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  • how to close a java frame with threads

    - by user261002
    I have a java frame that I want to close it automatically after 3 or 4 seconds. I found out I must used threads. but I dont know how exactly to do it, this a dumy part of my code : package intro; import java.awt.*; import java.io.IOException; //import view.LangMenu; public class IntroClass extends Frame { private int _screenWidth = 0; private int _screenHeight = 0; private int _screenCenterx = 0; private int _screenCentery = 0; //private static final String SOUND_PATH="/sounds/introSound.midi"; public IntroClass() { Toolkit thisScreen = Toolkit.getDefaultToolkit(); Dimension thisScrrensize = thisScreen.getScreenSize(); _screenWidth = thisScrrensize.width; _screenHeight = thisScrrensize.height; _screenCenterx = _screenWidth / 2; _screenCentery = _screenHeight / 2; setBackground(Color.pink); Label lbl = new Label("Welcome To Dots Game. Samaneh Khaleghi", Label.CENTER); add(lbl); setUndecorated(true); setLocation((_screenCenterx*50)/100,_screenCentery-(_screenCentery*50)/100); setSize((_screenWidth * 50) / 100, (_screenHeight * 50) / 100); WaitClass r = new WaitClass(); r.start(); view.DotsBoardFrame d=new view.DotsBoardFrame(); main.Main.showScreen(d); } class WaitClass extends Thread { boolean running = true; public void run() { while (running) { try { Thread.sleep(50); } catch (InterruptedException ex) { ex.printStackTrace(); } } } } }

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  • My cocoa app won't capture key events

    - by Oscar
    Hi, i usually develop for iPhone. But now trying to make a pong game in Cocoa desktop application. Working out pretty well, but i can't find a way to capture key events. Here's my code: #import "PongAppDelegate.h" #define GameStateRunning 1 #define GameStatePause 2 #define BallSpeedX 10 #define BallSpeedY 15 @implementation PongAppDelegate @synthesize window, leftPaddle, rightPaddle, ball; - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { gameState = GameStateRunning; ballVelocity = CGPointMake(BallSpeedX, BallSpeedY); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } - (void)gameLoop { if(gameState == GameStateRunning) { [ball setFrameOrigin:CGPointMake(ball.frame.origin.x + ballVelocity.x, ball.frame.origin.y + ballVelocity.y)]; if(ball.frame.origin.x + 15 > window.frame.size.width || ball.frame.origin.x < 0) { ballVelocity.x =- ballVelocity.x; } if(ball.frame.origin.y + 35 > window.frame.size.height || ball.frame.origin.y < 0) { ballVelocity.y =- ballVelocity.y; } } } - (void)keyDown:(NSEvent *)theEvent { NSLog(@"habba"); // Arrow keys are associated with the numeric keypad if ([theEvent modifierFlags] & NSNumericPadKeyMask) { [window interpretKeyEvents:[NSArray arrayWithObject:theEvent]]; } else { [window keyDown:theEvent]; } } - (void)dealloc { [ball release]; [rightPaddle release]; [leftPaddle release]; [super dealloc]; } @end

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  • WPF binding problem

    - by xine
    I've got some bindings in UI: <Window x:Class="Tester.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="377" Width="562" xmlns:my="clr-namespace:MyApp"> <Grid> <TextBlock Text="{Binding Path=current.Text}" Name="Text1" /> <TextBlock Text="{Binding Path=current.o.Text}" Name="Text2" /> </Grid> </Window> Code: class Coordinator : INotifyPropertyChanged{ List<Myclass1> list; int currId = 0; public Myclass1 current{ return list[currId]; } public int CurrId { get { return currId; } set { currId = value; this.PropertyChanged(this,new PropertyChangedEventArgs("current")); } } class Myclass1{ public string Text{get;} public Myclass2 o{get;} } class Myclass2{ public string Text{get;} } When currId changes Tex1 in UI changes too,but Text2 doesn't. I'm assuming this happens because Text2's source isn't updated. Does anyone know how to fix it?

