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  • How do you stay productive when dealing with extremely badly written code?

    - by gaearon
    I don't have much experience in working in software industry, being self-taught and having participated in open source before deciding to take a job. Now that I work for money, I also have to deal with some unpleasant stuff, which is normal of course. Recently I was assigned to add logging to a large SharePoint project which is written by some programmer who obviously was learning to code on the job. After 2 years of collaboration, the client switched to our company, but the damage was done, and now somehow I need to maintain this code. Not that the code was too hard to read. Despite problems - each project has one class with several copy-pasted methods, enormous if nestings, Systems Hungarian, undisposed connections — it's still readable. However, I found myself absolutely unproductive despite working on something as simple as adding logging. Basically, I just need to go through the code step by step and add some trace calls. However, the idiocy of the code is so annoying that I get tired within 10 minutes of starting. In the beginning, I used to add using constructs, reduce nesting by reversing if's, rename the variables to readable names—but the project is large, and eventually I gave up. I know this is not the task I should be doing, but at least reducing the mess gave me some kind of psychological reward so I could keep going. Now the trick stopped working, and I still have 60% of my work to do. I started having headaches after work, and I no longer get the feeling of satisfaction I used to get - which would usually allow me to code for 10 hours straight and still feel fresh. This is not just one big rant, for I really do have an actual question: Is there a way to stay productive and not to fight the windmills? Is there some kind of psychological trick to stay focused on the task, instead of thinking “How stupid is that?” each time I see another clever trick by the previous programmer? The problem with adding logging is that I actually have to understand what the code does, and doing so hurts my brain in an unpleasant fashion.

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  • Apache 2.2 Windows XP Uninstall Doesn't Remove All Files

    - by AJ
    Hello, I am trying to uninstall Apache 2.2 on Windows XP. The original installation was from the binary msi distribution. The uninstall function of the msi ran successfully, but it failed to remove a couple of folders: C:\Apache2.2\conf C:\Apache2.2\logs I am unable to remove these folders manually because they contain files for which I do not have ownership. And this is the source of my confusion: why if I installed the program do I not have permission to remove it? To be clear, I do not have local admin rights (nor can I request them), yet the files in these two remaining folders are owned by Administrator. How is it that Administrator created these files (and how can I possibly remove them)? Thanks, -aj

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  • Logarithmic spacing of FFT bins

    - by Mykel Stone
    I'm trying to do the examples within the GameDev.net Beat Detection article ( http://archive.gamedev.net/archive/reference/programming/features/beatdetection/index.html ) I have no issue with performing a FFT and getting the frequency data and doing most of the article. I'm running into trouble though in the section 2.B, Enhancements and beat decision factors. in this section the author gives 3 equations numbered R10-R12 to be used to determine how many bins go into each subband: R10 - Linear increase of the width of the subband with its index R11 - We can choose for example the width of the first subband R12 - The sum of all the widths must not exceed 1024 He says the following in the article: "Once you have equations (R11) and (R12) it is fairly easy to extract 'a' and 'b', and thus to find the law of the 'wi'. This calculus of 'a' and 'b' must be made manually and 'a' and 'b' defined as constants in the source; indeed they do not vary during the song." However, I cannot seem to understand how these values are calculated...I'm probably missing something simple, but learning fourier analysis in a couple of weeks has left me Decimated-in-Mind and I cannot seem to see it.

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  • Setup routing and iptables for new VPN connection to redirect **only** ports 80 and 443

