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  • How decide whether a e-mail was newly sent, replied or forwarded?

    - by user572783
    I use Visual Studio 2010 to create an Outlook 2007 Addin. Now i want to know whether a e-mail was newly sent, replied or forwarded. Is there any property for this? using Outlook = Microsoft.Office.Interop.Outlook; namespace _Outlook2k7_Add_In { public partial class ThisAddIn { private void ThisAddIn_Startup(object sender, System.EventArgs e) { } private void ThisAddIn_Shutdown(object sender, System.EventArgs e) { } void Application_ItemSend(object Item, ref bool Cancel) { Outlook.MailItem mail = Item as Outlook.MailItem; if (mail == null) return; // Magic? } #region VSTO generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InternalStartup() { this.Startup += new System.EventHandler(ThisAddIn_Startup); this.Shutdown += new System.EventHandler(ThisAddIn_Shutdown); this.Application.ItemSend += new Outlook.ApplicationEvents_11_ItemSendEventHandler(Application_ItemSend); } #endregion } }

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  • WPF textbox derived control override drag&drop OnPreviewDrop (C sharp)

    - by Petr Klus
    Hi, I have been working on my custom control derived from the TextBox and I have encountered a problem I can not solve right now. Brief description of the problem: my textbox contains plain text which contains tags which I want to keep consistent - so far I have overriden text selection so they can be selected only as a whole tag etc. Right now I have moved to processing of drag&drop. If any text is dropped on the textfield and it is dropped on the tag, I want the insertion to be moved before or after the tag. The actual problem is with setting of the e.Handled=true. If I set it to true, it almost works - the text is inserted via my routine, but it is not removed from the source. If I set it to false, after executing my method the original textbox's insertion method is run. Is there any way to alter event routing? Or am I approaching this wrong from the start? Code of my method: protected override void OnPreviewDragEnter(DragEventArgs e) { base.OnPreviewDragEnter(e); e.Handled = true; // let us draw our very own caret... } protected override void OnPreviewDrop(DragEventArgs e) { base.OnPreviewDrop(e); fieldsReady = false; int selStart = this.SelectionStart; int selLength = this.SelectionLength; string droppedData = (string)e.Data.GetData(DataFormats.StringFormat); // where to insert Point whereDropped = e.GetPosition(this); int droppedIndex = GetCharacterIndexFromPoint(whereDropped, true); if (droppedIndex == this.Text.Length - 1) { double c = GetRectFromCharacterIndex(droppedIndex).X; if (whereDropped.X > c) droppedIndex++; } // only if the source was us, do this: if (this.SelectionLength > 0) // this means that we are dragging from our textbox! { // was there any selection? if so, remove it! this.Text = this.Text.Substring(0, selStart) + this.Text.Substring(selStart + selLength); e.Handled = true; // 2DO!! alter the indices depending on the removed selection // insertion this.Text = this.Text.Substring(0, droppedIndex) + droppedData + this.Text.Substring(droppedIndex); } }

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  • Best way Implement "refferal links" in Django

    - by Murkin
    Intro I am working on an e-commerce website. And we want to add a feature where a user can refer others via a custom link e.g.: http://mysite.com/a1t2312 or http://mysite.com/?ref=a1t2312 (a1t231 being the referral code). A user following such a link, will navigate a few pages on the site. And if he reached the 'buy' page and purchases something - the original referrer will get a discount. The question is: What is the best method to track the referral code ? Put it in the user's cookies ? Stick it somehow into the session ? Other method ? Thanks

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  • Duel Masters game in Java

    - by Arun Ramasubramanian
    I was trying to make a Duel Masters card game in Java using BlueJ, and came up with a lot of ideas. However, I could not exactly figure out how to sort a deck on basis of the card names in the game. I have an array of Card objects(each has, as its instance variables: String name, int cost, int civ), and I want to sort them based on name. ie: if I have the cards "Pyrofighter Magnus", "Bazagazeal Dragon" and another "Pyrofighter Magnus" in the array, the cards should be sorted on basis of their names. I know that I could use compareTo(), but is there an easier method? Anyone? Remember, the method that sorts the cards should be a modifier.

