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  • Should I use OpenGL or DX11 for my game?

    - by Sundareswaran Senthilvel
    I'm planning to write a game from scratch (a BIG Game, for commercial purpose). I'm aware that there are certain compute libraries like OpenCL, AMD APP SDK, C++ AMP as well as DirectCompute - both from MS (NOT interested in CUDA) are available in the market. I'm planning to write the game from the scratch, which includes the following engines... Physics Engine AI Engine Main Game Engine (... and if anything is missed). I'm aware that, there are some free physics engine libraries in the market. Not sure about free AI engine libraries. I'm bit confused in choosing between the OpenCL, AMD APP SDK, and C++ AMP libraries (as already mentioned i'm NOT interested in CUDA). I want my game to be published in Windows/Android/Mac OSX. It means it should be a cross-platform game. I will be having "one source code" that i'll compile for various platforms like Windows/Android/Mac OSX, and any others if i missed. Note: Since I'm NOT a Java guy, kindly do NOT suggest me the Java Language. For Graphics language should i use OpenGL or DirectX 11? I have heard that OpenGL runs on a single core, and not sure of DirectX 11. Between OpenGL and DirectX which one should i follow? or else, are there any other graphics language that i need to start with? I want to make use of the parallelism in GPU as well as CPU.

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  • Learning curve webdevelopment

    - by refro
    At the moment our team has a huge challenge, we're being asked to deliver a new GUI for an embedded controller. De deadline is very tight and is set on april 2013. Our team is very diverse some people are on the level of functional programming (mostly C), others (including myself) also master object oriented programming (C++, C#). We build a prototype with android, although it has its quirks it is mostly just OO. For the future there is a wish to support multiple platforms (Windows, Android, iOS). In my opinion a HTML5 app with a native app shell is the way to go. When gathering more information on the frameworks to use etc it becomes obvious to me a paradigm shift is needed. None of us have a web background so we need to learn from the ground up. The shift from functional to oo took us about 6 months to become productive (and some of the early subsystems were rewritten because they were a total mess) . Can we expect the learning curve to be similar? Can this be pulled off with a webapp? (My feeling says it will already be hard to pull off as a native app which is at the edge of our comfort zone)

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  • How to plan/manage multi-platform (mobile) products?

    - by PhD
    Say I've to develop an app that runs on iOS, Android and Windows 8 Mobile. Now all three platforms are technically in different program languages. The only 'reuse' that I can see is that of the boxes-and-lines drawings (UML :) charts and nothing else. So how do companies/programmers manage the variation of the same product across different platforms especially since the implementation languages differ? It's 'easier' in the desktop world IMO given the plethora of languages and cross-platform libraries to make your life easier. Not so in the mobile world. More so, product line management principles don't seem to be all that applicable - what is same and variant doesn't really matter - the application is the same (conceptually) and the implementation is variant. Some difficulties that come to mind: Bug Fixing: Applications maybe designed in a similar manner but the bug identification and fixing would be radically different. A bug on iOS may/may-not be existent for that on Android. Or a bug fix approach on one platform may not be the same on another (unless it's a semantic bug like a!=b instead of a==b which would require the same 'approach' to fixing in essence Enhancements: Making a change on one platform would be radically different than on another Code-Design Divergence: They way the code is written/organized, the class structures etc., could be very different given the different implementation environments - leading to further reuse of the (above) UML models. There are of course many others - just keeping the development in sync and making sure all applications are up to the same version with the same set of features etc. Seems the effort is 3x that of a single application. So how exactly does one manage this nightmarish situation? Some thoughts: Split application to client/server to minimize the effect to client side only (not always doable) Use frameworks like Unity-3D that could take care of the cross-platform problem (mostly applicable to games and probably not to other applications etc.) Any other ways of managing a platform line? What are some proven approaches to managing/taming the effects?

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  • How to optimize a box2d simulation in action game?

