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  • added Effects and removed Effects start almost together.

    - by Ravz
    Hi, I have run into a problem where I am removing a component and adding another one. I have set addedEffect and removedEffect for corresponding component. But the addedEffect starts before the removedEffect completes. How can i make them in order ?? I am doing this in actionscript.So, in this case i'm not using state and transition. Any help would be really good. Thanks.

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  • Tic-Tac-Toe AI: How to Make the Tree?

    - by cam
    I'm having a huge block trying to understand "trees" while making a Tic-Tac-Toe bot. I understand the concept, but I can't figure out to implement them. Can someone show me an example of how a tree should be generated for such a case? Or a good tutorial on generating trees? I guess the hard part is generating partial trees. I know how to implement generating a whole tree, but not parts of it.

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  • Does Python doctest remove the need for unit-tests?

    - by daniel
    Hi all, A fellow developer on a project I am on believes that doctests are as good as unit-tests, and that if a piece of code is doctested, it does not need to be unit-tested. I do not believe this to be the case. Can anyone provide some solid, ideally cited, examples either for or against the argument that doctests do not replace the need for unit-tests? Thank you -Daniel

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  • Rails Controller Tests for Captcha using Shoulda, Factory Girl, Mocha

    - by Siva
    Can someone provide a strategy/code samples/pointers to test Captcha validations + Authlogic using Shoulda, Factory Girl and Mocha? For instance, my UsersController is something like: class UsersController < ApplicationController validates_captcha ... def create ... if captcha_validated? # code to deal with user attributes end ... end In this case, how do you mock/stub using Shoulda / Factory Girl / Mocha to test valid and invalid responses to the Captcha image? Appreciate your help, Siva

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  • Why is TortoiseSVN so slow?

    - by Zack Peterson
    I'm using TortoiseSVN to connect to my Subversion repository hosted with CVSDude. It's unreasonably slow--especially on small transfers... 5 kBytes transferred in 5 minute(s) and 9 second(s)?! It's not just slow to respond, though. It bogs the computer down for 5 minutes while processing those 5 kilobytes. Could there possibly be anything wrong with my installation or settings? Or, is the blame purely with my Subversion host, CVSDude?

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  • Downloading Image to PDA

    - by vivek v
    Hi I am downlaoding image from server to pda device..the image is saving but the file type is showing as File instead of bitmap file(i am saving the file with .bmp extention). My code works fine with the application i run in my system but this does not work with PDA..I doubt should i change some settings in PDA because it is working fine with my computer...

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  • App.Config Best Practices ?

    - by abmv
    Normally when you have a application configuration file in your application and your application is expected to read from it. Is it good to check initially at start up if this file exists and raise an error and not to proceed at all ? (Worse case senarios) Or leave it to the unhandled exception manager to handle it and shut down the application? (WPF/Winforms etc)

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  • Objective-C int to char

    - by teepusink
    Hi, How do I convert an int to a char and also back from char to int? e.g 12345 == abcde Right now I have it using a whole bunch of case statement, wonder if there is a smarter way of doing that? Thanks, Tee

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  • Blogging Infrastructure using Zend Framework?

    - by Steve Griff
    Hi there folks, I'm researching the prospect of incorporating a blog into my site. Currently, my site is written using the Zend Framework so it's not just a case of using Wordpress and that be the end of it. I was wondering. Has someone already done what I'm thinking of doing and written a blog infrastructure with comments and so forth using ZF? Anyone got any suggestions? Thanks Steve

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  • Doctrine2 update both sides of association

    - by orourkedd
    I'm using this to update both sides of an association but want to know if there is a more efficient way to do this. In this case, it is a self-referencing OneToMany parent/child association: public function setParent(Node $parent, $inverse = true) { $this->parent = $parent; if($inverse) $parent->addChild($this, false); } public function addChild(Node $child, $inverse = true) { if(!$this->children->contains($child)) { $this->children[] = $child; if($inverse) $child->setParent($this, false); } }

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  • Advice on creating admin panel where user can upload, remove and order the files

