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  • Does it make sense to write a build scripts in C++?

    - by Klaim
    I'm using CMake to generate my projects IDE/makefiles, but I still need to call custom "scripts" to manipulate my compiled files or even generate code. In previous projects I've been using Python and it was OK, but now I'm having serious trouble managing a lot of dependencies in two very big projects I'm working on so I want to minimize the dependencies everywhere. Someone suggested to me to use C++ to write my build scripts instead of adding a language dependency just for that. The projects themeselves already use C++ so there are several advantages that I can see: to build the whole project, only a C++ compiler and CMake would be necessary, nothing else (all the other dependencies are C or C++); C++ type safety (when using modern C++) makes everything easier to get "correct"; it's also the language I know the better so I'm more at ease with it even if I'm able to write some good Python code; potential gain in execution speed (but i don't think it will really be perceptible); However, I think there might be some drawbacks and I'm not sure of the real impact as I didn't try yet: might be longer to write the code (that said I'm not sure because I'm efficient enough in C++ to write something that work quickly, so maybe for this system it wouldn't be so long to write) (compilation time shouldn't be a problem for this case); I must assume that all the text files I'll read as input are in UTF-8, I'm not sure it can be easilly checked at runtime in C++ and the language will not check it for you; libraries in C++ are harder to manage than in scripting languages; I lack experience and forsight so maybe I'm missing advantages and drawbacks. So the question is: does it make sense to use C++ for this? do you have experiences to report and do you see advantages and disadvantages that might be important?

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  • System boots in console + login loop

    - by Imagicien
    I messed up my system while trying to fix permission problems for setting up a LAMP local server. I tried this solution: How to avoid using sudo when working in /var/www? without success. Then I saw this solution: Permissions issue: how can Apache access files in my Home directory? I understood that I had to change the permissions of my root directory (among others), so I executed: sudo chmod 710 / I also changed the user group on / to www-data. I also did these operations on /home. I'm pretty sure one of those commands broke something, because it's the last commands I executed, and after that, my system showed strange/broken behavior: Firefox stopped showing pages Some icons got replaced by an red X icon (meaning "Icon not found" I guess) Applications refused to launch (no reaction) After rebooting: I got a strange graphical message talking about not being able to mount something, asking me if I wanted to wait, and talking about /tmp (I forgot the message since I was in shock) My system now boots in console, and when I login, it flashes unsignificant stuff* before re-asking me to login. My important data is on Ubuntu One. I'd prefer not having to reinstall from scratch. Is there a way to regain access to my system? Thanks a lot for your help. *Looks like a terminal header with the name of the OS and other info. Doesn't seem important.

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  • Java "compare cannot be resolved to a type" error

    - by King Triumph
    I'm getting a strange error when attempting to use a comparator with a binary search on an array. The error states that "compareArtist cannot be resolved to a type" and is thrown by Eclipse on this code: Comparator<Song> compare = new Song.compareArtist(); I've done some searching and found references to a possible bug with Eclipse, although I have tried the code on a different computer and the error persists. I've also found similar issues regarding the capitalization of the compare method, in this case compareArtist. I've seen examples where the first word in the method name is capitalized, although it was my understanding that method names are traditionally started with a lower case letter. I have experimented with changing the capitalization but nothing has changed. I have also found references to this error if the class doesn't import the correct package. I have imported java.util in both classes in question, which to my knowledge allows the use of the Comparator. I've experimented with writing the compareArtist method within the class that has the binary search call as well as in the "Song" class, which according to my homework assignment is where it should be. I've changed the constructor accordingly and the issue persists. Lastly, I've attempted to override the Comparator compare method by implementing Comparator in the Song class and creating my own method called "compare". This returns the same error. I've only moved to calling the comparator method something different than "compare" after finding several examples that do the same. Here is the relevant code for the class that calls the binary search that uses the comparator. This code also has a local version of the compareArtist method. While it is not being called currently, the code for this method is the same as the in the class Song, where I am trying to call it from. Thanks for any advice and insight. import java.io.*; import java.util.*; public class SearchByArtistPrefix { private Song[] songs; // keep a direct reference to the song array private Song[] searchResults; // holds the results of the search private ArrayList<Song> searchList = new ArrayList<Song>(); // hold results of search while being populated. Converted to searchResults array. public SearchByArtistPrefix(SongCollection sc) { songs = sc.getAllSongs(); } public int compareArtist (Song firstSong, Song secondSong) { return firstSong.getArtist().compareTo(secondSong.getArtist()); } public Song[] search(String artistPrefix) { String artistInput = artistPrefix; int searchLength = artistInput.length(); Song searchSong = new Song(artistInput, "", ""); Comparator<Song> compare = new Song.compareArtist(); int search = Arrays.binarySearch(songs, searchSong, compare);

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  • Simple issue tracker for 1-2 developers

    - by devoured elysium
    (I'm not sure whether this pertains to the realm of programmers@se or so@se) I'm currently working mostly alone on a project (in Java). I'm mostly alone as I have an advisor that gives me high level instructions on what to do, and will seldom make any code contribution. She will code in a couple of acceptance tests from time to time, though. I've never used an Issue Tracker before, and was thinking about starting to use one now, as I'd like to have a place where I can log possible bugs I find and keep track of them in a centralized manner. Would it be possible to integrate the issue tracker with Eclipse, better yet. So here are the constraints: It's NOT a open-source project. Our code is not to be shared with anyone! we are and will be using Subversion; we have our own Subversion server and we will keep using this same Subversion server; it must be free; it must allow at least 2 users. What is your advice on what to pick? I'm looking for the simplest solution available!