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  • wp columns tag clouding with ruby on rails

    - by Arpit Vaishnav
    i am wrking on tag clouds with wp columns ( java script) but it s not wrking .It contains files like tagcloud.swf and swfobject.js . I have added this file in public folder and added html.erb file in the view but its not generating the code and showing any thing on the page the code is <%= javascript_include_tag 'swfobject.js' %> <style type="text/css"> body { background-color: #eee; padding: 20px; } </style> <% tags = (current_user.all_tags) % <% all_tags = tags.flatten.uniq% <script type="text/javascript"> var so = new SWFObject("/tagcloud.swf", "tagcloud", "600", "400", "7", "#ffffff"); // uncomment next line to enable transparency //so.addParam("wmode", "transparent"); so.addVariable("tcolor", "0x333333"); so.addVariable("mode", "tags"); so.addVariable("distr", "true"); so.addVariable("tspeed", "100"); so.addVariable("tagcloud", "<tags> <% for t in all_tags %> <a href='#' style='22' color='0xff0000' hicolor='0x00cc00'><%=t.to_s%></a> <%#= link_to t.to_s ,tag_index_path(t) %> <% end %></tags>"); so.write("flashcontent"); </script></body>

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  • passing groups of properties from 1 class to another

    - by insanepaul
    I have a group of 13 properties in a class. I created a struct for these properties and passed it to another class. I need to add another 10 groups of these 13 properties. So thats 130 properties in total. What do I do? I could add all 130 properties to the struct. Will this affect performance and readability I could create a list of structs but don't know how to access an item eg. to add to the list: listRowItems.Add(new RowItems(){a=1, b=1, c=1, d=1...}); listRowItems.Add(new RowItems(){a=2, b=2, c=2, d=2...}); How do I access the second group item b? is it Could I use just a dictionary with 130 items Should I use a list of dictionaries (again I don't know how to access a particular item) Should I pass in a class of 130 properties Just for your interest the properties are css parameters used for a composite control. The control displays 13 elements in each row and there are 10 rows and each row is customisable.

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  • Is it possible to render PDF (fPDF) via a javascript?

    - by J. LaRosee
    So, I'm passing some values via jQuery to the server, which generates PDF garble. It goes something like this: $.post('/admin/printBatch', data, // Some vars and such function(data){ if(data) { var batch = window.open('','Batch Print','width=600,height=600,location=_newtab'); var html = data; // Perhaps some header info here?! batch.document.open(); batch.document.write(html); batch.document.close(); $( this ).dialog( "close" ); // jQuery UI } else { alert("Something went wrong, dawg."); } return false; }); The output file looks roughly like so: $pdf->AddPage(null, null, 'A PDF Page'); //.... $pdf->Output('', 'I'); // 'I' sends the file inline to the browser (http://fpdf.org/en/doc/output.htm) What gets rendered to the browser window: %PDF-1.3 3 0 obj <> endobj 4 0 obj <> stream ... I'm missing something major, I just know it... thoughts? Thanks, guys.

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  • Best way to store and deliver files on a CMS

    - by Tio
    Hi all.. First of all, this isn't another question about storing images on DB vs file system. I'm already storing the images on the file system. I'm just struggling to find a better way to show them to all my users. I' currently using this system. I generate a random filename using md5(uniqueid()), the problem that I'm facing, is that the image is then presented with a link like this: <img src="/_Media/0027a0af636c57b75472b224d432c09c.jpg" /> As you can see this isn't the prettiest way to show a image ( or a file ), and the name doesn't say anything about the image. I've been working with a CMS system at work, that stores all uploaded files on a single table, to access that image it uses something like this: <img src="../getattachment/94173104-e03c-499b-b41c-b25ae05a8ee1/Menu-1/Escritorios.aspx?width=175&height=175" /> As you can see the path to the image, now has a meaning compared to the other one, the problem is that this put's a big strain in the DB, for example, in the last site I made, I have an area that has around 60 images, to show the 60 images, I would have to do at least 60 individual query's to the database, besides the other query's to retrieve the various content on the page. I think you understand my dilemma, has anyone gone trough this problem, that can give me some pointers on how to solve this? Thanks..

