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  • Detecting if someone is in a room in your house and sending you an email.

    - by mbcrump
    Let me setup this scenario: You are selling your house. You have small children. (Possibly 2 rug rats or more) The real estate company calls and says they have a showing for your house between the hours of 3pm-6pm. You have to keep the children occupied. You realize this is the 5th time you have shown your house this week. What is a programmer to do?……Setup a webcam, find a motion detection software that has support to launch a program and of course, Visual Studio 2010. First, comes the tools Some sort of webcam, I chose the WinBook because a friend of mine loaned it to me. It is a basic USB2.0 camera that supports 640x480 without software.  Next up was find webcam software that supports launching a program. WebcamXP support this. VS 2010 Console Application. A cell phone that you can check your email. You may be asking, why write code to send the email when a lot of commercial software motion detection packages include that as base functionality. Well, first it cost money and second I don’t want the picture of the person as that probably invades privacy and as a future buyer, I don’t want someone recording me in their house. Now onto the show... First, the code part. We are going to create a VS2010 or whatever version you have installed and use the following code snippet. Code Snippet using System; using System.Net.Mail; using System.Net;     namespace MotionDetectionEmailer {     class Program     {         static void Main(string[] args)         {             try             {                 MailMessage m = new MailMessage                    ("[email protected]",                     "[email protected]",                     "Motion Detected at " + DateTime.Now,                     "Someone is in the downstairs basement.");                 SmtpClient client = new SmtpClient("smtp.charter.net");                 client.Credentials = new NetworkCredential("mbcrump", "NOTTELLINGYOU");                 client.Send(m);             }               catch (SmtpException ex)             {                 Console.WriteLine("Who cares?? " + ex.ToString());             }         }       } } Second, Download and install wecamxp and select the option to launch an external program and you are finished. Now, when you are at MCDonalds and can check your email on your phone, you will see when they entered the house and you can go back home without waiting the full 3 hours. --- NICE!

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  • Is it fine to put different category of stuff in a single domain name?

    - by Fahad Uddin
    I own a website which is regarding startups and finance. I am looking forward to work on Wordpress programming in which I would be selling wordpress themes. I thought of buying a domain name for Wordpress website but it takes quite lot of time to setup a website and then do its SEO. Is it fine(in terms of SEO and professionalism) to put the Wordpress category inside my old domain like, Domain: www.startupsandfinance.com Wordpress domain, www.wp.startupsandfinance.com

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  • Cross-platform independent development

    - by Joe Wreschnig
    Some years ago, if you wrote in C and some subset of C++ and used a sufficient number of platform abstractions (via SDL or whatever), you could run on every platform an indie could get on - Linux, Windows, Mac OS of various versions, obscure stuff like BeOS, and the open consoles like the GP2X and post-death Dreamcast. If you got a contract for a closed platform at some point, you could port your game to that platform with "minimal" code changes as well. Today, indie developers must use XNA to get on the Xbox 360 (and upcoming Windows phone); must not use XNA to work anywhere else but Windows; until recently had to use Java on Android; Flash doesn't run on phones, HTML5 doesn't work on IE. Unlike e.g. DirectX vs. OpenGL or Windows vs. Unix, these are changes to the core language you write your code in and can't be papered over without, basically, writing a compiler. You can move some game logic into scripts and include an interpreter - except when you can't, because the iPhone SDK doesn't allow it, and performance suffers because no one allows JIT. So what can you do if you want a really cross-platform portable game, or even just a significant body of engine and logic code? Is this not a problem because the platforms have fundamentally diverged - it's just plain not worthwhile to try to target both an iPhone and the Xbox 360 with any shared code because such a game would be bad? (I find this very unlikely. I can easily see wanting to share a game between a Windows Mobile phone and an Android, or an Xbox 360 and an iPad.) Are interfaces so high-level now that porting time is negligible? (I might believe this for business applications, but not for games with strict performance requirements.) Is this going to become more pronounced in the future? Is the split going to be, somewhat scarily, still down vendor lines? Will we all rely on high-level middleware like Flash or Unity to get anything cross-platform done? tl;dr - Is porting a problem, is it going to be a bigger problem in the future, and if so how do we solve it?

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  • Excellent Windows Azure benchmarks

    - by Sarang
    The Extreme computing group has released a fairly comprehensive set of benchmarks  for almost all aspects of WA. They have also provided the source code to alleviate all doubts that may surface with the MSFT logo lurking around the top right of their homepage :) (Which also resides at a cloudapp.net url). The code is simple and the tests comprehensive enough to hold as data points for customer interactions. Add to it the clean no nonsense Silverlight charts to render the benchmarks and you are set to sell. Technorati Tags: Azure,Benchmark,Extreme Computing Group

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  • How can I automatically switch to USB headset when plugged in?

