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  • Annotation Title/Subtitle under Pins

    - by ludo
    Hi, I use the Map to display some pin location from my database, everything is working fine. After that I use a pickerView to let the user display some specific pins. So I remove all the Pins first with [mapView removeAnnotations:mapView.anotations]; and display new Pins. There is like 100 of news pins, my problem is when I click on a Pin, the Title and subtitle are display under the others pins. Someone got the same problem? Thanks, P.S: Don't know if its relevant but I add a custom image for the pins.

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  • Using LINQ to query database through a proxy server of some kind?

    - by Mustafakidd
    Hey All Sorry for using (perhaps) the wrong lingo, but my question may be clearer if you view this diagram as you read it. http://dl.dropbox.com/u/13256/DIAGRAM.PNG Our client is requiring us to adhere to the server configuration (poorly) diagrammed in the above image. The web server is accessible over port 80 and is where our web application is hosted - a second firewall permits this web server to access a second server which in turn is the only server permitted to access the database server. My question is: How do I deploy a web application that uses LINQ-to-SQL in this environment? Is there a way to proxy my LINQ queries through the app server so that the database connection goes through that server? This is uncharted territory for me, as we always have had access to the DB server directly from our web server in the past. Any help is appreciated. Thanks Mustafa

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  • mootools slideshow2

    - by ioannis
    hello everyone. i am using slideshow2 by Aeron Glemann in a website.Does in generate the thumbnails or do i have to provide them?the images iam showing are coming from a cloud, and are passed to the slideshow in an array.the thumbs exist in the cloud. how can i pass them in the array if the show cannot create them? i have used the replace parameter with regex but it shows as thumbnails the full image and nothing happens when i alter the css properties for the thumbnails. the images are displayed. here is the line for the show creation: var myShow = new Slideshow('show', eval(res.value), { controller: true, height: 350,overlap: false, resize: false, hu: '',replace:[/^\S+.(gif|jpg|jpeg|png)$/,'t$1'],thumbnails: true, width: 600}); the value object contains the images from the cloud in format shown below: ['xx.jpg','yy.png',....] thank you very much for your time.

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  • UIAlertView with subview animating to new view crashes app

    - by William
    UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Congratulations" message:message delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"View", nil]; UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(110, 100, 80, 80)]; NSString *imagePath = [NSString stringWithFormat:@"%@", [Array objectAtIndex:x]]; UIImage *bkgImg = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:imagePath ofType:@"png"]]; imageView.image = bkgImg; [bkgImg release]; [alert addSubview:imageView]; [imageView release]; [alert show]; [alert release]; That is the code that I am using to create the alert view. Currently, I have it set up so if the user presses one of the buttons, it will load up a new viewcontroller. It worked fine until I added a subview to the UIAlertView. Now, whenever it animates to the new screen, it just crashes the program. I am fairly new to iPhone development and any help would be appreciated.

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  • How can I render a Batik SVG Java object in the view portion of a Spring MVC application?

    - by mattblang
    I am creating and manipulating a SVGOMDocument object in a controller method. How can I render this object in a JSP view? I get very close with the following controller method and <object> tag. @RequestMapping(value = "/seal") public ResponseEntity<SVGDocument> createSeal() throws IOException { InputStream file = new ClassPathResource("seal.svg").getInputStream(); String parser = XMLResourceDescriptor.getXMLParserClassName(); SAXSVGDocumentFactory factory = new SAXSVGDocumentFactory(parser); SVGDocument svg = (SVGDocument) factory.createDocument("http://www.w3.org/2000/svg", file); svg.getElementById("name").getFirstChild().setNodeValue("a test name"); return new ResponseEntity<SVGDocument>(svg, HttpStatus.OK); } <object data="/seal" type="image/svg+xml"></object> This displays a string of XML that is a SVG. The string is in quotes with every XML quote escaped.

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  • file_column not creating files, just empty tmp directory

    - by Yanaek
    Up to the end of December 2009 everything worked fine, so i assume that after some upgrades on servers (Ubuntu 8.10 and second Ubuntu 9.10) something stopped working. Model: class Product < ActiveRecord::Base belongs_to :category file_column :thumbnail, :magick = { :geometry = "150x100" } there is of course table 'products' in database, and it has column 'thumbnail' what's interesting that File actually is uploaded to server, it goes to the /tmp directory under RackMultipartXXXX-0 name, and it is unmodified image. The problem is, that then this file is not moved to 'tmp' dir under RAILS_ROOT/public/product/ nor the 'XX' (where xx means ID of a product) under public/product also. i don't know what to do, i spend few HOURS trying different versions of file_column, also trying to make new, test rails application only from scaffold, but then, in this new application problem was the same

