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  • Switch activity from a AlertDialog button

    - by Fahim Ahmed
    Let's say , I have three classes : MapsActivity , MyItemizedOverlay & GetDirectionActivity . In MyItemizedOverlay , I want to switch to GetDirectionActivity after the positive dialog button is clicked . ActiveDialog is placed under onTap method , so that I can get the GeoPoint. For this , what I've done : In ItemizedOverlay class : @Override public boolean onTap(GeoPoint p, MapView mapView) { // TODO Auto-generated method stub int lat = p.getLatitudeE6(); int lot = p.getLongitudeE6(); AlertDialog.Builder dialog = new AlertDialog.Builder(mContext); dialog.setTitle("Confirmation"); dialog.setMessage("Confirm this as end point ?"); dialog.setPositiveButton("Yes", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int arg1) { // TODO Auto-generated method stub Intent intent = new Intent(mContext, GetDestination.class); startActivity(intent); } }); dialog.setNegativeButton("No", null); dialog.show(); return true ; } here IDE shows that I have a error in startActivity(intent) line . I've tried that also : In MyItemizedOverlay class : @Override public boolean onTap(GeoPoint p, MapView mapView) { return super.onTap(p, mapView); } In MapsActivity class : GeoPoint point2 = null ; confirmationOverlay.onTap(point2, mapView) ; int latt = point.getLatitudeE6() ; int longt = point.getLongitudeE6(); final int endpointArray [] = {latt , longt}; if(some condition to show the alert dialog after tapping) { AlertDialog.Builder dialog = new AlertDialog.Builder(MapsActivity.this); dialog.setTitle("Confirmation"); dialog.setMessage("Confirm this location as end point ?"); dialog.setPositiveButton("Yes", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int arg1) { // TODO Auto-generated method stub Intent intent = new Intent(MapsActivity.this,GetDestination.class); intent.putExtra("geopoint" , endpointArray); startActivity(intent); } }); dialog.setNegativeButton("No", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int arg1) { } }); dialog.show(); } For the if statement what sort of condition I can use ? If I set it just like lat0 then the alertdialog appears without tapping on the map. I know this is very silly , but since I am new in both android & java , I hope you guys will consider it. Please help !

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  • client side validation in ascx files (user controls) for asp.net mvc

    - by Sefer KILIÇ
    hi, I have a logOn forn in ascx files and I render it as partial. How I can add a clinet side validation to this form, have any idea ? My below code does not work <%= Html.ValidationSummary(true, "Giris basarisiz oldu. Lütfen hatalari düzeltip tekrar deneyin.") %> <% Html.EnableClientValidation(); %> <% using (Html.BeginForm("LogOnProcess", "Account")) { %> <div> <fieldset> <legend>Hesap Bilgileri</legend> <div class="editor-label"> <%= Html.LabelFor(m => m.UserName) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(m => m.UserName) %> <%= Html.ValidationMessageFor(m => m.UserName) %> </div> <div class="editor-label"> <%= Html.LabelFor(m => m.Password) %> </div> <div class="editor-field"> <%= Html.PasswordFor(m => m.Password) %> <%= Html.ValidationMessageFor(m => m.Password) %> </div> <div class="editor-label"> <%= Html.CheckBoxFor(m => m.RememberMe) %> <%= Html.LabelFor(m => m.RememberMe) %> </div> <p> <input type="submit" value="Giris" /> </p> </fieldset> </div> <% } %>

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  • Avoiding circular project/assembly references in Visual Studio with statically typed dependency conf

