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  • How to Set Up a Hadoop Cluster Using Oracle Solaris (Hands-On Lab)

    - by Orgad Kimchi
    Oracle Technology Network (OTN) published the "How to Set Up a Hadoop Cluster Using Oracle Solaris" OOW 2013 Hands-On Lab. This hands-on lab presents exercises that demonstrate how to set up an Apache Hadoop cluster using Oracle Solaris 11 technologies such as Oracle Solaris Zones, ZFS, and network virtualization. Key topics include the Hadoop Distributed File System (HDFS) and the Hadoop MapReduce programming model. We will also cover the Hadoop installation process and the cluster building blocks: NameNode, a secondary NameNode, and DataNodes. In addition, you will see how you can combine the Oracle Solaris 11 technologies for better scalability and data security, and you will learn how to load data into the Hadoop cluster and run a MapReduce job. Summary of Lab Exercises This hands-on lab consists of 13 exercises covering various Oracle Solaris and Apache Hadoop technologies:     Install Hadoop.     Edit the Hadoop configuration files.     Configure the Network Time Protocol.     Create the virtual network interfaces (VNICs).     Create the NameNode and the secondary NameNode zones.     Set up the DataNode zones.     Configure the NameNode.     Set up SSH.     Format HDFS from the NameNode.     Start the Hadoop cluster.     Run a MapReduce job.     Secure data at rest using ZFS encryption.     Use Oracle Solaris DTrace for performance monitoring.  Read it now

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  • Why it is called "hash table", or "hash function"? Hash doesn't make any sense to me here

    - by Saeed Neamati
    It's now about 4 years of development that I'm using, hearing, talking about, and implementing hash tables and hash functions. But I really never understand why it's called hash? I remember the first days I started programming, this term was kind'of cumbersome terminology to me. I never figured out what is it, based on its name. I just experimentally understood what it does and why and when should we use it. However, I still sometimes try to figure out why it's called hash. I have no problem with table or function and to be honest, they are pretty deductive, rational terms. However, I think better words could be used instead of hash, like key, or uniqueness. Don't key table or uniqueness table. According to my dictionary, hash means: Fried dish of potato and meats (highly irrelevant) # symbol (AKA number sign, pound sign, etc.) (still irrelevant, maybe just a mis-nomenclature) Apply algorithm to character string (still has nothing to do with uniqueness, which is the most important feature of a hash table) Cut food Another term for hashish Does anyone know why it's called hash?

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  • Finding Buried Controls

    - by Bunch
    This post is pretty specific to an issue I had but still has some ideas that could be applied in other scenarios. The problem I had was updating a few buttons so their Text values could be set in the code behind which had a method to grab the proper value from an external source. This was so that if the application needed to be installed by a customer using a language other than English or needed a different notation for the button's Text they could simply update the database. Most of the time this was no big deal. However I had one instance where the button was part of a control, the button had no set ID and that control was only found in a dll. So there was no markup to edit for the Button. Also updating the dll was not an option so I had to make the best of what I had to work with. In the cs file for the aspx file with the control on it I added the Page_LoadComplete. The problem button was within a GridView so I added a foreach to go through each GridViewRow and find the button I needed. Since I did not have an ID to work with besides a random ctl00$main$DllControl$gvStuff$ctl03$ctl05 using the GridView's FindControl was out. I ended up looping through each GridViewRow, then if a RowState equaled Edit loop through the Cells, each control in the Cell and check each control to see if it held a Panel that contained the button. If the control was a Panel I could then loop through the controls in the Panel, find the Button that had text of "Update" (that was the hard coded part) and change it using the method to return the proper value from the database. if (rowState.Contains("Edit")){  foreach (DataControlFieldCell rowCell in gvr.Cells)  {   foreach (Control ctrl in rowCell.Controls)   {    if (ctrl.GetType() == typeof(Panel))     {     foreach (Control childCtrl in ctrl.Controls)     {      if (childCtrl.GetType() == typeof(Button))      {       Button update = (Button)childCtrl;       if (update.Text == "Update")       {        update.Text = method to return the external value for the button's text;       }      }     }    }   }  }} Tags: ASP.Net, CSharp

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  • Hello PCI Council, are you listening?

