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  • After HTTP GET request, the resulting string is cut-off (incomplete)

    - by Jayomat
    hi all, I'm making a http get request like this: try { HttpClient client = new DefaultHttpClient(); String getURL = "http://busspur02.aseag.de/bs.exe?SID=5FC39&ScreenX=1440&ScreenY=900&CMD=CR&Karten=true&DatumT="+day+"&DatumM="+month+"&DatumJ="+year+"&ZeitH="+hour+"&ZeitM="+min+"&Intervall=60&Suchen=(S)uchen&GT0=Aachen&T0=H&HT0="+start_from+"&GT1=Aachen&T0=H&HT1="+destination+""; HttpGet get = new HttpGet(getURL); HttpResponse responseGet = client.execute(get); HttpEntity resEntityGet = responseGet.getEntity(); if (resEntityGet != null) { //do something with the response Log.i("GET RESPONSE",EntityUtils.toString(resEntityGet)); } ........ It all works well... the only problem: the output from Log.i is cut-off... It's not the complete html page. If I make the same request in a browser, I get 3x the output in opposition to making the request in the emulator and using the above code.... what's wrong?

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  • NullPointerException on Activity Testing Tutorial

    - by Bendik
    Hello, I am currently trying the activity testing tutorial (Found here), and have a problem. It seems that whenever I try to call something inside the UIThread, I get a java.lang.NullPointerException. public void testSpinnerUI() { mActivity.runOnUiThread( new Runnable() { public void run() { mSpinner.requestFocus(); } }); } This gives me: Incomplete: java.lang.NullPointerException and nothing else. I have tried this on two different samples now, with the same result. I tried with a try/catch clause around the mSpinner.requestFocus() call, and it seems that mSpinner is null inside the thread. I have set it properly up with the setUp() function found in the same sample, and a quick assertNotNull( mSpinner ) shows me that mSpinner is in fact not null after the setUp() function. What can be the cause of this? EDIT; ok, some more testing has been done. It seems that the application that is being tested resets between each test. This essentially makes me have to reinstantiate all variables between each test. Is this normal?

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  • How to startactivityforresult in tab child of TabHost

    - by user541383
    I have TabHost with tab child like this: tabHost.addTab(tabHost.newTabSpec("web") .setIndicator("web") .setContent(new Intent(this, webview.class))); In WebView class, I startactivityforresult: startActivityForResult(new Intent(Webview.this,EventManage.class),GET_CODE); In Eventmanage class, I set result but can not capture result in webview class. Anybody can help me with this problem?

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  • What values does Camera.Parameters.set("picture-size", ?) take?

    - by mobilekid
    Hi, my app involves some work with the camera, therefore it needs to handle capturing of images with different resolution. My targets are 1.6 - onwards. Does anyone know what to pass in the value argument for Camera.Parameters.set("picture-size", value) I have look at the Donut release of the Camera app, however, it was not very clear what exactly has been used there as the value is retrieved from the SharedPreferences. // Set picture size parameter. String pictureSize = mPreferences.getString(CameraSettings.KEY_PICTURE_SIZE, getString(R.string.pref_camera_picturesize_default)); mParameters.set(PARM_PICTURE_SIZE, pictureSize); Lookin at the strings.xml I can see that R.string.pref_camera_picturesize_default = 2048x1536, however, I'm not sure what other values can be passed there? Is it any resolution you fancy, or are they only certain resolutions the drivers can handle? Thanks.

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  • Sax parsing from web service

    - by donald
    Hey, I am trying to parse xml file using Sax parser. let's say xml is like this.. I want to count the number of times b element is present (its variable) And i want this count before parsing, so that I can declare an array of appropriate size. One way is to run count then separately and other way is dynamic array (List Array) Is there any other better way to do this? Also, Is it possible to make an ArrayList of my class..? because I want an array of type myClass.

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  • Show random string.

    - by zaid
    i am trying to display a random string each time a button is pressed from a set of strings defined in strings.xml . this is an example of the strings ID's <string name="q0"> <string name="q1"> <string name="q2"> <string name="q3"> <string name="q4"> java code for getting a random string. private static final Random rgenerator = null; int RandomQ = R.string.q0 (rgenerator.nextInt(5) + 1); String q = getString(RandomQ); if i try to use this java code i get an error at "q0" in R.string.q0 which is The method q0(int) is undefined for the type R.string if i try to use the quick fix and create a method, it works. but it wont let me save or run the app because it replaces my create method and shows this message R.java was modified manually! Reverting to generated version! thanks for reading.