    - by svnpttrssn
    First, I want to say that I am not interested in debating about any non-helpful "answers" to my question, with suggestions to putting everything in one assembly, i.e. there is no need for anyone to provide webpages such as the page titled with "Separate Assemblies != Loose Coupling". Now, my question is if it somehow (maybe with some Visual Studio configuration to allow for circular project dependencies?) is possible to use one project/assembly (I am here calling it the "ServiceLocator" assembly) for retrieving concrete implementation classes, (e.g. with StructureMap) which can be referred to from other projects, while it of course is also necessary for the the ServiceLocator itself to refer to other projects with the interfaces and the implementations ? Visual Studio project example, illustrating the kind of dependency structure I am talking about: http://img10.imageshack.us/img10/8838/testingdependencyinject.png Please note in the above picture, the problem is how to let the classes in "ApplicationLayerServiceImplementations" retrieve and instantiate classes that implement the interfaces in "DomainLayerServiceInterfaces". The goal is here to not refer directly to the classes in "DomainLayerServiceImplementations", but rather to try using the project "ServiceLocator" to retrieve such classes, but then the circular dependency problem occurrs... For example, a "UserInterfaceLayer" project/assembly might contain this kind of code: ContainerBootstrapper.BootstrapStructureMap(); // located in "ServiceLocator" project/assembly MyDomainLayerInterface myDomainLayerInterface = ObjectFactory.GetInstance<MyDomainLayerInterface>(); // refering to project/assembly "DomainLayerServiceInterfaces" myDomainLayerInterface.MyDomainLayerMethod(); MyApplicationLayerInterface myApplicationLayerInterface = ObjectFactory.GetInstance<MyApplicationLayerInterface>(); // refering to project/assembly "ApplicationLayerServiceInterfaces" myApplicationLayerInterface.MyApplicationLayerMethod(); The above code do not refer to the implementation projects/assemblies ApplicationLayerServiceImplementations and DomainLayerServiceImplementations, which contain this kind of code: public class MyApplicationLayerImplementation : MyApplicationLayerInterface and public class MyDomainLayerImplementation : MyDomainLayerInterface The "ServiceLocator" project/assembly might contain this code: using ApplicationLayerServiceImplementations; using ApplicationLayerServiceInterfaces; using DomainLayerServiceImplementations; using DomainLayerServiceInterfaces; using StructureMap; namespace ServiceLocator { public static class ContainerBootstrapper { public static void BootstrapStructureMap() { ObjectFactory.Initialize(x => { // The two interfaces and the two implementations below are located in four different Visual Studio projects x.ForRequestedType<MyDomainLayerInterface>().TheDefaultIsConcreteType<MyDomainLayerImplementation>(); x.ForRequestedType<MyApplicationLayerInterface>().TheDefaultIsConcreteType<MyApplicationLayerImplementation>(); }); } } } So far, no problem, but the problem occurs when I want to let the class "MyApplicationLayerImplementation" in the project/assembly "ApplicationLayerServiceImplementations" use the "ServiceLocator" project/assembly for retrieving an implementation of "MyDomainLayerInterface". When I try to do that, i.e. add a reference from "MyApplicationLayerImplementation" to "ServiceLocator", then Visual Studio complains about circular dependencies between projects. Is there any nice solution to this problem, which does not imply using refactoring-unfriendly string based xml-configuration which breaks whenever an interface or class or its namespace is renamed ? / Sven

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  • What's the best way to reference a .DLL - as a normal reference or as a web service?

    - by dotnetdev
    Hi, What is the best way to reference an existing .NET dll (Class library)? Is there any benefit to expose web services from the class library and reference these as opposed to referencing the actual .dll (Although one benefit of the web service approach is the granularity and thus surface area exposed is up to you at coding time)? I am thinking with loose coupling in mind, as a criteria. Thanks

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  • Why does this C# event handler not respond to this event in this Silverlight application?

    - by Edward Tanguay
    Can anyone tell me why the following code successfully executes this event: OnLoadingComplete(this, null); but never executes this event handler? void initialDataLoader_OnLoadingComplete(object obj, DataLoaderArgs args) CODE: using System; using System.Collections.Generic; using System.Linq; using System.Windows.Controls; using System.Diagnostics; namespace TestEvent22928 { public partial class MainPage : UserControl { public MainPage() { InitializeComponent(); DataLoader initialDataLoader = new DataLoader("initial"); initialDataLoader.RegisterText("test1", "http://test:111/testdata/test1.txt"); initialDataLoader.RegisterText("test2", "http://test:111/testdata/test2.txt"); initialDataLoader.BeginLoading(); initialDataLoader.OnLoadingComplete += new DataLoader.LoadingComplete(initialDataLoader_OnLoadingComplete); } void initialDataLoader_OnLoadingComplete(object obj, DataLoaderArgs args) { Debug.WriteLine("loading complete"); //WHY DOES EXECUTION NEVER GET HERE? } } public class DataManager { public DataLoader CreateDataloader(string dataloaderIdCode) { DataLoader dataLoader = new DataLoader(dataloaderIdCode); return dataLoader; } } public class DataLoader { public string IdCode { get; set; } public List<DataItem> DataItems { get; set; } public delegate void LoadingComplete(object obj, DataLoaderArgs args); public event LoadingComplete OnLoadingComplete = delegate { }; private int dataItemCurrentlyLoadingIndex; public DataLoader(string idCode) { IdCode = idCode; DataItems = new List<DataItem>(); dataItemCurrentlyLoadingIndex = -1; } public void RegisterText(string idCode, string absoluteSourceUrl) { DataItem dataItem = new DataItem { IdCode = idCode, AbsoluteSourceUrl = absoluteSourceUrl, Kind = DataItemKind.Text }; DataItems.Add(dataItem); } public void BeginLoading() { LoadNext(); } private void LoadNext() { dataItemCurrentlyLoadingIndex++; if (dataItemCurrentlyLoadingIndex < DataItems.Count()) { DataItem dataItem = DataItems[dataItemCurrentlyLoadingIndex]; Debug.WriteLine("loading " + dataItem.IdCode + "..."); LoadNext(); } else { OnLoadingComplete(this, null); //EXECUTION GETS HERE } } } public class DataItem { public string IdCode { get; set; } public string AbsoluteSourceUrl { get; set; } public DataItemKind Kind { get; set; } public object DataObject { get; set; } } public enum DataItemKind { Text, Image } public class DataLoaderArgs : EventArgs { public string Message { get; set; } public DataItem DataItem { get; set; } public DataLoaderArgs(string message, DataItem dataItem) { Message = message; DataItem = dataItem; } } }

