Search Results

Search found 24043 results on 962 pages for 'private methods'.

Page 619/962 | < Previous Page | 615 616 617 618 619 620 621 622 623 624 625 626  | Next Page >

  • Why is file sharing over internet still working, despite all firewall exceptions for filesharing being disabled?

    - by Triynko
    Every exception in my windows server firewall that starts with "File and Printer Sharing" is disabled (ordered by name, so that includes domain, public (active), and private profiles). The Network and Sharing Center's options for everything except password protected sharing are off. Why would I still be able to access a network share on that server via an address like "\\my.server.com\" over the internet? The firewall is on for all profiles and blocking incoming connections by default. A "netstat -an" command on the server reveals the share connection is occurring over port 445 (SMB). I restarted the client to ensure it was actually re-establishing a new connection successfully. Is the "Password protected sharing: On" option in Network and Sharing Center bypassing the firewall restrictions, or adding some other exception somewhere that I'm missing? EDIT: "Custom" rules are not the problem. It's the "built-in" rules for Terminal Services that was the problem. Can you believe port 445 (File Sharing Port) has to be wide open to the internet to use Terminal Services Licensing?)

    Read the article

  • Database Consolidation Slides

    - by B R Clouse
    In case you missed us in the Demogrounds at Oracle OpenWorld-- or if you were there and would like to take another look -- here are the slides we were presenting last week:  Database Consolidation for Private Database Clouds. I'm thinking to add a voice-over ... once my voice recovers from four days of non-stop discussions, meetings, speaking sessions etc.  A few of the questions we answered frequently included: Q: Is it possible to deploy an Oracle Database Cloud today with Oracle's current technologies and products? A: Absolutely!  Oracle has been developing technologies for several years that support the key features of a cloud environment.  Oracle Database 11g is an ideal platform for database clouds. Q: Are Oracle Engineered Systems required for Oracle Database Clouds? A: Oracle Database Clouds run best on our Engineered Systems, but can also be deployed on any platform that supports the database, as many customers are doing today. If you have questions, feel free to post them here and we'll start a dialog.

    Read the article

  • How should game objects be aware of each other?

    - by Jefffrey
    I find it hard to find a way to organize game objects so that they are polymorphic but at the same time not polymorphic. Here's an example: assuming that we want all our objects to update() and draw(). In order to do that we need to define a base class GameObject which have those two virtual pure methods and let polymorphism kicks in: class World { private: std::vector<GameObject*> objects; public: // ... update() { for (auto& o : objects) o->update(); for (auto& o : objects) o->draw(window); } }; The update method is supposed to take care of whatever state the specific class object needs to update. The fact is that each objects needs to know about the world around them. For example: A mine needs to know if someone is colliding with it A soldier should know if another team's soldier is in proximity A zombie should know where the closest brain, within a radius, is For passive interactions (like the first one) I was thinking that the collision detection could delegate what to do in specific cases of collisions to the object itself with a on_collide(GameObject*). Most of the the other informations (like the other two examples) could just be queried by the game world passed to the update method. Now the world does not distinguish objects based on their type (it stores all object in a single polymorphic container), so what in fact it will return with an ideal world.entities_in(center, radius) is a container of GameObject*. But of course the soldier does not want to attack other soldiers from his team and a zombie doesn't case about other zombies. So we need to distinguish the behavior. A solution could be the following: void TeamASoldier::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<TeamBSoldier*>(e)) // shoot towards enemy } void Zombie::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<Human*>(e)) // go and eat brain } but of course the number of dynamic_cast<> per frame could be horribly high, and we all know how slow dynamic_cast can be. The same problem also applies to the on_collide(GameObject*) delegate that we discussed earlier. So what it the ideal way to organize the code so that objects can be aware of other objects and be able to ignore them or take actions based on their type?

    Read the article

  • How do I properly implement zooming in my game?