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  • php insert doesnot take place

    - by reggie
    my code is as follows <?php include("config.php"); $ip=$_SERVER['REMOTE_ADDR']; if($_POST['id']) { $id=$_POST['id']; $id = mysql_escape_String($id); $ip_sql=mysql_query("select ip_add from Voting_IP where mes_id_fk='$id' and ip_add='$ip'"); $count=mysql_num_rows($ip_sql); if($count==0) { $sql = "update Messages set up=up+1 where mes_id='$id'"; mysql_query($sql); $sql_in = "insert into Voting_IP (mes_id_fk,ip_add) values ('$id','$ip')"; mysql_query($sql_in) or die(mysql_error()); echo "<script>alert('Thanks for the vote');</script>"; } else { echo "<script>alert('You have already voted');</script>"; } $result=mysql_query("select up from Messages where mes_id='$id'"); $row=mysql_fetch_array($result); $up_value=$row['up']; echo "<img src='button.png' width='110' height='90'>"; echo $up_value; } ?> My problem is that the insert process doesnot take place at all. the script tags echos an alert box. even the img tag is echoed to the web page. but the insert process doesnot take place. the config file is fine.. note: this code works on my local machine which has php 5.3 but it doesnot work on the server which has php 5.2.. any advice..???

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  • Reduce unwanted noise

    - by Rajeev
    In the below code sometimes when microphone is not connected some noise is generated and the system just keeps on buzzing the same sound.Whats wrong with the code below and how to reduce the unwanted noise. Should i set myMic.setLoopBack(false) in the below code <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="300" height="100" creationComplete="init()"> <mx:Script> <![CDATA[ import mx.controls.Alert; import flash.net.NetStream; private var myMic:Microphone; private var recordingState:String = "idle"; private function init():void { myMic = Microphone.getMicrophone(); myMic.setSilenceLevel(0); myMic.rate = 44; myMic.gain = 100; myMic.setUseEchoSuppression(true); micLevel.visible = true; //Security.showSettings(SecurityPanel.MICROPHONE); myMic.setLoopBack(true); if (myMic != null) { myMic.setUseEchoSuppression(true); micLevel.setProgress(myMic.activityLevel, 100); addEventListener(Event.ENTER_FRAME, showMicLevel); //micLevel.setProgress(myMic.activityLevel, 100); } } private function showMicLevel(event:Event):void{ switch (recordingState){ case "idle" : micLevel.setProgress(myMic.activityLevel, 100); break; } } ]]> </mx:Script> <mx:ProgressBar x="0" y="36" mode="manual" id="micLevel" label="" labelPlacement="bottom" width="100" fontSize="10" fontWeight="normal"/> </mx:Application>

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  • Pygame Sprite/Font rendering issues

    - by Grimless
    Hey guys. Here's my problem: I have a game class that maintains a HUD overlay that has a bunch of elements, including header and footer background sprites. Everything was working fine until I added a 1024x128 footer sprite. Now two of my text labels will not render, despite the fact that they DO exist in my Group and self.elements array. Is there something I'm missing? When I take out the footerHUDImage line, all of the labels render correctly and everything works fine. When I add the footerHUDImage, two of the labels (the first two) no longer render and the third only sometimes renders. HELP PLEASE! Here is the code: class AoWHUD (object): def __init__(self, screen, delegate, dataSource): self.delegate = delegate self.dataSource = dataSource self.elements = [] headerHudImage = KJRImage("HUDBackground.png") self.elements.append(headerHudImage) headerHudImage.userInteractionEnabled = True footerHUDImage = KJRImage("ControlsBackground.png") self.elements.append(footerHUDImage) footerHUDImage.rect.bottom = screen.get_rect().height footerHUDImage.userInteractionEnabled = True lumberMessage = "Lumber: " + str(self.dataSource.lumber) lumberLabel = KJRLabel(lumberMessage, size = 48, color = (240, 200, 10)) lumberLabel.rect.topleft = (_kSpacingMultiple * 0, 0) self.elements.append(lumberLabel) stoneMessage = "Stone: " + str(self.dataSource.stone) stoneLabel = KJRLabel(stoneMessage, size = 48, color = (240, 200, 10)) stoneLabel.rect.topleft = (_kSpacingMultiple * 1, 0) self.elements.append(stoneLabel) metalMessage = "Metal: " + str(self.dataSource.metal) metalLabel = KJRLabel(metalMessage, size = 48, color = (240, 200, 10)) metalLabel.rect.topleft = (_kSpacingMultiple * 2, 0) self.elements.append(metalLabel) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) foodLabel = KJRLabel(foodMessage, size = 48, color = (240, 200, 10)) foodLabel.rect.topleft = (_kSpacingMultiple * 3, 0) self.elements.append(foodLabel) self.selectionSprites = {32 : pygame.image.load("Selected32.png").convert_alpha(), 64 : pygame.image.load("Selected64.png")} self._sprites_ = pygame.sprite.Group() for e in self.elements: self._sprites_.add(e) print self.elements def draw(self, screen): if self.dataSource.resourcesChanged: lumberMessage = "Lumber: " + str(self.dataSource.lumber) stoneMessage = "Stone: " + str(self.dataSource.stone) metalMessage = "Metal: " + str(self.dataSource.metal) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) self.elements[2].setText(lumberMessage) self.elements[2].rect.topleft = (_kSpacingMultiple * 0, 0) self.elements[3].setText(stoneMessage) self.elements[3].rect.topleft = (_kSpacingMultiple * 1, 0) self.elements[4].setText(metalMessage) self.elements[4].rect.topleft = (_kSpacingMultiple * 2, 0) self.elements[5].setText(foodMessage) self.elements[5].rect.topleft = (_kSpacingMultiple * 3, 0) self.dataSource.resourcesChanged = False self._sprites_.draw(screen) if self.delegate.selectedUnit: theSelectionSprite = self.selectionSprites[self.delegate.selectedUnit.rect.width] screen.blit(theSelectionSprite, self.delegate.selectedUnit.rect)

