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  • Java, searching within a list of objects?

    - by Rick
    I'm a bit lost on the way to make this happen the fastest. I have a large list of objects that have basic variable attributes (with getters / setters) and I need to do a search in this list to find the objects within the list that match a given parameter I have found how to do a regular list search but I need to, for example search for the value of the result of doing a call getName() for each object in the list and get objects that have a result that matches my input. Something like below where the third argument is the result of the method call and the second is what I am trying to find. int index = Collections.binarySearch(myList, "value", getName()); Any advice is appreciated

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  • Question about inserting assembly code in C++

    - by Bruce
    I am working on VC++ compiler. I want to accomplish the following The variables s.AddrFrame.Offset and s.AddrStack.Offset contain the value of EBP and ESP respectively. I want to extract the value of old EBP and the return address. Assuming the address EBP + 1 contains the old 32 bit EBP value and EBP + 5 the return address I wrote the following code: unsigned int old_ebp = 0; unsigned int ret_addr = 0; __asm{ mov old_ebp, DWORD PTR [s.AddrFrame.Offset + 1] mov ret_addr, DWORD PTR [s.AddrStack.Offset + 5] } But this is not compiling xxxx.cpp(1130) : error C2415: improper operand type Please Help

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  • where is "create instance" menu in visual studio 2010?

    - by austin powers
    Hi, in visual studio 2008 there is a sub-menu called "create instance" which is resides in class designer. Today I've opened VS.net 2010 and then opened class designer and create my class over there and when I wanted to test my class with the help of "create instance" option there was no such option available in vs.net 2010. and I've googled about it a little bit but no answer at all so I decided to mention about it here. where can I find this menu in vs.net 2010? regards.

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  • How to handle "100 continue" HTTP message ?

    - by Stephane
    Hello, I'm writing a simplistic HTTP server that will accept PUT requests mostly from cURL as client and I'm having a bit of an issue with handling the "Expect: 100-continue" header. As I understand it, the server is supposed to read the header, send back a "HTTP/1.1 100 Continue" response on the connection, read the stream up to the value on "Content-Length" and then send back the real response code (Usually "HTTP/1.1 200 OK" but any other valid HTTP answer should do). Well, that's exactly what my server does. The problem is that, apparently, if I send a "100 Continue" answer, cURL fails to report any subsequent HTTP error code and assumes the upload was a success. For instance, if the upload is rejected due to the nature of the content (there is a basic data check happening), I want the calling client to detect the problem and act accordingly. Am I missing something obvious ? Thanks

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  • C++ SDL State Machine Segfault