    - by Rudy_TM
    I'm trying to implement a zoom feature but I have a problem. I am zooming in and out a camera with a pinch gesture, I update the camera each time in the render, but my sprites keep their original position and don't change with the zoom in or zoom out. The Libraries are from libgdx. What am I missing? private void zoomIn() { ((OrthographicCamera)this.stage.getCamera()).zoom += .01; } public boolean pinch(Vector2 arg0, Vector2 arg1, Vector2 arg2, Vector2 arg3) { // TODO Auto-generated method stub zoomIn(); return false; } public void render(float arg0) { this.gl.glClear(GL10.GL_DEPTH_BUFFER_BIT | GL10.GL_COLOR_BUFFER_BIT); ((OrthographicCamera)this.stage.getCamera()).update(); this.stage.draw(); } public boolean touchDown(int arg0, int arg1, int arg2) { this.stage.toStageCoordinates(arg0, arg1, point); Actor actor = this.stage.hit(point.x, point.y); if(actor instanceof Group) { ((LevelSelect)((Group) actor).getActors().get(0)).touched(); } return true; } Zoom In Zoom Out

    Read the article

  • New whitepaper: Evolution from the Traditional Data Center to Exalogic: An Operational Perspective

    - by Javier Puerta
    IT organizations are struggling with the need to balance the day-to-day concerns of data center management against the business level requirements to deliver long-term value. This balancing act has proven difficult and inefficient: systems and application management tools are resource intensive and traditional infrastructure management architectures have developed over time on a project by project basis. These traditional management systems consist of multiple tools that require administrators to waste time performing too many steps to handle routine administrative tasks. Operational efficiency and agility in your enterprise are directly linked to the capabilities provided by the management layer across the entire stack, from the application, middleware, operating system, compute, network and storage. Only when this end to end capability is provided will we experience the full benefit of a scalable, efficient, responsive and secure datacenter. Managing Exalogic is substantially less complex and error prone than managing traditional systems built from individually sourced, multi-vendor components because Exalogic is designed to be administered and maintained as a single, integrated system (Figure 1). It is at the forefront of the industry-wide shift away from costly and inferior one-off platforms toward private clouds and Engineered Systems. Read the full whitepaper "Evolution from the Traditional Data Center to Exalogic: An Operational Perspective". Full document is available for download at the Exadata Partner Community Collaborative Workspace (for community members only - if you get an error message, please register for the Community first).

    Read the article

  • New Whitepaper: Evolution from the Traditional Data Center to Exalogic: An Operational Perspective

    - by Javier Puerta
    IT organizations are struggling with the need to balance the day-to-day concerns of data center management against the business level requirements to deliver long-term value. This balancing act has proven difficult and inefficient: systems and application management tools are resource intensive and traditional infrastructure management architectures have developed over time on a project by project basis. These traditional management systems consist of multiple tools that require administrators to waste time performing too many steps to handle routine administrative tasks. Operational efficiency and agility in your enterprise are directly linked to the capabilities provided by the management layer across the entire stack, from the application, middleware, operating system, compute, network and storage. Only when this end to end capability is provided will we experience the full benefit of a scalable, efficient, responsive and secure datacenter. Managing Exalogic is substantially less complex and error prone than managing traditional systems built from individually sourced, multi-vendor components because Exalogic is designed to be administered and maintained as a single, integrated system (Figure 1). It is at the forefront of the industry-wide shift away from costly and inferior one-off platforms toward private clouds and Engineered Systems. Read the full whitepaper "Evolution from the Traditional Data Center to Exalogic: An Operational Perspective". Full document is available for download at the Exadata Partner Community Collaborative Workspace (for community members only - if you get an error message, please register for the Community first).

    Read the article

  • How to model an address type in DDD?