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  • multiple definition of inline function

    - by K71993
    Hi, I have gone through some posts related to this topic but was not able to sort out my doubt completly. This might be a very navie question. Code Description I have a header file "inline.h" and two translation unit "main.cpp" and "tran.cpp". Details of code are as below inline.h file details #ifndef __HEADER__ #include <stdio.h> extern inline int func1(void) { return 5; } static inline int func2(void) { return 6; } inline int func3(void) { return 7; } #endif main.c file details are below #define <stdio.h> #include <inline.h> int main(int argc, char *argv[]) { printf("%d\n",func1()); printf("%d\n",func2()); printf("%d\n",func3()); return 0; } tran.cpp file details (Not that the functions are not inline here) #include <stdio.h> int func1(void) { return 500; } int func2(void) { return 600; } int func3(void) { return 700; } Question The above code does not compile in gcc compiler whereas compiles in g++ (Assuming you make changes related to gcc in code like changing the code to .c not using any C++ header files... etc). The error displayed is "duplicate definition of inline function - func3". Can you clarify why this difference is present across compile? When you run the program (g++ compiled) by creating two seperate compilation unit (main.o and tran.o and create an executable a.out), the output obtained is 500 6 700 Why does the compiler pick up the definition of the function which is not inline. Actually since #include is used to "add" the inline definiton I had expected 5,6,7 as the output. My understanding was during compilation since the inline definition is found, the function call would be "replaced" by inline function definition. Can you please tell me in detailed steps the process of compilation and linking which would lead us to 500,6,700 output. I can only understand the output 6. Thanks in advance for valuable input.

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  • If statement causing xna sprites to draw frame by frame

    - by user1489599
    I’m a bit new to XNA but I wanted to write a simple program that would fire a cannon ball from a cannon at a 45 degree angle. It works fine outside of my keyboard i/o if statement, but when I encapsulate the code around an if statement checking to see if the user hits the space bar, the sprite will draw one frame at a time every time the space bar is hit. This is the code in question if (currentKeyboardState.IsKeyUp(Keys.Space) && previousKeyboardState.IsKeyDown(Keys.Space) && !skullBall.Alive) { //works outside the keyboard input if statement //{ skullBall.Position = cannon.Position; skullBall.DeltaY = -(float)(Math.Sin(MathHelper.ToRadians(45)) * 50/*39.7577*/ * time + 0.5 * (gravity * (time * time))); skullBall.DeltaX = (float)(Math.Cos(MathHelper.ToRadians(45)) * 50/*39.7577*/ * time); skullBall.Alive = true; //} } The skull ball represents the cannon ball and the cannon is just the starting point. DeltaX and DeltaY are the values I’m using to update the cannon balls position per update. I know it's dumb to have the cannon ball start at the cannons position every time the update is called but it’s not really noticeable right now. I was wondering if after examining my code, if anyone noticed any errors that would cause the sprite to display frame by frame instead of drawing it as a full animation of the cannon ball leaving the cannon and moving from there.

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  • Just started a job with Scrum. Something seems to be missing. I am new to Scrum

    - by punkouter
    The code is a complete mess of a combination of classic ASP/ASP.NET. The scrum consist of us patching up the big mess or making additions to it. We are all too busy doing that to start a rewrite so I am wondering.. Where is the part in Scrum where the developers can have the power to say that enough is enough and demand that they are given time to start the big rewrite ? We seem in an endless loop of just patching old code with 'Stories'. So things are being run by the non-technical people who seem to have no desire to push for a rewrite because they don't understand how bad the code base has gotten.. So who is in charge of making this big rewrite change happen ? The devs? The scrum master? The current strategy is just find time and do it ourselves without the higher ups involved.. since they are mostly to blame for the current mess we are in.. <-insert rant about non-tech people telling tech people what to do here-

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  • Trying to use OpenGL in Java on Netbeans but getting an error. Please help [migrated]

    - by Steven Rogers
    I am on a Mac running Netbeans 6.9. I downloaded and installed LWJGL using this tutorial down to the letter: http://lwjgl.org/wiki/index.php?title=Setting_Up_LWJGL_with_NetBeans I finished the installation and copied sample code to see if my system is working. I got a bug, and was not sure if it was because of faulty code or i was doing something wrong. So i shortened down the code to this little simple bit: package javaopengl; import org.lwjgl.Sys; import org.lwjgl.opengl.Display; //Testing public class Main { public static void main(String[] args) { boolean fullscreen = (args.length == 1 && args[0].equals("-fullscreen")); try { Display.create(); Display.destroy(); } catch (Exception e) { e.printStackTrace(System.err); } System.exit(0); } } But i still get the same error, this is the error that i get: run: Exception in thread "main" java.lang.NoClassDefFoundError: = Caused by: java.lang.ClassNotFoundException: = at java.net.URLClassLoader$1.run(URLClassLoader.java:202) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) Java Result: 1 BUILD SUCCESSFUL (total time: 0 seconds) I am not sure what exactly is going on, Would you please tell me what is going on and how to fix it? It would be greatly appreciated, and thank you. Note: When i am looking at the text in the development environment, it does not show those red lines indicating there are any errors.