    - by nathan
    I'm working on an action game and i use box2d for physics. The game use a tiled map. I have different types of body: Static ones used for tiles Dynamic ones for player and enemies Actually i tested my game with ~150 bodies and i have a 60fps constantly on my computer but not on my mobile (android). The FPS drop as the number of body increase. After having profiled the android application, i saw that the World.step took around 8ms in CPU time to execute. Here are few things to note: Not all the world is visible on screen, i use a scrolling system Enemies are constantly moving toward the player so there is alaways to force applied to their body Enemies need to collide between each others Enemies collide with tiles I also now that i can active/desactive or sleep/awake bodies. Considering the fact that only a part of the enemies are possibly displayed on screen, is there any optimizations i can do to reduce the execution time of box2d simulation? I found a guy trying an optimization based on distance of enemies from the player (link). But i seems like he just desactives far bodies (in my case, i could desactive bodies that are not visible). But my enemies need to move even when they are not visible on screen, and applying forces will not workd on inactive bodies. Should i play with sleeping bodies here? Also, enemies are composed by two fixtures and are constantly colliding with each others and with tiles but i really never need to get notified about that. Is there anything i can do to optimize this kind of scenario? Finally, am i wrong to try to run simulation at 60FPS on mobile and should i try to make it run at 30FPS?

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  • is Java free for mobile development?

    - by exTrace101
    Q1. I would like to know if it's free for a developer (I mean, if I have to pay no royalties to Sun/Oracle) to develop (Android) mobile apps in Java? After reading this snippet about use of Java field, I'm getting the impression that Java is not free for mobile development, is that right? .."General Purpose Desktop Computers and Servers" means computers, including desktop and laptop computers, or servers, used for general computing functions under end user control (such as but not specifically limited to email, general purpose Internet browsing, and office suite productivity tools). The use of Software in systems and solutions that provide dedicated functionality (other than as mentioned above) or designed for use in embedded or function-specific software applications, for example but not limited to: Software embedded in or bundled with industrial control systems, wireless mobile telephones, wireless handheld devices, netbooks, kiosks, TV/STB, Blu-ray Disc devices, telematics and network control switching equipment, printers and storage management systems, and other related systems are excluded from this definition and not licensed under this Agreement... and from http://www.excelsiorjet.com/embedded/ Notice : The Java SE Embedded technology license currently prohibits the use of Java SE in cell phones. Q2. how come these plethora of Android Java developers aren't paying Sun/Oracle a dime?

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  • How To Sync Your Shared Google Calendars with Your iPhone

    - by Justin Garrison
      Smartphones are essential to our daily lives. They help us stay connected and keep us organized. But when it comes to calendar syncing and Gmail there are limitations. Here’s how you can sync your shared calendars and contacts from Gmail. If you use Gmail you probably know about the ability to create and share calendars with others. They help keep groups organized and even let you subscribe to public events. When it comes to getting that information on your smartphone there are some trade offs if you are on a non-Android phone. Android phones will sync your email, contacts, and all of your calendars by just singing into your Gmail account. If you have an iPhone however, you will miss out on contact syncing if you set up your account as a Gmail account. HTG Explains: Do You Really Need to Defrag Your PC? Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone How To Migrate Windows 7 to a Solid State Drive

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  • Learning curve for web development

    - by refro
    At the moment our team has a huge challenge, we're being asked to deliver a new GUI for an embedded controller. The deadline is very tight and is set on April 2013. Our team is very diverse, some people are on the level of functional programming (mostly C), others (including myself) have mastered object oriented programming (C++, C#). We built a prototype for Android, although it has its quirks, it is mostly just OO. For the future there is a wish to support multiple platforms (Windows, Android, iOS). In my opinion a HTML5 app with a native app shell is the way to go. When gathering more information on the frameworks to use etc., it became obvious to me a paradigm shift is needed. None of us have a web background so we need to learn from the ground up. The shift from functional to OO took us about 6 months to become productive (and some of the early subsystems were rewritten because they were a total mess). Can we expect the learning curve to be similar? Can this be pulled off with a web app? (My feeling says it will already be hard to pull off as a native app which is at the edge of our comfort zone).

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  • Which platform to choose from .Net or Java [closed]

    - by SahilMahajanMj
    I know that there is a lot healthy discussion about this topic. but my case is entirely different from these discussions. I have just passed out my graduation. During the graduation period, i had done C#.net and java as well. Now i am working as Android programmer in a company. In the recent times, i have heard a lot about pros and cons of these platforms. What our seniors used to suggest that, ASP.net is a lot better than JSP for website developement. .net provides us lot of in built tools and API's for building powerfull applications. Java's platform independancy has always been issue among them. Security fetures are more in java. .Net has more powerfull IDE's. Now i am a bit confused on which platform to choose from these. I found java better from two, so did i prefer to choose android. Also, the discussion always ends with an issue that java has no scope for job as far has .net does. I would like to hear suggestions on this topic, but it would be better, if you consider indian IT market for this discussion.

