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  • pchart pie chart legend and graph not correlating

    - by madphp
    Hi, I have ten values in the dataset, numbers 1 - 10 and corresponding values. Some of the values are coming back as zero, so they are not added to the chart, BUT, the legend is still listing 1 - 10. Because theres values missing in the chart, the colour coding is knocked off. ie Item 1, has a value of zero, its passed over in the chart, the colour in the legend is red, Item 2, has a value of 4, the percentage is calculated, and the chart gives it the colour red which is the colour for item 1 in the legend. Hope that makes sense. How can I print the legend just for the values that are displayed in the chart? --Mark

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  • Programming pattern to flatten deeply nested ajax callbacks?

    - by chiborg
    I've inherited JavaScript code where the success callback of an Ajax handler initiates another Ajax call where the success callback may or may not initiate another Ajax call. This leads to deeply nested anonymous functions. Maybe there is a clever programming pattern that avoids the deep-nesting and is more DRY. jQuery.extend(Application.Model.prototype, { process: function() { jQuery.ajax({ url:myurl1, dataType:'json', success:function(data) { // process data, then send it back jQuery.ajax({ url:myurl2, dataType:'json', success:function(data) { if(!data.ok) { jQuery.ajax({ url:myurl2, dataType:'json', success:mycallback }); } else { mycallback(data); } } }); } }); } });

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  • jQuery $.ajax success must be a callback function?

    - by b. e. hollenbeck
    I've created a wrapper function for jQuery's $.ajax() method so I can pass different dataTypes and post variables - like so: function doPost(dType, postData, uri){ $.ajax({ url: SITE_URL + uri, dataType: dType, data: postData, success: function(data){ return data; }); } The problem I'm having is getting the data (which is always JSON) back out. I've tried setting a var ret before the $.ajax() function call and setting it as ret = data in the success function. Am I being stupid about this? If I don't set a success function, will the $.ajax simply return the data? Or is it just success: return data? Or does success require a callback function to handle the data, which could just be return data?

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  • Converting JSON into Python dict

    - by GrumpyCanuck
    I've been searching around trying to find an answer to this question, and I can't seem to track it down. Maybe it's too late in the evening to figure the answer out, so I turn to the excellent readers here. I have the following bit of JSON data that I am pulling out of a CouchDB record: "{\"description\":\"fdsafsa\",\"order\":\"1\",\"place\":\"22 Plainsman Rd, Mississauga, ON, Canada\",\"lat\":43.5969175,\"lng\":-79.7248744,\"locationDate\":\"03/24/2010\"},{\"description\":\"sadfdsa\",\"order\":\"2\",\"place\":\"50 Dawnridge Trail, Brampton, ON, Canada\",\"lat\":43.7304774,\"lng\":-79.8055435,\"locationDate\":\"03/26/2010\"}," This data is stored inside a Python dict under the key 'locations' in a dict called 'my_plan'. I want to covert this data from CouchDB into a Python dict so I can do the following in a Django template: {% for location in my_plan.locations %} <tr> <td>{{ location.place }}</td> <td>{{ location.locationDate }}</td> </tr> {% endfor %} I've found lots of info on converting dicts to JSON, but nothing on going back the other way Thanks in advance for the help!

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  • Sending persisted JDO instances over GWT-RPC

    - by Ben Daniel
    I've just started learning Google Web Toolkit and finished writing the Stock Watcher tutorial app. Is my thinking correct that if one wants to persist a business object (like a Stock) using JDO and send it back and forth to/from the client over RPC then one has to create two separate classes for that object: One with the JDO annotations for persisting it on the server and another which is serialisable and used over RPC? I notice the Stock Watcher has separate classes and I can theorise why: Otherwise the gwt compiler would try to generate javascript for everything the persisted class referenced like JDO and com.google.blah.users.User, etc Also there may be logic on the server-side class which doesn't apply to the client and vice-versa. I just want to make sure I'm understanding this correctly. I don't want to have to create two versions of all my business object classes which I want to use over RPC if I don't have to.

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  • Git fails when pushing commit to github

    - by Steve Melvin
    I cloned a git repo that I have hosted on github to my laptop. I was able to successfully push a couple of commits to github without problem. However, now I get the following error: Compressing objects: 100% (792/792), done. error: RPC failed; result=22, HTTP code = 411 Writing objects: 100% (1148/1148), 18.79 MiB | 13.81 MiB/s, done. Total 1148 (delta 356), reused 944 (delta 214) From here it just hangs and I finally have to ^C back to the terminal.

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  • Which is more user friendly: TortoiseGIT or TortoiseHG?

    - by hamishmcn
    I have been experimenting with using Mercurial and TortoiseHG to track my work when I am working remotely (with a slow VPN I don't want to commit to SVN unless I have something that works). I have found TortoiseHG a bit hard to use - or at least it often doesn't work the way I expect it to, so I am considering switching to GIT and TortoiseGIT. (For example I had problems rolling back source code to an earlier version and I still don't know what I did wrong) My question whether they have a similar level of functionality / user friendliness or whether one is better than the other. What has your experience been?