    - by Steve
    I have a new VPN connection (using openvpn) to allow me to route around some ISP restrictions. Whilst it is working fine, it is taking all the traffic over the vpn. This is causing me issues for downloading (my internet connection is a lot faster than the vpn allows), and for remote access. I run an ssh server, and have a daemon running that allows me to schdule downloads via my phone. I have my existing ethernet connection on eth0, and the new VPN connection on tun0. I believe I need to setup the default route to use my existing eth0 connection on the 192.168.0.0/24 network, and set the default gateway to 192.168.0.1 (my knowledge is shaky as I haven't done this for a number of years). If that is correct, then I'm not exactly sure how to do it!. My current routing table is: Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface MSS Window irtt 0.0.0.0 10.51.0.169 0.0.0.0 UG 0 0 0 tun0 0 0 0 10.51.0.1 10.51.0.169 255.255.255.255 UGH 0 0 0 tun0 0 0 0 10.51.0.169 0.0.0.0 255.255.255.255 UH 0 0 0 tun0 0 0 0 85.25.147.49 192.168.0.1 255.255.255.255 UGH 0 0 0 eth0 0 0 0 169.254.0.0 0.0.0.0 255.255.0.0 U 1000 0 0 eth0 0 0 0 192.168.0.0 0.0.0.0 255.255.255.0 U 1 0 0 eth0 0 0 0 After fixing the routing, I believe I need to use iptables to configure prerouting or masquerading to force everything for destination port 80 or 443 over tun0. Again, I'm not exactly sure how to do this! Everything I've found on the internet is trying to do something far more complicated, and trying to sort the wood from the trees is proving difficult. Any help would be much appreciated. UPDATE So far, from the various sources, I've cobbled together the following: #!/bin/sh DEV1=eth0 IP1=`ifconfig|perl -nE'/dr:(\S+)/&&say$1'|grep 192.` GW1=192.168.0.1 TABLE1=internet TABLE2=vpn DEV2=tun0 IP2=`ifconfig|perl -nE'/dr:(\S+)/&&say$1'|grep 10.` GW2=`route -n | grep 'UG[ \t]' | awk '{print $2}'` ip route flush table $TABLE1 ip route flush table $TABLE2 ip route show table main | grep -Ev ^default | while read ROUTE ; do ip route add table $TABLE1 $ROUTE ip route add table $TABLE2 $ROUTE done ip route add table $TABLE1 $GW1 dev $DEV1 src $IP1 ip route add table $TABLE2 $GW2 dev $DEV2 src $IP2 ip route add table $TABLE1 default via $GW1 ip route add table $TABLE2 default via $GW2 echo "1" > /proc/sys/net/ipv4/ip_forward echo "1" > /proc/sys/net/ipv4/ip_dynaddr ip rule add from $IP1 lookup $TABLE1 ip rule add from $IP2 lookup $TABLE2 ip rule add fwmark 1 lookup $TABLE1 ip rule add fwmark 2 lookup $TABLE2 iptables -t nat -A POSTROUTING -o $DEV1 -j SNAT --to-source $IP1 iptables -t nat -A POSTROUTING -o $DEV2 -j SNAT --to-source $IP2 iptables -t nat -A PREROUTING -m state --state ESTABLISHED,RELATED -j CONNMARK --restore-mark iptables -A OUTPUT -m state --state ESTABLISHED,RELATED -j CONNMARK --restore-mark iptables -t nat -A PREROUTING -i $DEV1 -m state --state NEW -j CONNMARK --set-mark 1 iptables -t nat -A PREROUTING -i $DEV2 -m state --state NEW -j CONNMARK --set-mark 2 iptables -t nat -A PREROUTING -m connmark --mark 1 -j MARK --set-mark 1 iptables -t nat -A PREROUTING -m connmark --mark 2 -j MARK --set-mark 2 iptables -t nat -A PREROUTING -m state --state NEW -m connmark ! --mark 0 -j CONNMARK --save-mark iptables -t mangle -A PREROUTING -i $DEV2 -m state --state NEW -p tcp --dport 80 -j CONNMARK --set-mark 2 iptables -t mangle -A PREROUTING -i $DEV2 -m state --state NEW -p tcp --dport 443 -j CONNMARK --set-mark 2 route del default route add default gw 192.168.0.1 eth0 Now this seems to be working. Except it isn't! Connections to the blocked websites are going through, connections not on ports 80 and 443 are using the non-VPN connection. However port 80 and 443 connections that aren't to the blocked websites are using the non-VPN connection too! As the general goal has been reached, I'm relatively happy, but it would be nice to know why it isn't working exactly right. Any ideas? For reference, I now have 3 routing tables, main, internet, and vpn. The listing of them is as follows... Main: default via 192.168.0.1 dev eth0 10.38.0.1 via 10.38.0.205 dev tun0 10.38.0.205 dev tun0 proto kernel scope link src 10.38.0.206 85.removed via 192.168.0.1 dev eth0 169.254.0.0/16 dev eth0 scope link metric 1000 192.168.0.0/24 dev eth0 proto kernel scope link src 192.168.0.73 metric 1 Internet: default via 192.168.0.1 dev eth0 10.38.0.1 via 10.38.0.205 dev tun0 10.38.0.205 dev tun0 proto kernel scope link src 10.38.0.206 85.removed via 192.168.0.1 dev eth0 169.254.0.0/16 dev eth0 scope link metric 1000 192.168.0.0/24 dev eth0 proto kernel scope link src 192.168.0.73 metric 1 192.168.0.1 dev eth0 scope link src 192.168.0.73 VPN: default via 10.38.0.205 dev tun0 10.38.0.1 via 10.38.0.205 dev tun0 10.38.0.205 dev tun0 proto kernel scope link src 10.38.0.206 85.removed via 192.168.0.1 dev eth0 169.254.0.0/16 dev eth0 scope link metric 1000 192.168.0.0/24 dev eth0 proto kernel scope link src 192.168.0.73 metric 1

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  • Load login shell inside user cronjob

    - by sa125
    I'm trying to run a rake task using a scheduled cronjob. My crontab looks something like this: 0 1 * * 1-7 /bin/bash -l -c "cd ~/jobs/rake && rake reports:create >> ~/jobs/logs/cron.log" Ruby on my account is provided by RVM, which is loaded via ~/.bashrc (before the no-interaction check): # load RVM env [[ -s $HOME/.rvm/scripts/rvm ]] && source $HOME/.rvm/scripts/rvm # If not running interactively, don't do anything [ -z "$PS1" ] && return # ... rest of logic Time and again, this task fails to run since RVM isn't loaded when the task is called (uses system's /usr/bin/ruby instead), and gem dependencies are missing. How can I make crontab load my shell environment before executing my scheduled jobs? thanks.

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  • Proven and Scalable Comet Server

    - by demetriusnunes
    What is the most proven, scalable comet server solution out there that can handle up to 100.000 real-life connections per node using HTTP streaming (not long-poll)? It must be a free, preferably open-source project. We've already tried Meteor (Perl), with no success. Meteor was able to scale just up to 20.000 connections per node. We are looking right now at these options: APE (C++), Orbited (Python), Grizzly (Glassfish), Cometd (Jetty). Any big success stories with any of these?