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  • detect where a redirect wants to go with jQuery

    - by Markus
    Hi there, I have a page with a flash plugin. If I'm on that page, I don't want to post a message if the user wont to leaf it without saving it...: if(/containers/.test(document.location.href)){ window.onbeforeunload = function(){ return exit_text; }; } This works fine, except that I if i save the content in the flash plugin. In that case I don't want to show up that message. How can I detect the url within the onbeforeunload method? That way I can descide when to post the method! Thanks Markus

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  • grailsApplication not getting injected in a service , Grails 2.1.0

    - by vijay tyagi
    I have service in which i am accessing few configuration properties from grailsApplication I am injecting it like this class MyWebService{ def grailsApplication WebService webService = new WebService() def getProxy(url, flag){ return webService.getClient(url) } def getResponse(){ def proxy = getProxy(grailsApplication.config.grails.wsdlURL, true) def response = proxy.getItem(ItemType) return response } } When i call getProxy() method, i see this in tomcat logs No signature of method: org.example.MyWebService.getProxy() is applicable for argument types: (groovy.util.ConfigObject, java.lang.Boolean) values: [[:], true] Possible solutions: getProxy(), getProxy(java.lang.String, boolean), setProxy(java.lang.Object) which means grailsApplication is not getting injected into the service, is there any alternate way to access configuration object ? according to burtbeckwith's post configurationholder has been deprecated, can't think of anything else. Interestingly the very same service works fine in my local IDE(GGTS 3.1.0), that means locally grailsApplication is getting injected, but when i create a war to deploy to a standalone tomcat, it stops getting injected.

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  • [js] how combine 2 functions on submit?

    - by Mahmoud
    hey there, as you can see, i have to functions first to check if all forms are not empty and the second function is to verify the captcher, when i combine them together both work at the same time, i want to first to verify the first function, when that function returns true then the other function starts, here is the code that i used on form <form action="reg.php" method="post" enctype="application/x-www-form-urlencoded" onsubmit=" Checking(this); return jcap();" > As you can see both function execute at the same time so i tried this <form action="reg.php" method="post" enctype="application/x-www-form-urlencoded" onsubmit=" if(Checking(this) == true ){ return jcap();}" > is bypass both

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  • What's the most efficient way to manage large datasets with Javascript/jQuery in IE?

    - by RenderIn
    I have a search that returns JSON, which I then transform into a HTML table in Javascript. It repeatedly calls the jQuery.append() method, once for each row. I have a modern machine, and the Firefox response time is acceptable. But in IE 8 it is unbearably slow. I decided to move the transformation from data to HTML into the server-side PHP, changing the return type from JSON to HTML. Now, rather than calling the jQuery.append() time repeatedly, I call the jQuery.html() method once with the entire table. I noticed Firefox got faster, but IE got slower. These results are anecdotal and I have not done any benchmarking, but the IE performance is very disappointing. Is there something I can do to speed up the manipulation of large amounts of data in IE or is it simply a bad idea to process very much data at once with AJAX/Javascript?

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  • Different methods using Functors/Delegates in c#

    - by mo alaz
    I have a method that I call multiple times, but each time a different method with a different signature is called from inside. public void MethodOne() { //some stuff *MethodCall(); //some stuff } So MethodOne is called multiple times, each time with a different *MethodCall(). What I'm trying to do is something like this : public void MethodOne(Func<> MethodCall) { //some stuff *MethodCall; //some stuff } but the Methods that are called each have a different return type and different parameters. Is there a way to do this using Functors? If not, how would I go about doing this? Thank you!

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  • Entity Framework: An object with the same key already exists in the objectstatemanager

    - by NealR
    I see that this question has been asked a lot, however I haven't found anything yet that solves the problem I'm having. Obviously i'm using the Entity Framework to perform an update to a record. Once the updates are complete, however, whenever I try to save I get the following error message: An object with the same key already exists in the objectstatemanager At first I was passing in a collection object from the view that contained a copy of the the ZipCodeTerritory model object zipToUpdate. I changed the code by pulling this object out and just sending in the relevant fields instead. However, I'm still getting the same error. What's also weird is the first time I run this code, it works fine. Any attempt after that I get the error. Controller Here is the code from the method calling the edit function public static string DescriptionOnly(ZipCodeIndex updateZip) { if (!string.IsNullOrWhiteSpace(updateZip.newEffectiveDate) || !string.IsNullOrWhiteSpace(updateZip.newEndDate)) { return "Neither effective or end date can be present if updating Territory Code only; "; } _updated = 0; foreach (var zipCode in updateZip.displayForPaging.Where(x => x.Update)) { ProcessAllChanges(zipCode, updateZip.newTerritory, updateZip.newStateCode, updateZip.newDescription, updateZip.newChannelCode); } _msg += _updated + " record(s) updated; "; return _msg; } And here is the method that actually does the updating. private static void ProcessAllChanges(ZipCodeTerritory zipToUpdate, string newTerritory, string newStateCode, string newDescription, string newChannelCode) { try { if (!string.IsNullOrWhiteSpace(newTerritory)) zipToUpdate.IndDistrnId = newTerritory; if (!string.IsNullOrWhiteSpace(newStateCode)) zipToUpdate.StateCode = newStateCode; if (!string.IsNullOrWhiteSpace(newDescription)) zipToUpdate.DrmTerrDesc = newDescription; if (!string.IsNullOrWhiteSpace(newChannelCode)) zipToUpdate.ChannelCode = newChannelCode; if (zipToUpdate.EndDate == DateTime.MinValue) zipToUpdate.EndDate = DateTime.MaxValue; _db.Entry(zipToUpdate).State = EntityState.Modified; _db.SaveChanges(); _updated++; } catch (DbEntityValidationException dbEx) { _msg += "Error during update; "; EventLog.WriteEntry("Monet", "Error during ProcessAllChanges: " + zipToUpdate.ToString() + " |EX| " + dbEx.Message); } catch (Exception ex) { _msg += "Error during update; "; EventLog.WriteEntry("Monet", "Error during ProcessAllChanges: " + zipToUpdate.ToString() + " |MESSAGE| " + ex.Message); } } EDIT The ZipCodeIndex object contains a list of ZipCodeTerritory model objects. These aren't being pulled from a linq query, but instead simply passed back to the controller from the view. Here is the signature of the controller method that starts the process: [HttpPost] public ActionResult Update(ZipCodeIndex updateZip, string button)