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  • CodePlex Daily Summary for Tuesday, March 27, 2012

    CodePlex Daily Summary for Tuesday, March 27, 2012Popular ReleasesHarness: Harness 2.0.2: change to .NET Framework Client Profile bug fix the download dialog auto answer. bug fix setFocus command. add "SendKeys" command. remove "closeAll" command. minor bugs fixed.BugNET Issue Tracker: BugNET 0.9.161: Below is a list of fixes in this release. Bug BGN-2092 - Link in Email "visit your profile" not functional BGN-2083 - Manager of bugnet can not edit project when it is not public BGN-2080 - clicking on a link in the project summary causes error (0.9.152.0) BGN-2070 - Missing Functionality On Feed.aspx BGN-2069 - Calendar View does not work BGN-2068 - Time tracking totals not ok BGN-2067 - Issues List Page Size Bug: Index was out of range. Must be non-negative and less than the si...YAF.NET (aka Yet Another Forum.NET): v1.9.6.1 RTW: v1.9.6.1 FINAL is .NET v4.0 ONLY v1.9.6.1 has: Performance Improvements .NET v4.0 improvements Improved FaceBook Integration More complete change list and discussion here: http://forum.yetanotherforum.net/yaf_postst14201_v1-9-6-1-RTW-Dated--3-26-2012.aspxQuick Performance Monitor: Version 1.8.1: Added option to set main window to be 'Always On Top'. Use context (right-click) menu on graph to toggle.Asp.NET Url Router: v1.0: build for .net 2.0 and .net 4.0SQLinq - use LINQ to generate Ad-Hoc Sql Queries: SQLinq v1.1: Nuget Package:http://nuget.org/packages/sqlinq Install SQLinq via Nuget Change Log:Fixed "SELECT *" bug when no selector is specified Added ".Take(int)" and ".Skip(int)" methods to support paging Added ability to specify "ORDER BY"DbViewSharp: Sql Compact Edition plugins: The SQL CE plugins are new assemblies written to allow DbViewSharp to work with SQL Compact Edition databases. Some features available for Sql Server databases are unavailable because of restrictions in the Compact Edition engine. However there are plans to add different new features as compensation for this. See the Sql CE Plugin page for more details.TileSet Map Editor: Map Creator: can add maps/ layers can use only 1 tileset for now Have Save/Load Logics... added Fill Copy and Paste working towards better code and more optionsBagammon pc player: Baggamon pc player v.1.3: This a source code of a project "tool-game" Bagammon pc player. It has bug. Please do not fix them. Thank you. For your information : "If you want to use it buy it. Send an email."openSourceC.Daylife: Release v1.0a: This is a minor bug fix release with some minor internal refactoring as well. The Documentation page has some code samples that show how to use the library. If you discover any issues with this release, please check the existing Discussions and Issues to see if the issue has already been reported, and if not, create a new discussion with the details of the issue.menu4web: menu4web 0.0.3: menu4web 0.0.3Windawesome: Windawesome v1.4.0 x86: Added a SeparatorWidget. Implemented some xmonad-like functionality for multiple-monitors - see SwapCurrentWorkspaceWith, SwitchToNextMonitor and SwitchToPreviousMonitor. Thanks to mkocubinski for the idea and some of the implementation. Implemented AddBarToWorkspace and RemoveBarFromWorkspace. Small performance improvements. Any issues/recommendations/requests for future versions? This is the 32-bit version of the release. If you use a 32-bit Windows, this is the release you should u...Navigation for ASP.NET Web Forms: Navigation 1.4: Navigation for ASP.NET Web Forms manages movement and data passing between ASPX pages in a unit-testable manner. There is no client-side logic, so it works in all browsers, and no server-side cache, so it works with the browser back button. Comprehensive documentation and sample code can be found under the Documentation tab (Make sure to unblock all zip files prior to extraction) New - Added default State NavigationData. Supports strongly typed values and routing defaults New - Added mobi...Afrihost Usage Monitoring Gadget: Afrihost Gadget 1.2.0: This is the stable current download: Changes: Added support for Uncapped accounts. Added support for IS Uncapped Accounts.ArcGIS Editor for OpenStreetMap: ArcGIS Editor for OSM 2.0 Final: This release installs both the ArcGIS Editor for OSM Server Component and/or ArcGIS Editor for OSM Desktop components. The Desktop tools allow you to download data from the OpenStreetMap servers and store it locally in a geodatabase. You can then use the familiar editing environment of ArcGIS Desktop to create, modify, or delete data. Once you are done editing, you can post back the edit changes to OSM to make them available to all OSM users. The Server Component allows you to quickly create...Craig's Utility Library: Craig's Utility Library 3.1: This update adds about 60 new extension methods, a couple of new classes, and a number of fixes including: Additions Added DateSpan class Added GenericDelimited class Random additions Added static thread friendly version of Random.Next called ThreadSafeNext. AOP Manager additions Added Destroy function to AOPManager (clears out all data so system can be recreated. Really only useful for testing...) ORM additions Added PagedCommand and PageCount functions to ObjectBaseClass (same as M...DotSpatial: DotSpatial 1.1: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components are available as NuGet pa...Microsoft All-In-One Code Framework - a centralized code sample library: C++, .NET Coding Guideline: Microsoft All-In-One Code Framework Coding Guideline This document describes the coding style guideline for native C++ and .NET (C# and VB.NET) programming used by the Microsoft All-In-One Code Framework project team.WebDAV for WHS: Version 1.0.67: - Added: Check whether the Remote Web Access is turned on or not; - Added: Check for Add-In updates;Phalanger - The PHP Language Compiler for the .NET Framework: 3.0 (March 2012) for .NET 4.0: March release of Phalanger 3.0 significantly enhances performance, adds new features and fixes many issues. See following for the list of main improvements: New features: Phalanger Tools installable for Visual Studio 2011 Beta "filter" extension with several most used filters implemented DomDocument HTML parser, loadHTML() method mail() PHP compatible function PHP 5.4 T_CALLABLE token PHP 5.4 "callable" type hint PCRE: UTF32 characters in range support configuration supports <c...New Projects(MVC4) Character Creation: A simple web site to manage your Avalon CharactersAmfSample: Sample projectBismillah Quran Reader for Wp7: Bismillah Quran Reader is an application for reading Quran translations in WP7. Translations can be read in various languages. Also recitations can be listened to.BlogEngine Mvc: This is an MVC version of BlogEngine.net. Project Description Our plan is to convert the whole BlogEngine.NET into an MVC application by the end of June 2012. It's developed in C# ASP.NET MVC3.Db7: Db7EF4.3 Code First and Migration Sample: EF4.3 Code First and Migration Sampleemoji for windows phone: This project is a windows phone 7 enmoji libary.Excel Document Merger: Excel Document Merger is a utility for combining multiple Excel workbooks and worksheets into a single workbook.exceladdin: exceladdinfastBinaryJSON: Binary JSON serializer based on fastJSONFontographer: A metro style WPF app to demonstrate the capabilites of the fonts on the users systemGonte Web Desktop: Another web desktop using ExtJs javascript frameworkIndoor Cricket Stats: Indoor Cricket StatsKernel32 C# wrapper: Kernel32.dll C# wrapper. Mostly done for threading, pipes, mutexes and other stuff. Not all methods implemented.Live for Desktop: A simple app that lets you browse you Live accout from a webbrowser integrated in the software. Future version will also include a custom interface and a Metro style look.LogoScriptIDE: IDE for LogoScript, A logo and C like scripting languageMcCloud Service Framework: Monte Carlo Cloud Service Framework (McCloud) provides a generic service implementation of Monte Carlo method, based on Microsoft Windows Azure, to solve a wide range of scientific and engineering problems.NetView Control for Microsoft Access: A native control for Microsoft Access forms to display and interact with non-hierarchical data.Polygon: Polygon is a UI composition framework for ASP.NET Web Forms. It can be used for third-party plugin extensibility of ASP.NET Web Forms applications. Though it's developed in C#, plugins can also done in VB as well.Programmeerproject-LambdaOffice: Architectural project. Takes input from the user and prints it to various fileformats such as .docx and .pdfQuick Job Seeker: Final project of computer scienceSchool Education Management: Project Description School Management System helps schools in managing student's data. It is targeted for colleges in the Philippines. It is developed in ASp.Net MVC3 and uses SQL Server as the database. The system is divided into several modules: 1. Registrar Module - used by the Registrar. 2. Scheduling Module - used by Deans for creating course offerings schedule 3. Cashiering Module - used by the Accounting Department 4. Grading Entry Module - used by teachers for encoding grade...Sharepoint Carousel: Sharepoint Carousel\Slider is a webpart that allows you to have a carousel that contains an image with a link below it. it is fully customisable from styles to the actual javascript that generates the slider data it has currently only been tested with sharepoint 2010 This is carousel\slider for sharepoint is built of the JCarousel http://sorgalla.com/jcarousel/.Sieena Dashboard: Metro UI DashboardSimple Redirect Module for DotNetNuke: This module allows content editors in DotNetNuke to have a simple and easy way to properly redirect incoming URLs that are incorrectly indexed by search engines.software de entrenador 2.0: software de entrenador es un Programa diseñado para entrenadores de musculacion y personas cuyo proposito es mejorar en sus entrenamientos y desean llevar un control del mismo a modo de diario.Sqlite Loader: Tool to Import/Export data to an Sqlite database using CSV, XML with a GUI written in C#TestProject_Mercurial: Test Project with MercuriaTestProject_TFS: the test project with tfsThinkPHP-??、???PHP????: ??WEB??????,?????WEB?????? Twesh Ajax: TweshAjax is clientside javascript library for making asynchronous calls to server.UserProfilePropertiesSync: This utility allows to synchronize User Profile properties between different SharePoint 2010 environments.VRacer: Vektor Car racing on windows phone.Workflow Foundation State Machine Service: This is a sample project for workflow foundation 4 state machine exposed as a WCF serviceWPZilla: Bugzilla client for Windows Phone 7.1 and up.XNA GPU Particles Tool: This is a tool to help create particle effects based on the sample shaders provided in the XNA education catalogue. View the changes to the parameters in real time.Y.Music: Y.Music - ??? ?????? ??? ??????? ??????.?????? ???????? ??????. ?? ????????? ?? ??????? ???-??????? ????????? ??????????. ? ???? ?? ?? ?????????? ??????? ?????? ?????????? ?????? ? ????????????? ??????? ? ????????? ? ?????????. ????????? ?????????? ?? WPF/?#/.NET. ????? ? ??? ???????????? ?????????? NAudio ? Fluent Ribbon.