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  • NSScrollView jumping to bottom on scroll

    - by Nick Locking
    I have an NSScrollView containing an NSImageView, which resizes based on various factors. When it resizes I have generally changed the image, so I scroll the NSScrollView to the top. This works fine. However, when I start to scroll the NSScrollView again, it moves a few pixels and then (most of the time) jumps to the bottom of the scroll. After it jumps once, it works as normal until I move the scroller to the top again. This is driving me insane. All I'm really doing is this: [_imageView setImage: anNSImage]; NSRect frame; NSSize imageSize = [anNSImage] size]; frame.size = imageSize; frame.origin = NSZeroPoint; [_imageView setFrame: frame]; [[_mainScrollview contentView] scrollToPoint: NSMakePoint(0, [_imageView frame].size.height - [_mainScrollview frame].size.height)];

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  • Retrieve default camera video extension from Windows Mobile

    - by kornelijepetak
    Is there any way to find out what is the default video extension for camera application? I am using CameraCaptureDialog to make the user use the camera and save the image to a specific file which then I consume in the application. However, there is a problem with the videos. Emulator gives .wmv video file while some devices I've been testing save to mp4 format. Is there any reliable way to find out what is the format in which the phone that is running the application saves the file?

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  • Java, searching through folders to match a name

    - by Nick
    Hi folks, I using java to search for a file or folder that matches a specific case. For instance i want to search through all the files and folders and iterate through them as many times as necessary untill i find a result. The catch I searching for files and folders through a binary image of a file system. This means i doubt there are any preexisting classes such java.file.* to do it for me. If it helps i can tell you that i can tell the difference between files and folders easily enough. (a folder is flagged as 0x20) The only way i can think of is to do a standard loop and iterated several times but this limits me if a file or folder is several folders deep. All input greatly welcome

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  • Masks and transparency

    - by Henrik
    Hi, I'm fairly new to Shoes and ran into two problems. First I want to set a mask using a partially transparent png, like this: mask do image "images/stencilMask.png" end Is this possible somehow or can only vector shapes be used? Apart from that, I noticed a small bug(?) when trying to set a transparent color as a stroke on any kind of text, like this: title "Hello", :stroke => rgb(1.0, 0.0, 0.0, 0.5) The transparency simply isn't applied. Am I doing anything wrong, or is this actually a bug? Cheers and thanks for all answers

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  • Markup filter wanted for a public website

    - by sibidiba
    Developing a community site where everyone can post text, I'm looking for a markup filter: What is not part of the markup must be escaped (htmlspecialchars()) as it is. Should turn URL-s automatically into links Should support some form of basic markups (bold, image, url, pre, list) Should have a simple parser, that turns user input text into HTML Content on the site is public to everyone, XSS must not allowed to happen. What do you suggest? What markup language in the first place? BBCode? Wiki? Markdown? Are there any complete API-s with good examples? PHP is available on the server side. If there is a WYSIWYG-like texarea in addition (like here on SO) that would be a fantastic bonus!

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  • Faster way to iterate through a jagged array?

    - by George Johnston
    I would like to iterate through an array that covers every pixel on my screen. i.e: for (int y = 598; y > 0; y--) { for (int x = 798; x > 0; x--) { if (grains[x][y]) { spriteBatch.Draw(Grain, new Vector2(x,y), Color.White); } } } ...my texture is a 1x1 pixel image that is drawn to the screen when the array value is true. It runs decent -- but there is definitely lag the more screen I cover. Is there a better way to accomplish what I am trying to achieve?

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  • Window 'onscreen' size puzzle

    - by Bender
    Okay, a REALLY fundamental question about window sizes here... If I create an NSWindow in IB, set its size to 216 x 144 points (exactly 3 inches by 2 inches) then print the window, it measures exactly what I set it to in IB. However, the onscreen display size measures approximately 156 x 105 points. What causes this, and is there any way to force the window to display at the required size onscreen? I ultimately want to draw to this (semi-transparent) window then use it as a full-sized overlay for comparison against a separately loaded scanned image of known size.