    - by David Dorf
    Mention "PCI" to any retailer and you'll instantly see them take a deep breath and start looking for the nearest exit.  Nobody wants to be insecure, but few actually believe that PCI does anything more than focus blame directly on retailers.  I applaud PCI for making retailers more aware of the importance of security, but did you have to make them PAINFULLY aware?  POS vendors aren't immune to this pain either as we have to undergo lengthy third-party audits in addition to the internal secure programming programs.  There's got to be a better way. There's a timely article over at StorefrontBacktalk that discusses the inequity of PCI's rules, and also mentions that the PCI Council is accepting comments until April 15th. As a vendor, my biggest issue with PCI is that they require vendors to disclose the details of any breaches, in effect "ratting out" customers.  I don't think its a vendor's place to do this.  I'd rather have the trust of my customers so we can jointly solve the problem. Mary Ann Davidson, Oracle's Chief Security Officer, has an interesting blog posting on this very topic.  Its a bit of a long read, but I found it very entertaining and thought-provoking.  Here's an excerpt: ...heading up the list of “you must be joking” regulations are recent disturbing developments in the Payment Card Industry (PCI) world. I’d like to give [the] PCI kahunas the benefit of the doubt about their intentions, except that efforts by Oracle among others to make them aware of “unfortunate side effects of your requirements” – which is as tactful I can be for reasons that I believe will become obvious below - have gone, to-date, unanswered and more importantly, unchanged. I encourage you to read the entire posting, Pain Comes Instantly, and then provide feedback to the PCI Council.

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  • How do I become a developer?

    - by ATester
    Since many of you are already there I figured this might be a great place to invite ideas and suggestion for becoming a software developer. My background I have some basic knowledge of programming in VB and C++ from a course I had pursued 8 years ago. My main drawback is a lack of experience in software since I was in a teaching career until a year ago. I am working as a QA tester and finally got a chance to write some automation tests scripts using C#. I didn't have any prior knowledge of C# but I was able to figure my way through it. Questions Given this context: Would anyone have any ideas as to what would be a good approach to learn enough to actually be able to work as a developer? Does anyone have any suggestions as to what kind of learning path to adopt and which approaches speed up learning curve? Would pursuing university course be helpful in terms of knowledge gained? Are certification exams a way to go for a beginner? Are community college courses useful? What about courses offered by private institutes/centers? Any suggestion for some good books?

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  • Tomcat + Spring + CI workflow

    - by ex3v
    We're starting our very first project with Spring and java web stack. This project will be mainly about rewriting quite large ERP/CRM from Zend Framework to Java. Important factor in my question is that I come from php territory, where things (in terms of quality) tend to look different than in java world. Fatcs: there will be 2-3 developers, at least one of developers uses Windows, rest uses Linux, there is one remote linux-based machine, which should handle test and production instances, after struggling with buggy legacy code, we want to introduce good programming and development practices (CI, tests, clean code and so on) client: internal, frequent business logic changes, scrum, daily deployments What I want to achieve is good workflow on as many development stages as possible (coding - commiting - testing - deploying). The problem is that I've never done this before, so I don't know what are best practices to do this. What I have so far is: developers code locally, there is vagrant instance on every development machine, managed by puppet. It contains the same linux, jenkins and tomcat versions as production machine, while coding, developer deploys to vagrant machine, after local merge to test branch, jenkins on vagrant handles tests, when everything is fine, developer pushes commits and merges jenkins on remote machine pulls commit from test branch, runs tests and so on, if everything looks green, jenkins deploys to test tomcat instance Deployment to production is manual (altough it can be done using helping scripts) when business logic is tested by other divisions and everything looks fine to client. Now, the real question: does above make any sense? Things that I'm not sure about: Remote machine: won't there be any problems with two (or even three, as jenkins might need one) instances of same app on tomcat? Using vagrant to develop on php environment is just vise. Isn't this overkill while using Tomcat? I mean, is there higher probability that tomcat will act the same on every machine? Is there sense of having local jenkins on vagrant?