    - by Songo
    I have an User entity that has a Set of Address where Address is a value object: class User{ ... private Set<Address> addresses; ... public setAddresses(Set<Address> addresses){ //set all addresses as a batch } ... } A User can have a home address and a work address, so I should have something that acts as a look up in the database: tbl_address_type ------------------------------------------------ | address_type_id | address_type | ------------------------------------------------ | 1 | work | ------------------------------------------------ | 2 | home | ------------------------------------------------ and correspondingly tbl_address ------------------------------------------------------------------------------------- | address_id | address_description |address_type_id| user_id | ------------------------------------------------------------------------------------- | 1 | 123 main street | 1 | 100 | ------------------------------------------------------------------------------------- | 2 | 456 another street | 1 | 100 | ------------------------------------------------------------------------------------- | 3 | 789 long street | 2 | 200 | ------------------------------------------------------------------------------------- | 4 | 023 short street | 2 | 200 | ------------------------------------------------------------------------------------- Should the address type be modeled as an Entity or Value type? and Why? Is it OK for the Address Value object to hold a reference to the Entity AdressType (in case it was modeled as an entity)? Is this something feasible using Hibernate/NHibernate? If a user can change his home address, should I expose a User.updateHomeAddress(Address homeAddress) function on the User entity itself? How can I enforce that the client passes a Home address and not a work address in this case? (a sample implementation is most welcomed) If I want to get the User's home address via User.getHomeAddress() function, must I load the whole addresses array then loop it and check each for its type till I found the correct type then return it? Is there a more efficient way than this?

    Read the article

  • Update Boolean attributes from another controller

    - by sidonstackoverflow
    I have Users controller and session controller . I want to update one user attribute from session controller . How can i do that ?? I am currently using rails 4.0 . Users controller: class UsersController < ApplicationController def show if Spec.find_by_user_id params[:id] @user = User.find(params[:id]) @spec = Spec.find_by_user_id params[:id] else if params[:id] == session[:id] redirect_to spec_edit_path(params[:id]) else redirect_to(community_index_path, {:notice => "Sorry there was an error"}) end end end def index end def new @user = User.new end def create @user = User.new(user_params) if @user.save flash[:success] = "Welcome buddy !" redirect_to @user else render 'new' end end private def user_params params.require(:user).permit(:name, :email, :password, :password_confirmation) end end Sessions Controller : class SessionsController < ApplicationController def new end def create user = User.find_by(email: params[:session][:email]) if user && user.authenticate(params[:session][:password]) session[:user_id] = user.id User.update(user.status, 'true') redirect_to root_url, :notice => 'You successfully logged in ' else flash.now[:error] = 'Invalid email/password combination' # Not quite right! render 'new' end end def destroy session[:user_id] = nil redirect_to root_url, :notice => 'You successfully logged out ' end end In above code when User logged in i just want to update my boolean column status at users table from sessions controller , but i failed . I am thankful to whom would like to answer my question !

    Read the article

  • Cross subnet connection [closed]

    - by user30472
    My internal Windows 2008 AD network is 172.20.xxx.xxx My Apple Wireless base stations only allows DHCP 172.16.xxx.xxx Private IP address ranges: 10.0.0.0 to 10.255.255.255 172.16.0.0 to 172.31.255.255 192.168.0.0 to 192.168.255.255 The problem: The internet works from my IPad that has a 172.16.xxx.xxx address, but I can't access (browse) my tools server that is 172.20.xxx.xxx that host my Filemaker database. Is it possible to add 172.16.xxx.xxx range somewhere in DHCP or DNS on my Windows domain server so I can access tools? Or is there another way to make this connection work? Thanks

    Read the article

  • ssh rsa keys expires after 5 years

    - by Kreker
    I'm using an old login with ssh-rsa public/private key and all was good. I noticed that a couple of days ago the authorizazion was avoid with message "server refused our keys". After diggin' I figured out that the couple of keys stop working after exactly 5 years of their creation. So I make a new pair of keys, take the public one, paste inside a file in ~/.ssh of the username that I'm using, converted it with ssh-keygen -if and paste the new file into authorized_keys but the I still get "server refused our key". It's ok to copy and paste the real key without transfer it? What I'm missing? This isn't my first time using a pair of keys and I follow the same procedure as described. I'm in doubt if I'm changing the correct authorized_keys file but I've take a look in /etc/passwd and see where is the home of the login which I'm using.