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  • How to customize Windows 7 HAL library during installation (BSOD STOP: 0x000000A5)?

    - by koldovsky
    While trying to install Windows 7 x86 Ultimate on Samsung M40 laptop (Pentium M 1.7 Dothan, 2 GB RAM/ 100 GB HDD) i receive BSOD STOP: 0x000000A5: The bios in this system is not fully ACPI compliant. Please contact your system vendor for an updated bios. The bios on the system is updated to latest version. If ACPI is the real source of the issue it means that I possibly could use another HAL library. In Windows XP it is possible to install system with generic HAL library pressing F7 when installer asks to supply drivers, but on Windows 7 I can't find such option. Ironically, Vista installs and works nice, even if they said that Windows 7 is less demanding for hardware. Windows 7 Advisor also tells nothing suspicious. Can anybody tell me how to customize Windows 7 installer to use generic HAL library (if it is possible, of course) or point me to another solution?

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  • Version control for game development - issues and solutions?

    - by Cyclops
    There are a lot of Version Control systems available, including open-source ones such as Subversion, Git, and Mercurial, plus commercial ones such as Perforce. How well do they support the process of game-development? What are the issues using VCS, with regard to non-text files (binary files), large projects, etc? What are solutions to these problems, if any? For organization of Answers, let's try on a per-package basis. Update each package/Answer with your results. Also, please list some brief details in your answer, about whether your VCS is free or commercial, distributed versus centralized, etc. Update: Found a nice article comparing two of the VCS below - apparently, Git is MacGyver and Mercurial is Bond. Well, I'm glad that's settled... And the author has a nice quote at the end: It’s OK to proselytize to those who have not switched to a distributed VCS yet, but trying to convert a Git user to Mercurial (or vice-versa) is a waste of everyone’s time and energy. Especially since Git and Mercurial's real enemy is Subversion. Dang, it's a code-eat-code world out there in FOSS-land...

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  • ArchBeat Link-o-Rama for October 22, 2013

    - by OTN ArchBeat
    The road ahead for WebLogic 12c | Edwin Biemond Oracle ACE Edwin Biemond shares his thoughts on announced new features in Oracle WebLogic 12.1.3 & 12.1.4 and compares those upcoming releases to Oracle WebLogic 12.1.2. Oracle BI Apps 11.1.1.7.1 – GoldenGate Integration - Part 2: Setup and Configuration | Michael Rainey Michael Rainey continues his series with another technical article for you GoldenGate fans. There's A Virtual Developer Day in Your Future Have you experienced OTN VDD? Relax, it's not something that requires medical attention. But an OTN Virtual Developer Day event will enlarge your brain with hands-on information on Oracle technologies. Upcoming events will cover Oracle WebLogic and Coherence (Nov 5) and Oracle ADF (Nov 19). My Summary of Oracle Open World 2013 | Luis Weir SOA/Middleware specialist Luis Weir's first trip to Oracle OpenWorld was what you might call a total immersion experience. His blog post includes details about what kept him very, very busy during his OOW13 experience. Live Blog: Book Review of Building Modular Cloud Apps with OSGi by Bert Ertman and Paul Bakker | Lucas Jellema This interesting post from Oracle ACE Director Lucas Jellema is a work in progress. He's updating as he goes. Check it out. Thought for the Day padding-left: 20px; padding-right: 20px;"> "In the information age, you don't teach philosophy as they did after feudalism. You perform it. If Aristotle were alive today he'd have a talk show." — Timothy Leary, American psychologist and writer (October 22, 1920 – May 31, 1996) Source: brainyquote.com

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  • How do I structure code and builds for continuous delivery of multiple applications in a small team?

    - by kingdango
    Background: 3-5 developers supporting (and building new) internal applications for a non-software company. We use TFS although I don't think that matters much for my question. I want to be able to develop a deployment pipeline and adopt continuous integration / deployment techniques. Here's what our source tree looks like right now. We use a single TFS Team Project. $/MAIN/src/ $/MAIN/src/ApplicationA/VSSOlution.sln $/MAIN/src/ApplicationA/ApplicationAProject1.csproj $/MAIN/src/ApplicationA/ApplicationAProject2.csproj $/MAIN/src/ApplicationB/... $/MAIN/src/ApplicationC $/MAIN/src/SharedInfrastructureA $/MAIN/src/SharedInfrastructureB My Goal (a pretty typical promotion pipeline) When a code change is made to a given application I want to be able to build that application and auto-deploy that change to a DEV server. I may also need to build dependencies on Shared Infrastructure Components. I often also have some database scripts or changes as well If developer testing passes I want to have an manually triggered but automated deploy of that build on a STAGING server where end-users will review new functionality. Once it's approved by end users I want to a manually triggered auto-deploy to production Question: How can I best adopt continuous deployment techniques in a multi-application environment? A lot of the advice I see is more single-application-specific, how is that best applied to multiple applications? For step 1, do I simply setup a separate Team Build for each application? What's the best approach to accomplishing steps 2 and 3 of promoting latest build to new environments? I've seen this work well with web apps but what about database changes

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  • how to troubleshoot sql server issues