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  • Adobe Air upload progress without FileReference

    - by anhtuannd
    I'm deploying a small application with Adobe Air. My application will do batch upload from filepath which stored in a text file. For example, in a text file name "list.txt", there is a string "C:\myfiles\IMG_0001.JPG". Now I want to upload this image file, keep tracking of upload progress :-< I want to use FileReference to get the upload progress, but I don't know how to import from file's path. I also wonder how to use FileReference to upload this file without prompting a dialog for user to select file. Thank you so much :)

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  • 3 column sticky footer

    - by blackessej
    html, body, #box { padding:0px; margin:0px; height:100%; min-height:100%; } body { background-image:url(images/footerbg.png); background-repeat:repeat-x repeat-y scroll; font-size:12px; font-family:Georgia; color:#564b47; } p, h1 { margin:0px 10px 10px 10px; } h1 { font-size:14px; padding-top:10px; text-transform:uppercase; color:#564b47; background-color:transparent; } a { color:#ff66cc; font-size:11px; background-color:transparent; text-decoration:none; } pre { color:#564b47; font-size:11px; background-color:transparent; } #box { position:relative; width:750px; margin:0 auto; text-align:left; height:auto!important; } #shadow { background:url("images/shadow.png") repeat-y scroll 0 0 transparent; width:760px; margin:auto; padding:0px; text-align:left; height:100%; z-index:0; margin-bottom:-40px; } #left { width:175px; float:left; background-color:#ff99cc; height:auto!important; height:100%; min-height:100%; text-align:left; } #content { width:400px; float:left; overflow:auto; background-color:#fff; height:auto!important; } #right { width:175px; float:right; background-color:#ff99cc; height:auto!important; height:100%; min-height:100%; text-align:right; } #head { background-image:url(images/banner.png); background-repeat:no-repeat; background-color:#000; height:125px; text-align:center; margin:auto; } #menu { width:100%; } p a { color:#000; text-decoration:underline; } a { color:#fb0303; text-decoration:none; outline:none; } a:visited { color:#fb0303; } p a:hover { text-decoration:underline!important; } ul#nav { margin:auto; width:100%; } ul#nav li a { display:block; font-size:12px; font-weight:bold; padding:4px; background:#000; } ul#nav li a:hover { background:#000; color:#fff; } li { list-style:none; top:100px; float:left; position:relative; width:110px; text-align:center; } li ul { display:none; position:relative; width:auto; margin-left:6px; border-top:4px dotted #fb0303; } li>ul { top:-102px; left:-40px; } li:hover ul, li.over ul { display:block; } ul#nav li.current a { background:#000; } ul#nav li.current a:hover { background:#000; } #player { width:360px; height:240px; position:absolute; z-index:2; } #head h1 { font-size:11px; text-transform:uppercase; text-align:right; color:#564b47; background-color:#90897a; padding:5px 15px; margin:0px; } #head p { padding:10px; margin:0px; } .footer { position:relative; height:40px; background-color:#444; } I want the three columns to be 100% height so that they go all the way to the footer. Right now, they're only as long as their content. The columns are #left, #right and #content. Pretty new to this stuff. Please feel free to point out sloppy code, redundancy, etc. And thank you.

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  • FFmpeg on iPhone

    - by gn-mithun
    Hello, I have downloaded ffmpeg libraries for iPhone and compiled them. My objective is to create a movie file from a series of images using ffmpeg libraries.The amount of documentation for ffmpeg on iphone is very less. I checked an app called iFrameExtractor, which does the opposite of what i want, it extracts frames from a video. On the command line there is a command called ffmpeg -f image2 -i image%d.jpg video.mov This turns a series of images into a video. I actually checked it on my mac and it works fine. What i wanted to know was how do we get the equivalent in iPhone. Or rather which class/api or method to call. There are a couple of examples of apps doing this on iPhone. Not sure whether they do it through ffmpeg though. Anyways, for reference "Time lapser" and "reel moments" Thanks in advance

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  • TextField instance inside a button Layer is null

    - by php html
    I've created an button object in flash. The button contains 2 layers. One is the background image and on top of it is a textField. The textfield is dynamic. I use the button inside a movieclip and I export it in a SWC. The I'm trying to use it in flex. I'm trying to do this: var myComponent:MyComponent = new MyComponent(); myComponent.button01.theTextField.text = "Caption"; I get and instance of the button, but the instance of the textField is null and I'm not able to change the text(but the default text appears onscreen). Does anyone has any idea what is wrong? Here is the button timeline(Layer 2 contains the textfield, and the textfield instance is named theTextField):

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  • How to add classes for styling to Drupal when using menu_block?

    - by VoY
    I'm using the menu_block module in Drupal for my menus. This works very well, but I want my menu items styled as an image menu. This cannot be done nicely with the default settings - the menu items look something like this: <li class="leaf first menu-mlid-199"><a href="/this/is/some/nice/url" title="Homepage">Homepage</a></li> I'm guessing I could used the menu-mlid-199 class to get the styling I want, because it's a unique id of each menu item, but that seems rather ugly to me. Is there any other way to add reasonably named classes to my menu items, e.g. generate them from the page title or url alias? Even just a sequence would seem nicer - like menu-item-1 and so on.