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  • Using MVC with a retained mode renderer

    - by David Gouveia
    I am using a retained mode renderer similar to the display lists in Flash. In other words, I have a scene graph data structure called the Stage to which I add the graphical primitives I would like to see rendered, such as images, animations, text. For simplicity I'll refer to them as Sprites. Now I'm implementing an architecture which is becoming very similar to MVC, but I feel that that instead of having to create View classes, that the sprites already behave pretty much like Views (except for not being explicitly connected to the Model). And since the Model is only changed through the Controller, I could simply update the view together with the Model in the controller, as in the example below: Example 1 class Controller { Model model; Sprite view; void TeleportTo(Vector2 position) { model.Position = view.Position = position; } } The alternative, I think, would be to create View classes that wrap the sprites, make the model observable, and make the view react to changes on the model. This seems like a lot of extra work and boilerplate code, and I'm not seeing the benefits if I'm just going to have one view per controller. Example 2 class Controller { Model model; View view; void TeleportTo(Vector2 position) { model.Position = position; } } class View { Model model; Sprite sprite; View() { model.PropertyChanged += UpdateView; } void UpdateView() { sprite.Position = model.Position; } } So, how is MVC or more specifically, the View, usually implemented when using a retained-mode renderer? And is there any reason why I shouldn't stick with example 1?

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  • How can I install oracle-java7 from webupd8 ppa?

    - by Ahmed Zain El Dein
    I installed ppa:webupd8team/java and I get the following error Output from: sudo apt-get install oracle-java7-installer Reading package lists... Done Building dependency tree Reading state information... Done Suggested packages: binfmt-support visualvm ttf-baekmuk ttf-unfonts ttf-unfonts-core ttf-kochi-gothic ttf-sazanami-gothic ttf-kochi-mincho ttf-sazanami-mincho ttf-arphic-uming The following packages will be upgraded: oracle-java7-installer 1 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 1 not fully installed or removed. Need to get 0 B/16.0 kB of archives. After this operation, 64.5 kB of additional disk space will be used. Could not exec dpkg! E: Sub-process /usr/bin/dpkg returned an error code (100) i did afterwords those line of code trying to resolve the issue becuase it is not existed actually in the /usr/bin/dpkg there is no dpkg mkdir /tmp/dpkg cd /tmp/dpkg wget http://archive.ubuntu.com/ubuntu/pool/main/d/dpkg/dpkg_1.15.5.6ubuntu4_i386.deb ar x dpkg*.deb data.tar.gz tar xfvz data.tar.gz ./usr/bin/dpkg sudo cp ./usr/bin/dpkg /usr/bin/ sudo apt-get update sudo apt-get install --reinstall dpkg then i get this $ sudo apt-get install --reinstall dpkg Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 1 reinstalled, 0 to remove and 6 not upgraded. 1 not fully installed or removed. Need to get 0 B/1,814 kB of archives. After this operation, 0 B of additional disk space will be used. dpkg: warning: 'dpkg-deb' not found on PATH. dpkg: 1 expected program(s) not found on PATH. NB: root's PATH should usually contain /usr/local/sbin, /usr/sbin and /sbin. E: Sub-process /usr/bin/dpkg returned an error code (2) How can I fix this?

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  • Collision Detection for a 2D RPG

    - by PHMitrious
    First of all, I have done some research on this topic before asking, and I'm asking this question as a mean to get some opinions on this topic, so I don't make a decision only on my own, but taking into account other people's experience as well. I'm starting a 2D online RPG project. I am using SFML for graphics and input and I'm creating a basic game structure and all for the game, creating modules for each part of the game. Well, let me get to the point I just wanted to give you guys some context. I want to decide on how I'm going to work with collision detection. Well I'm kinda going to work on maps with a tile map divided in layers (as usual) and add an extra 2 layers - not exactly in the map - for objects. So I'll have collisions between objects and agents (players - npcs - monsters - spells etc) and agents and tiles. The seconds one can be easily solved the first one need a little bit of work. I considered both creating a basic collision test engine using polygons and a quadtree to diminish tests since I'm going to be working with big maps with lots of objects - creating both a physical and graphical world representation. And I also considered using a physics engine like Box2D for collision tests. I think the first approach would take more work on my part but the second one would have the overhead of using a whole physics engine for just collision detection and no physics. What do you guys think ?

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  • Visual Studio 2010 Modeling and Architecture Tools

    - by MikeParks
    Jennifer Marsman (Microsoft Evangelist) and Cameron Skinner (Microsoft Visual Studio Product Unit Manager) recently stopped by our office while they were passing through Louisville on their tour to give us a presentation on the new Visual Studio 2010 Modeling and Architecture Tools. I checked out these new features when Visual Studio 2010 Beta versions originally rolled out and have been really impressed with this stuff ever since then. So it was pretty cool to actually learn some new techniques from Cameron himself since he helped write the actual code behind some of those features. If you've upgraded to Visual Studio 2010 recently I would highly recommend using the Architecture tools. They're awesome. If you want to make improvements to it, they even have their own SDK for it. There are plenty of blogs out there to show you how to use it. I've been waiting to find a tool that works like this where I can really analyze the code in solutions and projects and see how everything ties together. It's really handy if you're asked to work on a new project and aren't familiar with how it works. Just run the tools, analyze the DLL's, learn how everything works, and then you'll be ready to implement new code! It's a great tool to learn new systems quick and easy and it's all housed within the Visual Studio IDE. I just wanted to write a blog to brag about it a little bit, so I figured I'd throw this up here. It's a must have tool for Developers/Architects. Here's some screenshots of when I was using it earlier:   Thanks everyone! - Mike

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  • What follows after lexical analysis?

