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  • How to position an element next to another an element of undefined position?

    - by allin
    Hi, I am very new to html/xml/css and I'm trying my best to teach myself. However, I have run into a problem that a Google search could not solve. I would like to position a small image in a fixed location relative to another element(?) I believe this is the code of the element i want to position the second element relative to. #wrap { width:550px; background-color:#fff; margin:0 auto; padding:0; border-right:1px solid #ccc; border-left:1px solid #ccc; } #container { width: 500px; margin:0 auto; padding: 25px; font-size:.85em; background-color: #fff; } and this is partial code I'm trying to edit to position .xyz to the right of "#wrap" .xyz { position: ???; top: 200px; right: ???; _position: ???; _margin: ???; _text-align: right; z-index: 1337; } my search of SOF has lead me to believe i'm supposed to do something along the lines of this - http://stackoverflow.com/questions/104953/position-an-html-element-relative-to-its-container-using-css - but i haven't been able to. I greatly appreciate any help you may offer. Hopefully I've explained my problem properly.

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  • ScrollView content async downloading problem

    - by Newbee
    Hi! I have UIScrollView with lots of UIImageView inside. In the loadView method I assign some temporary image for each of subview UIImageView images and starts several threads to async download images from internet. Each thread downloads and assign images as follows: NSData *data = [NSData dataWithContentsOfURL:URL]; UIImage *img = [UIImage imageWithData:data]; img_view.image = img; Here is the problem - I expects picture will changed after each image downloaded by I can see only temporary images until all images will downloads. UIScrollView still interact while images downloads - I can scroll temporary images inside it and see scrollers and nothing blocks run loop, but downloaded images doesn't updates.. What I tried to do: Call sleep() in the download thread -- not helps. Call setNeedsDisplay for each ImageView inside ScrollView and for ScrollView -- not helps. What's wrong ? Thanks. Update. I tried some experiments with number of threads and number of images to download. Now I'm sure -- images redraws only when thread finished. For example - if I load 100 images with one thread -- picture updates one time after all images downloads. If I increase number of threads to 10 -- picture updates 10 times -- 10 images appears per update. One more update. I fixed problem by staring new thread from the downloading threads each time one image downloaded and exit current thread (instead of download several images in one thread in the cycle and exit thread only when all downloaded). Obviously it's not a good solution and there must be right approach.

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  • Help Repainting a Line

    - by serhio
    I am doing a custom control (inherited from VisualBasic.PowerPacks.LineShape), that should be painted like as standard one, but also having a Icon displayed near it. So, I just overrided OnPaint like this: protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) { e.Graphics.DrawIcon(myIcon, StartPoint.X, StartPoint.Y); base.OnPaint(e); } Now, everything is OK, but when my control moves, the icon still remains drawn on the ancient place. Is there a way to paint it properly? The sample code for tests using Microsoft.VisualBasic.PowerPacks; using System.Windows.Forms; using System.Drawing; namespace LineShapeTest { /// /// Test Form /// public class Form1 : Form { IconLineShape myLine = new IconLineShape(); ShapeContainer shapeContainer1 = new ShapeContainer(); Panel panel1 = new Panel(); public Form1() { this.panel1.Dock = DockStyle.Fill; // load your back image here this.panel1.BackgroundImage = global::WindowsApplication22.Properties.Resources._13820t; this.panel1.Controls.Add(shapeContainer1); this.myLine.StartPoint = new Point(20, 30); this.myLine.EndPoint = new Point(80, 120); this.myLine.Parent = this.shapeContainer1; MouseEventHandler panelMouseMove = new MouseEventHandler(this.panel1_MouseMove); this.panel1.MouseMove += panelMouseMove; this.shapeContainer1.MouseMove += panelMouseMove; this.Controls.Add(panel1); } private void panel1_MouseMove(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { myLine.StartPoint = e.Location; } } } /// /// Test LineShape /// public class IconLineShape : LineShape { Icon myIcon = SystemIcons.Exclamation; protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) { e.Graphics.DrawIcon(myIcon, StartPoint.X, StartPoint.Y); base.OnPaint(e); } } } Nota Bene, for the lineShape: Parent = ShapeContainer Parent.Parent = Panel Update 1 TRACES In this variant of OnPaint, we have traces: protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) { Graphics g = Parent.Parent.CreateGraphics(); g.DrawIcon(myIcon, StartPoint.X, StartPoint.Y); base.OnPaint(e); } Update 2 BLINKS In this variant of OnPaint, we have a blinking image: protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) { Parent.Parent.Invalidate(this.Region, true); Graphics g = Parent.Parent.CreateGraphics(); g.DrawIcon(myIcon, StartPoint.X, StartPoint.Y); base.OnPaint(e); } Update 3: External Invalidation This variant works well, but... from exterior of IconLineShape class: private void panel1_MouseMove(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { Region r = myLine.Region; myLine.StartPoint = e.Location; panel1.Invalidate(r); } } /// /// Test LineShape /// public class IconLineShape : LineShape { Icon myIcon = SystemIcons.Exclamation; Graphics parentGraphics; protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) { parentGraphics.DrawIcon(myIcon, StartPoint.X, StartPoint.Y); base.OnPaint(e); } protected override void OnParentChanged(System.EventArgs e) { // Parent is a ShapeContainer // Parent.Parent is a Panel parentGraphics = Parent.Parent.CreateGraphics(); base.OnParentChanged(e); } } Even this resolves the problem of the test example, I need this control to be done inside the control, because I can't force the external "clients" of this control do not forget to save the old region and invalidate the parent each time changing a location...