    - by joe
    i have an ASP .net application with sql server database, and i am wondering if you can give your ideas on how to troubleshoot the following issue: i can insert / update / delete from any table, but i have one page that uses transactions to insert into different tables. the c# code is correct and very simple, but it fails. i used the sql profiler to see how my app interacts with the DB, especially that the app is using stored procedures, i can catch the exec procedure statement and run it manually from SSMS and it works fine, but the same stored procedure fails from the application!!! which lead me to think that issue is coming from the user account and settings, i am no expert in sql server and wondering if anyone can explain how to verify the required settings for user account. thanks EDIT: in web.config here is how i reference my connection <connectionStrings> <add name="Conn" connectionString="Data Source=localhost;Initial Catalog=myDB;Persist Security Info=True;User ID=DbUser;Password=password1254_3" providerName="System.Data.SqlClient"> </connectionstring> EDIT: i will try to describe the process here: 1- i begin a transaction 2- i call a stored proc to insert (which succeeds) and return the scope identity ( that will be used in the next step) 3- i call another stored procedure to insert some more info + scope identity from step 2, which is a foreign key here 4- i get error, foreign key violation 5- transaction rolled back, now tables empty again... thanks

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  • Seeing a pre-logon app's GUI after logon (or ever)

    - by JimB
    I'm looking for either a method to achieve this, or a clear reason why it's not possible. I use Scheduled Tasks to start an app with a GUI at system startup. I want to see that GUI's screen after logon without restarting it. I'm willing to type a password and/or re-logon and/or or use whatever app or tool to help, including changing the way I run the GUI app. It just can't wait for a user logon to start. How do I do it? Or if it's absolutely impossible, why? I've read about "Shatter attacks" but that doesn't seem to cover this. I'm most interested in XP and Windows7. If multiple solutions exist, of course I'd prefer the most convenient, flexible and/or open source.

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  • Is paper indispensable in a programmer's everyday work?

    - by rwong
    As a programmer who work in a company whose vision is to make paperless office possible, is there any way I can work effectively while using less paper? I can list at least several kinds of papers I use quite often: Paper notebook, on which I do most of the pre-coding design work and ideas Books Temporary printouts of source code, though not so often (in color, with a 6 point font at 600 DPI) Sticky note, to remind myself of things that should be taken care of within a few days On the other hand, I also use a wiki and an office text editor. Once a while I would use a diagramming software to make a few flowcharts. Deeper questions: Is there a relationship between paper use and productivity? How can programmers help save the trees? Is paperless software development fundamentally different from paperless office? Related questions: Do you ever write code with pen and paper, and should we do it more often? What physical tools do you find useful to work as a programmer? What things are essential on a programmer's desk? Stuff every programmer needs while working Additional info, if it helps: Everyone has dual monitors. We have decent project management and issue tracking software (both web-based). Please be constructive. In particular, please give your answer to your peer programmers who wish to be flexible and are willing to change working style in order to become more productive as well as meeting certain their own personal values. Edited: I removed the company's view because it appears to be too flamebait. If you need to see my original words, go to the edit history. Deleted: Doxygen and whiteboard. Reason: disregarding my personal experience with these great tools, we never had to print out anything as a consequence of using/not using them. To see my original words, go to the edit history.

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  • I'm receiving an SSL error in various browsers, but I can't find non-SSL content

    - by Scott Vercuski
    I'm receiving an error with my SSL connection. Using google chrome I see the following error: Your connection is encrypted with 128-bit encryption ... however this page includes other resources which are not secure I've scoured the source code, scripts and rendered code in the browser but cannot find where an http:// call is made. I've also used Fiddler2 to examine the traffic and everything is coming across via HTTPS. Has anyone run into this issue before and if so how did you go about finding the culprit. The website is running ASP.NET MVC3 in C#. The page in question is a simple payment page. The only external call is the google analytics tracking code. The page appears to load correctly, all images and scripts are in place.

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  • Cisco login on-failure using syslog doesn't show username on failure?

    - by Jim
    interesting issue I am running into. I am trying to get syslog rmeote logging working with a Cisco switch. i have it working and logging for both on-success and on-failure. However when it is a failed login attempt it does not show the user name that tried to log in in the logs? Here is what the log looks like after a failed login: %SEC_LOGIN-4-LOGIN_FAILED: Login failed [user: ] [Source: 10.0. 0.6] [localport: 23] [Reason: Login Authentication Failed] Here is what I ahve in the sh run: login block-for 60 attempts 3 within 60 login delay 1 login on-failure log login on-success log archive log config logging enable notify syslog contenttype plaintext logging trap notifications logging facility local4 logging 10.0.0.8 aaa new-model aaa authentication login default local group tacacs+ aaa authorization config-commands aaa authorization exec default local group tacacs+

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  • Which problem(s) do YOU want to see solved?