    - by madflame991
    I'm working on a toy compiler (for some simple language like PL/0) and I have my lexer up and running. At this point I should start working on building the parse tree, but before I start I was wondering: How much information can one gather from just the string of tokens? Here's what I gathered so far: One can already do syntax highlighting having only the list of tokens. Numbers and operators get coloured accordingly and keywords also. Autoformatting (indenting) should also be possible. How? Specify for each token type how many white spaces or new line characters should follow it. Also when you print tokens modify an alignment variable (when the code printer reads "{" increment the alignment variable by 1, and decrement by 1 for "}". Whenever it starts printing on a new line the code printer will align according to this alignment variable) In languages without nested subroutines one can get a complete list of subroutines and their signature. How? Just read what follows after the "procedure" or "function" keyword until you hit the first ")" (this should work fine in a Pascal language with no nested subroutines) In languages like Pascal you can even determine local variables and their types, as they are declared in a special place (ok, you can't handle initialization as well, but you can parse sequences like: "var a, b, c: integer") Detection of recursive functions may also be possible, or even a graph representation of which subroutine calls who. If one can identify the body of a function then one can also search if there are any mentions of other function's names. Gathering statistics about the code, like number of lines, instructions, subroutines EDIT: I clarified why I think some processes are possible. As I read comments and responses I realise that the answer depends very much on the language that I'm parsing.

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  • Can anyone recommend an AI sandbox?

    - by user19433
    I'm passionate person, who has been around AI from a long time [1] but never going in deep enough. Now it's time! I've been really looking for some way to concentrate on AI coding but couldn't succeeded to find an AI environment I can focus on. I just want to use an AI sandbox environment which would let me have tools like: visibility information character controller able to easily define a level, with obstacles of course physics collider management triggers management don't need to be a shiny, eye candy graphical render : this is about pathfinding, tactical reasoning, etc.. I have tried : Unreal Dev Kit : while the new release announce is about C++ coding, this is about external tools and will be released in 2013 Cry Engine : really interesting as AI is presents here but coding with it appears to be an hell: did I got it wrong ? Half Life source, C4, Torque, Dx Studio : either quite old, not very useful or costly these imply to dig in documentation (when provided) to code everything, graphics included. Unity 3D : the most promising platform. While you also need to create your own environment, there are lot of examples. The disadvantage is, in addition to spend time to have this env. working, is the languages choice : C#, Javascript or Boo. C# is not that hard, but this implies you'll allways have to convert papers (I love those from Lars Linden) books codes, or anything you can have in Aigamedev are most often in C++. This is extra work. I've look at "Simple Path", the very good Arong Greenberg work but no source provided and AngryAnt work. AI Sandbox : this seems to be exactly what as AI coder I want to use. I saw some preview but from 2009 we still don't know what it will be about precisely, will it be opensource or free (I strongly doubt), will I be able to buy it? will it really provide me tools I need to focus on AI ? That being said, what is the best environment to be able to focus on AI coding only, is it even possible?

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  • Server outputs the sourcecode of PHP page

    - by Akhilesh B Chandran
    I have a Shared Hosting package with HostGator. In it, I'm hosting around 4 websites. They are just some simple sites that doesn't likely to attract more visitors. But a few days ago, when I accessed one of my sites(via a browser), it outputted the PHP code of index.php, instead of outputting it as HTML. I think, at that time, the server was a bit busy or something. I heard that, Facebook also have got a similar condition where the home page's code was made available. So, how do I take preventive measures for this ? I always use phpBB forum's style of coding. That is, each sub pages, common functions, etc. are separated into subfolders. And in PHP, I would just include_once() or require_once() it. Also, these subfolders have a .htaccess file in which I have set the deny permission to the files inside it from outside. Also, in the main page(index), I would define a constant. And the first line of the subpages(which is situated in separate folders) is to check whether this constant is set. If not, calls die(). I am looking forward for solutions to this problem of outputting raw code when the page is accessed. Thanks in advance :)

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  • Programming graphics and sound on PC - Total newbie questions, and lots of them!