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  • Delphi Unicode String Type Stored Directly at its Address (or "Unicode ShortString")

    - by Andreas Rejbrand
    I want a string type that is Unicode and that stores the string directly at the adress of the variable, as is the case of the (Ansi-only) ShortString type. I mean, if I declare a S: ShortString and let S := 'My String', then, at @S, I will find the length of the string (as one byte, so the string cannot contain more than 255 characters) followed by the ANSI-encoded string itself. What I would like is a Unicode variant of this. That is, I want a string type such that, at @S, I will find a unsigned 32-bit integer (or a single byte would be enough, actually) containing the length of the string in bytes (or in characters, which is half the number of bytes) followed by the Unicode representation of the string. I have tried WideString, UnicodeString, and RawByteString, but they all appear only to store an adress at @S, and the actual string somewhere else (I guess this has do do with reference counting and such). Update: The most important reason for this is probably that it would be very problematic if sizeof(string) were variable. I suspect that there is no built-in type to use, and that I have to come up with my own way of storing text the way I want (which actually is fun). Am I right? Update I will, among other things, need to use these strings in packed records. I also need manually to read/write these strings to files/the heap. I could live with fixed-size strings, such as <= 128 characters, and I could redesign the problem so it will work with null-terminated strings. But PChar will not work, for sizeof(PChar) = 1 - it's merely an address. The approach I eventually settled for was to use a static array of bytes. I will post my implementation as a solution later today.

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  • How to implement web cache: internal fragmentation VS external fragmentation

    - by Summer_More_More_Tea
    Hi there: I come up with this question when play with Firefox web cache: in which approach does the browser cache a response in limited disk space(take my configuration as an example, 50MB is the upper bound)? I think two ways can be employed. One is cache the total response object one by one, but this is inefficient and will introduce external fragmentation, thus the total cache space may not be fully used. The second is take the total space(50MB) as a consecutive file, splitting it into fixed-length slots; incoming response objects will also be treated blocks of data with the same length as the slots. We can fill slots until the whole file is run out of, then some displacement algorithm can be used to swap out the old cached objects. The latter approach will of course bing in internal fragmentation, but in my opinion is easier to implement and maintain than the first strategy. But when I enter Firefox's Cache directory, I find it (maybe) use a different method: a lot of varied-length files reside in that directory and all those files are filled with undisplayable characters. I don't but really want to know what mechanism that a commercial browser, e.g. Firefoix, employed to implement web cache. Regards.

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  • Does a VCL OrgChart component with decent features exists? Is there a viable alternative?

    - by user193655
    I am using DevExpress OrgChart component that is still maintained but not developed since 2003 (fortunately bugs are fixed, but nothing more). Honestly this component, even if it starts to look too old still suffices my requirements except for 2 things: 1) it doesn't support at all the staff feature, for understanding what I mean see this image (where the items in staff are Administration, Communication, IT, Special Projects). 2) it arranges the items without optimizing the space, for example if there are 3 items at top level, and only the second item has 2 childs, the top items items are drawn more distantly, because of the 2 childs, there is no an option for "shirinking" the diagram. Of course the component misses tons of the features one would expect from an OrgChart tool, but in my case Those 2, and expecially (1) are important, the rest is lack of eye-candy. I look for VCL components, but if (as I fear, since I never found it) such component doesn't exist) I can see the following alternatives: i) using Hydra with .net winforms components ii) using ActiveX components. Between the 2 I would prefer ActiveX because of the .NET deployment hell (what I like about Delphi is that you ship the exe to the customer witn Win2k and it works). Anyway I never used an activeX control and I don't know which are the deployment issues, but I fear I will lose the opportunity of replacing an exe and upgrading the software. iii) hire a delphi component develoeper that can customize the DevEx component by adding feature (1) and maybe (2). I am stuck.