    Read the article

  • How to chain actions/animations together and delay their execution?

    - by codinghands
    I'm trying to build a simple game with a number of screens - 'TitleScreen', 'LoadingScreen', 'PlayScreen', 'HighScoreScreen' - each of which has it's own draw & update logic methods, sprites, other useful fields, etc. This works well for me as a game dev beginner, and it runs. However, on my 'PlayScreen' I want to run some animations before the player gets control - dropping in some artwork, playing some sound effects, generally prettifying things a little. However, I'm not sure what the best way to chain animations / sound effects / other timed general events is. I could make an intermediary screen, 'PrePlayScreen', which simply has all of this hardcoded like so: Update(){ Animation anim1 = new Animation(.....); Animation anim2 = new Animation(.....); anim1.Run(); if(anim1.State == AnimationState.Complete) anim2.Run(); if(anim2.State == AnimationState.Complete) // Load 'PlayScreen' screen } But this doesn't seem so great - surely their must be a better way? I then thought, 'Hey - an AnimationManager! That'd be awesome!'. But then that creeping OOP panic set in as I thought about it some more. If I create the Animation in my Screen, then add it to the AnimationManager (which may or may not be a GameComponent hooked up to Update/Draw), how can I get 'back' to it? To signal commands like start / end / repeat? I'd still need to keep a reference to the object in my Screen so that I could still communicate with it once it's buried in the bosom of a List in my AnimationManager. This seems bad. I've also tried using events - call 'Update' on all the animations in the PlayScreen update loop, but crucially all of the animations have a bool flag ('Active') which determines whether they should begin. The first animation has this set to 'true', all others 'false'. On completion the first animation raises an event, which sets animation 2's bool flag to true (and so it then runs). Once animation 2 is complete another 'anim complete' event is raised, and the screen state changes. Considering the game I'm making is basically as simple as it gets I know I'm overthinking this... it's just the paradigm shift from web - game development is making me break out in a serious case of the stupids.

    Read the article

  • C Programming arrays, I dont understand how I would go about making this program, If anyone can just guide me through the basic outline please :) [on hold]

    - by Rashmi Kohli
    Problem The temperature of a car engine has been measured, from real-world experiments, as shown in the table and graph below: Time (min) Temperature (oC) 0 20 1 36 2 61 3 68 4 77 5 110 Use linear regression to find the engine’s temperature at 1.5 minutes, 4.3 minutes, and any other time specified by the user. Background In engineering, many times we measure several data points in an experiment, but then we need to predict a value that we have not measured which lies between two measured values, such as the problem statement above. If the relation between the measured parameters seems to be roughly linear, then we can use linear regression to find the relationship between those parameters. In the graph of the problem statement above, the relation seems to be roughly linear. Hence, we can apply linear regression to the above problem. Assuming y {y0, y1, …yn-1} has a linear relation with x {x0, x1, … xn-1}, we can say that: y = mx+b where m and b can be found with linear regression as follows: For the problem in this lab, using linear regression gives us the following line (in blue) compared to the measured curve (in red). As you can see, there is usually a difference between the measured values and the estimated (predicted) values. What linear regression does is to minimize those differences and still give us a straight line (blue). Other methods, such as non-linear regression, are also possible to achieve higher accuracy and better curve fitting. Requirements Your program should first print the table of the temperatures similar to the way it’s printed in the problem statement. It should then calculate the temperature at minute 1.5 and 4.3 and show the answers to the user. Next, it should prompt the user to enter a time in minutes (or -1 to quit), and after reading the user’s specified time it should give the value of the engine’s temperature at that time. It should then go back to the prompt. Hints •Use a one dimensional array to store the temperature values given in the problem statement. •Use functions to separate tasks such as calculating m, calculating b, calculating the temperature at a given time, printing the prompt, etc. You can then give your algorithm as well as you pseudo code per function, as opposed to one large algorithm diagram or one large sequence of pseudo code.