    - by buu700
    My team and I are meeting tonight to come up with a business plan and some community input would be amazing. I've been mulling over this issue for the past few months and bouncing ideas off of others, and now I'd finally like some input from the community. I have come up with a fair selection of ideas, but most of those amount to either fun projects which could potentially be profitable, or otherwise solid business models that have one or two major hurdles (usually related to resources or legality). For our team meeting tonight, my idea is to take inventory of our available skills, resources, and compelling problems which interest us. The last is where I would greatly appreciate some community input. Hell, even entire business ideas/plans would be appreciated. No matter how big or small your thoughts, any input would be appreciated. We're a team of computer scientists, so our business will be primarily based around software/technology/Web solutions. Among my relevant available resources (entire Internet aside), I have the following: A pretty reliable connection to an SEO company a large production company. A stash of fairly powerful server hardware. A fast network with static IPs. The backend for Hackswipe, which includes credit card payment processing and a Google Voice-based SMS gateway. This work in progress design for something completely unrelated but which is backed by some fairly decent infrastructure. Direct access to the experts in just about any relevant field (on-campus Carnegie Mellon professors). A sexual relationship with the baron of a small nation. For further down the line, some investor relationships. Not likely to be so relevant, but a decent social media presence (Stack Overflow reputation, modship in some major reddits, various tech forums). The source code for Eugene fucking McCabe. Pooled with the other team members, the list of projects we can build off of would be longer (including an Android app). So, what are your thoughts? Crossposted to reddit

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • outlook signature problem

    - by user20989
    i have created signature for my windows mail signature html file has following code. <table border="0" cellspacing="0" cellpadding="0"> <tr> <td>Regards</td> </tr> <tr> <td><img src="http://images.google.com/intl/en_ALL/images/logos/images_logo_lg.gif" align="Signature Picture" /></td> </tr> </table> its working fine once i send message, but when if i foreword send item again i got signature but image not display. once i check the source of email i found following change in signature image automatically like <IMG height=128 alt="Compnay Logo" src="mhtml:{4B829C94-37FC-44B9-A60C-CC4BB1E0AE9B}mid://00000152/!http://images.google.com/intl/en_ALL/images/logos/images_logo_lg.gif" width=206 border=0> how to fix it. or any other way to put image in signature (not image is also hosted on web server) Thanks

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  • The previous system shutdown at xxxx was unexpected

    - by m.edmondson
    For the past two nights we had a remote server shutdown unexpectedly. When rebooted we get the following message: Event Type: Error Event Source: EventLog Event Category: None Event ID: 6008 Date: 16/02/2011 Time: 09:10:43 User: N/A Computer: WELPLAN-1 Description: The previous system shutdown at 07:27:32 on 16/02/2011 was unexpected. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. Data: 0000: db 07 02 00 03 00 10 00 Û....... 0008: 07 00 1b 00 20 00 42 02 .... .B. 0010: db 07 02 00 03 00 10 00 Û....... 0018: 07 00 1b 00 20 00 42 02 .... .B. Obviously this message doesn't help much, but what does all the hexadecimal mean? Will it help me track down the problem? Any pointers as to where to look?

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  • CodePlex Daily Summary for Monday, June 24, 2013