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  • Scaling an image using the mouse in a WinForms application?

    - by Gaax
    I'm trying to use the position of the mouse to calculate the scaling factor for scaling an image. Basically, the further you get away from the center of the image, the bigger it gets; and the closer to the center you get, the smaller it gets. I have some code so far but it's acting really strange and I have absolutely no more ideas. First I'll let you know, one thing I was trying to do is average out 5 distances to get a more smooth resize animation. Here's my code: private void pictureBoxScale_MouseMove(object sender, MouseEventArgs e) { if (rotateScaleMode && isDraggingToScale) { // For Scaling int sourceWidth = pictureBox1.Image.Width; int sourceHeight = pictureBox1.Image.Height; float dCurrCent = 0; // distance between the current mouse pos and the center of the image float dPrevCent = 0; // distance between the previous mouse pos and the center of the image System.Drawing.Point imgCenter = new System.Drawing.Point(); imgCenter.X = pictureBox1.Location.X + (sourceWidth / 2); imgCenter.Y = pictureBox1.Location.Y + (sourceHeight / 2); // Calculating the distance between the current mouse location and the center of the image dCurrCent = (float)Math.Sqrt(Math.Pow(e.X - imgCenter.X, 2) + Math.Pow(e.Y - imgCenter.Y, 2)); // Calculating the distance between the previous mouse location and the center of the image dPrevCent = (float)Math.Sqrt(Math.Pow(prevMouseLoc.X - imgCenter.X, 2) + Math.Pow(prevMouseLoc.Y - imgCenter.Y, 2)); if (smoothScaleCount < 5) { dCurrCentSmooth[smoothScaleCount] = dCurrCent; dPrevCentSmooth[smoothScaleCount] = dPrevCent; } if (smoothScaleCount == 4) { float currCentSum = 0; float prevCentSum = 0; for (int i = 0; i < 4; i++) { currCentSum += dCurrCentSmooth[i]; } for (int i = 0; i < 4; i++) { prevCentSum += dPrevCentSmooth[i]; } float scaleAvg = (currCentSum / 5) / (prevCentSum / 5); int destWidth = (int)(sourceWidth * scaleAvg); int destHeight = (int)(sourceHeight * scaleAvg); // If statement is for limiting the size of the image if (destWidth > (currentRotatedImage.Width / 2) && destWidth < (currentRotatedImage.Width * 3) && destHeight > (currentRotatedImage.Height / 2) && destWidth < (currentRotatedImage.Width * 3)) { AForge.Imaging.Filters.ResizeBilinear resizeFilter = new AForge.Imaging.Filters.ResizeBilinear(destWidth, destHeight); pictureBox1.Image = resizeFilter.Apply((Bitmap)currentRotatedImage); pictureBox1.Size = pictureBox1.Image.Size; pictureBox1.Refresh(); } smoothScaleCount = -1; } prevMouseLoc = e.Location; currentScaledImage = pictureBox1.Image; smoothScaleCount++; } }

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  • Porting WebGL game to iPhone's native OpenGL?

    - by ArtPulse
    We are developing a web game that uses WebGL for the two biggest parts of it. Working with HTML / CSS was too slow and too limited, so it's off the table. Thing is, iOS does not support WebGL publicly just yet, only on iAd. It is my guess Apple will eventually support it once the security issues they and Microsoft claim it has are fixed, and looks stable enough. Problem is, if Apple does not do this by the release of the next mayor iOS version, then we will have in our hands a mobile WebGL game that does not run. 6 months of development and testing to waste. So, questions: If that was the case, how viable (regarding amount of time) is it porting the WebGL part of the game to native iPhone OpenGL? I'm afraid that porting will take longer than the development of the game itself. I saw posts on Stack Overflow (like this) that suggested, on Android, adding the OpenGL interface manually to a WebKit element. It'd be slower than native. But either way... Is this something that could be accepted in the AppStore? Apple is very restrictive with these kind of stuff... Thank you all for your time!