    - by Russel
    Hello, This isn't exactly specifically a programming question (or is it?) but I was wondering: How are graphics and sound processed from code and output by the PC? My guess for graphics: There is some reserved memory space somewhere that holds exactly enough room for a frame of graphics output for your monitor. IE: 800 x 600, 24 bit color mode == 800x600x3 = ~1.4MB memory space Between each refresh, the program writes video data to this space. This action is completed before the monitor refresh. Assume a simple 2D game: the graphics data is stored in machine code as many bytes representing color values. Depending on what the program(s) being run instruct the PC, the processor reads the appropriate data and writes it to the memory space. When it is time for the monitor to refresh, it reads from each memory space byte-for-byte and activates hardware depending on those values for each color element of each pixel. All of this of course happens crazy-fast, and repeats x times a second, x being the monitor's refresh rate. I've simplified my own likely-incorrect explanation by avoiding talk of double buffering, etc Here are my questions: a) How close is the above guess (the three steps)? b) How could one incorporate graphics in pure C++ code? I assume the practical thing that everyone does is use a graphics library (SDL, OpenGL, etc), but, for example, how do these libraries accomplish what they do? Would manual inclusion of graphics in pure C++ code (say, a 2D spite) involve creating a two-dimensional array of bit values (or three dimensional to include multiple RGB values per pixel)? Is this how it would be done waaay back in the day? c) Also, continuing from above, do libraries such as SDL etc that use bitmaps actual just build the bitmap/etc files into machine code of the executable and use them as though they were build in the same matter mentioned in question b above? d) In my hypothetical step 3 above, is there any registers involved? Like, could you write some byte value to some register to output a single color of one byte on the screen? Or is it purely dedicated memory space (=RAM) + hardware interaction? e) Finally, how is all of this done for sound? (I have no idea :) )

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  • Do you store mysql exports in your version control tool for reverting to in event of error?

    - by Rob
    We run an internal web server with in-house software to run a manufacturing line. When new product features are to be added, either or both of the following occur: changes to the in-house server software may be required to support these - these are for significant changes in functionality, being code drive. changes to the MySQL database for new entries for the part numbers, these are for smaller changes, configurations, changes to already existing values and parameters -- such changes don't require code changes. Ideally we'd want our changes to be here rather than in item 1. Item 1 is version controlled in Subversion, so previous revisions can be referred to for rolling back to in the event of problems introduced in the latest revision. But what about changes to the MySQL database? We have quality processes to ensure that such changes are error-free but there is always a chance that errors can pass through, e.g. mistake in data entry or faults with the code that uses the MySQL corrupting the database etc. We have a automated backup every 6 hours but what if we want more manual defined checkpoints in between these intervals, we could use the same backup system but I wondered if folks here used other methods to store previous states of databases, e.g. exporting the database as a plain text SQL dump -- at least with this method it would be possible to see diffs e.g. in Beyond Compare for trouble shooting. Thoughts?

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  • NVIDIA proprietary driver logging me to console instead of GUI

    - by Woozie
    Firstly i want to apologise for any mistakes, English is not my native language. My problem is I can't get NVIDIA proprietary drivers to work. I tried to install it on Ubuntu 12.04.1 32 and 64 bits, Ubuntu 12.10 Beta 2, Linux Mint 13 Cinnamon 64 bits and openSUSE 12.2 64 bits and the error code and symptoms (logging to tty1 instead of GUI logging, low-res bootscreen) are the same for all of these distros. Right, I didn't tell what's the error code. It appears on sudo startx. NVIDIA: could not open the device file /dev/nvidia0 (Input/output error). I know that's the common problem, but I tried to blacklist or even remove the noveau drivers, install NVIDIA driver from repo/from official script/in "Additional drivers", editing xorg.conf and using Xorg -configurate and nvidia-xconfig, actualizing the kernel and entire distro and many, many things that I don't remember. But the problem is even better: entire Cinnamon (Mint) is freezing during the work. I found the error code, which appears during the freeze: Oct 1 20:57:17 WoozieLaptop kernel: [ 308.120176] [drm] nouveau 0000:01:00.0: PFIFO_CACHE_ERROR - Ch 4/1 Mthd 0z0060 Data 0xbcef0201 My Xorg.0.log is here. It was made on Ubuntu 12.04.1 after installing NVIDIA drivers (obviously). inxi -G from Mint: Graphics: Card: NVIDIA GT216 [GeForce GT 240M] X.org: 1.11.3 drivers: (unloaded: nvidia) FAILED: nouveau,vesa,fbdev tty size: 80x25 Advanced Data: N/A for root out of X lspci -k | grep -A2 VGA from Mint: 01:00.0 VGA compatible controller: NVIDIA Corporation GT216 [GeForce GT 240M] (rev a2) Subsystem: Lenovo Device 38ff Kernel driver in use: nvidia My hardware is: Lenovo IdeaPad Y550 Intel C2D T6600 NVIDIA GeForce GT 240M 4 GB of RAM Any help will be appreciated. This problem totally disabled my laptop from daily using. Cheers, Woozie

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  • Have you used nDepend?

    - by Nick Harrison
    Have you Used NDepend? I have often wanted to use it, but never spent the money on it.   I have developed many tools that try to do pieces of what NDepend does, but never with as much success as they reach. Put simply, it is a tool that will allow you to udnerstand and monitor the architecture of your software, and it does it in some pretty amazing ways. One of the most impressive features is something that they call Code Query Language.   It allows you to write queries very similar to SQL to track the performance of various software metrics and use this to identify areas that are out of compliance with your standards and architecture. For instance, once you have analyzed your project, you can write queries such as : SELECT METHODS WHERE IsPublic AND CouldBePrivate  You can also set up such queries to provide warnings if there are records returned.    You can incorporae this into your daily build and compare build against build. There are over 82 metrics included to allow you to view your code in a variety of angles. I have often advocated for a "Code Inventory" database to track the state of software and the ROI on software investments.    This tool alone will take you about 90% of the way there. If you are not using it yet,  I strongly recommend that you do!