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  • Can't make my WCF extension work

    - by Sergio Romero
    I have a WCF solution that consists of the following class libraries: Exercise.Services: Contains the implementation classes for the services. Exercise.ServiceProxy: Contains the classes that are instantiated in the client. Exercise.HttpHost: Contains the services (*.svc files). I'm calling the service from a console application and the "first version" works really well so I took the next step which is to create a custom ServiceHostFactory, ServiceHost, and InstanceProvider so I can use constructor injection in my services as it is explained in this article. These classes are implemented in yet another class library: 4. Exercise.StructureMapWcfExtension Now even though I've modified my service this: <%@ ServiceHost Language="C#" Debug="true" Factory="Exercise.StructureMapWcfExtension.StructureMapServiceHostFactory" Service="Exercise.Services.PurchaseOrderService" %> I always get the following exception: System.ServiceModel.CommunicationException Security negotiation failed because the remote party did not send back a reply in a timely manner. This may be because the underlying transport connection was aborted. It fails in this line of code: public class PurchaseOrderProxy : ClientBase<IPurchaseOrderService>, IPurchaseOrderService { public PurchaseOrderResponse CreatePurchaseOrder(PurchaseOrderRequest purchaseOrderRequest) { return base.Channel.CreatePurchaseOrder(purchaseOrderRequest); //Fails here } } But that is not all, I added a trace to the web.config file and this is the error that appears in the log file: System.InvalidOperationException The service type provided could not be loaded as a service because it does not have a default (parameter-less) constructor. To fix the problem, add a default constructor to the type, or pass an instance of the type to the host. So this means that my ServiceHostFactory is never being hit, I even set a breakpoint in both its constructor and its method and they never get hit. I've added a reference of the StructureMapWcfExtension library to all the other ones (even the console client), one by one to no avail. I also tried to use the option in the host's web.config file to configure the factory like so: <serviceHostingEnvironment> <serviceActivations> <add service="Exercise.Services.PurchaseOrderService" relativeAddress="PurchaseOrderService.svc" factory="Exercise.StructureMapWcfExtension.StructureMapServiceHostFactory"/> </serviceActivations> </serviceHostingEnvironment> That didn't work either. Please I need help in getting this to work so I can incorporate it to our project. Thank you. UPDATE: Here's the service host factory's code: namespace Exercise.StructureMapWcfExtension { public class StructureMapServiceHostFactory : ServiceHostFactory { private readonly Container Container; public StructureMapServiceHostFactory() { Container = new Container(); new ContainerConfigurer().Configure(Container); } protected override ServiceHost CreateServiceHost(Type serviceType, Uri[] baseAddresses) { return new StructureMapServiceHost(Container, serviceType, baseAddresses); } } public class ContainerConfigurer { public void Configure(Container container) { container.Configure(r => r.For<IPurchaseOrderFacade>().Use<PurchaseOrderFacade>()); } } }

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  • ant scp task through a proxy

    - by xask
    I am trying to make an ant build file to remote copy a war file. Ant scp task uses a jsch library for remote copying. How do I make it work through a proxy, the jsch library clearly supports it. does not work for jsch. Jsch does not read environment variables like http_proxy is there another solution ?

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  • How can give validation on custom registration form in drupal?

    - by Nitz
    Hey Friends, I have created custom registration form in drupal 6. i have used changed the behavior of the drupal registration page by adding this code in themes. template file function earthen_theme($existing, $type, $theme, $path) { return array( // tell Drupal what template to use for the user register form 'user_register' => array( 'arguments' => array('form' => NULL), 'template' => 'user_register', // this is the name of the template ), ); } and my user_register.tpl.php file is looking like this... //php tag starts from here $forms['access'] = array( '#type' = 'fieldset', '#title' = t('Access log settings'), ); $form['my_text_field']=array( '#type' = 'textfield', '#default_value' = $node-title, '#size' = 30, '#maxlength' = 50, '#required' = TRUE ); <div id="registration_form"><br> <div class="field"> <?php print drupal_render($form['my_text_field']); // prints the username field ?> </div> <div class="field"> <?php print drupal_render($form['account']['name']); // prints the username field ?> </div> <div class="field"> <?php print drupal_render($form['account']['pass']); // print the password field ?> </div> <div class="field"> <?php print drupal_render($form['account']['email']); // print the password field ?> </div> <div class="field"> <?php print drupal_render($form['submit']); // print the submit button ?> </div> </div> How to make validation on "my_text_field" which is custmized. and exactly i want that as soon as user click on my_text_field then datetime picker should be open and whichever date user select, that date should be value in my_text_field. so guys help. Thanks in advance, nitish Panchjanya Corporation

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  • Multiple projects with multiple (different) build configuration in one solution

    - by KTC
    What is the correct and easy step by step way to have multiple build configurations in the same VS project, where the Solution also contain multiple projects? The projects would have different build configurations. Basically, I'm looking for something like project A with Dll Debug, Dll Release, Static (library) Debug, and Static (library) Release, project B with Debug & Release that build a .exe.