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  • Google Calendar like interface

    - by John Virgolino
    I need to write an application that essentially functions like a week-view of a calendar, columns for the days and then rows for appointments. Where the height of the appointment box visually represents time. In my case, I just don't want the time of day as the vertical axis, I just want hours or mins. The Google AJAX approach is very clean and easy to use and would be perfect, I think, but my major knowledge comes in ASP.Net and Windows Forms (.Net). I don't want to reinvent the wheel, but I find my mind is stuck on this problem and that I would have to create an interface from scratch for this. I have checked out the Infragistics product (used it for other projects) and read up a lot on the Google API's including their Ajax toolkit. I haven't done Java, however learning a language is not my issue, it's learning the particulars that will help me reach my goal that I feel will take most of the time. Am I making a mountain out of a mole hill? Is this really a lot easier than I think? This is starting to sound like a Dear Abby post - I'll stop now. Any advice or insight would be great! Thanks all!

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  • How can I improve this search usability?

    - by Craig Whitley
    This is the first real programming attempt of mine, and theres some major flaws. It's a learning project, and I'm currently re-writing the entire thing as my php is is really messy. I really want to get an idea on how I can improve the actual usability and accesibility of the site at the same time though - so I know how to implement it correctly. The website is basically a comparison website for gameserver hosting. As I mentioned, its a learning project and I don't actually expect any revenue from it. At the moment theres only test data in it, so in the game input box select either 'Battlefied Bad Company 2' or 'Call of Duty 4: Modern Warfare' and ignore the actual search results. http://www.laglessfrag.com I wasn't really sure how to work the search functionality. Basically when you click a game in the drop down box, it sends an ajax request and finds all the locations available to that specific game in the database. After selecting the country theres another ajax to find all the citys available to the game in that country - which gives me the two unique identifiers I need to create the search results. One major and fundamental flaw is that without javascript enabled, the site ceases to function. I'll overcome that in the next re-write, but without the ajax functionality stopping the user 'going wrong' - how can I implement a search that requires two fields without creating extra steps in new pages after form submissions? I'm also no designer so my whole layout and css is a bit rubbish, but this was mainly a learning project as I'm interested in applications / programming rather than design. It's also slow as its on shared hosting, but if I can get it to work correctly then I'm not impartial to chucking a bit of money at it for faster hosting and maybe a bit of advertising and seeing where it goes (if anywhere!). Any info appreciated.