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  • Amazon AMIs and Oracle VM templates

    - by llaszews
    I have worked with Oracle VM templates and most recently with Amazon Machine Images (AMI). The similarities in the functionality and capabilities they provide are striking. Just take a look a the definitions: An Amazon Machine Image (AMI) is a special type of pre-configured operating system and virtual application software which is used to create a virtual machine within the Amazon Elastic Compute Cloud (EC2). It serves as the basic unit of deployment for services delivered using EC2. AWS AMIs Oracle VM Templates provide an innovative approach to deploying a fully configured software stack by offering pre-installed and pre-configured software images. Use of Oracle VM Templates eliminates the installation and configuration costs, and reduces the ongoing maintenance costs helping organizations achieve faster time to market and lower cost of operations. Oracle VM Templates Other things they have in common: 1. Both have 35 Oracle images or templates: AWS AMI pre-built images Oracle pre-built VM Templates 2. Both allow to build your own images or templates: A. OVM template builder - OVM Template Builder - Oracle VM Template Builder, an open source, graphical utility that makes it easy to use Oracle Enterprise Linux “Just enough OS” (JeOS)–based scripts for developing pre-packaged virtual machines for Oracle VM. B. AMI 'builder' - AMI builder However, AWS has the added feature/benefit of adding your own AMI to the AWS AMI catalog: AMI - Adding to the AWS AMI catalog Another plus with AWS and AMI is there are hundreds of MySQL AMIs (AWS MySQL AMIs ). A benefit of Oracle VM templates is they can run on any public or private cloud environment, not just AWS EC2. However, with Oracle VM templates they first need to be images as AMIs before they can run in the AWS cloud.

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  • Using IoC and Dependency Injection, how do I wrap an existing implementation with a new layer of imp

    - by Dividnedium
    I'm trying to figure out how this would be done in practice, so as not to violate the Open Closed principle. Say I have a class called HttpFileDownloader that has one function that takes a url and downloads a file returning the html as a string. This class implements an IFileDownloader interface which just has the one function. So all over my code I have references to the IFileDownloader interface and I have my IoC container returning an instance of HttpFileDownloader whenever an IFileDownloader is Resolved. Then after some use, it becomes clear that occasionally the server is too busy at the time and an exception is thrown. I decide that to get around this, I'm going to auto-retry 3 times if I get an exception, and wait 5 seconds in between each retry. So I create HttpFileDownloaderRetrier which has one function that uses HttpFileDownloader in a for loop with max 3 loops, and a 5 second wait between each loop. So that I can test the "retry" and "wait" abilities of the HttpFileDownloadRetrier I have the HttpFileDownloader dependency injected by having the HttpFileDownloaderRetrier constructor take an IFileDownloader. So now I want all Resolving of IFileDownloader to return the HttpFileDownloaderRetrier. But if I do that, then HttpFileDownloadRetrier's IFileDownloader dependency will get an instance of itself and not of HttpFileDownloader. So I can see that I could create a new interface for HttpFileDownloader called IFileDownloaderNoRetry, and change HttpFileDownloader to implement that. But that means I'm changing HttpFileDownloader, which violates Open Closed. Or I could implement a new interface for HttpFileDownloaderRetrier called IFileDownloaderRetrier, and then change all my other code to refer to that instead of IFileDownloader. But again, I'm now violating Open Closed in all my other code. So what am I missing here? How do I wrap an existing implementation (downloading) with a new layer of implementation (retrying and waiting) without changing existing code? Here's some code if it helps: public interface IFileDownloader { string Download(string url); } public class HttpFileDownloader : IFileDownloader { public string Download(string url) { //Cut for brevity - downloads file here returns as string return html; } } public class HttpFileDownloaderRetrier : IFileDownloader { IFileDownloader fileDownloader; public HttpFileDownloaderRetrier(IFileDownloader fileDownloader) { this.fileDownloader = fileDownloader; } public string Download(string url) { Exception lastException = null; //try 3 shots of pulling a bad URL. And wait 5 seconds after each failed attempt. for (int i = 0; i < 3; i++) { try { fileDownloader.Download(url); } catch (Exception ex) { lastException = ex; } Utilities.WaitForXSeconds(5); } throw lastException; } }

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  • Can't install or update Ubuntu after using parameter acpi_osi = Linux