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  • Rendering formatted text in a direct3d application

    - by Fire Lancer
    I need to render some formatted text (colours, different font sizes, underlines, bold, etc) however I'm not sure how to go about doing it. D3DXFont only allows text of a single font/size/weight/colour/etc to be rendered at once, and I cant see a practical way to "combine" multiple calls to ID3DXFont::DrawText to do such things... I looked around and there doesn't seem to be any existing libraries that do these things, but I have no idea how to implement such a text renderer, and I couldn't even find any documentation on how such a text render would work, only rendering simple fixed width, ASCII bitmap fonts which looking at it is probably an entirely different approach that is only suitable for rendering simple blocks of text where Unicode is not important. If there's no direct3d font renders capable of doing this, is there any other renderers (eg for use in rendering rich text in a normal window), and would rendering those to a texture in RAM, then uploading that to the video card to render onto the back buffer yield reasonable performance?

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  • MVVM/ViewModels and handling Authorization

    - by vdh_ant
    Hey guys Just wondering how how people handle Authorization when using MVVM and/or View Models. If I wasn't using VM's I would be passing back the Model and it would have a property which I could check if a user can edit a given object/property but when using MVVM I am disconnecting myself from the business object... and thus doen't know what the security should be any more. Is this a case where the mapper should be aware of the Authorization that is in place and don't copy across the data if the Authorization check fails. If this was the case I am guessing that the mapper would have to see some properties on the VM to let the interface know which fields are missing data because of the Authorization failure. If this does occur within the mapper, how does this fit in with things like AutoMapper, etc. Cheers Anthony

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  • Double title bar issue iPhone app

    - by Nick Brunch
    I have noticed that whenever a phone call comes in while my app is in use (Or I simulate in-call status bar using the simulator), and the phone call ends, I end up with a double status bar in my app. The status bar goes away if I click any other tab and come back to the original tab (my app has a UITTabBar in it). I have tried so many options that I am losing track now. The most I have read are to set your UIView's size to be flexible in interface builder but nothing seems to work. Please look at the screenshots. I am pasting a default view of the sizing options in interface builder but believe me I have tried every single configuration option there.

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  • Override jQuery functions

    - by MotionGrafika
    Is there way to override jQuery's core functions ? Say I wanted to add an alert(this.length) in size: function() Instead of adding it in the source size: function() { alert(this.length) return this.length; }, I was wondering if it would be possible to do something like this : if (console) { console.log("Size of div = " + $("div").size()); var oSize = jQuery.fn.size; jQuery.fn.size = function() { alert(this.length); // Now go back to jQuery's original size() return oSize(this); } console.log("Size of div = " + $("div").size()); }

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  • How to tell wether Code Access Security is allowed in library code

    - by Sander Rijken
    in .NET 4 Code Access Security (CAS) is deprecated. Whenever you call a method that implicitly uses it, it fails with a NotSupportedException, that can be resolved with a configuration switch that makes it fall back to the old behavior. We have a common library that's used in both .NET 3.5 and .NET 4, so we need to be able to tell wether or not we should use the CAS method. For example, in .NET 3.5 I should call: Assembly.Load(string, Evidence); Whereas in .NET 4 I want to call Assembly.Load(string); Calling Load(string, Evidence) throws a NotSupportedException. Ofcourse this works, but I'd like to know if there's a better method: try { asm = Assembly.Load(someString, someEvidence); } catch(NotSupportedException) { asm = Assembly.Load(someString); }

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  • Language Design: Combining Gotos and Functions

    - by sub
    I'm designing and currently rethinking a low-level interpreted programming language with similarities to assembler. I very soon came across the functions/loops/gotos decision problem and thought that while loops like while and for would be too high-level and unfitting, gotos would be too low level, unmaintainable and generally evil again. Functions like you know them from most languages that have return values and arguments aren't fitting in the language's concept either. So I tried to figure out something between a function and a goto which is capable of Recursion Efficient loops After some thinking I came up with the idea of subroutines: They have a beginning and an end like a function They have a name but no arguments like a goto You can go into one with jump and go out of it again before its end with return (doesn't give back any result, only stops the subroutine) Handled just like normal code - Global scope like goto So I wanted to know: Is the idea above good? What are the (dis)advantages? Would there be a better combination of function and goto or even a completely new idea?