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  • Game Development

    - by Sundareswaran Senthilvel
    I'm planning to write a game from scratch (a BIG Game, for commercial purpose). I'm aware that there are certain compute libraries like OpenCL, AMD APP SDK, C++ AMP as well as DirectCompute - both from MS (NOT interested in CUDA) are available in the market. I'm planning to write the game from the scratch, which includes the following engines... 1.Physics Engine 2.AI Engine 3.Main Game Engine (... and if anything is missed). I'm aware that, there are some free physics engine libraries in the market. Not sure about free AI engine libraries. I'm bit confused in choosing between the OpenCL, AMD APP SDK, and C++ AMP libraries (as already mentioned i'm NOT interested in CUDA). I want my game to be published in Windows/Android/Mac OSX. It means it should be a cross-platform game. I will be having "one source code" that i'll compile for various platforms like Windows/Android/Mac OSX, and any others if i missed. Note: Since I'm NOT a Java guy, kindly do NOT suggest me the Java Language. For Graphics language should i use OpenGL or DirectX 11? I have heard that OpenGL runs on a single core, and not sure of DirectX 11. Between OpenGL and DirectX which one should i follow? or else, are there any other graphics language that i need to start with? I want to make use of the parallelism in GPU as well as CPU.

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  • Secondment promotion promises

    - by user75460
    I'm a Java developer at a large FTSE 30 company. My line manager approached me and asked if I'd like to be the teams lead developer. I was keen to accept. Initially he said I'd be acting-up for 3 months, then changed his tune and said I would be doing a 6 month secondment. During this time, he has got himself promoted and I have a new line manager. I have been very successful during this secondment and reviews have been overwhelmingly positive: both from my former line manager and current line manager. However, six months on, no lead role has been created in the organization and a new director has re-organised the structure of the team: two senior roles (senior Android and senior iOS) are going to be created. I feel a bit put-out that my secondment has amounted to nothing. I could have just done nothing and then applied for the senior role 6 months later (which I feel aren't as marketable as Lead developer). During my secondment I have basically become TA, senior developer, line manager and general go-to guy for all things (across Android and iOS). What do you think I should do, and has my company abused it's position? I feel they have offered a secondment to a role that they never really planned to create. During this time I have received no financial benefit for doing a more senior role.

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  • Oracle ADF Mobile

    - by rituchhibber
    We are happy to announce that Oracle ADF Mobile is now available for our customers.Oracle ADF Mobile enables developer to build applications that install and run on both iOS and Android devices from one source code.Development is done with JDeveloper and ADF and leverages Java and HTML5 technologies, while keeping the same visual and declarative approach ADF is known for.Please Click here to read more about the Oracle ADF Mobile release and learn more on our OTN Page. Feature Highlights: Java - Oracle brings a Java VM embedded with each application so you can develop all your business logic in the platform neutral language you know and love! (Yes, even iOS!) JDBC - Since we give you Java, we also provide JDBC along with a SQLite driver and engine that also supports encryption out of the box. Multi-Platform - Truly develop your application only once and deploy to multiple platforms. iOS and Android platforms are supported for both phone and tablet. Flexible - You can decide how to implement the UI: Use existing server-based UI framework like JSF. Use your own favorite HTML5 framework like JQuery. Use our declarative HTML5 component set provided with the framework. Device Feature Access - You can get access to device features from either Java or JavaScript to invoke features like camera, GPS, email, SMS, contacts, etc. Secure - ADF Mobile provides integrated security that works with your server back-end as well. Whether you’re using remote URLs, local HTML or AMX, you can secure any/all of your features with a single consistent login page. Since we also give you SQLite encryption, we are assured that your data is safe. Rapid - Using the same development techniques that ADF developers are already used to, you can quickly create mobile applications without ever learning another language!ADF Mobile XML or AMX for short, provides all the normal input and layout controls you expect and we also add charts/maps/gauges along with it to provide a very comprehensive UI controls. You can also mix and match any of the three for ultimate flexibility!