    - by Lucas Leitão
    I recently had an issue with my acer 4736z notebook because I was having a blank screen after booting the OS, then someone told me to use the parameter GRUB_CMDLINE_LINUX_DEFAULT = "quiet splash acpi_osi = Linux" after quiet splash inside the grub. It worked for me, but since then I can't install a thing or update anything on Linux because it says Removing linux-image-extra-3.5.0-17-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.5.0-17-generic /boot/vmlinuz-3.5.0-17-generic update-initramfs: Deleting /boot/initrd.img-3.5.0-17-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.5.0-17-generic /boot/vmlinuz-3.5.0-17-generic /usr/sbin/grub-mkconfig: 11: /etc/default/grub: GRUB_CMDLINE_LINUX_DEFAULT: not found run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 127 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-extra-3.5.0-17-generic.postrm line 328. dpkg: erro ao processar linux-image-extra-3.5.0-17-generic (--remove): sub-processo script post-removal instalado retornou estado de saída de erro 1 Removendo linux-image-3.5.0-17-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.5.0-17-generic /boot/vmlinuz-3.5.0-17-generic update-initramfs: Deleting /boot/initrd.img-3.5.0-17-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.5.0-17-generic /boot/vmlinuz-3.5.0-17-generic /usr/sbin/grub-mkconfig: 11: /etc/default/grub: GRUB_CMDLINE_LINUX_DEFAULT: not found run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 127 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-3.5.0-17-generic.postrm line 328. dpkg: erro ao processar linux-image-3.5.0-17-generic (--remove): sub-processo script post-removal instalado retornou estado de saída de erro 1 Erros foram encontrados durante o processamento de: linux-image-extra-3.5.0-17-generic linux-image-3.5.0-17-generic E: Sub-process /usr/bin/dpkg returned an error code (1) I already tried to remove older kernels but it gives me the same message. Do you have a clue about what should I do?

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  • How to properly structure a project in winform?

    - by user850010
    A while ago I started to create a winform application and at that time it was small and I did not give any thought of how to structure the project. Since then I added additional features as I needed and the project folder is getting bigger and bigger and now I think it is time to structure the project in some way, but I am not sure what is the proper way, so I have few questions. How to properly restructure the project folder? At the moment I am thinking of something like this: Create Folder for Forms Create Folder for Utility classes Create Folder for Classes that contain only data What is the naming convention when adding classes? Should I also rename classes so that their functionality can be identified by just looking at their name? For example renaming all forms classes, so that their name ends with Form. Or is this not necessary if special folders for them are created? What to do, so that not all the code for main form ends up in Form1.cs Another problem I encountered is that as the main form is getting more massive with each feature I add, the code file (Form1.cs) is getting really big. I have for example a TabControl and each tab has bunch of controls and all the code ended up in Form1.cs. How to avoid this? Also, Do you know any articles or books that deal with these problems?

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  • Fixed timestep with interpolation in AS3

    - by Jim Sreven
    I'm trying to implement Glenn Fiedler's popular fixed timestep system as documented here: http://gafferongames.com/game-physics/fix-your-timestep/ In Flash. I'm fairly sure that I've got it set up correctly, along with state interpolation. The result is that if my character is supposed to move at 6 pixels per frame, 35 frames per second = 210 pixels a second, it does exactly that, even if the framerate climbs or falls. The problem is it looks awful. The movement is very stuttery and just doesn't look good. I find that the amount of time in between ENTER_FRAME events, which I'm adding on to my accumulator, averages out to 28.5ms (1000/35) just as it should, but individual frame times vary wildly, sometimes an ENTER_FRAME event will come 16ms after the last, sometimes 42ms. This means that at each graphical redraw the character graphic moves by a different amount, because a different amount of time has passed since the last draw. In theory it should look smooth, but it doesn't at all. In contrast, if I just use the ultra simple system of moving the character 6px every frame, it looks completely smooth, even with these large variances in frame times. How can this be possible? I'm using getTimer() to measure these time differences, are they even reliable?

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  • Auto-hydrate your objects with ADO.NET