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  • java double[][] - display as image

    - by joe_shmoe
    Hi all, just wondering if there is a simple way in java to display the contents of say 16x16 array of doubles [0..1] as a greyscale image (ala matlab)? using an unfamiliar matrix library, so I'd like to check that I'm on the right track. don't really care if it is slow or ugly, or if it requires external library - it's just there for a quick look, so as long as it works, I'm fine.

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  • PHP MVC Principles

    - by George
    I'm not using an off-the-shelf framework and don't particularly want to (nor d I want to go into the reasons why...). Anyway, onto my question(s), I hope it make sense.... I'm trying to get my head around what should go in the model and what should go in the controller. Originally I had the impression that a model class should represent an actual object (eg - a car from the cars table of a database) and model properties should mirror the database fields. However I'm now getting the feeling that I've got the wrong idea - should an instance of a model class represent an actual item, or should it contain a number of methods for doing stuff - sometimes to one car or sometimes to multiple cars based on my example earlier. For example I want to get all the cars from a the database and show them in the view. Am I right in think it should be along the lines of this? Controller File function list() { $cars = $this->model->get_all(); $this->view->add($cars); $this->view->render('cars-list'); } Model File function get_all() { // Use a database interaction class that I've written $cars = Database::select(); return $cars; } Now, if the car had a "status" field that was stored as an integer in the database and I wanted to change that to a string, where should that be done? By looping the SQL results array in the get_all() method in the model? Also, where should form validation live? I have written a validation class that works a little like this: $validator = new Validator(); $validator->check('field_name', 'required'); If the check fails, it adds an error message to the array in the Validator. This array of error messages would then get passed to the view. Should the use of my validator class go in model or the controller? Thanks in advance for for any help anyone can offer. If you know of any links to a simple MVC example / open source application that deals with basic CRUD, they would be much appreciated.

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  • Double Buffering for Game objects, what's a nice clean generic C++ way?

    - by Gary
    This is in C++. So, I'm starting from scratch writing a game engine for fun and learning from the ground up. One of the ideas I want to implement is to have game object state (a struct) be double-buffered. For instance, I can have subsystems updating the new game object data while a render thread is rendering from the old data by guaranteeing there is a consistent state stored within the game object (the data from last time). After rendering of old and updating of new is finished, I can swap buffers and do it again. Question is, what's a good forward-looking and generic OOP way to expose this to my classes while trying to hide implementation details as much as possible? Would like to know your thoughts and considerations. I was thinking operator overloading could be used, but how do I overload assign for a templated class's member within my buffer class? for instance, I think this is an example of what I want: doublebuffer<Vector3> data; data.x=5; //would write to the member x within the new buffer int a=data.x; //would read from the old buffer's x member data.x+=1; //I guess this shouldn't be allowed If this is possible, I could choose to enable or disable double-buffering structs without changing much code. This is what I was considering: template <class T> class doublebuffer{ T T1; T T2; T * current=T1; T * old=T2; public: doublebuffer(); ~doublebuffer(); void swap(); operator=()?... }; and a game object would be like this: struct MyObjectData{ int x; float afloat; } class MyObject: public Node { doublebuffer<MyObjectData> data; functions... } What I have right now is functions that return pointers to the old and new buffer, and I guess any classes that use them have to be aware of this. Is there a better way?

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  • PHP Video Editing and Streaming

    - by Gaurav Padia
    Hi, I am developing online video streaming website on PHP. I need two functionalities: Need to add title/text at bottom of the video dynamically. Need to add background music to video dynamically. Is it possible with PHP or any available open source library? Can anyone guide me or provide links to this type of library ? Thanks.

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  • Is this an idiomatic way to pass mocks into objects?