    - by user1602079
    The code compiles and builds fine, but it immediately segfaults. I've looked at this for a while and have no idea why. Any help is appreciated. Thank you! Here's the code: main.cpp #include "SDL/SDL.h" #include "Globals.h" #include "Core.h" #include "GameStates.h" #include "Introduction.h" int main(int argc, char** args) { if(core.Initilize() == false) { SDL_Quit(); } while(core.desiredstate != core.Quit) { currentstate->EventHandling(); currentstate->Logic(); core.ChangeState(); currentstate->Render(); currentstate->Update(); } SDL_Quit(); } Core.h #ifndef CORE_H #define CORE_H #include "SDL/SDL.h" #include <string> class Core { public: SDL_Surface* Load(std::string filename); void ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination); void SetState(int newstate); void ChangeState(); enum state { Intro, STATES_NULL, Quit }; int desiredstate, stateID; bool Initilize(); }; #endif Core.cpp #include "Core.h" #include "SDL/SDL.h" #include "Globals.h" #include "Introduction.h" #include <string> /* Initilizes SDL subsystems */ bool Core::Initilize() { //Inits subsystems, reutrns false upon error if(SDL_Init(SDL_INIT_EVERYTHING) == -1) { return false; } SDL_WM_SetCaption("Game", NULL); return true; } /* Loads surfaces and optimizes them */ SDL_Surface* Core::Load(std::string filename) { //The surface to be optimized SDL_Surface* original = SDL_LoadBMP(filename.c_str()); //The optimized surface SDL_Surface* optimized = NULL; //Optimizes the image if it loaded properly if(original != NULL) { optimized = SDL_DisplayFormat(original); SDL_FreeSurface(original); } else { //returns NULL upon error return NULL; } return optimized; } /* Blits surfaces */ void Core::ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination) { //Stores the coordinates of the surface SDL_Rect offsets; offsets.x = X; offsets.y = Y; //Bits the surface if both surfaces are present if(source != NULL && destination != NULL) { SDL_BlitSurface(source, NULL, destination, &offsets); } } /* Sets desiredstate to newstate */ void Core::SetState(int newstate) { if(desiredstate != Quit) { desiredstate = newstate; } } /* Changes the game state */ void Core::ChangeState() { if(desiredstate != STATES_NULL && desiredstate != Quit) { delete currentstate; switch(desiredstate) { case Intro: currentstate = new Introduction(); break; } stateID = desiredstate; desiredstate = core.STATES_NULL; } } Globals.h #ifndef GLOBALS_H #define GLOBALS_H #include "SDL/SDL.h" #include "Core.h" #include "GameStates.h" extern SDL_Surface* screen; extern Core core; extern GameStates* currentstate; #endif Globals.cpp #include "Globals.h" #include "SDL/SDL.h" #include "GameStates.h" SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); Core core; GameStates* currentstate = NULL; GameStates.h #ifndef GAMESTATES_H #define GAMESTATES_H class GameStates { public: virtual void EventHandling() = 0; virtual void Logic() = 0; virtual void Render() = 0; virtual void Update() = 0; }; #endif Introduction.h #ifndef INTRODUCTION_H #define INTRODUCTION_H #include "GameStates.h" #include "Globals.h" class Introduction : public GameStates { public: Introduction(); private: void EventHandling(); void Logic(); void Render(); void Update(); ~Introduction(); SDL_Surface* test; }; #endif Introduction.cpp #include "SDL/SDL.h" #include "Core.h" #include "Globals.h" #include "Introduction.h" /* Loads all the assets */ Introduction::Introduction() { test = core.Load("test.bmp"); } void Introduction::EventHandling() { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: core.SetState(core.Quit); break; } } } void Introduction::Logic() { //to be coded } void Introduction::Render() { core.ApplySurface(30, 30, test, screen); } void Introduction::Update() { SDL_Flip(screen); } Introduction::~Introduction() { SDL_FreeSurface(test); } Sorry if the formatting is a bit off... Having to put four spaces for it to be put into a code block offset it a bit. I ran it through gdb and this is what I got: Program received signal SIGSEGV, Segmentation fault. 0x0000000000400e46 in main () Which isn't incredibly useful... Any help is appreciated. Thank you!

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  • Badword filter in PHP?

    - by morpheous
    I am writing a badword filter in PHP. I have a list of badwords in an array and the method cleanse_text() is written like this: public static function cleanse_text($originalstring){ if (!self::$is_sorted) self::doSort(); return str_ireplace(self::$badwords, '****', $originalstring); } This works trivially, for exact matches, but I wanted to also censor words that have been disguised like 'ab*d' where 'abcd' is a bad word. This is proving to be a bit more difficult. Here are my questions: Is a badword filter worth bothering with (it is a site for professionals so a certain minimum decorum is required - I would have thought) Is it worth the hustle of trying to capture obvious work arounds like 'f*ck' - or should I not attempt to filter those out. Is there a better way of writing the cleanse_text() method above?