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  • Moq how to correctly mock read-only properties or set only properies

    - by Chris Marisic
    What is the correct way for dealing with interfaces the expose only read-only or set-only properties with Moq? Previously I've added the other accessor but this has bleed into my domain too far with random throw new NotImplementedException() statements throughout. I just want to do something simple like mock.VerifySet(view => view.SetOnlyValue, Times.Never()); But this is a compile error of The property 'SetOnlyValue' has no getter

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  • Make ListView.ScrollIntoView Scroll the Item into the Center of the ListView (C#)

    - by Kirk
    ListView.ScrollIntoView(object) currently finds an object in the ListView and scrolls to it. If you are positioned beneath the object you are scrolling to, it scrolls the object to the top row. If you are positioned above, it scrolls it into view at the bottom row. I'd like to have the item be scrolled right into the center of my list view if it is currently not visible. Is there an easy way to accomplish this?

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  • WPF BindingListCollectionView to ListCollectionView for DataTable as ItemsSource

    - by Marco
    Hi everyone, I want to do custom sorting on a ListView which has a DataTable as ItemsSource: myListView.ItemsSource = (data as DataTable); And this are the first lines of my sorting function: DataView view = (myListView.ItemsSource as DataTable).DefaultView; ListCollectionView coll = (ListCollectionView)CollectionViewSource.GetDefaultView(view); The second line throws an execption like: Unable to cast "System.Windows.Data.BindingListCollectionView" to "System.Windows.Data.ListCollectionView" Has anyone a solution? Thx 4 answers

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  • MVVM load data during or after ViewModel construction?

    - by mkmurray
    My generic question is as the title states, is it best to load data during ViewModel construction or afterward through some Loaded event handling? I'm guessing the answer is after construction via some Loaded event handling, but I'm wondering how that is most cleanly coordinated between ViewModel and View? Here's more details about my situation and the particular problem I'm trying to solve: I am using the MVVM Light framework as well as Unity for DI. I have some nested Views, each bound to a corresponding ViewModel. The ViewModels are bound to each View's root control DataContext via the ViewModelLocator idea that Laurent Bugnion has put into MVVM Light. This allows for finding ViewModels via a static resource and for controlling the lifetime of ViewModels via a Dependency Injection framework, in this case Unity. It also allows for Expression Blend to see everything in regard to ViewModels and how to bind them. So anyway, I've got a parent View that has a ComboBox databound to an ObservableCollection in its ViewModel. The ComboBox's SelectedItem is also bound (two-way) to a property on the ViewModel. When the selection of the ComboBox changes, this is to trigger updates in other views and subviews. Currently I am accomplishing this via the Messaging system that is found in MVVM Light. This is all working great and as expected when you choose different items in the ComboBox. However, the ViewModel is getting its data during construction time via a series of initializing method calls. This seems to only be a problem if I want to control what the initial SelectedItem of the ComboBox is. Using MVVM Light's messaging system, I currently have it set up where the setter of the ViewModel's SelectedItem property is the one broadcasting the update and the other interested ViewModels register for the message in their constructors. It appears I am currently trying to set the SelectedItem via the ViewModel at construction time, which hasn't allowed sub-ViewModels to be constructed and register yet. What would be the cleanest way to coordinate the data load and initial setting of SelectedItem within the ViewModel? I really want to stick with putting as little in the View's code-behind as is reasonable. I think I just need a way for the ViewModel to know when stuff has Loaded and that it can then continue to load the data and finalize the setup phase. Thanks in advance for your responses.

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  • Attempting to update multiple partial views from a single Ajax.ActionLink

    - by mwright
    I have a a partial view which contains other partial views. I am trying to the main partial view ( "MainPartialView" ) from an Ajax.ActionLink in a partial view contained by the main partial view ( "DetailsView" ). Everything appears to be called just fine and I can step through and it executes all of the code on the pages. However, after that is all done it throws this error in a popup box in visual studio: htmlfile: Unknown runtime error This error puts the break point in the MicrosoftAjax.js file, Line 5, Col 83,632, Ch 83632. Any thoughts? Index Page: <script src="../../Scripts/MicrosoftAjax.js" type="text/javascript"></script> <script src="../../Scripts/MicrosoftMvcAjax.js" type="text/javascript"></script> <ul> <% foreach (DomainObject domainObject in Model) { %> <% Html.RenderPartial("MainPartialView", domainObject); %> <% } %> </ul> MainPartialView: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<DomainObject>" %> <li> <div id="<%= Model.Id%>"> <%= Ajax.ActionLink("Details", "PartialViewAction", "PartialViewController", new { id = Model.Id, }, new AjaxOptions { UpdateTargetId ="UpdateTargetId" })%> <% Html.RenderPartial("Details", Model); %> <div id="Details"></div> </div> </li> Details: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<DomainObject>" %> <% foreach ( var link in Model.Links) {%> <div> <div> <%= link.Name %> </div> <div> <%= Ajax.ActionLink("Submit this Action", "DoAction", "XTrademark", new { id = Model.TrademarkId, id2 = actionStateLink.ActionStateLinkId }, new AjaxOptions{ UpdateTargetId = Model.TrademarkId.ToString()} )%> </div> </div> <br /> <%} %>