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  • Why need to call NSTimer again in this code?

    - by Tattat
    - (void) applicationDidFinishLaunching:(UIApplication *)application { //set up main loop [NSTimer scheduledTimerWithTimeInterval:0.033 target:self selector:@selector(gameLoop:) userInfo:nil repeats:NO]; //create instance of the first GameState [self doStateChange:[gsMain class]]; } - (void) gameLoop: (id) sender { [((GameState*)viewController.view) Update]; [((GameState*)viewController.view) Render]; [NSTimer scheduledTimerWithTimeInterval:0.033 target:self selector:@selector(gameLoop:) userInfo:nil repeats:NO]; } This code is from a iPhone game development book. I don't know why the gameLoop method need to call the NSTimer again? in the applicationDidFinishLaunching, it set the NSTimer to do, why don't let it do every 0.033s, why add the same NSTimer code in the gameLoop method? thz.

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  • AsyncTask won't stop even when the activity has destroyed

    - by Raja
    Hi all, I have an AsyncTask object which starts executing when the activity is created and does stuff in the background (downloads upto 100 images). Everything works fine but there is this peculiar behavior which i'm not able to understand. For eg: when the android screen's orientation changes then the activity is destroyed and created again. So I override the onRetainNonConfigurationInstance() method and save all the downloaded data executed in the AsyncTask. My purpose of doing this is to not have AsyncTask run each time activity is destroyed-created during orientation changes, but as i can see in my logs the previous AsynTask is still executing. (The data is saved correctly though) I even tried to cancel the AsynTask in the onDestroy() method of the activity but the logs still show AsynTask as running. This is really strange behavior and would really be thankful if someone can tell me the correct procedure to stop/cancel the AsynTask. Thanks

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  • Call an AsyncTask inside a Thread

    - by Arun
    I am working in an android application and I want to call an AsyncTask from my UI main thread. For that I want to call my AsyncTask from a thread. This is the method that I call from my main UI thread. This is working correctly CommonAysnk mobjCommonAysnk = new CommonAysnk(this, 1); mobjCommonAysnk.execute(); CommonAysnk is my AsyncTask class.I want to pass my activity and an integer parameter to the AsyncTask constructor. How can I call this from a thread as shown below method. Thread t = new Thread() { public void run() { try { CommonAysnk mobjCommonAysnk = new CommonAysnk(this, 1); mobjCommonAysnk.execute(); } catch (Exception ex) { }}}; t.start(); When I tried to call it from a Thread and I am not able to pass the activity parameter correctly. How can we sole this. Thanks

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  • How to do REST with PUT and DELETE

    - by Svish
    It says about the type option of the jQuery.ajax() method that The type of request to make ("POST" or "GET"), default is "GET". Note: Other HTTP request methods, such as PUT and DELETE, can also be used here, but they are not supported by all browsers. So... Does that mean that PUT and DELETE won't work if the browser does not support it, or just that PUT and DELETE can not be done natively by the user in the browser? If I can't or shouldn't use those, what do people usually do instead? Send the method as a a GET or POST parameter instead? Or?

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  • Using ManagementClass.Getinstances() from IronPython

    - by Leo Bontemps
    I have an IronPython script that looks for current running processes using WMI. The code looks like this: import clr clr.AddReference('System.Management') from System.Management import ManagementClass from System import Array mc = ManagementClass('Win32_Processes') procs = mc.GetInstances() That last line where I call the GetInstances() method raises the following error: Traceback (most recent call first): File "<stdin>", line 1, in <module> SystemError: Not Found I am not understanding what's not being found?!? I believe that I may need to pass an instance of ManagementOperationObserver and of EnumerationOptions to GetInstance() however, I don't understand why that is, since the method with the signature Getinstance() is available in ManagementClass.