    - by Billy ONeal
    I'm a bit confused about passing in this mock class into an implementation class. It feels wrong to have all this explicitly managed memory flying around. I'd just pass the class by value but that runs into the slicing problem. Am I missing something here? Implementation: namespace detail { struct FileApi { virtual HANDLE CreateFileW( __in LPCWSTR lpFileName, __in DWORD dwDesiredAccess, __in DWORD dwShareMode, __in_opt LPSECURITY_ATTRIBUTES lpSecurityAttributes, __in DWORD dwCreationDisposition, __in DWORD dwFlagsAndAttributes, __in_opt HANDLE hTemplateFile ) { return ::CreateFileW(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile); } virtual void CloseHandle(HANDLE handleToClose) { ::CloseHandle(handleToClose); } }; } class File : boost::noncopyable { HANDLE hWin32; boost::scoped_ptr<detail::FileApi> fileApi; public: File( __in LPCWSTR lpFileName, __in DWORD dwDesiredAccess, __in DWORD dwShareMode, __in_opt LPSECURITY_ATTRIBUTES lpSecurityAttributes, __in DWORD dwCreationDisposition, __in DWORD dwFlagsAndAttributes, __in_opt HANDLE hTemplateFile, __in detail::FileApi * method = new detail::FileApi() ) { fileApi.reset(method); hWin32 = fileApi->CreateFileW(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile); } }; namespace detail { struct FileApi { virtual HANDLE CreateFileW( __in LPCWSTR lpFileName, __in DWORD dwDesiredAccess, __in DWORD dwShareMode, __in_opt LPSECURITY_ATTRIBUTES lpSecurityAttributes, __in DWORD dwCreationDisposition, __in DWORD dwFlagsAndAttributes, __in_opt HANDLE hTemplateFile ) { return ::CreateFileW(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile); } virtual void CloseHandle(HANDLE handleToClose) { ::CloseHandle(handleToClose); } }; } class File : boost::noncopyable { HANDLE hWin32; boost::scoped_ptr<detail::FileApi> fileApi; public: File( __in LPCWSTR lpFileName, __in DWORD dwDesiredAccess, __in DWORD dwShareMode, __in_opt LPSECURITY_ATTRIBUTES lpSecurityAttributes, __in DWORD dwCreationDisposition, __in DWORD dwFlagsAndAttributes, __in_opt HANDLE hTemplateFile, __in detail::FileApi * method = new detail::FileApi() ) { fileApi.reset(method); hWin32 = fileApi->CreateFileW(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile); } ~File() { fileApi->CloseHandle(hWin32); } }; Tests: namespace detail { struct MockFileApi : public FileApi { MOCK_METHOD7(CreateFileW, HANDLE(LPCWSTR, DWORD, DWORD, LPSECURITY_ATTRIBUTES, DWORD, DWORD, HANDLE)); MOCK_METHOD1(CloseHandle, void(HANDLE)); }; } using namespace detail; using namespace testing; TEST(Test_File, OpenPassesArguments) { MockFileApi * api = new MockFileApi; EXPECT_CALL(*api, CreateFileW(Eq(L"BozoFile"), Eq(56), Eq(72), Eq(reinterpret_cast<LPSECURITY_ATTRIBUTES>(67)), Eq(98), Eq(102), Eq(reinterpret_cast<HANDLE>(98)))) .Times(1).WillOnce(Return(reinterpret_cast<HANDLE>(42))); File test(L"BozoFile", 56, 72, reinterpret_cast<LPSECURITY_ATTRIBUTES>(67), 98, 102, reinterpret_cast<HANDLE>(98), api); }

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  • printf and Console.WriteLine

    - by Matt Jacobsen
    Hi, i have a bunch of Console.WriteLines in my code that I can observe at runtime. I communicate with a native library that I also wrote. I'd like to stick some printf's in the native library and observe them too. I don't see them at runtime however. What am I doing wrong? Cheers, Matt

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  • OO implementation of RFC 2445

    - by Dave Jarvis
    Question What PHP library would you recommend for attaching meeting notices to email? Preference given to: Swift Mailer integration Simple Object-Oriented library Application Scheduling of appointments for medical clinics. After the user books an appointment, it would be great to send the meeting notice to their email address (upon request, of course). Thank you!

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  • Zend database query result converts column values to null

