: 00000 10002 22022 For solution 1, I'd move the player (the 1) a complete tile and update the map directly. This make the collision easy because you can check if the player is touching the ground simply by looking at the tile directly below the player: // x and y are the tile coordinates of the player. The tile origin is the upper-left. if (grid[x][y+1] == 2){ // The player is standing on top of a ground tile. } The problem with this approach is that the player moves in discrete tile steps, so the animation isn't smooth. For solution 2, I thought about moving the player via pixel coordinates and not updating the tile map. This will make the animation much smoother because I have a smaller movement unit per frame. However, this means I can't really accurately store the player in the tile map because sometimes he would logically be between two tiles. But the bigger problem here is that I think the only way to check for collision is to use Java's intersection method, which means the player would need to be at least a single pixel "into" the ground to register collision, and that won't look good. How can I solve this problem?

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