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  • GWT Animation final value is not respected

    - by brad
    I have a FlowPanel that I'm trying to animate back and forth like an iphone nav. (See this post for my original question on how to do this) So I have it "working" with the code shown below. I say working in quotes because I'm finding that my final position of my scroller is not precise and always changes when scrolling. The GWT.log always says the actual values I'm looking for, so for instance with the call below to scrollTo, my GWT.log says: ScrollStart: 0 scrollStop: -246 But when I actually analyze the element in fireBug, its css, left position is never exactly -246px. Sometimes it's off by as much as 10px so my panel has just stopped scrolling before being finished. The worst part is that this nav animates back and forth, so subsequent clicks can really throw it off, and I need pixel perfect positioning otherwise the whole things looks off. I don't even know where to start with debugging this other than what I've already done. Any tips are appreciated. Code to call animation scroller = new Scroller(); scroller.scrollTo(-246,400); Animation Code public class Scroller extends Animation { private FlowPanel scroller; private final Element e; public Scroller(){ scroller = new FlowPanel(); e = scroller.getElement(); } public void scrollTo(int position, int milliseconds) { scrollStart = e.getOffsetLeft(); scrollStop = position; GWT.log("ScrollStart: " + scrollStart + " scrollStop: " + scrollStop); run(milliseconds); } @Override protected void onUpdate(double progress) { double position = scrollStart + (progress * (scrollStop - scrollStart)); e.getStyle().setLeft(position, Style.Unit.PX); } }

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  • How can I move TinyMCE's toolbar into a modal popup?

    - by Nate Wagar
    I'm using TinyMCE & jQuery and am having a problem moving TinyMCE's external toolbar to another location in the DOM. To further complicate things, there are multiple TinyMCE instances on the page. I only want the toolbar for the one that's currently being edited. Here's some sample code: $(textarea).tinymce({ setup: function(ed) {setupMCEToolbar(ed, componentID, displaySettingsPane)} ,script_url: '/clubs/data/shared/scripts/tiny_mce/tiny_mce.js' ,theme : "advanced" ,plugins : "safari,pagebreak,style,layer,table,save,advhr,advimage,advlink,emotions,iespell,inlinepopups,insertdatetime,preview,media,searchreplace,print,contextmenu,paste,directionality,fullscreen,noneditable,visualchars,nonbreaking,xhtmlxtras,template" ,theme_advanced_buttons1 : "save,newdocument,|,bold,italic,underline,strikethrough,|,justifyleft,justifycenter,justifyright,justifyfull,styleselect,formatselect,fontselect,fontsizeselect" ,theme_advanced_buttons2 : "cut,copy,paste,pastetext,pasteword,|,search,replace,|,bullist,numlist,|,outdent,indent,blockquote,|,undo,redo,|,link,unlink,anchor,image,cleanup,help,code,|,insertdate,inserttime,preview,|,forecolor,backcolor" ,theme_advanced_buttons3 : "tablecontrols,|,hr,removeformat,visualaid,|,sub,sup,|,charmap,emotions,iespell,media,advhr,|,print,|,ltr,rtl,|,fullscreen" ,theme_advanced_buttons4 : "insertlayer,moveforward,movebackward,absolute,|,styleprops,|,cite,abbr,acronym,del,ins,attribs,|,visualchars,nonbreaking,template,pagebreak" ,theme_advanced_toolbar_location : "external" ,theme_advanced_toolbar_align : "left" ,theme_advanced_statusbar_location : "bottom" ,theme_advanced_resizing : true }); var setupMCEToolbar = function (mce, componentID, displaySettingsPane) { mce.onClick.add(function(ed,e){ displaySettingsPane($('#' + componentID)); $('#' + componentID).fetch('.mceExternalToolbar').eq(0).appendTo('#settingsPaneContent'); }); } Basically, it seems as though the setupMCEToolbar function cannot track down the mceExternalToolbar to move it. Has anyone ever had success trying to do something like this? EDIT It's a Monday alright... it couldn't find the external toolbar because I was using children() instead of fetch(). There's still an issue in that: 1) Moving it is incredibly slow and 2) Once it moves, TinyMCE breaks. EDIT 2 A bit more clarification: The modal is draggable, thus making any purely-CSS workarounds a bit awkward...