    CodePlex Daily Summary for Monday, June 24, 2013Popular ReleasesVG-Ripper & PG-Ripper: VG-Ripper 2.9.43: changes NEW: Added Support for "ImageJumbo.com" links NEW: Added Support for "ImgTiger.com" links NEW: Added Support for "ImageDax.net" links NEW: Added Support for "HosterBin.com" links FIXED: "ImgServe.net" linksWPF Composites: Version 4.3.0: In this Beta release, I broke my code out into two separate projects. There is a core FasterWPF.dll with the minimal required functionality. This can run with only the Aero.dll and the Rx .dll's. Then, I have a FasterWPFExtras .dll that requires and supports the Extended WPF Toolkit™ Community Edition V 1.9.0 (including Xceed DataGrid) and the Thriple .dll. This is for developers who want more . . . Finally, you may notice the other OPTIONAL .dll's available in the download such as the Dyn...Windows.Forms.Controls Revisited (SSTA.WinForms): SSTA.WinForms 1.0.0: Latest stable releaseAscend 3D: Ascend 2.0: Release notes: Implemented bone/armature animation Refactored class hierarchy and naming Addressed high CPU usage issue during animation Updated the Blender exporter and Ascend model format (now XML) Created AscendViewer, a tool for viewing Ascend modelsIndent Guides for Visual Studio: Indent Guides v13: ImportantThis release does not support Visual Studio 2010. The latest stable release for VS 2010 is v12.1. Version History Changed in v13 Added page width guide lines Added guide highlighting options Fixed guides appearing over collapsed blocks Fixed guides not appearing in newly opened files Fixed some potential crashes Fixed lines going through pragma statements Various updates for VS 2012 and VS 2013 Removed VS 2010 support Changed in v12.1: Fixed crash when unable to start...Fluent Ribbon Control Suite: Fluent Ribbon Control Suite 2.1.0 - Prerelease d: Fluent Ribbon Control Suite 2.1.0 - Prerelease d(supports .NET 3.5, 4.0 and 4.5) Includes: Fluent.dll (with .pdb and .xml) Showcase Application Samples (not for .NET 3.5) Foundation (Tabs, Groups, Contextual Tabs, Quick Access Toolbar, Backstage) Resizing (ribbon reducing & enlarging principles) Galleries (Gallery in ContextMenu, InRibbonGallery) MVVM (shows how to use this library with Model-View-ViewModel pattern) KeyTips ScreenTips Toolbars ColorGallery *Walkthrough (do...Magick.NET: Magick.NET 6.8.5.1001: Magick.NET compiled against ImageMagick 6.8.5.10. Breaking changes: - MagickNET.Initialize has been made obsolete because the ImageMagick files in the directory are no longer necessary. - MagickGeometry is no longer IDisposable. - Renamed dll's so they include the platform name. - Image profiles can now only be accessed and modified with ImageProfile classes. - Renamed DrawableBase to Drawable. - Removed Args part of PathArc/PathCurvetoArgs/PathQuadraticCurvetoArgs classes. The...Three-Dimensional Maneuver Gear for Minecraft: TDMG 1.1.0.0 for 1.5.2: CodePlex???(????????) ?????????(???1/4) ??????????? ?????????? ???????????(??????????) ??????????????????????? ↑????、?????????????????????(???????) ???、??????????、?????????????????????、????????1.5?????????? Shift+W(????)??????????????????10°、?10°(?????????)???Hyper-V Management Pack Extensions 2012: HyperVMPE2012 (v1.0.1.126): Hyper-V Management Pack Extensions 2012 Beta ReleaseOutlook 2013 Add-In: Email appointments: This new version includes the following changes: - Ability to drag emails to the calendar to create appointments. Will gather all the recipients from all the emails and create an appointment on the day you drop the emails, with the text and subject of the last selected email (if more than one selected). - Increased maximum of numbers to display appointments to 30. You will have to uninstall the previous version (add/remove programs) if you had installed it before. Before unzipping the file...Caliburn Micro: WPF, Silverlight, WP7 and WinRT/Metro made easy.: Caliburn.Micro v1.5.2: v1.5.2 - This is a service release. We've fixed a number of issues with Tasks and IoC. We've made some consistency improvements across platforms and fixed a number of minor bugs. See changes.txt for details. Packages Available on Nuget Caliburn.Micro – The full framework compiled into an assembly. Caliburn.Micro.Start - Includes Caliburn.Micro plus a starting bootstrapper, view model and view. Caliburn.Micro.Container – The Caliburn.Micro inversion of control container (IoC); source code...SQL Compact Query Analyzer: 1.0.1.1511: Beta build of SQL Compact Query Analyzer Bug fixes: - Resolved issue where the application crashes when loading a database that contains tables without a primary key Features: - Displays database information (database version, filename, size, creation date) - Displays schema summary (number of tables, columns, primary keys, identity fields, nullable fields) - Displays the information schema views - Displays column information (database type, clr type, max length, allows null, etc) - Support...CODE Framework: 4.0.30618.0: See change notes in the documentation section for details on what's new. Note: If you download the class reference help file with, you have to right-click the file, pick "Properties", and then unblock the file, as many browsers flag the file as blocked during download (for security reasons) and thus hides all content.Toolbox for Dynamics CRM 2011: XrmToolBox (v1.2013.6.18): XrmToolbox improvement Use new connection controls (use of Microsoft.Xrm.Client.dll) New display capabilities for tools (size, image and colors) Added prerequisites check Added Most Used Tools feature Tools improvementNew toolSolution Transfer Tool (v1.0.0.0) developed by DamSim Updated toolView Layout Replicator (v1.2013.6.17) Double click on source view to display its layoutXml All tools list Access Checker (v1.2013.6.17) Attribute Bulk Updater (v1.2013.6.18) FetchXml Tester (v1.2013.6.1...Media Companion: Media Companion MC3.570b: New* Movie - using XBMC TMDB - now renames movies if option selected. * Movie - using Xbmc Tmdb - Actor images saved from TMDb if option selected. Fixed* Movie - Checks for poster.jpg against missing poster filter * Movie - Fixed continual scraping of vob movie file (not DVD structure) * Both - Correctly display audio channels * Both - Correctly populate audio info in nfo's if multiple audio tracks. * Both - added icons and checked for DTS ES and Dolby TrueHD audio tracks. * Both - Stream d...Document.Editor: 2013.24: What's new for Document.Editor 2013.24: Improved Video Editing support Improved Link Editing support Minor Bug Fix's, improvements and speed upsExtJS based ASP.NET Controls: FineUI v3.3.0: ??FineUI ?? ExtJS ??? ASP.NET ???。 FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ???????。 ?????? IE 7.0、Firefox 3.6、Chrome 3.0、Opera 10.5、Safari 3.0+ ???? Apache License v2.0 ?:ExtJS ?? GPL v3 ?????(http://www.sencha.com/license)。 ???? ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ FineUI???? ExtJS ?????????,???? ExtJS ?。 ????? FineUI ? ExtJS ?:http://fineui.com/bbs/forum.php?mod=viewthrea...BarbaTunnel: BarbaTunnel 8.0: Check Version History for more information about this release.ExpressProfiler: ExpressProfiler v1.5: [+] added Start time, End time event columns [+] added SP:StmtStarting, SP:StmtCompleted events [*] fixed bug with Audit:Logout eventpatterns & practices: Data Access Guidance: Data Access Guidance Drop4 2013.06.17: Drop 4New ProjectsActivity Injector: Activity Injector is mainly used in unit testing workflow activities.Application Starter Tremens: Application for starting ApplicationaAudiwikiREF: This project is created to finish my referral assignment because i faced many problems with the previous one where i couldn't connect the project and commit. AVTS GLUCK ANTIVIRUS SYSTEM: AVTS Gluck AntiVirus System - the best antivirus made by young developers from Ukraine. It was writed in C#, C++, VB.NET, Excutable files, PHP DS, .and more....Base64 File Converter: File converting tool that converts any file into Base64 TXT file and vice versa just by drag-and-drop gesture.Basket Builders Umbraco bootstrap packages: Our umbraco packages to speed up project Bugzy Bug Tracking and Work Management: Creating Bug Tracking and Work Managment system while helping the JSON-RPC standard become as strong as the Bloated XML-RPC(SOAP)Dalmatian Build Script: Dalmatian allows you to automate your build using C# of VB.NETDécouverte Majeure MISN Chrono-courses: Chronocourses projectDocToolTip Library: DocToolTip library allows creating screenshots of winform forms with the name and type of component controls.DotaPick: SummaryHiUpdateTools - easy publish and update your app: HiUpdateTools is a easy tools to use publish new version of your application Kinect Skeleton Recorder: Records and shows XBox 360 Kinect skeleton data using windows forms. Saves the data as XML that can be read by other applications for use in animation.MARIT (BETA): MARIT is a simple drawing app for Android. More features are on the todo-list so stay tuned! Feedback and requests are appreciated. MvcToolbox: MVC Toolbox is a library which contains lots of usefull methods which will help developer to write less code and to be more productive.PrototypeRef: list of testing toolsSmartPlay: SmartPlaySolid Geometry Simulation: Implements a simple fur/hair dynamic engine using physBAM. This package includes a semi-implicit solver for hair simulation and plugins for maya/houdini.Windows.Forms.Controls Revisited (SSTA.WinForms): SearchableListBox control built on the Window,Form.ListBox renders a list box items with multiple search terms highlighted.YiLeSystem: This is a dining system.