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  • Optimizing processing and management of large Java data arrays

    - by mikera
    I'm writing some pretty CPU-intensive, concurrent numerical code that will process large amounts of data stored in Java arrays (e.g. lots of double[100000]s). Some of the algorithms might run millions of times over several days so getting maximum steady-state performance is a high priority. In essence, each algorithm is a Java object that has an method API something like: public double[] runMyAlgorithm(double[] inputData); or alternatively a reference could be passed to the array to store the output data: public runMyAlgorithm(double[] inputData, double[] outputData); Given this requirement, I'm trying to determine the optimal strategy for allocating / managing array space. Frequently the algorithms will need large amounts of temporary storage space. They will also take large arrays as input and create large arrays as output. Among the options I am considering are: Always allocate new arrays as local variables whenever they are needed (e.g. new double[100000]). Probably the simplest approach, but will produce a lot of garbage. Pre-allocate temporary arrays and store them as final fields in the algorithm object - big downside would be that this would mean that only one thread could run the algorithm at any one time. Keep pre-allocated temporary arrays in ThreadLocal storage, so that a thread can use a fixed amount of temporary array space whenever it needs it. ThreadLocal would be required since multiple threads will be running the same algorithm simultaneously. Pass around lots of arrays as parameters (including the temporary arrays for the algorithm to use). Not good since it will make the algorithm API extremely ugly if the caller has to be responsible for providing temporary array space.... Allocate extremely large arrays (e.g. double[10000000]) but also provide the algorithm with offsets into the array so that different threads will use a different area of the array independently. Will obviously require some code to manage the offsets and allocation of the array ranges. Any thoughts on which approach would be best (and why)?

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  • Google App Engine Needs Index Error

    - by Andrew Johnson
    I am currently getting a needs index error on my app engine app: http://www.gaiagps.com/wiki/home. I believe this index should have been created automatically by my index.yaml file (see below). Googling a bit, I think I just need to wait for my index to be built. Is this correct, or do I need to do something manually? Is there some sort of index-building queue? My tables are very, very small right now. EDIT: I added the line "indexes:" to my app.yaml, and now app engine reports the index is building, so I think this is fixed. It's weird that this file was wrong considering I've never touched it. indexes: # AUTOGENERATED # This index.yaml is automatically updated whenever the dev_appserver # detects that a new type of query is run. If you want to manage the # index.yaml file manually, remove the above marker line (the line # saying "# AUTOGENERATED"). If you want to manage some indexes # manually, move them above the marker line. The index.yaml file is # automatically uploaded to the admin console when you next deploy # your application using appcfg.py. - kind: Revision properties: - name: name - name: created The app works on my dev server, but not in production. However, on my dev console, I have noticed this error (EDIT: THIS ERROR IS GONE NOW THAT I ADDED indexes: to the app.yaml file above): ERROR 2009-10-18 04:46:51,908 dev_appserver_index.py:176] Error parsing /gaiagps.com/index.yaml: 'NoneType' object is not callable in "<string>", line 13, column 3: - kind: Revision ^

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  • Netbeans (PHP) catching syntax error on xml declaration

    - by Mike Valeriano
    Hello. I've just installed and configured Netbeans to work with PHP (including xdebug), and almost everything is working as intended, except that I've been getting "errors" in the IDE after I edited the default webpage template to comply with xhtml 1.1. The template is this: <?xml version="1.0" encoding="${project.encoding}" ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=${project.encoding}" /> <title></title> </head> <body> </body> </html> These are the errors I receive (I can't post images yet). Page is created OK, character encoding is inherited from project's settings as expected. It's probably something to do with the xml declaration on top of the document, but I don't really know how to "tune" Netbeans to ignore it and not show the 3 errors on every page I create. The warning is there because NB does not recognize the xhtml 1.1 DTD, so it falls back to html 4.01, which does not support the xmlns attribute in the html tag - and that's the only thing I could find searching around. It will be fixed in the next version, so I'm not worried about it. I know there's nothing wrong with the markup, but there's probably something I'm missing in NB configuration, and I would like to get rid of those messages because they pretty much take all the space I reserve for errors/warnings/tasks. So is there any way I can either make NB recognize this xml declaration or make it ignore these specific "errors"? Thanks.

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  • Unit tests - The benefit from unit tests with contract changes?