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  • Appengine Apps Vs Google bot web crawler

    - by sandeep koduri
    i built an appengine web app cricket.hover.in. The web app consists of about 15k url's linked in it, But even after a long time of my launch, no pages are indexed on google. Any base link place on my root site hover.in are being indexed with in minutes. but i placed the same link home page of root site a long back. but its of no use. can any one analyse , if there is any issue with cricket.hover.in or if bots have any issues with Google app engine actually tested the url using labs app of webmaster tools of google there the return is fine and html is clear. but when tested the same (cricket.hover.in) at the following urls its showing different results of failure www.dnsqueries.com/en/googlebot_simulator.php www.smart-it-consulting.com/internet/google/googlebot-spoofer/ but if i test some of my php or word press links at the above url's the results are good and fine. please help me with this.

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  • Designing for the future

    - by Dennis Vroegop
    User interfaces and user experience design is a fast moving field. It’s something that changes pretty quick: what feels fresh today will look outdated tomorrow. I remember the day I first got a beta version of Windows 95 and I felt swept away by the user interface of the OS. It felt so modern! If I look back now, it feels old. Well, it should: the design is 17 years old which is an eternity in our field. Of course, this is not limited to UI. Same goes for many industries. I want you to think back of the cars that amazed you when you were in your teens (if you are in your teens then this may not apply to you). Didn’t they feel like part of the future? Didn’t you think that this was the ultimate in designs? And aren’t those designs hopelessly outdated today (again, depending on your age, it may just be me)? Let’s review the Win95 design: And let’s compare that to Windows 7: There are so many differences here, I wouldn’t even know where to start explaining them. The general feeling however is one of more usability: studies have shown Windows 7 is much easier to understand for new users than the older versions of Windows did. Of course, experienced Windows users didn’t like it: people are usually afraid of changes and like to stick to what they know. But for new users this was a huge improvement. And that is what UX design is all about: make a product easier to use, with less training required and make users feel more productive. Still, there are areas where this doesn’t hold up. There are plenty examples of designs from the past that are still fresh today. But if you look closely at them, you’ll notice some subtle differences. This differences are what keep the designs fresh. A good example is the signs you’ll find on the road. They haven’t changed much over the years (otherwise people wouldn’t recognize them anymore) but they have been changing gradually to reflect changes in traffic. The same goes for computer interfaces. With each new product or version of a product, the UI and UX is changed gradually. Every now and then however, a bigger change is needed. Just think about the introduction of the Ribbon in Microsoft Office 2007: the whole UI was redesigned. A lot of old users (not in age, but in times of using older versions) didn’t like it a bit, but new users or casual users seem to be more efficient using the product. Which, of course, is exactly the reason behind the changes. I believe that a big engine behind the changes in User Experience design has been the web. In the old days (i.e. before the explosion of the internet) user interface design in Windows applications was limited to choosing the margins between your battleship gray buttons. When the web came along, and especially the web 2.0 where the browsers started to act more and more as application platforms, designers stepped in and made a huge impact. In the browser, they could do whatever they wanted. In the beginning this was limited to the darn blink tag but gradually people really started to think about UX. Even more so: the design of the UI and the whole experience was taken away from the developers and put into the hands of people who knew what they were doing: UX designers. This caused some problems. Everyone who has done a web project in the early 2000’s must have had the same experience: the designers give you a set of Photoshop files and tell you to translate it to HTML. Which, of course, is very hard to do. However, with new tooling and new standards this became much easier. The latest version of HTML and CSS has taken the responsibility for the design away from the developers and placed them in the capable hands of the designers. And that’s where that responsibility belongs, after all, I don’t want a designer to muck around in my c# code just as much as he or she doesn’t want me to poke in the sites style definitions. This change in responsibilities resulted in good looking but more important: better thought out user interfaces in websites. And when websites became more and more interactive, people started to expect the same sort of look and feel from their desktop applications. But that didn’t really happen. Most business applications still have that battleship gray look and feel. Ok, they may use a different color but we’re not talking colors here but usability. Now, you may not be able to read the Dutch captions, but even if you did you wouldn’t understand what was going on. At least, not when you first see it. You have to scan the screen, read all the labels, see how they are related to the other elements on the screen and then figure out what they do. If you’re an experienced user of this application however, this might be a good thing: you know what to do and you get all the information you need in one single screen. But for most applications this isn’t the case. A lot of people only use their computer for a limited time a day (a weird concept for me, but it happens) and need it to get something done and then get on with their lives. For them, a user interface experience like the above isn’t working. (disclaimer: I just picked a screenshot, I am not saying this is bad software but it is an example of about 95% of the Windows applications out there). For the knowledge worker, this isn’t a problem. They use one or two systems and they know exactly what they need to do to achieve their goal. They don’t want any clutter on their screen that distracts them from their task, they just want to be as efficient as possible. When they know the systems they are very productive. The point is, how long does it take to become productive? And: could they be even more productive if the UX was better? Are there things missing that they don’t know about? Are there better ways to achieve what they want to achieve? Also: could a system be designed in such a way that it is not only much more easy to work with but also less tiring? in the example above you need to switch between the keyboard and mouse a lot, something that we now know can be very tiring. The goal of most applications (being client apps or websites on any kind of device) is to provide information. Information is data that when given to the right people, on the right time, in the right place and when it is correct adds value for that person (please, remember that definition: I still hear the statement “the information was wrong” which doesn’t make sense: data can be wrong, information cannot be). So if a system provides data, how can we make sure the chances of becoming information is as high as possible? A good example of a well thought-out system that attempts this is the Zune client. It is a very good application, and I think the UX is much better than it’s main competitor iTunes. Have a look at both: On the left you see the iTunes screenshot, on the right the Zune. As you notice, the Zune screen has more images but less chrome (chrome being visuals not part of the data you want to show, i.e. edges around buttons). The whole thing is text oriented or image oriented, where that text or image is part of the information you need. What is important is big, what’s less important is smaller. Yet, everything you need to know at that point is present and your attention is drawn immediately to what you’re trying to achieve: information about music. You can easily switch between the content on your machine and content on your Zune player but clicking on the image of the player. But if you didn’t know that, you’d find out soon enough: the whole UX is designed in such a way that it invites you to play around. So sooner or later (probably sooner) you’d click on that image and you would see what it does. In the iTunes version it’s harder to find: the discoverability is a lot lower. For inexperienced people the Zune player feels much more natural than the iTunes player, and they get up to speed a lot faster. How does this all work? Why is this UX better? The answer lies in a project from Microsoft with the codename (it seems to be becoming the official name though) “Metro”. Metro is a design language, based on certain principles. When they thought about UX they took a good long look around them and went out in search of metaphors. And they found them. The team noticed that signage in streets, airports, roads, buildings and so on are usually very clear and very precise. These signs give you the information you need and nothing more. It’s simple, clearly understood and fast to understand. A good example are airport signs. Airports can be intimidating places, especially for the non-experienced traveler. In the early 1990’s Amsterdam Airport Schiphol decided to redesign all the signage to make the traveller feel less disoriented. They developed a set of guidelines for signs and implemented those. Soon, most airports around the world adopted these ideas and you see variations of the Dutch signs everywhere on the globe. The signs are text-oriented. Yes, there are icons explaining what it all means for the people who can’t read or don’t understand the language, but the basic sign language is text. It’s clear, it’s high-contrast and it’s easy to understand. One look at the sign and you know where to go. The only thing I don’t like is the green sign pointing to the emergency exit, but since this is the default style for emergency exits I understand why they did this. If you look at the Zune UI again, you’ll notice the similarities. Text oriented, little or no icons, clear usage of fonts and all the information you need. This design language has a set of principles: Clean, light, open and fast Content, not chrome Soulful and alive These are just a couple of the principles, you can read the whole philosophy behind Metro for Windows Phone 7 here. These ideas seem to work. I love my Windows Phone 7. It’s easy to use, it’s clear, there’s no clutter that I do not need. It works for me. And I noticed it works for a lot of other people as well, especially people who aren’t as proficient with computers as I am. You see these ideas in a lot other places. Corning, a manufacturer of glass, has made a video of possible usages of their products. It’s their glimpse into the future. You’ll notice that a lot of the UI in the screens look a lot like what Microsoft is doing with Metro (not coincidentally Corning is the supplier for the Gorilla glass display surface on the new SUR40 device (or Surface v2.0 as a lot of people call it)). The idea behind this vision is that data should be available everywhere where you it. Systems should be available at all times and data is presented in a clear and light manner so that you can turn that data into information. You don’t need a lot of fancy animations that only distract from the data. You want the data and you want it fast. Have a look at this truly inspiring video that made: This is what I believe the future will look like. Of course, not everything is possible, or even desirable. But it is a nice way to think about the future . I feel very strongly about designing applications in such a way that they add value to the user. Designing applications that turn data into information. Applications that make the user feel happy to use them. So… when are you going to drop the battleship-gray designs? Tags van Technorati: surface,design,windows phone 7,wp7,metro