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  • Understanding Application binary interface (ABI)

    - by Tim
    I am trying to understand the concept of Application binary interface (ABI). From The Linux Kernel Primer: An ABI is a set of conventions that allows a linker to combine separately compiled modules into one unit without recompilation, such as calling conventions, machine interface, and operating-system interface. Among other things, an ABI defines the binary interface between these units. ... The benefits of conforming to an ABI are that it allows linking object files compiled by different compilers. From Wikipedia: an application binary interface (ABI) describes the low-level interface between an application (or any type of) program and the operating system or another application. ABIs cover details such as data type, size, and alignment; the calling convention, which controls how functions' arguments are passed and return values retrieved; the system call numbers and how an application should make system calls to the operating system; and in the case of a complete operating system ABI, the binary format of object files, program libraries and so on. I was wondering whether ABI depends on both the instruction set and the OS. Are the two all that ABI depends on? What kinds of role does ABI play in different stages of compilation: preprocessing, conversion of code from C to Assembly, conversion of code from Assembly to Machine code, and linking? From the first quote above, it seems to me that ABI is needed for only linking stage, not the other stages. Is it correct? When is ABI needed to be considered? Is ABI needed to be considered during programming in C, Assembly or other languages? If yes, how are ABI and API different? Or is it only for linker or compiler? Is ABI specified for/in machine code, Assembly language, and/or of C?

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  • Structure of a .NET Assembly

    - by Om Talsania
    Assembly is the smallest unit of deployment in .NET Framework.When you compile your C# code, it will get converted into a managed module. A managed module is a standard EXE or DLL. This managed module will have the IL (Microsoft Intermediate Language) code and the metadata. Apart from this it will also have header information.The following table describes parts of a managed module.PartDescriptionPE HeaderPE32 Header for 32-bit PE32+ Header for 64-bit This is a standard Windows PE header which indicates the type of the file, i.e. whether it is an EXE or a DLL. It also contains the timestamp of the file creation date and time. It also contains some other fields which might be needed for an unmanaged PE (Portable Executable), but not important for a managed one. For managed PE, the next header i.e. CLR header is more importantCLR HeaderContains the version of the CLR required, some flags, token of the entry point method (Main), size and location of the metadata, resources, strong name, etc.MetadataThere can be many metadata tables. They can be categorized into 2 major categories.1. Tables that describe the types and members defined in your code2. Tables that describe the types and members referenced by your codeIL CodeMSIL representation of the C# code. At runtime, the CLR converts it into native instructions

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  • Most suited technology for browser games?

    - by Tingle
    I was thinking about making a 2D MMO which I would in the long run support on various plattforms like desktop, mac, browser, android and ios. The server will be c++/linux based and the first client would go in the browser. So I have done some research and found that webgl and flash 11 support hardware accelerated rendering, I saw some other things like normal HTML5 painting. So my question is, which technology should I use for such a project? My main goal would be that the users have a hassle free experience using what there hardware can give them with hardware acceleration. And the client should work on the most basic out-of-the-box pc's that any casual pc or mac user has. And another criteria would be that it should be developer friendly. I've messed with webgl abit for example and that would require writing a engine from scratch - which is acceptable but not preferred. Also, in case of non-actionscript, which kind language is most prefered in terms of speed and flexability. I'm not to fond of javascript due to the garbage collector but have learned to work around it. Thank you for you time.

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  • Storing data offline with javascript

    - by Walker
    My question is about storing data offline and potentially whether I will need to bring in an outside programmer or could this be learned within a few weeks? The website I am working on will have an interface where users will login and go through a series of quizzes in the form of checkbox, drop down menus, and others. Each page/quiz area could have 20-100 total checkboxes in a series of 3-5 rows because of the comprehensive nature of course. This I can do - I know how to code the quiz and return a correct or incorrect answer based on each individual checkbox and present a cumulative score (ie: you got 57% correct). The issue lies in the fact that I would like to save the users results and keep them informed of their progress. When they complete all of the quizzes, I would like to have a visual output of their performance in each area. Storing the output from their results offline is where I think I may run into a problem with my lack of coding experience. I would also like to have a sidebar with their progress of each section (10-15) with a green percentage completion bar or a % correct which would draw from this. I have never had to code something that stores information like this offline - so back to my question - would it be better to learn the language needed or bring in a coder/developer for the back end stuff.

