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  • Creating a new log file each day in C#

    - by Jason T.
    As the title implies how can I create a new log file each day in C#? Now the program may not necessarily run all day and night but only get invoked during business hours. So I need to do two things. 1) How can I create a new log file each day? The log file will be have the name in a format like MMDDYYYY.txt 2) How can I create it just after midnight in case it is running into all hours of the night?

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  • How do I provide basic configuration for a Scala application?

    - by Dave
    I am working on a small GUI application written in Scala. There are a few settings that the user will set in the GUI and I want them to persist between program executions. Basically I want a scala.collections.mutable.Map that automatically persists to a file when modified. This seems like it must be a common problem, but I have been unable to find a lightweight solution. How is this problem typically solved?

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  • Writing OpenGL enabled GUI

    - by Jaen
    I am exploring a possibility to write a kind of a notebook analogue that would reproduce the look and feel of using a traditional notebook, but with the added benefit of customizing the page in ways you can't do on paper - ask the program to lay ruled paper here, grid paper there, paste an image, insert a recording from the built-in camera, try to do handwriting recognition on the tablet input, insert some latex for neat formulas and so on. I'm pretty interested in developing it just to see if writing notes on computer can come anywhere close to the comfort plain paper + pencil offer (hard to do IMO) and can always turn it in as a university C++ project, so double gain there. Coming from the type of project there are certain requirements for the user interface: the user will be able to zoom, move and rotate the notebook as he wishes and I think it's pretty sensible delegate it to OpenGL, so the prospective GUI needs to work well with OGL (preferably being rendered in it) the interface should be navigable with as little of keyboard input as user wishes (incorporating some sort of gestures maybe) up to limiting the keyboard keys as modifiers to the pen movements and taps; this includes tablet and possible multitouch support the interface should keep out of the way where not needed and come up where needed and be easily layerable the notebook sheet itself will be a container for objects representing the notebook blurbs, so it would be nice if the GUI would be able to overlay some frames over the exact parts of the OpenGL-drawn sheet to signify what can be done with given part (like moving, rotating, deleting, copying, editing etc.) and it's extents In terms of interface it's probably going to end up similar to Alias' Sketch Book Pro: [picture][http://1.bp.blogspot.com/_GGxlzvZW-CY/SeKYA_oBdSI/AAAAAAAAErE/J6A0kyXiuqA/s400/Autodesk_Alias_SketchBook_Pro_2.jpg] As far as toolkits go I'm considering Qt and nui, but I'm not really aware how well would they match up the requirements and how well would they handle such an application. As far as I know you can somehow coerce Qt into doing widget drawing with OpenGL, but on the other hand I heard voices it's slot-signal framework isn't exactly optimal and requires it's own preprocessor and I don't know how hard would be to do all the custom widgets I would need (say color-wheel, ruler, blurb frames, blurb selection, tablet-targeted pop-up menu etc.) in the constraints of Qt. Also quite a few Qt programs I've had on my machine seemed really sluggish, but it may be attributed to me having old PC or programmers using Qt suboptimally rather to the framework itself. As for [nui][http://www.libnui.net/] I know it's also cross-platform and all of the basic things you would require of a GUI toolkit and what is the biggest plus it is OpenGL-enabled from the start, but I don't know how it is with custom widgets and other facets and it certainly has smaller userbase and less elaborate documentation than Qt. The question goes as this: Does any of these toolkits fulfill (preferably all of) the requirements or there is a well fitting toolkit I haven't come across or maybe I should just roll up my sleeves, get SFML (or maybe Clutter would be more suited to this?) and something like FastDelegates or libsigc++ and program the GUI framework from the ground up myself? I would be very glad if anyone had experience with a similar GUI project and can offer some comments on how well these toolkits hold up or is it worthwhile to pursue own GUI toolkit in this case. Sorry for longwindedness, duh.