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  • rendering front-end of survey into an MVC app

    - by HotKey
    Lately I have been watching Pluralsight intro videos on MVC 3. I have never worked with the Model View Control approach before, but I'm starting to understand how these 3 crucial parts of an app are separated. I created a front-end prototype of a survey I would like to implement into a View of my MVC web app. The survey is in HTML, CSS, using jQuery to deliver content changes depending on the type of evaluation (6-11 questions), and jQuery UI for a couple slider ratings. I noticed through tutorials that you can use an HTML form and helpers that allow the user to edit content, but my prototype already allows the users to rate via radio buttons, comment text boxes, and sliders. Would I need to change any of my existing code if I just want to store this employee data to the Model, and depending on what survey's the employee has completed through the Controller, disable drop down fields? Also, would I store the current employee data on submit of survey through an HttpPost in the Controller to the Model? My apologies if my questions seem rather vague. Could someone point me in the right direction to a resource or documentation similar to my needs above? The Pluralsight videos are taking me in the wrong direction.

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  • Getting jQuery datepicker to attach to a TextBox within a ListView

    - by Clay
    I am using the jQuery Datepicker without any problem for TextBox controls that are non-templated. However, I am unable to get the datepicker to work with a TextBox that is in an EditItemTemplate of a ListView control. My latest attempt is to get a handle on this textbox by CSS class name "DateControl", any ideas? <asp:ListVIew id="lvTest" runat="server"> <LayoutTemplate>...</LayoutTemplate> <ItemTemplate>...</ItemTemplate> <EditItemTemplate> <tr> <td> <asp:TextBox ID="txtExpReceiveDate" runat="server" Text='<%#Eval("exp_receive_date","{0:dd-MMM-yy}") %>' CssClass="DateControl" /> </td> </tr> </EditTemplate> </asp:ListView> <script type="text/javascript" language="javascript"> $(document).ready(function () { $('DateControl').datepick({ dateFormat: 'M-dd-yyyy' }); }); </script>

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  • How to prevent chrome from injecting content to webpage

    - by Nazariy
    Recently I have discovered that my application is misbehaving in Google Chrome. On a page with a form, after it was submitted, my application reloads page using simple method like this: header('Location: ' . $url); after that, page is rendered incorrectly and this content is injected to DOM <div id="sbi_camera_button" class="sbi_search" style="left: 0px; top: 0px; position: absolute; width: 29px; height: 27px; border: none; margin: 0px; padding: 0px; z-index: 2147483647; display: none; "></div> After manual page refresh everything works as expected. I'm not sure what causing this behavior, as I'm working in closed local environment and application works fine in Firefox. My application using following libraries (hosted locally): jQuery v1.7.1 jQuery UI 1.8.16 Bootstrap.js v 2.1.1 Can someone suggest me what can possibly cause this issue?

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  • Image URL not changing in Update panel

    - by Chiefy
    Ok this is probably really simple but I have been staring at it for too long now. I have an AJAX AsyncFileUpload control that when a file is selected I want the Image next to it to change. I tried it in Javascript and it did nothing, i have since tried it server-side and still nothing. here is the client side. <asp:UpdatePanel runat="server" ID="upnlConfidential"> <ContentTemplate> <td> <asp:AsyncFileUpload ID="_flupCV" runat="server" OnUploadedComplete="AdminFileUpload" /> </td> <td> <asp:Image ID="imgCV" runat="server" Height="25px" Width="25px" ImageUrl="~/Images/Exclamation.png"/> </td> </ContentTemplate> </asp:UpdatePanel> and here is the server side protected void AdminFileUpload(object sender, AjaxControlToolkit.AsyncFileUploadEventArgs e) { AjaxControlToolkit.AsyncFileUpload upload = (AjaxControlToolkit.AsyncFileUpload)sender; if (upload.PostedFile != null) { switch (upload.ID) { case "_flupCV": ImageCheckMark(imgCV); break; //etc... } } } private void ImageCheckMark(Image image) { image.Visible = true; image.ImageUrl = "~/Images/CheckMark.png"; } When the server side is called it sets the URL just fine but then nothing happens to the image, when I call the code again the URL is still the previous Exclamation image. its almost like its forgotten. Can anybody help me on this please. Thanks in advance to all who contribute!