    - by David Zapata
    Hi again. I am using the next instructions to get some registers from my Database. Create the needed models (from the params module): $obj_paramtype_model = new Params_Model_DbTable_Paramtype(); $obj_param_model = new Params_Model_DbTable_Param(); Getting the available locales from the database // This returns a Zend_Db_Table_Row_Abstract class object $obj_paramtype = $obj_paramtype_model->getParamtypeByValue('available_locales'); // This is a query used to add conditions to the next sentence. This is executed from the Params_Model_DbTable_Param instance class, that depends from Params_Model_DbTable_Paramtype class (reference map and dependentTables arrays are fine in both classes) $obj_select = $this->select()->where('deleted_at IS NULL')->order('name'); // Execute the next query, applying the select restrictions. This returns a Zend_Db_Table_Rowset_Abstract class object. This means "Find Params by Paramtype" $obj_params_rowset = $obj_paramtype->findDependentRowset('Params_Model_DbTable_Param', 'Paramtype', $obj_paramtype); // Here the firebug log displays the queries.... Zend_Registry::get('log')->debug($obj_params_rowset); I have a profiler for all my DB executions from Zend. At this point the log and profiler objects (that includes Firebug writers), shows the executed SQL Queries, and the last line displays the resulting Zend_Db_Table_Rowset_Abstract class object. If I execute the SQL Queries in some MySQL Client, the results are as expected. But the Zend Firebug log writer displays as NULL the column values with latin characters (ñ). In other words, the external SQL client shows es_CO | Español de Colombia and en_US | English of United States but the Query results from Zend displays (and returns) es_CO | null and en_US | English of United States. I've deleted the ñ character from Español de Colombia and the query results are just fine in my Zend Log Firebug screen, and in the final Zend Form element. The MySQL database, tables and columns are in UTF-8 - utf8_unicode_ci collation. All my zend framework pages are in UTF-8 charset. I'm using XAMPP 1.7.1 (PHP 5.2.9, Apache at port 90 and MySQL 5.1.33-community) running on Windows 7 Ultimate; Zend Framework 1.10.1. I'm sorry if there is so much information, but I don't really know why could that happen, so I tryed to provide as much related information as I could to help to find some answer.

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  • decorator pattern

    - by vbNewbie
    I have a program that converts currency using a specific design pattern. I now need to take my converted result and using the decorator pattern allow the result to be converted to 3 different formats: 1 - exponential notation, rounded to 2 decimal points. using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace Converter { public partial class Form1 : Form { // Setup Chain of Responsibility Handler h1 = new USDHandler(); Handler h2 = new CADHandler(); Handler h3 = new AUDHandler(); public string reqCurName; public int reqAmt; public string results; public string requestID; public Form1() { InitializeComponent(); h1.SetSuccessor(h2); h2.SetSuccessor(h3); } // "Handler" private void button1_Click_1(object sender, EventArgs e) { reqCurName = txtInput.Text; reqAmt = Convert.ToInt32(txtAmt.Text.ToString()); results = h1.HandleRequest(reqCurName, reqAmt); if (results != "") { lblResult.Text = results; lblResult.Visible = true; } } abstract class Handler { protected Handler successor; public string retrn; public void SetSuccessor(Handler successor) { this.successor = successor; } public abstract string HandleRequest(string requestID, int reqAmt); } // "USD Handler" class USDHandler : Handler { public override string HandleRequest(string requestID, int reqAmt) { if (requestID == "USD") { retrn = "Request handled by " + this.GetType().Name + " \nConversion from Euro to USD is " + reqAmt/0.630479; return (retrn); } else if (successor != null) { retrn = successor.HandleRequest(requestID, reqAmt); } return (retrn); } } // "CAD Handler" class CADHandler : Handler { public override string HandleRequest(string requestID, int reqAmt) { if (requestID == "CAD") { retrn = "Request handled by " + this.GetType().Name + " \nConversion from Euro to CAD is " + reqAmt /0.617971; return (retrn); } else if (successor != null) { retrn = successor.HandleRequest(requestID, reqAmt); } return (retrn); } } // "AUD Handler" class AUDHandler : Handler { public override string HandleRequest(string requestID, int reqAmt) { if (requestID == "AUD") { requestID = "Request handled by " + this.GetType().Name + " \nConversion from Euro to AUD is " + reqAmt / 0.585386; return (requestID); } else if (successor != null) { retrn = successor.HandleRequest(requestID, reqAmt); } return (requestID); } } } }

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  • What is the status of ZendX (Specifically ZendX_JQuery) ?

    - by Doron
    I need to have an autocomplete functionality using jquery, and I've encountered ZendX_JQuery which has such functionality available. However, I've noticed that the entire ZendX_JQuery classes, are a bit old (the default jquery version is 1.3.2, and jquery ui 1.7.1). (see http://framework.zend.com/svn/framework/extras/branches/release-1.10/library/ZendX/JQuery.php) Should I use that instead of my own written code to include the jquery library and etc., and should I use the ZendX_JQuery_View_Helper_AutoComplete class for such functionality ?

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  • why is this rails association loading individually after an eager load?