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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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  • Play song during call

    - by golemnagesh
    please help me how to play song during call if we are in same call both should listen that song, and call must be disconnected automatically once playing done... present my application behaving like,if i call to anyone once call lifted song is playing but i am only hearing that song but i want to do other person also should listen that song. but i found in one forum to do like : The closest thing you can do, is have the call set to speaker-phone and then play the voice over the speaker.sounds straight to the mic in a phone call then that would be done. but that i didn't find in API. please help me how to do if anyone knows this.

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  • how i remove displayed icon on map

    - by sairam333
    When click on particular uesr in list and select the show map button then it show the map with an icon but this icon is not deleted from the screen it continously.but i don't want that icon for this what can i do?Thanks in advance

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  • Giant online image gallery - How do I avoid OutOfMemoryError?

    - by Ben L.
    For anyone who's wondering, the gallery is http://www.spore.com/sporepedia. My app uses the Spore API to get the 100 newest creations, then displays them in a GridView. The text data about the creations is easy to store, but the images present a problem. As far as I know, I can either keep the images in a Hashtable or grab them every time they are viewed. Neither of these will work - the Hashtable quickly presents an OutOfMemoryError, and the constant reloading causes a lot of load on the server and a lot of lag on the client. Is there a better way to store the images?

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  • Simple question about the lunarlander example.

    - by Smills
    I am basing my game off the lunarlander example. This is the run loop I am using (very similar to what is used in lunarlander). I am getting considerable performance issues associated with my drawing, even if I draw almost nothing. I noticed the below method. Why is the canvas being created and set to null each cycle? @Override public void run() { while (mRun) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas();//null synchronized (mSurfaceHolder) { updatePhysics(); doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } Most of the times I have read anything about canvases it is more along the lines of: mField = new Bitmap(...dimensions...); Canvas c = new Canvas(mField); My question is: why is Google's example done that way (null canvas), what are the benefits of this, and is there a faster way to do it?

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  • don't display the notification after seeing that once

    - by sairam333
    Hi I don't want to display the any notification service in status bar if i saw one notification service once .For example i am displaying persons who are exceeding the 20 km distance from my location .some persons are displayed.when i saw it once then automatically the icon in the status bar is don't displayed.For this one give me some suggestions .Thanks in advance.

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  • How do I get a preference to correlate to a variable?

    - by Dan T
    I have my menu button bringing up a Settings option, which brings up numerous ListPreferences such as weight and various sizes for glasses (it's a BAC calculator app). I'll pick one example... weight will work. Depending on how much you weigh it will affect your BAC. I have a int for Weight, set at 180. I would like someone to be able to go into the menu Settings, pick the "Weight" ListPreference, and choose between 100, 130, 150, 180, 210, 240, 270, and 300. I already have the numbers show up (all of the arrays have been created) and I can choose one, but it doesn't do anything because it's not linked up with the int Weight variable. How do I go about linking the information?

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  • Can't call function from within onOptionsItemSelected

    - by Kristy Welsh
    public boolean onOptionsItemSelected(MenuItem item) { //check selected menu item switch (item.getItemId()) { case R.id.exit: this.finish(); return true; case R.id.basic: Difficulty = DIFFICULTY_BASIC; Toast.makeText(YogaPosesActivity.this, "Difficulty is Basic", Toast.LENGTH_SHORT).show(); SetImageView(myDbHelper); return true; case R.id.advanced: Toast.makeText(YogaPosesActivity.this, "Difficulty is Advanced", Toast.LENGTH_SHORT).show(); Difficulty = DIFFICULTY_ADVANCED; SetImageView(myDbHelper); return true; case R.id.allPoses: Toast.makeText(YogaPosesActivity.this, "All Poses Will Be Displayed", Toast.LENGTH_SHORT).show(); Difficulty = DIFFICULTY_ADVANCED_AND_BASIC; SetImageView(myDbHelper); return true; default: return super.onOptionsItemSelected(item); } } I get an error when I call the SetImageView function, which was defined out of the OnCreate Activity. Can you not call a function unless it was defined inside the OnCreate? I get a nullPointer Exception when calling the function.