    - by Stefan Hendriks
    Recently I had an interesting discussion with a colleague about unit tests. We where discussing when maintaining unit tests became less productive, when your contracts change. Perhaps anyone can enlight me how to approach this problem. Let me elaborate: So lets say there is a class which does some nifty calculations. The contract says that it should calculate a number, or it returns -1 when it fails for some reason. I have contract tests who test that. And in all my other tests I stub this nifty calculator thingy. So now I change the contract, whenever it cannot calculate it will throw a CannotCalculateException. My contract tests will fail, and I will fix them accordingly. But, all my mocked/stubbed objects will still use the old contract rules. These tests will succeed, while they should not! The question that rises, is that with this faith in unit testing, how much faith can be placed in such changes... The unit tests succeed, but bugs will occur when testing the application. The tests using this calculator will need to be fixed, which costs time and may even be stubbed/mocked a lot of times... How do you think about this case? I never thought about it thourougly. In my opinion, these changes to unit tests would be acceptable. If I do not use unit tests, I would also see such bugs arise within test phase (by testers). Yet I am not confident enough to point out what will cost more time (or less). Any thoughts?

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  • Are Fortran control characters (carriage control) still implemented in compilers?

    - by CmdrGuard
    In the book Fortran 95/2003 for Scientists and Engineers, there is much talk given to the importance of recognizing that the first column in a format statement is reserved for control characters. I've also seen control characters referred to as carriage control on the internet. To avoid confusion, by control characters, I refer to the characters "1, a blank (i.e. \s), 0, and +" as having an effect on the vertical spacing of output when placed in the first column (character) of a FORMAT statement. Also, see this text-only web page written entirely in fixed-width typeface : Fortran carriage-control (because nothing screams accuracy and antiquity better than prose in monospaced font). I found this page and others like it to be not quite clear. According to Fortran 95/2003 for Scientists and Engineers, failure to recall that the first column is reserved for carriage control can lead to horrible unintended output. Paraphrasing Dave Barry, type the wrong character, and nuclear missiles get fired at Norway. However, when I attempt to adhere to this stern warning, I find that gfortran has no idea what I'm talking about. Allow me to illustrate my point with some example code. I am trying to print out the number Pi: PROGRAM test_format IMPLICIT NONE REAL :: PI = 2 * ACOS(0.0) WRITE (*, 100) PI WRITE (*, 200) PI WRITE (*, 300) PI 100 FORMAT ('1', "New page: ", F11.9) 200 FORMAT (' ', "Single Space: ", F11.9) 300 FORMAT ('0', "Double Space: ", F11.9) END PROGRAM test_format This is the output: 1New page: 3.141592741 Single Space: 3.141592741 0Double Space: 3.141592741 The "1" and "0" are not typos. It appears that gfortran is completely ignoring the control character column. My question, then, is this: Are control characters still implemented in standards compliant compilers or is gfortran simply not standards compliant? For clarity, here is the output of my gfortran -v Using built-in specs. Target: powerpc-apple-darwin9 Configured with: ../gcc-4.4.0/configure --prefix=/sw --prefix=/sw/lib/gcc4.4 --mandir=/sw/share/man --infodir=/sw/share/info --enable-languages=c,c++,fortran,objc,java --with-gmp=/sw --with-libiconv-prefix=/sw --with-ppl=/sw --with-cloog=/sw --with-system-zlib --x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib --disable-libjava-multilib --build=powerpc-apple-darwin9 --host=powerpc-apple-darwin9 --target=powerpc-apple-darwin9 Thread model: posix gcc version 4.4.0 (GCC)

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  • Automatic tracking algorithm

    - by nico
    Hi everyone, I'm trying to write a simple tracking routine to track some points on a movie. Essentially I have a series of 100-frames-long movies, showing some bright spots on dark background. I have ~100-150 spots per frame, and they move over the course of the movie. I would like to track them, so I'm looking for some efficient (but possibly not overkilling to implement) routine to do that. A few more infos: the spots are a few (es. 5x5) pixels in size the movement are not big. A spot generally does not move more than 5-10 pixels from its original position. The movements are generally smooth. the "shape" of these spots is generally fixed, they don't grow or shrink BUT they become less bright as the movie progresses. the spots don't move in a particular direction. They can move right and then left and then right again the user will select a region around each spot and then this region will be tracked, so I do not need to automatically find the points. As the videos are b/w, I though I should rely on brigthness. For instance I thought I could move around the region and calculate the correlation of the region's area in the previous frame with that in the various positions in the next frame. I understand that this is a quite naïve solution, but do you think it may work? Does anyone know specific algorithms that do this? It doesn't need to be superfast, as long as it is accurate I'm happy. Thank you nico

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  • css height and width problem.