    - by codeman73
    I'm trying to avoid the N+1 queries problem with eager loading, but it's not working. The associated models are still being loaded individually. Here are the relevant ActiveRecords and their relationships: class Player < ActiveRecord::Base has_one :tableau end Class Tableau < ActiveRecord::Base belongs_to :player has_many :tableau_cards has_many :deck_cards, :through => :tableau_cards end Class TableauCard < ActiveRecord::Base belongs_to :tableau belongs_to :deck_card, :include => :card end class DeckCard < ActiveRecord::Base belongs_to :card has_many :tableaus, :through => :tableau_cards end class Card < ActiveRecord::Base has_many :deck_cards end and the query I'm using is inside this method of Player: def tableau_contains(card_id) self.tableau.tableau_cards = TableauCard.find :all, :include => [ {:deck_card => (:card)}], :conditions => ['tableau_cards.tableau_id = ?', self.tableau.id] contains = false for tableau_card in self.tableau.tableau_cards # my logic here, looking at attributes of the Card model, with # tableau_card.deck_card.card; # individual loads of related Card models related to tableau_card are done here end return contains end Does it have to do with scope? This tableau_contains method is down a few method calls in a larger loop, where I originally tried doing the eager loading because there are several places where these same objects are looped through and examined. Then I eventually tried the code as it is above, with the load just before the loop, and I'm still seeing the individual SELECT queries for Card inside the tableau_cards loop in the log. I can see the eager-loading query with the IN clause just before the tableau_cards loop as well. EDIT: additional info below with the larger, outer loop Here's the larger loop. It is inside an observer on after_save def after_save(pa) @game = Game.find(turn.game_id, :include => :goals) @game.players = Player.find :all, :include => [ {:tableau => (:tableau_cards)}, :player_goals ], :conditions => ['players.game_id =?', @game.id] for player in @game.players player.tableau.tableau_cards = TableauCard.find :all, :include => [ {:deck_card => (:card)}], :conditions => ['tableau_cards.tableau_id = ?', player.tableau.id] if(player.tableau_contains(card)) ... end end end

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  • Sockets, Threads and Services in android, how to make them work together ?

    - by Spredzy
    Hi all, I am facing a probleme with threads and sockets I cant figure it out, if someone can help me please i would really appreciate. There are the facts : I have a service class NetworkService, inside this class I have a Socket attribute. I would like it be at the state of connected for the whole lifecycle of the service. To connect the socket I do it in a thread, so if the server has to timeout, it would not block my UI thread. Problem is, into the thread where I connect my socket everything is fine, it is connected and I can talk to my server, once this thread is over and I try to reuse the socket, in another thread, I have the error message Socket is not connected. Questions are : - Is the socket automatically disconnected at the end of the thread? - Is their anyway we can pass back a value from a called thread to the caller ? Thanks a lot, Here is my code public class NetworkService extends Service { private Socket mSocket = new Socket(); private void _connectSocket(String addr, int port) { Runnable connect = new connectSocket(this.mSocket, addr, port); new Thread(connect).start(); } private void _authentification() { Runnable auth = new authentification(); new Thread(auth).start(); } private INetwork.Stub mBinder = new INetwork.Stub() { @Override public int doConnect(String addr, int port) throws RemoteException { _connectSocket(addr, port); _authentification(); return 0; } }; class connectSocket implements Runnable { String addrSocket; int portSocket; int TIMEOUT=5000; public connectSocket(String addr, int port) { addrSocket = addr; portSocket = port; } @Override public void run() { SocketAddress socketAddress = new InetSocketAddress(addrSocket, portSocket); try { mSocket.connect(socketAddress, TIMEOUT); PrintWriter out = new PrintWriter(mSocket.getOutputStream(), true); out.println("test42"); Log.i("connectSocket()", "Connection Succesful"); } catch (IOException e) { Log.e("connectSocket()", e.getMessage()); e.printStackTrace(); } } } class authentification implements Runnable { private String constructFirstConnectQuery() { String query = "toto"; return query; } @Override public void run() { BufferedReader in; PrintWriter out; String line = ""; try { in = new BufferedReader(new InputStreamReader(mSocket.getInputStream())); out = new PrintWriter(mSocket.getOutputStream(), true); out.println(constructFirstConnectQuery()); while (mSocket.isConnected()) { line = in.readLine(); Log.e("LINE", "[Current]- " + line); } } catch (IOException e) {e.printStackTrace();} } }

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  • Seeding repository Rhino Mocks