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  • Do you think Scala will be the dominant JVM langauge, ie be the next Java? [on hold]

    - by user1037729
    From what I've read about Scala do far I think it has some nice features but I do not think it should be "the next Java". It might however end up being the next Java (due to fashion rather than fact) but lets not hope it does not... To me adds a lot of complexity over Java which is a simple and scalable language. Scala Pattern matching allows you to perform some type/value checking in a more concise way, this is possible in Java, Scala's pattern matching has a limit to it, you cannot continuously match deeper and deeper down the object graph, so why not just stick to Java and use decent invariants? Scala provides tuples, easy enough to make in Java, create a static factory method and it all reads nicely too. Scala provides mixins, why not just use composition? I believe Scala implicit's are bad, they can lead to code becoming complex and hard to maintain, explicitness is good. Scala provides closures, well they will be in Java 8 too. Scala has lazy keyword for lazy instantiation, this is easy enough to do in Java by calling a getter which creates the instance when needed, no hidden magic here. Scala can be used with AKKA, well so can Java, there is an Java AKKA implementation. Scala offers addition functional features but these can all be created in Java, there are many frameworks with have implemented functional features in Java. All in all Scala seems to offer is addition complexity and thats it...

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  • I've inherited 200K lines of spaghetti code -- what now?

    - by kmote
    I hope this isn't too general of a question; I could really use some seasoned advice. I am newly employed as the sole "SW Engineer" in a fairly small shop of scientists who have spent the last 10-20 years cobbling together a vast code base. (It was written in a virtually obsolete language: G2 -- think Pascal with graphics). The program itself is a physical model of a complex chemical processing plant; the team that wrote it have incredibly deep domain knowledge but little or no formal training in programming fundamentals. They've recently learned some hard lessons about the consequences of non-existant configuration management. Their maintenance efforts are also greatly hampered by the vast accumulation of undocumented "sludge" in the code itself. I will spare you the "politics" of the situation (there's always politics!), but suffice to say, there is not a consensus of opinion about what is needed for the path ahead. They have asked me to begin presenting to the team some of the principles of modern software development. They want me to introduce some of the industry-standard practices and strategies regarding coding conventions, lifecycle management, high-level design patterns, and source control. Frankly, it's a fairly daunting task and I'm not sure where to begin. Initially, I'm inclined to tutor them in some of the central concepts of The Pragmatic Programmer, or Fowler's Refactoring ("Code Smells", etc). I also hope to introduce a number of Agile methodologies. But ultimately, to be effective, I think I'm going to need to hone in on 5-7 core fundamentals; in other words, what are the most important principles or practices that they can realistically start implementing that will give them the most "bang for the buck". So that's my question: What would you include in your list of the most effective strategies to help straighten out the spaghetti (and prevent it in the future)?

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  • What is a "Technical Programmer"? [closed]

    - by Mike E
    I've noticed in job posting boards a few postings, all from European companies in the games industry, for a "Technical Programmer". The job description in both was similar, having to do with tools development, 3d graphics programming, etc. It seems to be somewhere between a Technical Artist who's more technical than artist or who can code, and a Technical Director but perhaps without the seniority/experience. Information elsewhere on the position is sparse. The title seems redundant and I haven't seen any American companies post jobs by that name exactly. One example is this job posting on gamedev.net which isn't exactly thorough. In case the link dies: Subject: Technical Programmer Frictional Games, the creators of Amnesia: The Dark Descent and the Penumbra series, are looking for a talented programmer to join the company! You will be working for a small team with a big focus on finding new and innovating solutions. We want you who are not afraid to explore uncharted territory and constantly learn new things. Self-discipline and independence are also important traits as all work will be done from home. Some the things you will work with include: 3D math, rendering, shaders and everything else related. Console development (most likely Xbox 360). Hardware implementations (support for motion controls, etc). All coding is in C++, so great skills in that is imperative. As I mentioned, the job title has appeared from European companies so maybe it goes by another title in America. What other titles might this specialization of programmer go by?