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  • UIModalPresentationFormSheet on iPad in landscape mode

    - by Ivan
    I created a UIViewController view from XIB with modalPresentationStyle set to UIModalPresentationFormSheet and everything works great in portrait mode. When I switch to landscape the view gets moved upperleft (it's not centered as it should be) and most part of it is clipped. Any ideas why this is happening and how to solve it? Thanks

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  • Change the width of Master in UISplitViewController

    - by Raj
    Hi, The iPad programming guide says that the splitView's left pane is fixed to 320 points. But 320 pixels for my master view controller is too much. I would like to reduce it and give more space to detail view controller. Is it possible by anyway? Edit: Link to the document which speaks about fixed width - http://developer.apple.com/iphone/library/documentation/General/Conceptual/iPadProgrammingGuide/UserInterface/UserInterface.html#//apple_ref/doc/uid/TP40009370-CH3-SW1 Thanks and Regards, Raj

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  • MinGW/G++/g95 link problem - libf95 undefined reference to `MAIN_'

    - by pivakaka
    Hi folks, Summing up, my problem consists on compiling g95 objects inside a C++ application. Actually, I'm constructing an interface for an old fortran program. For this task, I'm using the wxWidgets GUI library, and calling fortran subroutines when necessary. At the beginning, I was developing the entire project compiling my fortran files with gfortran (which comes with GCC) and linking them with my app by the g++ -o... command. Everything was working fine but some numbers values calculated by my fotran subroutines returned NAN values. Doing some research, I realized that compiling my fortran files with gfortran with the -m32 flag, generates this NAN values problem. Although compiling with -m64 flag, my code works properly well. The only trouble here is that my App should be 32bits and then I tryed another compiller. Here I found g95 Fortran compiler, which compiles my fortran code and gives the right output on a 32bits environment. But when I'm trying to link these g95 objects into my program I see this following error: g++ -oCyclonTechTower.exe src\fortran\Modulo_Global.o src\fortran\Prop_Fisicas.o src\fortran\inversa.o src\fortran\tower.o src\fortran\PredadeCarga.o src\fortran\gota.o src\fortran\tadi.o src\view\SimulationORSATCustomDialog.o src\view\SimulationChildGUIFrame.o src\view\ParentGUIFrame.o src\view\ClientGUIFrame.o src\model\TowerData.o src\controller\SimulationController.o src\THEIACyclonTechTower.o ..\Resource\resource.o -Lc:\wxWidgets-2.6.4\lib -Lc:\MinGW\lib\gcc-lib\i686-pc-mingw32\4.1.2 -Bdynamic -Wl,--subsystem,windows -mwindows c:\wxWidgets-2.6.4\lib\libwx_mswu-2.6.a -lwxregexu-2.6 -lwxexpat-2.6 -lwxtiff-2.6 -lwxjpeg-2.6 -lwxpng-2.6 -lwxzlib-2.6 -lrpcrt4 -loleaut32 -lole32 -luuid -lwinspool -lwinmm -lshell32 -lcomctl32 -lcomdlg32 -lctl3d32 -ladvapi32 -lwsock32 -lgdi32 -lgcc -lf95 c:\MinGW\lib\gcc-lib\i686-pc-mingw32\4.1.2/libf95.a(main.o):(.text+0x32): undefined reference to `MAIN_' collect2: ld returned 1 exit status Build error occurred, build is stopped Time consumed: 1531 ms. I have already read the g95 Manual for integration with C++ and I'm actually calling these functions bellow for controlling the fortran environment: void g95_runtime_start(int argc, char *argv[]); void g95_runtime_stop(); I also included the g95 Fortran Runtime Library libf95.a and the libgcc.a into my linker command. Finishing, I don't have a main method implemented because this is managed by wxWidgets, and my fortran subroutines can not have a main function because this is a C++ program calling fortran functions. Can some of you guys help me with this problem? How can I fix this undefined reference to MAIN__ problem? Any idea will be much appreciated. Thanks in advance, George

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  • How to build a tracing log in asp.net mvc?