    - by Manoj
    I'm working on a website where a logged-in admin needs the ability to upload and manage multiple PDFs from their computer. They'd need to be able to upload/remove the files. Also, there would need to be a way that they can sort the list of uploaded files and save that order so that other visitors to the page would see the list of files in that particular order. I looked into jQuery Uploadify among other things. Would javascript be the right way to go? Thanks, Manoj

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  • Storing secret keys on iPhone source and project resources

    - by hgpc
    Is storing secret keys (internal use passwords and such) on iPhone source code and project resources (such as plist files) secure? Obviously nothing is 100% secure, but can this information be extracted easily from an installed app? How do you recommend storing these keys to use them in the source code? Just in case, this question is not about storing user passwords.

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  • How can I get the following compiled on UVA?

    - by Michael Tsang
    Note the comment below. It cannot compiled on UVA because of a bug in GCC. #include <cstdio> #include <cstring> #include <cctype> #include <map> #include <stdexcept> class Board { public: bool read(FILE *); enum Colour {none, white, black}; Colour check() const; private: struct Index { size_t x; size_t y; Index &operator+=(const Index &) throw(std::range_error); Index operator+(const Index &) const throw(std::range_error); }; const static std::size_t size = 8; char data[size][size]; // Cannot be compiled on GCC 4.1.2 due to GCC bug 29993 // http://gcc.gnu.org/bugzilla/show_bug.cgi?id=29993 typedef bool CheckFunction(Colour, const Index &) const; CheckFunction pawn, knight, bishop, king, rook; bool queen(const Colour c, const Index &location) const { return rook(c, location) || bishop(c, location); } static char get_king(Colour c) { return c == white ? 'k' : 'K'; } template<std::size_t n> bool check_consecutive(Colour c, const Index &location, const Index (&offsets)[n]) const { for(const Index *p = offsets; p != (&offsets)[1]; ++p) { try { Index target = location + *p; for(; data[target.x][target.y] == '.'; target += *p) { } if(data[target.x][target.y] == get_king(c)) return true; } catch(std::range_error &) { } } return false; } template<std::size_t n> bool check_distinct(Colour c, const Index &location, const Index (&offsets)[n]) const { for(const Index *p = offsets; p != (&offsets)[1]; ++p) { try { Index target = location + *p; if(data[target.x][target.y] == get_king(c)) return true; } catch(std::range_error &) { } } return false; } }; int main() { Board board; for(int d = 1; board.read(stdin); ++d) { Board::Colour c = board.check(); const char *sp; switch(c) { case Board::black: sp = "white"; break; case Board::white: sp = "black"; break; case Board::none: sp = "no"; break; } std::printf("Game #%d: %s king is in check.\n", d, sp); std::getchar(); // discard empty line } } bool Board::read(FILE *f) { static const char empty[] = "........" "........" "........" "........" "........" "........" "........" "........"; // 64 dots for(char (*p)[size] = data; p != (&data)[1]; ++p) { std::fread(*p, size, 1, f); std::fgetc(f); // discard new-line } return std::memcmp(empty, data, sizeof data); } Board::Colour Board::check() const { std::map<char, CheckFunction Board::*> fp; fp['P'] = &Board::pawn; fp['N'] = &Board::knight; fp['B'] = &Board::bishop; fp['Q'] = &Board::queen; fp['K'] = &Board::king; fp['R'] = &Board::rook; for(std::size_t i = 0; i != size; ++i) { for(std::size_t j = 0; j != size; ++j) { CheckFunction Board::* p = fp[std::toupper(data[i][j])]; if(p) { Colour ret; if(std::isupper(data[i][j])) ret = white; else ret = black; if((this->*p)(ret, (Index){i, j}/* C99 extension */)) return ret; } } } return none; } bool Board::pawn(const Colour c, const Index &location) const { const std::ptrdiff_t sh = c == white ? -1 : 1; const Index offsets[] = { {sh, 1}, {sh, -1} }; return check_distinct(c, location, offsets); } bool Board::knight(const Colour c, const Index &location) const { static const Index offsets[] = { {1, 2}, {2, 1}, {2, -1}, {1, -2}, {-1, -2}, {-2, -1}, {-2, 1}, {-1, 2} }; return check_distinct(c, location, offsets); } bool Board::bishop(const Colour c, const Index &location) const { static const Index offsets[] = { {1, 1}, {1, -1}, {-1, -1}, {-1, 1} }; return check_consecutive(c, location, offsets); } bool Board::rook(const Colour c, const Index &location) const { static const Index offsets[] = { {1, 0}, {0, -1}, {0, 1}, {-1, 0} }; return check_consecutive(c, location, offsets); } bool Board::king(const Colour c, const Index &location) const { static const Index offsets[] = { {-1, -1}, {-1, 0}, {-1, 1}, {0, 1}, {1, 1}, {1, 0}, {1, -1}, {0, -1} }; return check_distinct(c, location, offsets); } Board::Index &Board::Index::operator+=(const Index &rhs) throw(std::range_error) { if(x + rhs.x >= size || y + rhs.y >= size) throw std::range_error("result is larger than size"); x += rhs.x; y += rhs.y; return *this; } Board::Index Board::Index::operator+(const Index &rhs) const throw(std::range_error) { Index ret = *this; return ret += rhs; }