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  • Maintaining Two Separate Software Versions From the Same Codebase in Version Control

    - by Joseph
    Let's say that I am writing two different versions of the same software/program/app/script and storing them under version control. The first version is a free "Basic" version, while the second is a paid "Premium" version that takes the codebase of the free version and expands upon it with a few extra value-added features. Any new patches, fixes, or features need to find their way into both versions. I am currently considering using master and develop branches for the main codebase (free version) along side master-premium and develop-premium branches for the paid version. When a change is made to the free version and merged to the master branch (after thorough testing on develop of course), it gets copied over to the develop-premium branch via the cherry-pick command for more testing and then merged into master-premium. Is this the best workflow to handle this situation? Are there any potential problems, caveats, or pitfalls to be aware of? Is there a better branching strategy than what I have already come up with? Your feedback is highly appreciated! P.S. This is for a PHP script stored in Git, but the answers should apply to any language or VCS.

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  • Creating new games on Android and/or iPhone

    - by James Clifton
    I have a succesfull facebook poker game that is running very nicely, now some people have asked if I can port this to other platforms - mainly mobile devices (and I have been asked to make a tablet version, do I really need a seperate version?) I am currently a PHP programmer (and game designer) and I simply dont' have the time to learn Android and other languages - so I have decided to pay third parties to program them (if viable). The information I need to know is what programming language is needed for the following four devices - Android mobile phone, iPhone, iPad and tablets? Can they all run off a central sql database? If they can't then i'm not interested :( Do any of these run FLASH? Have I covered all my main bases here? For example if a person programs for a ANDROID mobile phone is that to much differant to an ANDROID tablet? They will have slightly differant graphics (because the tablet has a greater screen area might as well use it) but do they need to be started from scratch? Same goes for iPhone/iPad, do they really need to be programmed differantly if the only differance is the graphics?

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  • That Tool is cURLy

    When you just use IE, Firefox or Chrome it can be easy to forget that HTTP is about more then just going to check the latest tech news at Engadget. It is a full and rich protocol, and a great way to experience that richness is the powerful command line utility cURL. cURL has a lot of options, but the syntax starts out simple. You can retrieve the contents of a web page with a simple curl http://blogs.claritycon.com/. The results should be the full text of the web page, tags and all. From there, you can use X to specify the HTTP verb to use, POST, PUT, DELETE, PATCH, etc and d to specify the payload of a POST or PUT. I have found cURL to be incredibly useful for two scenarios. First, as a good way to test basic web services. Second, while working a bit with CouchDB and another document based database, cURL has helped me learn more about RESTful APIs, including different verbs and response codes. cURL is a mainstay in our environments and programming languages precisely because it is simple, powerful and discoverable. I encourage more .NET developers to take a look, bask on the command line for a while and enjoy the plain text of the web. And this excellent logo:     -- Relevant Links -- Its not always the case with manuals, but the manual for cURL is quite useful: http://curl.haxx.se/docs/manual.html To make your command line look a little nicer (and more powerful) on Windows, check out Console and add some transparency effects: http://sourceforge.net/projects/console/Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Server-side Architecture for Online Game

    - by Draiken
    basically I have a game client that has communicate with a server for almost every action it takes, the game is in Java (using LWJGL) and right now I will start making the server. The base of the game is normally one client communicating with the server alone, but I will require later on for several clients to work together for some functionalities. I've already read how authentication server should be sepparated and I intend on doing it. The problem is I am completely inexperienced in this kind of server-side programming, all I've ever programmed were JSF web applications. I imagine I'll do socket connections for pretty much every game communication since HTML is very slow, but I still don't really know where to start on my server. I would appreciate reading material or guidelines on where to start, what architecture should the game server have and maybe some suggestions on frameworks that could help me getting the client-server communication. I've looked into JNAG but I have no experience with this kind of thing, so I can't really tell if it is a solid and good messaging layer. Any help is appreciated... Thanks ! EDIT: Just a little more information about the game. It is intended to be a very complex game with several functionalities, making some functionalities a "program" inside the program. It is not an usual game, like FPS or RPG but I intend on having a lot of users using these many different "programs" inside the game. If I wasn't clear enough, I'd really appreciate people that have already developed games with java client/server architecture, how they communicated, any frameworks, apis, messaging systems, etc. It is not a question of lack of knowledge of language, more a question for advice, so I don't end up creating something that works, but in the later stages will have to be rewriten for any kind of limiting reason. PS: sorry if my english is not perfect...