    - by d3vid
    Whenever I plugged in my old audio jack headset, sound was immediately diverted from my speakers to the headset speakers, and the microphone was immediately available. When I plug in my new USB headset, I have to open Sound Preferences and switch both input and output to the headset. Is there any way to make this happen automatically? I'm using a Fujitsu-Siemens Amilo Pi laptop, Maverick and a Logitech H330 USB headset.

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  • Say goodbye to System.Reflection.Emit (any dynamic proxy generation) in WinRT

    - by mbrit
    tl;dr - Forget any form of dynamic code emitting in Metro-style. It's not going to happen.Over the past week or so I've been trying to get Moq (the popular open source TDD mocking framework) to work on WinRT. Irritatingly, the day before Release Preview was released it was actually working on Consumer Preview. However in Release Preview (RP) the System.Reflection.Emit namespace is gone. Forget any form of dynamic code generation and/or MSIL injection.This kills off any project based on the popular Castle Project Dynamic Proxy component, of which Moq is one example. You can at this point in time not perform any form of mocking using dynamic injection in your Metro-style unit testing endeavours.So let me take you through my journey on this, so that other's don't have to...The headline fact is that you cannot load any assembly that you create at runtime. WinRT supports one Assembly.Load method, and that takes the name of an assembly. That has to be placed within the deployment folder of your app. You cannot give it a filename, or stream. The methods are there, but private. Try to invoke them using Reflection and you'll be met with a caspol exception.You can, in theory, use Rotor to replace SRE. It's all there, but again, you can't load anything you create.You can't write to your deployment folder from within your Metro-style app. But, can you use another service on the machine to move a file that you create into the deployment folder and load it? Not really.The networking stack in Metro-style is intentionally "damaged" to prevent socket communication from Metro-style to any end-point on the local machine. (It just times out.) This militates against an approach where your Metro-style app can signal a properly installed service on the machine to create proxies on its behalf. If you wanted to do this, you'd have to route the calls through a C&C server somewhere. The reason why Microsoft has done this is obvious - taking out SRE know means they don't have to do it in an emergency later. The collateral damage in removing SRE is that you can't do mocking in test mode, but you also can't do any form of injection in production mode. There are plenty of reasons why enterprise apps might want to do this last point particularly. At CP, the assumption was that their inspection tools would prevent SRE being used as a malware vector - it now seems they are less confident about that. (For clarity, the risk here is in allowing a nefarious program to download instructions from a C&C server and make up executable code on the fly to run, getting around the marketplace restrictions.)So, two things:- System.Reflection.Emit is gone in Metro-style/WinRT. Get over it - dynamic, on-the-fly code generation is not going to to happen.- I've more or less got a version of Moq working in Metro-style. This is based on the idea of "baking" the dynamic proxies before you use them. You can find more information here: https://github.com/mbrit/moqrt

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  • Google Buzz buttons

    We've seen lots of people using Google Buzz to share interesting links from around the web. To do so, you had to copy and paste the link from...

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  • Should I choose Doctrine 2 or Propel 1.5/1.6, and why?

    - by Billy ONeal
    I'd like to hear from those who have used Doctrine 2 (or later) and Propel 1.5 (or later). Most comparisons between these two object relational mappers are based on old versions -- Doctrine 1 versus Propel 1.3/1.4, and both ORMs went through significant redesigns in their recent revisions. For example, most of the criticism of Propel seems to center around the "ModelName Peer" classes, which are deprecated in 1.5 in any case. Here's what I've accumulated so far (And I've tried to make this list as balanced as possible...): Propel Pros Extremely IDE friendly, because actual code is generated, instead of relying on PHP magic methods. This means IDE features like code completion are actually helpful. Fast (In terms of database usage -- no runtime introspection is done on the database) Clean migration between schema versions (at least in the 1.6 beta) Can generate PHP 5.3 models (i.e. namespaces) Easy to chain a lot of things into a single database query with things like useXxx methods. (See the "code completion" video above) Cons Requires an extra build step, namely building the model classes. Generated code needs rebuilt whenever Propel version is changed, a setting is changed, or the schema changes. This might be unintuitive to some and custom methods applied to the model are lost. (I think?) Some useful features (i.e. version behavior, schema migrations) are in beta status. Doctrine Pros More popular Doctrine Query Language can express potentially more complicated relationships between data than easily possible with Propel's ActiveRecord strategy. Easier to add reusable behaviors when compared with Propel. DocBlock based commenting for building the schema is embedded in the actual PHP instead of a separate XML file. Uses PHP 5.3 Namespaces everywhere Cons Requires learning an entirely new programming language (Doctrine Query Language) Implemented in terms of "magic methods" in several places, making IDE autocomplete worthless. Requires database introspection and thus is slightly slower than Propel by default; caching can remove this but the caching adds considerable complexity. Fewer behaviors are included in the core codebase. Several features Propel provides out of the box (such as Nested Set) are available only through extensions. Freakin' HUGE :) This I have gleaned though only through reading the documentation available for both tools -- I've not actually built anything yet. I'd like to hear from those who have used both tools though, to share their experience on pros/cons of each library, and what their recommendation is at this point :)