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  • implementing gravity to projectile - delta time issue

    - by Murat Nafiz
    I'm trying to implement a simple projectile motion in Android (with openGL). And I want to add gravity to my world to simulate a ball's dropping realistically. I simply update my renderer with a delta time which is calculated by: float deltaTime = (System.nanoTime()-startTime) / 1000000000.0f; startTime = System.nanoTime(); screen.update(deltaTime); In my screen.update(deltaTime) method: if (isballMoving) { golfBall.updateLocationAndVelocity(deltaTime); } And in golfBall.updateLocationAndVelocity(deltaTime) method: public final static double G = -9.81; double vz0 = getVZ0(); // Gets initial velocity(z) double z0 = getZ0(); // Gets initial height double time = getS(); // gets total time from act begin double vz = vz0 + G * deltaTime; // calculate new velocity(z) double z = z0 - vz0 * deltaTime- 0.5 * G * deltaTime* deltaTime; // calculate new position time = time + deltaTime; // Update time setS(time); //set new total time Now here is the problem; If I set deltaTime as 0.07 statically, then the animation runs normally. But since the update() method runs as faster as it can, the length and therefore the speed of the ball varies from device to device. If I don't touch deltaTime and run the program (deltaTime's are between 0.01 - 0.02 with my test devices) animation length and the speed of ball are same at different devices. But the animation is so SLOW! What am I doing wrong?

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  • How do I search for a string with quotes?

    - by every_answer_gets_a_point
    I am searching for the string <!--m--><li class="g w0"><h3 class=r><a href=" within the HTML source of this link: http://www.google.com/search?sourceid=chrome&ie=UTF-8&q=Santarus+Inc? this is how I am searching for it: string html_string = "http://www.google.com/search?sourceid=chrome&ie=UTF-8&q=" + biocompany; html = new WebClient().DownloadString(html_string); d=html.IndexOf(@"<!--m--><li class=""g w0""><h3 class=r><a href=""",1); For some reason it is finding an occurrence of it at position 45 (in other words d=45) but this incorrect. Here are the first couple hundred characters of the string HTML: <!doctype html><head><title>Santarus Inc&#8206; - Google Search</title><script>window.google={kEI:\"b6jES5nPD4rysQOokrGDDQ\",kEXPI:\"23729,24229,24249,24260,24414,24457\",kCSI:{e:\"23729,24229,24249,24260,24414,24457\",ei:\"b6jES5nPD4rysQOokrGDDQ\",expi:\"23729,24229,24249,24260,24414,24457\"},ml:function(){},kHL:\"en\",time:function(){return(new Date).getTime()},log:function(b,d,c){var a=new Image,e=google,g=e.lc,f=e.li;a.onerror=(a.onload=(a.onabort=function(){delete g[f]}));g[f]=a;c=c||\"/gen_204?atyp=i&ct=\"+b+\"&cad=\"+d+\"&zx=\"+google.time();a.src=c;e.li=f+1},lc:[],li:0,Toolbelt:{}};\nwindow.google.sn=\"web\";window.google.timers={load:{t:{start:(new Date).getTime()}}};try{}catch(u){}window.google.jsrt_kill=1;\n</script><style>body{background:#fff;color:#000;margin:3px 8px}#gbar,#guser{font-size:13px;padding-top:1px !important}#gbar{float:left;height:22px}#guser{padding-bottom:7px !important;text-align:right}.gbh,.gbd{border-top:1px solid #c9d7f1;font-size:1px}.gbh

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  • Text over floated images

    - by Barbara
    I need to put some text over a series of images in a gallery. I found many tutorials about the text part however the images need to be floated. Whenever I add float:left though the trick no longer works. My code (css inline for sack of brevity): <a href="/photos/photo1.php" title="photo1"> <span style="position: relative; width: 100%;"> <img src="/photos/photo1.jpg" alt="" /> <span style="position: absolute; top: 10px; left: 0; width: 100%;">Text over image</span> </span> </a> <a href="/photos/photo2.php" title="photo2"> <span style="position: relative; width: 100%;"> <img src="/photos/photo2.jpg" alt="" /> <span style="position: absolute; top: 10px; left: 0; width: 100%;">Text over image</span> </span> </a> This way the images are one under another but like I said I need to float them without breaking everything else.