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  • Postgresql error: could not open segment 1 of relation base/20983/2416

    - by kokonut
    I'm running a Postgresql query and getting the following error: ActiveRecord::StatementInvalid (PGError: ERROR: could not open segment 1 of relation base/20983/24161 (target block 5046584): No such file or directory The query is of the format 'SELECT "locations".* FROM "locations" WHERE ("locations"."id" IN (115990, 78330, 77891, 78248, ...)' with about 600 ids in the IN clause - not an optimal query I know but it's what I have to work with for the moment! The server is running PostgreSQL 8.4.6 on x86_64-pc-linux-gnu, compiled by GCC gcc-4.4.real (Ubuntu 4.4.1-4ubuntu9) 4.4.1, 64-bit. Postgis 1.5 is also installed, and the locations table contains a geometry column. Anyone have any idea what could be causing the error? Thanks!

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  • (Python) algorithm to randomly select a key based on proportionality/weight

    - by LaundroMat
    Hi - I'm a bit at a loss as to how to find a clean algorithm for doing the following: Suppose I have a dict k: >>> k = {'A': 68, 'B': 62, 'C': 47, 'D': 16, 'E': 81} I now want to randomly select one of these keys, based on the 'weight' they have in the total (i.e. sum) amount of keys. >>> sum(k.values()) >>> 274 So that there's a >>> 68.0/274.0 >>> 0.24817518248175183 24.81% percent change that A is selected. How would you write an algorithm that takes care of this? In other words, that makes sure that on 10.000 random picks, A will be selected 2.481 times?

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  • Which is faster in memory, ints or chars? And file-mapping or chunk reading?

    - by Nick
    Okay, so I've written a (rather unoptimized) program before to encode images to JPEGs, however, now I am working with MPEG-2 transport streams and the H.264 encoded video within them. Before I dive into programming all of this, I am curious what the fastest way to deal with the actual file is. Currently I am file-mapping the .mts file into memory to work on it, although I am not sure if it would be faster to (for example) read 100 MB of the file into memory in chunks and deal with it that way. These files require a lot of bit-shifting and such to read flags, so I am wondering that when I reference some of the memory if it is faster to read 4 bytes at once as an integer or 1 byte as a character. I thought I read somewhere that x86 processors are optimized to a 4-byte granularity, but I'm not sure if this is true... Thanks!

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  • Are MongoDB and CouchDB perfect substitutes?

    - by raoulsson
    I haven't got my hands dirty yet with neither CouchDB nor MongoDB but I would like to do so soon... I also have read a bit about both systems and it looks to me like they cover the same cases... Or am I missing a key distinguishing feature? I would like to use a document based storage instead of a traditional RDBMS in my next project. I also need the datastore to handle large binary objects (images and videos) automatically replicate itself to physically separate nodes rendering the need of an additional RDBMS superfluous Are both equally well suited for these requirements? Thanks!

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  • Large number of tables and Hibernate memory consumption

    - by Vedran
    I'm working on a large ERP project which has database model with about 2100 tables. With "only" 500 tables mapped with Hibernate, application deployed on the web server takes about 3GB of working memory. Is there any way to reduce Hibernate's metamodel memory footprint when using that many tables in one persistence unit? Or should I just give up on ORMs and go with plain old JDBC (or even jOOQ)? Right now I'm using Hibernate 4.1.8, Spring 3.1.3, JBoss AS 7.1 and working with MSSQL database. Edit: JavaMelody memory histogram output - with 2000 generated test tables that are a bit smaller in scope from the original db model (hence 'only' 1.3GB of spent memory)

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  • How to change size of STL container in C++

    - by Jaime Pardos
    I have a piece of performance critical code written with pointers and dynamic memory. I would like to rewrite it with STL containers, but I'm a bit concerned with performance. Is there a way to increase the size of a container without initializing the data? For example, instead of doing ptr = new BYTE[x]; I want to do something like vec.insert(vec.begin(), x, 0); However this initializes every byte to 0. Isn't there a way to just make the vector grow? I know about reserve() but it just allocates memory, it doesn't change the size of the vector, and doesn't allows me to access it until I have inserted valid data. Thank you everyone.