    - by Reigel
    Hi, I have this HTML <div class="someClass"> <ul> <li><a href="index.html">1</a></li> <li><a href="index.html">2</a></li> <li><a href="index.html">3</a></li> <li><a href="index.html">4</a></li> <li><a href="index.html">5</a></li> </ul> </div> Problem: I want to make the <a>s to shape like a square, with height = 20px and width = 20px. I can make it have the height and width if I make it float: left. In there the problem occur cause I need the <ul> to be centered but it won't because of the float:left of the <a>. how can I make it centered with fix height and width of the anchors? note: anchors don't have fixed length... the sample is just 5, but it can also grow to 7, or 9. I also need the links to be inline in view.

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  • Memory leak, again!

    - by Dave
    A couple of weeks ago I was having trouble with memory leaks associated with a ContextMenuStrip. That problem was fixed. See that question here Now I'm having similar issues with ToolStrip controls. As in the previous problem, I'm creating a large number of UserControls and adding them to a FlowLayoutPanel. Each control creates a ToolStrip for itself in its constructor. When a control is removed from the FlowLayoutPanel (the only reference to the control), it seems memory for the ToolStrip is not being released. However when I comment out the code that creates the ToolStrip the memory leak doesn't happen. Is this the same sort of issue as the previous one - I need to set the ToolStrip to null? I don't see how that could be since this time the control is creating the strip itself, and all the button events etc are handled inside it. So shouldn't everything be GC'd when the control is no longer referenced? EDIT: As to the comments, the thing I don't understand is originally I was "making" my own toolstrip out of a panel and some labels. The labels were used as buttons. No memory leaks occurred this way. The only thing I've changed is using a proper ToolStrip with proper buttons in place of the panel, but all the event handlers are wired the same way. So why is it now leaking memory?

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  • SQL select row into a string variable without knowing columns

    - by Brandi
    Hello, I am new to writing SQL and would greatly appreciate help on this problem. :) I am trying to select an entire row into a string, preferably separated by a space or a comma. I would like to accomplish this in a generic way, without having to know specifics about the columns in the tables. What I would love to do is this: DECLARE @MyStringVar NVARCHAR(MAX) = '' @MyStringVar = SELECT * FROM MyTable WHERE ID = @ID AS STRING But what I ended up doing was this: DECLARE @MyStringVar = '' DECLARE @SecificField1 INT DECLARE @SpecificField2 NVARCHAR(255) DECLARE @SpecificField3 NVARCHAR(1000) ... SELECT @SpecificField1 = Field1, @SpecificField2 = Field2, @SpecificField3 = Field3 FROM MyTable WHERE ID = @ID SELECT @StringBuilder = @StringBuilder + CONVERT(nvarchar(10), @Field1) + ' ' + @Field2 + ' ' + @Field3 Yuck. :( I have seen some people post stuff about the COALESCE function, but again, I haven't seen anyone use it without specific column names. Also, I was thinking, perhaps there is a way to use the column names dynamically getting them by: SELECT [COLUMN_NAME] FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_NAME = 'MyTable' It really doesn't seem like this should be so complicated. :( What I did works for now, but thanks ahead of time to anyone who can point me to a better solution. :) EDIT: Got it fixed, thanks to everyone who answered. :)

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  • initialising a 2-dim Array in Scala

    - by Stefan W.
    (Scala 2.7.7:) I don't get used to 2d-Arrays. Arrays are mutable, but how do I specify a 2d-Array which is - let's say of size 3x4. The dimension (2D) is fixed, but the size per dimension shall be initializable. I tried this: class Field (val rows: Int, val cols: Int, sc: java.util.Scanner) { var field = new Array [Char](rows)(cols) for (r <- (1 to rows)) { val line = sc.nextLine () val spl = line.split (" ") field (r) = spl.map (_.charAt (0)) } def put (val rows: Int, val cols: Int, c: Char) = todo () } I get this error: :11: error: value update is not a member of Char field (r) = spl.map (_.charAt (0)) If it would be Java, it would be much more code, but I would know how to do it, so I show what I mean: public class Field { private char[][] field; public Field (int rows, int cols, java.util.Scanner sc) { field = new char [rows][cols]; for (int r = 0; r < rows; ++r) { String line = sc.nextLine (); String[] spl = line.split (" "); for (int c = 0; c < cols; ++c) field [r][c] = spl[c].charAt (0); } } public static void main (String args[]) { new Field (3, 4, new java.util.Scanner ("fraese.fld")); } } and fraese.fld would look, for example, like that: M M M M . M I get some steps wide with val field = new Array Array [Char] but how would I then implement 'put'? Or is there a better way to implement the 2D-Array. Yes, I could use a one-dim-Array, and work with put (y, x, c) = field (y * width + x) = c but I would prefer a notation which looks more 2d-ish.

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  • LINQ to SQL - Why can't you use a WHERE after an ORDER BY?