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  • jQuery DOM manipulation

    - by ufw
    I have different php output in jQuery-based tabs. This output is formed from database and it consists of several <div>'s. Every time I click any tab it sends AJAX request to the php script which performs "SELECT" request and gives result back as response to AJAX request from the tab. $(document).ready(function() { $('ul.tabs li').css('cursor', 'pointer'); $('ul.tabs.tabs1 li').click(function(){ var thisClass = this.className.slice(0,2); $('div.t1').hide(); $('div.t2').hide(); $('div.t3').hide(); $('div.t4').hide(); $('div.' + thisClass).show('fast'); $('ul.tabs.tabs1 li').removeClass('tab-current'); $(this).addClass('tab-current'); var data = thisClass; $.ajax({ type:"GET", url:"handler.php?name="+data, data:data, success:function(html) { $('div.' + thisClass).html(html); } }); return false; }); }); //Server-side PHP script: <?php $name = $_GET[name]; switch ($name) { case "t1": query_and_output_1(); case "t2": query_and_output_2(); // etc... } ?> The problem is that the first tab contains output that must be in second and third ones as well, the second also contains the third tab output. Sorry for such a rubbishy question, I used to work with server side and unfortunately I'm not familiar with DOM and jQuery yet. Thanks.

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  • how to insert a new li tag at the specified lication?

    - by Amit
    Hi I wanted to insert a li tag in the middle of a list of li tags based on a css class set to the li tag using jQuery. Consider the following <ul class="myList"> <li><a href="#">test 1</a></li> <li class="active"><a href="#">test 2</a></li> <li><a href="#">test 3</a></li> <li><a href="#">test 4</a></li> <li><a href="#">test 5</a></li> <li><a href="#">test 6</a></li> </ul> I wanted to insert a new li tag after the li tag set to active. So the output will be like this. <ul class="myList"> <li><a href="#">test 1</a></li> <li class="active"><a href="#">test 2</a></li> <li><a href="#">My new Tag</a></li> <li><a href="#">test 3</a></li> <li><a href="#">test 4</a></li> <li><a href="#">test 5</a></li> <li><a href="#">test 6</a></li> </ul> I tried with .appendTo, .insertAfter, .append etc. but could not get the result I wanted. Any idea how this can be achieved?

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  • Move rotating image along Canvas

    - by fatnic
    Hi. I've managed to make an image rotate on my canvas. And I've managed to make an image move along the canvas. My problem now is making it do both. I have got it working but I seems a bit like a hack. I've posted a demo online Here's the code. var cnv = document.getElementById("drawing"); var c = cnv.getContext('2d'); var image = new Image(); image.src = 'images/spaceship.png'; var imgWidth = image.width; var imgHeight = image.height; var i=0; function animate() { c.clearRect(0,0,640,480); c.save(); c.translate(-(imgWidth/2)+i,200); c.rotate(i * Math.PI/180); c.translate(-(imgWidth/2),-(imgHeight/2)); c.drawImage(image, 0, 0); c.restore(); (i==640+imgWidth) ? i=0: i+=2; }; setInterval(animate, 1); I think my problem is I'm not understanding the translate() method properly. Is this the correct way to do it or am I competely way off?

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  • Objective C loop logic

    - by Graham
    Hi guys, I'm really new to programming in Obj-C, my background is in labview which is a graphical programming language, I've worked with Visual Basic some and HTML/CSS a fair amount as well. I'm trying to figure out the logic to create an array of data for the pattern below. I need the pattern later to extract data from another 2 arrays in a specific order. I can do it by referencing a = 1, b = 2, c = 3 etc and then creating the array with a, b, c but I want to use a loop so that I don't have 8 references above the array. These references will be used to generate another generation of data so unless I can get help figuring out the logic I'll actually end up with 72 references above the array. // This is the first one which gives the pattern 0 0 0 0 (etc) // 1 1 1 1 // 2 2 2 2 NSMutableArray * expSecondRef_one = [NSMutableArray array]; int a1 = 0; while (a1 < 9) { int a2 = 0; while (a2 < 8) { NSNumber * a3 = [NSNumber numberWithInt:a1]; [expSecondRef_one addObject:a3]; a2++; } a1++; } // This is the second one which I'm stumbling over, I am looking for the pattern 1 2 3 4 5 6 7 8 // 0 2 3 4 5 6 7 8 // 0 1 3 4 5 6 7 8 // 0 1 2 4 5 6 7 8 // etc to -> // 0 1 2 3 4 5 6 7 If you run it in a line every 9th number is -1 but I don't know how to do that over a pattern of 8. Thanks in advance! Graham

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