Search Results

Search found 55521 results on 2221 pages for 'class design'.

Page 62/2221 | < Previous Page | 58 59 60 61 62 63 64 65 66 67 68 69  | Next Page >

  • Base class with abstract subclasses in C# ?

    - by Nick Brooks
    public abstract class Request { public class Parameters { //Threre are no members here //But there should be in inherited classes } public Request() { parameters = new Parameters(); } public Parameters parameters; } Two questions: How do I make it so I can add stuff to the constructor but the original constructor will still be executed? How do I make it so the subclasses can add members to the Parameters class?

    Read the article

  • Basic Database Design

    - by Thurein
    Hi, This question would be a bit childish, I have three tables, users, usergroups and contacts. In my system, the end user can create a contact and subsequently he\she may define the visibility of the contact by setting only for that user, or for a set of users or a set of usergroups. So I am wondering, how my database design would be, it should be many to many between users and contacts or many to many between usergroups and contacts. Definitely there is a one to many relationship between users and usergroups. Thanks Thurein

    Read the article

  • Database design question (Book Trading System)

    - by Paul
    Hello all! I´m developing a Book Trading System... The user will input your Book to trading... I already have a table tblBook with "all" existing books ... So the user will select one book from that list and fill the book´s CONDITIONS and Edition... So, what is a good Database design to tha case? tblBook = All books tblUserBook = All User Books And making tblUserBook to inheritance tblBook? Thanks

    Read the article

  • Looking for design help

    - by jess
    I have this scenario in most of the WindowsForms having grids I have a sequence of code which is similar - AddNewRow(in grid),CreateNewEntity,notifyUser,few other steps Now, I want to use a template kind of pattern.But,my issue is with CreateEntity method since sometimes it is passed a parameter which is different depending on the type of object being created.Should I make createentity accept an "object" type,and cast when the parameter is to be used.What other way can I tackle this design issue? Also,CreateEntity returns the object being created.

    Read the article

  • Java - Calling all methods of a class

    - by Thomas Eschemann
    I'm currently working on an application that has to render several Freemarker templates. So far I have a Generator class that handles the rendering. The class looks more or less like this: public class Generator { public static void generate(…) { renderTemplate1(); renderTemplate2(); renderTemplate3(); } private static void render(…) { // renders the template } private static void renderTemplate1() { // Create config object for the rendering // and calls render(); }; private static void renderTemplate1() { // Create config object for the rendering // and calls render(); }; … } This works, but it doesn't really feel right. What I would like to do is create a class that holds all the renderTemplate...() methods and then call them dynamically from my Generator class. This would make it cleaner and easier to extend. I was thinking about using something like reflection, but it doesn't really feel like a good solution either. Any idea on how to implement this properly ?

    Read the article

  • Java: Make a method abstract for each extending class

    - by Martijn Courteaux
    Hi, Is there any keyword or design pattern for doing this? public abstract class Root { public abstract void foo(); } public abstract class SubClass extends Root { public void foo() { // Do something } } public class SubberClass extends SubClass { // Here is it not necessary to override foo() // So is there a way to make this necessary? // A way to obligate the developer make again the override } Thanks

    Read the article

  • Design pattern to encapsulate common funtionality among UI controls

    - by Dan
    I'm brainstorming some ideas around a pattern to use for the following scenario. I have some 3rd party controls that I want to add common functionality to. Functionality is added by handling several of the the events and doing certain things when the events fire along with adding some private variables to hold some state info between events. I want to reuse the code and functionality so this is what I'd typically do. Create a class for this functionality and pass in the instance of the control that I want to add the functionality to in the constructor. Then I can add event handlers to the control in the instance of the class. Can anyone think of alternative patterns to use in order to create this kind of reusable functionality.

    Read the article

  • Design pattern to separate messages from actual process.

    - by Manish Gupta
    I am having a C# application to sync data between PC and palm devices. There are codes written like below: showMessage("synchronizing Table1"); Sync(destTable1,sourceTable1); Sync(destTable2,sourceTable2); showMessage("synchronizing Table2"); // more code How do I separate the actual process of synchronizing from displaying message? Which design pattern to follow? Thanks in advance...

    Read the article

  • OOP design for DMS that allows searching and grouping

    - by James P.
    I'd like to make a searchable Document Management System and allow a user to group documents together. On one hand, there would be a functionality that registers/fingerprints in a linear fashion and, on the other, one that associates documents into groups. How could I compromise between the two in terms of object design?