    - by John
    Is there an easy way to generate a log file that will trace at runtime the path through the code? I would like to see every controller, action, and view that was executed as my program runs. Can this be done without having to add logging code to every controller, action, and view?

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  • MPVolumeView, avoid displaying "No Volume Available"

    - by Emil
    Hey. I have a project with a MPVolumeView in it. It is set up, and it works, the only thing is that when I mute the device, the text "No Volume Available" comes up instead of the MPVolumeView. The volumeView is initialized in the view volumeBounds, with that view's bounds. MPVolumeView *volumeView = [[[MPVolumeView alloc] initWithFrame:volumeBounds.bounds] autorelease]; [volumeBounds addSubview:volumeView]; [volumeView sizeToFit]; Thanks :)

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  • MPVolumeView, avoid displaying "No Volume Available"

    - by Emil
    Hey. I have a project with a MPVolumeView in it. It is set up, and it works, the only thing is that when I mute the device, the text "No Volume Available" comes up instead of the MPVolumeView. The volumeView is initialized in the view volumeBounds, with that view's bounds. MPVolumeView *volumeView = [[[MPVolumeView alloc] initWithFrame:volumeBounds.bounds] autorelease]; [volumeBounds addSubview:volumeView]; [volumeView sizeToFit]; Thanks :)

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  • UIViewController remove subview

    - by ghiboz
    Hi all! I add a view as subview of my uiviewcontroller like this: // into my ViewController: UIImageView *imView =[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"img.jpg"]]; imView.frame = CGRectMake(2, 46, 1020, 720); [self.view addSubview:imView]; now, with another button I wish remove the imView from the subview chain.. how can I do to do this?? thanks

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  • Datatemplates while using theme does not work - WPF

    - by bobjink
    I am using the theme DarkExpression from WPF Futures. It does not seem to work well with datatemplates. Scenario 1: Here is how it looks like without datatemplates: Pic 1 Code: <ListView Name="playlistListView" ItemsSource="{Binding PlaylistList}" Margin="0" SelectionChanged="DatabindedPlaylistListView_SelectionChanged" Background="{x:Null}" Opacity="0.98"> <ListView.View> <GridView> <GridViewColumn Width="Auto" DisplayMemberBinding="{Binding Name}"> <GridViewColumnHeader HorizontalContentAlignment="Left" Content="Playlist" Tag="Playlist"/> </GridViewColumn> </GridView> </ListView.View> </ListView> Scenario 2: Here is how it looks like trying to use datatemplates while using the theme: Pic 2 Code: <ListView Name="playlistListView" ItemsSource="{Binding PlaylistList}" Margin="0" SelectionChanged="DatabindedPlaylistListView_SelectionChanged" Background="{x:Null}" Opacity="0.98"> <ListView.ItemTemplate> <DataTemplate> <Grid> <UserControls:SongDataTemplate Margin="4" /> </Grid> </DataTemplate> </ListView.ItemTemplate> </ListView> Scenario 3: Here is how it looks like trying to use datatemplates while overriding the theme: Pic3 Code: <UserControl.Resources> <Style x:Key="ListViewItemStretch" TargetType="{x:Type ListViewItem}"> <Setter Property="HorizontalContentAlignment" Value="Stretch"/> <Setter Property="Background" Value="Transparent" /> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot"> <ListView Name="playlistListView" ItemContainerStyle="{StaticResource ListViewItemStretch}" ItemsSource="{Binding PlaylistList}" Margin="0" SelectionChanged="DatabindedPlaylistListView_SelectionChanged" Background="{x:Null}" Opacity="0.98"> <ListView.ItemTemplate> <DataTemplate> <Grid> <UserControls:SongDataTemplate Margin="4" /> </Grid> </DataTemplate> </ListView.ItemTemplate> </ListView> I want to keep the theme style but I also want to use datatemplates to define how a playlist should look like. Any suggestions? Note: In scenario 2 and 3 I had to remove <ListView.View> <GridView> <GridViewColumn Width="Auto" DisplayMemberBinding="{Binding Name}"> <GridViewColumnHeader HorizontalContentAlignment="Left" Content="Playlist" Tag="Playlist"/> </GridViewColumn> </GridView> </ListView.View> Before the datatemplate would be used.

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