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  • Button color in Navigation bar - iPhone

    - by Mladen
    Hi guys, How to set this yellow button to be gray tinted one. I have tried adding image, but no luck Here is the screenshot: Here is my current code: (id)initWithStyle:(UITableViewStyle)style { if (self = [super initWithStyle:style]) { UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Settings", @"") style:UIBarButtonItemStyleDone target:self action:@selector(GoToSettings)]; [addButton setImage:[[UIImage imageNamed:@"bg_table.png"] retain]]; self.navigationItem.rightBarButtonItem = addButton; self.navigationItem.hidesBackButton = TRUE; self.view.backgroundColor = [UIColor blackColor]; } return self; }

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  • Using Windows media foundation

    - by Martin Beckett
    Ok so my new gig is high performance video (think Google streetview but movies) - the hard work is all embedded capture and image processing but: I was looking at the new MS video offerings to display content = Windows Media Foundation. Is anyone actually using this ? There are no books on the topic. The only documentation is a developer team blog with a single entry 9 months old. I thought we had got past having to learn an MS api by spying on the com control messages! Is it just another wrapper around the same old activeX control?

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  • IPhone XCode programming: view called from a navigation view doesn't set its IBOutlet attributes

    - by Antonio Murgia
    I created a view Called ProgrammaView that appears when a row of a table is clicked. This view has a UILabel, a UIImageView and a UITextView. Now. ProgrammaView's Outlets have to be changed by the parameter passed to a method of the view called iniz. in this image there is first the ProgrammaView.h and then the method iniz. The problem is that the label and other stuff doesn't change! I checked 3 million times that everything between the xib file and the controller is linked. The trick to call iniz in the other viewcontrollers works well in other part of the program so i think is not that the problem. Thank you in advance!

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  • How to achieve a palette effect on iPhone using OpenGL

    - by Joe
    I'm porting a 2d retro game to iPhone that has the following properties: targets OpenGL ES 1.1 entire screen is filled with tiles (textured triangle strip tile textured using a single 256x256 RGBA texture image the texture is passed to OpenGL once at the start of the game only 4 displayed colours are used one of the displayed colours is black The original game flashed the screen when time starts to run out by toggling the black pixels to white using an indexed palette. What is the best (i.e. most efficient) way to achieve this in OpenGL ES 1.1? My thoughts so far: Generate an alternative texture with white instead of black pixels, and pass to OpenGL when the screen is flashing Render a white poly underneath the background and render the texture with alpha on to display it Try and render a poly on top with some blending that achieves the effect (not sure this is possible) I'm fairly new to OpenGL so I'm not sure what the performance drawbacks of each of these are, or if there's a better way of doing this.

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  • Is there a way to get different sizes of the Windows system icons in .NET?

    - by Andrew Watt
    In particular I'd like to be able to get the small (16 x 16) icons at runtime. I tried this: new Icon(SystemIcons.Error, SystemInformation.SmallIconSize) Which supposedly "attempts to find a version of the icon that matches the requested size", but it's still giving me a 32 x 32 icon. I also tried: Size iconSize = SystemInformation.SmallIconSize; Bitmap bitmap = new Bitmap(iconSize.Width, iconSize.Height); using (Graphics g = Graphics.FromImage(bitmap)) { g.DrawIcon(SystemIcons.Error, new Rectangle(Point.Empty, iconSize)); } But that just scales the 32 x 32 icon down into an ugly 16 x 16. I've considered just pulling icons out of the VS Image Library, but I really want them to vary dynamically with the OS (XP icons on XP, Vista icons on Vista, etc.). I'm willing to P/Invoke if that's what it takes.

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  • 3d user experience with HTML5 and Javascript

    - by chako
    I've to build a 3D user experience with HTML5 and any required JS library which provides such functionality. 3D scene consists of a cylindrical pipe and surface. It has 360 degree rotation and can zoom in and out. As user selects a parameter, specific value of that parameter at various depth of pipe in surface should display. I've searched for HTML5 3d and JS libraries and found three.js could help for this.Also found this useful presentation on HTML 3d engine: http://projects.mariusgundersen.net/OnGameStart/#1 .But as this is my first time with HTML5 3d modeling, how should I initiate to build ? What parameters should be considered ? Which tools and libraries would best fit for such requirements ? I would like to create a 3d model using HTML5 and JS 3d engine as shown in the 1st image.

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  • Faster way to iterate through a jaggad array?

    - by George Johnston
    I would like to iterate through an array that covers every pixel on my screen. i.e: for (int y = 598; y > 0; y--) { for (int x = 798; x > 0; x--) { if (grains[x][y]) { spriteBatch.Draw(Grain, new Vector2(x,y), Color.White); } } } ...my texture is a 1x1 pixel image that is drawn to the screen when the array value is true. It runs decent -- but there is definitely lag the more screen I cover. Is there a better way to accomplish what I am trying to achieve?

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