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  • Installation causing broken packages

    - by AWE
    Here I come I am so determined to use Ubuntu that I paid a professional to install it for me (dualboot). When I got it I got a lot of things from the software center. Skype did not have a download button so I googled it and Ubuntu help told me to do this: sudo add-apt-repository "deb http://archive.canonical.com/ $(lsb_release -sc) partner" and then this: sudo apt-get update && sudo apt-get install skype The terminal told me "that this is potentially harmful..." but I thought it was Ubuntu language meaning "are you sure?" Now items cannot be installed or removed until the package catalog is repaired, so I want to repair it but the package operation fails. "sudo aptitude -f install" - command not found Synaptic package manager tells me that I have two broken packages, libc6 and libc6-dev but doesn't help, only makes life complicated. What the *#$%&!!! I don't want to be forced to become a computer scientist just to be able to use a free source os. P.s. the sound stopped working

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  • Where have I been for the last month?

    - by MarkPearl
    So, I have been pretty quiet for the last month or so. True, it has been holiday time and I went to Cape Town for a stunning week of sunshine and blue skies, but the second I got back home I spent the remainder of my holiday on my pc viewing tutorials on www.tekpub.com Craig Shoemaker, who I got in contact with because of his podcast, sent me a 1 month free subscription to the site and it has been really appreciated. I have done a lot of WPF programming in the past, but not any asp.net stuff and so I used the time to get a peek at asp.net mvc2 as well as a bunch of other technologies. I just wished I had more spare time to do the rest of the videos. While I didn’t understand all of what was being shown on the asp.net stuff (it required previous asp.net expertise), the site was a really good jump start to someone wanting to learn a new technology and broaden the horizons and I would highly recommend it, My only gripe is that in South Africa we have limited bandwidth and bandwidth speeds and so I spent a lot of my monthly bandwidth on the site and had to top up with my ISP several times because of the high quality video captures that the site did. I would have preferred to download the video’s, but apparently that is only available to people who have the yearly subscription fee. Other than that, great site and thanks a ton Craig!

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  • How do you avoid name similarities between your classes and the native ones?

    - by Oscar
    I just ran into an "interesting problem", which I would like your opinion about: I am developing a system and for many reasons (meaning: abstraction, technology independence, etc) we create our own types for exchanging information. For instance: if there is a method which is called SendEmail and is invoked by the business logic, it way have a parameter of type OurCompany.EMailMessage, which is an object which is completely technology independent and contains only "business relevant data" (for instance, no information abut head encoding). Inside the SendEmail function, we get this information from our EMailMEssage object and create a MailMessage (this one is technolgy specific) object so it can be sent over the network. As you can already notice, our class has a very similar name to the "native" language class. The problem is: this is exactly what they are, email messages, so it is hard to find another meaningful name for them. Do you have this problem often? How do you manage it? Edit: @mgkrebbs just commented about using fully qualified names. This is our current approach, but a little bit too verbose, IMHO. I would like something cleaner, if possible.

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  • Is error suppression acceptable in role of logic mechanism?

    - by Rarst
    This came up in code review at work in context of PHP and @ operator. However I want to try keep this in more generic form, since few question about it I found on SO got bogged down in technical specifics. Accessing array field, which is not set, results in error message and is commonly handled by following logic (pseudo code): if field value is set output field value Code in question was doing it like: start ignoring errors output field value stop ignoring errors The reasoning for latter was that it's more compact and readable code in this specific case. I feel that those benefits do not justify misuse (IMO) of language mechanics. Is such code is being "clever" in a bad way? Is discarding possible error (for any reason) acceptable practice over explicitly handling it (even if that leads to more extensive and/or intensive code)? Is it acceptable for programming operators to cross boundaries of intended use (like in this case using error handling for controlling output)? Edit I wanted to keep it more generic, but specific code being discussed was like this: if ( isset($array['field']) ) { echo '<li>' . $array['field'] . '</li>'; } vs the following example: echo '<li>' . @$array['field'] . '</li>';

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  • How should I create a mutable, varied jtree with arbitrary/generic category nodes?