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  • using html text in as3

    - by vincent
    Hello, i'm having a bit of a question, I have some newspost from my database. But there are tags in it and some tags aswell. My questiion is how i should go about it to get the newspost showing as it should be. The images should get shown instead of the tags etc. I know i'll have to work with a loader to use the images but how would as3 recognize them? Is there anyway i could use htmltext or something so as3 knows automaticly where the imagetags are? Also, if i add the image would it be possible to wrap the text around it? So i dont have an empty space next to the image?

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  • How to use all the cores in Windows 7?

    - by Anon
    I am not sure if this belongs to Stackoverflow or Superuser but I thought I would ask here. I have a console based application written in C which currently takes about an hour to terminate in Windows 7 64-bit OS. The task manager reports that the application is using only 25% of the available CPU. I would like to reduce the run time by increasing cpu usage. Is there any way to let the application use all four cores (the laptop has Core i5) instead of just one? I am assuming that task manager reports 25% because only one core is allocated to the program.

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  • Refactor C++ code to use a scripting language?

    - by Justin Ardini
    Background: I have been working on a platformer game written in C++ for a few months. The game is currently written entirely in C++, though I am intrigued by the possibility of using Lua for enemy AI and possibly some other logic. However, the project was designed without Lua in mind, and I have already written working C++ code for much of the AI. I am hoping Lua can improve the extensibility of the game, but don't know if it would make sense to convert existing C++ code into Lua. The question: When, if ever, is it appropriate to take fully functional C++ code and refactor it into a scripting language like Lua? The question is intentionally a bit vague, so feel free give answers that are not relevant to the given background.

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  • how rspec creates database between specs

    - by timpone
    This is a bit of a naive / simple question. I'm having a hard time finding this info online. Basically, does rspec run rake db:test:prepare between every rspec group? Or is it between every example or model? Or does the schema get loaded once and then truncated between each. I need to add a rake task directly after this call to create a view since they are not supported in schema.rb. Either a link or explanation would be greatly appreciated so that I know where to insert my rake task to create a view. Or whether there is a callback like rake db:test:after_prepare thx

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  • What would be the simplest way to deal with a text file using JSP?

    - by Nano Taboada
    First and foremost I should acknowledge that I have no experience at all using Java ServerPages, but I'm positive about achieving this task if you guys help me out a bit since it doesn't seem like something difficult for a seasoned JSP programmer. Anyway the thing is, there's an actual running JSP application within a *NIX box which I somewhat administer with kind of good permissions. The idea is to create a new but dead simple JSP page to control some Korn Shell scripts I've got running there. So the goal is to make some sort of HTML form that will be writing some kind of scriptStatus.on / scriptStatus.off file: #!usr/bin/ksh # coolScript.sh # This is my cool script that is being launched by cron every 10 minutes. if [ -e scriptStatus.off ] then # monitor disabled else # monitor enabled fi which then can be checked for existence within the running script, therefore allowing to easily activate / deactivate it without actually have do deal with cron. Please let me know if all this does make any sense and don't hesitate to ask as much questions as needed. Thanks much in advance!

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  • Push a variable into global scope?

    - by Spot
    We use instantiate and put system critical objects in $GLOBALS for easy access from anywhere (e.g. DB, Cache, User, etc.). We use $GLOBALS so much that it would (yes, really) drop the amount of code quite a bit if I could reference it like $G = &$GLOBALS for a shorthand call. The problem is that, per my experience and several hours of Googling, I have not found any construct in PHP which allows you to 'flag' a var as global, making $GLOBALS first class, and everything else second class. Am I missing something? Is this possible?