    - by MCS
    The following code: // select all orders var orders = from o in FoodOrders where o.STATUS = 1 order by o.ORDER_DATE descending select o; // if customer id is specified, only select orders from specific customer if (customerID!=null) { orders = orders.Where(o => customerID.Equals(o.CUSTOMER_ID)); } gives me the following error: Cannot implicitly convert type 'System.Linq.IQueryable' to 'System.Linq.IOrderedQueryable'. An explicit conversion exists (are you missing a cast?) I fixed the error by doing the sorting at the end: // select all orders var orders = from o in FoodOrders where o.STATUS = 1 select o; // if customer id is specified, only select orders from specific customer if (customerID!=null) { orders = orders.Where(o => customerID.Equals(o.CUSTOMER_ID)); } // I'm forced to do the ordering here orders = orders.OrderBy(o => o.ORDER_DATE).Reverse(); But I'm wondering why is this limitation in place? What's the reason the API was designed in such a way that you can't add a where constraint after using an order by operator?

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  • E-Commerce Security: Only Credit Card Fields Encrypted?!

    - by bizarreunprofessionalanddangerous
    I'd like your opinions on how a major bricks-and-mortar company is running the security for its shopping Web site. After a recent update, when you are logged into your shopping account, the session is now not secured. No 'https', no browser 'lock'. All the personal contact info, shopping history -- and if I'm not mistaken submit and change password -- are being sent unencrypted. There is a small frame around the credit card fields that is https. There's a little notice: "Our website is secure. Our website uses frames and because of this the secure icon will not appear in your browser" On top of this the most prominent login fields for the site are broken, and haven't gotten fixed for a week or longer (giving the distinct impression they have no clue what's going on and can't be trusted with anything). Now is it just me -- or is this simply incomprehensible for a billion dollar company, significant shopping site, in the year 2010. No lock. "We use frames" (maybe they forget "Best viewed in IE4"). Customers complaining, as you can see from their FAQ "explaining" why you aren't seeing https. I'm getting nowhere trying to convince customer service that they REALLY need to do something about this, and am about to head for the CEO. But I just want to make sure this is as BIZARRE and unprofessional and dangerous a situation as I think it is. (I'm trying to visualize what their Web technical team consists of. I'm getting A) some customer service reps who were given a 3 hour training course on Web site maintenance, B) a 14 year old boy in his bedroom masquerading as a major technical services company, C) a guy in a hut in a jungle with an e-commerce book from 1996.)

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  • Can Core Data be used for objects with variable schemas?

    - by glenc
    I'm implementing a new iPhone app and am relatively new to Cocoa development overall. I am at the stage of choosing how the persistence layer of this app will work, and it looks like I'm basically choosing between Core Data and sqlite3. The persisted models in this app are intended to have a schema that is loaded at runtime (from some kind of defn file, probably XML). By which I mean, this app is intended to have objects that are user-definable to some extent, e.g. the Customer type (which has certain built-in fields like "name" and "email") can be modified to have extra fields based on the user's specific needs (e.g. a user might want to add a "favourite fruit" field to their Customer type). Having said that, will Core Data work for an app with a non-baked-in data model like this? I've just started playing around with the Core Data object designer thing in XCode and it seems like this thing wants to work with objects that have fixed fields that are compiled in. I'm definitely trying to take the path of least resistance here, and I can see the benefits of using an Apple-supplied data framework, but don't want to start down that path if it's going to lock me into a data model that's defined at compile time.

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  • LINQ Query using UDF that receives parameters from the query

    - by Ben Fidge
    I need help using a UDF in a LINQ which calculates a users position from a fixed point. int pointX = 567, int pointY = 534; // random points on a square grid var q = from n in _context.Users join m in _context.GetUserDistance(n.posY, n.posY, pointX, pointY, n.UserId) on n.UserId equals m.UserId select new User() { PosX = n.PosX, PosY = n.PosY, Distance = m.Distance, Name = n.Name, UserId = n.UserId }; The GetUserDistance is just a UDF that returns a single row in a TVP with that users distance from the points deisgnated in pointX and pointY variables, and the designer generates the following for it: [global::System.Data.Linq.Mapping.FunctionAttribute(Name="dbo.GetUserDistance", IsComposable=true)] public IQueryable<GetUserDistanceResult> GetUserDistance([global::System.Data.Linq.Mapping.ParameterAttribute(Name="X1", DbType="Int")] System.Nullable<int> x1, [global::System.Data.Linq.Mapping.ParameterAttribute(Name="X2", DbType="Int")] System.Nullable<int> x2, [global::System.Data.Linq.Mapping.ParameterAttribute(Name="Y1", DbType="Int")] System.Nullable<int> y1, [global::System.Data.Linq.Mapping.ParameterAttribute(Name="Y2", DbType="Int")] System.Nullable<int> y2, [global::System.Data.Linq.Mapping.ParameterAttribute(Name="UserId", DbType="Int")] System.Nullable<int> userId) { return this.CreateMethodCallQuery<GetUserDistanceResult>(this, ((MethodInfo)(MethodInfo.GetCurrentMethod())), x1, x2, y1, y2, userId); } when i try to compile i get The name 'n' does not exist in the current context