    - by Jake Rutherford
    Recently while writing the monotonous code for pulling data out of a DataReader to hydrate some objects in an application I suddenly wondered "is this really necessary?" You've probably asked yourself the same question, and many of you have: - Used a code generator - Used a ORM such as Entity Framework - Wrote the code anyway because you like busy work     In most of the cases I've dealt with when making a call to a stored procedure the column names match up with the properties of the object I am hydrating. Sure that isn't always the case, but most of the time it's 1 to 1 mapping.  Given that fact I whipped up the following method of hydrating my objects without having write all of the code. First I'll show the code, and then explain what it is doing.      /// <summary>     /// Abstract base class for all Shared objects.     /// </summary>     /// <typeparam name="T"></typeparam>     [Serializable, DataContract(Name = "{0}SharedBase")]     public abstract class SharedBase<T> where T : SharedBase<T>     {         private static List<PropertyInfo> cachedProperties;         /// <summary>         /// Hydrates derived class with values from record.         /// </summary>         /// <param name="dataRecord"></param>         /// <param name="instance"></param>         public static void Hydrate(IDataRecord dataRecord, T instance)         {             var instanceType = instance.GetType();                         //Caching properties to avoid repeated calls to GetProperties.             //Noticable performance gains when processing same types repeatedly.             if (cachedProperties == null)             {                 cachedProperties = instanceType.GetProperties().ToList();             }                         foreach (var property in cachedProperties)             {                 if (!dataRecord.ColumnExists(property.Name)) continue;                 var ordinal = dataRecord.GetOrdinal(property.Name);                 var isNullable = property.PropertyType.IsGenericType &&                                  property.PropertyType.GetGenericTypeDefinition() == typeof (Nullable<>);                 var isNull = dataRecord.IsDBNull(ordinal);                 var propertyType = property.PropertyType;                 if (isNullable)                 {                     if (!string.IsNullOrEmpty(propertyType.FullName))                     {                         var nullableType = Type.GetType(propertyType.FullName);                         propertyType = nullableType != null ? nullableType.GetGenericArguments()[0] : propertyType;                     }                 }                 switch (Type.GetTypeCode(propertyType))                 {                     case TypeCode.Int32:                         property.SetValue(instance,                                           (isNullable && isNull) ? (int?) null : dataRecord.GetInt32(ordinal), null);                         break;                     case TypeCode.Double:                         property.SetValue(instance,                                           (isNullable && isNull) ? (double?) null : dataRecord.GetDouble(ordinal),                                           null);                         break;                     case TypeCode.Boolean:                         property.SetValue(instance,                                           (isNullable && isNull) ? (bool?) null : dataRecord.GetBoolean(ordinal),                                           null);                         break;                     case TypeCode.String:                         property.SetValue(instance, (isNullable && isNull) ? null : isNull ? null : dataRecord.GetString(ordinal),                                           null);                         break;                     case TypeCode.Int16:                         property.SetValue(instance,                                           (isNullable && isNull) ? (int?) null : dataRecord.GetInt16(ordinal), null);                         break;                     case TypeCode.DateTime:                         property.SetValue(instance,                                           (isNullable && isNull)                                               ? (DateTime?) null                                               : dataRecord.GetDateTime(ordinal), null);                         break;                 }             }         }     }   Here is a class which utilizes the above: [Serializable] [DataContract] public class foo : SharedBase<foo> {     [DataMember]     public int? ID { get; set; }     [DataMember]     public string Name { get; set; }     [DataMember]     public string Description { get; set; }     [DataMember]     public string Subject { get; set; }     [DataMember]     public string Body { get; set; }            public foo(IDataRecord record)     {         Hydrate(record, this);                }     public foo() {} }   Explanation: - Class foo inherits from SharedBase specifying itself as the type. (NOTE SharedBase is abstract here in the event we want to provide additional methods which could be overridden by the instance class) public class foo : SharedBase<foo> - One of the foo class constructors accepts a data record which then calls the Hydrate method on SharedBase passing in the record and itself. public foo(IDataRecord record) {      Hydrate(record, this); } - Hydrate method on SharedBase will use reflection on the object passed in to determine its properties. At the same time, it will effectively cache these properties to avoid repeated expensive reflection calls public static void Hydrate(IDataRecord dataRecord, T instance) {      var instanceType = instance.GetType();      //Caching properties to avoid repeated calls to GetProperties.      //Noticable performance gains when processing same types repeatedly.      if (cachedProperties == null)      {           cachedProperties = instanceType.GetProperties().ToList();      } . . . - Hydrate method on SharedBase will iterate each property on the object and determine if a column with matching name exists in data record foreach (var property in cachedProperties) {      if (!dataRecord.ColumnExists(property.Name)) continue;      var ordinal = dataRecord.GetOrdinal(property.Name); . . . NOTE: ColumnExists is an extension method I put on IDataRecord which I’ll include at the end of this post. - Hydrate method will determine if the property is nullable and whether the value in the corresponding column of the data record has a null value var isNullable = property.PropertyType.IsGenericType && property.PropertyType.GetGenericTypeDefinition() == typeof (Nullable<>); var isNull = dataRecord.IsDBNull(ordinal); var propertyType = property.PropertyType; . . .  - If Hydrate method determines the property is nullable it will determine the underlying type and set propertyType accordingly - Hydrate method will set the value of the property based upon the propertyType   That’s it!!!   The magic here is in a few places. First, you may have noticed the following: public abstract class SharedBase<T> where T : SharedBase<T> This says that SharedBase can be created with any type and that for each type it will have it’s own instance. This is important because of the static members within SharedBase. We want this behavior because we are caching the properties for each type. If we did not handle things in this way only 1 type could be cached at a time, or, we’d need to create a collection that allows us to cache the properties for each type = not very elegant.   Second, in the constructor for foo you may have noticed this (literally): public foo(IDataRecord record) {      Hydrate(record, this); } I wanted the code for auto-hydrating to be as simple as possible. At first I wasn’t quite sure how I could call Hydrate on SharedBase within an instance of the class and pass in the instance itself. Fortunately simply passing in “this” does the trick. I wasn’t sure it would work until I tried it out, and fortunately it did.   So, to actually use this feature when utilizing ADO.NET you’d do something like the following:        public List<foo> GetFoo(int? fooId)         {             List<foo> fooList;             const string uspName = "usp_GetFoo";             using (var conn = new SqlConnection(_dbConnection))             using (var cmd = new SqlCommand(uspName, conn))             {                 cmd.CommandType = CommandType.StoredProcedure;                 cmd.Parameters.Add(new SqlParameter("@FooID", SqlDbType.Int)                                        {Direction = ParameterDirection.Input, Value = fooId});                 conn.Open();                 using (var dr = cmd.ExecuteReader())                 {                     fooList= (from row in dr.Cast<DbDataRecord>()                                             select                                                 new foo(row)                                            ).ToList();                 }             }             return fooList;         }   Nice! Instead of having line after line manually assigning values from data record to an object you simply create a new instance and pass in the data record. Note that there are certainly instances where columns returned from stored procedure do not always match up with property names. In this scenario you can still use the above method and simply do your manual assignments afterward.

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