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  • Oracle SQL outer join query puzzle

    - by user1651446
    So I am dumb and I have this: select whatever from bank_accs b1, bank_accs b2, table3 t3 where t3.bank_acc_id = t1.bank_acc_id and b2.bank_acc_number = b1.bank_acc_number and b2.currency_code(+) = t3.buy_currency and trunc(sysdate) between nvl(b2.start_date, trunc(sysdate)) and nvl(b2.end_date, trunc(sysdate)); My problem is with the date (actuality) check on b2. Now, I need to return a row for each t3xb1 (t3 = ~10 tables joined, of course), even if there are ONLY INVALID records (date-wise) in b2. How do I outer-join this bit properly? Can't use ANSI joins, must do in a single flat query. Thanks.

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  • flipping 2d components in java

    - by aniket
    i am trying to flip a pentahex (5 hexagons joined at their sides). Is it possible to do so in Java? I mean suppose 2 of the 3 hexagons are in one quadrant can I change their quadrant? It is similar to what we do to flip images in Paint. The same utility I am trying to perform in Java. I have heard about Affine transform wherein it makes use of a bit called TYPE_FLIP, but I am not sure how to use it. Any small example would be of great help. Note: I do not want to flip images, but actual 2D objects.

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  • Need some advice on a language to use for a 'presentation display board'

    - by joe90
    As part of the project i am working on I am looking to produce some software that works on a LCD display (think call center info boards) and displays various graphs (the bars grow etc in realtime, so incoming call stats etc etc) and flicks between various 'plug-ins'. The problem is deciding what language to use.. I am thinking about using the XNA framework, as this will allow me to do some nice 3d effects, add a nice glow effect, play videos etc. I can have for example the company logo defused spinning slowly behind the current data display. I know however, the XNA framework is a bit left field for this. Or is there a better alternative? Thanks..

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  • jquery javascript error using $(...) selector

    - by waitinforatrain
    Hi, I'm migrating some old code to jquery: xmlHttp.onreadystatechange = function() { if (xmlHttp.readyState == 4) { $("#" + ajaxArea).html (xmlHttp.responseText); $("#" + ajaxArea).attr('title', 'Login'); $("#" + ajaxArea).dialog({ height : 140, modal : true }); } }; where ajaxArea is the ID of a DIV in the HTML. The dialog bit is basically adapted from the jQuery example here: http://jqueryui.com/demos/dialog/#modal All of it works fine up until the last line. Firefox throws an error that simply says "$(" for that line. Anyone know what might be causing this?

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  • codeigniter and form action trailing / issue??

    - by alex
    Hi, I am having a bit of an issue with the way CI is dealing with /. In a regular form i notice that the following form action didn't work action="mydomain.com/ci-controller/login/" but this one does work action="mydomain.com/ci-controller/login" Strange but he it worked. But now i need this from a iframe, i the iframe i have a login form which sets the parents url to mydomain.com/ci-controller/login, but i get the same error as it was calling mydomain.com/ci-controller/login/ Could my problem be that the call from the iframe adds a trailing / which is not visible?? Any thoughts

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  • How can I rewrite Verilog code to remove extra reg?

    - by EquinoX
    How can I rewrite the code below so that I don't need to have an extra reg mul. I just wanted to take the 32 bits of the resulting 32 * 32 bit multiplication and put it into Result input signed[31:0] Reg1; input signed[31:0] Reg2; output[31:0] Result; reg signed[31:0] Result; reg[63:0] mul; mul = Reg1 * Reg2; Result = mul[31:0];

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  • C++ Typing and OOP child classes

    - by Zack
    I'm a bit confused: If I have a base class A, and a class B which extends A, can a variable of the type A hold a value of the type B and vice versa? If yes, why? Aren't they completely different even if B is derived from A? How about type-safety? If this is possible, what things do I have to mind when taking use of this? How would this work out in terms of performance? Note: Sorry if I asked too many questions, just ignore them and just look out for those "marked" with the list decoration dot :) Also, this is not my homework. I'm a hobby programmer and have skills in scripting languages with OOP, yet I'm relatively new to OOP typing in C++.

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