    - by ahsteele
    I am embarking upon my first journey of test driven development in C#. To get started I'm using MSTest and Rhino.Mocks. I am attempting to write my first unit tests against my ICustomerRepository. It seems tedious to new up a Customer for each test method. In ruby-on-rails I'd create a seed file and load the customer for each test. It seems logical that I could put this boiler plate Customer into a property of the test class but then I would run the risk of it being modified. What are my options for simplifying this code? [TestMethod] public class CustomerTests : TestClassBase { [TestMethod] public void CanGetCustomerById() { // arrange var customer = new Customer() { CustId = 5, DifId = "55", CustLookupName = "The Dude", LoginList = new[] { new Login { LoginCustId = 5, LoginName = "tdude" } } }; var repository = Stub<ICustomerRepository>(); // act repository.Stub(rep => rep.GetById(5)).Return(customer); // assert Assert.AreEqual(customer, repository.GetById(5)); } [TestMethod] public void CanGetCustomerByDifId() { // arrange var customer = new Customer() { CustId = 5, DifId = "55", CustLookupName = "The Dude", LoginList = new[] { new Login { LoginCustId = 5, LoginName = "tdude" } } }; var repository = Stub<ICustomerRepository>(); // act repository.Stub(rep => rep.GetCustomerByDifID("55")).Return(customer); // assert Assert.AreEqual(customer, repository.GetCustomerByDifID("55")); } [TestMethod] public void CanGetCustomerByLogin() { // arrange var customer = new Customer() { CustId = 5, DifId = "55", CustLookupName = "The Dude", LoginList = new[] { new Login { LoginCustId = 5, LoginName = "tdude" } } }; var repository = Stub<ICustomerRepository>(); // act repository.Stub(rep => rep.GetCustomerByLogin("tdude")).Return(customer); // assert Assert.AreEqual(customer, repository.GetCustomerByLogin("tdude")); } } Test Base Class public class TestClassBase { protected T Stub<T>() where T : class { return MockRepository.GenerateStub<T>(); } } ICustomerRepository and IRepository public interface ICustomerRepository : IRepository<Customer> { IList<Customer> FindCustomers(string q); Customer GetCustomerByDifID(string difId); Customer GetCustomerByLogin(string loginName); } public interface IRepository<T> { void Save(T entity); void Save(List<T> entity); bool Save(T entity, out string message); void Delete(T entity); T GetById(int id); ICollection<T> FindAll(); }

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  • DShow : Enumeration sequence of IEnumMoniker

    - by KenC
    Hello, This is a question about DirectShow IEnumMoniker. Out of some reason, I have to know "what kind of order" IEnumMoniker enumerates items. (I mean, it's alphabetically or...?) The following pages are documents about IEnumMoniker, however, it doesn't mention about this : http://msdn.microsoft.com/en-us/library/ms692852(v=VS.85).aspx http://msdn.microsoft.com/en-us/library/dd407292%28VS.85%29.aspx If anybody has the idea about the enumeration sequence, please let me know. Thanks a lot.

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  • What is a good platform for building a game framework targetting both web and native languages?

    - by fuzzyTew
    I would like to develop (or find, if one is already in development) a framework with support for accelerated graphics and sound built on a system flexible enough to compile to the following: native ppc/x86/x86_64/arm binaries or a language which compiles to them javascript actionscript bytecode or a language which compiles to it (actionscript 3, haxe) optionally java I imagine, for example, creating an API where I can open windows and make OpenGL-like calls and the framework maps this in a relatively efficient manner to either WebGL with a canvas object, 3d graphics in Flash, OpenGL ES 2 with EGL, or desktop OpenGL in an X11, Windows, or Cocoa window. I have so far looked into these avenues: Building the game library in haXe Pros: Targets exist for php, javascript, actionscript bytecode, c++ High level, object oriented language Cons: No support for finally{} blocks or destructors, making resource cleanup difficult C++ target does not allow room for producing highly optimized libraries -- the foreign function interface requires all primitive types be boxed in a wrapper object, as if writing bindings for a scripting language; these feel unideal for real-time graphics and audio, especially exporting low-level functions. Doesn't seem quite yet mature Using the C preprocessor to create a translator, writing programs entirely with macros Pros: CPP is widespread and simple to use Cons: This is an arduous task and probably the wrong tool for the job CPP implementations differ widely in support for features (e.g. xcode cpp has no variadic macros despite claiming C99 compliance) There is little-to-no room for optimization in this route Using llvm's support for multiple backends to target c/c++ to web languages Pros: Can code in c/c++ LLVM is a very mature highly optimizing compiler performing e.g. global inlining Targets exist for actionscript (alchemy) and javascript (emscripten) Cons: Actionscript target is closed source, unmaintained, and buggy. Javascript targets do not use features of HTML5 for appropriate optimization (e.g. linear memory with typed arrays) and are immature An LLVM target must convert from low-level bytecode, so high-level constructs are lost and bloated unreadable code is created from translating individual instructions, which may be more difficult for an unprepared JIT to optimize. "jump" instructions cause problems for languages with no "goto" statements. Using libclang to write a translator from C/C++ to web languages Pros: A beautiful parsing library providing easy access to the code structure Can code in C/C++ Has sponsored developer effort from Apple Cons: Incomplete; current feature set targets IDEs. Basic operators are unexposed and must be manually parsed from the returned AST element to be identified. Translating code prior to compilation may forgo optimizations assumed in c/c++ such as inlining. Creating new code generators for clang to translate into web languages Pros: Can code in C/C++ as libclang Cons: There is no API; code structure is unstable A much larger job than using libclang; the innards of clang are complex Building the game library in Common Lisp Pros: Flexible, ancient, well-developed language Extensive introspection should ease writing translators Translators exist for at least javascript Cons: Unfamiliar language No standardized library functions, widely varying implementations Which of these avenues should I pursue? Do you know of any others, or any systems that might be useful? Does a general project like this exist somewhere already? Thank you for any input.

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