    Read the article

  • Samba share external USB device

    - by bioShark
    I managed to share stuff from my Ubuntu 12.04 to my private network, and the data is visible from a Windows machine. I even shared a hdd that has windows on it. So everything seems to work fine. When I want to share a mounted device (USB pen drive, USB HDD... etc) however, I get from the Windows machine: Access denied on file \... I realize that this is due to the missing rights on the mounted folder. By default a mounted folder gets the equivalent of 700 : drwx------, and the owner myself. But, I can't seem to change the rights on the external device... they remain 700. Is there a special trick I need to do in order to share NTFS mounted usb devices? Thanks P.S. from this Question I see that NTFS devices can not be shared....is this true? It's a bit strange, because I have in my PC 2 HDD's with 3 NTFS partitions, and I can share them without a problem.

    Read the article

  • Is spreading code with refactoring comments a good idea?

    - by Uooo
    I am working on a "spaghetti-code" project, and while I am fixing bugs and implementing new features, I also do some refactoring in order to make the code unit-testable. The code is often so tightly coupled or complicated that fixing a small bug would result in a lot of classes being rewritten. So I decided to draw a line somewhere in the code where I stop refactoring. To make this clear, I drop some comments in the code explaining the situation, like: class RefactoredClass { private SingletonClass xyz; // I know SingletonClass is a Singleton, so I would not need to pass it here. // However, I would like to get rid of it in the future, so it is passed as a // parameter here to make this change easier later. public RefactoredClass(SingletonClass xyz) { this.xyz = xyz; } } Or, another piece of cake: // This might be a good candidate to be refactored. The structure is like: // Version String // | // +--> ... // | // +--> ... // | // ... and so on ... // Map map = new HashMap<String, Map<String, Map<String, List<String>>>>(); Is this a good idea? What should I keep in mind when doing so?

    Read the article

  • How do I retain previously drawn graphics?

    - by Cromanium
    I've created a simple program that draws lines from a fixed point to a random point each frame. I wanted to keep each line on the screen. However, it always seems to be cleared each time it draws on the spriteBatch even without GraphicsDevice.Clear(color) being called. What seems to be the problem? protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); DrawLine(spriteBatch); spriteBatch.End(); base.Draw(gameTime); } private void DrawLine(SpriteBatch spriteBatch) { Random r = new Random(); Vector2 a = new Vector2(50, 100); Vector2 b = new Vector2(r.Next(0, 640), r.Next(0,480)); Texture2D filler= new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Color); filler.SetData(new[] { Color.Black }); float length = Vector2.Distance(a, b); float angle = (float)Math.Atan2(b.Y - a.Y, b.X - a.X); spriteBatch.Draw(filler, a, null, Color.Black, angle, Vector2.Zero, new Vector2(length,10.0f), SpriteEffects.None, 0f); } What am I doing wrong?

    Read the article

  • Can't get port forwarding to work on Ubuntu

    - by Znarkus
    I'm using my home server as NAT/router, which works well. But now I'm trying to forward port 3478, which I can't get to work. eth0 = public interface eth1 = private network $ cat /proc/sys/net/ipv4/conf/eth0/forwarding 1 $ cat /proc/sys/net/ipv4/conf/eth1/forwarding 1 Then to forward port 3478 to 10.0.0.7, I read somewhere that I should run iptables -t nat -A PREROUTING -p tcp -i eth0 --dport 3478 -j DNAT --to-destination 10.0.0.7:3478 iptables -A FORWARD -p tcp -d 10.0.0.7 --dport 3478 -m state --state NEW,ESTABLISHED,RELATED -j ACCEPT I also ran ufw allow 3478 But testing port 3478 with http://www.canyouseeme.org/ doesn't work. Any idea what I have done wrong?