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  • Extract dates from filename(C#3.0)

    - by Newbie
    I have a situation where I need to extract dates from the file names whose general pattern is [filename_]YYYYMMDD[.fileExtension] e.g. "xxx_20100326.xls" or x2v_20100326.csv The below program does the work //Number of charecter in the substring is set to 8 //since the length of YYYYMMDD is 8 public static string ExtractDatesFromFileNames(string fileName) { return fileName.Substring(fileName.IndexOf("_") + 1, 8); } Is there any better option of achieving the same? I am basically looking for standard practice. I am using C#3.0 and dotnet framework 3.5 Thanks

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  • which is better in general, map or vector in c++?

    - by tsubasa
    As I know that accessing an element in vector takes constant time while in map takes logarithmic time. However, storing a map takes less memory than storing a vector. Therefore, I want to ask which one is better in general? I'm considering using one of those two in my program, which has about 1000 elements. I plan to use 3 dimensional vector, which would take 1000x1000x1000 elements.

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  • Release resources in .Net C#

    - by zaidwaqi
    Hi, I'm new to C# and .NET, ,and have been reading around about it. I need to know why and when do I need to release resources? Doesn't the garbage collector take care of everything? When do I need to implement IDisposable, and how is it different from destructor in C++? Also, if my program is rather small i.e. a screensaver, do I need to care about releasing resources? Thanks.

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  • How does the CLR (.NET) internally allocate and pass around custom value types (structs)?

    - by stakx
    Question: Do all CLR value types, including user-defined structs, live on the evaluation stack exclusively, meaning that they will never need to be reclaimed by the garbage-collector, or are there cases where they are garbage-collected? Background: I have previously asked a question on SO about the impact that a fluent interface has on the runtime performance of a .NET application. I was particuarly worried that creating a large number of very short-lived temporary objects would negatively affect runtime performance through more frequent garbage-collection. Now it has occured to me that if I declared those temporary objects' types as struct (ie. as user-defined value types) instead of class, the garbage collector might not be involved at all if it turns out that all value types live exclusively on the evaluation stack. What I've found out so far: I did a brief experiment to see what the differences are in the CIL generated for user-defined value types and reference types. This is my C# code: struct SomeValueType { public int X; } class SomeReferenceType { public int X; } . . static void TryValueType(SomeValueType vt) { ... } static void TryReferenceType(SomeReferenceType rt) { ... } . . var vt = new SomeValueType { X = 1 }; var rt = new SomeReferenceType { X = 2 }; TryValueType(vt); TryReferenceType(rt); And this is the CIL generated for the last four lines of code: .locals init ( [0] valuetype SomeValueType vt, [1] class SomeReferenceType rt, [2] valuetype SomeValueType <>g__initLocal0, // [3] class SomeReferenceType <>g__initLocal1, // why are these generated? [4] valuetype SomeValueType CS$0$0000 // ) L_0000: ldloca.s CS$0$0000 L_0002: initobj SomeValueType // no newobj required, instance already allocated L_0008: ldloc.s CS$0$0000 L_000a: stloc.2 L_000b: ldloca.s <>g__initLocal0 L_000d: ldc.i4.1 L_000e: stfld int32 SomeValueType::X L_0013: ldloc.2 L_0014: stloc.0 L_0015: newobj instance void SomeReferenceType::.ctor() L_001a: stloc.3 L_001b: ldloc.3 L_001c: ldc.i4.2 L_001d: stfld int32 SomeReferenceType::X L_0022: ldloc.3 L_0023: stloc.1 L_0024: ldloc.0 L_0025: call void Program::TryValueType(valuetype SomeValueType) L_002a: ldloc.1 L_002b: call void Program::TryReferenceType(class SomeReferenceType) What I cannot figure out from this code is this: Where are all those local variables mentioned in the .locals block allocated? How are they allocated? How are they freed? Why are so many anonymous local variables needed and copied to-and-fro only to initialize my two local variables rt and vt?

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  • Does "Return value optimization" cause undefined behavior?

    - by 6pack kid
    Reading this Wikipedia article pointed by one of the repliers to the following question: http://stackoverflow.com/questions/2323225/c-copy-constructor-temporaries-and-copy-semantics I came across this line Depending on the compiler, and the compiler's settings, the resulting program may display any of the following outputs: Doesn't this qualify for undefined behavior? I know the article says Depending on the compiler and settings but I just want to clear this.