    - by Pureferret
    Please note: I don't want coding help here, I'm on Programmers for a reason. I want to improve my program planning/writing skills not (just) my understanding of Java. I'm trying to figure out how to make a tree which has an arbitrary category system, based on the skills listed for this LARP game here. My previous attempt had a bool for whether a skill was also a category. Trying to code around that was messy. Drawing out my tree I noticed that only my 'leaves' were skills and I'd labeled the others as categories. Explanation of tree: The Tree is 'born' with a set of hard coded highest level categories (Weapons, Physical and Mental, Medical etc.). Fro mthis the user needs to be able to add a skill. Ultimately they want to add 'One-handed Sword Specialisation' for instance. To do so you'd ideally click 'add' with Weapons selected and then select One-handed from a combobox, then click add again and enter a name in a text field. Then click add again to add a 'level' or 'tier' first proficiency, then specialisation. Of course if you want to buy a different skill it's completely different, which is what I'm having trouble getting my head around let alone programming in. What is a good system for describing this sort of tree in code? All the other JTree examples I've seen have some predictable pattern, and I don't want to have to code this all in 'literals'. Should I be using abstract classes? Interfaces? How can I make this sort of cluster of objects extensible when I add in other skills not listed above that behave differently? If there is not a good system to use, if there a good process for working out how to do this sort of thing?

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  • Maker Faire Report - Teaching Kids Java SE Embedded for Internet of Things (IoT)

    - by hinkmond
    I had a great time at this year's Maker Faire 2014 in San Mateo, Calif. where Jake Kuramoto and the AppsLab crew including Noel Portugal, Anthony Lai, Raymond, and Tony set up a super demo at the DiY table. It was a simple way to learn how Java SE Embedded technology could be used to code the Internet of Things (IoT) devices on the table. The best part of our set-up was seeing the kids sit down and do some coding without all the complexity of a Computer Science course. It was very encouraging to see how interested the kids were when walking them through the programming steps, then seeing their eyes light up when telling them, "You just coded a Java enabled Internet of Things device!" as the Raspberry Pi-connected devices turned on or started to move from their Java Embedded program. See: The AppsLab at Maker Faire It will be interesting to see how this next generation of kids grow up with all these Internet of Things devices around them and watch how they will program them. Hopefully, they will be using Java SE Embedded technology to do so. From the looks of it at this year's Maker Faire, we might have a bunch of motivated young Java SE Embedded coders coming up the ranks soon. Well, they have to get through middle school first, but they're on their way! Hinkmond

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  • Best multi-platform mobile development tool, or use iPhone tools?

    - by Jesse Millikan
    I may be building a mobile app for a client soon. Their primary focus is the iPhone, but my boss would like to be able to target multiple platforms if it's feasible. The app will probably be a large but technically simple business application backed by a web service. So, here's the question as I see it: What is currently the strongest cross-platform mobile development tool that supports iOS? Would you choose it over native development tools? If you choose native, contrast it with a cross-platform tool you've used. In addition, For a project of the type we're expecting, what's the level of effort for your chosen tool versus other tools? What's the actual level of support of the tool for other platforms and their unique look and feel, capabilities, etc.? How thorough is the documentation of the product? How well do you like the development experience itself, e.g. the language, tools, documentation? Is it something you would choose to do long-term? I'll put a bounty out unless I get fantastic answers.

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  • Why is math taught "backwards"? [closed]

    - by Yorirou
    A friend of mine showed me a pretty practical Java example. It was a riddle. I got excited and quickly solved the problem. After it, he showed me the mathematical explanation of my solution (he proved why is it good), and it was completely clear for me. This seems like natural approach for me: solve problems, and generalize. This is very familiar to me, I do it all the time when I am programming: I write a function. When I have to write a similar function, I generalize the problem, grab the generic parts, and refactor them to a function, and solve the original problems as a specialization of the general function. At the university (or at least where I study), things work backwards. The professors shows just the highest possible level of the solutions ("cryptic" mathematical formulas). My problem is that this is too abstract for me. There is no connection of my previous knowledge (== reality in my sense), so even if I can understand it, I can't really learn it properly. Others are learning these formulas word-by-word, and get good grades, since they can write exactly the same to the test, but this is not an option for me. I am a curious person, I can learn interesting things, but I can't learn just text. My brain is for storing toughts, not strings. There are proofs for the theories, but they are also really hard to understand because of this, and in most of the cases they are omitted. What is the reason for this? I don't understand why is it a good idea to show the really high level of abstraction and then leave the practical connections (or some important ideas / practical motivations) out?

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