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  • Testcase with multitouch on Android?

    - by makke
    The TouchUtils class in the android documentation has functions like drag() [http://developer.android.com/intl/de/reference/android/test/TouchUtils.html#drag(android.test.InstrumentationTestCase,%20float,%20float,%20float,%20float,%20int)], but they do not support multi touch gestures, like a two finger swipe. Looking at the MotionEvent.obtain() methods, there does not seem to be any way of invoking a "virtual" multi touch event from a testcase. Anyone has got it working?

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  • How to remove strings of certain lengths

    - by Macosx Iam
    So I have this array, and I want to delete strings that are 2 or 4 characters in length (strings that contain 2 or 4 characters). I am doing this method, and it doesn't work, even though logically, it SHOULD work. public static void main(String[] args) { ArrayList<String> list = new ArrayList<String>(); list.add("This"); list.add("is"); list.add("a"); list.add("test"); for (int i=0; i<list.size(); i++) { if(list.get(i).length()==2 || list.get(i).length()==4) { list.remove(i); } } } I'd like to stick to this method of doing it. Can you please give me some suggestions as to how to correct this code? The output of this code when I run it is: [is, a] Even though I want the output to be [a] because "is" is 2 characters long.

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  • measuring a view before rendering it

    - by nourdine
    hello I need to find out how big a view will be after attaching it to its parent. I have overridden this method: onMeasure(int, int); but it looks like this method is invoked only when I actually add my custom view to it's container using: addView(myView); Do you think there is a way to get this information before rendering the view itself? Basically I need to know the actuall size before attaching it and not attach the view at all if it would take more certain amount of space. anybody?

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  • Indexing with pointer C/C++

    - by Leavenotrace
    Hey I'm trying to write a program to carry out newtons method and find the roots of the equation exp(-x)-(x^2)+3. It works in so far as finding the root, but I also want it to print out the root after each iteration but I can't get it to work, Could anyone point out my mistake I think its something to do with my indexing? Thanks a million :) #include <stdio.h> #include <math.h> #include <malloc.h> //Define Functions: double evalf(double x) { double answer=exp(-x)-(x*x)+3; return(answer); } double evalfprime(double x) { double answer=-exp(-x)-2*x; return(answer); } double *newton(double initialrt,double accuracy,double *data) { double root[102]; data=root; int maxit = 0; root[0] = initialrt; for (int i=1;i<102;i++) { *(data+i)=*(data+i-1)-evalf(*(data+i-1))/evalfprime(*(data+i-1)); if(fabs(*(data+i)-*(data+i-1))<accuracy) { maxit=i; break; } maxit=i; } if((maxit+1==102)&&(fabs(*(data+maxit)-*(data+maxit-1))>accuracy)) { printf("\nMax iteration reached, method terminated"); } else { printf("\nMethod successful"); printf("\nNumber of iterations: %d\nRoot Estimate: %lf\n",maxit+1,*(data+maxit)); } return(data); } int main() { double root,accuracy; double *data=(double*)malloc(sizeof(double)*102); printf("NEWTONS METHOD PROGRAMME:\nEquation: f(x)=exp(-x)-x^2+3=0\nMax No iterations=100\n\nEnter initial root estimate\n>> "); scanf("%lf",&root); _flushall(); printf("\nEnter accuracy required:\n>>"); scanf("%lf",&accuracy); *data= *newton(root,accuracy,data); printf("Iteration Root Error\n "); printf("%d %lf \n", 0,*(data)); for(int i=1;i<102;i++) { printf("%d %5.5lf %5.5lf\n", i,*(data+i),*(data+i)-*(data+i-1)); if(*(data+i*sizeof(double))-*(data+i*sizeof(double)-1)==0) { break; } } getchar(); getchar(); free(data); return(0); }

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  • Is there an autorelease pool in class methods?

    - by mystify
    I have an class method which generates an UIView, like this: + (UIImage*)imageWithFileName:(NSString*)imgFile { UIImage *img = nil; NSBundle *appBundle = [NSBundle mainBundle]; NSString *resourcePath = [appBundle pathForResource:imgFile ofType:nil]; if (resourcePath != nil) { NSURL *imageURL = [NSURL fileURLWithPath:resourcePath]; NSData *data = [[NSData alloc] initWithContentsOfURL:imageURL]; img = [UIImage imageWithData:data]; // should be autoreleased!! [data release]; } return img; } However, when I use this, the image data is NEVER freed. There is definitely a memory bug with this, although I didn't break any memory management rule I am aware of. My guess is that because this is a class method which gets called from instance methods, There is no active autorelease pool in place or it's one that only gets drained when I quit the app. Could that be right?

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