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  • AddDays() not working within a while loop

    - by r0bb077
    Is there anything that stops the DateTime AddDays() method that doesn't run within a while loop. I have this simple bit of code; DateTime last_day = monthCalendar2.SelectionRange.End; DateTime first_day = new DateTime(year, month, day); //Insert dates into vector while (first_day != last_day) { dates.Add(first_day); first_day.AddDays(1); } I step through the program and first_day never changes, anyone know why?!

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  • Wake up thread blocked on accept() call

    - by selbie
    Sockets on Linux question I have a worker thread that is blocked on an accept() call. It simply waits for an incoming network connection, handles it, and then returns to listening for the next connection. When it is time for the program to exit, how do I signal this network worker thread (from the main thread) to return from the accept() call while still being able to gracefully exit its loop and handle it's cleanup code. Some things I tried: 1. pthread_kill to send a signal. Feels kludgy to do this, plus it doesn't reliably allow the thread to do it's shutdown logic. Also makes the program terminate as well. I'd like to avoid signals if at all possible. pthread_cancel. Same as above. It's a harsh kill on the thread. That, and the thread may be doing something else. Closing the listen socket from the main thread in order to make accept() abort. This doesn't reliably work. Some constraints: If the solution involves making the listen socket non-blocking, that is fine. But I don't want to accept a solution that involves the thread waking up via a select call every few seconds to check the exit condition. The thread condition to exit may not be tied to the process exiting. Essentially, the logic I am going for looks like this. void* WorkerThread(void* args) { DoSomeImportantInitialization(); // initialize listen socket and some thread specific stuff while (HasExitConditionBeenSet()==false) { listensize = sizeof(listenaddr); int sock = accept(listensocket, &listenaddr, &listensize); // check if exit condition has been set using thread safe semantics if (HasExitConditionBeenSet()) { break; } if (sock < 0) { printf("accept returned %d (errno==%d)\n", sock, errno); } else { HandleNewNetworkCondition(sock, &listenaddr); } } DoSomeImportantCleanup(); // close listen socket, close connections, cleanup etc.. return NULL; } void SignalHandler(int sig) { printf("Caught CTRL-C\n"); } void NotifyWorkerThreadToExit(pthread_t thread_handle) { // signal thread to exit } int main() { void* ptr_ret= NULL; pthread_t workerthread_handle = 0; pthread_create(&workerthread, NULL, WorkerThread, NULL); signal(SIGINT, SignalHandler); sleep((unsigned int)-1); // sleep until the user hits ctrl-c printf("Returned from sleep call...\n"); SetThreadExitCondition(); // sets global variable with barrier that worker thread checks on // this is the function I'm stalled on writing NotifyWorkerThreadToExit(workerthread_handle); // wait for thread to exit cleanly pthread_join(workerthread_handle, &ptr_ret); DoProcessCleanupStuff(); }

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  • How should I collect dependencies from Adobe Flex files?

    - by eswald
    I'm looking for a way to collect the dependencies from Flex ActionScript and MXML files. I was hoping that mxmlc could spit them out (like gcc's -M option), but its option list doesn't seem to have anything relevant. I could write a parser, but would prefer not to reinvent the wheel if it has already been done, particularly given the two very different languages involved. Is there a program available to do this for me?

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  • Invoking static methods containing Generic Parameters using Reflection.

    - by AJP
    While executing the following code i gets this error "Late bound operations cannot be performed on types or methods for which ContainsGenericParameters is true." class Program { static void Main(string[] args) { MethodInfo MI = typeof(MyClass).GetMethod("TestProc"); MI.MakeGenericMethod(new [] {typeof(string)}); MI.Invoke(null, new [] {"Hello"}); } } class MyClass { public static void TestProc<T>(T prefix) { Console.WriteLine("Hello"); } } Please help.

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  • How can I change the color of build output in a shell window?

    - by Tim Gradwell
    I have a build process which runs from a batch file. It produces a large volume of text. Sometimes it prints the word "Error" or "Warning" followed by a message. The errors and warnings are getting lost among a sea of text. Can I highlight those words in a different color, maybe in a dos window, or a cygwin shell window, possibly by piping them through some string manipulation program before posting them to the screen? Thanks.

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