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  • Why is Software Engineering not the typical major for future software developers?

    - by FarmBoy
    While most agree that a certain level of Computer Science is essential to being a good programmer, it seems to me that the principles of good software development is even more important, though not as fundamental. Just like mechanical engineers take physics classes, but far more engineering classes, I would expect, now that software is over a half century old, that software development would begin to dominate the undergraduate curriculum. But I don't see much evidence of this. Is there a reason that Software Engineering hasn't taken hold as an academic discipline?

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  • CodePlex Daily Summary for Monday, May 31, 2010

    CodePlex Daily Summary for Monday, May 31, 2010New ProjectsAndrew's XNA Helpers: A collection of simple, yet useful methods and ways of accessing crucial variables such as the ContentManager or SpriteBatch from anywhere in your ...BASIC-DOS: BASIC-DOS OS Makes It Easier For People To Use DOS As It Comes With An Graphical User Interface That Loads Up During Boot Up. No Need To Type Any C...Chirpy - Visual Studio Add In For Handling Js, Css, and DotLess Files: Mashes, minifies, and validates your javascript, stylesheet, and dotless files.fprparser: Fortify XML Report parser in the form of an Excel Add-inHL7ToXmlConverter: Class library to transform HL7 Version 2.x to HL7Xml Version 2 depends on the used HL7 grammar.imdb movie downloader: basically download info from imdb and it s realy FAST ! need some development about thread pooling and webclient issues.. just try ;) for it run ...IMIfmoOptimisation: Задание по оптимизацииMarketView: MarketViewMediaStreamSources: 这是 CodePlex 上第一个可以呈现视频的 MediaStreamSource 项目。Migrate User Profile Values: A tool to move values between SharePoint 2007 User Profiles. The console application MigrateUserProfileValues.exe will export User Profile values ...Nexus6Studio Development Space: This is a working repository for development efforst of the Nexus6studio team.Project BlueLabel: BlueLabelSergioTools: SergioTools is a collection of tools and sample codes to help C# developers to improve your productivity and skills.SharePoint Property Bag Settings 2010: The Property Bag Settings can store any metadata as Key-Value pairs such as connection strings, server names, file paths, and other miscellaneous s...Silverlight Isolated Storage Cache: IsoCache is a small framework the make it easy to store dll's and xap files in the isolated storage so they can be use to speed up the startup of t...StackPivot: StackPivot is an app which can generate Microsoft Pivot "Collections" on-the-fly based on the data collected from the Stack Exchange APIs. Its d...Suspension Calculator: The Suspension Calculator aims to help people who are building race cars perform suspension related calculations. The calculations vary from motion...TFS Timesheets: A custom work item control for Team Foundation Server that allows timesheet data to be captured against a work item.Umbraco Membership infrastructure: Improvements to the Umbraco membership API implemented as a package. Includes user properties and improved membership API support.VolgaTransTelecomClient: VolgaTransTelecomClient makes it easier for clients of "Volga TransTelecom" company to get info about account. It's developed in C#.Wouter's SharePoint Demo Land: This site contains many of the SharePoint demos that I create while training or hobbying, both for the 2007 and the 2010 release. Please click the...New ReleasesAgUnit - Silverlight unit testing with ReSharper: AgUnit 0.1: Initial release of AgUnit. Copy the extracted files from AgUnit-0.1-ReSharper5.0.zip into the "Bin\Plugins\" folder of your ReSharper installatio...Andrew's XNA Helpers: Andrew's XNA Helpers v1: My first version of my Library of XNA Helpers. Includes: Variables class - A static class that can be accessed anywhere throughout your project -...Clean your Database: Database Cleaner Setup: Database Cleaner SetupClean your Database: Database Cleaner Source: Database Cleaner Source codeCommunity Forums NNTP bridge: Community Forums NNTP Bridge V16: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has add...Community Forums NNTP bridge: Community Forums NNTP Bridge V17: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release is prim...Folder Bookmarks: Folder Bookmarks 1.5.8: The latest version of Folder Bookmarks (1.5.8), with new GUI improvements and 'Help' feature - all the instructions needed to use the software (If ...HL7ToXmlConverter: HL7ToXmlConverter Version 0.0.0.9: First distribution on codepleximdb movie downloader: 0.9 Fist Tryout of MyImdb SourceCode: Fist Tryout of MyImdb SourceCodeLightweight Fluent Workflow: Objectflow 1.0.0.2: The features of this release take advantage of .Net 3.5 featrures; Lamda support is back for Constraints and Functions can now be used in workflows...MDownloader: MDownloader-0.15.16.59384: Fixed password detector in context of .rar files. Fixed FileFactory provider implementation. Fixed detection of internet connection failures.MediaStreamSources: MediaStreamSources 1.0 Beta1: 1.0 Beta1Mongodb Management Studio: Mongodb Management Studio v1.1: MongodbManagementStudio v1.1 1.服务器管理功能 添加服务器,删除服务器 2.服务器,数据库,表,列,索引,树形显示和状态信息查看 3.查询分析器功能. 支持select,insert,Delete,update 支持自定义分页函数 $rowid(1,5) 查询...Multiplayer Quiz: Release 1_7_1_0: Latest Release. .NET 4.0 required to run server, and recommended for client. Download: http://www.microsoft.com/downloads/details.aspx?FamilyID=9cf...SCSM PowerShell Cmdlets: SCSM PowerShell Cmdlets Version 0.1.1: First release! This is a minimal build with limited funcitonallity. Should be handled as a preview of what's to come. Included Cmdlets are: New-...SharePoint Property Bag Settings 2010: PropertyBagSettings2010.wsp: The SharePoint Property Bag Settings is a reusable component that you can include in your own SharePoint applications. It can store simple types, s...Sharp Tests Ex: Sharp Tests Ex 1.0.0RTM: Project Description #TestsEx (Sharp Tests Extensions) is a set of extensible extensions. The main target is write short assertions where the Visual...Silverlight Testing Automation Tool: StatLight V1.1: FeaturesApplied some UnitDriven specific changes from justncase80/StatLight Updated to the 0.0.5 release over on rul:UnitDriven.codeplex.com Upda...SQL Server 2005 and 2008 - Backup, Integrity Check and Index Optimization: 30 May 2010: This is the latest version of my solution for Backup, Integrity Check and Index Optimization in SQL Server 2005, SQL Server 2008 and SQL Server 200...Suspension Calculator: SuspensionCalculator_V1.0.0.29: The Suspension Calculator aims to help people who are building race cars perform suspension related calculations. The calculations vary from motion...Svn2Svn: copy, sync, replay or reflect changes across SVN repositories: 1.2 (Beta): Build 1.2.8932.0. Added /incremental (/i) mode, svn2svn detects all previously synced revisions and starts at the latest revision that has not bee...VCC: Latest build, v2.1.30530.0: Automatic drop of latest buildVolgaTransTelecomClient: V.1.0.2.0: v.1.0.2.0 releaseWatchersNET.SkinObjects.ModulActionsMenu: ModulActionsMenu 01.00.01: changes CSS Fixed for the Microsoft Internet ExplorerWouter's SharePoint Demo Land: Navigation Service Basic: This sample shows how to create a simple Service Application for SharePoint 2010. You can read up on the how and why on my blog series about Serv...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active ProjectsCommunity Forums NNTP bridgeAStar.netpatterns & practices – Enterprise LibraryBlogEngine.NETGMap.NET - Great Maps for Windows Forms & PresentationMirror Testing SystemIonics Isapi Rewrite FilterCustomer Portal Accelerator for Microsoft Dynamics CRMN2 CMSpatterns & practices: Windows Azure Security Guidance

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  • Why do I get this file loading exception when trying to draw sprites with libgdx?