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  • Andrioid shake detection on emulator

    - by cppdev
    Hi, I am pretty new to android. I have a use case where I need to detect a shake and show some images in my application. Can I test shake functionality on android emulator ? What are the other alternatives apart from testing it on a real phone ?

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  • when I click submit it should change the text and update the row something is wrong there

    - by Yousef Altaf
    good morning programers, I have this small code which content a news control panel and I made a submit button there to active or inactive the news row so if I click on this button it should change if it's active it will be inactive it worked but there's something wrong there when I click on item one it updates the last on the table not the first on as it should do. here is the code that I use <?php $getNewsData="select * from news"; $QgetNewsData=$db->query($getNewsData)or die($db->error); $count=mysqli_num_rows($QgetNewsData); while($newsRow = mysqli_fetch_array($QgetNewsData)) { $getActivityStatus=$newsRow['news_activity']; switch($getActivityStatus){ case 1: echo"<input style='color:red; font-weight:bold; background:none; border:0;' name='inactive' type='submit' value='?????' /><input name='inActive' type='hidden' value='".$newsRow['news_id']."'/>"; break; case 0: echo"<input style='color:green; font-weight:bold; background:none; border:0;' name='active' type='submit' value='?????' /><input name='Active' type='hidden' value='".$newsRow['news_id']."'/>"; break;} } if(isset($_POST['inactive'])){ $inActive=$_POST['inActive']; echo $inActive; $updateStatus="UPDATE news SET news_activity=0 WHERE news_id='".$inActive."' "; $QupdateStatus=$db->query($updateStatus)or die($db->error); if($QupdateStatus){ } } if(isset($_POST['active'])){ $Active=$_POST['Active']; echo $Active; $updateStatus="UPDATE news SET news_activity=1 WHERE news_id='".$Active."' "; $QupdateStatus=$db->query($updateStatus)or die($db->error); if($QupdateStatus){ header("Location:CpanelHome.php?id=7"); } } ?> please any idea to solve this problem. Thanks, regards

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  • Incremental build with anytime rollback

    - by Ostati
    Ok, I get the incremental build and I'm working on it already, but I don't got the idea how to do rollbacks in case I need to. At the moment I'm using MSBuild and CruiseControl.NET to create the build system; everything is going smooth right up to the point when I start thinking about rollbacks. How is it achieved using either MSBuild or CruiseControl.NET? Cheers!

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  • number several equations with only one number

    - by Tim
    Hi, How can I number several equations in a align environment using only one number? For example \begin{align} w^T x_i + b \geqslant 1-\xi_i \text{ if } y_i=1, \nonumber \\ w^T x_i + b \leqslant -1+\xi_i \text{ if } y_i=-1, \end{align} The numbering will appear next to the second equation. But it would be better if it appears between the lines of the two equations. In this case how to label this group of equations for later referring to? Thanks and regards!