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  • iPhone XCODE Programming make a UIWebView Scrollable

    - by Antonio Murgia
    here is the problem! I have a UIWebView in my programs that loads a php page. The problem is that if the page has a lot of lines i cannot see them. I can "scroll" the UIWebView but when I leave the finger from the screen the page comes back to the original state. I don't want to scale pages to fit the view cause if I do that the letters become too small. I would like to find a way to scroll pages how it is possible in Safari. Hope i have explained the problem. Thank you in advance Antonio

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  • Routing to a Controller with no View in Angular

    - by Rick Strahl
    I've finally had some time to put Angular to use this week in a small project I'm working on for fun. Angular's routing is great and makes it real easy to map URL routes to controllers and model data into views. But what if you don't actually need a view, if you effectively need a headless controller that just runs code, but doesn't render a view?Preserve the ViewWhen Angular navigates a route and and presents a new view, it loads the controller and then renders the view from scratch. Views are not cached or stored, but displayed and then removed. So if you have routes configured like this:'use strict'; // Declare app level module which depends on filters, and services window.myApp = angular.module('myApp', ['myApp.filters', 'myApp.services', 'myApp.directives', 'myApp.controllers']). config(['$routeProvider', function($routeProvider) { $routeProvider.when('/map', { template: "partials/map.html ", controller: 'mapController', reloadOnSearch: false, animation: 'slide' }); … $routeProvider.otherwise({redirectTo: '/map'}); }]); Angular routes to the mapController and then re-renders the map.html template with the new data from the $scope filled in.But, but… I don't want a new View!Now in most cases this works just fine. If I'm rendering plain DOM content, or textboxes in a form interface that is all fine and dandy - it's perfectly fine to completely re-render the UI.But in some cases, the UI that's being managed has state and shouldn't be redrawn. In this case the main page in question has a Google Map on it. The map is  going to be manipulated throughout the lifetime of the application and the rest of the pages. In my application I have a toolbar on the bottom and the rest of the content is replaced/switched out by the Angular Views:The problem is that the map shouldn't be redrawn each time the Location view is activated. It should maintain its state, such as the current position selected (which can move), and shouldn't redraw due to the overhead of re-rendering the initial map.Originally I set up the map, exactly like all my other views - as a partial, that is rendered with a separate file, but that didn't work.The Workaround - Controller Only RoutesThe workaround for this goes decidedly against Angular's way of doing things:Setting up a Template-less RouteIn-lining the map view directly into the main pageHiding and showing the map view manuallyLet's see how this works.Controller Only RouteThe template-less route is basically a route that doesn't have any template to render. This is not directly supported by Angular, but thankfully easy to fake. The end goal here is that I want to simply have the Controller fire and then have the controller manage the display of the already active view by hiding and showing the map and any other view content, in effect bypassing Angular's view display management.In short - I want a controller action, but no view rendering.The controller-only or template-less route looks like this: $routeProvider.when('/map', { template: " ", // just fire controller controller: 'mapController', animation: 'slide' });Notice I'm using the template property rather than templateUrl (used in the first example above), which allows specifying a string template, and leaving it blank. The template property basically allows you to provide a templated string using Angular's HandleBar like binding syntax which can be useful at times. You can use plain strings or strings with template code in the template, or as I'm doing here a blank string to essentially fake 'just clear the view'. In-lined ViewSo if there's no view where does the HTML go? Because I don't want Angular to manage the view the map markup is in-lined directly into the page. So instead of rendering the map into the Angular view container, the content is simply set up as inline HTML to display as a sibling to the view container.<div id="MapContent" data-icon="LocationIcon" ng-controller="mapController" style="display:none"> <div class="headerbar"> <div class="right-header" style="float:right"> <a id="btnShowSaveLocationDialog" class="iconbutton btn btn-sm" href="#/saveLocation" style="margin-right: 2px;"> <i class="icon-ok icon-2x" style="color: lightgreen; "></i> Save Location </a> </div> <div class="left-header">GeoCrumbs</div> </div> <div class="clearfix"></div> <div id="Message"> <i id="MessageIcon"></i> <span id="MessageText"></span> </div> <div id="Map" class="content-area"> </div> </div> <div id="ViewPlaceholder" ng-view></div>Note that there's the #MapContent element and the #ViewPlaceHolder. The #MapContent is my static map view that is always 'live' and is initially hidden. It is initially hidden and doesn't get made visible until the MapController controller activates it which does the initial rendering of the map. After that the element is persisted with the map data already loaded and any future access only updates the map with new locations/pins etc.Note that default route is assigned to the mapController, which means that the mapController is fired right as the page loads, which is actually a good thing in this case, as the map is the cornerstone of this app that is manipulated by some of the other controllers/views.The Controller handles some UISince there's effectively no view activation with the template-less route, the controller unfortunately has to take over some UI interaction directly. Specifically it has to swap the hidden state between the map and any of the other views.Here's what the controller looks like:myApp.controller('mapController', ["$scope", "$routeParams", "locationData", function($scope, $routeParams, locationData) { $scope.locationData = locationData.location; $scope.locationHistory = locationData.locationHistory; if ($routeParams.mode == "currentLocation") { bc.getCurrentLocation(false); } bc.showMap(false,"#LocationIcon"); }]);bc.showMap is responsible for a couple of display tasks that hide/show the views/map and for activating/deactivating icons. The code looks like this:this.showMap = function (hide,selActiveIcon) { if (!hide) $("#MapContent").show(); else { $("#MapContent").hide(); } self.fitContent(); if (selActiveIcon) { $(".iconbutton").removeClass("active"); $(selActiveIcon).addClass("active"); } };Each of the other controllers in the app also call this function when they are activated to basically hide the map and make the View Content area visible. The map controller makes the map.This is UI code and calling this sort of thing from controllers is generally not recommended, but I couldn't figure out a way using directives to make this work any more easily than this. It'd be easy to hide and show the map and view container using a flag an ng-show, but it gets tricky because of scoping of the $scope. I would have to resort to storing this setting on the $rootscope which I try to avoid. The same issues exists with the icons.It sure would be nice if Angular had a way to explicitly specify that a View shouldn't be destroyed when another view is activated, so currently this workaround is required. Searching around, I saw a number of whacky hacks to get around this, but this solution I'm using here seems much easier than any of that I could dig up even if it doesn't quite fit the 'Angular way'.Angular nice, until it's notOverall I really like Angular and the way it works although it took me a bit of time to get my head around how all the pieces fit together. Once I got the idea how the app/routes, the controllers and views snap together, putting together Angular pages becomes fairly straightforward. You can get quite a bit done never going beyond those basics. For most common things Angular's default routing and view presentation works very well.But, when you do something a bit more complex, where there are multiple dependencies or as in this case where Angular doesn't appear to support a feature that's absolutely necessary, you're on your own. Finding information on more advanced topics is not trivial especially since versions are changing so rapidly and the low level behaviors are changing frequently so finding something that works is often an exercise in trial and error. Not that this is surprising. Angular is a complex piece of kit as are all the frameworks that try to hack JavaScript into submission to do something that it was really never designed to. After all everything about a framework like Angular is an elaborate hack. A lot of shit has to happen to make this all work together and at that Angular (and Ember, Durandel etc.) are pretty amazing pieces of JavaScript code. So no harm, no foul, but I just can't help feeling like working in toy sandbox at times :-)© Rick Strahl, West Wind Technologies, 2005-2013Posted in Angular  JavaScript   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • How to combine library with my jar?