    - by BluFire
    I'm having trouble with the "Drawing Images" section on the libgdx tutorial. I set up the documents completely and I typed the code as follows: public class Game implements ApplicationListener { public static final String LOG = Game.class.getSimpleName(); private FPSLogger fpsLogger; private SpriteBatch batch; private Texture texture; private Sprite sprite; private TextureRegion region; //removed irrelevant code for this question... @Override public void render() { texture = new Texture(Gdx.files.internal("android.png")); region = new TextureRegion(texture, 20, 20, 50, 50); sprite = new Sprite(texture, 20, 20, 50, 50); sprite.setPosition(10, 10); sprite.setRotation(45); Gdx.gl.glClearColor(0f, 1f, 0f, 1f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); batch.draw(texture,10,10); batch.draw(region,10,10); sprite.draw(batch); batch.end(); // output the current FPS fpsLogger.log(); } } I went through the tutorial on the website but when I run the code I get errors: Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: android.png at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:137) at com.badlogic.gdx.graphics.glutils.FileTextureData.prepare(FileTextureData.java:55) at com.badlogic.gdx.graphics.Texture.load(Texture.java:175) at com.badlogic.gdx.graphics.Texture.create(Texture.java:159) at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:133) at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122) at com.game.Game.render(Game.java:46) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop (LwjglApplication.java:163) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:113) Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: android.png (Internal) at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:108) at com.badlogic.gdx.files.FileHandle.length(FileHandle.java:364) at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:156) at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:134) ... 8 more I set the android.png in my assests folder in my android project linking it to the desktop one, I don't understand what I'm doing wrong. What is making these errors? FIX. Weird ending.this was the plus where the sprite is suppose to look like. The top right corner of the next image should look like, the bottom left is what turned out in the code. I'm think it was because of the texture region but I'm not 100%. Can somebody explain why it is really warped? I thought the changes I made in the coding will just change position/rotation, rather then a change in the image.

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  • Collision detection - Smooth wall sliding, no bounce effect

    - by Joey
    I'm working on a basic collision detection system that provides point - OBB collision detection. I have around 200 cubes in my environment and I check (for now) each of them in turn and see if it collides. If it does I return the colliding face's normal, save the old player position and do some trigonometry to return a new player position for my wall sliding. edit I'll define my meaning of wall sliding: If a player walks in a vertical slope and has a slight horizontal rotation to the left or the right and keeps walking forward in the wall the player should slide a little to the right/left while continually walking towards the wall till he left the wall. Thus, sliding along the wall. Everything works fine and with multiple objects as well but I still have one problem I can't seem to figure out: smooth wall sliding. In my current implementation sliding along the walls make my player bounce like a mad man (especially noticable with gravity on and moving forward). I have a velocity/direction vector, a normal vector from the collided plane and an old and new player position. First I negate the normal vector and get my new velocity vector by substracting the inverted normal from my direction vector (which is the vector to slide along the wall) and I add this vector to my new Player position and recalculate the direction vector (in case I have multiple collisions). I know I am missing some step but I can't seem to figure it out. Here is my code for the collision detection (run every frame): Vector direction; Vector newPos(camera.GetOriginX(), camera.GetOriginY(), camera.GetOriginZ()); direction = newPos - oldPos; // Direction vector // Check for collision with new position for(int i = 0; i < NUM_OBJECTS; i++) { Vector normal = objects[i].CheckCollision(newPos.x, newPos.y, newPos.z, direction.x, direction.y, direction.z); if(normal != Vector::NullVector()) { // Get inverse normal (direction STRAIGHT INTO wall) Vector invNormal = normal.Negative(); Vector wallDir = direction - invNormal; // We know INTO wall, and DIRECTION to wall. Substract these and you got slide WALL direction newPos = oldPos + wallDir; direction = newPos - oldPos; } } Any help would be greatly appreciated! FIX I eventually got things up and running how they should thanks to Krazy, I'll post the updated code listing in case someone else comes upon this problem! for(int i = 0; i < NUM_OBJECTS; i++) { Vector normal = objects[i].CheckCollision(newPos.x, newPos.y, newPos.z, direction.x, direction.y, direction.z); if(normal != Vector::NullVector()) { Vector invNormal = normal.Negative(); invNormal = invNormal * (direction * normal).Length(); // Change normal to direction's length and normal's axis Vector wallDir = direction - invNormal; newPos = oldPos + wallDir; direction = newPos - oldPos; } }

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  • How to fix the Dell Mini 10v (1010) touchpad with Ubuntu 12.04.1

    - by John Lawrence Aspden
    I've just installed 12.04.1 from scratch on my Mini 10v, and the touchpad is behaving a bit oddly. It's got buttons integrated into the touchpad, and it looks as though a touch on a button is also being registered as a touch on the touchpad, causing all sorts of problems with clicking and dragging. Is there a fix for this? I seem to remember on very old versions of ubuntu having to disable the lower part of the touchpad, but I don't think it's been an issue for some time.

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  • Callback Contract in WCF

    Callback contracts are a very powerful concept that is easily implemented in WCF. Using this, it is very easy to achieve event-like behavior between a service and client (duplex operations).

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