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  • SlidingDrawer handle design issue

    - by bali182
    I would like to create a SlidingDrawer, which has a handle like this: Until now i tought my solution was ok, which was: 1.) I created a 9 patch: As you can see, the center part is not strechable, only the two sides (and the height, if needed). On most of the phones i got the desired result, shown above. 2.) Put it in this layout (just pseudo-code): <SlidingDrawer (fullscreen)> <Button as handle (full width, backround the 9patch)/> <LinearLayout as content /> </SlidingDrawer> However, i tested the app on my friend's new Galaxy S3, and the result was something like this: The part, which should be centered, was completely off one side. And i have no idea, why and it bugs me since then. My Question: Is this the prefered way (9 patch with full width) to acomplish the look i want? If not, could someone suggest me a better solution?

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  • Display HttpResponse (string from Handler) in new WebView

    - by datguywhowanders
    I have the following code in a form's submit button onClickListener: String action, user, pwd, user_field, pwd_field; action = "theURL"; user_field = "id"; pwd_field = "pw"; user = "username"; pwd = "password!!"; List<NameValuePair> myList = new ArrayList<NameValuePair>(); myList.add(new BasicNameValuePair(user_field, user)); myList.add(new BasicNameValuePair(pwd_field, pwd)); HttpParams params = new BasicHttpParams(); HttpClient client = new DefaultHttpClient(params); HttpPost post = new HttpPost(action); HttpResponse end = null; String endResult = null; try { post.setEntity(new UrlEncodedFormEntity(myList)); } catch (UnsupportedEncodingException e) { // TODO Auto-generated catch block e.printStackTrace(); } try { HttpResponse response = client.execute(post); end = response; } catch (ClientProtocolException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } BasicResponseHandler myHandler = new BasicResponseHandler(); try { endResult = myHandler.handleResponse(end); } catch (HttpResponseException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } How can I take the resulting string (endResult) and start a new activity using an intent that will open webview and load the html?

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  • Null Pointer Exception in my BroadcastReceiver class

    - by user1760007
    I want to search a db and toast a specific column on the startup of the phone. The app keeps crashing and getting an exception even though I feel as the code is correct. @Override public void onReceive(Context ctx, Intent intent) { Log.d("omg", "1"); DBAdapter do = new DBAdapter(ctx); Log.d("omg", "2"); Cursor cursor = do.fetchAllItems(); Log.d("omg", "3"); if (cursor.moveToFirst()) { Log.d("omg", "4"); do { Log.d("omg", "5"); String title = cursor.getString(cursor.getColumnIndex("item")); Log.d("omg", "6"); // i = cursor.getInt(cursor.getColumnIndex("id")); Toast.makeText(ctx, title, Toast.LENGTH_LONG).show(); } while (cursor.moveToNext()); } cursor.close(); } The frustrating part is that I don't see any of my "omg" logs show up in logcat. I only see when my application crashes. I get three lines of errors in logcat. 10-19 12:31:11.656: E/AndroidRuntime(1471): java.lang.RuntimeException: Unable to start receiver com.test.toaster.MyReciever: java.lang.NullPointerException 10-19 12:31:11.656: E/AndroidRuntime(1471): at com.test.toaster.DBAdapter.fetchAllItems(DBAdapter.java:96) 10-19 12:31:11.656: E/AndroidRuntime(1471): at com.test.toaster.MyReciever.onReceive(MyReciever.java:26) For anyone interested, here is my DBAdapter fetchAllItems code: public Cursor fetchAllItems() { return mDb.query(DATABASE_TABLE, new String[] { KEY_ITEM, KEY_PRIORITY, KEY_ROWID }, null, null, null, null, null); }

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  • How to add scroll bar dynamically in div?

    - by JavaH
    hai i need to add the Scroll bar dynamically i tried http://www.w3schools.com/cssref/tryit.asp?filename=trycss_overflow.but its not working.Anybody kindly help me $results_list = $('<div class="'+options.resultsClass+'" style="display:block;position:absolute;z-index:9999;overflow:scroll;"></div>'). update $results_list = $('<div class="'+options.resultsClass+'" style="width:100px;height:100px;overflow:scroll;display:block;position:absolute;z-index:9999;"></div>').hide();

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