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  • Have you ever used kon-boot?

    - by Ctrl Alt D-1337
    Has anyone here ever used kon-boot? I guess it may work because of the few blog posts about it but I feel kinda concerned and am interested at hearing experiences from anyone who have used multiple times with no side effects. I am slightly worried for any direct memory altering it tries to do. I am also worried if this will do its job fine to hide the fact it puts in a low level trojan or if the author planned to do anything like that in a future release as it looks like closed source from the site. Also I don't intend to gain illegal access but I find these sort of things very useful for my box of live discs I take every where, just in case. OT: Other question that me be of interest to readers here

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  • JSP Precompilation for ADF Applications

    - by Duncan Mills
    A question that comes up from time to time, particularly in relation to build automation, is how to best pre-compile the .jspx and .jsff files in an ADF application. Thus ensuring that the app is ready to run as soon as it's installed into WebLogic. In the normal run of things, the first poor soul to hit a page pays the price and has to wait a little whilst the JSP is compiled into a servlet. Everyone else subsequently gets a free lunch. So it's a reasonable thing to want to do... Let Me List the Ways So forth to Google (other search engines are available)... which lead me to a fairly old article on WLDJ - Removing Performance Bottlenecks Through JSP Precompilation. Technololgy wise, it's somewhat out of date, but the one good point that it made is that it's really not very useful to try and use the precompile option in the weblogic.xml file. That's a really good observation - particularly if you're trying to integrate a pre-compile step into a Hudson Continuous Integration process. That same article mentioned an alternative approach for programmatic pre-compilation using weblogic.jspc. This seemed like a much more useful approach for a CI environment. However, weblogic.jspc is now obsoleted by weblogic.appc so we'll use that instead.  Thanks to Steve for the pointer there. And So To APPC APPC has documentation - always a great place to start, and supports usage both from Ant via the wlappc task and from the command line using the weblogic.appc command. In my testing I took the latter approach. Usage, as the documentation will show you, is superficially pretty simple.  The nice thing here, is that you can pass an existing EAR file (generated of course using OJDeploy) and that EAR will be updated in place with the freshly compiled servlet classes created from the JSPs. Appc takes care of all the unpacking, compiling and re-packing of the EAR for you. Neat.  So we're done right...? Not quite. The Devil is in the Detail  OK so I'm being overly dramatic but it's not all plain sailing, so here's a short guide to using weblogic.appc to compile a simple ADF application without pain.  Information You'll Need The following is based on the assumption that you have a stand-alone WLS install with the Application Development  Runtime installed and a suitable ADF enabled domain created. This could of course all be run off of a JDeveloper install as well 1. Your Weblogic home directory. Everything you need is relative to this so make a note.  In my case it's c:\builds\wls_ps4. 2. Next deploy your EAR as normal and have a peek inside it using your favourite zip management tool. First of all look at the weblogic-application.xml inside the EAR /META-INF directory. Have a look for any library references. Something like this: <library-ref>    <library-name>adf.oracle.domain</library-name> </library-ref>   Make a note of the library ref (adf.oracle.domain in this case) , you'll need that in a second. 3. Next open the nested WAR file within the EAR and then have a peek inside the weblogic.xml file in the /WEB-INF directory. Again  make a note of the library references. 4. Now start the WebLogic as per normal and run the WebLogic console app (e.g. http://localhost:7001/console). In the Domain Structure navigator, select Deployments. 5. For each of the libraries you noted down drill into the library definition and make a note of the .war, .ear or .jar that defines the library. For example, in my case adf.oracle.domain maps to "C:\ builds\ WLS_PS4\ oracle_common\ modules\ oracle. adf. model_11. 1. 1\ adf. oracle. domain. ear". Note the extra spaces that are salted throughout this string as it is displayed in the console - just to make it annoying, you'll have to strip these out. 6. Finally you'll need the location of the adfsharebean.jar. We need to pass this on the classpath for APPC so that the ADFConfigLifeCycleCallBack listener can be found. In a more complex app of your own you may need additional classpath entries as well.  Now we're ready to go, and it's a simple matter of applying the information we have gathered into the relevant command line arguments for the utility A Simple CMD File to Run APPC  Here's the stub .cmd file I'm using on Windows to run this. @echo offREM Stub weblogic.appc Runner setlocal set WLS_HOME=C:\builds\WLS_PS4 set ADF_LIB_ROOT=%WLS_HOME%\oracle_common\modulesset COMMON_LIB_ROOT=%WLS_HOME%\wlserver_10.3\common\deployable-libraries set ADF_WEBAPP=%ADF_LIB_ROOT%\oracle.adf.view_11.1.1\adf.oracle.domain.webapp.war set ADF_DOMAIN=%ADF_LIB_ROOT%\oracle.adf.model_11.1.1\adf.oracle.domain.ear set JSTL=%COMMON_LIB_ROOT%\jstl-1.2.war set JSF=%COMMON_LIB_ROOT%\jsf-1.2.war set ADF_SHARE=%ADF_LIB_ROOT%\oracle.adf.share_11.1.1\adfsharembean.jar REM Set up the WebLogic Environment so appc can be found call %WLS_HOME%\wlserver_10.3\server\bin\setWLSEnv.cmd CLS REM Now compile away!java weblogic.appc -verbose -library %ADF_WEBAPP%,%ADF_DOMAIN%,%JSTL%,%JSF% -classpath %ADF_SHARE% %1 endlocal Running the above on a target ADF .ear  file will zip through and create all of the relevant compiled classes inside your nested .war file in the \WEB-INF\classes\jsp_servlet\ directory (but don't take my word for it, run it and take a look!) And So... In the immortal words of  the Pet Shop Boys, Was It Worth It? Well, here's where you'll have to do your own testing. In  my case here, with a simple ADF application, pre-compilation shaved an non-scientific "3 Elephants" off of the initial page load time for the first access of each page. That's a pretty significant payback for such a simple step to add into your CI process, so why not give it a go.