    Read the article

  • EmblaCom Oy Maximizes Database Availability and Reduces Costs with MySQL Cluster

    - by Bertrand Matthelié
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Headquartered in Finland, EmblaCom Oy provides turnkey and cloud-hosted voice solutions to mobile operators around the globe. Since launching the original mobile private branch exchange (PBX) in 1998, the company has focused on helping its partners provide efficient voice communications to their key business customers. The company’s voice solutions are used by millions of subscribers, worldwide. EmblaCom Oy needed to replace several database engines with a standardized, scalable, development-friendly database solution to maximize availability and cut costs. The company chose MySQL Cluster Carrier Grade Edition, which has maximized accessibility to EmblaCom’s services for its clients and their hundreds of thousands of subscribers. The initiative has also reduced, by half, the cost of the database solution installation for customers, as well as lowered maintenance and customer service costs. Read the entire case study here.

    Read the article

  • How do I prevent 'net ads join' from doing DDNS update?

    - by genehack
    I'm using 'net ads join' to add Linux servers to an AD domain. The servers are multi-homed, with a public IP on eth1 and a non-routable private background network on eth0 (in the 172.20 space, used for netboots and installs and stuff -- no routing to the Internet on that network). When I 'net ads join', it appears that a DDNS entry is getting created for the 172.20 interface. How can I prevent this from happening? (FWIW, my powers at the AD level are very limited -- I can join servers and delete server records but that's about it...)

    Read the article

  • HTML5 - Does it have the power to handle a large 2D game with a huge world?

    - by user15858
    I have been using XNA game studio, but due to private reasons (as well as the ability to publish anywhere & my heavy interest in isogenic engine), I would like to switch to HTML5. However, I have very high 2D graphic demands for my game. The game itself will have a HDD size of anywhere between 6GB (min) to 12GB (max) which would be a full game deployed offline. The size of the images aren't significantly large, so streaming would be entirely possible if only those assets required were streamed as needed. The game has a massive file size because of the sheer amount of content. For some images or spritesheets, they would be quite massive. (ex. a very large Dragon, which if animated in a spritesheet would be split into two 4096x4096 sheets or one 8192x8192 sheet). Most assets would be very small, and about 7MB for a full character with 15 animations in every direction (all animations not required immediately) so in the size of a few hundred KB to download before the game loads. My question, however, is if the graphical power of HTML5 is enough to animate several characters on screen at once, when it flips through frames quite rapidly. All my sprites have about 25 frames per animation, 5 directions (a spritesheet for each direction & animation), and run at 30fps. Upon changing direction, animation, or a new character entering, spritesheets would change and be constantly loading/unloading. If I pack all directions in a single sheet, it would be about 2048x2048 per sheet. Most frameworks have no problem with this, but I am afraid from what I read that HTML5's graphical capabilities will limit me. Since it takes significant time simply to animate characters in any language, I'd like a quick answer.

    Read the article

  • Game Asset Management

    - by user964123
    I am making my first small mobile game in C# XNA. Lets say I have 3 screens, the main menu, options and game screen. A single game session usually lasts for 1 min, so the user will alternate frequently between the main menu and game screen. Therefore, once I load the textures for either screen, I want to keep them in memory to avoid frequent reloading. Both screens share some assets like their background textures, but differ in others. The first solution I came up with is making 2 texture factory classes, MainScreenAssetFactory and GameScreenAssetFactory, each with their own content manager, and ill store them in a globally accessible point so that they persist after either screen is destroyed. There is also a OptionsScreenAssetFactory, but that I dont want to cache it since the options screen is rarely visited. A typical Factory would look something like this public class MainScreenAssetFactory { private readonly ContentManager contentManager; public MainScreenAssetFactory(IServiceProvider serviceProvider, string rootDirectory) { contentManager = new ContentManager(serviceProvider) { RootDirectory = rootDirectory }; } public Texture2D ListElementBackground { get { return return contentManager.Load<Texture2D>("UserTab"); } } public Texture2D ListElementBulletPoint { get { return return contentManager.Load<Texture2D>("TabIcon"); } } public Texture2D LoggedOutUser { get { return return contentManager.Load<Texture2D>("LoggedOutUser"); } } } Since both Main, Options and Game Screen share some common resources, instead of loading them more than once, I created another class CommonAssetTexFactory which holds the common stuff and stays in-memory during the app lifetime. For example, this class gets passed to the options screen when it is created. However, given my small game with its few assets, I am already finding this solution cumbersome and inflexible. Changing anything would require looking to see if its already in the common factory, and if not, modifying existing factories and so on. And this is just considering textures currently, i didnt add sound files yet. I cant imagine bigger games with thousands of resources using this approach. A better idea must exist. Would someone please enlighten me?