    - by Dacto
    Ok so i wrote a program that makes use of a 3rd party open source library and i want to package it with my program in a single jar. I'm using netbeans 6.8 and everything I've tried java always spit back the error: java.lang.NoClassDefFoundError: libraryname; off topic:also i would like to know how to make an executable-jar(exe) through netbeans if it is possible. (ive seen programs that were written in java but were an .exe) EDIT discovered a plugin for eclipse called FatJar which can do what i want, but i cant find something similar for netbeans, is there such thing?

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  • Is it possible to make the AntiForgeryToken value in ASP.NET MVC change after each verification?

    - by jmcd
    We've just had some Penetration Testing carried out on an application we've built using ASP.NET MVC, and one of the recommendations that came back was that the value of the AntiForgeryToken in the Form could be resubmitted multiple times and did not expire after a single use. According to the OWASP recommendations around the Synchronizer Token Pattern: "In general, developers need only generate this token once for the current session." Which is how I think the ASP.NET MVC AntiForgeryToken works. In case we have to fight the battle, is it possible to cause the AntiForgeryToken to regenerate a new value after each validation?

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  • Silverlight WCF method calls fails if WCF service is not running initially

    - by Craig
    Quite simply I have a generic Silverlight 3.0 web page that is calling a Ping method on a WCF service. I do not have the WCF service running initially when I navigate to this Silverlight page. As expected I get a communication exception when I press the Silverlight button to call the Ping method, which I catch. Now if I start the WCF service and press the Ping button I still get the communication exception. How come? The other scenario is the WCF is running when I navigate to the SL page and the Ping method call works. I turn off the WCF service, ping method fails. Turn it back on and the ping method succeeds. How come if it's not running initially the ping method fails always? I could include some sample code if you'd like but this is just a real simple Hello World example using basichttpbinding, straight out the book. Thanks, Craig

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  • Java HTML parser/validator

    - by at
    We allow people to enter HTML code on our wiki-like site. But only a limited subset of HTML to not affect our styling and not allow malicious javascript code. Is there a good Java library on the server side to ensure that the code entered is valid? We tried creating an XML Schema document to validate against. The only issue there is the libraries we used to validate gave back cryptic error messages. What I want is for the validation library to actually fix the issue (if there was a style="" attribute added to an element, remove it). If fixing it is not easy, at least allow me to report a message to the user with the location of the error (an error code that I can present a nice message from is fine, probably even preferable).

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  • What does transaction.commit() do when the flushmode is set manual in Hibernate?

    - by wei
    Here is a block of code in the Java Persistence with Hibernate book by Christian and Gavin, Session session = getSessionFactory().openSession(); session.setFlushMode(FlushMode.MANUAL); // First step in the conversation session.beginTransaction(); Item item = (Item) session.get(Item.class, new Long(123) ); session.getTransaction().commit(); // Second step in the conversation session.beginTransaction(); Item newItem = new Item(); Long newId = (Long) session.save(newItem); // Triggers INSERT! session.getTransaction().commit(); // Roll back the conversation! session.close();//enter code here I am confused that why the first step and second step need to be wrapped into two separate transactions? Since the flushmode is set manual here, no operations (suppose we ignore the insert here) will hit the database anyway. So why bother with transactions here? thanks

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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  • SSAS/SSRS remove parameter from cube report destroys report

    - by Jon
    Group, We built a data cube using SSAS and are now building SSRS reports off of that cube. Not sure if anyone has come across this, but when you build the report using the wizard and include parameters all looks fine. However if you are in the report after the wizard is compete, and you decide you want to remove one of the parameters you created it debunks the report and the only way to get it back is to re-create the whole report. Any way you can remove or add parameters after the initial build without destroying your report? Thanks in advance for the help! I love this forumn!

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