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  • Android show listview.

    - by zaid
    i want to show this array as a listview in a new screen when a button is clicked. ArrayList<String> favorite = new ArrayList<String>(); this ListView is a small part of my class. i cant seem to figure out how to implement it with my code (i can figure out how to create a listview in a separate application, and set the onitemclicklistner just for that listview) i want to display that listview when. case R.id.ShowFavButton:

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  • MVC and Pagination

    - by gms8994
    As an MVC newb, I keep getting caught up in the details. One in particular is making me pause longer than I'd expect; pagination. Should pagination go in the model, or in the controller? In case it matters, I'm using ZF, and would like to paginate the results of some SQL data.

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  • Validating button click event using JS from inside ascx nested inside updatepanel

    - by Viswa
    Hello I have a button inside an ascx inside an update panel inside aspx content page. When the button is clicked i want it to run a JS function that causes to show a panel. Here is my Code. <pre> <%@ Control Language="C#" AutoEventWireup="true" CodeBehind="ABC.ascx.cs" Inherits="App.ABC" %> <script type= "text/javascript" language="javascript"> var val1=0; var val2=0; function ShowPanel(val2) { if(val2 != 0) { switch(val2) { case 1 : document.getElementById('<%=pnl1.ClientID%>').style.visibility = 'visible'; break; } } return false; } </script> <asp:LinkButton ID="lbl1" runat="server" OnClick="return ShowPanel(1);">count</asp:LinkButton> I am not sue how to do this. Please help Update #1 - ABC.ascx is in updatepanel in the aspx page XYZ.aspx <%@ Control Language="C#" AutoEventWireup="true" CodeBehind="ABC.ascx.cs" Inherits="App.ABC" %> <script type= "text/javascript" language="javascript"> var val1=0; var val2=0; function ShowPanel(val2) { if (val2 != 0) { switch (val2) { case 1: document.getElementById("<%= this.pnl1.ClientID%>").style.display = "none"; break; } } return false; } </script> <div> <div style="text-align:center"> </div> <table style="width:100%; text-align:center; border-color:#99CCFF" border="3"> <tr style="text-align:left"> <td><asp:LinkButton ID="lbl1" runat="server" OnClientClick="return ShowPanel(1);">count</asp:LinkButton> </td> <td style="text-align:right"><asp:Button ID="btnHide1" runat="server" Text="hide" Height="18px" Width="32px"/> </td> </tr> <tr> <td colspan="2"><asp:Panel ID="pnl1" runat="server" Visible="false"> </asp:Panel> </td> </tr> </table> </div>

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  • JavaScript: Doing some stuff right before the user exits the page

    - by Mike
    I have seen some questions here regarding what I want to achieve and have based what I have so far on those answer. But there is a slight misbehavior that is still irritating me. What I have is sort of a recovery feature. Whenever you are typing text, the client sends a sync request to the server every 45 seconds. It does 2 things. First, it extends the lease the client has on the record (only one person may edit at one time) for another 60 seconds. Second, it sends the text typed so far to the server in case the server crashes, internet connection fails, etc. In that case, the next time the user enters our application, the user is notified that something has gone wrong and that some text was recovered. Think of Microsoft or OpenOffice recovery whenever they crash! Of course, if the user leaves the page willingly, the user does not need to be notified and as a result, the recovery is deleted. I do that final request via a beforeunload event. Everything went fine until I was asked to make a final adjustment... The same behavior you have here at stack overflow when you exit the editor... a confirm dialogue. This works so far, BUT, the confirm dialogue is shown twice. Here is the code. The event if (local.sync.autosave_textelement) { window.onbeforeunload = exitConfirm; } The function function exitConfirm() { var local = Core; if (confirm('blub?')) { local.sync.autosave_destroy = true; sync(false); return true; } else { return false; } }; Some problem irrelevant clarifications: Core is a global Object that contains a lot of variables that are used everywhere. sync makes an ajax request. The values are based on the values that the Core.sync object contains. The parameter determines if the call should be async (default) or sync.

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