    Read the article

  • (database design):Which tables should be created for all kindes files (images, attached email files,

    - by meyosef
    Hi, I new in database design: I have question with my own few solution,what do you thinks?: Which tables should be created for all kinds files (images, attached email files,text files for store email body, etc..) that stored in my online store? *option 1:use seperate table for files types * files{ id files_types_id FK file_path file_extension } files_types{ id type_name (unique) } *option 2: use bool field for each file type * files{ id file_path file_extension is_image_main is_image_icon is_image_logo is_pdf_file is_text_file } **option 3: use 1 enum field 'file_type' for each file type ** files{ id file_path file_extension file_type (image_main,image_icon,image_logo,image_main,pdf,text) **enum** } Thanks you, Yosef

    Read the article

  • Connection between Properties of Entities in Data Oriented Design

    - by sharethis
    I want to start with an example illustrating my question. The following way it is done in the most games. class car { vec3 position; vec3 rotation; mesh model; imge texture; void move(); // modify position and rotation void draw(); // use model, texture, ... }; vector<car> cars; for(auto i = cars.begin(); i != cars.end(); ++i) { i->move(); i->draw(); } Data oriented design means to process the same calculation on the hole batch of data at once. This way it takes more advantage out of the processor cache. struct movedata { vec3 position; vec3 rotation; }; struct drawdata { mesh model; imge texture; }; vector<movedata> movedatas; vector<drawdata> drawdatas; for(auto i = movedatas.begin(); i != movedatas.end(); ++i) { // modify position and rotation } for(auto i = drawdatas.begin(); i != drawdatas.end(); ++i) { // use model, texture, ... } But there comes a point where you need to find other properties according to an entity. For example if the car crashes, I do not need the drawdata and the movedata any more. So I need to delete the entries of this entity in all vectors. The entries are not linked by code. So my question is the following. How are properties of the same entity conceptually linked in a data oriented design?

    Read the article

  • Tools and environments supporting Domain Driven Design (DDD)

    - by anthares
    Hi everyone, I'm doing a kind of research on the topic "Domain Driven Design". My question is what tools (or maybe environments) do you use, that support this paradigm? I know that I can google it, but I wonder which of them actually work and are useful, since I have no experience with neither of them. I'm interesting mainly in the .NET Framework, but any other opinions are also welcome! Thanks !

    Read the article

  • good c++ documentation design example?

    - by Eye of Hell
    Hello. I'm tuning documentation generator for internal purpose that generates HTML documentation for C++ classes and methods. Is it any example available of good HTML documentation design? MSDN ( like this ) looks kinda outdated, same is doxygen / javadoc / sphinx results. Anyone ever see an documentation that looks REALLY good?

    Read the article

  • Class architecture, no friends allowed

    - by Captain Comic
    The question of why there are no friends in C# has been extensively discussed. I have the following design problems. I have a class that has only one public function AddOrder(Order ord). Clients are allowed to call only this function. All other logic must be hidden. Order class is listening to market events and must call other other function of TradingSystem ExecuteOrder, so I have to make it public as well. Doing that I will allow clients of Trading system to call this function and I don't want that. class TradingSystem { // Trading system stores list of orders List<Order> _orders; // this function is made public so that Order can call ir public ExecuteOrder(Order ord) { } // this function is made public for external clients public AddOrder(OrderRequest ordreq) { // create order and pass it this order.OnOrderAdded(this); } } class Order { TradingSystem _ts; public void OnOrderAdded(TradingSystem ts) { _ts = ts; } void OnMarketEvent() { _ts.ExecuteOrder() } }

    Read the article

  • Design a mini script language

    - by radi
    hi , my project this year is to develop a text mining tool (with new features) so we need a mini script language in this tool to add annotation to texts this language should be simple and like lisp grammars (left and right side) . what i need is how to design this language ,i know how to constract the compiler , but how to write language grammars ? , and i want to use some mini open source language or any language bnf please advice me and if there is a language i can use and customize to meet my needs ? thanks

    Read the article

  • Creating design document from existing java code.

    - by BigBoss
    I have existing java code and need to create Design Document based on that. For starter even if I could get all functions with input / output parameters that will help in overall proces. Note: There is not commeted documentation on any procedures, function or classes. Last but not least. Let me know for any good tool which will reduce time required for this phase. As currently we write every flow and related stuffs.

    Read the article

  • PHP: How do I access child properties from a method in a base object?

    - by Nick
    I'd like for all of my objects to be able to return a JSON string of themselves. So I created a base class for all of my objects to extend, with an AsJSON() method: class BaseObject { public function AsJSON() { $JSON=array(); foreach ($this as $key = $value) { if(is_null($value)) continue; $JSON[$key] = $value; } return json_encode($JSON); } } And then extend my child classes from that: class Package extends BaseObject { ... } So in my code, I expect to do this: $Box = new Package; $Box-SetID('123'); $Box-SetName('12x8x6'); $Box-SetBoxX('12'); $Box-SetBoxY('8'); $Box-SetBoxZ('6'); echo $Box-AsJSON(); But the JSON string it returns only contains the BaseClass's properties, not the child properties. How do I modify my AsJSON() function so that $this refers to the child's properties, not the parent's?

    Read the article

< Previous Page | 58 59 60 61 62 63 64 65 66 67 68 69  | Next Page >