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  • .Net search engine architecture and technology choice

    - by shrivb
    I am in the process of designing a search engine for an asp.net site. The site currently uses Microsoft Indexing Server to index and search content which range from simple text files to MS documents to PDFs. MIS is also used to crawl File servers. MIS in tandem with Index Server Companion crawls for content from external sites. I intend to replace MIS with the indexer/crawler I am trying to build. Since my platform is completely on the Microsoft stack, I cant afford to have a Java application server. Thus, Solr, and effectively, SolrNet is ruled out. With this being the context, I have couple of questions. 1.Technology choice I had done my initial investigation and looked at Lucene.Net. There seemed to be 2 issues in using Lucene.Net. First being, it cant crawl external content. There doesn't seem to be a direct port of Nutch in .Net. Second, since it is just an indexer, it cant parse various document types. The parsing is left to the developer. So, what would be best technology choice on the .Net platform to achieve indexing & crawling? Are there any .Net open source libraries available for document parsing? 2.Architectural pattern Is there any general architectural pattern or best practice that needs to be followed in designing such a search engine? Thanks in advance.

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  • Windows 2008 File Share

    - by user36540
    Hi, I have 3 Windows 2008 Standard servers in my system with no domain controller. Two of the servers are running a NLB cluster and the third server is a file server that the web servers connect to. I want to store my source code on the file server and point the IIS config to the network file share. The web sites also need access to a file share on the file server. I was able to share the network drive and access while logged into either of the web servers but my web apps are unable to access the file share - I assume due to permissions. Does anybody know the correct way to do this? Thanks, Chris

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  • .NET vs Windows 8: Rematch!

    - by simonc
    So, although you will be able to use your existing .NET skills to develop Metro apps, it turns out Microsoft are limiting Visual Studio 2011 Express to Metro-only. From the Express website: Visual Studio 11 Express for Windows 8 provides tools for Metro style app development. To create desktop apps, you need to use Visual Studio 11 Professional, or higher. Oh dear. To develop any sort of non-Metro application, you will need to pay for at least VS Professional. I suspect Microsoft (or at least, certain groups within Microsoft) have a very explicit strategy in mind. By making VS Express Metro-only, developers who don't want to pay for Professional will be forced to make their simple one-shot or open-source application in Metro. This increases the number of applications available for Windows 8 and Windows mobile devices, which in turn make those platforms more attractive for consumers. When you use the free VS 11 Express, instead of paying Microsoft, you provide them a service by making applications for Metro, which in turn makes Microsoft's mobile offering more attractive to consumers, increasing their market share. Of course, it remains to be seen if developers forced to jump onto the Metro bandwagon will simply jump ship to Android or iOS instead. At least, that's what I think is going on. With Microsoft, who really knows? Cross posted from Simple Talk.

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