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  • Serial: write() throttling?

    - by damian
    Hi everyone, I'm working on a project sending serial data to control animation of LED lights, which need to stay in sync with a sound engine. There seems to be a large serial write buffer (OSX (POSIX) + FTDI chipset usb serial device), so without manually restricting the transmission rate, the animation system can get several seconds ahead of the serial transmission. Currently I'm manually restricting the serial write speed to the baudrate (8N1 = 10 bytes serial frame per 8 bytes data, 19200 bps serial - 1920 bytes per second max), but I am having a problem with the sound drifting out of sync over time - it starts fine, but after 10 minutes there's a noticeable (100ms+) lag between the sound and the lights. This is the code that's restricting the serial write speed (called once per animation frame, 'elapsed' is the duration of the current frame, 'baudrate' is the bps (19200)): void BufferedSerial::update( float elapsed ) { baud_timer += elapsed; if ( bytes_written > 1024 ) { // maintain baudrate float time_should_have_taken = (float(bytes_written)*10)/float(baudrate); float time_actually_took = baud_timer; // sleep if we have > 20ms lag between serial transmit and our write calls if ( time_should_have_taken-time_actually_took > 0.02f ) { float sleep_time = time_should_have_taken - time_actually_took; int sleep_time_us = sleep_time*1000.0f*1000.0f; //printf("BufferedSerial::update sleeping %i ms\n", sleep_time_us/1000 ); delayUs( sleep_time_us ); // subtract 128 bytes bytes_written -= 128; // subtract the time it should have taken to write 128 bytes baud_timer -= (float(128)*10)/float(baudrate); } } } Clearly there's something wrong, somewhere. A much better approach would be to be able to determine the number of bytes currently in the transmit queue, and try and keep that below a fixed threshold. Any advice appreciated.

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  • Read from one large file and write to many (tens, hundreds, or thousands) files in Java?

    - by Rudiger
    I have a large-ish file (4-5 GB compressed) of small messages that I wish to parse into approximately 6,000 files by message type. Messages are small; anywhere from 5 to 50 bytes depending on the type. Each message starts with a fixed-size type field (a 6-byte key). If I read a message of type '000001', I want to write append its payload to 000001.dat, etc. The input file contains a mixture of messages; I want N homogeneous output files, where each output file contains only the messages of a given type. What's an efficient a fast way of writing these messages to so many individual files? I'd like to use as much memory and processing power to get it done as fast as possible. I can write compressed or uncompressed files to the disk. I'm thinking of using a hashmap with a message type key and an outputstream value, but I'm sure there's a better way to do it. Thanks!

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  • DisplayObject snapshot in flex 3

    - by simplemagik
    i'm creating a visual editor in flex and need to let users export thier projects into Image format. But i have one problem: size of the canvas is fixed and when user add element which is out of these sizes some scroll bars added. And user continue working on the project. but when he want to take snapshot of the canvas he just get the visible part ot the canvas with scrollbars. how to get image of the fullsize canvas? The only solution i found is to check the positions and sizes of canvas child objects and rezise it to fit them. then take snap and resize back. But it hmmmm... too complicated i think. Is there some "easy methods"? <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical"> <mx:Script> <![CDATA[ import mx.graphics.ImageSnapshot; private function SnapshotButtonHandler():void { var snapshot:ImageSnapshot = ImageSnapshot.captureImage(AppCanvas); var file:FileReference = new FileReference(); file.save(snapshot.data, "canvas.png"); } ]]> </mx:Script> <mx:Canvas id="AppCanvas" width="800" height="300" backgroundColor="0xFFFFFF"> <mx:Box x="750" y="100" width="100" height="100" backgroundColor="0xCCCCCC" /> </mx:Canvas> <mx:Button id="SnapshotButton" label="take snapshot" click="SnapshotButtonHandler()" /> </mx:Application>

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