    Read the article

  • Firewall is blocking internet traffic to OpenVPN clients

    - by user268905
    I have a virtual network setup with a Linux router/firewall connected to two private networks. An OpenVPN server in routing mode and a web server are in one of the networks. On the other are linux client machines which access the webserver and the Internet through the OpenVPN server. Also, external clients can access the OpenVPN from the Internet. The OpenVPN's server.conf is setup to use routing mode in udp, push DNS and routes to the network it is in so clients can access the webserver. Here are my very strict firewall rules. After connecting to the OpenVPN server, my clients can not access the Internet or the web server. When I allow FORWARD traffic to go through, it works just fine. The OpenVPN server has full internet connectivity. What firewall rule do I need to add to allow internet traffic to reach my clients?

    Read the article

  • DHCP server inside a virtual machine can't see other machines

    - by William
    Hi, I setup a private network from virtual machines and one of the machines is the DHCP server for the group. I want to specify a next-server for the DHCP server but I'm having trouble connecting to any of the machines that I lease IPs to. I'm just trying to do a simple ping/ssh to 10.0.0.252 (a machine with a lease) but it doesn't seem to respond. Any advice? I'm assuming I need to be able to connect to my next-server but maybe I'm wrong. Thanks.

    Read the article

  • Linux- passwordless ssh from system (root) script

    - by redmoskito
    What's the easiest way to have a system script (running as root) execute remote commands over ssh? I've written some scripts that execute commands remotely via ssh, and they work great when I run them as myself, as I've set up ssh-agent and keys for passwordless login. I'd like to call these when my laptop docks and undocks. I've been successful at running arbitrary scripts when docking/undocking, but since the ACPI event scripts run as root, trying to run my ssh script fails during authentication. I tried using sudo with the -u and -i flags to simulate running the script as my user, e.g.: sudo -u redmoskito -i /home/redmoskito/bin/remote_command which successfully finds my private key and tries to use it, but the ssh-agent credentials are still missing, so it still needs my passphrase.

    Read the article

  • Duplicate of IPSEC certificate template not displaying

    - by Tim Brigham
    I am working on getting IPSEC working on computers outside my domain. I am unable to get a duplicate of the IPSec Offline Request template to show on the web interface. My CA is 2008 R2 Enterprise and the permissions on the template should be adequate to allow me access (my account has read and enroll). If I publish the original template it functions as desired. I also have other custom templates in use (although using autoenrollment). The duplicate is almost identical to the original, excepting that it has a longer validity period and the private key is marked as exportable. How do I debug at this point?

    Read the article

  • SSH Tunnel doesn't work in China

    - by Martin
    Last year I was working in China for a few months. I never bothered setting up a real VPN, but just created a SSH tunnel, and changed my browsers proxy settings to connect through it. Everything worked great (except flash of course) but that was fine. However, now I'm back in China but I'm having problems with this approach. I do the same thing as last time, and according to https://ipcheckit.com/ my IP address is indeed the IP of my (private) server in the US, and I'm logging in to my server using a fingerprint I created long before going to China so no MITM should be possible. Furthermore the certificate from ipcheckit.com is from GeoTrust - so everything should be OK However, I still can't access sites which are blocked in China. Any idea how this could be possible?

    Read the article

< Previous Page | 615 616 617 618 619 620 621 622 623 624 625 626  | Next Page >